diff --git a/src/render/Clouds.cpp b/src/render/Clouds.cpp index 60450213..05ddbcdc 100644 --- a/src/render/Clouds.cpp +++ b/src/render/Clouds.cpp @@ -78,6 +78,43 @@ CClouds::Update(void) #endif } +float StarCoorsX[9] = { 0.0f, 0.05f, 0.12f, 0.5f, 0.8f, 0.6f, 0.27f, 0.55f, 0.75f }; +float StarCoorsY[9] = { 0.0f, 0.45f, 0.9f, 1.0f, 0.85f, 0.52f, 0.48f, 0.35f, 0.2f }; +float StarSizes[9] = { 1.0f, 1.4f, 0.9f, 1.0f, 0.6f, 1.5f, 1.3f, 1.0f, 0.8f }; + +float LowCloudsX[12] = { 1.0f, 0.7f, 0.0f, -0.7f, -1.0f, -0.7f, 0.0f, 0.7f, 0.8f, -0.8f, 0.4f, -0.4f }; +float LowCloudsY[12] = { 0.0f, -0.7f, -1.0f, -0.7f, 0.0f, 0.7f, 1.0f, 0.7f, 0.4f, 0.4f, -0.8f, -0.8f }; +float LowCloudsZ[12] = { 0.0f, 1.0f, 0.5f, 0.0f, 1.0f, 0.3f, 0.9f, 0.4f, 1.3f, 1.4f, 1.2f, 1.7f }; + +float CoorsOffsetX[37] = { + 0.0f, 60.0f, 72.0f, 48.0f, 21.0f, 12.0f, + 9.0f, -3.0f, -8.4f, -18.0f, -15.0f, -36.0f, + -40.0f, -48.0f, -60.0f, -24.0f, 100.0f, 100.0f, + 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, + 100.0f, 100.0f, -30.0f, -20.0f, 10.0f, 30.0f, + 0.0f, -100.0f, -100.0f, -100.0f, -100.0f, -100.0f, -100.0f +}; +float CoorsOffsetY[37] = { + 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, + 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, + 100.0f, 100.0f, 100.0f, 100.0f, -30.0f, 10.0f, + -25.0f, -5.0f, 28.0f, -10.0f, 10.0f, 0.0f, + 15.0f, 40.0f, -100.0f, -100.0f, -100.0f, -100.0f, + -100.0f, -40.0f, -20.0f, 0.0f, 10.0f, 30.0f, 35.0f +}; +float CoorsOffsetZ[37] = { + 2.0f, 1.0f, 0.0f, 0.3f, 0.7f, 1.4f, + 1.7f, 0.24f, 0.7f, 1.3f, 1.6f, 1.0f, + 1.2f, 0.3f, 0.7f, 1.4f, 0.0f, 0.1f, + 0.5f, 0.4f, 0.55f, 0.75f, 1.0f, 1.4f, + 1.7f, 2.0f, 2.0f, 2.3f, 1.9f, 2.4f, + 2.0f, 2.0f, 1.5f, 1.2f, 1.7f, 1.5f, 2.1f +}; + +uint8 BowRed[6] = { 30, 30, 30, 10, 0, 15 }; +uint8 BowGreen[6] = { 0, 15, 30, 30, 0, 0 }; +uint8 BowBlue[6] = { 0, 0, 0, 10, 30, 30 }; + void CClouds::Render(void) { @@ -98,11 +135,10 @@ CClouds::Render(void) int minute = CClock::GetHours()*60 + CClock::GetMinutes(); RwV3d campos = *(RwV3d*)&TheCamera.GetPosition(); - float coverage = Max(CWeather::Foggyness, CWeather::Foggyness); - // Moon int moonfadeout = Abs(minute - 180); // fully visible at 3AM if(moonfadeout < 180){ // fade in/out 3 hours + float coverage = Max(CWeather::Foggyness, CWeather::CloudCoverage); int brightness = (1.0f - coverage) * (180 - moonfadeout); RwV3d pos = { 0.0f, -100.0f, 15.0f }; RwV3dAdd(&worldpos, &campos, &pos); @@ -131,11 +167,10 @@ CClouds::Render(void) else if(CClock::GetHours() == 5) starintens = 255 * (60 - CClock::GetMinutes())/60.0f; if(starintens != 0){ - // R - static float StarCoorsX[9] = { 0.0f, 0.05f, 0.12f, 0.5f, 0.8f, 0.6f, 0.27f, 0.55f, 0.75f }; - static float StarCoorsY[9] = { 0.0f, 0.45f, 0.9f, 1.0f, 0.85f, 0.52f, 0.48f, 0.35f, 0.2f }; - static float StarSizes[9] = { 1.0f, 1.4f, 0.9f, 1.0f, 0.6f, 1.5f, 1.3f, 1.0f, 0.8f }; + float coverage = Max(CWeather::Foggyness, CWeather::CloudCoverage); int brightness = (1.0f - coverage) * starintens; + + // R RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0])); for(i = 0; i < 11; i++){ RwV3d pos = { 100.0f, 0.0f, 10.0f }; @@ -164,13 +199,7 @@ CClouds::Render(void) } // Low clouds - static float LowCloudsX[12] = { 1.0f, 0.7f, 0.0f, -0.7f, -1.0f, -0.7f, - 0.0f, 0.7f, 0.8f, -0.8f, 0.4f, -0.4f }; - static float LowCloudsY[12] = { 0.0f, -0.7f, -1.0f, -0.7f, 0.0f, 0.7f, - 1.0f, 0.7f, 0.4f, 0.4f, -0.8f, -0.8f }; - static float LowCloudsZ[12] = { 0.0f, 1.0f, 0.5f, 0.0f, 1.0f, 0.3f, - 0.9f, 0.4f, 1.3f, 1.4f, 1.2f, 1.7f }; - float lowcloudintensity = 1.0f - coverage; + float lowcloudintensity = 1.0f - Max(CWeather::Foggyness, CWeather::CloudCoverage); int r = CTimeCycle::GetLowCloudsRed() * lowcloudintensity; int g = CTimeCycle::GetLowCloudsGreen() * lowcloudintensity; int b = CTimeCycle::GetLowCloudsBlue() * lowcloudintensity; @@ -193,30 +222,6 @@ CClouds::Render(void) float rot_cos = Cos(CloudRotation); int fluffyalpha = 160 * (1.0f - CWeather::Foggyness); if(fluffyalpha != 0){ - static float CoorsOffsetX[37] = { - 0.0f, 60.0f, 72.0f, 48.0f, 21.0f, 12.0f, - 9.0f, -3.0f, -8.4f, -18.0f, -15.0f, -36.0f, - -40.0f, -48.0f, -60.0f, -24.0f, 100.0f, 100.0f, - 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, - 100.0f, 100.0f, -30.0f, -20.0f, 10.0f, 30.0f, - 0.0f, -100.0f, -100.0f, -100.0f, -100.0f, -100.0f, -100.0f - }; - static float CoorsOffsetY[37] = { - 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, - 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, - 100.0f, 100.0f, 100.0f, 100.0f, -30.0f, 10.0f, - -25.0f, -5.0f, 28.0f, -10.0f, 10.0f, 0.0f, - 15.0f, 40.0f, -100.0f, -100.0f, -100.0f, -100.0f, - -100.0f, -40.0f, -20.0f, 0.0f, 10.0f, 30.0f, 35.0f - }; - static float CoorsOffsetZ[37] = { - 2.0f, 1.0f, 0.0f, 0.3f, 0.7f, 1.4f, - 1.7f, 0.24f, 0.7f, 1.3f, 1.6f, 1.0f, - 1.2f, 0.3f, 0.7f, 1.4f, 0.0f, 0.1f, - 0.5f, 0.4f, 0.55f, 0.75f, 1.0f, 1.4f, - 1.7f, 2.0f, 2.0f, 2.3f, 1.9f, 2.4f, - 2.0f, 2.0f, 1.5f, 1.2f, 1.7f, 1.5f, 2.1f - }; static bool bCloudOnScreen[37]; float hilight; @@ -238,7 +243,7 @@ CClouds::Render(void) int bg = CTimeCycle::GetFluffyCloudsBottomGreen(); int bb = CTimeCycle::GetFluffyCloudsBottomBlue(); if(sundist < SCREEN_WIDTH/2){ - hilight = (1.0f - coverage) * (1.0f - sundist/(SCREEN_WIDTH/2)); + hilight = (1.0f - Max(CWeather::Foggyness, CWeather::CloudCoverage)) * (1.0f - sundist/(SCREEN_WIDTH/2)); tr = tr*(1.0f-hilight) + 255*hilight; tg = tg*(1.0f-hilight) + 190*hilight; tb = tb*(1.0f-hilight) + 190*hilight; @@ -286,9 +291,6 @@ CClouds::Render(void) // Rainbow if(CWeather::Rainbow != 0.0f){ - static uint8 BowRed[6] = { 30, 30, 30, 10, 0, 15 }; - static uint8 BowGreen[6] = { 0, 15, 30, 30, 0, 0 }; - static uint8 BowBlue[6] = { 0, 0, 0, 10, 30, 30 }; RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0])); for(i = 0; i < 6; i++){ RwV3d pos = { i*1.5f, 100.0f, 5.0f };