fix custom pipes mem leak
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d39c145f60
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14f7dbade8
@ -274,12 +274,26 @@ CGame::InitialiseRenderWare(void)
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CPlayerSkin::Initialise();
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#endif
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#ifdef EXTENDED_PIPELINES
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CustomPipes::CustomPipeInit(); // need Scene.world for this
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#endif
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#ifdef SCREEN_DROPLETS
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ScreenDroplets::InitDraw();
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#endif
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return (true);
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}
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// missing altogether on PS2
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void CGame::ShutdownRenderWare(void)
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{
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#ifdef SCREEN_DROPLETS
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ScreenDroplets::Shutdown();
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#endif
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#ifdef EXTENDED_PIPELINES
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CustomPipes::CustomPipeShutdown();
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#endif
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CMBlur::MotionBlurClose();
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DestroySplashScreen();
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CHud::Shutdown();
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@ -480,14 +480,7 @@ Initialise3D(void *param)
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DebugMenuInit();
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DebugMenuPopulate();
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#endif // !DEBUGMENU
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bool ret = CGame::InitialiseRenderWare();
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#ifdef EXTENDED_PIPELINES
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CustomPipes::CustomPipeInit(); // need Scene.world for this
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#endif
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#ifdef SCREEN_DROPLETS
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ScreenDroplets::InitDraw();
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#endif
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return ret;
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return CGame::InitialiseRenderWare();
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}
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return (FALSE);
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@ -496,12 +489,6 @@ Initialise3D(void *param)
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static void
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Terminate3D(void)
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{
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#ifdef SCREEN_DROPLETS
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ScreenDroplets::Shutdown();
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#endif
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#ifdef EXTENDED_PIPELINES
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CustomPipes::CustomPipeShutdown();
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#endif
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CGame::ShutdownRenderWare();
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#ifdef DEBUGMENU
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DebugMenuShutdown();
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@ -171,6 +171,9 @@ DestroyVehiclePipe(void)
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rw::d3d::destroyVertexShader(neoVehicle_VS);
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neoVehicle_VS = nil;
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rw::d3d::destroyPixelShader(neoVehicle_PS);
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neoVehicle_PS = nil;
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((rw::d3d9::ObjPipeline*)vehiclePipe)->destroy();
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vehiclePipe = nil;
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}
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@ -362,6 +365,12 @@ CreateGlossPipe(void)
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void
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DestroyGlossPipe(void)
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{
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rw::d3d::destroyVertexShader(neoGloss_VS);
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neoGloss_VS = nil;
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rw::d3d::destroyPixelShader(neoGloss_PS);
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neoGloss_PS = nil;
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((rw::d3d9::ObjPipeline*)glossPipe)->destroy();
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glossPipe = nil;
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}
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