cleaned up to be closer to original game
This commit is contained in:
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a91ea23924
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25865e68c4
@ -899,8 +899,8 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D
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// Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0)
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void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in)
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{
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// FIX: game doesn't scale RADAR_LEFT here
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out.x = (in.x + 1.0f)*0.5f*SCREEN_SCALE_X(RADAR_WIDTH) + SCREEN_SCALE_X(RADAR_LEFT);
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// FIX? scale RADAR_LEFT here somehow
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out.x = (in.x + 1.0f)*0.5f*SCREEN_SCALE_X(RADAR_WIDTH) + RADAR_LEFT;
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out.y = (1.0f - in.y)*0.5f*SCREEN_SCALE_Y(RADAR_HEIGHT) + SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT);
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}
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40
src/common.h
40
src/common.h
@ -67,27 +67,37 @@ extern void **rwengine;
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In theory should look good on any screen.
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*/
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#define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio())
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#define SCREENW (RsGlobal.maximumWidth)
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#define SCREENH (RsGlobal.maximumHeight)
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#define DEFAULT_SCREEN_WIDTH (640)
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#define DEFAULT_SCREEN_HEIGHT (448)
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#define SCREEN_WIDTH float(RsGlobal.width)
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#define SCREEN_HEIGHT float(RsGlobal.height)
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#define SCREEN_STRETCH_X(a) float((a) * (SCREEN_WIDTH / float(DEFAULT_SCREEN_WIDTH)))
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#define SCREEN_STRETCH_Y(a) float((a) * (SCREEN_HEIGHT / float(DEFAULT_SCREEN_HEIGHT)))
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#define SCREEN_STRETCH_FROM_RIGHT(a) float(SCREEN_WIDTH - SCREEN_STRETCH_X(a))
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#define SCREEN_STRETCH_FROM_BOTTOM(a) float(SCREEN_HEIGHT - SCREEN_STRETCH_Y(a))
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#define DEFAULT_ASPECT_RATIO (4.0f/3.0f)
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#define SCREEN_MULTIPLIER (CDraw::GetScreenMult())
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#define SCREEN_SCALE(a) float((a) * (4.0f / 3.0f) / SCREEN_ASPECT_RATIO)
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#define SCREEN_SCALE_X(a) SCREEN_SCALE(SCREEN_STRETCH_X(a) * SCREEN_MULTIPLIER)
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#define SCREEN_SCALE_Y(a) (SCREEN_STRETCH_Y(a) * SCREEN_MULTIPLIER)
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// game uses maximumWidth/Height, but this probably won't work
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// with RW windowed mode
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// TODO: get rid of one of the two
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#define SCREENW (RsGlobal.width)
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#define SCREENH (RsGlobal.height)
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#define SCREEN_WIDTH ((float)RsGlobal.width)
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#define SCREEN_HEIGHT ((float)RsGlobal.height)
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#define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio())
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// This scales from PS2 pixel coordinates to the real resolution
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#define SCREEN_STRETCH_X(a) ((a) * (float) SCREEN_WIDTH / DEFAULT_SCREEN_WIDTH)
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#define SCREEN_STRETCH_Y(a) ((a) * (float) SCREEN_HEIGHT / DEFAULT_SCREEN_HEIGHT)
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#define SCREEN_STRETCH_FROM_RIGHT(a) (SCREEN_WIDTH - SCREEN_STRETCH_X(a))
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#define SCREEN_STRETCH_FROM_BOTTOM(a) (SCREEN_HEIGHT - SCREEN_STRETCH_Y(a))
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// This scales from PS2 pixel coordinates while optionally maintaining the aspect ratio
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#define SCREEN_SCALE_X(a) SCREEN_SCALE_AR(SCREEN_STRETCH_X(a))
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#define SCREEN_SCALE_Y(a) SCREEN_STRETCH_Y(a)
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#define SCREEN_SCALE_FROM_RIGHT(a) (SCREEN_WIDTH - SCREEN_SCALE_X(a))
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#define SCREEN_SCALE_FROM_BOTTOM(a) (SCREEN_HEIGHT - SCREEN_SCALE_Y(a))
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#ifdef ASPECT_RATIO_SCALE
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#define SCREEN_SCALE_AR(a) ((a) * (4.0f / 3.0f) / SCREEN_ASPECT_RATIO)
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#else
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#define SCREEN_SCALE_AR(a) (a)
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#endif
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#include "math/Vector.h"
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#include "math/Vector2D.h"
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#include "math/Matrix.h"
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52
src/config.h
52
src/config.h
@ -62,20 +62,52 @@ enum Config {
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NUMPICKUPS = 336,
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};
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// We don't expect to compile for PS2 or Xbox
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// but it might be interesting for documentation purposes
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#define GTA_PC
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//#define GTA_PS2
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//#define GTA_XBOX
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#define GTA3_1_1_PATCH
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#define USE_PS2_RAND
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#define RANDOMSPLASH
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#define CHATTYSPLASH
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//#define FIX_BUGS
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//#define NO_CDCHECK
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#define NO_MOVIES
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//#define USE_MY_DOCUMENTS
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#define NASTY_GAME
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#define PS2_MATFX
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// This enables things from the PS2 version on PC
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#define GTA_PS2_STUFF
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// This is enabled for all released games.
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// any debug stuff that isn't left in any game is not in FINAL
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//#define FINAL
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// This is enabled for all released games except mobile
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// any debug stuff that is only left in mobile, is not in MASTER
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//#define MASTER
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#if defined GTA_PS2
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# define RANDOMSPLASH
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#elif defined GTA_PC
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# define GTA3_1_1_PATCH
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# ifdef GTA_PS2_STUFF
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# define USE_PS2_RAND
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# define RANDOMSPLASH // use random splash as on PS2
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# define PS2_MATFX
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# endif
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#elif defined GTA_XBOX
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#endif
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#ifdef MASTER
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// only in master builds
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#else
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// not in master builds
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#endif
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#ifdef FINAL
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// in all games
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# define USE_MY_DOCUMENTS // use my documents directory for user files
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#else
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// not in any game
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# define NASTY_GAME // nasty game for all languages
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# define NO_MOVIES // disable intro videos
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# define CHATTYSPLASH // print what the game is loading
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#endif
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#define FIX_BUGS // fix bugs in the game, TODO: use this more
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#define KANGAROO_CHEAT
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#define ASPECT_RATIO_SCALE
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40
src/main.cpp
40
src/main.cpp
@ -48,14 +48,8 @@
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#include "RpAnimBlend.h"
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#include "Frontend.h"
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#define DEFAULT_VIEWWINDOW (tan(CDraw::GetFOV() * (360.0f / PI)))
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#define DEFAULT_VIEWWINDOW (tan(DEGTORAD(CDraw::GetFOV() * 0.5f)))
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#ifdef WIDE_SCREEN
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#define DEFAULT_ASPECTRATIO (16.0f/9.0f)
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#else
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#define DEFAULT_ASPECTRATIO (4.0f/3.0f)
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#endif
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GlobalScene &Scene = *(GlobalScene*)0x726768;
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@ -100,6 +94,10 @@ InitialiseGame(void)
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void
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Idle(void *arg)
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{
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#ifdef ASPECT_RATIO_SCALE
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CDraw::SetAspectRatio(CDraw::FindAspectRatio());
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#endif
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CTimer::Update();
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CSprite2d::InitPerFrame();
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CFont::InitPerFrame();
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@ -160,9 +158,8 @@ Idle(void *arg)
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Render2dStuff();
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}else{
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float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
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CDraw::CalculateAspectRatio();
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CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
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float viewWindow = DEFAULT_VIEWWINDOW;
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CameraSize(Scene.camera, nil, viewWindow, DEFAULT_ASPECT_RATIO);
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CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
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RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
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if(!RsCameraBeginUpdate(Scene.camera))
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@ -170,7 +167,9 @@ Idle(void *arg)
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}
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RenderMenus();
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#ifndef FINAL
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PrintGameVersion();
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#endif
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DoFade();
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Render2dStuffAfterFade();
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CCredits::Render();
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@ -183,6 +182,10 @@ Idle(void *arg)
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void
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FrontendIdle(void)
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{
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#ifdef ASPECT_RATIO_SCALE
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CDraw::SetAspectRatio(CDraw::FindAspectRatio());
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#endif
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CTimer::Update();
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CSprite2d::SetRecipNearClip();
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CSprite2d::InitPerFrame();
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@ -193,9 +196,8 @@ FrontendIdle(void)
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if(RsGlobal.quit)
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return;
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float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
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CDraw::CalculateAspectRatio();
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CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
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float viewWindow = DEFAULT_VIEWWINDOW;
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CameraSize(Scene.camera, nil, viewWindow, DEFAULT_ASPECT_RATIO);
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CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
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RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
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if(!RsCameraBeginUpdate(Scene.camera))
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@ -203,7 +205,9 @@ FrontendIdle(void)
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DefinedState();
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RenderMenus();
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#ifndef FINAL
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PrintGameVersion();
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#endif
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DoFade();
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Render2dStuffAfterFade();
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CFont::DrawFonts();
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@ -216,9 +220,7 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR
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CRGBA TopColor(TopRed, TopGreen, TopBlue, Alpha);
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CRGBA BottomColor(BottomRed, BottomGreen, BottomBlue, Alpha);
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float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
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CDraw::CalculateAspectRatio();
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CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
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CameraSize(Scene.camera, nil, DEFAULT_VIEWWINDOW, SCREEN_ASPECT_RATIO);
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CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
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RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
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@ -236,9 +238,7 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR
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bool
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DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha)
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{
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float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
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CDraw::CalculateAspectRatio();
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CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
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CameraSize(Scene.camera, nil, DEFAULT_VIEWWINDOW, SCREEN_ASPECT_RATIO);
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CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
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RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
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@ -782,7 +782,7 @@ AppEventHandler(RsEvent event, void *param)
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{
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CameraSize(Scene.camera, (RwRect *)param,
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DEFAULT_VIEWWINDOW, DEFAULT_ASPECTRATIO);
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DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
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return rsEVENTPROCESSED;
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}
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#include "Frontend.h"
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#include "Camera.h"
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float CDraw::ms_fAspectRatio;
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float CDraw::ms_fScreenMultiplier;
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#ifdef ASPECT_RATIO_SCALE
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float CDraw::ms_fAspectRatio = DEFAULT_ASPECT_RATIO;
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#endif
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float &CDraw::ms_fNearClipZ = *(float*)0x8E2DC4;
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float &CDraw::ms_fFarClipZ = *(float*)0x9434F0;
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@ -16,26 +17,25 @@ uint8 &CDraw::FadeRed = *(uint8*)0x95CD90;
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uint8 &CDraw::FadeGreen = *(uint8*)0x95CD71;
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uint8 &CDraw::FadeBlue = *(uint8*)0x95CD53;
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void
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CDraw::CalculateAspectRatio()
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float
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CDraw::FindAspectRatio(void)
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{
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SetScreenMult(DEFAULT_SCALE);
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if(FrontEndMenuManager.m_PrefsUseWideScreen)
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ms_fAspectRatio = 16.0f/9.0f;
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return 16.0f/9.0f;
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else
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ms_fAspectRatio = 4.0f/3.0f;
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return 4.0f/3.0f;
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}
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static float hFov2vFov(float hfov)
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// convert a 4:3 hFOV to vFOV,
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// then convert that vFOV to hFOV for our aspect ratio,
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// i.e. HOR+
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float
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CDraw::ConvertFOV(float hfov)
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{
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float w = SCREENW;
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float h = SCREENH;
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// => tan(hFOV/2) = tan(vFOV/2)*aspectRatio
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// => tan(vFOV/2) = tan(hFOV/2)/aspectRatio
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float ar1 = 4.0/3.0;
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float ar2 = w/h;
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float ar1 = DEFAULT_ASPECT_RATIO;
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float ar2 = GetAspectRatio();
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hfov = DEGTORAD(hfov);
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float vfov = atan(tan(hfov/2) / ar1) *2;
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hfov = atan(tan(vfov/2) * ar2) *2;
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@ -45,9 +45,11 @@ static float hFov2vFov(float hfov)
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void
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CDraw::SetFOV(float fov)
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{
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// TODO: fix FOV here or somewhere else?
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// ms_fFOV = hFov2vFov(fov);
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#ifdef ASPECT_RATIO_SCALE
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ms_fFOV = ConvertFOV(fov);
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#else
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ms_fFOV = fov;
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#endif
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}
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STARTPATCHES
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#pragma once
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#define HUD_SCALE 0.8f
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#define DEFAULT_SCALE 1.0f
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class CDraw
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{
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private:
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static float &ms_fNearClipZ;
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static float &ms_fFarClipZ;
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static float &ms_fFOV;
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static float ms_fLODDistance; // unused
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#ifdef ASPECT_RATIO_SCALE
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// we use this variable to scale a lot of 2D elements
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// so better cache it
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static float ms_fAspectRatio;
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static float ms_fScreenMultiplier;
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#endif
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public:
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static uint8 &FadeValue;
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@ -26,8 +28,12 @@ public:
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static void SetFOV(float fov);
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static float GetFOV(void) { return ms_fFOV; }
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static void CalculateAspectRatio();
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static float FindAspectRatio(void);
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#ifdef ASPECT_RATIO_SCALE
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static float ConvertFOV(float fov);
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static float GetAspectRatio(void) { return ms_fAspectRatio; }
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static void SetScreenMult(float mult) { ms_fScreenMultiplier = mult; };
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static float GetScreenMult(void) { return ms_fScreenMultiplier; };
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static void SetAspectRatio(float ratio) { ms_fAspectRatio = ratio; }
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#else
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static float GetAspectRatio(void) { return FindAspectRatio(); }
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#endif
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};
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@ -787,8 +787,8 @@ void CHud::Draw()
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if (m_ItemToFlash == ITEM_RADAR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_RADAR) {
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CRadar::DrawMap();
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CRect rect(0.0f, 0.0f, SCREEN_SCALE_X(RADAR_WIDTH), SCREEN_SCALE_Y(RADAR_HEIGHT));
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// FIX: game doesn't scale RADAR_LEFT here
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rect.Translate(SCREEN_SCALE_X(RADAR_LEFT), SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
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// FIX? scale RADAR_LEFT here somehow
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rect.Translate(RADAR_LEFT, SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
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rect.Grow(4.0f);
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Sprites[HUD_RADARDISC].Draw(rect, CRGBA(0, 0, 0, 255));
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CRadar::DrawBlips();
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@ -16,7 +16,7 @@ CSprite::CalcHorizonCoors(void)
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CVector p = TheCamera.GetPosition() + CVector(TheCamera.CamFrontXNorm, TheCamera.CamFrontYNorm, 0.0f)*3000.0f;
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p.z = 0.0f;
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p = TheCamera.m_viewMatrix * p;
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return p.y * RsGlobal.maximumHeight / p.z;
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return p.y * SCREEN_HEIGHT / p.z;
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}
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bool
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@ -27,13 +27,13 @@ CSprite::CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh,
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if(out->z <= CDraw::GetNearClipZ() + 1.0f) return false;
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if(out->z >= CDraw::GetFarClipZ() && farclip) return false;
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float recip = 1.0f/out->z;
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out->x *= RsGlobal.maximumWidth * recip;
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out->y *= RsGlobal.maximumHeight * recip;
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out->x *= SCREEN_WIDTH * recip;
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out->y *= SCREEN_HEIGHT * recip;
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// What is this? size?
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*outw = 70.0f/CDraw::GetFOV();
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*outh = 70.0f/CDraw::GetFOV();
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*outw *= RsGlobal.maximumWidth * recip;
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*outh *= RsGlobal.maximumHeight * recip;
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*outw *= SCREEN_WIDTH * recip;
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*outh *= SCREEN_HEIGHT * recip;
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return true;
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}
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@ -99,17 +99,17 @@ CSprite::RenderOneXLUSprite(float x, float y, float z, float w, float h, uint8 r
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us[i] = -xs[i] / (2.0f*w);
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xs[i] = 0.0f;
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}
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if(xs[i] > RsGlobal.maximumWidth){
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us[i] = 1.0f - (xs[i]-RsGlobal.maximumWidth) / (2.0f*w);
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xs[i] = RsGlobal.maximumWidth;
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if(xs[i] > SCREEN_WIDTH){
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us[i] = 1.0f - (xs[i]-SCREEN_WIDTH) / (2.0f*w);
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xs[i] = SCREEN_WIDTH;
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}
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if(ys[i] < 0.0f){
|
||||
vs[i] = -ys[i] / (2.0f*h);
|
||||
ys[i] = 0.0f;
|
||||
}
|
||||
if(ys[i] > RsGlobal.maximumHeight){
|
||||
vs[i] = 1.0f - (ys[i]-RsGlobal.maximumHeight) / (2.0f*h);
|
||||
ys[i] = RsGlobal.maximumHeight;
|
||||
if(ys[i] > SCREEN_HEIGHT){
|
||||
vs[i] = 1.0f - (ys[i]-SCREEN_HEIGHT) / (2.0f*h);
|
||||
ys[i] = SCREEN_HEIGHT;
|
||||
}
|
||||
}
|
||||
|
||||
@ -169,10 +169,10 @@ CSprite::RenderOneXLUSprite_Rotate_Aspect(float x, float y, float z, float w, fl
|
||||
// No clipping, just culling
|
||||
if(xs[0] < 0.0f && xs[1] < 0.0f && xs[2] < 0.0f && xs[3] < 0.0f) return;
|
||||
if(ys[0] < 0.0f && ys[1] < 0.0f && ys[2] < 0.0f && ys[3] < 0.0f) return;
|
||||
if(xs[0] > RsGlobal.maximumWidth && xs[1] > RsGlobal.maximumWidth &&
|
||||
xs[2] > RsGlobal.maximumWidth && xs[3] > RsGlobal.maximumWidth) return;
|
||||
if(ys[0] > RsGlobal.maximumHeight && ys[1] > RsGlobal.maximumHeight &&
|
||||
ys[2] > RsGlobal.maximumHeight && ys[3] > RsGlobal.maximumHeight) return;
|
||||
if(xs[0] > SCREEN_WIDTH && xs[1] > SCREEN_WIDTH &&
|
||||
xs[2] > SCREEN_WIDTH && xs[3] > SCREEN_WIDTH) return;
|
||||
if(ys[0] > SCREEN_HEIGHT && ys[1] > SCREEN_HEIGHT &&
|
||||
ys[2] > SCREEN_HEIGHT && ys[3] > SCREEN_HEIGHT) return;
|
||||
|
||||
float screenz = m_f2DNearScreenZ +
|
||||
(z-CDraw::GetNearClipZ())*(m_f2DFarScreenZ-m_f2DNearScreenZ)*CDraw::GetFarClipZ() /
|
||||
@ -221,17 +221,17 @@ CSprite::RenderBufferedOneXLUSprite(float x, float y, float z, float w, float h,
|
||||
us[i] = -xs[i] / (2.0f*w);
|
||||
xs[i] = 0.0f;
|
||||
}
|
||||
if(xs[i] > RsGlobal.maximumWidth){
|
||||
us[i] = 1.0f - (xs[i]-RsGlobal.maximumWidth) / (2.0f*w);
|
||||
xs[i] = RsGlobal.maximumWidth;
|
||||
if(xs[i] > SCREEN_WIDTH){
|
||||
us[i] = 1.0f - (xs[i]-SCREEN_WIDTH) / (2.0f*w);
|
||||
xs[i] = SCREEN_WIDTH;
|
||||
}
|
||||
if(ys[i] < 0.0f){
|
||||
vs[i] = -ys[i] / (2.0f*h);
|
||||
ys[i] = 0.0f;
|
||||
}
|
||||
if(ys[i] > RsGlobal.maximumHeight){
|
||||
vs[i] = 1.0f - (ys[i]-RsGlobal.maximumHeight) / (2.0f*h);
|
||||
ys[i] = RsGlobal.maximumHeight;
|
||||
if(ys[i] > SCREEN_HEIGHT){
|
||||
vs[i] = 1.0f - (ys[i]-SCREEN_HEIGHT) / (2.0f*h);
|
||||
ys[i] = SCREEN_HEIGHT;
|
||||
}
|
||||
}
|
||||
|
||||
@ -283,10 +283,10 @@ CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(float x, float y, float z,
|
||||
// No clipping, just culling
|
||||
if(xs[0] < 0.0f && xs[1] < 0.0f && xs[2] < 0.0f && xs[3] < 0.0f) return;
|
||||
if(ys[0] < 0.0f && ys[1] < 0.0f && ys[2] < 0.0f && ys[3] < 0.0f) return;
|
||||
if(xs[0] > RsGlobal.maximumWidth && xs[1] > RsGlobal.maximumWidth &&
|
||||
xs[2] > RsGlobal.maximumWidth && xs[3] > RsGlobal.maximumWidth) return;
|
||||
if(ys[0] > RsGlobal.maximumHeight && ys[1] > RsGlobal.maximumHeight &&
|
||||
ys[2] > RsGlobal.maximumHeight && ys[3] > RsGlobal.maximumHeight) return;
|
||||
if(xs[0] > SCREEN_WIDTH && xs[1] > SCREEN_WIDTH &&
|
||||
xs[2] > SCREEN_WIDTH && xs[3] > SCREEN_WIDTH) return;
|
||||
if(ys[0] > SCREEN_HEIGHT && ys[1] > SCREEN_HEIGHT &&
|
||||
ys[2] > SCREEN_HEIGHT && ys[3] > SCREEN_HEIGHT) return;
|
||||
|
||||
float screenz = m_f2DNearScreenZ +
|
||||
(z-CDraw::GetNearClipZ())*(m_f2DFarScreenZ-m_f2DNearScreenZ)*CDraw::GetFarClipZ() /
|
||||
@ -335,10 +335,10 @@ CSprite::RenderBufferedOneXLUSprite_Rotate_Aspect(float x, float y, float z, flo
|
||||
// No clipping, just culling
|
||||
if(xs[0] < 0.0f && xs[1] < 0.0f && xs[2] < 0.0f && xs[3] < 0.0f) return;
|
||||
if(ys[0] < 0.0f && ys[1] < 0.0f && ys[2] < 0.0f && ys[3] < 0.0f) return;
|
||||
if(xs[0] > RsGlobal.maximumWidth && xs[1] > RsGlobal.maximumWidth &&
|
||||
xs[2] > RsGlobal.maximumWidth && xs[3] > RsGlobal.maximumWidth) return;
|
||||
if(ys[0] > RsGlobal.maximumHeight && ys[1] > RsGlobal.maximumHeight &&
|
||||
ys[2] > RsGlobal.maximumHeight && ys[3] > RsGlobal.maximumHeight) return;
|
||||
if(xs[0] > SCREEN_WIDTH && xs[1] > SCREEN_WIDTH &&
|
||||
xs[2] > SCREEN_WIDTH && xs[3] > SCREEN_WIDTH) return;
|
||||
if(ys[0] > SCREEN_HEIGHT && ys[1] > SCREEN_HEIGHT &&
|
||||
ys[2] > SCREEN_HEIGHT && ys[3] > SCREEN_HEIGHT) return;
|
||||
|
||||
float screenz = m_f2DNearScreenZ +
|
||||
(z-CDraw::GetNearClipZ())*(m_f2DFarScreenZ-m_f2DNearScreenZ)*CDraw::GetFarClipZ() /
|
||||
@ -388,10 +388,10 @@ CSprite::RenderBufferedOneXLUSprite_Rotate_2Colours(float x, float y, float z, f
|
||||
// No clipping, just culling
|
||||
if(xs[0] < 0.0f && xs[1] < 0.0f && xs[2] < 0.0f && xs[3] < 0.0f) return;
|
||||
if(ys[0] < 0.0f && ys[1] < 0.0f && ys[2] < 0.0f && ys[3] < 0.0f) return;
|
||||
if(xs[0] > RsGlobal.maximumWidth && xs[1] > RsGlobal.maximumWidth &&
|
||||
xs[2] > RsGlobal.maximumWidth && xs[3] > RsGlobal.maximumWidth) return;
|
||||
if(ys[0] > RsGlobal.maximumHeight && ys[1] > RsGlobal.maximumHeight &&
|
||||
ys[2] > RsGlobal.maximumHeight && ys[3] > RsGlobal.maximumHeight) return;
|
||||
if(xs[0] > SCREEN_WIDTH && xs[1] > SCREEN_WIDTH &&
|
||||
xs[2] > SCREEN_WIDTH && xs[3] > SCREEN_WIDTH) return;
|
||||
if(ys[0] > SCREEN_HEIGHT && ys[1] > SCREEN_HEIGHT &&
|
||||
ys[2] > SCREEN_HEIGHT && ys[3] > SCREEN_HEIGHT) return;
|
||||
|
||||
// Colour factors, cx/y is the direction in which colours change from rgb1 to rgb2
|
||||
cf[0] = (cx*(-c-s) + cy*(-c+s))*0.5f + 0.5f;
|
||||
|
@ -626,9 +626,7 @@ psInitialise(void)
|
||||
|
||||
C_PcSave::SetSaveDirectory(_psGetUserFilesFolder());
|
||||
|
||||
#ifndef NASTY_GAME
|
||||
InitialiseLanguage();
|
||||
#endif
|
||||
InitialiseLanguage();
|
||||
|
||||
FrontEndMenuManager.LoadSettings();
|
||||
|
||||
@ -1262,7 +1260,7 @@ UINT GetBestRefreshRate(UINT width, UINT height, UINT depth)
|
||||
|
||||
ASSERT(d3d != nil);
|
||||
|
||||
INT refreshRate = -1;
|
||||
UINT refreshRate = INT_MAX;
|
||||
D3DFORMAT format;
|
||||
|
||||
if ( depth == 32 )
|
||||
@ -1284,12 +1282,9 @@ UINT GetBestRefreshRate(UINT width, UINT height, UINT depth)
|
||||
{
|
||||
if ( mode.RefreshRate == 0 )
|
||||
return 0;
|
||||
#pragma warning( push )
|
||||
#pragma warning( disable : 4018)
|
||||
|
||||
if ( mode.RefreshRate < refreshRate && mode.RefreshRate >= 60 )
|
||||
refreshRate = mode.RefreshRate;
|
||||
#pragma warning( pop )
|
||||
}
|
||||
}
|
||||
|
||||
@ -1540,8 +1535,6 @@ CommandLineToArgv(RwChar *cmdLine, RwInt32 *argCount)
|
||||
*/
|
||||
void InitialiseLanguage()
|
||||
{
|
||||
#pragma warning( push )
|
||||
#pragma warning( disable : 4302)
|
||||
WORD primUserLCID = PRIMARYLANGID(GetSystemDefaultLCID());
|
||||
WORD primSystemLCID = PRIMARYLANGID(GetUserDefaultLCID());
|
||||
WORD primLayout = PRIMARYLANGID((DWORD)GetKeyboardLayout(0));
|
||||
@ -1549,7 +1542,6 @@ void InitialiseLanguage()
|
||||
WORD subUserLCID = SUBLANGID(GetSystemDefaultLCID());
|
||||
WORD subSystemLCID = SUBLANGID(GetUserDefaultLCID());
|
||||
WORD subLayout = SUBLANGID((DWORD)GetKeyboardLayout(0));
|
||||
#pragma warning( pop )
|
||||
|
||||
if ( primUserLCID == LANG_GERMAN
|
||||
|| primSystemLCID == LANG_GERMAN
|
||||
@ -1573,6 +1565,12 @@ void InitialiseLanguage()
|
||||
|| subSystemLCID == SUBLANG_ENGLISH_AUS
|
||||
|| subLayout == SUBLANG_ENGLISH_AUS )
|
||||
CGame::noProstitutes = true;
|
||||
|
||||
#ifdef NASTY_GAME
|
||||
CGame::nastyGame = true;
|
||||
CMenuManager::m_PrefsAllowNastyGame = true;
|
||||
CGame::noProstitutes = false;
|
||||
#endif
|
||||
|
||||
int32 lang;
|
||||
|
||||
@ -2420,14 +2418,10 @@ void _InputInitialiseJoys()
|
||||
}
|
||||
}
|
||||
|
||||
#pragma warning( push )
|
||||
#pragma warning( disable : 4700)
|
||||
HRESULT _InputAddJoyStick(LPDIRECTINPUTDEVICE8 lpDevice, INT num)
|
||||
void _InputAddJoyStick(LPDIRECTINPUTDEVICE8 lpDevice, INT num)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
DIDEVICEOBJECTINSTANCE objInst;
|
||||
|
||||
|
||||
objInst.dwSize = sizeof( DIDEVICEOBJECTINSTANCE );
|
||||
|
||||
DIPROPRANGE range;
|
||||
@ -2445,7 +2439,7 @@ HRESULT _InputAddJoyStick(LPDIRECTINPUTDEVICE8 lpDevice, INT num)
|
||||
if ( SUCCEEDED( lpDevice->GetObjectInfo( &objInst, DIJOFS_X, DIPH_BYOFFSET ) ) )
|
||||
{
|
||||
if( FAILED( lpDevice->SetProperty( DIPROP_RANGE, (LPCDIPROPHEADER)&range ) ) )
|
||||
return S_FALSE;
|
||||
return;
|
||||
else
|
||||
;
|
||||
}
|
||||
@ -2457,7 +2451,7 @@ HRESULT _InputAddJoyStick(LPDIRECTINPUTDEVICE8 lpDevice, INT num)
|
||||
if ( SUCCEEDED( lpDevice->GetObjectInfo( &objInst, DIJOFS_Y, DIPH_BYOFFSET ) ) )
|
||||
{
|
||||
if( FAILED( lpDevice->SetProperty( DIPROP_RANGE, (LPCDIPROPHEADER)&range ) ) )
|
||||
return S_FALSE;
|
||||
return;
|
||||
else
|
||||
;
|
||||
}
|
||||
@ -2469,7 +2463,7 @@ HRESULT _InputAddJoyStick(LPDIRECTINPUTDEVICE8 lpDevice, INT num)
|
||||
if ( SUCCEEDED( lpDevice->GetObjectInfo( &objInst, DIJOFS_Z, DIPH_BYOFFSET ) ) )
|
||||
{
|
||||
if( FAILED( lpDevice->SetProperty( DIPROP_RANGE, (LPCDIPROPHEADER)&range ) ) )
|
||||
return S_FALSE;
|
||||
return;
|
||||
else
|
||||
AllValidWinJoys.m_aJoys[num].m_bHasAxisZ = true; // z rightStickPos.x
|
||||
}
|
||||
@ -2481,15 +2475,12 @@ HRESULT _InputAddJoyStick(LPDIRECTINPUTDEVICE8 lpDevice, INT num)
|
||||
if ( SUCCEEDED( lpDevice->GetObjectInfo( &objInst, DIJOFS_RZ, DIPH_BYOFFSET ) ) )
|
||||
{
|
||||
if( FAILED( lpDevice->SetProperty( DIPROP_RANGE, (LPCDIPROPHEADER)&range ) ) )
|
||||
return S_FALSE;
|
||||
return;
|
||||
else
|
||||
AllValidWinJoys.m_aJoys[num].m_bHasAxisR = true; // r rightStickPos.y
|
||||
}
|
||||
}
|
||||
|
||||
return hr;
|
||||
}
|
||||
#pragma warning( pop )
|
||||
|
||||
HRESULT _InputAddJoys()
|
||||
{
|
||||
@ -2973,9 +2964,7 @@ void _InputTranslateShiftKeyUpDown(RsKeyCodes *rs)
|
||||
}
|
||||
}
|
||||
|
||||
#pragma warning( push )
|
||||
#pragma warning( disable : 4805)
|
||||
BOOL _InputTranslateShiftKey(RsKeyCodes *rs, UINT key, bool bDown)
|
||||
BOOL _InputTranslateShiftKey(RsKeyCodes *rs, UINT key, BOOLEAN bDown)
|
||||
{
|
||||
*rs = rsNULL;
|
||||
switch ( key )
|
||||
@ -3002,7 +2991,6 @@ BOOL _InputTranslateShiftKey(RsKeyCodes *rs, UINT key, bool bDown)
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
#pragma warning( pop )
|
||||
|
||||
BOOL _InputIsExtended(INT flag)
|
||||
{
|
||||
|
@ -63,14 +63,14 @@ HRESULT _InputInitialise();
|
||||
HRESULT _InputInitialiseMouse();
|
||||
HRESULT CapturePad(RwInt32 padID);
|
||||
void _InputInitialiseJoys();
|
||||
HRESULT _InputAddJoyStick(LPDIRECTINPUTDEVICE8 lpDevice, INT num);
|
||||
void _InputAddJoyStick(LPDIRECTINPUTDEVICE8 lpDevice, INT num);
|
||||
HRESULT _InputAddJoys();
|
||||
HRESULT _InputGetMouseState(DIMOUSESTATE2 *state);
|
||||
void _InputShutdown();
|
||||
BOOL CALLBACK _InputEnumDevicesCallback( const DIDEVICEINSTANCE* pdidInstance, VOID* pContext );
|
||||
BOOL _InputTranslateKey(RsKeyCodes *rs, UINT flag, UINT key);
|
||||
void _InputTranslateShiftKeyUpDown(RsKeyCodes *rs);;
|
||||
BOOL _InputTranslateShiftKey(RsKeyCodes *rs, UINT key, bool bDown);
|
||||
BOOL _InputTranslateShiftKey(RsKeyCodes *rs, UINT key, BOOLEAN bDown);
|
||||
BOOL _InputIsExtended(INT flag);
|
||||
|
||||
void InitialiseLanguage();
|
||||
|
Loading…
Reference in New Issue
Block a user