Implement Init for Stats
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@ -12,7 +12,7 @@ bool& CStats::SuburbanPassed = *(bool*)0x8F2740;
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int32 &CStats::NumberKillFrenziesPassed = *(int32*)0x8E287C;
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int32 &CStats::PeopleKilledByOthers = *(int32*)0x8E2C50;
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int32 &CStats::HelisDestroyed = *(int32*)0x8E2A64;
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int32 *CStats::PedsKilledOfThisType = (int32*)0x880DBC;
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int32(&CStats::PedsKilledOfThisType)[NUM_PEDTYPES] = *(int32(*)[NUM_PEDTYPES]) * (uintptr*)0x880DBC;
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int32 &CStats::TimesDied = *(int32*)0x8E2BDC;
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int32 &CStats::TimesArrested = *(int32*)0x8E2BEC;
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int32 &CStats::KillsSinceLastCheckpoint = *(int32*)0x8F2C8C;
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@ -48,9 +48,79 @@ int32& CStats::LongestFlightInDodo = *(int32*)0x8F5FE4;
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int32& CStats::TimeTakenDefuseMission = *(int32*)0x880E24;
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int32& CStats::TotalNumberKillFrenzies = *(int32*)0x8E2884;
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int32& CStats::TotalNumberMissions = *(int32*)0x8E2820;
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int32& CStats::ShotsMade = *(int32*)0x8E2BE8;
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int32& CStats::KgsOfExplosivesUsed = *(int32*)0x8F2510;
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int32& CStats::InstantHitsFiredByPlayer = *(int32*)0x943070;
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int32& CStats::InstantHitsHitByPlayer = *(int32*)0x95CB8C;
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int32& CStats::BestTimeBombDefusal = *(int32*)0x880E24;
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int32& CStats::mmRain = *(int32*)0x8F2C98;
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int32& CStats::CarsCrushed = *(int32*)0x943050;
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int32(&CStats::FastestTimes)[CStats::TOTAL_FASTEST_TIMES] = *(int32(*)[CStats::TOTAL_FASTEST_TIMES])*(uintptr*)0x6E9128;
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int32(&CStats::HighestScores)[CStats::TOTAL_HIGHEST_SCORES] = *(int32(*)[CStats::TOTAL_HIGHEST_SCORES]) * (uintptr*)0x8622B0;
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void CStats::Init()
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{
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PeopleKilledByOthers = 0;
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PeopleKilledByPlayer = 0;
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ShotsMade = 0;
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CarsExploded = 0;
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HelisDestroyed = 0;
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ProgressMade = 0;
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KgsOfExplosivesUsed = 0;
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InstantHitsFiredByPlayer = 0;
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InstantHitsHitByPlayer = 0;
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CarsCrushed = 0;
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HeadsPopped = 0;
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TimesArrested = 0;
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TimesDied = 0;
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DaysPassed = 0;
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NumberOfUniqueJumpsFound = 0;
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mmRain = 0;
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MaximumJumpFlips = 0;
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MaximumJumpSpins = 0;
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MaximumJumpDistance = 0;
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MaximumJumpHeight = 0;
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BestStuntJump = 0;
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TotalNumberOfUniqueJumps = 0;
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Record4x4One = 0;
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LongestFlightInDodo = 0;
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Record4x4Two = 0;
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PassengersDroppedOffWithTaxi = 0;
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Record4x4Three = 0;
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MoneyMadeWithTaxi = 0;
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Record4x4Mayhem = 0;
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LivesSavedWithAmbulance = 0;
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ElBurroTime = 0;
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CriminalsCaught = 0;
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MissionsGiven = 0;
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HighestLevelAmbulanceMission = 0;
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MissionsPassed = 0;
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FiresExtinguished = 0;
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DistanceTravelledOnFoot = 0;
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TimeTakenDefuseMission = 0;
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NumberKillFrenziesPassed = 0;
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DistanceTravelledInVehicle = 0;
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TotalNumberKillFrenzies = 0;
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TotalNumberMissions = 0;
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KillsSinceLastCheckpoint = 0;
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TotalLegitimateKills = 0;
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for (int i = 0; i < TOTAL_FASTEST_TIMES; i++)
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{
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FastestTimes[i] = 0;
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}
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for (int i = 0; i < TOTAL_HIGHEST_SCORES; i++)
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{
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HighestScores[i] = 0;
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}
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for (int i = 0; i < NUM_PEDTYPES; i++)
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{
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PedsKilledOfThisType[i] = 0;
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}
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IndustrialPassed = 0;
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CommercialPassed = 0;
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SuburbanPassed = 0;
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}
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void CStats::RegisterFastestTime(int32 index, int32 time)
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{
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assert(index >= 0 && index < TOTAL_FASTEST_TIMES);
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@ -136,4 +206,8 @@ void CStats::SetTotalNumberMissions(int32 total)
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TotalNumberMissions = total;
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}
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WRAPPER void CStats::Init() { EAXJMP(0x4AAC60); }
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//WRAPPER void CStats::Init() { EAXJMP(0x4AAC60); }
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STARTPATCHES
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InjectHook(0x48C5A3, CStats::Init, PATCH_JUMP); // CGame::ReInitGameObjectVariables
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ENDPATCHES
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@ -1,5 +1,7 @@
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#pragma once
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#include "PedType.h"
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class CStats
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{
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public:
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@ -8,14 +10,14 @@ public:
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TOTAL_HIGHEST_SCORES = 16
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};
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static int32 &DaysPassed;
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static int32 &HeadsPopped;
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static int32 &HeadsPopped;
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static bool& CommercialPassed;
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static bool& IndustrialPassed;
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static bool& SuburbanPassed;
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static int32 &NumberKillFrenziesPassed;
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static int32 &PeopleKilledByOthers;
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static int32 &HelisDestroyed;
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static int32 *PedsKilledOfThisType; //[NUM_PEDTYPES]
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static int32(&PedsKilledOfThisType)[ePedType::NUM_PEDTYPES];
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static int32 &TimesDied;
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static int32 &TimesArrested;
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static int32 &KillsSinceLastCheckpoint;
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@ -50,7 +52,14 @@ public:
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static int32 &LongestFlightInDodo;
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static int32 &TimeTakenDefuseMission;
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static int32 &TotalNumberKillFrenzies;
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static int32 &TotalNumberMissions;
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static int32 &TotalNumberMissions;
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static int32 &ShotsMade;
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static int32 &KgsOfExplosivesUsed;
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static int32 &InstantHitsFiredByPlayer;
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static int32 &InstantHitsHitByPlayer;
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static int32 &BestTimeBombDefusal;
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static int32 &mmRain;
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static int32 &CarsCrushed;
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static int32(&FastestTimes)[TOTAL_FASTEST_TIMES];
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static int32(&HighestScores)[TOTAL_HIGHEST_SCORES];
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