ped attractors done

This commit is contained in:
Nikolay Korolev 2020-05-16 01:49:30 +03:00
parent 09a0207e55
commit 08b2138c7e
7 changed files with 90 additions and 33 deletions

View File

@ -1033,12 +1033,12 @@ CFileLoader::Load2dEffect(const char *line)
sscanf(line, "%d %f %f %f %d %d %d %d %d %d %f %f %f %f %f %f",
&id, &x, &y, &z, &r, &g, &b, &a, &type,
&ptype,
&effect->pedattr.useDir.x,
&effect->pedattr.useDir.y,
&effect->pedattr.useDir.z,
&effect->pedattr.queueDir.x,
&effect->pedattr.queueDir.y,
&effect->pedattr.queueDir.z);
&effect->pedattr.queueDir.z,
&effect->pedattr.useDir.x,
&effect->pedattr.useDir.y,
&effect->pedattr.useDir.z);
effect->pedattr.type = ptype;
break;
}

View File

@ -2236,3 +2236,58 @@ CWorld::UseDetonator(CEntity *pEntity)
}
}
}
bool
CWorld::IsWanderPathClear(CVector const& point1, CVector const& point2, float distance, int maxSteps)
{
if (Abs(point1.z - point2.z) > distance)
return false;
if (!GetIsLineOfSightClear(point1, point2, true, false, false, false, false, false, false))
return false;
CVector vecBetween = point2 - point1;
uint32 nSteps = Max(vecBetween.Magnitude(), maxSteps);
if (nSteps == 0)
return true;
vecBetween.Normalise();
uint32 step = 1;
for (step = 1; step < nSteps; step++) {
CVector posThisStep = point1 + vecBetween * step;
float level;
if (!CWaterLevel::GetWaterLevel(posThisStep, &level, false))
continue;
posThisStep.z = level;
AdvanceCurrentScanCode();
CVector vecCheckedPos(posThisStep.x, posThisStep.y, Max(point1.z, point2.z));
CColPoint colpoint;
CEntity* entity;
if (!ProcessVerticalLineSector(*GetSector(GetSectorIndexX(posThisStep.x), GetSectorIndexY(posThisStep.y)),
CColLine(posThisStep, vecCheckedPos), colpoint, entity, true, false, false, false, false, false, nil))
return false;
}
CVector posThisStep = point1;
AdvanceCurrentScanCode();
CVector vecCheckedPos(posThisStep.x, posThisStep.y, point1.z - 5.0f);
CColPoint colpoint;
CEntity* entity;
if (!ProcessVerticalLineSector(*GetSector(GetSectorIndexX(posThisStep.x), GetSectorIndexY(posThisStep.y)),
CColLine(posThisStep, vecCheckedPos), colpoint, entity, true, false, false, false, false, false, nil))
return false;
float heightNextStep = colpoint.point.z + 0.5f;
for (step = 1; step < nSteps; step++) {
CVector posThisStep = point1 + vecBetween * step;
posThisStep.z = heightNextStep;
AdvanceCurrentScanCode();
CVector vecCheckedPos(posThisStep.x, posThisStep.y, heightNextStep - 2.0f);
if (!ProcessVerticalLineSector(*GetSector(GetSectorIndexX(posThisStep.x), GetSectorIndexY(posThisStep.y)),
CColLine(posThisStep, vecCheckedPos), colpoint, entity, true, false, false, false, false, false, nil))
return false;
if (Abs(colpoint.point.z - heightNextStep) > 1.0f)
return false;
heightNextStep = colpoint.point.z + 0.5f;
}
return true;
}

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@ -125,6 +125,8 @@ public:
static void CallOffChaseForAreaSectorListVehicles(CPtrList& list, float x1, float y1, float x2, float y2, float fStartX, float fStartY, float fEndX, float fEndY);
static void CallOffChaseForAreaSectorListPeds(CPtrList& list, float x1, float y1, float x2, float y2);
static bool IsWanderPathClear(CVector const&, CVector const&, float, int);
static float GetSectorX(float f) { return ((f - WORLD_MIN_X)/SECTOR_SIZE_X); }
static float GetSectorY(float f) { return ((f - WORLD_MIN_Y)/SECTOR_SIZE_Y); }
static int GetSectorIndexX(float f) { return (int)GetSectorX(f); }

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@ -216,7 +216,7 @@ CCivilianPed::ProcessControl(void)
// fall through
case PED_SEEK_POS:
if (Seek()) {
if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) && m_pNextPathNode) {
if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || IsUseAttractorObjective(m_objective)) && m_pNextPathNode) {
m_pNextPathNode = nil;
#ifdef TOGGLEABLE_BETA_FEATURES
} else if (bRunningToPhone && m_objective < OBJECTIVE_FLEE_TILL_SAFE) {
@ -248,7 +248,7 @@ CCivilianPed::ProcessControl(void)
} else if (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT
&& m_pedInObjective && m_pedInObjective->m_nMoveState != PEDMOVE_STILL) {
SetMoveState(m_pedInObjective->m_nMoveState);
} else if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) {
} else if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || IsUseAttractorObjective(m_objective)) {
SetIdle();
} else {
RestorePreviousState();
@ -422,9 +422,8 @@ void CCivilianPed::UseNearbyAttractors()
CSector* s = CWorld::GetSector(x, y);
for (CPtrNode* pNode = s->m_lists[ENTITYLIST_BUILDINGS].first; pNode != nil; pNode = pNode->next) {
CEntity* pEntity = (CEntity*)pNode->item;
if (!pEntity->IsObject())
continue;
// TODO: some flag check
//if (pEntity->IsObject() && (CObject*)(pEntity)->IsBroken())
//continue;
CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(pEntity->GetModelIndex());
for (int i = 0; i < pModelInfo->GetNum2dEffects(); i++) {
C2dEffect* pEffect = pModelInfo->Get2dEffect(i);
@ -433,7 +432,7 @@ void CCivilianPed::UseNearbyAttractors()
if (!IsAttractedTo(pEffect->pedattr.type))
continue;
CVector pos;
CPedAttractorManager::ComputeEffectPos(pEffect, GetMatrix(), pos);
CPedAttractorManager::ComputeEffectPos(pEffect, pEntity->GetMatrix(), pos);
if ((pos - GetPosition()).MagnitudeSqr() < minDistance) {
CPedAttractorManager* pManager = GetPedAttractorManager();
if (pManager->HasEmptySlot(pEffect) && pManager->IsApproachable(pEffect, pEntity->GetMatrix(), 0, this)) {
@ -446,9 +445,10 @@ void CCivilianPed::UseNearbyAttractors()
}
for (CPtrNode* pNode = s->m_lists[ENTITYLIST_OBJECTS].first; pNode != nil; pNode = pNode->next) {
CEntity* pEntity = (CEntity*)pNode->item;
if (!pEntity->IsObject())
continue;
// TODO: some flag check
//if (pEntity->IsObject() && (CObject*)(pEntity)->IsBroken())
//continue;
if (pEntity->GetModelIndex() == 3181)
debug("get2\n");
CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(pEntity->GetModelIndex());
for (int i = 0; i < pModelInfo->GetNum2dEffects(); i++) {
C2dEffect* pEffect = pModelInfo->Get2dEffect(i);
@ -457,7 +457,7 @@ void CCivilianPed::UseNearbyAttractors()
if (!IsAttractedTo(pEffect->pedattr.type))
continue;
CVector pos;
CPedAttractorManager::ComputeEffectPos(pEffect, GetMatrix(), pos);
CPedAttractorManager::ComputeEffectPos(pEffect, pEntity->GetMatrix(), pos);
if ((pos - GetPosition()).MagnitudeSqr() < minDistance) {
CPedAttractorManager* pManager = GetPedAttractorManager();
if (pManager->HasEmptySlot(pEffect) && pManager->IsApproachable(pEffect, pEntity->GetMatrix(), 0, this)) {
@ -482,7 +482,7 @@ bool CCivilianPed::IsAttractedTo(int8 type)
case ATTRACTOR_STOP: return true;
case ATTRACTOR_PIZZA: return true;
case ATTRACTOR_SHELTER: return CWeather::Rain >= 0.2f;
case ATTRACTOR_ICECREAM: return true;
case ATTRACTOR_ICECREAM: return false;
}
return false;
}

View File

@ -5529,17 +5529,17 @@ CPed::SetWaitState(eWaitState state, void *time)
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
break;
case WAITSTATE_SIT_DOWN:
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 4.0f); // TODO(MIAMI): proper anim!
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSUP, 4.0f); // TODO(MIAMI): proper anim!
animAssoc->SetFinishCallback(FinishedWaitCB, this);
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 10000;
break;
case WAITSTATE_SIT_UP:
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 4.0f); // TODO(MIAMI): proper anim!
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSUP, 4.0f); // TODO(MIAMI): proper anim!
animAssoc->SetFinishCallback(FinishedWaitCB, this);
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 100000;
break;
case WAITSTATE_SIT_IDLE:
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 5000.0f); // TODO(MIAMI): proper anim!
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSUP, 5000.0f); // TODO(MIAMI): proper anim!
animAssoc->SetFinishCallback(FinishedWaitCB, this);
if (time)
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time;
@ -5547,7 +5547,7 @@ CPed::SetWaitState(eWaitState state, void *time)
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(25000, 30000);
break;
case WAITSTATE_USE_ATM:
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 5000.0f); // TODO(MIAMI): proper anim!
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSUP, 5000.0f); // TODO(MIAMI): proper anim!
animAssoc->SetFinishCallback(FinishedWaitCB, this);
if (time)
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time;
@ -14046,7 +14046,7 @@ CPed::ProcessObjective(void)
if (GetPedAttractorManager()->IsAtHeadOfQueue(this, m_attractor)) {
switch (m_objective) {
case OBJECTIVE_USE_SEAT_ATTRACTOR:
if (bTurnedAroundOnAttractor) {
if (!bTurnedAroundOnAttractor) {
ClearObjective();
SetWaitState(WAITSTATE_SIT_DOWN, 0);
}
@ -17998,19 +17998,19 @@ CPed::ClearWaitState(void)
AnimationId id;
switch (m_nWaitState) { // TODO(MIAMI): actual!
case WAITSTATE_PLAYANIM_CHAT: id = ANIM_IDLE_CHAT; break;
case WAITSTATE_SIT_DOWN: id = ANIM_XPRESS_SCRATCH; break;
case WAITSTATE_SIT_DOWN_RVRS: id = ANIM_XPRESS_SCRATCH; break;
case WAITSTATE_SIT_UP: id = ANIM_XPRESS_SCRATCH; break;
case WAITSTATE_SIT_IDLE: id = ANIM_XPRESS_SCRATCH; break;
case WAITSTATE_USE_ATM: id = ANIM_XPRESS_SCRATCH; break;
case WAITSTATE_SIT_DOWN: id = ANIM_HANDSUP; break;
case WAITSTATE_SIT_DOWN_RVRS: id = ANIM_HANDSUP; break;
case WAITSTATE_SIT_UP: id = ANIM_HANDSUP; break;
case WAITSTATE_SIT_IDLE: id = ANIM_HANDSUP; break;
case WAITSTATE_USE_ATM: id = ANIM_HANDSUP; break;
}
CAnimBlendAssociation* pAssoc = RpAnimBlendClumpGetAssociation(GetClump(), id);
if (pAssoc)
pAssoc->blendDelta = -8.0f;
if (m_attractor)
GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
break;
}
break;
case WAITSTATE_RIOT:
case WAITSTATE_FAST_FALL:
case WAITSTATE_BOMBER:

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@ -485,7 +485,7 @@ bool CPedAttractorManager::BroadcastArrival(CPed* pPed, CPedAttractor* pAttracto
return false;
if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR)
return nil;
if (IsPedRegisteredWithEffect(pPed))
if (!IsPedRegisteredWithEffect(pPed))
return nil;
switch (pAttractor->GetEffect()->pedattr.type) {
case ATTRACTOR_ATM: return BroadcastArrival(pPed, pAttractor, vAtmAttractors);
@ -504,7 +504,7 @@ bool CPedAttractorManager::BroadcastDeparture(CPed* pPed, CPedAttractor* pAttrac
return false;
if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR)
return nil;
if (IsPedRegisteredWithEffect(pPed))
if (!IsPedRegisteredWithEffect(pPed))
return nil;
switch (pAttractor->GetEffect()->pedattr.type) {
case ATTRACTOR_ATM: return BroadcastDeparture(pPed, pAttractor, vAtmAttractors);
@ -523,7 +523,7 @@ bool CPedAttractorManager::IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor
return false;
if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR)
return nil;
if (IsPedRegisteredWithEffect(pPed))
if (!IsPedRegisteredWithEffect(pPed))
return nil;
switch (pAttractor->GetEffect()->pedattr.type) {
case ATTRACTOR_ATM: return IsAtHeadOfQueue(pPed, pAttractor, vAtmAttractors);
@ -542,7 +542,7 @@ bool CPedAttractorManager::IsInQueue(CPed* pPed, CPedAttractor* pAttractor)
return false;
if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR)
return nil;
if (IsPedRegisteredWithEffect(pPed))
if (!IsPedRegisteredWithEffect(pPed))
return nil;
switch (pAttractor->GetEffect()->pedattr.type) {
case ATTRACTOR_ATM: return IsInQueue(pPed, pAttractor, vAtmAttractors);
@ -747,13 +747,13 @@ bool CPedAttractorManager::IsApproachable(C2dEffect* pEffect, const CMatrix& mat
ComputeEffectPos(pEffect, matrix, vecEffectPos);
float dp = -DotProduct(vecUseDir, vecEffectPos);
if (pEffect->pedattr.type == ATTRACTOR_ATM || pEffect->pedattr.type == ATTRACTOR_PIZZA || pEffect->pedattr.type == ATTRACTOR_ICECREAM) {
vecUseDir = vecUseDir;
vecUseDir = -vecUseDir;
dp = -dp;
}
if (dp + DotProduct(vecEffectPos, pPed->GetPosition()) > 0.0f) {
CVector vecPedToAttractor = pPed->GetPosition() - vecEffectPos;
vecPedToAttractor.Normalise();
if (DotProduct(vecPedToAttractor, vecUseDir) > 0.25f /* && CWorld::IsWanderPathClear(pPed, vecEffectPos, 2.0f, 0) */)
if (DotProduct(vecPedToAttractor, vecUseDir) > 0.25f && CWorld::IsWanderPathClear(pPed->GetPosition(), vecEffectPos, 2.0f, 0))
return true;
}
return false;

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@ -65,8 +65,8 @@ public:
uint8 probability;
};
struct PedAttractor {
CVector useDir;
CVector queueDir;
CVector useDir;
int8 type;
};