Setting the handle callback allows your application
to take care of network events for the connection.
Look at the connection state and flags to determine
if read/write is possible and go from there.
See kore_connection_handle() for more details.
* The cli tools must know when building as KORE_NO_HTTP.
* Reshuffle some structs around to avoid forward declarations.
* Move wscbs under !KORE_NO_HTTP as its for websockets.
* Remove unused members from struct connection.
Applications that use the connect callbacks for new connections
must now set the connection state themselves, see nohttp example.
This basically turns off the HTTP layer for Kore. It does not
compile in anything for HTTP.
This allows Kore to be used as a network application platform as well.
Added an example for this called nohttp.
Other changes that sneaked in while hacking on this:
* Use calloc(), kill pendantic malloc option.
* Killed off SPDY/3.1 support completely, will be superseded by http2
Note that comes with massive changes to a lot of the core API
functions provided by Kore, these might break your application.
These are the default paths openssl should be installed under
for both projects. This at least kills the need for user CFLAGS
for a normal build.
Inspired by #70.
Change the callback prototypes to:
void callback(struct kore_msg *msg, const void *data);
This allows the callbacks to receive the full kore_msg data structure
as sent over the wire (including length and id). Useful for future
additions to the kore_msg structure (such as worker origin).
Several other improvements:
* Accesslog now uses the msg framework as well.
* Websocket WEBSOCKET_BROADCAST_GLOBAL now works.
Small websocket improvement in this commit:
* Build the frame to be sent only once when broadcasting
instead of per connection we are broadcasting towards.
With this framework apps can now send messages between worker processes.
A new API function exists:
int kore_msg_register(u_int8_t id, void (*cb)(const void *, u_int32_t);
This API call allows your app to register a new message callback for a given ID.
You can then send messages on this ID to other workers using:
void kore_msg_send(u_int8_t id, void *data, u_int32_t length);
This framework will interally be used for a few things such as allowing
websocket data to broadcasted between all workers, adding unified caching
and hopefully eventually moving the access log to this as well.
Some internals have changed with this commit:
* worker_clients has been called connections.
* the parent now initializes the net, and event subsystems.
* kore_worker_websocket_broadcast() is dead.
Before Kore would spawn a task thread per task started
if none were available. This was an obvious bad idiom
but never really hit me hard until now.
Kore will now only spawn as many task threads as configured
by "task_threads" and queue up any newly started tasks ontop
of already running threads if the limit was hit.