From 06df781bca3a6423d48bea5381512f65bdc2cb02 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Tue, 29 Dec 2020 08:31:38 +0200 Subject: [PATCH] Fix error sound in when entering load/save menu --- src/core/Frontend.cpp | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 68815514..04a8fcbe 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -4552,6 +4552,9 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u } int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action; +#ifdef FIX_BUGS + int currScreen = m_nCurrScreen; +#endif switch (option) { case MENUACTION_CHANGEMENU: case MENUACTION_YES: @@ -4827,7 +4830,11 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u } ProcessOnOffMenuOptions(); if (!goBack) { +#ifdef FIX_BUGS + int saveSlot = aScreens[currScreen].m_aEntries[m_nCurrOption].m_SaveSlot; +#else int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot; +#endif if (saveSlot >= SAVESLOT_1 && saveSlot <= SAVESLOT_8 && Slots[m_nCurrOption] != SLOT_OK) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);