yet more CStreaming
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0053201ea0
@ -3,6 +3,8 @@
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#include "Pad.h"
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#include "Hud.h"
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#include "Text.h"
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#include "Clock.h"
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#include "Renderer.h"
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#include "ModelInfo.h"
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#include "TxdStore.h"
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#include "ModelIndices.h"
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@ -60,9 +62,43 @@ int32 &islandLODsubInd = *(int32*)0x6212D4;
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int32 &islandLODsubCom = *(int32*)0x6212D8;
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WRAPPER void CStreaming::MakeSpaceFor(int32 size) { EAXJMP(0x409B70); }
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//WRAPPER bool CStreaming::IsTxdUsedByRequestedModels(int32 txdId) { EAXJMP(0x4094C0); }
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//WRAPPER bool CStreaming::AddToLoadedVehiclesList(int32 modelId) { EAXJMP(0x40B060); }
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WRAPPER void CStreaming::LoadScene(const CVector &pos) { EAXJMP(0x40A6D0); }
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bool
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CStreamingInfo::GetCdPosnAndSize(uint32 &posn, uint32 &size)
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{
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if(m_size == 0)
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return false;
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posn = m_position;
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size = m_size;
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return true;
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}
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void
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CStreamingInfo::SetCdPosnAndSize(uint32 posn, uint32 size)
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{
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m_position = posn;
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m_size = size;
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}
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void
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CStreamingInfo::AddToList(CStreamingInfo *link)
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{
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// Insert this after link
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m_next = link->m_next;
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m_prev = link;
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link->m_next = this;
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m_next->m_prev = this;
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}
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void
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CStreamingInfo::RemoveFromList(void)
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{
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m_next->m_prev = m_prev;
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m_prev->m_next = m_next;
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m_next = nil;
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m_prev = nil;
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}
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void
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CStreaming::Init(void)
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@ -1584,42 +1620,194 @@ CStreaming::UpdateMemoryUsed(void)
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// empty
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}
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WRAPPER void CStreaming::LoadScene(CVector *pos) { EAXJMP(0x40A6D0); }
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#define STREAM_DIST (2*SECTOR_SIZE_X)
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bool
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CStreamingInfo::GetCdPosnAndSize(uint32 &posn, uint32 &size)
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void
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CStreaming::AddModelsToRequestList(const CVector &pos)
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{
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if(m_size == 0)
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return false;
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posn = m_position;
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size = m_size;
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return true;
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float xmin, xmax, ymin, ymax;
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int ixmin, ixmax, iymin, iymax;
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int ix, iy;
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int dx, dy, d;
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CSector *sect;
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xmin = pos.x - STREAM_DIST;
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ymin = pos.y - STREAM_DIST;
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xmax = pos.x + STREAM_DIST;
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ymax = pos.y + STREAM_DIST;
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ixmin = CWorld::GetSectorIndexX(xmin);
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if(ixmin < 0) ixmin = 0;
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ixmax = CWorld::GetSectorIndexX(xmax);
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if(ixmax >= NUMSECTORS_X) ixmax = NUMSECTORS_X-1;
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iymin = CWorld::GetSectorIndexY(ymin);
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if(iymin < 0) iymin = 0;
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iymax = CWorld::GetSectorIndexY(ymax);
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if(iymax >= NUMSECTORS_Y) iymax = NUMSECTORS_Y-1;
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CWorld::AdvanceCurrentScanCode();
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for(iy = iymin; iy < iymax; iy++){
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dy = iy - CWorld::GetSectorIndexY(pos.y);
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for(ix = ixmin; ix < ixmax; ix++){
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if(CRenderer::m_loadingPriority && ms_numModelsRequested > 5)
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return;
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dx = ix - CWorld::GetSectorIndexX(pos.x);
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d = dx*dx + dy*dy;
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sect = CWorld::GetSector(ix, iy);
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if(d <= 1){
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ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]);
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ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP]);
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ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]);
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ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]);
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}else if(d <= 4*4){
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ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], pos.x, pos.y, xmin, ymin, xmax, ymax);
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ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], pos.x, pos.y, xmin, ymin, xmax, ymax);
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ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], pos.x, pos.y, xmin, ymin, xmax, ymax);
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ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], pos.x, pos.y, xmin, ymin, xmax, ymax);
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}
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}
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}
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}
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void
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CStreamingInfo::SetCdPosnAndSize(uint32 posn, uint32 size)
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CStreaming::ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float xmin, float ymin, float xmax, float ymax)
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{
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m_position = posn;
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m_size = size;
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CPtrNode *node;
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CEntity *e;
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float lodDistSq;
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CVector2D pos;
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for(node = list.first; node; node = node->next){
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e = (CEntity*)node->item;
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if(e->m_scanCode == CWorld::GetCurrentScanCode())
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continue;
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e->m_scanCode = CWorld::GetCurrentScanCode();
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if(!e->m_flagC20 && !e->bIsSubway &&
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(!e->IsObject() || ((CObject*)e)->ObjectCreatedBy != TEMP_OBJECT)){
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CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex());
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if(mi->m_type != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff())){
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lodDistSq = sq(mi->GetLargestLodDistance());
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lodDistSq = min(lodDistSq, sq(STREAM_DIST));
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pos = CVector2D(e->GetPosition());
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if(xmin < pos.x && pos.x < xmax &&
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ymin < pos.y && pos.y < ymax &&
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(CVector2D(x, y) - pos).MagnitudeSqr() < lodDistSq)
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if(CRenderer::IsEntityCullZoneVisible(e))
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RequestModel(e->GetModelIndex(), 0);
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}
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}
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}
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}
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void
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CStreamingInfo::AddToList(CStreamingInfo *link)
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CStreaming::ProcessEntitiesInSectorList(CPtrList &list)
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{
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// Insert this after link
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m_next = link->m_next;
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m_prev = link;
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link->m_next = this;
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m_next->m_prev = this;
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CPtrNode *node;
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CEntity *e;
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for(node = list.first; node; node = node->next){
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e = (CEntity*)node->item;
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if(e->m_scanCode == CWorld::GetCurrentScanCode())
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continue;
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e->m_scanCode = CWorld::GetCurrentScanCode();
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if(!e->m_flagC20 && !e->bIsSubway &&
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(!e->IsObject() || ((CObject*)e)->ObjectCreatedBy != TEMP_OBJECT)){
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CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex());
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if(mi->m_type != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff()))
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if(CRenderer::IsEntityCullZoneVisible(e))
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RequestModel(e->GetModelIndex(), 0);
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}
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}
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}
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void
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CStreamingInfo::RemoveFromList(void)
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CStreaming::DeleteFarAwayRwObjects(const CVector &pos)
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{
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m_next->m_prev = m_prev;
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m_prev->m_next = m_next;
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m_next = nil;
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m_prev = nil;
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// TODO
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}
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void
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CStreaming::DeleteAllRwObjects(void)
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{
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int x, y;
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CSector *sect;
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for(x = 0; x < NUMSECTORS_X; x++)
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for(y = 0; y < NUMSECTORS_Y; y++){
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sect = CWorld::GetSector(x, y);
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DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]);
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DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP]);
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DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]);
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DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS_OVERLAP]);
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DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]);
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DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES_OVERLAP]);
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}
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}
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void
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CStreaming::DeleteRwObjectsAfterDeath(const CVector &pos)
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{
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int ix, iy;
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int x, y;
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CSector *sect;
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ix = CWorld::GetSectorIndexX(pos.x);
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iy = CWorld::GetSectorIndexX(pos.y);
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for(x = 0; x < NUMSECTORS_X; x++)
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for(y = 0; y < NUMSECTORS_Y; y++)
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if(fabs(ix - x) > 3.0f &&
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fabs(iy - y) > 3.0f){
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sect = CWorld::GetSector(x, y);
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DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]);
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DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP]);
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DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]);
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DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS_OVERLAP]);
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DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]);
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DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES_OVERLAP]);
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}
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}
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void
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CStreaming::DeleteRwObjectsInSectorList(CPtrList &list)
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{
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CPtrNode *node;
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CEntity *e;
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for(node = list.first; node; node = node->next){
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e = (CEntity*)node->item;
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if(!e->m_flagC20 && !e->bImBeingRendered)
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e->DeleteRwObject();
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}
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}
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void
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CStreaming::DeleteRwObjectsInOverlapSectorList(CPtrList &list, int32 x, int32 y)
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{
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CPtrNode *node;
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CEntity *e;
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for(node = list.first; node; node = node->next){
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e = (CEntity*)node->item;
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if(e->m_rwObject && !e->m_flagC20 && !e->bImBeingRendered){
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// Now this is pretty weird...
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if(fabs(CWorld::GetSectorIndexX(e->GetPosition().x) - x) >= 2.0f)
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// {
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e->DeleteRwObject();
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// return; // BUG?
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// }
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else // FIX?
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if(fabs(CWorld::GetSectorIndexY(e->GetPosition().y) - y) >= 2.0f)
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e->DeleteRwObject();
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}
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}
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}
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STARTPATCHES
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@ -1669,6 +1857,15 @@ STARTPATCHES
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InjectHook(0x40A390, CStreaming::LoadRequestedModels, PATCH_JUMP);
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InjectHook(0x40A440, CStreaming::LoadAllRequestedModels, PATCH_JUMP);
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InjectHook(0x4078F0, CStreaming::AddModelsToRequestList, PATCH_JUMP);
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InjectHook(0x407C50, (void (*)(CPtrList&,float,float,float,float,float,float))CStreaming::ProcessEntitiesInSectorList, PATCH_JUMP);
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InjectHook(0x407DD0, (void (*)(CPtrList&))CStreaming::ProcessEntitiesInSectorList, PATCH_JUMP);
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InjectHook(0x407390, CStreaming::DeleteAllRwObjects, PATCH_JUMP);
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InjectHook(0x407400, CStreaming::DeleteRwObjectsAfterDeath, PATCH_JUMP);
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InjectHook(0x407560, CStreaming::DeleteRwObjectsInSectorList, PATCH_JUMP);
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InjectHook(0x4075A0, CStreaming::DeleteRwObjectsInOverlapSectorList, PATCH_JUMP);
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InjectHook(0x4063E0, &CStreamingInfo::GetCdPosnAndSize, PATCH_JUMP);
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InjectHook(0x406410, &CStreamingInfo::SetCdPosnAndSize, PATCH_JUMP);
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InjectHook(0x4063D0, &CStreamingInfo::GetCdSize, PATCH_JUMP);
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@ -70,6 +70,7 @@ struct CStreamingChannel
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class CDirectory;
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enum eLevelName;
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class CPtrList;
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class CStreaming
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{
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@ -156,9 +157,17 @@ public:
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static void IHaveUsedStreamingMemory(void);
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static void UpdateMemoryUsed(void);
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static void AddModelsToRequestList(const CVector &pos);
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static void ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float xmin, float ymin, float xmax, float ymax);
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static void ProcessEntitiesInSectorList(CPtrList &list);
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static void DeleteFarAwayRwObjects(const CVector &pos);
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static void DeleteAllRwObjects(void);
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static void DeleteRwObjectsInSectorList(CPtrList &list);
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static void DeleteRwObjectsInOverlapSectorList(CPtrList &list, int32 x, int32 y);
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static void DeleteRwObjectsAfterDeath(const CVector &pos);
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static void LoadInitialPeds(void);
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static void LoadInitialVehicles(void);
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static void LoadScene(CVector *pos);
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static void LoadScene(const CVector &pos);
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};
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@ -501,7 +501,7 @@ void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float ca
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FindFirstFocusCoordinate(&ff_coord);
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CGame::currLevel = CTheZones::GetLevelFromPosition(ff_coord);
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CCollision::SortOutCollisionAfterLoad();
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CStreaming::LoadScene(&ff_coord);
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CStreaming::LoadScene(ff_coord);
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}
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if (cam_mode == REPLAYCAMMODE_ASSTORED)
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TheCamera.CarZoomIndicator = 5.0f;
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@ -23,8 +23,9 @@ class CRenderer
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static CVector &ms_vecCameraPosition;
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static CVehicle *&m_pFirstPersonVehicle;
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static bool &m_loadingPriority;
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public:
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static bool &m_loadingPriority;
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static void Init(void);
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static void PreRender(void);
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