re3/src/audio/AudioScriptObject.h

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#pragma once
class cAudioScriptObject
{
public:
int16 AudioId;
CVector Posn;
int32 AudioEntity;
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cAudioScriptObject();
~cAudioScriptObject();
void Reset(); /// ok
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static void* operator new(size_t) throw();
static void* operator new(size_t, int) throw();
static void operator delete(void*, size_t) throw();
static void operator delete(void*, int) throw();
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static void LoadAllAudioScriptObjects(uint8 *buf, uint32 size);
static void SaveAllAudioScriptObjects(uint8 *buf, uint32 *size);
};
VALIDATE_SIZE(cAudioScriptObject, 20);
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extern void PlayOneShotScriptObject(uint8 id, CVector const &pos);