re3/src/renderer/PlayerSkin.h

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#pragma once
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#define DEFAULT_SKIN_NAME "$$\"\""
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class CPlayerSkin
{
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static int m_txdSlot;
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public:
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static void Initialise();
static void Shutdown();
static RwTexture *GetSkinTexture(const char *texName);
static void BeginFrontendSkinEdit();
static void EndFrontendSkinEdit();
static void RenderFrontendSkinEdit();
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};