re3/src/weapons/WeaponType.h

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#pragma once
enum eWeaponType
{
WEAPONTYPE_UNARMED,
WEAPONTYPE_BRASSKNUCKLE,
WEAPONTYPE_SCREWDRIVER,
WEAPONTYPE_GOLFCLUB,
WEAPONTYPE_NIGHTSTICK,
WEAPONTYPE_KNIFE,
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WEAPONTYPE_BASEBALLBAT,
WEAPONTYPE_HAMMER,
WEAPONTYPE_CLEAVER,
WEAPONTYPE_MACHETE,
WEAPONTYPE_KATANA,
WEAPONTYPE_CHAINSAW,
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WEAPONTYPE_GRENADE,
WEAPONTYPE_DETONATOR_GRENADE,
WEAPONTYPE_TEARGAS,
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WEAPONTYPE_MOLOTOV,
WEAPONTYPE_ROCKET,
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WEAPONTYPE_COLT45,
WEAPONTYPE_PYTHON,
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WEAPONTYPE_SHOTGUN,
WEAPONTYPE_SPAS12_SHOTGUN,
WEAPONTYPE_STUBBY_SHOTGUN,
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WEAPONTYPE_TEC9,
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WEAPONTYPE_UZI,
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WEAPONTYPE_SILENCED_INGRAM,
WEAPONTYPE_MP5,
WEAPONTYPE_M4,
WEAPONTYPE_RUGER,
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WEAPONTYPE_SNIPERRIFLE,
WEAPONTYPE_LASERSCOPE,
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WEAPONTYPE_ROCKETLAUNCHER,
WEAPONTYPE_FLAMETHROWER,
WEAPONTYPE_M60,
WEAPONTYPE_MINIGUN,
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WEAPONTYPE_DETONATOR,
WEAPONTYPE_HELICANNON,
WEAPONTYPE_CAMERA,
WEAPONTYPE_TOTALWEAPONS = 37,
WEAPONTYPE_HEALTH = 37,
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WEAPONTYPE_ARMOUR,
WEAPONTYPE_RAMMEDBYCAR,
WEAPONTYPE_RUNOVERBYCAR,
WEAPONTYPE_EXPLOSION,
WEAPONTYPE_UZI_DRIVEBY,
WEAPONTYPE_DROWNING,
WEAPONTYPE_FALL,
WEAPONTYPE_UNIDENTIFIED,
WEAPONTYPE_ANYMELEE,
WEAPONTYPE_ANYWEAPON
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};
enum {
TOTAL_WEAPON_SLOTS = 10,
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};
enum eWeaponFire {
WEAPON_FIRE_MELEE,
WEAPON_FIRE_INSTANT_HIT,
WEAPON_FIRE_PROJECTILE,
WEAPON_FIRE_AREA_EFFECT,
WEAPON_FIRE_CAMERA
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};
// Taken from MTA SA, seems it's unchanged
enum eWeaponState
{
WEAPONSTATE_READY,
WEAPONSTATE_FIRING,
WEAPONSTATE_RELOADING,
WEAPONSTATE_OUT_OF_AMMO,
WEAPONSTATE_MELEE_MADECONTACT
};