diff --git a/src/animation/AnimBlendClumpData.h b/src/animation/AnimBlendClumpData.h index b953ee88..4043c778 100644 --- a/src/animation/AnimBlendClumpData.h +++ b/src/animation/AnimBlendClumpData.h @@ -19,7 +19,7 @@ struct AnimBlendFrameData #ifdef PED_SKIN union { RwFrame *frame; - RpHAnimStdKeyFrame *hanimFrame; + RpHAnimStdInterpFrame *hanimFrame; }; int32 nodeID; #else diff --git a/src/animation/FrameUpdate.cpp b/src/animation/FrameUpdate.cpp index c119d479..faeea709 100644 --- a/src/animation/FrameUpdate.cpp +++ b/src/animation/FrameUpdate.cpp @@ -236,7 +236,7 @@ FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg) float transBlendAmount = 0.0f; CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f); float totalBlendAmount = 0.0f; - RpHAnimStdKeyFrame *xform = frame->hanimFrame; + RpHAnimStdInterpFrame *xform = frame->hanimFrame; CAnimBlendNode **node; AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg; @@ -297,7 +297,7 @@ FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void float curx = 0.0f, cury = 0.0f; float endx = 0.0f, endy = 0.0f; bool looped = false; - RpHAnimStdKeyFrame *xform = frame->hanimFrame; + RpHAnimStdInterpFrame *xform = frame->hanimFrame; CAnimBlendNode **node; AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg; @@ -381,7 +381,7 @@ FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, vo CVector cur(0.0f, 0.0f, 0.0f); CVector end(0.0f, 0.0f, 0.0f); bool looped = false; - RpHAnimStdKeyFrame *xform = frame->hanimFrame; + RpHAnimStdInterpFrame *xform = frame->hanimFrame; CAnimBlendNode **node; AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg; diff --git a/src/animation/RpAnimBlend.cpp b/src/animation/RpAnimBlend.cpp index 6739f56a..e93615b7 100644 --- a/src/animation/RpAnimBlend.cpp +++ b/src/animation/RpAnimBlend.cpp @@ -170,9 +170,9 @@ RpAnimBlendClumpInitSkinned(RpClump *clump) frames[i].nodeID = HIERNODEID(hier, i); frames[i].resetPos = boneTab[i]; #ifdef LIBRW - frames[i].hanimFrame = (RpHAnimStdKeyFrame*)rpHANIMHIERARCHYGETINTERPFRAME(hier, i); + frames[i].hanimFrame = (RpHAnimStdInterpFrame*)rpHANIMHIERARCHYGETINTERPFRAME(hier, i); #else - frames[i].hanimFrame = (RpHAnimStdKeyFrame*)rtANIMGETINTERPFRAME(hier->currentAnim, i); + frames[i].hanimFrame = (RpHAnimStdInterpFrame*)rtANIMGETINTERPFRAME(hier->currentAnim, i); #endif } clumpData->ForAllFrames(FrameInitCBskin, nil); diff --git a/src/core/common.h b/src/core/common.h index b3ba757d..d22c1715 100644 --- a/src/core/common.h +++ b/src/core/common.h @@ -41,6 +41,7 @@ #define HIERNODEINFO(hier) ((hier)->pNodeInfo) #define HIERNODEID(hier, i) ((hier)->pNodeInfo[i].nodeID) #define HANIMFRAME(anim, i) ((RwUInt8*)(anim)->pFrames + (i)*(anim)->interpInfo->keyFrameSize) +#define RpHAnimStdInterpFrame RpHAnimStdKeyFrame #endif #ifdef RWHALFPIXEL diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp index 4c88c485..e9332e8a 100644 --- a/src/entities/Entity.cpp +++ b/src/entities/Entity.cpp @@ -648,7 +648,7 @@ CEntity::UpdateRpHAnim(void) char buf[256]; if(this == (CEntity*)FindPlayerPed()) for(i = 0; i < hier->numNodes; i++){ - RpHAnimStdKeyFrame *kf = (RpHAnimStdKeyFrame*)rpHANIMHIERARCHYGETINTERPFRAME(hier, i); + RpHAnimStdInterpFrame *kf = (RpHAnimStdInterpFrame*)rpHANIMHIERARCHYGETINTERPFRAME(hier, i); sprintf(buf, "%6.3f %6.3f %6.3f %6.3f %6.3f %6.3f %6.3f %d %s", kf->q.imag.x, kf->q.imag.y, kf->q.imag.z, kf->q.real, kf->t.x, kf->t.y, kf->t.z, diff --git a/src/fakerw/rphanim.h b/src/fakerw/rphanim.h index 6ece8306..63059800 100644 --- a/src/fakerw/rphanim.h +++ b/src/fakerw/rphanim.h @@ -17,7 +17,15 @@ struct RpHAnimStdKeyFrame RtQuat q; RwV3d t; }; - +// same story, this one only exists in later RW versions +// but we need it for 64 bit builds because offset and size differs! +struct RpHAnimStdInterpFrame +{ + RpHAnimStdKeyFrame *keyFrame1; + RpHAnimStdKeyFrame *keyFrame2; + RtQuat q; + RwV3d t; +}; enum RpHAnimHierarchyFlag { @@ -56,7 +64,7 @@ RwBool RpHAnimHierarchyUpdateMatrices(RpHAnimHierarchy *hierarchy); #define rpHANIMHIERARCHYGETINTERPFRAME( hierarchy, nodeIndex ) \ ( (void *)( ( (RwUInt8 *)&(hierarchy->interpolator[1]) + \ ((nodeIndex) * \ - hierarchy->interpolator->currentAnimKeyFrameSize) ) ) ) + hierarchy->interpolator->currentInterpKeyFrameSize) ) ) ) RpHAnimAnimation *RpHAnimAnimationCreate(RwInt32 typeID, RwInt32 numFrames, RwInt32 flags, RwReal duration);