re3/src/leeds/CustomSoundTrack.cpp

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#include "common.h"
#include "CustomSoundTrack.h"
// TODO - implement
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template<>
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cCustomSoundTrack* base::cSingleton<cCustomSoundTrack>::mspInstance = nil;
cCustomSoundTrack::cCustomSoundTrack() :
m_bIsPlaying(false)
{}