#pragma once #include "TCollisionComponent.h" #include "TEdgeManager.h" struct ramp_plane_type; class TRamp : public TCollisionComponent { public: TRamp(TPinballTable* table, int groupIndex); void put_scoring(int index, int score) override; int get_scoring(int index) override; void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, TEdgeSegment* edge) override; int FieldEffect(TBall* ball, vector_type* vecDst) override; void port_draw() override; int Scores[4]; field_effect_type Field; int CollisionGroup; int RampFlag1; int RampPlaneCount; float BallFieldMult; ramp_plane_type* RampPlane; TEdgeSegment* Line2; TEdgeSegment* Line3; TEdgeSegment* Line1; int Wall1PointFirst; int Wall2PointFirst; float Wall1PointLast; float Wall2PointLast; };