kore/examples/messaging/src/messaging.c

72 lines
2.0 KiB
C

/*
* Copyright (c) 2015 Joris Vink <joris@coders.se>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#include <kore/kore.h>
#include <kore/http.h>
/*
* This example demonstrates how to use the messaging framework
* in Kore. This framework allows you to send messages between
* your workers with custom callbacks defined per message ID.
*/
/* Your code shouldn't use IDs < 100. */
#define MY_MESSAGE_ID 100
int init(int);
int page(struct http_request *);
void received_message(const void *, u_int32_t);
/* Initialization callback. */
int
init(int state)
{
if (state == KORE_MODULE_UNLOAD)
return (KORE_RESULT_OK);
/*
* Register our message callback when the module is initialized.
* kore_msg_register() fails if the message ID already exists,
* but in our case that is OK.
*/
(void)kore_msg_register(MY_MESSAGE_ID, received_message);
return (KORE_RESULT_OK);
}
/*
* Callback for receiving a message MY_MESSAGE_ID.
*/
void
received_message(const void *data, u_int32_t len)
{
kore_log(LOG_INFO, "got message (%d bytes): %.*s", len,
len, (const char *)data);
}
/*
* Page request which will send a message to all other workers
* with the ID set to MY_MESSAGE_ID and a payload of "hello".
*/
int
page(struct http_request *req)
{
kore_msg_send(MY_MESSAGE_ID, "hello", 5);
http_response(req, 200, NULL, 0);
return (KORE_RESULT_OK);
}