# SpaceCadetPinball **Summary:** Reverse engineering of `3D Pinball for Windows – Space Cadet`, a game bundled with Windows. **How to play:** Place compiled executable into a folder containing original game resources (not included).\ Supports data files from Windows and Full Tilt versions of the game. **Known source ports:** | Platform | Author | URL | | --- | --- | --- | | PS Vita | Axiom | | Platforms covered by this project: desktop Windows and Linux. \ \ \ \ \ \ **Source:** * `pinball.exe` from `Windows XP` (SHA-1 `2A5B525E0F631BB6107639E2A69DF15986FB0D05`) and its public PDB * `CADET.EXE` 32bit version from `Full Tilt! Pinball` (SHA-1 `3F7B5699074B83FD713657CD94671F2156DBEDC4`) **Tools used:** `Ghidra`, `Ida`, `Visual Studio` **What was done:** * All structures were populated, globals and locals named. * All subs were decompiled, C pseudo code was converted to compilable C++. Loose (namespace?) subs were assigned to classes. **Compiling:**\ Project uses `C++11` and depends on `SDL2` libs.\ On Windows:\ Download and unpack devel packages for `SDL2` and `SDL2_mixer`.\ Set paths to them in CMakeLists.txt, see suggested placement in /Libs.\ Compile with Visual Studio; tested with 2019. On Linux:\ Install devel packages for `SDL2` and `SDL2_mixer`.\ Compile with CMake; tested with GCC 10, Clang 11. **Plans:** * ~~Decompile original game~~ * ~~Resizable window, scaled graphics~~ * ~~Loader for high-res sprites from CADET.DAT~~ * Misc features of Full Tilt: 3 music tracs, multiball, centered textboxes, etc. * Cross-platform port * Using SDL2, SDL2_mixer, ImGui * Maybe: Android port * Maybe x2: support for other two tables * Table specific BL (control interactions and missions) is hardcoded, othere parts might be also patched **On 64-bit bug that killed the game:**\ I did not find it, decompiled game worked in x64 mode on the first try.\ It was either lost in decompilation or introduced in x64 port/not present in x86 build.\ Based on public description of the bug (no ball collision), I guess that the bug was in `TEdgeManager::TestGridBox`