all my fixes live in exes
This commit is contained in:
parent
3fdd352ca2
commit
14755a4ff4
@ -137,9 +137,13 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR
|
||||
CRGBA TopColor(TopRed, TopGreen, TopBlue, Alpha);
|
||||
CRGBA BottomColor(BottomRed, BottomGreen, BottomBlue, Alpha);
|
||||
|
||||
#ifndef ASPECT_RATIO_SCALE
|
||||
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, (CMenuManager::m_PrefsUseWideScreen ? 16.f / 9.f : 4.f / 3.f));
|
||||
#else
|
||||
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
|
||||
#endif
|
||||
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
|
||||
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
|
||||
RwCameraClear(Scene.camera, &TopColor.rwRGBA, rwCAMERACLEARZ);
|
||||
|
||||
if(!RsCameraBeginUpdate(Scene.camera))
|
||||
return false;
|
||||
@ -155,7 +159,11 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR
|
||||
bool
|
||||
DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha)
|
||||
{
|
||||
#ifndef ASPECT_RATIO_SCALE
|
||||
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, (CMenuManager::m_PrefsUseWideScreen ? 16.f/9.f : 4.f/3.f));
|
||||
#else
|
||||
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
|
||||
#endif
|
||||
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
|
||||
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
|
||||
|
||||
|
@ -227,7 +227,7 @@ CPlayerPed::SetInitialState(void)
|
||||
{
|
||||
m_bAdrenalineActive = false;
|
||||
m_nAdrenalineTime = 0;
|
||||
CTimer::SetTimeStep(1.0f);
|
||||
CTimer::SetTimeScale(1.0f);
|
||||
m_pSeekTarget = nil;
|
||||
m_vecSeekPos = { 0.0f, 0.0f, 0.0f };
|
||||
m_fleeFromPosX = 0.0f;
|
||||
|
@ -241,51 +241,51 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource)
|
||||
}
|
||||
}
|
||||
|
||||
if ( fired )
|
||||
if (fired)
|
||||
{
|
||||
bool isPlayer = false;
|
||||
|
||||
if ( shooter->IsPed() )
|
||||
if (shooter->IsPed())
|
||||
{
|
||||
CPed *shooterPed = (CPed*)shooter;
|
||||
CPed* shooterPed = (CPed*)shooter;
|
||||
|
||||
shooterPed->bIsShooting = true;
|
||||
|
||||
if ( shooterPed->IsPlayer() )
|
||||
if (shooterPed->IsPlayer())
|
||||
isPlayer = true;
|
||||
|
||||
DMAudio.PlayOneShot(shooterPed->m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f);
|
||||
}
|
||||
|
||||
if ( m_nAmmoInClip > 0 ) m_nAmmoInClip--;
|
||||
if ( m_nAmmoTotal > 0 && (m_nAmmoTotal < 25000 || isPlayer) ) m_nAmmoTotal--;
|
||||
if (m_nAmmoInClip > 0) m_nAmmoInClip--;
|
||||
if (m_nAmmoTotal > 0 && (m_nAmmoTotal < 25000 || isPlayer)) m_nAmmoTotal--;
|
||||
|
||||
if ( m_eWeaponState == WEAPONSTATE_READY && m_eWeaponType == WEAPONTYPE_FLAMETHROWER )
|
||||
if (m_eWeaponState == WEAPONSTATE_READY && m_eWeaponType == WEAPONTYPE_FLAMETHROWER)
|
||||
DMAudio.PlayOneShot(((CPhysical*)shooter)->m_audioEntityId, SOUND_WEAPON_FLAMETHROWER_FIRE, 0.0f);
|
||||
|
||||
m_eWeaponState = WEAPONSTATE_FIRING;
|
||||
}
|
||||
|
||||
if ( m_nAmmoInClip == 0 )
|
||||
{
|
||||
if ( m_nAmmoTotal == 0 )
|
||||
return true;
|
||||
|
||||
m_eWeaponState = WEAPONSTATE_RELOADING;
|
||||
m_nTimer = CTimer::GetTimeInMilliseconds() + GetInfo()->m_nReload;
|
||||
|
||||
if ( shooter == FindPlayerPed() )
|
||||
if (m_nAmmoInClip == 0)
|
||||
{
|
||||
if ( CWorld::Players[CWorld::PlayerInFocus].m_bFastReload )
|
||||
m_nTimer = CTimer::GetTimeInMilliseconds() + GetInfo()->m_nReload / 4;
|
||||
if (m_nAmmoTotal == 0)
|
||||
return true;
|
||||
|
||||
m_eWeaponState = WEAPONSTATE_RELOADING;
|
||||
m_nTimer = CTimer::GetTimeInMilliseconds() + GetInfo()->m_nReload;
|
||||
|
||||
if (shooter == FindPlayerPed())
|
||||
{
|
||||
if (CWorld::Players[CWorld::PlayerInFocus].m_bFastReload)
|
||||
m_nTimer = CTimer::GetTimeInMilliseconds() + GetInfo()->m_nReload / 4;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return true;
|
||||
m_nTimer = CTimer::GetTimeInMilliseconds() + 1000;
|
||||
if (shooter == FindPlayerPed())
|
||||
CStats::RoundsFiredByPlayer++;
|
||||
}
|
||||
|
||||
m_nTimer = CTimer::GetTimeInMilliseconds() + 1000;
|
||||
if ( shooter == FindPlayerPed() )
|
||||
CStats::RoundsFiredByPlayer++;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -16,8 +16,8 @@ class CWeapon
|
||||
public:
|
||||
eWeaponType m_eWeaponType;
|
||||
eWeaponState m_eWeaponState;
|
||||
uint32 m_nAmmoInClip;
|
||||
uint32 m_nAmmoTotal;
|
||||
int32 m_nAmmoInClip;
|
||||
int32 m_nAmmoTotal;
|
||||
uint32 m_nTimer;
|
||||
bool m_bAddRotOffset;
|
||||
|
||||
|
@ -5,13 +5,13 @@
|
||||
|
||||
class CWeaponInfo {
|
||||
// static CWeaponInfo(&ms_apWeaponInfos)[14];
|
||||
static CWeaponInfo ms_apWeaponInfos[14];
|
||||
static CWeaponInfo ms_apWeaponInfos[WEAPONTYPE_LAST_WEAPONTYPE];
|
||||
public:
|
||||
eWeaponFire m_eWeaponFire;
|
||||
float m_fRange;
|
||||
uint32 m_nFiringRate;
|
||||
uint32 m_nReload;
|
||||
uint32 m_nAmountofAmmunition;
|
||||
int32 m_nAmountofAmmunition;
|
||||
uint32 m_nDamage;
|
||||
float m_fSpeed;
|
||||
float m_fRadius;
|
||||
|
Loading…
Reference in New Issue
Block a user