This commit is contained in:
Nikolay Korolev 2020-04-15 23:48:08 +03:00
parent 1795f3d479
commit 2a96846eac

View File

@ -114,7 +114,7 @@ void CBulletInfo::Update(void)
}
}
if (CGame::nastyGame) {
CVector vecParticleDirection = (point.point - pPed->GetPosition()) / 100;
CVector vecParticleDirection = (point.point - pPed->GetPosition()) * 0.01f;
vecParticleDirection.z = 0.01f;
if (pPed->GetIsOnScreen()) {
for (int j = 0; j < NUM_PED_BLOOD_PARTICLES; j++)
@ -129,7 +129,7 @@ void CBulletInfo::Update(void)
if (pAnim) {
pAnim->SetCurrentTime(0.0f);
pAnim->flags |= ASSOC_RUNNING;
pAnim->flags &= ASSOC_FADEOUTWHENDONE;
pAnim->flags &= ~ASSOC_FADEOUTWHENDONE;
}
}
pBullet->m_bInUse = false;