roadblocks

This commit is contained in:
Nikolay Korolev 2020-05-30 20:08:31 +03:00
parent dd162c3aa0
commit 09c9e16cb1
7 changed files with 193 additions and 92 deletions

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@ -16,8 +16,6 @@ enum{
MAX_CAR_MODELS_IN_ARRAY = 25,
};
#define LANE_WIDTH 5.0f
#ifdef FIX_BUGS
#define FIX_PATHFIND_BUG
#endif

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@ -5,6 +5,8 @@
class CVehicle;
class CPtrList;
#define LANE_WIDTH 5.0f
enum
{
NodeTypeExtern = 1,
@ -85,6 +87,8 @@ struct CPathNode
float GetX(void) { return x/8.0f; }
float GetY(void) { return y/8.0f; }
float GetZ(void) { return z/8.0f; }
bool HasDivider(void) { return width != 0; }
float GetDivider(void) { return width/(2*8.0f); }
CPathNode *GetPrev(void);
CPathNode *GetNext(void);
void SetPrev(CPathNode *node);
@ -120,7 +124,7 @@ struct CCarPathLink
float GetY(void) { return y/8.0f; }
float GetDirX(void) { return dirX/100.0f; }
float GetDirY(void) { return dirY/100.0f; }
float GetLaneOffset(void) { return width/80.0f; }
float GetLaneOffset(void) { return width/(2*8.0f*LANE_WIDTH); }
float OneWayLaneOffset()
{

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@ -14,14 +14,18 @@
#include "Camera.h"
#include "CarCtrl.h"
#include "General.h"
#include "Object.h"
//--MIAMI: file done
#define ROADBLOCKDIST (90.0f)
#define ROADBLOCK_OBJECT_WIDTH (4.0f)
int16 CRoadBlocks::NumRoadBlocks;
int16 CRoadBlocks::RoadBlockNodes[NUMROADBLOCKS];
bool CRoadBlocks::InOrOut[NUMROADBLOCKS];
CScriptRoadblock CRoadBlocks::aScriptRoadBlocks[NUM_SCRIPT_ROADBLOCKS];
//--MIAMI: TODO
void
CRoadBlocks::Init(void)
{
@ -43,7 +47,7 @@ CRoadBlocks::Init(void)
}
}
// TODO(MIAMI): script roadblocks
ClearScriptRoadBlocks();
}
void
@ -83,14 +87,11 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType
pCopPed->SetCurrentWeapon(WEAPONTYPE_COLT45);
CPedPlacement::FindZCoorForPed(&posForZ);
pCopPed->SetPosition(posForZ);
CVector vecSavedPos = pCopPed->GetPosition();
pCopPed->m_matrix.SetRotate(0.0f, 0.0f, -HALFPI);
pCopPed->m_matrix.GetPosition() += vecSavedPos;
pCopPed->SetOrientation(0.0f, 0.0f, -HALFPI);
pCopPed->m_bIsDisabledCop = true;
pCopPed->SetIdle();
pCopPed->bKindaStayInSamePlace = true;
pCopPed->bNotAllowedToDuck = false;
// pCopPed->m_nRoadblockNode = roadBlockNode;
pCopPed->bCrouchWhenShooting = roadBlockType != 2;
if (pEntityToAttack) {
pCopPed->m_pPointGunAt = pEntityToAttack;
@ -105,99 +106,178 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType
}
}
//--MIAMI: TODO: implement this
void
CRoadBlocks::GenerateRoadBlocks(void)
{
CMatrix offsetMatrix;
CMatrix tmp1, tmp2;
static int16 unk;
uint32 frame = CTimer::GetFrameCounter() & 0xF;
int16 nRoadblockNode = (int16)(NUMROADBLOCKS * frame) / 16;
const int16 maxRoadBlocks = (int16)(NUMROADBLOCKS * (frame + 1)) / 16;
for (; nRoadblockNode < Min(NumRoadBlocks, maxRoadBlocks); nRoadblockNode++) {
CVector2D vecDistance = FindPlayerCoors() - ThePaths.m_pathNodes[nRoadblockNode].GetPosition();
int16 node = RoadBlockNodes[nRoadblockNode];
CVector2D vecDistance = FindPlayerCoors() - ThePaths.m_pathNodes[node].GetPosition();
if (vecDistance.x > -ROADBLOCKDIST && vecDistance.x < ROADBLOCKDIST &&
vecDistance.y > -ROADBLOCKDIST && vecDistance.y < ROADBLOCKDIST &&
vecDistance.Magnitude() < ROADBLOCKDIST) {
if (!InOrOut[nRoadblockNode]) {
InOrOut[nRoadblockNode] = true;
if (FindPlayerVehicle() && (CGeneral::GetRandomNumber() & 0x7F) < FindPlayerPed()->m_pWanted->m_RoadblockDensity) {
#ifndef MIAMI
CWanted *pPlayerWanted = FindPlayerPed()->m_pWanted;
float fMapObjectRadius = 2.0f * mapObject->GetColModel()->boundingBox.max.x;
int32 vehicleId = MI_POLICE;
if (pPlayerWanted->AreArmyRequired())
vehicleId = MI_BARRACKS;
else if (pPlayerWanted->AreFbiRequired())
vehicleId = MI_FBICAR;
else if (pPlayerWanted->AreSwatRequired())
vehicleId = MI_ENFORCER;
if (!CStreaming::HasModelLoaded(vehicleId))
vehicleId = MI_POLICE;
CColModel *pVehicleColModel = CModelInfo::GetModelInfo(vehicleId)->GetColModel();
float fModelRadius = 2.0f * pVehicleColModel->boundingSphere.radius + 0.25f;
int16 radius = (int16)(fMapObjectRadius / fModelRadius);
if (radius > 0 && radius < 6) {
CVector2D vecDistanceToCamera = TheCamera.GetPosition() - mapObject->GetPosition();
float fDotProduct = DotProduct2D(vecDistanceToCamera, mapObject->GetForward());
float fOffset = 0.5f * fModelRadius * (float)(radius - 1);
for (int16 i = 0; i < radius; i++) {
uint8 nRoadblockType = fDotProduct < 0.0f;
if (CGeneral::GetRandomNumber() & 1) {
offsetMatrix.SetRotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f + HALFPI);
}
else {
nRoadblockType = !nRoadblockType;
offsetMatrix.SetRotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f - HALFPI);
}
if (ThePaths.m_objectFlags[RoadBlockObjects[nRoadblockNode]] & ObjectEastWest)
offsetMatrix.GetPosition() = CVector(0.0f, -fOffset, 0.6f);
else
offsetMatrix.GetPosition() = CVector(-fOffset, 0.0f, 0.6f);
CMatrix vehicleMatrix = mapObject->m_matrix * offsetMatrix;
float fModelRadius = CModelInfo::GetModelInfo(vehicleId)->GetColModel()->boundingSphere.radius - 0.25f;
int16 colliding = 0;
CWorld::FindObjectsKindaColliding(vehicleMatrix.GetPosition(), fModelRadius, 0, &colliding, 2, nil, false, true, true, false, false);
if (!colliding) {
CAutomobile *pVehicle = new CAutomobile(vehicleId, RANDOM_VEHICLE);
pVehicle->SetStatus(STATUS_ABANDONED);
// pVehicle->GetHeightAboveRoad(); // called but return value is ignored?
vehicleMatrix.GetPosition().z += fModelRadius - 0.6f;
pVehicle->m_matrix = vehicleMatrix;
pVehicle->PlaceOnRoadProperly();
pVehicle->bIsStatic = false;
pVehicle->m_matrix.UpdateRW();
pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
pVehicle->bIsLocked = false;
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
pVehicle->AutoPilot.m_nCurrentLane = 0;
pVehicle->AutoPilot.m_nNextLane = 0;
pVehicle->AutoPilot.m_fMaxTrafficSpeed = 0.0f;
pVehicle->AutoPilot.m_nCruiseSpeed = 0.0f;
pVehicle->bExtendedRange = true;
if (pVehicle->UsesSiren(pVehicle->GetModelIndex()) && CGeneral::GetRandomNumber() & 1)
pVehicle->m_bSirenOrAlarm = true;
if (pVehicle->GetForward().z > 0.94f) {
CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0);
CWorld::Add(pVehicle);
pVehicle->bCreateRoadBlockPeds = true;
pVehicle->m_nRoadblockType = nRoadblockType;
pVehicle->m_nRoadblockNode = nRoadblockNode;
}
else {
delete pVehicle;
}
}
}
CCarPathLink* pLink1 = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[ThePaths.m_pathNodes[node].firstLink]];
CCarPathLink* pLink2 = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[ThePaths.m_pathNodes[node].firstLink + 1]];
int lanes = Min(pLink1->numRightLanes + pLink1->numLeftLanes, pLink2->numLeftLanes + pLink2->numRightLanes);
float length = LANE_WIDTH * (lanes + 1);
CVector forward(pLink2->GetY() - pLink1->GetY(), -(pLink2->GetX() - pLink1->GetX()), 0.0f);
forward.Normalise();
if (ThePaths.m_pathNodes[node].HasDivider()) {
CreateRoadBlockBetween2Points(
ThePaths.m_pathNodes[node].GetPosition() + (length * 0.5f + ThePaths.m_pathNodes[node].GetDivider()) * forward,
ThePaths.m_pathNodes[node].GetPosition() + ThePaths.m_pathNodes[node].GetDivider() * forward);
CreateRoadBlockBetween2Points(
ThePaths.m_pathNodes[node].GetPosition() - ThePaths.m_pathNodes[node].GetDivider() * forward,
ThePaths.m_pathNodes[node].GetPosition() - (length * 0.5f + ThePaths.m_pathNodes[node].GetDivider()) * forward);
}
else {
CreateRoadBlockBetween2Points(
ThePaths.m_pathNodes[node].GetPosition() + (length * 0.5f) * forward,
ThePaths.m_pathNodes[node].GetPosition() - (length * 0.5f) * forward);
}
#endif
}
}
} else {
}
else {
InOrOut[nRoadblockNode] = false;
}
}
// TODO(MIAMI): script roadblocks
int i = CTimer::GetFrameCounter() & 0xF;
if (!aScriptRoadBlocks[i].m_bInUse)
return;
if ((aScriptRoadBlocks[i].GetPosition() - FindPlayerCoors()).Magnitude() < 100.0f) {
CreateRoadBlockBetween2Points(aScriptRoadBlocks[i].m_vInf, aScriptRoadBlocks[i].m_vSup);
aScriptRoadBlocks[i].m_bInUse = false;
}
}
void
CRoadBlocks::ClearScriptRoadBlocks(void)
{
for (int i = 0; i < NUM_SCRIPT_ROADBLOCKS; i++)
aScriptRoadBlocks[i].m_bInUse = false;
}
void
CRoadBlocks::RegisterScriptRoadBlock(CVector vInf, CVector vSup)
{
int32 i;
for (i = 0; i < NUM_SCRIPT_ROADBLOCKS; i++) {
if (!aScriptRoadBlocks[i].m_bInUse)
break;
}
if (i == NUM_SCRIPT_ROADBLOCKS)
return;
aScriptRoadBlocks[i].m_bInUse = true;
aScriptRoadBlocks[i].m_vInf = vInf;
aScriptRoadBlocks[i].m_vSup = vSup;
}
void
CRoadBlocks::CreateRoadBlockBetween2Points(CVector point1, CVector point2)
{
CMatrix tmp;
CVector forward = (point2 - point1);
float distBetween = forward.Magnitude();
CVector pos = (point1 + point2) / 2;
CVector right(forward.y, -forward.x, 0.0f);
forward.Normalise();
right.Normalise();
if (DotProduct(FindPlayerCoors() - pos, right) < 0.0f) {
right *= -1.0f;
}
int32 vehicleId = MI_POLICE;
if (FindPlayerPed()->m_pWanted->AreArmyRequired())
vehicleId = MI_BARRACKS;
else if (FindPlayerPed()->m_pWanted->AreFbiRequired())
vehicleId = MI_FBICAR;
else if (FindPlayerPed()->m_pWanted->AreSwatRequired())
vehicleId = MI_ENFORCER;
if (!CStreaming::HasModelLoaded(vehicleId))
vehicleId = MI_POLICE;
CColModel* pVehicleColModel = CModelInfo::GetModelInfo(vehicleId)->GetColModel();
float fModelRadius = 2.0f * pVehicleColModel->boundingSphere.radius + 0.25f;
int16 numRoadblockVehicles = Min(6, (int16)(distBetween / fModelRadius));
for (int16 i = 0; i < numRoadblockVehicles; i++) {
float offset = fModelRadius * (i - numRoadblockVehicles / 2);
tmp.SetTranslate(0.0f, 0.0f, 0.0f);
tmp.GetRight() = CVector(forward.y, -forward.x, 0.0f);
tmp.GetForward() = forward;
tmp.GetUp() = CVector(0.0f, 0.0f, 1.0f);
tmp.RotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f);
if (CGeneral::GetRandomNumber() & 1)
tmp.RotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f + 3.1416f);
tmp.SetTranslateOnly(offset * forward + pos);
tmp.GetPosition().z += 0.6f;
float fModelRadius = CModelInfo::GetModelInfo(vehicleId)->GetColModel()->boundingSphere.radius - 0.25f;
int16 colliding = 0;
CWorld::FindObjectsKindaColliding(tmp.GetPosition(), fModelRadius, 0, &colliding, 2, nil, false, true, true, false, false);
if (!colliding) {
CAutomobile* pVehicle = new CAutomobile(vehicleId, RANDOM_VEHICLE);
pVehicle->SetStatus(STATUS_ABANDONED);
// pVehicle->GetHeightAboveRoad(); // called but return value is ignored?
tmp.GetPosition().z += fModelRadius - 0.6f;
pVehicle->m_matrix = tmp;
pVehicle->PlaceOnRoadProperly();
pVehicle->bIsStatic = false;
pVehicle->m_matrix.UpdateRW();
pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
pVehicle->bIsLocked = false;
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane = 0;
pVehicle->AutoPilot.m_nCruiseSpeed = pVehicle->AutoPilot.m_fMaxTrafficSpeed = 0;
pVehicle->bExtendedRange = true;
if (pVehicle->UsesSiren(pVehicle->GetModelIndex()) && CGeneral::GetRandomNumber() & 1)
pVehicle->m_bSirenOrAlarm = true;
if (pVehicle->GetUp().z > 0.94f) {
CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0);
CWorld::Add(pVehicle);
pVehicle->bCreateRoadBlockPeds = true;
pVehicle->m_nRoadblockType = DotProduct(pVehicle->GetRight(), pVehicle->GetPosition() - FindPlayerCoors()) >= 0.0f;
pVehicle->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 7000;
}
else {
delete pVehicle;
}
}
}
int numBarriers = distBetween / ROADBLOCK_OBJECT_WIDTH;
CStreaming::RequestModel(MI_ROADWORKBARRIER1, STREAMFLAGS_DONT_REMOVE);
if (!CStreaming::HasModelLoaded(MI_ROADWORKBARRIER1))
return;
for (int i = 0; i < numBarriers; i++) {
float offset = ROADBLOCK_OBJECT_WIDTH * (i - numBarriers / 2);
tmp.SetTranslate(0.0f, 0.0f, 0.0f);
tmp.GetRight() = CVector(forward.y, -forward.x, 0.0f);
tmp.GetForward() = forward;
tmp.GetUp() = CVector(0.0f, 0.0f, 1.0f);
tmp.RotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f);
tmp.SetTranslateOnly(5.0f * right + offset * forward + pos);
tmp.GetPosition().x += (CGeneral::GetRandomNumber() & 0xF) * 0.1f;
tmp.GetPosition().y += (CGeneral::GetRandomNumber() & 0xF) * 0.1f;
bool found;
tmp.GetPosition().z = CWorld::FindGroundZFor3DCoord(tmp.GetPosition().x, tmp.GetPosition().y, tmp.GetPosition().z + 2.0f, &found);
if (!found)
continue;
int16 colliding = 0;
CBaseModelInfo* pMI = CModelInfo::GetModelInfo(MI_ROADWORKBARRIER1);
tmp.GetPosition().z -= pMI->GetColModel()->boundingBox.min.z;
CWorld::FindObjectsKindaColliding(tmp.GetPosition(), pMI->GetColModel()->boundingSphere.radius, 0, &colliding, 2, nil, false, true, true, false, false);
if (colliding == 0) {
CObject* pObject = new CObject(MI_ROADWORKBARRIER1, true);
pObject->GetMatrix() = tmp;
pObject->ObjectCreatedBy = TEMP_OBJECT;
pObject->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 600000;
CWorld::Add(pObject);
}
}
}

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@ -3,18 +3,28 @@
class CVehicle;
class CScriptRoadblock
{
public:
CVector m_vInf;
CVector m_vSup;
bool m_bInUse;
CVector GetPosition() { return (m_vInf + m_vSup) / 2; }
};
class CRoadBlocks
{
public:
static int16 NumRoadBlocks;
#ifndef MIAMI
static int16 RoadBlockObjects[NUMROADBLOCKS];
#else
static int16 RoadBlockNodes[NUMROADBLOCKS];
#endif
static bool InOrOut[NUMROADBLOCKS];
static CScriptRoadblock aScriptRoadBlocks[NUM_SCRIPT_ROADBLOCKS];
static void Init(void);
static void GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType);
static void GenerateRoadBlocks(void);
static void CreateRoadBlockBetween2Points(CVector, CVector);
static void RegisterScriptRoadBlock(CVector, CVector);
static void ClearScriptRoadBlocks();
};

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@ -272,7 +272,7 @@ void CMissionCleanup::Process()
CPed::nThreatReactionRangeMultiplier = 1;
CPed::nEnterCarRangeMultiplier = 1;
FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = 1.0f;
//CRoadBlocks::ClearScriptRoadblocks() // TODO(MIAMI)
CRoadBlocks::ClearScriptRoadBlocks();
CRouteNode::Initialise();
if (!CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
TheCamera.Restore();
@ -10533,12 +10533,12 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_CREATE_SCRIPT_ROADBLOCK:
{
CollectParameters(&m_nIp, 6);
debug("CREATE_SCRIPT_ROADBLOCK not implemented\n"); // TODO(MIAMI)
CRoadBlocks::RegisterScriptRoadBlock(*(CVector*)&ScriptParams[0], *(CVector*)&ScriptParams[3]);
return 0;
}
case COMMAND_CLEAR_ALL_SCRIPT_ROADBLOCKS:
{
debug("CLEAR_ALL_SCRIPT_ROADBLOCKS not implemented\n"); // TODO(MIAMI)
CRoadBlocks::ClearScriptRoadBlocks();
return 0;
}
case COMMAND_SET_CHAR_OBJ_WALK_TO_CHAR:

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@ -115,6 +115,7 @@ enum Config {
NUMSHOTINFOS = 100,
NUMROADBLOCKS = 300,
NUM_SCRIPT_ROADBLOCKS = 16,
NUMVISIBLEENTITIES = 2000,
NUMINVISIBLEENTITIES = 150,

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@ -255,6 +255,14 @@ public:
m_matrix.at.y = 0.0f;
m_matrix.at.z = 1.0f;
}
void SetTranslateOnly(float x, float y, float z) {
m_matrix.pos.x = x;
m_matrix.pos.y = y;
m_matrix.pos.z = z;
}
void SetTranslateOnly(const CVector& pos) {
SetTranslateOnly(pos.x, pos.y, pos.z);
}
};