mirror of
https://github.com/alula/SpaceCadetPinball.git
synced 2024-11-23 10:19:50 +01:00
midi ready, TCollision cleanup.
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683e823193
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@ -17,7 +17,7 @@ TBlocker::TBlocker(TPinballTable* table, int groupIndex) : TCollisionComponent(t
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SoundIndex3 = visual.SoundIndex3;
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TurnOnMsgValue = 55;
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TurnOffMsgValue = 5;
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MaxCollisionSpeed = 1000000000.0f;
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Threshold = 1000000000.0f;
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Timer = 0;
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MessageField = 0;
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UnknownBaseFlag2 = 0;
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@ -19,7 +19,7 @@ TBumper::TBumper(TPinballTable* table, int groupIndex) : TCollisionComponent(tab
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loader::query_visual(groupIndex, 0, &visual);
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SoundIndex4 = visual.SoundIndex4;
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SoundIndex3 = visual.SoundIndex3;
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MaxCollisionSpeed2 = MaxCollisionSpeed;
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OriginalThreshold = Threshold;
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}
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int TBumper::Message(int code, float value)
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@ -133,7 +133,7 @@ void TBumper::TimerExpired(int timerId, void* caller)
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zMap,
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bmp->XPosition - bump->PinballTable->XOffset,
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bmp->YPosition - bump->PinballTable->YOffset);
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bump->MaxCollisionSpeed = bump->MaxCollisionSpeed2;
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bump->Threshold = bump->OriginalThreshold;
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}
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void TBumper::Fire()
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@ -148,5 +148,5 @@ void TBumper::Fire()
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bmp->XPosition - PinballTable->XOffset,
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bmp->YPosition - PinballTable->YOffset);
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Timer = timer::set(TimerTime, this, TimerExpired);
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MaxCollisionSpeed = 1000000000.0;
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Threshold = 1000000000.0;
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}
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@ -25,7 +25,7 @@ public:
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int BmpIndex;
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int Timer;
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float TimerTime;
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float MaxCollisionSpeed2;
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float OriginalThreshold;
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int SoundIndex4;
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int SoundIndex3;
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int Scores[4];
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@ -31,12 +31,12 @@ TCollisionComponent::TCollisionComponent(TPinballTable* table, int groupIndex, b
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}
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}
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MaxCollisionSpeed = visual.Kicker.Unknown1F;
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UnknownC4F = visual.Unknown2F;
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UnknownC5F = visual.Unknown1F;
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CollisionMultiplier = visual.Kicker.Unknown2F;
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SoundIndex1 = visual.Kicker.SoundIndex;
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SoundIndex2 = visual.SoundIndex2;
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Threshold = visual.Kicker.Threshold;
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Elasticity = visual.Elasticity;
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Smoothness = visual.Smoothness;
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Boost = visual.Kicker.Boost;
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HardHitSoundId = visual.Kicker.HardHitSoundId;
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SoftHitSoundId = visual.SoftHitSoundId;
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GroupIndex = groupIndex;
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}
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@ -64,23 +64,21 @@ int TCollisionComponent::DefaultCollision(TBall* ball, vector_type* nextPosition
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{
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if (PinballTable->TiltLockFlag)
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{
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maths::basic_collision(ball, nextPosition, direction, UnknownC4F, UnknownC5F, 1000000000.0, 0.0);
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maths::basic_collision(ball, nextPosition, direction, Elasticity, Smoothness, 1000000000.0, 0.0);
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return 0;
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}
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auto projSpeed = maths::basic_collision(ball, nextPosition, direction, UnknownC4F, UnknownC5F,
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MaxCollisionSpeed,
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CollisionMultiplier);
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if (projSpeed <= MaxCollisionSpeed)
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auto projSpeed = maths::basic_collision(ball, nextPosition, direction, Elasticity, Smoothness, Threshold, Boost);
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if (projSpeed <= Threshold)
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{
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if (projSpeed > 0.2)
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{
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if (SoundIndex2)
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loader::play_sound(SoundIndex2);
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if (SoftHitSoundId)
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loader::play_sound(SoftHitSoundId);
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}
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return 0;
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}
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if (SoundIndex1)
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loader::play_sound(SoundIndex1);
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if (HardHitSoundId)
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loader::play_sound(HardHitSoundId);
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return 1;
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}
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@ -91,26 +89,26 @@ void TCollisionComponent::Collision(TBall* ball, vector_type* nextPosition, vect
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if (PinballTable->TiltLockFlag)
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{
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maths::basic_collision(ball, nextPosition, direction, UnknownC4F, UnknownC5F, 1000000000.0, 0.0);
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maths::basic_collision(ball, nextPosition, direction, Elasticity, Smoothness, 1000000000.0, 0.0);
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return;
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}
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double projSpeed = maths::basic_collision(
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ball,
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nextPosition,
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direction,
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UnknownC4F,
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UnknownC5F,
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MaxCollisionSpeed,
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CollisionMultiplier);
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if (projSpeed <= MaxCollisionSpeed)
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Elasticity,
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Smoothness,
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Threshold,
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Boost);
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if (projSpeed <= Threshold)
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{
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if (projSpeed <= 0.2)
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return;
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soundIndex = SoundIndex2;
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soundIndex = SoftHitSoundId;
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}
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else
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{
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soundIndex = SoundIndex1;
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soundIndex = HardHitSoundId;
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}
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if (soundIndex)
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loader::play_sound(soundIndex);
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@ -10,14 +10,12 @@ class TCollisionComponent : public TPinballComponent
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{
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public:
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objlist_class* EdgeList;
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__int16 UnknownC2;
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__int16 UnknownC3;
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float UnknownC4F;
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float UnknownC5F;
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float CollisionMultiplier;
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float MaxCollisionSpeed;
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int SoundIndex2;
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int SoundIndex1;
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float Elasticity;
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float Smoothness;
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float Boost;
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float Threshold;
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int SoftHitSoundId;
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int HardHitSoundId;
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TCollisionComponent(TPinballTable* table, int groupIndex, bool createWall);
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~TCollisionComponent() override;
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@ -118,8 +118,8 @@ void TFlagSpinner::NextFrame()
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if (!PinballTable->TiltLockFlag)
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{
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control::handler(63, this);
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if (SoundIndex2)
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loader::play_sound(SoundIndex2);
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if (SoftHitSoundId)
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loader::play_sound(SoftHitSoundId);
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if (!BmpIndex)
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control::handler(62, this);
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}
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@ -15,11 +15,11 @@ TFlipper::TFlipper(TPinballTable* table, int groupIndex) : TCollisionComponent(t
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visualStruct visual{};
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loader::query_visual(groupIndex, 0, &visual);
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SoundIndex1 = visual.SoundIndex4;
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SoundIndex2 = visual.SoundIndex3;
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UnknownC4F = visual.Unknown2F;
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HardHitSoundId = visual.SoundIndex4;
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SoftHitSoundId = visual.SoundIndex3;
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Elasticity = visual.Elasticity;
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Timer = 0;
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UnknownC5F = visual.Unknown1F;
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Smoothness = visual.Smoothness;
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auto floatArr = loader::query_float_attribute(groupIndex, 0, 803);
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auto floatArr2 = loader::query_float_attribute(groupIndex, 0, 805);
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@ -41,8 +41,8 @@ TFlipper::TFlipper(TPinballTable* table, int groupIndex) : TCollisionComponent(t
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bmpCoef1,
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bmpCoef2,
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collMult,
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UnknownC4F,
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UnknownC5F);
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Elasticity,
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Smoothness);
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FlipperEdge = flipperEdge;
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if (flipperEdge)
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@ -69,12 +69,12 @@ int TFlipper::Message(int code, float value)
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{
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control::handler(1, this);
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TimerTime = BmpCoef1;
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soundIndex = SoundIndex1;
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soundIndex = HardHitSoundId;
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}
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else if (code == 2)
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{
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TimerTime = BmpCoef2;
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soundIndex = SoundIndex2;
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soundIndex = SoftHitSoundId;
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}
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else
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{
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@ -13,12 +13,12 @@ circle_type TFlipperEdge::circlebase, TFlipperEdge::circleT1;
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TFlipperEdge::TFlipperEdge(TCollisionComponent* collComp, char* someFlag, unsigned int visualFlag, TPinballTable* table,
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vector_type* origin, vector_type* vecT1, vector_type* vecT2, float bmpCoef1, float bmpCoef2,
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float collMult, float c4F, float c5F): TEdgeSegment(collComp, someFlag, visualFlag)
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float collMult, float elasticity, float smoothness): TEdgeSegment(collComp, someFlag, visualFlag)
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{
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vector_type crossProd{}, vecDir1{}, vecDir2{};
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CollisionC4F = c4F;
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CollisionC5F = c5F;
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Elasticity = elasticity;
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Smoothness = smoothness;
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BmpCoef1 = bmpCoef1;
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BmpCoef2 = bmpCoef2;
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CollisionMult = collMult;
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@ -304,7 +304,7 @@ void TFlipperEdge::EdgeCollision(TBall* ball, float coef)
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EdgeCollisionFlag = 1;
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if (!FlipperFlag || !CollisionFlag2 || CollisionFlag1)
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{
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float collMult = 0.0;
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float boost = 0.0;
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if (CollisionFlag1)
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{
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float dx = NextBallPosition.X - RotOrigin.X;
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@ -319,31 +319,31 @@ void TFlipperEdge::EdgeCollision(TBall* ball, float coef)
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v11 = dot1 * v20;
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else
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v11 = 0.0;
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collMult = v11 * CollisionMult;
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boost = v11 * CollisionMult;
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}
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}
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float maxSpeed = collMult <= 0.0 ? 1000000000.0f : -1.0f;
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float threshold = boost <= 0.0 ? 1000000000.0f : -1.0f;
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maths::basic_collision(
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ball,
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&NextBallPosition,
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&CollisionDirection,
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CollisionC4F,
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CollisionC5F,
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maxSpeed,
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collMult);
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Elasticity,
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Smoothness,
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threshold,
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boost);
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return;
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}
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float c4F;
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float elasticity;
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float dx = NextBallPosition.X - RotOrigin.X;
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float dy = NextBallPosition.Y - RotOrigin.Y;
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float distance = dy * dy + dx * dx;
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if (circlebase.RadiusSq * 1.01 < distance)
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c4F = (1.0f - sqrt(distance / DistanceDivSq)) * CollisionC4F;
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elasticity = (1.0f - sqrt(distance / DistanceDivSq)) * Elasticity;
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else
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c4F = CollisionC4F;
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maths::basic_collision(ball, &NextBallPosition, &CollisionDirection, c4F, CollisionC5F, 1000000000.0, 0.0);
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elasticity = Elasticity;
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maths::basic_collision(ball, &NextBallPosition, &CollisionDirection, elasticity, Smoothness, 1000000000.0, 0.0);
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}
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void TFlipperEdge::place_in_grid()
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@ -9,7 +9,7 @@ class TFlipperEdge : public TEdgeSegment
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public:
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TFlipperEdge(TCollisionComponent* collComp, char* someFlag, unsigned int visualFlag, TPinballTable* table,
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vector_type* origin, vector_type* vecT1, vector_type* vecT2, float bmpCoef1, float bmpCoef2, float collMult,
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float c4F, float c5F);
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float elasticity, float smoothness);
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void port_draw() override;
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float FindCollisionDistance(ray_type* ray) override;
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void EdgeCollision(TBall* ball, float coef) override;
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@ -21,8 +21,8 @@ public:
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void SetMotion(int code, float value);
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int FlipperFlag;
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float CollisionC4F;
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float CollisionC5F;
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float Elasticity;
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float Smoothness;
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vector_type RotOrigin;
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float CirclebaseRadius;
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float CircleT1Radius;
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@ -78,7 +78,7 @@ void THole::Collision(TBall* ball, vector_type* nextPosition, vector_type* direc
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if (!BallCapturedFlag)
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{
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BallCapturedSecondStage = 0;
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MaxCollisionSpeed = 1000000000.0;
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Threshold = 1000000000.0;
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BallCapturedFlag = 1;
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ball->CollisionComp = this;
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ball->Position.X = Circle.Center.X;
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@ -87,7 +87,7 @@ void THole::Collision(TBall* ball, vector_type* nextPosition, vector_type* direc
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Timer = timer::set(0.5f, this, TimerExpired);
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if (!PinballTable->TiltLockFlag)
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{
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loader::play_sound(SoundIndex1);
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loader::play_sound(HardHitSoundId);
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control::handler(57, this);
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}
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}
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@ -115,7 +115,7 @@ int THole::FieldEffect(TBall* ball, vector_type* vecDst)
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ball->CollisionComp = nullptr;
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ball->Acceleration.X = 0.0;
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ball->Speed = 0.0;
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loader::play_sound(SoundIndex2);
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loader::play_sound(SoftHitSoundId);
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control::handler(58, this);
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}
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}
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@ -17,7 +17,7 @@ TKickback::TKickback(TPinballTable* table, int groupIndex): TCollisionComponent(
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ActiveFlag = 0;
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TimerTime = 0.69999999f;
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TimerTime2 = 0.1f;
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MaxCollisionSpeed = 1000000000.0f;
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Threshold = 1000000000.0f;
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}
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int TKickback::Message(int code, float value)
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@ -29,7 +29,7 @@ int TKickback::Message(int code, float value)
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render::sprite_set_bitmap(RenderSprite, nullptr);
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Timer = 0;
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ActiveFlag = 0;
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MaxCollisionSpeed = 1000000000.0;
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Threshold = 1000000000.0;
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}
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return 0;
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}
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@ -39,14 +39,14 @@ void TKickback::Collision(TBall* ball, vector_type* nextPosition, vector_type* d
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{
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if (PinballTable->TiltLockFlag)
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{
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maths::basic_collision(ball, nextPosition, direction, UnknownC4F, UnknownC5F, 0.0,
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CollisionMultiplier);
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maths::basic_collision(ball, nextPosition, direction, Elasticity, Smoothness, 0.0,
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Boost);
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}
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else
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{
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if (!ActiveFlag)
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{
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MaxCollisionSpeed = 1000000000.0;
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Threshold = 1000000000.0;
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ActiveFlag = 1;
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Timer = timer::set(TimerTime, this, TimerExpired);
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}
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@ -61,9 +61,9 @@ void TKickback::TimerExpired(int timerId, void* caller)
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if (kick->ActiveFlag)
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{
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kick->MaxCollisionSpeed = 0.0;
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kick->Threshold = 0.0;
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kick->Timer = timer::set(kick->TimerTime2, kick, TimerExpired);
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loader::play_sound(kick->SoundIndex1);
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loader::play_sound(kick->HardHitSoundId);
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if (kick->ListBitmap)
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{
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auto bmp = static_cast<gdrv_bitmap8*>(kick->ListBitmap->Get(1));
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@ -27,8 +27,8 @@ TKickout::TKickout(TPinballTable* table, int groupIndex, bool someFlag): TCollis
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KickFlag1 = 0;
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FieldMult = *loader::query_float_attribute(groupIndex, 0, 305);
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loader::query_visual(groupIndex, 0, &visual);
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SoundIndex2 = visual.SoundIndex2;
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SoundIndex1 = visual.Kicker.SoundIndex;
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SoftHitSoundId = visual.SoftHitSoundId;
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HardHitSoundId = visual.Kicker.HardHitSoundId;
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Circle.Center.X = *visual.FloatArr;
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Circle.Center.Y = visual.FloatArr[1];
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@ -45,12 +45,10 @@ TKickout::TKickout(TPinballTable* table, int groupIndex, bool someFlag): TCollis
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Circle.RadiusSq = visual.FloatArr[2] * visual.FloatArr[2];
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CollisionBallSetZ = loader::query_float_attribute(groupIndex, 0, 408)[2];
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ThrowSpeedMult2 = visual.Kicker.Unknown3F * 0.01f;
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BallAcceleration.X = visual.Kicker.Unknown4F;
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BallAcceleration.Y = visual.Kicker.Unknown5F;
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BallAcceleration.Z = visual.Kicker.Unknown6F;
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ThrowAngleMult = visual.Kicker.Unknown7F;
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ThrowSpeedMult1 = visual.Kicker.Unknown2F;
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ThrowSpeedMult2 = visual.Kicker.ThrowBallMult * 0.01f;
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BallAcceleration = visual.Kicker.ThrowBallAcceleration;
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ThrowAngleMult = visual.Kicker.ThrowBallAngleMult;
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ThrowSpeedMult1 = visual.Kicker.Boost;
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circle.RadiusSq = Circle.RadiusSq;
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circle.Center.X = Circle.Center.X;
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@ -111,7 +109,7 @@ void TKickout::Collision(TBall* ball, vector_type* nextPosition, vector_type* di
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if (!KickFlag1)
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{
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Ball = ball;
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MaxCollisionSpeed = 1000000000.0;
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Threshold = 1000000000.0;
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KickFlag1 = 1;
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ball->CollisionComp = this;
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ball->Position.X = Circle.Center.X;
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@ -124,7 +122,7 @@ void TKickout::Collision(TBall* ball, vector_type* nextPosition, vector_type* di
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}
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else
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{
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loader::play_sound(SoundIndex2);
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loader::play_sound(SoftHitSoundId);
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control::handler(63, this);
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}
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}
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@ -160,7 +158,7 @@ void TKickout::TimerExpired(int timerId, void* caller)
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kick->ThrowSpeedMult2);
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kick->UnknownBaseFlag2 = 0;
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kick->Ball = nullptr;
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loader::play_sound(kick->SoundIndex1);
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loader::play_sound(kick->HardHitSoundId);
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}
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}
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}
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@ -54,7 +54,7 @@ void TLightRollover::Collision(TBall* ball, vector_type* nextPosition, vector_ty
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}
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else
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{
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loader::play_sound(SoundIndex2);
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loader::play_sound(SoftHitSoundId);
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control::handler(63, this);
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RolloverFlag = RolloverFlag == 0;
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if (ListBitmap)
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@ -51,26 +51,26 @@ void TOneway::Collision(TBall* ball, vector_type* nextPosition, vector_type* dir
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ball->RayMaxDistance -= coef;
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if (!PinballTable->TiltLockFlag)
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{
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if (SoundIndex1)
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loader::play_sound(SoundIndex1);
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if (HardHitSoundId)
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loader::play_sound(HardHitSoundId);
|
||||
control::handler(63, this);
|
||||
}
|
||||
}
|
||||
else if (PinballTable->TiltLockFlag)
|
||||
{
|
||||
maths::basic_collision(ball, nextPosition, direction, UnknownC4F, UnknownC5F, 1000000000.0, 0.0);
|
||||
maths::basic_collision(ball, nextPosition, direction, Elasticity, Smoothness, 1000000000.0, 0.0);
|
||||
}
|
||||
else if (maths::basic_collision(
|
||||
ball,
|
||||
nextPosition,
|
||||
direction,
|
||||
UnknownC4F,
|
||||
UnknownC5F,
|
||||
MaxCollisionSpeed,
|
||||
CollisionMultiplier) > 0.2)
|
||||
Elasticity,
|
||||
Smoothness,
|
||||
Threshold,
|
||||
Boost) > 0.2)
|
||||
{
|
||||
if (SoundIndex2)
|
||||
loader::play_sound(SoundIndex2);
|
||||
if (SoftHitSoundId)
|
||||
loader::play_sound(SoftHitSoundId);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -17,16 +17,16 @@ TPlunger::TPlunger(TPinballTable* table, int groupIndex) : TCollisionComponent(t
|
||||
visualStruct visual{};
|
||||
|
||||
loader::query_visual(groupIndex, 0, &visual);
|
||||
CollisionMultiplier = 0.0;
|
||||
Boost = 0.0;
|
||||
BallFeedTimer_ = 0;
|
||||
PullbackTimer_ = 0;
|
||||
SoundIndexP1 = visual.SoundIndex4;
|
||||
SoundIndexP2 = visual.SoundIndex3;
|
||||
SoundIndex1 = visual.Kicker.SoundIndex;
|
||||
MaxCollisionSpeed = 1000000000.0;
|
||||
HardHitSoundId = visual.Kicker.HardHitSoundId;
|
||||
Threshold = 1000000000.0;
|
||||
MaxPullback = 100;
|
||||
UnknownC4F = 0.5f;
|
||||
UnknownC5F = 0.5f;
|
||||
Elasticity = 0.5f;
|
||||
Smoothness = 0.5f;
|
||||
PullbackIncrement = static_cast<int>(100.0 / (ListBitmap->Count() * 8.0));
|
||||
Unknown4F = 0.025f;
|
||||
float* floatArr = loader::query_float_attribute(groupIndex, 0, 601);
|
||||
@ -38,8 +38,8 @@ void TPlunger::Collision(TBall* ball, vector_type* nextPosition, vector_type* di
|
||||
{
|
||||
if (PinballTable->TiltLockFlag)
|
||||
Message(1017, 0.0);
|
||||
coef = static_cast<float>(rand()) * 0.00003051850947599719f * CollisionMultiplier * 0.1f + CollisionMultiplier;
|
||||
maths::basic_collision(ball, nextPosition, direction, UnknownC4F, UnknownC5F, MaxCollisionSpeed, coef);
|
||||
coef = static_cast<float>(rand()) * 0.00003051850947599719f * Boost * 0.1f + Boost;
|
||||
maths::basic_collision(ball, nextPosition, direction, Elasticity, Smoothness, Threshold, coef);
|
||||
}
|
||||
|
||||
int TPlunger::Message(int code, float value)
|
||||
@ -49,9 +49,9 @@ int TPlunger::Message(int code, float value)
|
||||
case 1004:
|
||||
if (!PullbackTimer_)
|
||||
{
|
||||
CollisionMultiplier = 0.0;
|
||||
MaxCollisionSpeed = 1000000000.0;
|
||||
loader::play_sound(SoundIndex1);
|
||||
Boost = 0.0;
|
||||
Threshold = 1000000000.0;
|
||||
loader::play_sound(HardHitSoundId);
|
||||
PullbackTimer(0, this);
|
||||
}
|
||||
return 0;
|
||||
@ -59,7 +59,7 @@ int TPlunger::Message(int code, float value)
|
||||
case 1009:
|
||||
case 1010:
|
||||
{
|
||||
MaxCollisionSpeed = 0.0;
|
||||
Threshold = 0.0;
|
||||
if (PullbackTimer_)
|
||||
timer::kill(PullbackTimer_);
|
||||
PullbackTimer_ = 0;
|
||||
@ -97,8 +97,8 @@ int TPlunger::Message(int code, float value)
|
||||
control::handler(code, this);
|
||||
return 0;
|
||||
case 1017:
|
||||
MaxCollisionSpeed = 0.0;
|
||||
CollisionMultiplier = static_cast<float>(MaxPullback);
|
||||
Threshold = 0.0;
|
||||
Boost = static_cast<float>(MaxPullback);
|
||||
timer::set(0.2f, this, PlungerReleasedTimer);
|
||||
break;
|
||||
case 1024:
|
||||
@ -106,7 +106,7 @@ int TPlunger::Message(int code, float value)
|
||||
if (BallFeedTimer_)
|
||||
timer::kill(BallFeedTimer_);
|
||||
BallFeedTimer_ = 0;
|
||||
MaxCollisionSpeed = 0.0;
|
||||
Threshold = 0.0;
|
||||
if (PullbackTimer_)
|
||||
timer::kill(PullbackTimer_);
|
||||
PullbackTimer_ = 0;
|
||||
@ -140,19 +140,19 @@ void TPlunger::BallFeedTimer(int timerId, void* caller)
|
||||
void TPlunger::PullbackTimer(int timerId, void* caller)
|
||||
{
|
||||
auto plunger = static_cast<TPlunger*>(caller);
|
||||
plunger->CollisionMultiplier += static_cast<float>(plunger->PullbackIncrement);
|
||||
if (plunger->CollisionMultiplier <= static_cast<float>(plunger->MaxPullback))
|
||||
plunger->Boost += static_cast<float>(plunger->PullbackIncrement);
|
||||
if (plunger->Boost <= static_cast<float>(plunger->MaxPullback))
|
||||
{
|
||||
plunger->PullbackTimer_ = timer::set(plunger->Unknown4F, plunger, PullbackTimer);
|
||||
}
|
||||
else
|
||||
{
|
||||
plunger->PullbackTimer_ = 0;
|
||||
plunger->CollisionMultiplier = static_cast<float>(plunger->MaxPullback);
|
||||
plunger->Boost = static_cast<float>(plunger->MaxPullback);
|
||||
}
|
||||
int index = static_cast<int>(floor(
|
||||
static_cast<float>(plunger->ListBitmap->Count() - 1) *
|
||||
(plunger->CollisionMultiplier / static_cast<float>(plunger->MaxPullback))));
|
||||
(plunger->Boost / static_cast<float>(plunger->MaxPullback))));
|
||||
auto bmp = static_cast<gdrv_bitmap8*>(plunger->ListBitmap->Get(index));
|
||||
auto zMap = static_cast<zmap_header_type*>(plunger->ListZMap->Get(index));
|
||||
render::sprite_set(
|
||||
@ -166,6 +166,6 @@ void TPlunger::PullbackTimer(int timerId, void* caller)
|
||||
void TPlunger::PlungerReleasedTimer(int timerId, void* caller)
|
||||
{
|
||||
auto plunger = static_cast<TPlunger*>(caller);
|
||||
plunger->MaxCollisionSpeed = 1000000000.0;
|
||||
plunger->CollisionMultiplier = 0.0;
|
||||
plunger->Threshold = 1000000000.0;
|
||||
plunger->Boost = 0.0;
|
||||
}
|
||||
|
@ -68,19 +68,19 @@ void TPopupTarget::Collision(TBall* ball, vector_type* nextPosition, vector_type
|
||||
{
|
||||
if (this->PinballTable->TiltLockFlag)
|
||||
{
|
||||
maths::basic_collision(ball, nextPosition, direction, this->UnknownC4F, this->UnknownC5F, 1000000000.0, 0.0);
|
||||
maths::basic_collision(ball, nextPosition, direction, this->Elasticity, this->Smoothness, 1000000000.0, 0.0);
|
||||
}
|
||||
else if (maths::basic_collision(
|
||||
ball,
|
||||
nextPosition,
|
||||
direction,
|
||||
this->UnknownC4F,
|
||||
this->UnknownC5F,
|
||||
this->MaxCollisionSpeed,
|
||||
this->CollisionMultiplier) > this->MaxCollisionSpeed)
|
||||
this->Elasticity,
|
||||
this->Smoothness,
|
||||
this->Threshold,
|
||||
this->Boost) > this->Threshold)
|
||||
{
|
||||
if (this->SoundIndex1)
|
||||
loader::play_sound(this->SoundIndex1);
|
||||
if (this->HardHitSoundId)
|
||||
loader::play_sound(this->HardHitSoundId);
|
||||
this->Message(49, 0.0);
|
||||
control::handler(63, this);
|
||||
}
|
||||
@ -94,7 +94,7 @@ void TPopupTarget::TimerExpired(int timerId, void* caller)
|
||||
render::sprite_set_bitmap(target->RenderSprite, static_cast<gdrv_bitmap8*>(target->ListBitmap->Get(0)));
|
||||
if (timerId)
|
||||
{
|
||||
if (target->SoundIndex2)
|
||||
loader::play_sound(target->SoundIndex2);
|
||||
if (target->SoftHitSoundId)
|
||||
loader::play_sound(target->SoftHitSoundId);
|
||||
}
|
||||
}
|
||||
|
@ -189,7 +189,7 @@ void TRamp::Collision(TBall* ball, vector_type* nextPosition, vector_type* direc
|
||||
{
|
||||
if (!PinballTable->TiltLockFlag)
|
||||
{
|
||||
loader::play_sound(SoundIndex2);
|
||||
loader::play_sound(SoftHitSoundId);
|
||||
control::handler(63, this);
|
||||
}
|
||||
}
|
||||
|
@ -56,7 +56,7 @@ void TRollover::Collision(TBall* ball, vector_type* nextPosition, vector_type* d
|
||||
}
|
||||
else
|
||||
{
|
||||
loader::play_sound(SoundIndex2);
|
||||
loader::play_sound(SoftHitSoundId);
|
||||
control::handler(63, this);
|
||||
}
|
||||
RolloverFlag = RolloverFlag == 0;
|
||||
|
@ -17,12 +17,10 @@ TSink::TSink(TPinballTable* table, int groupIndex) : TCollisionComponent(table,
|
||||
MessageField = 0;
|
||||
Timer = 0;
|
||||
loader::query_visual(groupIndex, 0, &visual);
|
||||
BallAcceleration.X = visual.Kicker.Unknown4F;
|
||||
BallAcceleration.Y = visual.Kicker.Unknown5F;
|
||||
BallAcceleration.Z = visual.Kicker.Unknown6F;
|
||||
ThrowAngleMult = visual.Kicker.Unknown7F;
|
||||
ThrowSpeedMult1 = visual.Kicker.Unknown2F;
|
||||
ThrowSpeedMult2 = visual.Kicker.Unknown3F * 0.01f;
|
||||
BallAcceleration = visual.Kicker.ThrowBallAcceleration;
|
||||
ThrowAngleMult = visual.Kicker.ThrowBallAngleMult;
|
||||
ThrowSpeedMult1 = visual.Kicker.Boost;
|
||||
ThrowSpeedMult2 = visual.Kicker.ThrowBallMult * 0.01f;
|
||||
SoundIndex4 = visual.SoundIndex4;
|
||||
SoundIndex3 = visual.SoundIndex3;
|
||||
auto floatArr = loader::query_float_attribute(groupIndex, 0, 601);
|
||||
@ -83,7 +81,7 @@ void TSink::Collision(TBall* ball, vector_type* nextPosition, vector_type* direc
|
||||
Timer = 0;
|
||||
if (PinballTable->TiltLockFlag)
|
||||
{
|
||||
maths::basic_collision(ball, nextPosition, direction, UnknownC4F, UnknownC5F, 1000000000.0, 0.0);
|
||||
maths::basic_collision(ball, nextPosition, direction, Elasticity, Smoothness, 1000000000.0, 0.0);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -33,7 +33,7 @@ TTableLayer::TTableLayer(TPinballTable* table): TCollisionComponent(table, -1, f
|
||||
|
||||
PinballTable->SoundIndex1 = visual.SoundIndex4;
|
||||
PinballTable->SoundIndex2 = visual.SoundIndex3;
|
||||
PinballTable->SoundIndex3 = visual.Kicker.SoundIndex;
|
||||
PinballTable->SoundIndex3 = visual.Kicker.HardHitSoundId;
|
||||
|
||||
auto tableAngleArr = loader::query_float_attribute(groupIndex, 0, 305);
|
||||
if (tableAngleArr)
|
||||
@ -62,8 +62,8 @@ TTableLayer::TTableLayer(TPinballTable* table): TCollisionComponent(table, -1, f
|
||||
table->YOffset = bmp->YPosition;
|
||||
table->Width = bmp->Width;
|
||||
table->Height = bmp->Height;
|
||||
MaxCollisionSpeed = visual.Kicker.Unknown1F;
|
||||
CollisionMultiplier = 15.0f;
|
||||
Threshold = visual.Kicker.Threshold;
|
||||
Boost = 15.0f;
|
||||
|
||||
auto visArrPtr = visual.FloatArr;
|
||||
Unknown1F = min(visArrPtr[0], min(visArrPtr[2], visArrPtr[4]));
|
||||
|
@ -19,7 +19,7 @@ void TTripwire::Collision(TBall* ball, vector_type* nextPosition, vector_type* d
|
||||
ball->not_again(edge);
|
||||
if (!PinballTable->TiltLockFlag)
|
||||
{
|
||||
loader::play_sound(SoundIndex2);
|
||||
loader::play_sound(SoftHitSoundId);
|
||||
control::handler(63, this);
|
||||
}
|
||||
}
|
||||
|
@ -85,12 +85,12 @@ int loader::error(int errorCode, int captionCode)
|
||||
void loader::default_vsi(visualStruct* visual)
|
||||
{
|
||||
visual->Flag = 0;
|
||||
visual->Kicker.Unknown1F = 8.9999999e10f;
|
||||
visual->Kicker.SoundIndex = 0;
|
||||
visual->Unknown1F = 0.94999999f;
|
||||
visual->Unknown2F = 0.60000002f;
|
||||
visual->Kicker.Threshold = 8.9999999e10f;
|
||||
visual->Kicker.HardHitSoundId = 0;
|
||||
visual->Smoothness = 0.94999999f;
|
||||
visual->Elasticity = 0.60000002f;
|
||||
visual->FloatArrCount = 0;
|
||||
visual->SoundIndex2 = 0;
|
||||
visual->SoftHitSoundId = 0;
|
||||
visual->Bitmap = 0;
|
||||
visual->ZMap = 0;
|
||||
visual->SoundIndex3 = 0;
|
||||
@ -301,13 +301,13 @@ int loader::material(int groupIndex, visualStruct* visual)
|
||||
switch (static_cast<int>(floor(*floatArr)))
|
||||
{
|
||||
case 301:
|
||||
visual->Unknown1F = *nextFloatVal;
|
||||
visual->Smoothness = *nextFloatVal;
|
||||
break;
|
||||
case 302:
|
||||
visual->Unknown2F = *nextFloatVal;
|
||||
visual->Elasticity = *nextFloatVal;
|
||||
break;
|
||||
case 304:
|
||||
visual->SoundIndex2 = get_sound_id((int)floor(*nextFloatVal));
|
||||
visual->SoftHitSoundId = get_sound_id((int)floor(*nextFloatVal));
|
||||
break;
|
||||
default:
|
||||
return error(9, 21);
|
||||
@ -379,25 +379,24 @@ int loader::kicker(int groupIndex, visualKickerStruct* kicker)
|
||||
switch (floorVal)
|
||||
{
|
||||
case 401:
|
||||
kicker->Unknown1F = *floatArr;
|
||||
kicker->Threshold = *floatArr;
|
||||
break;
|
||||
case 402:
|
||||
kicker->Unknown2F = *floatArr;
|
||||
kicker->Boost = *floatArr;
|
||||
break;
|
||||
case 403:
|
||||
kicker->Unknown3F = *floatArr;
|
||||
kicker->ThrowBallMult = *floatArr;
|
||||
break;
|
||||
case 404:
|
||||
kicker->Unknown4F = *floatArr++;
|
||||
kicker->Unknown5F = *floatArr++;
|
||||
kicker->Unknown6F = *floatArr++;
|
||||
kicker->ThrowBallAcceleration = *reinterpret_cast<vector_type*>(floatArr);
|
||||
floatArr += 3;
|
||||
index += 4;
|
||||
break;
|
||||
case 405:
|
||||
kicker->Unknown7F = *floatArr;
|
||||
kicker->ThrowBallAngleMult = *floatArr;
|
||||
break;
|
||||
case 406:
|
||||
kicker->SoundIndex = get_sound_id(static_cast<int>(floor(*floatArr)));
|
||||
kicker->HardHitSoundId = get_sound_id(static_cast<int>(floor(*floatArr)));
|
||||
break;
|
||||
default:
|
||||
return error(10, 20);
|
||||
@ -472,7 +471,7 @@ int loader::query_visual(int groupIndex, int groupIndexOffset, visualStruct* vi
|
||||
{
|
||||
if (shortVal == 406)
|
||||
{
|
||||
visual2->Kicker.SoundIndex = get_sound_id(*nextShortVal);
|
||||
visual2->Kicker.HardHitSoundId = get_sound_id(*nextShortVal);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -492,7 +491,7 @@ int loader::query_visual(int groupIndex, int groupIndexOffset, visualStruct* vi
|
||||
}
|
||||
else
|
||||
{
|
||||
visual2->SoundIndex2 = get_sound_id(*nextShortVal);
|
||||
visual2->SoftHitSoundId = get_sound_id(*nextShortVal);
|
||||
}
|
||||
}
|
||||
else if (material(*nextShortVal, visual2))
|
||||
|
@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
#include "gdrv.h"
|
||||
#include "maths.h"
|
||||
#include "zdrv.h"
|
||||
|
||||
|
||||
@ -22,24 +23,22 @@ struct soundListStruct
|
||||
|
||||
struct __declspec(align(4)) visualKickerStruct
|
||||
{
|
||||
float Unknown1F;
|
||||
float Unknown2F;
|
||||
float Unknown3F;
|
||||
float Unknown4F;
|
||||
float Unknown5F;
|
||||
float Unknown6F;
|
||||
float Unknown7F;
|
||||
int SoundIndex;
|
||||
float Threshold;
|
||||
float Boost;
|
||||
float ThrowBallMult;
|
||||
vector_type ThrowBallAcceleration;
|
||||
float ThrowBallAngleMult;
|
||||
int HardHitSoundId;
|
||||
};
|
||||
|
||||
|
||||
struct __declspec(align(4)) visualStruct
|
||||
{
|
||||
float Unknown1F;
|
||||
float Unknown2F;
|
||||
float Smoothness;
|
||||
float Elasticity;
|
||||
int FloatArrCount;
|
||||
float* FloatArr;
|
||||
int SoundIndex2;
|
||||
int SoftHitSoundId;
|
||||
visualKickerStruct Kicker;
|
||||
int Flag;
|
||||
int SoundIndex4;
|
||||
|
@ -269,9 +269,8 @@ void maths::vector_add(vector_type* vec1Dst, vector_type* vec2)
|
||||
vec1Dst->Y += vec2->Y;
|
||||
}
|
||||
|
||||
float maths::basic_collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float a4, float a5,
|
||||
float maxSpeed,
|
||||
float multiplier)
|
||||
float maths::basic_collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float elasticity, float smoothness,
|
||||
float threshold, float boost)
|
||||
{
|
||||
ball->Position.X = nextPosition->X;
|
||||
ball->Position.Y = nextPosition->Y;
|
||||
@ -284,19 +283,17 @@ float maths::basic_collision(TBall* ball, vector_type* nextPosition, vector_type
|
||||
{
|
||||
float dx1 = proj * direction->X;
|
||||
float dy1 = proj * direction->Y;
|
||||
float v17 = dx1 + ball->Acceleration.X;
|
||||
float v18 = dy1 + ball->Acceleration.Y;
|
||||
ball->Acceleration.X = v17 * a5 + dx1 * a4;
|
||||
ball->Acceleration.Y = v18 * a5 + dy1 * a4;
|
||||
ball->Acceleration.X = (dx1 + ball->Acceleration.X) * smoothness + dx1 * elasticity;
|
||||
ball->Acceleration.Y = (dy1 + ball->Acceleration.Y) * smoothness + dy1 * elasticity;
|
||||
normalize_2d(&ball->Acceleration);
|
||||
}
|
||||
float projSpeed = proj * ball->Speed;
|
||||
float newSpeed = ball->Speed - (1.0f - a4) * projSpeed;
|
||||
float newSpeed = ball->Speed - (1.0f - elasticity) * projSpeed;
|
||||
ball->Speed = newSpeed;
|
||||
if (projSpeed >= maxSpeed)
|
||||
if (projSpeed >= threshold)
|
||||
{
|
||||
ball->Acceleration.X = newSpeed * ball->Acceleration.X + direction->X * multiplier;
|
||||
ball->Acceleration.Y = newSpeed * ball->Acceleration.Y + direction->Y * multiplier;
|
||||
ball->Acceleration.X = newSpeed * ball->Acceleration.X + direction->X * boost;
|
||||
ball->Acceleration.Y = newSpeed * ball->Acceleration.Y + direction->Y * boost;
|
||||
ball->Speed = normalize_2d(&ball->Acceleration);
|
||||
}
|
||||
return projSpeed;
|
||||
|
@ -84,8 +84,8 @@ public:
|
||||
static void cross(vector_type* vec1, vector_type* vec2, vector_type* dstVec);
|
||||
static float magnitude(vector_type* vec);
|
||||
static void vector_add(vector_type* vec1Dst, vector_type* vec2);
|
||||
static float basic_collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float a4, float a5,
|
||||
float maxSpeed, float multiplier);
|
||||
static float basic_collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float elasticity, float smoothness,
|
||||
float threshold, float boost);
|
||||
static float Distance_Squared(vector_type vec1, vector_type vec2);
|
||||
static float DotProduct(vector_type* vec1, vector_type* vec2);
|
||||
static void vswap(vector_type* vec1, vector_type* vec2);
|
||||
|
@ -1,27 +1,64 @@
|
||||
#include "pch.h"
|
||||
#include "midi.h"
|
||||
|
||||
#include "pinball.h"
|
||||
|
||||
tagMCI_OPEN_PARMSA midi::mci_open_info;
|
||||
char midi::midi_device_type[28];
|
||||
HWND midi::midi_notify_hwnd;
|
||||
int midi::midi_seq1_open, midi::midi_seq1_playing;
|
||||
|
||||
MCIERROR midi::play_pb_theme(int flag)
|
||||
{
|
||||
return MCIERROR();
|
||||
MCI_PLAY_PARMS playParams;
|
||||
MCIERROR result = 0;
|
||||
|
||||
music_stop();
|
||||
playParams.dwFrom = 0;
|
||||
playParams.dwCallback = (DWORD_PTR)midi_notify_hwnd;
|
||||
if (!flag && midi_seq1_open)
|
||||
{
|
||||
result = mciSendCommandA(mci_open_info.wDeviceID, MCI_PLAY, MCI_FROM | MCI_NOTIFY, (DWORD_PTR)&playParams);
|
||||
midi_seq1_playing = result == 0;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
MCIERROR midi::music_stop()
|
||||
{
|
||||
return MCIERROR();
|
||||
MCIERROR result = 0;
|
||||
if (midi_seq1_playing)
|
||||
result = mciSendCommandA(mci_open_info.wDeviceID, MCI_STOP, 0, 0);
|
||||
return result;
|
||||
}
|
||||
|
||||
int midi::music_init(HWND hwnd)
|
||||
{
|
||||
return 1;
|
||||
mci_open_info.wDeviceID = 0;
|
||||
midi_notify_hwnd = hwnd;
|
||||
lstrcpyA(midi_device_type, pinball::get_rc_string(156, 0));
|
||||
mci_open_info.lpstrElementName = nullptr;
|
||||
mci_open_info.lpstrDeviceType = midi_device_type;
|
||||
auto result = mciSendCommandA(0, MCI_OPEN, MCI_OPEN_TYPE | MCI_NOTIFY_SUPERSEDED, (DWORD_PTR)&mci_open_info);
|
||||
midi_seq1_open = result == 0;
|
||||
return midi_seq1_open;
|
||||
}
|
||||
|
||||
MCIERROR midi::restart_midi_seq(int param)
|
||||
{
|
||||
return MCIERROR();
|
||||
MCI_PLAY_PARMS playParams;
|
||||
MCIERROR result = 0;
|
||||
|
||||
playParams.dwFrom = 0;
|
||||
playParams.dwCallback = (DWORD_PTR)midi_notify_hwnd;
|
||||
if (midi_seq1_playing)
|
||||
result = mciSendCommandA(mci_open_info.wDeviceID, MCI_PLAY, MCI_FROM | MCI_NOTIFY, (DWORD_PTR)&playParams);
|
||||
return result;
|
||||
}
|
||||
|
||||
MCIERROR midi::music_shutdown()
|
||||
void midi::music_shutdown()
|
||||
{
|
||||
return MCIERROR();
|
||||
if (midi_seq1_open)
|
||||
mciSendCommandA(mci_open_info.wDeviceID, MCI_CLOSE, 0, 0);
|
||||
midi_seq1_open = 0;
|
||||
}
|
||||
|
@ -6,5 +6,11 @@ public:
|
||||
static MCIERROR music_stop();
|
||||
static int music_init(HWND hwnd);
|
||||
static MCIERROR restart_midi_seq(int param);
|
||||
static MCIERROR music_shutdown();
|
||||
static void music_shutdown();
|
||||
|
||||
private:
|
||||
static tagMCI_OPEN_PARMSA mci_open_info;
|
||||
static char midi_device_type[28];
|
||||
static HWND midi_notify_hwnd;
|
||||
static int midi_seq1_open, midi_seq1_playing;
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user