Merge pull request #762 from Nick007J/miami

Control update
This commit is contained in:
erorcun 2020-10-12 21:52:59 +03:00 committed by GitHub
commit 1e11c1eac6
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GPG Key ID: 4AEE18F83AFDEB23
21 changed files with 690 additions and 388 deletions

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@ -6,7 +6,8 @@
#include "Curves.h"
#include "PathFind.h"
//--MIAMI: done
//--MIAMI: file done
void CAutoPilot::ModifySpeed(float speed)
{
m_fMaxTrafficSpeed = Max(0.01f, speed);
@ -40,7 +41,6 @@ void CAutoPilot::ModifySpeed(float speed)
#endif
}
//--MIAMI: done
void CAutoPilot::RemoveOnePathNode()
{
--m_nPathFindNodesCount;
@ -49,7 +49,6 @@ void CAutoPilot::RemoveOnePathNode()
}
#ifdef COMPATIBLE_SAVES
//--MIAMI: TODO
void CAutoPilot::Save(uint8*& buf)
{
WriteSaveBuf<int32>(buf, m_nCurrentRouteNode);
@ -73,6 +72,9 @@ void CAutoPilot::Save(uint8*& buf)
WriteSaveBuf<uint32>(buf, m_nTimeTempAction);
WriteSaveBuf<float>(buf, m_fMaxTrafficSpeed);
WriteSaveBuf<uint8>(buf, m_nCruiseSpeed);
WriteSaveBuf<uint8>(buf, m_nCruiseSpeedMultiplierType);
SkipSaveBuf(buf, 2);
WriteSaveBuf<float>(buf, m_fCruiseSpeedMultiplier);
uint8 flags = 0;
if (m_bSlowedDownBecauseOfCars) flags |= BIT(0);
if (m_bSlowedDownBecauseOfPeds) flags |= BIT(1);
@ -80,6 +82,7 @@ void CAutoPilot::Save(uint8*& buf)
if (m_bStayInFastLane) flags |= BIT(3);
if (m_bIgnorePathfinding) flags |= BIT(4);
WriteSaveBuf<uint8>(buf, flags);
WriteSaveBuf<uint8>(buf, m_nSwitchDistance);
SkipSaveBuf(buf, 2);
WriteSaveBuf<float>(buf, m_vecDestinationCoors.x);
WriteSaveBuf<float>(buf, m_vecDestinationCoors.y);
@ -89,7 +92,6 @@ void CAutoPilot::Save(uint8*& buf)
SkipSaveBuf(buf, 6);
}
//--MIAMI: TODO
void CAutoPilot::Load(uint8*& buf)
{
m_nCurrentRouteNode = ReadSaveBuf<int32>(buf);
@ -113,12 +115,16 @@ void CAutoPilot::Load(uint8*& buf)
m_nTimeTempAction = ReadSaveBuf<uint32>(buf);
m_fMaxTrafficSpeed = ReadSaveBuf<float>(buf);
m_nCruiseSpeed = ReadSaveBuf<uint8>(buf);
m_nCruiseSpeedMultiplierType = ReadSaveBuf<uint8>(buf);
SkipSaveBuf(buf, 2);
m_fCruiseSpeedMultiplier = ReadSaveBuf<float>(buf);
uint8 flags = ReadSaveBuf<uint8>(buf);
m_bSlowedDownBecauseOfCars = !!(flags & BIT(0));
m_bSlowedDownBecauseOfPeds = !!(flags & BIT(1));
m_bStayInCurrentLevel = !!(flags & BIT(2));
m_bStayInFastLane = !!(flags & BIT(3));
m_bIgnorePathfinding = !!(flags & BIT(4));
m_nSwitchDistance = ReadSaveBuf<uint8>(buf);
SkipSaveBuf(buf, 2);
m_vecDestinationCoors.x = ReadSaveBuf<float>(buf);
m_vecDestinationCoors.y = ReadSaveBuf<float>(buf);

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@ -6,6 +6,8 @@
#include "PathFind.h"
#include "Stats.h"
//--MIAMI: file done
CEntity *CBridge::pLiftRoad;
CEntity *CBridge::pLiftPart;
CEntity *CBridge::pWeight;

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@ -292,7 +292,7 @@ CCarCtrl::GenerateOneRandomCar()
break;
}
}
if (!ThePaths.NewGenerateCarCreationCoors(vecTargetPos.x, vecTargetPos.y, frontX, frontY,
if (!ThePaths.GenerateCarCreationCoors(vecTargetPos.x, vecTargetPos.y, frontX, frontY,
preferredDistance, angleLimit, invertAngleLimitTest, &spawnPosition, &curNodeId, &nextNodeId,
&positionBetweenNodes, carClass == COPS && pWanted->m_nWantedLevel >= 1))
return;
@ -3228,7 +3228,7 @@ bool CCarCtrl::GenerateOneEmergencyServicesCar(uint32 mi, CVector vecPos)
int curNode, nextNode;
float posBetweenNodes;
while (!created && attempts < 5){
if (ThePaths.NewGenerateCarCreationCoors(pPlayerPos.x, pPlayerPos.y, 0.707f, 0.707f,
if (ThePaths.GenerateCarCreationCoors(pPlayerPos.x, pPlayerPos.y, 0.707f, 0.707f,
120.0f, -1.0f, true, &spawnPos, &curNode, &nextNode, &posBetweenNodes, false)){
int16 colliding[2];
if (!ThePaths.GetNode(curNode)->bWaterPath) {

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@ -7,6 +7,7 @@
#include "Timer.h"
#include "DMAudio.h"
#include "Population.h"
#include "Replay.h"
#include "Weapon.h"
#include "World.h"
#include "Stats.h"
@ -14,9 +15,8 @@
#include "Text.h"
#include "Vehicle.h"
#include "GameLogic.h"
#ifdef FIX_BUGS
#include "Replay.h"
#endif
//--MIAMI: file done except TODO
#define FRENZY_ANY_PED -1
#define FRENZY_ANY_CAR -2
@ -27,7 +27,8 @@ int32 CDarkel::TimeOfFrenzyStart;
int32 CDarkel::WeaponType;
int32 CDarkel::AmmoInterruptedWeapon;
int32 CDarkel::KillsNeeded;
int8 CDarkel::InterruptedWeapon;
int32 CDarkel::InterruptedWeaponType;
int32 CDarkel::InterruptedWeaponSelected;
/*
* TODO: Collect timer/kill counter RGBA colors on top like in Hud/Frontend.
@ -61,14 +62,12 @@ CDarkel::CalcFade(uint32 time, uint32 start, uint32 end)
return 0;
}
// Screen positions taken from VC
void
CDarkel::DrawMessages()
{
#ifdef FIX_BUGS
if (CReplay::IsPlayingBack())
return;
#endif
switch (Status) {
case KILLFRENZY_ONGOING:
{
@ -77,8 +76,8 @@ CDarkel::DrawMessages()
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(30.0f));
CFont::SetCentreOn();
CFont::SetPropOn();
uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart;
if (CDarkel::bStandardSoundAndMessages) {
uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart;
if (bStandardSoundAndMessages) {
if (timePassedSinceStart >= 3000 && timePassedSinceStart < 11000) {
CFont::SetScale(SCREEN_SCALE_X(1.3f), SCREEN_SCALE_Y(1.3f));
CFont::SetJustifyOff();
@ -103,8 +102,8 @@ CDarkel::DrawMessages()
CFont::SetCentreOff();
CFont::SetRightJustifyOn();
CFont::SetFontStyle(FONT_HEADING);
if (CDarkel::TimeLimit >= 0) {
uint32 timeLeft = CDarkel::TimeLimit - (CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart);
if (TimeLimit >= 0) {
uint32 timeLeft = TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart);
sprintf(gString, "%d:%02d", timeLeft / 60000, timeLeft % 60000 / 1000);
AsciiToUnicode(gString, gUString);
if (timeLeft > 4000 || CTimer::GetFrameCounter() & 1) {
@ -114,7 +113,7 @@ CDarkel::DrawMessages()
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(108.0f), gUString);
}
}
sprintf(gString, "%d", (CDarkel::KillsNeeded >= 0 ? CDarkel::KillsNeeded : 0));
sprintf(gString, "%d", (KillsNeeded >= 0 ? KillsNeeded : 0));
AsciiToUnicode(gString, gUString);
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(144.0f), gUString);
@ -124,9 +123,9 @@ CDarkel::DrawMessages()
}
case KILLFRENZY_PASSED:
{
if (CDarkel::bStandardSoundAndMessages) {
uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart;
if (CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart < 5000) {
if (bStandardSoundAndMessages) {
uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart;
if (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart < 5000) {
CFont::SetBackgroundOff();
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f));
CFont::SetCentreOn();
@ -186,7 +185,20 @@ CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
}
}
RegisteredKills[vehicle->GetModelIndex()]++;
CStats::CarsExploded++;
switch (vehicle->GetVehicleAppearance()) {
case VEHICLE_APPEARANCE_CAR:
case VEHICLE_APPEARANCE_BIKE:
CStats::CarsExploded++;;
break;
case VEHICLE_APPEARANCE_HELI:
case VEHICLE_APPEARANCE_PLANE:
CStats::HelisDestroyed++;
break;
case VEHICLE_APPEARANCE_BOAT:
CStats::BoatsExploded++;
break;
}
}
void
@ -245,23 +257,7 @@ CDarkel::ResetOnPlayerDeath()
Status = KILLFRENZY_FAILED;
TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
eWeaponType fixedWeapon;
if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
fixedWeapon = WEAPONTYPE_UZI;
else
fixedWeapon = (eWeaponType)WeaponType;
CPlayerPed *player = FindPlayerPed();
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
player->m_nSelectedWepSlot = InterruptedWeapon;
player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon;
}
if (FindPlayerVehicle()) {
player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId);
player->m_currentWeapon = player->m_nSelectedWepSlot;
player->MakeChangesForNewWeapon(player->m_currentWeapon);
}
DealWithWeaponChangeAtEndOfFrenzy();
}
void
@ -298,16 +294,19 @@ CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 mode
CPlayerPed *player = FindPlayerPed();
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
InterruptedWeapon = player->m_currentWeapon;
player->GiveWeapon(fixedWeapon, 0);
InterruptedWeaponSelected = player->GetWeapon()->m_eWeaponType;
player->RemoveWeaponAnims(InterruptedWeaponSelected, -1000.0f);
InterruptedWeaponType = player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_eWeaponType;
AmmoInterruptedWeapon = player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal;
if (InterruptedWeaponType)
CModelInfo::GetModelInfo(CWeaponInfo::GetWeaponInfo((eWeaponType)InterruptedWeaponType)->m_nModelId)->AddRef();
player->GiveWeapon(fixedWeapon, 30000);
player->m_nSelectedWepSlot = player->GetWeaponSlot(fixedWeapon);
player->SetCurrentWeapon(fixedWeapon);
player->MakeChangesForNewWeapon(player->m_nSelectedWepSlot);
if (FindPlayerVehicle()) {
player->m_currentWeapon = player->m_nSelectedWepSlot;
player->GetWeapon()->m_nAmmoInClip = Min(player->GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition);
player->SetCurrentWeapon(FindPlayerPed()->m_nSelectedWepSlot);
player->SetAmmo(fixedWeapon, Min(player->GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition));
player->ClearWeaponTarget();
}
}
@ -343,24 +342,7 @@ CDarkel::Update()
CPopulation::m_AllRandomPedsThisType = -1;
Status = KILLFRENZY_FAILED;
TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
eWeaponType fixedWeapon;
if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
fixedWeapon = WEAPONTYPE_UZI;
else
fixedWeapon = (eWeaponType)WeaponType;
CPlayerPed *player = FindPlayerPed();
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
player->m_nSelectedWepSlot = InterruptedWeapon;
player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon;
}
if (FindPlayerVehicle()) {
player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId);
player->m_currentWeapon = player->m_nSelectedWepSlot;
player->MakeChangesForNewWeapon(player->m_currentWeapon);
}
DealWithWeaponChangeAtEndOfFrenzy();
if (bStandardSoundAndMessages)
DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_FAILED, 0);
@ -377,25 +359,50 @@ CDarkel::Update()
FindPlayerPed()->m_pWanted->SetWantedLevel(0);
eWeaponType fixedWeapon;
if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
fixedWeapon = WEAPONTYPE_UZI;
else
fixedWeapon = (eWeaponType)WeaponType;
CPlayerPed* player = FindPlayerPed();
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
player->m_nSelectedWepSlot = InterruptedWeapon;
player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon;
}
if (FindPlayerVehicle()) {
player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId);
player->m_currentWeapon = player->m_nSelectedWepSlot;
player->MakeChangesForNewWeapon(player->m_currentWeapon);
}
DealWithWeaponChangeAtEndOfFrenzy();
if (bStandardSoundAndMessages)
DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_PASSED, 0);
}
}
void
CDarkel::DealWithWeaponChangeAtEndOfFrenzy()
{
eWeaponType fixedWeapon;
if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
fixedWeapon = WEAPONTYPE_UZI;
else
fixedWeapon = (eWeaponType)WeaponType;
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS && InterruptedWeaponType)
CModelInfo::GetModelInfo(CWeaponInfo::GetWeaponInfo((eWeaponType)InterruptedWeaponType)->m_nModelId)->RemoveRef();
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
int slot = CWeaponInfo::GetWeaponInfo(fixedWeapon)->m_nWeaponSlot;
FindPlayerPed()->RemoveWeaponModel(FindPlayerPed()->GetWeapon(slot).GetInfo()->m_nModelId);
FindPlayerPed()->GetWeapon(slot).m_eWeaponType = WEAPONTYPE_UNARMED;
FindPlayerPed()->GetWeapon(slot).m_nAmmoTotal = 0;
FindPlayerPed()->GetWeapon(slot).m_nAmmoInClip = 0;
FindPlayerPed()->GetWeapon(slot).m_eWeaponState = WEAPONSTATE_READY;
FindPlayerPed()->RemoveWeaponAnims(fixedWeapon, -1000.0f);
CModelInfo::GetModelInfo(CWeaponInfo::GetWeaponInfo(fixedWeapon)->m_nModelId)->RemoveRef();
}
CPlayerPed* player = FindPlayerPed();
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
player->m_nSelectedWepSlot = InterruptedWeaponType;
player->GiveWeapon((eWeaponType)InterruptedWeaponType, AmmoInterruptedWeapon, true);
}
if (FindPlayerVehicle()) {
player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId);
if (FindPlayerPed()->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType)
FindPlayerPed()->m_nSelectedWepSlot = WEAPONSLOT_SUBMACHINEGUN;
else
FindPlayerPed()->m_nSelectedWepSlot = WEAPONSLOT_UNARMED;
player->SetCurrentWeapon(FindPlayerPed()->m_nSelectedWepSlot);
player->MakeChangesForNewWeapon(player->m_currentWeapon);
//player->RemoveDriveByAnims(); // TODO(MIAMI)
}
}

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@ -23,7 +23,8 @@ private:
static int32 WeaponType;
static int32 AmmoInterruptedWeapon;
static int32 KillsNeeded;
static int8 InterruptedWeapon;
static int32 InterruptedWeaponType;
static int32 InterruptedWeaponSelected;
static bool bStandardSoundAndMessages;
static bool bNeedHeadShot;
static bool bProperKillFrenzy;
@ -49,5 +50,6 @@ public:
static void ResetOnPlayerDeath();
static void StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot);
static void Update();
static void DealWithWeaponChangeAtEndOfFrenzy();
};

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@ -45,9 +45,10 @@ CVector CGameLogic::ShortCutDropOffForMission;
float CGameLogic::ShortCutDropOffOrientationForMission;
bool CGameLogic::MissionDropOffReadyToBeUsed;
//--MIAMI: file done except TODO
//--MIAMI: file done
#define SHORTCUT_TAXI_COST (9)
#define TOTAL_BUSTED_AUDIO (28)
void
CGameLogic::InitAtStartOfGame()
@ -196,7 +197,7 @@ CGameLogic::Update()
sprintf(name, pPlayerInfo.m_nCurrentBustedAudio >= 10 ? "bust_%d" : "bust_0%d", pPlayerInfo.m_nCurrentBustedAudio);
DMAudio.ClearMissionAudio(0);
DMAudio.PreloadMissionAudio(0, name);
pPlayerInfo.m_nCurrentBustedAudio = pPlayerInfo.m_nCurrentBustedAudio % 28 + 1; // enum? const? TODO
pPlayerInfo.m_nCurrentBustedAudio = pPlayerInfo.m_nCurrentBustedAudio % TOTAL_BUSTED_AUDIO + 1;
}
}
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 4000 &&

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@ -26,6 +26,8 @@
#include "Wanted.h"
#include "World.h"
//--MIAMI: file done
#define CRUSHER_GARAGE_X1 (1135.5f)
#define CRUSHER_GARAGE_Y1 (57.0f)
#define CRUSHER_GARAGE_Z1 (-1.0f)
@ -236,7 +238,6 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
pGarage->m_nTimeToStartAction = 0;
pGarage->field_2 = false;
pGarage->m_nTargetModelIndex = targetId;
pGarage->field_96 = nil;
pGarage->m_bCollectedCarsState = 0;
pGarage->m_bDeactivated = false;
pGarage->m_bResprayHappened = false;
@ -2141,11 +2142,11 @@ void CGarages::SetAllDoorsBackToOriginalHeight()
}
}
// TODO(MIAMI)
void CGarages::Save(uint8 * buf, uint32 * size)
{
INITSAVEBUF
*size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
//INITSAVEBUF
*size = 7876; // for some reason it's not actual size again
//*size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
CloseHideOutGaragesBeforeSave();
WriteSaveBuf(buf, NumGarages);
WriteSaveBuf(buf, (uint32)BombsAreFree);
@ -2163,7 +2164,7 @@ INITSAVEBUF
}
for (int i = 0; i < NUM_GARAGES; i++)
WriteSaveBuf(buf, aGarages[i]);
VALIDATESAVEBUF(*size);
//VALIDATESAVEBUF(*size);
}
const CStoredCar &CStoredCar::operator=(const CStoredCar & other)
@ -2185,11 +2186,11 @@ const CStoredCar &CStoredCar::operator=(const CStoredCar & other)
return *this;
}
//TODO(MIAMI)
void CGarages::Load(uint8* buf, uint32 size)
{
INITSAVEBUF
assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)));
//INITSAVEBUF
assert(size = 7876);
//assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)));
CloseHideOutGaragesBeforeSave();
NumGarages = ReadSaveBuf<uint32>(buf);
BombsAreFree = ReadSaveBuf<uint32>(buf);
@ -2210,7 +2211,6 @@ INITSAVEBUF
aGarages[i].m_pDoor1 = nil;
aGarages[i].m_pDoor2 = nil;
aGarages[i].m_pTarget = nil;
aGarages[i].field_96 = nil;
aGarages[i].m_bRecreateDoorOnNextRefresh = true;
aGarages[i].RefreshDoorPointers(true);
if (aGarages[i].m_eGarageType == GARAGE_CRUSHER)
@ -2218,7 +2218,7 @@ INITSAVEBUF
else
aGarages[i].UpdateDoorsHeight();
}
VALIDATESAVEBUF(size);
//VALIDATESAVEBUF(size);
MessageEndTime = 0;
bCamShouldBeOutisde = false;

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@ -132,7 +132,6 @@ class CGarage
uint32 m_nTimeToStartAction;
uint8 m_bCollectedCarsState;
CVehicle *m_pTarget;
void* field_96; // unused
CStoredCar m_sStoredCar; // not needed
void OpenThisGarage();

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@ -8,6 +8,8 @@
#include "Lines.h" // for debug
#include "PathFind.h"
//--MIAMI: file done except mobile unused function
bool gbShowPedPaths;
bool gbShowCarPaths;
bool gbShowCarPathsLinks;
@ -226,7 +228,6 @@ CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *p
}
}
//--MIAMI: done
// Make sure all externals link TO an internal
void
CPathInfoForObject::SwapConnectionsToBeRightWayRound(void)
@ -246,7 +247,6 @@ CPathInfoForObject::SwapConnectionsToBeRightWayRound(void)
}
}
//--MIAMI: done
void
CPathFind::Init(void)
{
@ -263,7 +263,6 @@ CPathFind::Init(void)
m_pathNodes[i].distance = MAX_DIST;
}
//--MIAMI: done
void
CPathFind::AllocatePathFindInfoMem(int16 numPathGroups)
{
@ -294,14 +293,12 @@ CPathFind::AllocatePathFindInfoMem(int16 numPathGroups)
NumDetachedCarNodeGroups = 0;
}
//--MIAMI: done
void
CPathFind::RegisterMapObject(CTreadable *mapObject)
{
m_mapObjects[m_numMapObjects++] = mapObject;
}
//--MIAMI: done
void
CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, bool crossing, uint8 spawnRate)
{
@ -329,7 +326,6 @@ CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x,
InfoForTilePeds[id*12].SwapConnectionsToBeRightWayRound();
}
//--MIAMI: done
void
CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, int8 numLeft, int8 numRight,
bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate)
@ -358,7 +354,6 @@ CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x,
InfoForTileCars[id*12].SwapConnectionsToBeRightWayRound();
}
//--MIAMI: done
void
CPathFind::StoreDetachedNodeInfoPed(int32 node, int8 type, int32 next, float x, float y, float z, float width, bool crossing,
bool disabled, bool betweenLevels, uint8 spawnRate)
@ -392,7 +387,6 @@ CPathFind::StoreDetachedNodeInfoPed(int32 node, int8 type, int32 next, float x,
}
}
//--MIAMI: done
void
CPathFind::StoreDetachedNodeInfoCar(int32 node, int8 type, int32 next, float x, float y, float z, float width, int8 numLeft, int8 numRight,
bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate, bool onlySmallBoats)
@ -426,7 +420,6 @@ CPathFind::StoreDetachedNodeInfoCar(int32 node, int8 type, int32 next, float x,
}
}
//--MIAMI: done
void
CPathFind::CalcNodeCoors(float x, float y, float z, int id, CVector *out)
{
@ -437,7 +430,6 @@ CPathFind::CalcNodeCoors(float x, float y, float z, int id, CVector *out)
*out = m_mapObjects[id]->GetMatrix() * pos;
}
//--MIAMI: done
bool
CPathFind::LoadPathFindData(void)
{
@ -445,7 +437,6 @@ CPathFind::LoadPathFindData(void)
return false;
}
//--MIAMI: done
void
CPathFind::PreparePathData(void)
{
@ -536,7 +527,6 @@ CPathFind::PreparePathData(void)
printf("Done with PreparePathData\n");
}
//--MIAMI: done
/* String together connected nodes in a list by a flood fill algorithm */
void
CPathFind::CountFloodFillGroups(uint8 type)
@ -608,7 +598,6 @@ CPathFind::CountFloodFillGroups(uint8 type)
int32 TempListLength;
//--MIAMI: done
void
CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo,
float maxdist, CPathInfoForObject *detachednodes, int numDetached)
@ -813,7 +802,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
m_carPathLinks[m_numCarPathLinks].dirY = tempnodes[j].dirY;
m_carPathLinks[m_numCarPathLinks].x = tempnodes[j].pos.x*8.0f;
m_carPathLinks[m_numCarPathLinks].y = tempnodes[j].pos.y*8.0f;
m_carPathLinks[m_numCarPathLinks].flag1 = false;
m_carPathLinks[m_numCarPathLinks].trafficLightDirection = false;
m_carPathLinks[m_numCarPathLinks].width = tempnodes[j].width;
m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i;
m_carPathLinks[m_numCarPathLinks].numLeftLanes = tempnodes[j].numLeftLanes;
@ -892,7 +881,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
m_carPathLinks[m_numCarPathLinks].dirY = dy*100.0f;
m_carPathLinks[m_numCarPathLinks].x = posx*8.0f;
m_carPathLinks[m_numCarPathLinks].y = posy*8.0f;
m_carPathLinks[m_numCarPathLinks].flag1 = false;
m_carPathLinks[m_numCarPathLinks].trafficLightDirection = false;
m_carPathLinks[m_numCarPathLinks].width = width;
m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i;
m_carPathLinks[m_numCarPathLinks].numLeftLanes = -1;
@ -1028,7 +1017,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
delete[] mapObjIndices;
}
//--MIAMI: done
float
CPathFind::CalcRoadDensity(float x, float y)
{
@ -1051,7 +1039,6 @@ CPathFind::CalcRoadDensity(float x, float y)
return density/2500.0f;
}
//--MIAMI: done
bool
CPathFind::TestForPedTrafficLight(CPathNode *n1, CPathNode *n2)
{
@ -1062,7 +1049,6 @@ CPathFind::TestForPedTrafficLight(CPathNode *n1, CPathNode *n2)
return false;
}
//--MIAMI: done
bool
CPathFind::TestCrossesRoad(CPathNode *n1, CPathNode *n2)
{
@ -1073,7 +1059,6 @@ CPathFind::TestCrossesRoad(CPathNode *n1, CPathNode *n2)
return false;
}
//--MIAMI: done
void
CPathFind::AddNodeToList(CPathNode *node, int32 listId)
{
@ -1086,7 +1071,6 @@ CPathFind::AddNodeToList(CPathNode *node, int32 listId)
node->distance = listId;
}
//--MIAMI: done
void
CPathFind::RemoveNodeFromList(CPathNode *node)
{
@ -1095,7 +1079,6 @@ CPathFind::RemoveNodeFromList(CPathNode *node)
node->GetNext()->SetPrev(node->GetPrev());
}
//--MIAMI: done
void
CPathFind::RemoveBadStartNode(CVector pos, CPathNode **nodes, int16 *n)
{
@ -1123,7 +1106,6 @@ CPathFind::SetLinksBridgeLights(float x1, float x2, float y1, float y2, bool ena
}
#endif
//--MIAMI: done
void
CPathFind::SwitchOffNodeAndNeighbours(int32 nodeId, bool disable)
{
@ -1139,7 +1121,6 @@ CPathFind::SwitchOffNodeAndNeighbours(int32 nodeId, bool disable)
}
}
//--MIAMI: done
void
CPathFind::SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable)
{
@ -1155,7 +1136,6 @@ CPathFind::SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1
}
}
//--MIAMI: done
void
CPathFind::SwitchPedRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable)
{
@ -1171,7 +1151,6 @@ CPathFind::SwitchPedRoadsOffInArea(float x1, float x2, float y1, float y2, float
}
}
//--MIAMI: unused (still needed for script here)
void
CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float y2, float z2, float length, uint8 type, uint8 mode)
{
@ -1223,7 +1202,6 @@ CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float
}
}
//--MIAMI: unused (still needed for script here)
void
CPathFind::MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId)
{
@ -1239,7 +1217,6 @@ CPathFind::MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId)
}
}
//--MIAMI: unused (still needed for script here)
void
CPathFind::MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2)
{
@ -1254,7 +1231,6 @@ CPathFind::MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2,
}
}
//--MIAMI: unused (still needed for script here)
void
CPathFind::PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2)
{
@ -1269,9 +1245,8 @@ CPathFind::PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y
}
}
//--MIAMI: done
int32
CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels, bool ignoreFlagB4, bool bWaterPath)
CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels, bool ignoreSelected, bool bWaterPath)
{
int i;
int firstNode, lastNode;
@ -1293,7 +1268,7 @@ CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bo
for(i = firstNode; i < lastNode; i++){
if(ignoreDisabled && m_pathNodes[i].bDisabled) continue;
if(ignoreBetweenLevels && m_pathNodes[i].bBetweenLevels) continue;
if(ignoreFlagB4 && m_pathNodes[i].flagB4) continue;
if(ignoreSelected && m_pathNodes[i].bSelected) continue;
if(bWaterPath != m_pathNodes[i].bWaterPath) continue;
dist = Abs(m_pathNodes[i].GetX() - coors.x) +
Abs(m_pathNodes[i].GetY() - coors.y) +
@ -1306,7 +1281,6 @@ CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bo
return closestDist < distLimit ? closestNode : -1;
}
//--MIAMI: done
int32
CPathFind::FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY)
{
@ -1345,7 +1319,102 @@ CPathFind::FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, floa
return closestNode;
}
//--MIAMI: done
void
CPathFind::FindNodePairClosestToCoors(CVector coors, uint8 type, int* node1, int* node2, float* angle, float minDist, float maxDist, bool ignoreDisabled, bool ignoreBetweenLevels, bool bWaterPath)
{
int i, j;
int firstNode, lastNode, connectedNode;
float dist;
float closestDist = 10000.0f;
int closestNode = 0, closestConnectedNode = 0;
switch (type) {
case PATH_CAR:
firstNode = 0;
lastNode = m_numCarPathNodes;
break;
case PATH_PED:
firstNode = m_numCarPathNodes;
lastNode = m_numPathNodes;
break;
}
for (i = firstNode; i < lastNode; i++) {
if (ignoreDisabled && m_pathNodes[i].bDisabled) continue;
if (ignoreBetweenLevels && m_pathNodes[i].bBetweenLevels) continue;
if (bWaterPath != m_pathNodes[i].bWaterPath) continue;
dist = Abs(m_pathNodes[i].GetX() - coors.x) +
Abs(m_pathNodes[i].GetY() - coors.y) +
3.0f * Abs(m_pathNodes[i].GetZ() - coors.z);
if (dist < closestDist) {
for (j = 0; j < m_pathNodes[i].numLinks; j++) {
connectedNode = ConnectedNode(m_pathNodes[i].firstLink + j);
if (ignoreDisabled && m_pathNodes[connectedNode].bDisabled) continue;
if (ignoreBetweenLevels && m_pathNodes[connectedNode].bBetweenLevels) continue;
if (bWaterPath != m_pathNodes[connectedNode].bWaterPath) continue;
if ((m_pathNodes[connectedNode].GetPosition() - m_pathNodes[i].GetPosition()).Magnitude() > minDist) {
closestDist = dist;
closestNode = i;
closestConnectedNode = connectedNode;
}
}
}
}
if (closestDist < maxDist) {
*node1 = closestNode;
*node2 = closestConnectedNode;
CVector dir(m_pathNodes[*node2].GetX() - m_pathNodes[*node1].GetX(), m_pathNodes[*node2].GetY() - m_pathNodes[*node1].GetY(), 0.0f);
dir.Normalise();
*angle = RADTODEG(Atan2(-dir.x, dir.y));
}
else {
*node1 = -1;
*node2 = -1;
*angle = 0.0f;
}
}
int32
CPathFind::FindNthNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels, int N, bool bWaterPath)
{
int i;
int firstNode, lastNode;
switch (type) {
case PATH_CAR:
firstNode = 0;
lastNode = m_numCarPathNodes;
break;
case PATH_PED:
firstNode = m_numCarPathNodes;
lastNode = m_numPathNodes;
break;
}
for (i = firstNode; i < lastNode; i++)
m_pathNodes[i].bSelected = false;
for (; N > 0; N--) {
i = FindNodeClosestToCoors(coors, type, distLimit, ignoreDisabled, ignoreBetweenLevels, true, bWaterPath);
if (i < 0)
return -1;
m_pathNodes[i].bSelected = true;
}
return FindNodeClosestToCoors(coors, type, distLimit, ignoreDisabled, ignoreBetweenLevels, true, bWaterPath);
}
CVector
CPathFind::FindNodeCoorsForScript(int32 id)
{
// the point is to return valid position in case there is a divider in the middle of the road
if (!m_pathNodes[id].HasDivider() || m_pathNodes[id].numLinks == 0)
return m_pathNodes[id].GetPosition();
CVector2D dir(m_pathNodes[ConnectedNode(m_pathNodes[id].firstLink)].GetX() - m_pathNodes[id].GetX(),
m_pathNodes[ConnectedNode(m_pathNodes[id].firstLink)].GetY() - m_pathNodes[id].GetY());
dir.Normalise();
if (dir.x < 0)
dir = -dir;
return m_pathNodes[id].GetPosition() + CVector(-dir.x, dir.y, 0.0f) * (LANE_WIDTH / 2 + m_pathNodes[id].GetDividerWidth());
}
float
CPathFind::FindNodeOrientationForCarPlacement(int32 nodeId)
{
@ -1357,7 +1426,6 @@ CPathFind::FindNodeOrientationForCarPlacement(int32 nodeId)
return RADTODEG(dir.Heading());
}
//--MIAMI: unused (still needed for script here)
float
CPathFind::FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards)
{
@ -1401,10 +1469,8 @@ CPathFind::FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, flo
return RADTODEG(dir.Heading());
}
// no "New" in MIAMI
//--MIAMI: TODO
bool
CPathFind::NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled)
CPathFind::GenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled)
{
int i, j;
int node1, node2;
@ -1457,67 +1523,83 @@ CPathFind::NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY,
return false;
}
//--MIAMI: TODO
bool
CPathFind::GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix)
{
int i;
int node1, node2;
float node1_dist, node2_dist;
static int32 node_cnt;
if(m_numPedPathNodes == 0)
return false;
for(i = 0; i < 400; i++){
node1 = m_numCarPathNodes + CGeneral::GetRandomNumber() % m_numPedPathNodes;
if(DistanceSqr2D(m_pathNodes[node1].GetPosition(), x, y) < sq(maxDist+30.0f)){
if(m_pathNodes[node1].numLinks == 0)
continue;
int link = m_pathNodes[node1].firstLink + CGeneral::GetRandomNumber() % m_pathNodes[node1].numLinks;
if(ConnectionCrossesRoad(link))
continue;
node2 = ConnectedNode(link);
if(m_pathNodes[node1].bDisabled || m_pathNodes[node2].bDisabled)
continue;
for(i = 0; i < 230; i++){
if (node_cnt++ >= m_numPedPathNodes)
node_cnt = 0;
node1 = node_cnt + m_numCarPathNodes;
node1_dist = Distance2D(m_pathNodes[node1].GetPosition(), x, y);
if(node1_dist < maxDist+30.0f){
if(m_pathNodes[node1].numLinks != 0)
break;
}
}
if (i >= 230)
return false;
float f2 = (CGeneral::GetRandomNumber()&0xFF)/256.0f;
float f1 = 1.0f - f2;
*pPositionBetweenNodes = f2;
CVector pos = m_pathNodes[node1].GetPosition()*f1 + m_pathNodes[node2].GetPosition()*f2;
if(Distance2D(pos, x, y) < maxDist+20.0f){
pos.x += ((CGeneral::GetRandomNumber()&0xFF)-128)*0.01f;
pos.y += ((CGeneral::GetRandomNumber()&0xFF)-128)*0.01f;
float dist = Distance2D(pos, x, y);
for(i = 0; i < m_pathNodes[node1].numLinks; i++){
int link = m_pathNodes[node1].firstLink + i;
if(ConnectionCrossesRoad(link))
continue;
node2 = ConnectedNode(link);
if(m_pathNodes[node1].bDisabled || m_pathNodes[node2].bDisabled)
continue;
node2_dist = Distance2D(m_pathNodes[node2].GetPosition(), x, y);
if ((node1_dist < maxDist || node2_dist < maxDist) && (node1_dist > minDistOffScreen || node2_dist > minDistOffScreen))
break;
}
if(i >= m_pathNodes[node1].numLinks)
return false;
bool visible;
if(camMatrix)
visible = TheCamera.IsSphereVisible(pos, 2.0f, camMatrix);
else
visible = TheCamera.IsSphereVisible(pos, 2.0f);
if(!visible){
minDist = minDistOffScreen;
maxDist = maxDistOffScreen;
}
if(minDist < dist && dist < maxDist){
*pNode1 = node1;
*pNode2 = node2;
*pPosition = pos;
for(i = 0; i < 5; i++){
float f2 = (CGeneral::GetRandomNumber()&0xFF)/256.0f;
float f1 = 1.0f - f2;
*pPositionBetweenNodes = f2;
CVector pos = m_pathNodes[node1].GetPosition()*f1 + m_pathNodes[node2].GetPosition()*f2;
if(Distance2D(pos, x, y) < maxDist+20.0f){
pos.x += ((CGeneral::GetRandomNumber()&0xFF)-128)*0.01f;
pos.y += ((CGeneral::GetRandomNumber()&0xFF)-128)*0.01f;
float dist = Distance2D(pos, x, y);
bool found;
float groundZ = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z+2.0f, &found);
if(!found)
return false;
if(Abs(groundZ - pos.z) > 3.0f)
return false;
pPosition->z = groundZ;
return true;
}
bool visible;
if(camMatrix)
visible = TheCamera.IsSphereVisible(pos, 2.0f, camMatrix);
else
visible = TheCamera.IsSphereVisible(pos, 2.0f);
if(!visible){
minDist = minDistOffScreen;
maxDist = maxDistOffScreen;
}
if(visible && (minDist < dist && dist < maxDist) ||
!visible && (minDistOffScreen < dist && dist < maxDistOffScreen)){
*pNode1 = node1;
*pNode2 = node2;
*pPosition = pos;
bool found;
float groundZ = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z+2.0f, &found);
if(!found)
return false;
if(Abs(groundZ - pos.z) > 3.0f)
return false;
pPosition->z = groundZ;
return true;
}
}
}
return false;
}
//--MIAMI: done
void
CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode, CPathNode **nextNode, uint8 curDir, uint8 *nextDir)
{
@ -1584,7 +1666,6 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode
static CPathNode *apNodesToBeCleared[6525];
//--MIAMI: done
void
CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *pNumNodes, int16 maxNumNodes, CVehicle *vehicle, float *pDist, float distLimit, int32 targetNodeId)
{
@ -1676,7 +1757,6 @@ static CPathNode *pNodeList[32];
static int16 DummyResult;
static int16 DummyResult2;
//--MIAMI: done
bool
CPathFind::TestCoorsCloseness(CVector target, uint8 type, CVector start)
{
@ -1692,7 +1772,6 @@ CPathFind::TestCoorsCloseness(CVector target, uint8 type, CVector start)
return dist < 100.0f;
}
//--MIAMI: done
void
CPathFind::Save(uint8 *buf, uint32 *size)
{
@ -1714,7 +1793,6 @@ CPathFind::Save(uint8 *buf, uint32 *size)
buf[i/8 + n] &= ~(1 << i%8);
}
//--MIAMI: done
void
CPathFind::Load(uint8 *buf, uint32 size)
{

View File

@ -52,6 +52,8 @@ public:
static void AddNodeToList(CPedPathNode *pNode, int16 index, CPedPathNode *pList);
static void AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *pPosition);
static void AddBlockadeSectorList(CPtrList& list, CPedPathNode(*pathNodes)[40], CVector *pPosition);
static void AddBuildingBlockade(CEntity*, CPedPathNode(*)[40], CVector*);
static void AddBuildingBlockadeSectorList(CPtrList&, CPedPathNode(*)[40], CVector*);
};
struct CPathNode
@ -74,7 +76,7 @@ struct CPathNode
uint8 bWaterPath : 1;
uint8 bOnlySmallBoats : 1;
uint8 flagB4 : 1; // where is this set?
uint8 bSelected : 1;
uint8 speedLimit : 2;
//uint8 flagB20 : 1;
//uint8 flagB40 : 1;
@ -115,7 +117,7 @@ struct CCarPathLink
int8 dirY;
int8 numLeftLanes : 3;
int8 numRightLanes : 3;
uint8 flag1 : 1;
uint8 trafficLightDirection : 1;
uint8 trafficLightType : 2;
uint8 bBridgeLights : 1; // at least in LCS...
int8 width;
@ -160,6 +162,7 @@ struct CPathInfoForObject
uint8 spawnRate : 4;
void CheckIntegrity(void);
void SwapConnectionsToBeRightWayRound(void);
};
extern CPathInfoForObject *InfoForTileCars;
@ -189,6 +192,14 @@ struct CTempNodeExternal // made up name
bool isCross;
};
// from mobile
template<typename T>
class CRoute
{
T m_node[8];
};
class CPathFind
{
public:
@ -242,12 +253,14 @@ public:
void MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId);
void MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2);
void PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2);
// TODO(MIAMI): check callers for new arguments
int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false, bool ignoreFlagB4 = false, bool bWaterPath = false);
int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false, bool ignoreSelected = false, bool bWaterPath = false);
int32 FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY);
void FindNodePairClosestToCoors(CVector coors, uint8 type, int* node1, int* node2, float* angle, float minDist, float maxDist, bool ignoreDisabled = false, bool ignoreBetweenLevels = false, bool bWaterPath = false);
int32 FindNthNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels, int N, bool bWaterPath = false);
CVector FindNodeCoorsForScript(int32 id);
float FindNodeOrientationForCarPlacement(int32 nodeId);
float FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards);
bool NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled = false);
bool GenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled = false);
bool GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix);
void FindNextNodeWandering(uint8, CVector, CPathNode**, CPathNode**, uint8, uint8*);
void DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *numNodes, int16 maxNumNodes, CVehicle *vehicle, float *dist, float distLimit, int32 forcedTargetNode);
@ -267,6 +280,16 @@ public:
void ConnectionSetTrafficLight(int id) { m_connections[id] |= 0x4000; }
void DisplayPathData(void);
// Following methods are present on mobile but are unused. TODO: implement them
void SavePathFindData(void);
void ComputeRoute(uint8, const CVector&, const CVector&, CRoute<CPathNode*>&);
void RecordNodesClosestToCoors(CVector, uint8, int, CPathNode**, float, bool, bool, bool);
void RecordNodesInCircle(const CVector&, float, uint8, int, CPathNode**, bool, bool, bool, bool);
void ArrangeOneNodeList(CPathInfoForObject*, int16);
void ArrangeNodes(int16);
void RegisterMarker(CVector*);
void Shutdown(void);
};
extern CPathFind ThePaths;

View File

@ -10,6 +10,8 @@
#include "VehicleModelInfo.h"
#include "World.h"
//--MIAMI: file done
uint16 CRecordDataForGame::RecordingState;
void CRecordDataForGame::Init(void)

View File

@ -53,6 +53,8 @@
#include "Fluff.h"
#include "WaterCreatures.h"
//--MIAMI: file done except TODO
uint8 CReplay::Mode;
CAddressInReplayBuffer CReplay::Record;
CAddressInReplayBuffer CReplay::Playback;
@ -160,7 +162,6 @@ static void(*CBArray[])(CAnimBlendAssociation*, void*) =
&CPed::PedAnimShuffleCB, &CPed::DeleteSunbatheIdleAnimCB, &StartTalkingOnMobileCB, &FinishTalkingOnMobileCB
};
// --MIAMI: Done
static uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*))
{
for (int i = 0; i < sizeof(CBArray) / sizeof(*CBArray); i++){
@ -171,13 +172,11 @@ static uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*))
return 0;
}
// --MIAMI: Done
static void(*FindCBFunction(uint8 id))(CAnimBlendAssociation*, void*)
{
return CBArray[id];
}
// --MIAMI: Done
static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flying)
{
if(vehicle->Damage.GetPanelStatus(VEHPANEL_FRONT_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT)){
@ -210,7 +209,6 @@ static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flyi
}
}
// --MIAMI: Done
void PrintElementsInPtrList(void)
{
for (CPtrNode* node = CWorld::GetBigBuildingList(LEVEL_GENERIC).first; node; node = node->next) {
@ -218,7 +216,6 @@ void PrintElementsInPtrList(void)
}
}
// --MIAMI: Done
void CReplay::Init(void)
{
pBuf0 = nil;
@ -261,20 +258,17 @@ void CReplay::Init(void)
MarkEverythingAsNew();
}
// --MIAMI: Done
void CReplay::DisableReplays(void)
{
bReplayEnabled = false;
}
// --MIAMI: Done
void CReplay::EnableReplays(void)
{
bReplayEnabled = true;
}
void PlayReplayFromHD(void);
// --MIAMI: Done
void CReplay::Update(void)
{
if (CCutsceneMgr::IsCutsceneProcessing() || CPad::GetPad(0)->ArePlayerControlsDisabled() || CScriptPaths::IsOneActive() || FrontEndMenuManager.GetIsMenuActive()) {
@ -309,7 +303,6 @@ void CReplay::Update(void)
}
}
// --MIAMI: Done except TODO
void CReplay::RecordThisFrame(void)
{
uint32 memory_required = sizeof(tGeneralPacket) + sizeof(tClockPacket) + sizeof(tWeatherPacket) + sizeof(tTimerPacket) + sizeof(tMiscPacket);
@ -413,7 +406,6 @@ void CReplay::RecordThisFrame(void)
Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END;
}
// --MIAMI: Done
void CReplay::GoToNextBlock(void)
{
Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END;
@ -426,7 +418,6 @@ void CReplay::GoToNextBlock(void)
MarkEverythingAsNew();
}
// --MIAMI: Done
void CReplay::RecordParticle(tParticleType type, const CVector& vecPos, const CVector& vecDir, float fSize, const RwRGBA& color)
{
if (Record.m_nOffset > REPLAYBUFFERSIZE - 16 - sizeof(tParticlePacket))
@ -449,7 +440,6 @@ void CReplay::RecordParticle(tParticleType type, const CVector& vecPos, const CV
Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END;
}
// --MIAMI: Done
void CReplay::StorePedUpdate(CPed *ped, int id)
{
tPedUpdatePacket* pp = (tPedUpdatePacket*)&Record.m_pBase[Record.m_nOffset];
@ -469,7 +459,6 @@ void CReplay::StorePedUpdate(CPed *ped, int id)
Record.m_nOffset += sizeof(tPedUpdatePacket);
}
// --MIAMI: Done
void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
{
CAnimBlendAssociation* second;
@ -515,7 +504,6 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
}
}
// --MIAMI: Done
void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state)
{
for (int i = 0; i < NUM_MAIN_ANIMS_IN_REPLAY; i++){
@ -573,7 +561,6 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
}
}
// --MIAMI: Done
void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer)
{
tPedUpdatePacket *pp = (tPedUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset];
@ -618,14 +605,12 @@ void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayB
buffer->m_nOffset += sizeof(tPedUpdatePacket);
}
// --MIAMI: Done
bool HasAnimGroupLoaded(uint8 group)
{
CAnimBlendAssocGroup* pGroup = &CAnimManager::GetAnimAssocGroups()[group];
return pGroup->animBlock && pGroup->animBlock->isLoaded;
}
// --MIAMI: Done
void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state)
{
CAnimBlendAssociation* anim1;
@ -669,7 +654,6 @@ void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state)
}
}
// --MIAMI: Done
void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state)
{
CAnimBlendAssociation* assoc;
@ -715,7 +699,6 @@ void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationSt
}
}
// --MIAMI: Done
void CReplay::PlaybackThisFrame(void)
{
static int FrameSloMo = 0;
@ -743,7 +726,6 @@ void CReplay::PlaybackThisFrame(void)
// next two functions are only found in mobile version
// most likely they were optimized out for being unused
// --MIAMI: Done
void CReplay::TriggerPlaybackLastCoupleOfSeconds(uint32 start, uint8 cam_mode, float cam_x, float cam_y, float cam_z, uint32 slomo)
{
if (Mode != MODE_RECORD)
@ -755,7 +737,6 @@ void CReplay::TriggerPlaybackLastCoupleOfSeconds(uint32 start, uint8 cam_mode, f
Mode = MODE_RECORD;
}
// --MIAMI: Done
bool CReplay::FastForwardToTime(uint32 start)
{
uint32 timer = 0;
@ -765,7 +746,6 @@ bool CReplay::FastForwardToTime(uint32 start)
return true;
}
// --MIAMI: Done
void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
{
tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&Record.m_pBase[Record.m_nOffset];
@ -806,7 +786,6 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
Record.m_nOffset += sizeof(tVehicleUpdatePacket);
}
// --MIAMI: Done
void CReplay::StoreBikeUpdate(CVehicle* vehicle, int id)
{
CBike* bike = (CBike*)vehicle;
@ -832,7 +811,6 @@ void CReplay::StoreBikeUpdate(CVehicle* vehicle, int id)
Record.m_nOffset += sizeof(tBikeUpdatePacket);
}
// --MIAMI: Done
void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer)
{
tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset];
@ -906,7 +884,6 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI
((CBoat*)vehicle)->m_fMovingSpeed = vp->skimmer_speed / 50.0f;
}
// --MIAMI: Done
void CReplay::ProcessBikeUpdate(CVehicle* vehicle, float interpolation, CAddressInReplayBuffer* buffer)
{
CBike* bike = (CBike*)vehicle;
@ -940,7 +917,6 @@ void CReplay::ProcessBikeUpdate(CVehicle* vehicle, float interpolation, CAddress
CWorld::Add(vehicle);
}
// --MIAMI: Done
bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer)
{
CBulletTraces::Init();
@ -1197,7 +1173,6 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
return false;
}
// --MIAMI: Done
void CReplay::FinishPlayback(void)
{
if (Mode != MODE_PLAYBACK)
@ -1220,7 +1195,6 @@ void CReplay::FinishPlayback(void)
DMAudio.SetMusicFadeVol(127);
}
// --MIAMI: Done
void CReplay::EmptyReplayBuffer(void)
{
if (Mode == MODE_PLAYBACK)
@ -1236,7 +1210,6 @@ void CReplay::EmptyReplayBuffer(void)
MarkEverythingAsNew();
}
// --MIAMI: Done
void CReplay::ProcessReplayCamera(void)
{
switch (CameraMode) {
@ -1283,7 +1256,6 @@ void CReplay::ProcessReplayCamera(void)
extern CWeaponEffects gCrossHair;
// --MIAMI: Done except TODO
void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene)
{
if (Mode != MODE_RECORD)
@ -1343,7 +1315,6 @@ void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float ca
CDraw::SetFOV(70.0f);
}
// --MIAMI: Done
void CReplay::StoreStuffInMem(void)
{
#ifdef FIX_BUGS
@ -1430,7 +1401,6 @@ void CReplay::StoreStuffInMem(void)
CScriptPaths::Save_ForReplay();
}
// --MIAMI: Done
void CReplay::RestoreStuffFromMem(void)
{
CPools::GetVehiclePool()->CopyBack(pBuf0, pBuf1);
@ -1655,7 +1625,6 @@ void CReplay::RestoreStuffFromMem(void)
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
}
// --MIAMI: Done
void CReplay::EmptyPedsAndVehiclePools(void)
{
int i = CPools::GetVehiclePool()->GetSize();
@ -1676,7 +1645,6 @@ void CReplay::EmptyPedsAndVehiclePools(void)
}
}
// --MIAMI: Done
void CReplay::EmptyAllPools(void)
{
EmptyPedsAndVehiclePools();
@ -1698,7 +1666,6 @@ void CReplay::EmptyAllPools(void)
}
}
// --MIAMI: Done
void CReplay::MarkEverythingAsNew(void)
{
int i = CPools::GetVehiclePool()->GetSize();
@ -1748,7 +1715,6 @@ void CReplay::SaveReplayToHD(void)
CFileMgr::SetDir("");
}
// --MIAMI: Done
void PlayReplayFromHD(void)
{
CFileMgr::SetDirMyDocuments();
@ -1781,7 +1747,6 @@ void PlayReplayFromHD(void)
CReplay::StreamAllNecessaryCarsAndPeds();
}
// --MIAMI: Done
void CReplay::StreamAllNecessaryCarsAndPeds(void)
{
for (int slot = 0; slot < NUM_REPLAYBUFFERS; slot++) {
@ -1806,7 +1771,6 @@ void CReplay::StreamAllNecessaryCarsAndPeds(void)
CStreaming::LoadAllRequestedModels(false);
}
// --MIAMI: Done
void CReplay::FindFirstFocusCoordinate(CVector *coord)
{
*coord = CVector(0.0f, 0.0f, 0.0f);
@ -1822,7 +1786,6 @@ void CReplay::FindFirstFocusCoordinate(CVector *coord)
}
}
// --MIAMI: Done
bool CReplay::ShouldStandardCameraBeProcessed(void)
{
if (Mode != MODE_PLAYBACK)
@ -1832,7 +1795,6 @@ bool CReplay::ShouldStandardCameraBeProcessed(void)
return FindPlayerVehicle() != nil;
}
// --MIAMI: Done
void CReplay::ProcessLookAroundCam(void)
{
if (!bAllowLookAroundCam)
@ -1889,7 +1851,6 @@ void CReplay::ProcessLookAroundCam(void)
RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera));
}
// --MIAMI: Done
size_t CReplay::FindSizeOfPacket(uint8 type)
{
switch (type) {
@ -1911,7 +1872,6 @@ size_t CReplay::FindSizeOfPacket(uint8 type)
return 0;
}
// --MIAMI: Done (function didn't change since III and we already had it modified)
void CReplay::Display()
{
static int TimeCount = 0;

View File

@ -4,6 +4,8 @@
#include "Zones.h"
#include "PathFind.h"
//--MIAMI: file done
uint8 CRestart::OverrideHospitalLevel;
uint8 CRestart::OverridePoliceStationLevel;
bool CRestart::bFadeInAfterNextArrest;

View File

@ -20,6 +20,8 @@
#include "WeaponInfo.h"
#include "World.h"
//--MIAMI: file done
bool CSceneEdit::m_bEditOn;
int32 CSceneEdit::m_bCameraFollowActor;
bool CSceneEdit::m_bRecording;
@ -1070,7 +1072,7 @@ bool CSceneEdit::SelectWeapon(void)
}
if (CPad::GetPad(1)->GetLeftShoulder1JustDown()) {
if (++m_nWeaponType >= WEAPONTYPE_DETONATOR)
m_nWeaponType = WEAPONTYPE_BASEBALLBAT;
m_nWeaponType = WEAPONTYPE_BRASSKNUCKLE;
pActors[m_nActor]->ClearWeapons();
pActors[m_nActor]->GiveWeapon((eWeaponType)m_nWeaponType, 1000);
pActors[m_nActor]->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pActors[m_nActor]->GetWeapon()->m_eWeaponType)->m_nModelId);
@ -1078,7 +1080,7 @@ bool CSceneEdit::SelectWeapon(void)
}
else if (CPad::GetPad(1)->GetRightShoulder1JustDown()){
if (--m_nWeaponType <= WEAPONTYPE_UNARMED)
m_nWeaponType = WEAPONTYPE_GRENADE;
m_nWeaponType = WEAPONTYPE_MINIGUN;
pActors[m_nActor]->ClearWeapons();
pActors[m_nActor]->GiveWeapon((eWeaponType)m_nWeaponType, 1000);
pActors[m_nActor]->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pActors[m_nActor]->GetWeapon()->m_eWeaponType)->m_nModelId);

View File

@ -1827,7 +1827,7 @@ void CMissionCleanup::Process()
CWorld::Players[0].m_pPed->m_nDrunkCountdown = 0;
CPad::GetPad(0)->SetDrunkInputDelay(0);
CWorld::Players[0].m_bDriveByAllowed = true;
// DMAudio::ShutUpPlayerTalking(0); // TODO(Miami)
DMAudio.ShutUpPlayerTalking(0);
CVehicle::bDisableRemoteDetonation = false;
CVehicle::bDisableRemoteDetonationOnContact = false;
CGameLogic::ClearShortCut();
@ -6372,7 +6372,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
}
case COMMAND_ADD_EXPLOSION:
CollectParameters(&m_nIp, 4);
CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0);
CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0, true);
return 0;
case COMMAND_IS_CAR_UPRIGHT:
@ -7042,7 +7042,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CCoronas::RegisterCorona((uintptr)this + m_nIp, ScriptParams[6], ScriptParams[7], ScriptParams[8],
255, pos, *(float*)&ScriptParams[3], 150.0f, ScriptParams[4], ScriptParams[5], 1, 0, 0, 0.0f); // TODO(MIAMI): more params
255, pos, *(float*)&ScriptParams[3], 150.0f, ScriptParams[4], ScriptParams[5], 1, 0, 0, 0.0f);
return 0;
}
case COMMAND_DRAW_LIGHT:
@ -7497,7 +7497,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 1, 999999.9f)];
CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 1, 999999.9f, true)];
*(CVector*)&ScriptParams[0] = pNode->GetPosition();
StoreParameters(&m_nIp, 3);
return 0;
@ -7508,8 +7508,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f)];
*(CVector*)&ScriptParams[0] = pNode->GetPosition();
*(CVector*)&ScriptParams[0] = ThePaths.FindNodeCoorsForScript(ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true));
StoreParameters(&m_nIp, 3);
return 0;
}
@ -8978,7 +8977,6 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CollectParameters(&m_nIp, 1);
char zone[KEY_LENGTH_IN_SCRIPT];
CTheScripts::ReadTextLabelFromScript(&m_nIp, zone);
// TODO(MIAMI): just getting this to compile with new argument
int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT);
if (zone_id != -1)
m_nIp += KEY_LENGTH_IN_SCRIPT;
@ -10344,8 +10342,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
int node = ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true);
// TODO(MIAMI): replace GetPosition with FindNodeCoorsForScript
*(CVector*)&ScriptParams[0] = ThePaths.m_pathNodes[node].GetPosition();
*(CVector*)&ScriptParams[0] = ThePaths.FindNodeCoorsForScript(node);
*(float*)&ScriptParams[3] = ThePaths.FindNodeOrientationForCarPlacement(node);
StoreParameters(&m_nIp, 4);
return 0;
@ -11204,7 +11201,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
return 0;
*/
case COMMAND_ARE_ANY_CAR_CHEATS_ACTIVATED:
UpdateCompareFlag(CVehicle::bAllDodosCheat || CVehicle::bCheat3 || CVehicle::bHoverCheat || CVehicle::bCheat8); // TODO(MIAMI): more cheats!
UpdateCompareFlag(CVehicle::bAllDodosCheat || CVehicle::bCheat3 || CVehicle::bHoverCheat || CVehicle::bCheat8 || CVehicle::bCheat9);
return 0;
case COMMAND_SET_CHAR_SUFFERS_CRITICAL_HITS:
{
@ -12284,10 +12281,20 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_GET_CLOSEST_STRAIGHT_ROAD:
{
CollectParameters(&m_nIp, 5);
debug("GET_CLOSEST_STRAIGHT_ROAD not implemented!\n");
for (int i = 0; i < 7; i++)
ScriptParams[i] = 0;
StoreParameters(&m_nIp, 7); // TODO(MIAMI)
int node1, node2;
float angle;
ThePaths.FindNodePairClosestToCoors(*(CVector*)&ScriptParams[0], PATH_CAR, &node1, &node2, &angle,
*(float*)&ScriptParams[3], *(float*)&ScriptParams[4], true, true);
if (node1 == -1) {
for (int i = 0; i < 7; i++)
ScriptParams[i] = 0;
}
else {
*(CVector*)&ScriptParams[0] = ThePaths.FindNodeCoorsForScript(node1);
*(CVector*)&ScriptParams[3] = ThePaths.FindNodeCoorsForScript(node2);
*(float*)&ScriptParams[6] = angle;
}
StoreParameters(&m_nIp, 7);
return 0;
}
case COMMAND_SET_CAR_FORWARD_SPEED:
@ -12461,9 +12468,11 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_GET_NTH_CLOSEST_CAR_NODE:
{
CollectParameters(&m_nIp, 4);
debug("GET_NTH_CLOSEST_CAR_NODE is not implemented\n"); // TODO(MIAMI)
ScriptParams[0] = 0;
StoreParameters(&m_nIp, 1);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
*(CVector*)&ScriptParams[0] = ThePaths.FindNodeCoorsForScript(ThePaths.FindNthNodeClosestToCoors(pos, 0, 999999.9f, true, true, ScriptParams[3] - 1));
StoreParameters(&m_nIp, 3);
return 0;
}
//case COMMAND_GET_NTH_CLOSEST_CHAR_NODE:
@ -13252,7 +13261,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_SET_TONIGHTS_EVENT:
{
CollectParameters(&m_nIp, 1);
debug("skipping SET_TONIGHTS_EVENT\n"); // TODO(MIAMI)
CScrollBar::TonightsEvent = ScriptParams[0];
return 0;
}
case COMMAND_CLEAR_CHAR_LAST_DAMAGE_ENTITY:
@ -13416,9 +13425,9 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
script_assert(pPed);
if (pPed->bInVehicle) {
if (pPed->GetWeapon(5).m_eWeaponType) { // TODO(MIAMI): enum
if (pPed->GetWeapon(5).m_nAmmoTotal < ScriptParams[1])
pPed->SetAmmo(pPed->GetWeapon(5).m_eWeaponType, ScriptParams[1]);
if (pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType) {
if (pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_nAmmoTotal < ScriptParams[1])
pPed->SetAmmo(pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType, ScriptParams[1]);
}
else {
pPed->GiveWeapon(WEAPONTYPE_UZI, ScriptParams[1], true);
@ -13440,7 +13449,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_ADD_EXPLOSION_NO_SOUND:
{
CollectParameters(&m_nIp, 4);
CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0); // TODO(MIAMI): last arg is 0
CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0, false);
return 0;
}
case COMMAND_SET_OBJECT_AREA_VISIBLE:

View File

@ -15,8 +15,7 @@
#include "Weather.h"
#include "World.h"
// TODO: figure out the meaning of this
enum { SOME_FLAG = 0x80 };
//--MIAMI: file done
bool CTrafficLights::bGreenLightsCheat;
@ -28,113 +27,286 @@ CTrafficLights::DisplayActualLight(CEntity *ent)
int phase;
if(FindTrafficLightType(ent) == 1)
phase = LightForCars1();
phase = LightForCars1_Visual();
else
phase = LightForCars2();
phase = LightForCars2_Visual();
int i;
CBaseModelInfo *mi = CModelInfo::GetModelInfo(ent->GetModelIndex());
float x = mi->Get2dEffect(0)->pos.x;
float yMin = mi->Get2dEffect(0)->pos.y;
float yMax = mi->Get2dEffect(0)->pos.y;
float zMin = mi->Get2dEffect(0)->pos.z;
float zMax = mi->Get2dEffect(0)->pos.z;
for(i = 1; i < 6; i++){
assert(mi->Get2dEffect(i));
yMin = Min(yMin, mi->Get2dEffect(i)->pos.y);
yMax = Max(yMax, mi->Get2dEffect(i)->pos.y);
zMin = Min(zMin, mi->Get2dEffect(i)->pos.z);
zMax = Max(zMax, mi->Get2dEffect(i)->pos.z);
int i, m = ent->GetModelIndex();
if (MI_TRAFFICLIGHTS == m) {
CBaseModelInfo* mi = CModelInfo::GetModelInfo(ent->GetModelIndex());
float x = mi->Get2dEffect(0)->pos.x;
float yMin = mi->Get2dEffect(0)->pos.y;
float yMax = mi->Get2dEffect(0)->pos.y;
float zMin = mi->Get2dEffect(0)->pos.z;
float zMax = mi->Get2dEffect(0)->pos.z;
for (i = 1; i < 6; i++) {
assert(mi->Get2dEffect(i));
yMin = Min(yMin, mi->Get2dEffect(i)->pos.y);
yMax = Max(yMax, mi->Get2dEffect(i)->pos.y);
zMin = Min(zMin, mi->Get2dEffect(i)->pos.z);
zMax = Max(zMax, mi->Get2dEffect(i)->pos.z);
}
CVector pos1, pos2;
uint8 r, g;
int id;
switch (phase) {
case CAR_LIGHTS_GREEN:
r = 0;
g = 255;
pos1 = ent->GetMatrix() * CVector(x, yMax, zMin);
pos2 = ent->GetMatrix() * CVector(x, yMin, zMin);
id = 0;
break;
case CAR_LIGHTS_YELLOW:
r = 255;
g = 128;
pos1 = ent->GetMatrix() * CVector(x, yMax, (zMin + zMax) / 2.0f);
pos2 = ent->GetMatrix() * CVector(x, yMin, (zMin + zMax) / 2.0f);
id = 1;
break;
case CAR_LIGHTS_RED:
r = 255;
g = 0;
pos1 = ent->GetMatrix() * CVector(x, yMax, zMax);
pos2 = ent->GetMatrix() * CVector(x, yMin, zMax);
id = 2;
break;
default:
r = 0;
g = 0;
pos1 = ent->GetMatrix() * CVector(x, yMax, (zMin + zMax) / 2.0f);
pos2 = ent->GetMatrix() * CVector(x, yMin, (zMin + zMax) / 2.0f);
id = -1;
break;
}
if (CWeather::TrafficLightBrightness > 0.5f)
CPointLights::AddLight(CPointLights::LIGHT_POINT,
pos1, CVector(0.0f, 0.0f, 0.0f), 8.0f,
r / 255.0f, g / 255.0f, 0 / 255.0f, CPointLights::FOG_NORMAL, true);
if (CWeather::TrafficLightBrightness > 0.05f)
CShadows::StoreStaticShadow((uintptr)ent,
SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos1,
8.0f, 0.0f, 0.0f, -8.0f, 128,
r * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
g * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
0 * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
12.0f, 1.0f, 40.0f, false, 0.0f);
if (DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f)
CCoronas::RegisterCorona((uintptr)ent + id,
r * CTimeCycle::GetSpriteBrightness() * 0.7f,
g * CTimeCycle::GetSpriteBrightness() * 0.7f,
0 * CTimeCycle::GetSpriteBrightness() * 0.7f,
255,
pos1, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
else
CCoronas::RegisterCorona((uintptr)ent + id + 3,
r * CTimeCycle::GetSpriteBrightness() * 0.7f,
g * CTimeCycle::GetSpriteBrightness() * 0.7f,
0 * CTimeCycle::GetSpriteBrightness() * 0.7f,
255,
pos2, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
CBrightLights::RegisterOne(pos2, ent->GetUp(), -ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
}
else if (MI_TRAFFICLIGHTS_VERTICAL == m) {
CBaseModelInfo* mi = CModelInfo::GetModelInfo(ent->GetModelIndex());
float x = mi->Get2dEffect(0)->pos.x;
float yMin = mi->Get2dEffect(0)->pos.y;
float yMax = mi->Get2dEffect(0)->pos.y;
float zMin = mi->Get2dEffect(0)->pos.z;
float zMax = mi->Get2dEffect(0)->pos.z;
for (i = 1; i < 6; i++) {
assert(mi->Get2dEffect(i));
yMin = Min(yMin, mi->Get2dEffect(i)->pos.y);
yMax = Max(yMax, mi->Get2dEffect(i)->pos.y);
zMin = Min(zMin, mi->Get2dEffect(i)->pos.z);
zMax = Max(zMax, mi->Get2dEffect(i)->pos.z);
}
CVector pos1, pos2;
uint8 r, g;
int id;
switch(phase){
case CAR_LIGHTS_GREEN:
r = 0;
g = 255;
pos1 = ent->GetMatrix() * CVector(x, yMax, zMin);
pos2 = ent->GetMatrix() * CVector(x, yMin, zMin);
id = 0;
break;
case CAR_LIGHTS_YELLOW:
r = 255;
g = 128;
pos1 = ent->GetMatrix() * CVector(x, yMax, (zMin+zMax)/2.0f);
pos2 = ent->GetMatrix() * CVector(x, yMin, (zMin+zMax)/2.0f);
id = 1;
break;
case CAR_LIGHTS_RED:
default:
r = 255;
g = 0;
pos1 = ent->GetMatrix() * CVector(x, yMax, zMax);
pos2 = ent->GetMatrix() * CVector(x, yMin, zMax);
id = 2;
break;
CVector pos1;
uint8 r, g;
int id;
switch (phase) {
case CAR_LIGHTS_GREEN:
r = 0;
g = 255;
pos1 = ent->GetMatrix() * mi->Get2dEffect(2)->pos;
id = 0;
break;
case CAR_LIGHTS_YELLOW:
r = 255;
g = 128;
pos1 = ent->GetMatrix() * mi->Get2dEffect(1)->pos;
id = 1;
break;
case CAR_LIGHTS_RED:
r = 255;
g = 0;
pos1 = ent->GetMatrix() * mi->Get2dEffect(0)->pos;
id = 2;
break;
default:
r = 0;
g = 0;
pos1 = ent->GetMatrix() * mi->Get2dEffect(1)->pos;
id = -1;
break;
}
CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
if (CWeather::TrafficLightBrightness > 0.5f)
CPointLights::AddLight(CPointLights::LIGHT_POINT,
pos1, CVector(0.0f, 0.0f, 0.0f), 8.0f,
r / 255.0f, g / 255.0f, 0 / 255.0f, CPointLights::FOG_NORMAL, true);
if (CWeather::TrafficLightBrightness > 0.05f)
CShadows::StoreStaticShadow((uintptr)ent,
SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos1,
8.0f, 0.0f, 0.0f, -8.0f, 128,
r * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
g * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
0 * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
12.0f, 1.0f, 40.0f, false, 0.0f);
if (DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f)
CCoronas::RegisterCorona((uintptr)ent + id,
r * CTimeCycle::GetSpriteBrightness() * 0.7f,
g * CTimeCycle::GetSpriteBrightness() * 0.7f,
0 * CTimeCycle::GetSpriteBrightness() * 0.7f,
255,
pos1, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
}
else if (MI_TRAFFICLIGHTS_MIAMI == m || MI_TRAFFICLIGHTS_TWOVERTICAL == m) {
CBaseModelInfo* mi = CModelInfo::GetModelInfo(ent->GetModelIndex());
CVector pos1, pos2;
uint8 r, g;
int id;
if (MI_TRAFFICLIGHTS_MIAMI == m) {
switch (phase) {
case CAR_LIGHTS_GREEN:
r = 0;
g = 255;
pos1 = ent->GetMatrix() * mi->Get2dEffect(4)->pos;
pos2 = ent->GetMatrix() * mi->Get2dEffect(5)->pos;
id = 0;
break;
case CAR_LIGHTS_YELLOW:
r = 255;
g = 128;
pos1 = ent->GetMatrix() * mi->Get2dEffect(2)->pos;
pos2 = ent->GetMatrix() * mi->Get2dEffect(3)->pos;
id = 1;
break;
case CAR_LIGHTS_RED:
r = 255;
g = 0;
pos1 = ent->GetMatrix() * mi->Get2dEffect(0)->pos;
pos2 = ent->GetMatrix() * mi->Get2dEffect(1)->pos;
id = 2;
break;
default:
r = 0;
g = 0;
pos1 = ent->GetMatrix() * mi->Get2dEffect(2)->pos;
pos2 = ent->GetMatrix() * mi->Get2dEffect(3)->pos;
id = -1;
break;
}
}
else {
switch (phase) {
case CAR_LIGHTS_GREEN:
r = 0;
g = 255;
pos1 = ent->GetMatrix() * mi->Get2dEffect(2)->pos;
pos2 = ent->GetMatrix() * mi->Get2dEffect(5)->pos;
id = 0;
break;
case CAR_LIGHTS_YELLOW:
r = 255;
g = 128;
pos1 = ent->GetMatrix() * mi->Get2dEffect(1)->pos;
pos2 = ent->GetMatrix() * mi->Get2dEffect(4)->pos;
id = 1;
break;
case CAR_LIGHTS_RED:
r = 255;
g = 0;
pos1 = ent->GetMatrix() * mi->Get2dEffect(0)->pos;
pos2 = ent->GetMatrix() * mi->Get2dEffect(3)->pos;
id = 2;
break;
default:
r = 0;
g = 0;
pos1 = ent->GetMatrix() * mi->Get2dEffect(1)->pos;
pos2 = ent->GetMatrix() * mi->Get2dEffect(4)->pos;
id = -1;
break;
}
}
if(CClock::GetHours() > 19 || CClock::GetHours() < 6 || CWeather::Foggyness > 0.05f)
CPointLights::AddLight(CPointLights::LIGHT_POINT,
pos1, CVector(0.0f, 0.0f, 0.0f), 8.0f,
r/255.0f, g/255.0f, 0/255.0f, CPointLights::FOG_NORMAL, true);
CVector pos = (pos1 + pos2) / 2;
if (id >= 0) {
CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
CBrightLights::RegisterOne(pos2, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
}
CShadows::StoreStaticShadow((uintptr)ent,
SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos1,
8.0f, 0.0f, 0.0f, -8.0f, 128,
r*CTimeCycle::GetLightOnGroundBrightness()/8.0f,
g*CTimeCycle::GetLightOnGroundBrightness()/8.0f,
0*CTimeCycle::GetLightOnGroundBrightness()/8.0f,
12.0f, 1.0f, 40.0f, false, 0.0f);
if (CWeather::TrafficLightBrightness > 0.5f)
CPointLights::AddLight(CPointLights::LIGHT_POINT,
pos, CVector(0.0f, 0.0f, 0.0f), 8.0f,
r / 255.0f, g / 255.0f, 0 / 255.0f, CPointLights::FOG_NORMAL, true);
if(DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f)
CCoronas::RegisterCorona((uintptr)ent + id,
r*CTimeCycle::GetSpriteBrightness()*0.7f,
g*CTimeCycle::GetSpriteBrightness()*0.7f,
0*CTimeCycle::GetSpriteBrightness()*0.7f,
255,
pos1, 1.75f*CTimeCycle::GetSpriteSize(), 50.0f,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
else
CCoronas::RegisterCorona((uintptr)ent + id + 3,
r*CTimeCycle::GetSpriteBrightness()*0.7f,
g*CTimeCycle::GetSpriteBrightness()*0.7f,
0*CTimeCycle::GetSpriteBrightness()*0.7f,
255,
pos2, 1.75f*CTimeCycle::GetSpriteSize(), 50.0f,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
if (CWeather::TrafficLightBrightness > 0.05f)
CShadows::StoreStaticShadow((uintptr)ent,
SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos,
8.0f, 0.0f, 0.0f, -8.0f, 128,
r * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
g * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
0 * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
12.0f, 1.0f, 40.0f, false, 0.0f);
CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
CBrightLights::RegisterOne(pos2, ent->GetUp(), -ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
/*
static const float top = -0.127f;
static const float bot = -0.539f;
static const float mid = bot + (top-bot)/3.0f;
static const float left = 1.256f;
static const float right = 0.706f;
phase = CTrafficLights::LightForPeds();
if(phase == PED_LIGHTS_DONT_WALK){
CVector p0(2.7f, right, top);
CVector p1(2.7f, left, top);
CVector p2(2.7f, right, mid);
CVector p3(2.7f, left, mid);
CShinyTexts::RegisterOne(ent->GetMatrix()*p0, ent->GetMatrix()*p1, ent->GetMatrix()*p2, ent->GetMatrix()*p3,
1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f,
SHINYTEXT_WALK, 255, 0, 0, 60.0f);
}else if(phase == PED_LIGHTS_WALK || CTimer::GetTimeInMilliseconds() & 0x100){
CVector p0(2.7f, right, mid);
CVector p1(2.7f, left, mid);
CVector p2(2.7f, right, bot);
CVector p3(2.7f, left, bot);
CShinyTexts::RegisterOne(ent->GetMatrix()*p0, ent->GetMatrix()*p1, ent->GetMatrix()*p2, ent->GetMatrix()*p3,
1.0f, 0.5f, 0.0f, 0.5f, 1.0f, 1.0f, 0.0f, 1.0f,
SHINYTEXT_WALK, 255, 255, 255, 60.0f);
if (id >= 0) {
if (DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f)
CCoronas::RegisterCorona((uintptr)ent + id,
r * CTimeCycle::GetSpriteBrightness() * 0.7f,
g * CTimeCycle::GetSpriteBrightness() * 0.7f,
0 * CTimeCycle::GetSpriteBrightness() * 0.7f,
255,
pos1, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
else
CCoronas::RegisterCorona((uintptr)ent + id,
r * CTimeCycle::GetSpriteBrightness() * 0.7f,
g * CTimeCycle::GetSpriteBrightness() * 0.7f,
0 * CTimeCycle::GetSpriteBrightness() * 0.7f,
255,
pos2, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
}
}
*/
}
bool DoesLineSegmentIntersect(float l1x1, float l1y1, float l1x2, float l1y2, float l2x1, float l2y1, float l2x2, float l2y2)
{
return ((l2y2 - l1y1) * (l1x2 - l1x1) + (l1x1 - l2x2) * (l1y2 - l1y1)) *
((l2y1 - l1y1) * (l1x2 - l1x1) + (l1x1 - l2x1) * (l1y2 - l1y1)) <= 0.0f &&
((l1y2 - l2y1) * (l2x2 - l2x1) + (l2y2 - l2y1) * (l2x1 - l1x2)) *
((l1y1 - l2y1) * (l2x2 - l2x1) + (l2y2 - l2y1) * (l2x1 - l1x1)) <= 0.0f;
}
void
@ -152,33 +324,28 @@ CTrafficLights::ScanForLightsOnMap(void)
if (!IsTrafficLight(light->GetModelIndex()))
continue;
CVector pos1 = light->GetMatrix() * CVector(17.0f, 0.0f, 0.0f);
CVector pos2 = light->GetMatrix() * CVector(-15.0f, 0.0f, 0.0f);
// Check cars
for(i = 0; i < ThePaths.m_numCarPathLinks; i++){
CVector2D dist = ThePaths.m_carPathLinks[i].GetPosition() - light->GetPosition();
float dotY = Abs(DotProduct2D(dist, light->GetForward())); // forward is direction of car light
float dotX = DotProduct2D(dist, light->GetRight()); // towards base of light
// it has to be on the correct side of the node and also not very far away
if(dotX < 0.0f && dotX > -15.0f && dotY < 3.0f){
float dz = ThePaths.m_pathNodes[ThePaths.m_carPathLinks[i].pathNodeIndex].GetZ() -
light->GetPosition().z;
if(dz < 15.0f){
ThePaths.m_carPathLinks[i].trafficLightType = FindTrafficLightType(light);
// Find two neighbour nodes of this one
int n1 = -1;
int n2 = -1;
for(j = 0; j < ThePaths.m_numPathNodes; j++)
for(l = 0; l < ThePaths.m_pathNodes[j].numLinks; l++)
if(ThePaths.m_carPathConnections[ThePaths.m_pathNodes[j].firstLink + l] == i){
if(n1 == -1)
n1 = j;
else
n2 = j;
}
// What's going on here?
if(ThePaths.m_pathNodes[n1].numLinks <= ThePaths.m_pathNodes[n2].numLinks)
n1 = n2;
if(ThePaths.m_carPathLinks[i].pathNodeIndex != n1)
ThePaths.m_carPathLinks[i].trafficLightType |= SOME_FLAG;
for(i = 0; i < ThePaths.m_numCarPathNodes; i++){
if ((ThePaths.m_pathNodes[i].GetPosition() - pos1).MagnitudeSqr() >= SQR(100.0f))
continue;
for (j = 0; j < ThePaths.m_pathNodes[i].numLinks; j++){
int con = ThePaths.ConnectedNode(ThePaths.m_pathNodes[i].firstLink + j);
if (i < con) {
CVector i_pos = ThePaths.m_pathNodes[i].GetPosition();
CVector con_pos = ThePaths.m_pathNodes[con].GetPosition();
if (Abs(pos1.z - (i_pos.z + con_pos.z) / 2) < 10.0f &&
DoesLineSegmentIntersect(pos1.x, pos1.y, pos2.x, pos2.y, i_pos.x, i_pos.y, con_pos.x, con_pos.y)) {
//debug("Setting up light: nodes %f %f %f - %f %f %f, light %f %f %f - %f %f %f\n", i_pos.x, i_pos.y, i_pos.z, con_pos.x, con_pos.y, con_pos.z, pos1.x, pos1.y, pos1.z, pos2.x, pos2.y, pos2.z);
int link = ThePaths.m_carPathConnections[ThePaths.m_pathNodes[i].firstLink + j];
ThePaths.m_carPathLinks[link].trafficLightType = FindTrafficLightType(light);
if (ThePaths.m_pathNodes[i].numLinks > ThePaths.m_pathNodes[con].numLinks)
con = i;
if (ThePaths.m_carPathLinks[link].pathNodeIndex != con)
ThePaths.m_carPathLinks[link].trafficLightDirection = true;
}
}
}
}
@ -209,15 +376,18 @@ bool
CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop)
{
int node, type;
bool direction;
node = vehicle->AutoPilot.m_nNextPathNodeInfo;
type = ThePaths.m_carPathLinks[node].trafficLightType;
direction = ThePaths.m_carPathLinks[node].trafficLightDirection;
if(type){
if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nNextRouteNode) &&
(!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nNextRouteNode))
if((direction || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nNextRouteNode) &&
(!direction || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nNextRouteNode))
if(alwaysStop ||
(type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
(type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
type == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
type == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(),
ThePaths.m_carPathLinks[node].GetDirection());
if(vehicle->AutoPilot.m_nNextDirection == -1){
@ -232,12 +402,13 @@ CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop)
node = vehicle->AutoPilot.m_nCurrentPathNodeInfo;
type = ThePaths.m_carPathLinks[node].trafficLightType;
direction = ThePaths.m_carPathLinks[node].trafficLightDirection;
if(type){
if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nCurrentRouteNode) &&
(!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nCurrentRouteNode))
if((direction || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nCurrentRouteNode) &&
(!direction || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nCurrentRouteNode))
if(alwaysStop ||
(type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
(type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
type == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
type == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(),
ThePaths.m_carPathLinks[node].GetDirection());
if(vehicle->AutoPilot.m_nCurrentDirection == -1){
@ -253,12 +424,13 @@ CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop)
if(vehicle->GetStatus() == STATUS_PHYSICS){
node = vehicle->AutoPilot.m_nPreviousPathNodeInfo;
type = ThePaths.m_carPathLinks[node].trafficLightType;
direction = ThePaths.m_carPathLinks[node].trafficLightDirection;
if(type){
if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nPrevRouteNode) &&
(!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nPrevRouteNode))
if((direction || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nPrevRouteNode) &&
(!direction || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nPrevRouteNode))
if(alwaysStop ||
(type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
(type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
type == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
type == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(),
ThePaths.m_carPathLinks[node].GetDirection());
if(vehicle->AutoPilot.m_nPreviousDirection == -1){
@ -348,3 +520,19 @@ CTrafficLights::LightForCars2(void)
else
return CAR_LIGHTS_RED;
}
uint8
CTrafficLights::LightForCars1_Visual(void)
{
if (CWeather::Wind <= 1.1f)
return LightForCars1();
return (CTimer::GetTimeInMilliseconds() & 0x400 ? CAR_LIGHTS_NONE : CAR_LIGHTS_YELLOW);
}
uint8
CTrafficLights::LightForCars2_Visual(void)
{
if (CWeather::Wind <= 1.1f)
return LightForCars2();
return (CTimer::GetTimeInMilliseconds() & 0x400 ? CAR_LIGHTS_NONE : CAR_LIGHTS_YELLOW);
}

View File

@ -10,7 +10,8 @@ enum {
CAR_LIGHTS_GREEN = 0,
CAR_LIGHTS_YELLOW,
CAR_LIGHTS_RED
CAR_LIGHTS_RED,
CAR_LIGHTS_NONE
};
class CTrafficLights
@ -24,6 +25,8 @@ public:
static uint8 LightForPeds(void);
static uint8 LightForCars1(void);
static uint8 LightForCars2(void);
static uint8 LightForCars1_Visual(void);
static uint8 LightForCars2_Visual(void);
static bool ShouldCarStopForLight(CVehicle*, bool);
static bool ShouldCarStopForBridge(CVehicle*);
};

View File

@ -53,6 +53,9 @@ public:
CVector2D operator/(float t) const {
return CVector2D(x/t, y/t);
}
CVector2D operator-() const {
return CVector2D(-x, -y);
}
};
inline float

View File

@ -386,6 +386,8 @@ CMovingThing CMovingThings::StartCloseList;
CMovingThing CMovingThings::EndCloseList;
int16 CMovingThings::Num;
CMovingThing CMovingThings::aMovingThings[NUMMOVINGTHINGS];
int32 CScrollBar::TonightsEvent;
void CMovingThings::Init()
{
@ -1603,7 +1605,7 @@ void CScriptPath::Update(void) {
void CScriptPath::Clear(void) {
if (m_pNode)
delete m_pNode;
delete[] m_pNode;
m_pNode = nil;
m_numNodes = 0;
for (int i = 0; i < 6; i++)

View File

@ -169,6 +169,9 @@ private:
uint8 m_uBlue;
float m_fScale;
public:
static int TonightsEvent;
public:
void SetVisibility(bool visible) { m_bVisible = visible; }
bool IsVisible() { return m_bVisible; }

View File

@ -54,7 +54,17 @@ enum eWeaponType
};
enum {
TOTAL_WEAPON_SLOTS = 10,
WEAPONSLOT_UNARMED = 0,
WEAPONSLOT_MELEE,
WEAPONSLOT_PROJECTILE,
WEAPONSLOT_HANDGUN,
WEAPONSLOT_SHOTGUN,
WEAPONSLOT_SUBMACHINEGUN,
WEAPONSLOT_RIFLE,
WEAPONSLOT_HEAVY,
WEAPONSLOT_SNIPER,
WEAPONSLOT_OTHER,
TOTAL_WEAPON_SLOTS
};
enum eWeaponFire {