re3/src/control/TrafficLights.h

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#pragma once
class CEntity;
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class CVehicle;
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enum {
PED_LIGHTS_WALK,
PED_LIGHTS_WALK_BLINK,
PED_LIGHTS_DONT_WALK,
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CAR_LIGHTS_GREEN = 0,
CAR_LIGHTS_YELLOW,
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CAR_LIGHTS_RED,
CAR_LIGHTS_NONE
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};
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class CTrafficLights
{
public:
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static bool bGreenLightsCheat;
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static void DisplayActualLight(CEntity *ent);
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static void ScanForLightsOnMap(void);
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static int FindTrafficLightType(CEntity *light);
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static uint8 LightForPeds(void);
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static uint8 LightForCars1(void);
static uint8 LightForCars2(void);
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static uint8 LightForCars1_Visual(void);
static uint8 LightForCars2_Visual(void);
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static bool ShouldCarStopForLight(CVehicle*, bool);
static bool ShouldCarStopForBridge(CVehicle*);
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};