Fix bullet trace sound offset

This commit is contained in:
Sergeanur 2021-06-12 14:58:49 +03:00
parent 793e1223de
commit 23755fdfb4
1 changed files with 7 additions and 6 deletions

View File

@ -9038,24 +9038,25 @@ cAudioManager::ProcessFrontEnd()
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_fDistance = 1.0f;
if (stereo)
if (stereo) {
m_sQueueSample.m_nOffset = 0;
else {
m_sQueueSample.m_fDistance = 1.0f;
} else {
sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
if (sample == SOUND_BULLETTRACE_1) {
m_sQueueSample.m_nOffset = 20;
m_sQueueSample.m_nVolume = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
m_sQueueSample.m_nReleasingVolumeModificator = 10;
m_sQueueSample.m_fDistance = 100.0f;
}
if (sample == SOUND_BULLETTRACE_2) {
} else if (sample == SOUND_BULLETTRACE_2) {
m_sQueueSample.m_nOffset = 107;
m_sQueueSample.m_nVolume = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
m_sQueueSample.m_nReleasingVolumeModificator = 10;
m_sQueueSample.m_fDistance = 100.0f;
} else {
m_sQueueSample.m_nOffset = 63;
m_sQueueSample.m_fDistance = 1.0f;
}
m_sQueueSample.m_nOffset = 63;
}
m_sQueueSample.m_bReverbFlag = FALSE;
m_sQueueSample.m_bRequireReflection = FALSE;