Redo ReadSaveBuf + common.h cleanup

This commit is contained in:
Sergeanur 2021-06-25 19:03:05 +03:00
parent 6152f02333
commit 2b67aba94c
26 changed files with 398 additions and 337 deletions

View File

@ -3,6 +3,7 @@
#include "AudioScriptObject.h"
#include "Pools.h"
#include "DMAudio.h"
#include "SaveBuf.h"
cAudioScriptObject::cAudioScriptObject()
{
@ -53,12 +54,14 @@ cAudioScriptObject::LoadAllAudioScriptObjects(uint8 *buf, uint32 size)
CheckSaveHeader(buf, 'A', 'U', 'D', '\0', size - SAVE_HEADER_SIZE);
int32 pool_size = ReadSaveBuf<int32>(buf);
int32 pool_size;
ReadSaveBuf(&pool_size, buf);
for (int32 i = 0; i < pool_size; i++) {
int handle = ReadSaveBuf<int32>(buf);
int32 handle;
ReadSaveBuf(&handle, buf);
cAudioScriptObject *p = new(handle) cAudioScriptObject;
assert(p != nil);
*p = ReadSaveBuf<cAudioScriptObject>(buf);
ReadSaveBuf(p, buf);
p->AudioEntity = DMAudio.CreateLoopingScriptObject(p);
}

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@ -5,6 +5,7 @@
#include "CarCtrl.h"
#include "Curves.h"
#include "PathFind.h"
#include "SaveBuf.h"
void CAutoPilot::ModifySpeed(float speed)
{
@ -88,39 +89,40 @@ void CAutoPilot::Save(uint8*& buf)
void CAutoPilot::Load(uint8*& buf)
{
m_nCurrentRouteNode = ReadSaveBuf<int32>(buf);
m_nNextRouteNode = ReadSaveBuf<int32>(buf);
m_nPrevRouteNode = ReadSaveBuf<int32>(buf);
m_nTimeEnteredCurve = ReadSaveBuf<int32>(buf);
m_nTimeToSpendOnCurrentCurve = ReadSaveBuf<int32>(buf);
m_nCurrentPathNodeInfo = ReadSaveBuf<uint32>(buf);
m_nNextPathNodeInfo = ReadSaveBuf<uint32>(buf);
m_nPreviousPathNodeInfo = ReadSaveBuf<uint32>(buf);
m_nAntiReverseTimer = ReadSaveBuf<uint32>(buf);
m_nTimeToStartMission = ReadSaveBuf<uint32>(buf);
m_nPreviousDirection = ReadSaveBuf<int8>(buf);
m_nCurrentDirection = ReadSaveBuf<int8>(buf);
m_nNextDirection = ReadSaveBuf<int8>(buf);
m_nCurrentLane = ReadSaveBuf<int8>(buf);
m_nNextLane = ReadSaveBuf<int8>(buf);
m_nDrivingStyle = ReadSaveBuf<uint8>(buf);
m_nCarMission = ReadSaveBuf<uint8>(buf);
m_nTempAction = ReadSaveBuf<uint8>(buf);
m_nTimeTempAction = ReadSaveBuf<uint32>(buf);
m_fMaxTrafficSpeed = ReadSaveBuf<float>(buf);
m_nCruiseSpeed = ReadSaveBuf<uint8>(buf);
uint8 flags = ReadSaveBuf<uint8>(buf);
ReadSaveBuf(&m_nCurrentRouteNode, buf);
ReadSaveBuf(&m_nNextRouteNode, buf);
ReadSaveBuf(&m_nPrevRouteNode, buf);
ReadSaveBuf(&m_nTimeEnteredCurve, buf);
ReadSaveBuf(&m_nTimeToSpendOnCurrentCurve, buf);
ReadSaveBuf(&m_nCurrentPathNodeInfo, buf);
ReadSaveBuf(&m_nNextPathNodeInfo, buf);
ReadSaveBuf(&m_nPreviousPathNodeInfo, buf);
ReadSaveBuf(&m_nAntiReverseTimer, buf);
ReadSaveBuf(&m_nTimeToStartMission, buf);
ReadSaveBuf(&m_nPreviousDirection, buf);
ReadSaveBuf(&m_nCurrentDirection, buf);
ReadSaveBuf(&m_nNextDirection, buf);
ReadSaveBuf(&m_nCurrentLane, buf);
ReadSaveBuf(&m_nNextLane, buf);
ReadSaveBuf(&m_nDrivingStyle, buf);
ReadSaveBuf(&m_nCarMission, buf);
ReadSaveBuf(&m_nTempAction, buf);
ReadSaveBuf(&m_nTimeTempAction, buf);
ReadSaveBuf(&m_fMaxTrafficSpeed, buf);
ReadSaveBuf(&m_nCruiseSpeed, buf);
uint8 flags;
ReadSaveBuf(&flags, buf);
m_bSlowedDownBecauseOfCars = !!(flags & BIT(0));
m_bSlowedDownBecauseOfPeds = !!(flags & BIT(1));
m_bStayInCurrentLevel = !!(flags & BIT(2));
m_bStayInFastLane = !!(flags & BIT(3));
m_bIgnorePathfinding = !!(flags & BIT(4));
SkipSaveBuf(buf, 2);
m_vecDestinationCoors.x = ReadSaveBuf<float>(buf);
m_vecDestinationCoors.y = ReadSaveBuf<float>(buf);
m_vecDestinationCoors.z = ReadSaveBuf<float>(buf);
ReadSaveBuf(&m_vecDestinationCoors.x, buf);
ReadSaveBuf(&m_vecDestinationCoors.y, buf);
ReadSaveBuf(&m_vecDestinationCoors.z, buf);
SkipSaveBuf(buf, 32);
m_nPathFindNodesCount = ReadSaveBuf<int16>(buf);
ReadSaveBuf(&m_nPathFindNodesCount, buf);
SkipSaveBuf(buf, 6);
}
#endif

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@ -24,6 +24,7 @@
#include "Vehicle.h"
#include "Wanted.h"
#include "World.h"
#include "SaveBuf.h"
#define CRUSHER_GARAGE_X1 (1135.5f)
#define CRUSHER_GARAGE_Y1 (57.0f)
@ -2361,22 +2362,25 @@ void CGarages::Load(uint8* buf, uint32 size)
assert(size == 5484);
#endif
CloseHideOutGaragesBeforeSave();
NumGarages = ReadSaveBuf<uint32>(buf);
BombsAreFree = ReadSaveBuf<uint32>(buf);
RespraysAreFree = ReadSaveBuf<uint32>(buf);
CarsCollected = ReadSaveBuf<int32>(buf);
BankVansCollected = ReadSaveBuf<int32>(buf);
PoliceCarsCollected = ReadSaveBuf<int32>(buf);
ReadSaveBuf(&NumGarages, buf);
int32 tempInt;
ReadSaveBuf(&tempInt, buf);
BombsAreFree = tempInt ? true : false;
ReadSaveBuf(&tempInt, buf);
RespraysAreFree = tempInt ? true : false;
ReadSaveBuf(&CarsCollected, buf);
ReadSaveBuf(&BankVansCollected, buf);
ReadSaveBuf(&PoliceCarsCollected, buf);
for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++)
CarTypesCollected[i] = ReadSaveBuf<uint32>(buf);
LastTimeHelpMessage = ReadSaveBuf<uint32>(buf);
ReadSaveBuf(&CarTypesCollected[i], buf);
ReadSaveBuf(&LastTimeHelpMessage, buf);
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
aCarsInSafeHouse1[i] = ReadSaveBuf<CStoredCar>(buf);
aCarsInSafeHouse2[i] = ReadSaveBuf<CStoredCar>(buf);
aCarsInSafeHouse3[i] = ReadSaveBuf<CStoredCar>(buf);
ReadSaveBuf(&aCarsInSafeHouse1[i], buf);
ReadSaveBuf(&aCarsInSafeHouse2[i], buf);
ReadSaveBuf(&aCarsInSafeHouse3[i], buf);
}
for (int i = 0; i < NUM_GARAGES; i++) {
aGarages[i] = ReadSaveBuf<CGarage>(buf);
ReadSaveBuf(&aGarages[i], buf);
aGarages[i].m_pDoor1 = nil;
aGarages[i].m_pDoor2 = nil;
aGarages[i].m_pTarget = nil;

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@ -13,6 +13,7 @@
#include "RpAnimBlend.h"
#include "AnimBlendAssociation.h"
#include "soundlist.h"
#include "SaveBuf.h"
#ifdef FIX_BUGS
#include "Replay.h"
#endif
@ -212,8 +213,9 @@ void
CPhoneInfo::Load(uint8 *buf, uint32 size)
{
INITSAVEBUF
int max = ReadSaveBuf<int32>(buf);
int scriptPhonesMax = ReadSaveBuf<int32>(buf);
int32 max, scriptPhonesMax;
ReadSaveBuf(&max, buf);
ReadSaveBuf(&scriptPhonesMax, buf);
#ifdef PEDS_REPORT_CRIMES_ON_PHONE
m_nMax = Min(NUMPHONES, max);
@ -223,7 +225,8 @@ INITSAVEBUF
// We can do it without touching saves. We'll only load script phones, others are already loaded in Initialise
for (int i = 0; i < 50; i++) {
CPhone phoneToLoad = ReadSaveBuf<CPhone>(buf);
CPhone phoneToLoad;
ReadSaveBuf(&phoneToLoad, buf);
if (ignoreOtherPhones)
continue;
@ -249,7 +252,7 @@ INITSAVEBUF
m_nScriptPhonesMax = scriptPhonesMax;
for (int i = 0; i < NUMPHONES; i++) {
m_aPhones[i] = ReadSaveBuf<CPhone>(buf);
ReadSaveBuf(&m_aPhones[i], buf);
// It's saved as building pool index in save file, convert it to true entity
if (m_aPhones[i].m_pEntity) {
m_aPhones[i].m_pEntity = CPools::GetBuildingPool()->GetSlot((uintptr)m_aPhones[i].m_pEntity - 1);

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@ -23,6 +23,7 @@
#ifdef FIX_BUGS
#include "Replay.h"
#endif
#include "SaveBuf.h"
#include "Script.h"
#include "Shadows.h"
#include "SpecialFX.h"
@ -999,18 +1000,18 @@ CPickups::Load(uint8 *buf, uint32 size)
INITSAVEBUF
for (int32 i = 0; i < NUMPICKUPS; i++) {
aPickUps[i] = ReadSaveBuf<CPickup>(buf);
ReadSaveBuf(&aPickUps[i], buf);
if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].m_pObject != nil)
aPickUps[i].m_pObject = CPools::GetObjectPool()->GetSlot((uintptr)aPickUps[i].m_pObject - 1);
}
CollectedPickUpIndex = ReadSaveBuf<uint16>(buf);
ReadSaveBuf<uint16>(buf);
ReadSaveBuf(&CollectedPickUpIndex, buf);
SkipSaveBuf(buf, 2);
NumMessages = 0;
for (uint16 i = 0; i < NUMCOLLECTEDPICKUPS; i++)
aPickUpsCollected[i] = ReadSaveBuf<int32>(buf);
ReadSaveBuf(&aPickUpsCollected[i], buf);
VALIDATESAVEBUF(size)
}

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@ -1,6 +1,7 @@
#include "common.h"
#include "Restart.h"
#include "SaveBuf.h"
#include "Zones.h"
#include "PathFind.h"
@ -173,29 +174,28 @@ INITSAVEBUF
CheckSaveHeader(buf, 'R','S','T','\0', size - SAVE_HEADER_SIZE);
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
HospitalRestartPoints[i] = ReadSaveBuf<CVector>(buf);
HospitalRestartHeadings[i] = ReadSaveBuf<float>(buf);
ReadSaveBuf(&HospitalRestartPoints[i], buf);
ReadSaveBuf(&HospitalRestartHeadings[i], buf);
}
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
PoliceRestartPoints[i] = ReadSaveBuf<CVector>(buf);
PoliceRestartHeadings[i] = ReadSaveBuf<float>(buf);
ReadSaveBuf(&PoliceRestartPoints[i], buf);
ReadSaveBuf(&PoliceRestartHeadings[i], buf);
}
NumberOfHospitalRestarts = ReadSaveBuf<uint16>(buf);
NumberOfPoliceRestarts = ReadSaveBuf<uint16>(buf);
bOverrideRestart = ReadSaveBuf<bool>(buf);
ReadSaveBuf(&NumberOfHospitalRestarts, buf);
ReadSaveBuf(&NumberOfPoliceRestarts, buf);
ReadSaveBuf(&bOverrideRestart, buf);
// skip something unused
ReadSaveBuf<uint8>(buf);
ReadSaveBuf<uint16>(buf);
SkipSaveBuf(buf, 3);
OverridePosition = ReadSaveBuf<CVector>(buf);
OverrideHeading = ReadSaveBuf<float>(buf);
bFadeInAfterNextDeath = ReadSaveBuf<bool>(buf);
bFadeInAfterNextArrest = ReadSaveBuf<bool>(buf);
OverrideHospitalLevel = ReadSaveBuf<uint8>(buf);
OverridePoliceStationLevel = ReadSaveBuf<uint8>(buf);
ReadSaveBuf(&OverridePosition, buf);
ReadSaveBuf(&OverrideHeading, buf);
ReadSaveBuf(&bFadeInAfterNextDeath, buf);
ReadSaveBuf(&bFadeInAfterNextArrest, buf);
ReadSaveBuf(&OverrideHospitalLevel, buf);
ReadSaveBuf(&OverridePoliceStationLevel, buf);
VALIDATESAVEBUF(size);
}

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@ -12,6 +12,7 @@
#include "Pools.h"
#include "Population.h"
#include "RpAnimBlend.h"
#include "SaveBuf.h"
#include "Shadows.h"
#include "SpecialFX.h"
#include "World.h"
@ -2002,21 +2003,25 @@ void CTheScripts::LoadAllScripts(uint8* buf, uint32 size)
Init();
INITSAVEBUF
CheckSaveHeader(buf, 'S', 'C', 'R', '\0', size - SAVE_HEADER_SIZE);
uint32 varSpace = ReadSaveBuf<uint32>(buf);
uint32 varSpace, type, handle;
uint32 tmp;
ReadSaveBuf(&varSpace, buf);
for (uint32 i = 0; i < varSpace; i++)
ScriptSpace[i] = ReadSaveBuf<uint8>(buf);
script_assert(ReadSaveBuf<uint32>(buf) == SCRIPT_DATA_SIZE);
OnAMissionFlag = ReadSaveBuf<uint32>(buf);
ReadSaveBuf(&ScriptSpace[i], buf);
ReadSaveBuf(&tmp, buf);
script_assert(tmp == SCRIPT_DATA_SIZE);
ReadSaveBuf(&OnAMissionFlag, buf);
for (uint32 i = 0; i < MAX_NUM_CONTACTS; i++) {
OnAMissionForContactFlag[i] = ReadSaveBuf<uint32>(buf);
BaseBriefIdForContact[i] = ReadSaveBuf<uint32>(buf);
ReadSaveBuf(&OnAMissionForContactFlag[i], buf);
ReadSaveBuf(&BaseBriefIdForContact[i], buf);
}
for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++)
CollectiveArray[i] = ReadSaveBuf<tCollectiveData>(buf);
NextFreeCollectiveIndex = ReadSaveBuf<uint32>(buf);
ReadSaveBuf(&CollectiveArray[i], buf);
ReadSaveBuf(&NextFreeCollectiveIndex, buf);
for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
uint32 type = ReadSaveBuf<uint32>(buf);
uint32 handle = ReadSaveBuf<uint32>(buf);
ReadSaveBuf(&type, buf);
ReadSaveBuf(&handle, buf);
switch (type) {
case 0:
BuildingSwapArray[i].m_pBuilding = nil;
@ -2030,14 +2035,14 @@ INITSAVEBUF
default:
script_assert(false);
}
BuildingSwapArray[i].m_nNewModel = ReadSaveBuf<uint32>(buf);
BuildingSwapArray[i].m_nOldModel = ReadSaveBuf<uint32>(buf);
ReadSaveBuf(&BuildingSwapArray[i].m_nNewModel, buf);
ReadSaveBuf(&BuildingSwapArray[i].m_nOldModel, buf);
if (BuildingSwapArray[i].m_pBuilding)
BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nNewModel);
}
for (uint32 i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
uint32 type = ReadSaveBuf<uint32>(buf);
uint32 handle = ReadSaveBuf<uint32>(buf);
ReadSaveBuf(&type, buf);
ReadSaveBuf(&handle, buf);
switch (type) {
case 0:
InvisibilitySettingArray[i] = nil;
@ -2060,14 +2065,20 @@ INITSAVEBUF
if (InvisibilitySettingArray[i])
InvisibilitySettingArray[i]->bIsVisible = false;
}
script_assert(ReadSaveBuf<bool>(buf) == bUsingAMultiScriptFile);
ReadSaveBuf<uint8>(buf);
ReadSaveBuf<uint16>(buf);
script_assert(ReadSaveBuf<uint32>(buf) == MainScriptSize);
script_assert(ReadSaveBuf<uint32>(buf) == LargestMissionScriptSize);
script_assert(ReadSaveBuf<uint16>(buf) == NumberOfMissionScripts);
ReadSaveBuf<uint16>(buf);
uint32 runningScripts = ReadSaveBuf<uint32>(buf);
bool tmpBool;
ReadSaveBuf(&tmpBool, buf);
script_assert(tmpBool == bUsingAMultiScriptFile);
SkipSaveBuf(buf, 3);
ReadSaveBuf(&tmp, buf);
script_assert(tmp == MainScriptSize);
ReadSaveBuf(&tmp, buf);
script_assert(tmp == LargestMissionScriptSize);
uint16 tmp16;
ReadSaveBuf(&tmp16, buf);
script_assert(tmp16 == NumberOfMissionScripts);
SkipSaveBuf(buf, 2);
uint32 runningScripts;
ReadSaveBuf(&runningScripts, buf);
for (uint32 i = 0; i < runningScripts; i++)
StartNewScript(0)->Load(buf);
VALIDATESAVEBUF(size)
@ -2115,35 +2126,35 @@ void CRunningScript::Load(uint8*& buf)
#ifdef COMPATIBLE_SAVES
SkipSaveBuf(buf, 8);
for (int i = 0; i < 8; i++)
m_abScriptName[i] = ReadSaveBuf<char>(buf);
m_nIp = ReadSaveBuf<uint32>(buf);
ReadSaveBuf(&m_abScriptName[i], buf);
ReadSaveBuf(&m_nIp, buf);
#ifdef CHECK_STRUCT_SIZES
static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
#endif
for (int i = 0; i < MAX_STACK_DEPTH; i++)
m_anStack[i] = ReadSaveBuf<uint32>(buf);
m_nStackPointer = ReadSaveBuf<uint16>(buf);
ReadSaveBuf(&m_anStack[i], buf);
ReadSaveBuf(&m_nStackPointer, buf);
SkipSaveBuf(buf, 2);
#ifdef CHECK_STRUCT_SIZES
static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
#endif
for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
m_anLocalVariables[i] = ReadSaveBuf<int32>(buf);
m_bCondResult = ReadSaveBuf<bool>(buf);
m_bIsMissionScript = ReadSaveBuf<bool>(buf);
m_bSkipWakeTime = ReadSaveBuf<bool>(buf);
ReadSaveBuf(&m_anLocalVariables[i], buf);
ReadSaveBuf(&m_bCondResult, buf);
ReadSaveBuf(&m_bIsMissionScript, buf);
ReadSaveBuf(&m_bSkipWakeTime, buf);
SkipSaveBuf(buf, 1);
m_nWakeTime = ReadSaveBuf<uint32>(buf);
m_nAndOrState = ReadSaveBuf<uint16>(buf);
m_bNotFlag = ReadSaveBuf<bool>(buf);
m_bDeatharrestEnabled = ReadSaveBuf<bool>(buf);
m_bDeatharrestExecuted = ReadSaveBuf<bool>(buf);
m_bMissionFlag = ReadSaveBuf<bool>(buf);
ReadSaveBuf(&m_nWakeTime, buf);
ReadSaveBuf(&m_nAndOrState, buf);
ReadSaveBuf(&m_bNotFlag, buf);
ReadSaveBuf(&m_bDeatharrestEnabled, buf);
ReadSaveBuf(&m_bDeatharrestExecuted, buf);
ReadSaveBuf(&m_bMissionFlag, buf);
SkipSaveBuf(buf, 2);
#else
CRunningScript* n = next;
CRunningScript* p = prev;
*this = ReadSaveBuf<CRunningScript>(buf);
ReadSaveBuf(this, buf);
next = n;
prev = p;
#endif

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@ -9,6 +9,7 @@
#endif
#include "Population.h"
#include "ProjectileInfo.h"
#include "SaveBuf.h"
#include "Streaming.h"
#include "Wanted.h"
#include "World.h"
@ -130,14 +131,19 @@ CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot)
void CPools::LoadVehiclePool(uint8* buf, uint32 size)
{
INITSAVEBUF
int nNumCars = ReadSaveBuf<int>(buf);
int nNumBoats = ReadSaveBuf<int>(buf);
int nNumCars, nNumBoats;
ReadSaveBuf(&nNumCars, buf);
ReadSaveBuf(&nNumBoats, buf);
for (int i = 0; i < nNumCars + nNumBoats; i++) {
uint32 type = ReadSaveBuf<uint32>(buf);
int16 model = ReadSaveBuf<int16>(buf);
uint32 type;
int16 model;
int32 slot;
ReadSaveBuf(&type, buf);
ReadSaveBuf(&model, buf);
CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY);
CStreaming::LoadAllRequestedModels(false);
int32 slot = ReadSaveBuf<int32>(buf);
ReadSaveBuf(&slot, buf);
CVehicle* pVehicle;
#ifdef COMPATIBLE_SAVES
if (type == VEHICLE_TYPE_BOAT)

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@ -16,6 +16,7 @@
#include "Script.h"
#include "TxdStore.h"
#include "World.h"
#include "SaveBuf.h"
#include "Streaming.h"
#include "SpecialFX.h"
@ -1055,7 +1056,7 @@ INITSAVEBUF
CheckSaveHeader(buf, 'R', 'D', 'R', '\0', size - SAVE_HEADER_SIZE);
for (int i = 0; i < NUMRADARBLIPS; i++)
ms_RadarTrace[i] = ReadSaveBuf<sRadarTrace>(buf);
ReadSaveBuf(&ms_RadarTrace[i], buf);
VALIDATESAVEBUF(size);
}

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@ -8,6 +8,7 @@
#include "Text.h"
#include "World.h"
#include "Timer.h"
#include "SaveBuf.h"
eLevelName CTheZones::m_CurrLevel;
CZone *CTheZones::m_pPlayersZone;
@ -696,17 +697,18 @@ void
CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
{
INITSAVEBUF
int i;
int32 i;
CheckSaveHeader(buffer, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
m_pPlayersZone = GetPointerForZoneIndex(ReadSaveBuf<int32>(buffer));
m_CurrLevel = ReadSaveBuf<eLevelName>(buffer);
FindIndex = ReadSaveBuf<int16>(buffer);
ReadSaveBuf<int16>(buffer);
ReadSaveBuf(&i, buffer);
m_pPlayersZone = GetPointerForZoneIndex(i);
ReadSaveBuf(&m_CurrLevel, buffer);
ReadSaveBuf(&FindIndex, buffer);
SkipSaveBuf(buffer, 2);
for(i = 0; i < ARRAY_SIZE(ZoneArray); i++){
ZoneArray[i] = ReadSaveBuf<CZone>(buffer);
ReadSaveBuf(&ZoneArray[i], buffer);
ZoneArray[i].child = GetPointerForZoneIndex((uintptr)ZoneArray[i].child);
ZoneArray[i].parent = GetPointerForZoneIndex((uintptr)ZoneArray[i].parent);
@ -714,13 +716,13 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
}
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer);
ReadSaveBuf(&ZoneInfoArray[i], buffer);
TotalNumberOfZones = ReadSaveBuf<int16>(buffer);
TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer);
ReadSaveBuf(&TotalNumberOfZones, buffer);
ReadSaveBuf(&TotalNumberOfZoneInfos, buffer);
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){
MapZoneArray[i] = ReadSaveBuf<CZone>(buffer);
ReadSaveBuf(&MapZoneArray[i], buffer);
/*
The call of GetPointerForZoneIndex is wrong, as it is
@ -736,10 +738,10 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
}
for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
AudioZoneArray[i] = ReadSaveBuf<int16>(buffer);
ReadSaveBuf(&AudioZoneArray[i], buffer);
TotalNumberOfMapZones = ReadSaveBuf<uint16>(buffer);
NumberOfAudioZones = ReadSaveBuf<uint16>(buffer);
ReadSaveBuf(&TotalNumberOfMapZones, buffer);
ReadSaveBuf(&NumberOfAudioZones, buffer);
VALIDATESAVEBUF(size)
}

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@ -393,173 +393,3 @@ template<int s, int t> struct check_size {
#define STR(x) STRINGIFY(x)
#define CONCAT_(x,y) x##y
#define CONCAT(x,y) CONCAT_(x,y)
#ifdef DEBUGMENU
// Tweaking stuff for debugmenu
#define TWEAKPATH ___tw___TWEAKPATH
#define SETTWEAKPATH(path) static const char *___tw___TWEAKPATH = path;
#define TWEAKFUNC(v) static CTweakFunc CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), TWEAKPATH);
#define TWEAKFUNCN(v, name) static CTweakFunc CONCAT(___tw___tweak, __COUNTER__)(&v, name, TWEAKPATH);
#define TWEAKBOOL(v) static CTweakBool CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), TWEAKPATH);
#define TWEAKBOOLN(v, name) static CTweakBool CONCAT(___tw___tweak, __COUNTER__)(&v, name, TWEAKPATH);
#define TWEAKINT32(v, lower, upper, step) static CTweakInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
#define TWEAKINT32N(v, lower, upper, step, name) static CTweakInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
#define TWEAKUINT32(v, lower, upper, step) static CTweakUInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
#define TWEAKUINT32N(v, lower, upper, step, name) static CTweakUInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
#define TWEAKINT16(v, lower, upper, step) static CTweakInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
#define TWEAKINT16N(v, lower, upper, step, name) static CTweakInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
#define TWEAKUINT16(v, lower, upper, step) static CTweakUInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
#define TWEAKUINT16N(v, lower, upper, step, name) static CTweakUInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
#define TWEAKINT8(v, lower, upper, step) static CTweakInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
#define TWEAKINT8N(v, lower, upper, step, name) static CTweakInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
#define TWEAKUINT8(v, lower, upper, step) static CTweakUInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
#define TWEAKUINT8N(v, lower, upper, step, name) static CTweakUInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
#define TWEAKFLOAT(v, lower, upper, step) static CTweakFloat CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
#define TWEAKFLOATN(v, lower, upper, step, name) static CTweakFloat CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
#define TWEAKSWITCH(v, lower, upper, str, f) static CTweakSwitch CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, str, f, TWEAKPATH);
#define TWEAKSWITCHN(v, lower, upper, str, f, name) static CTweakSwitch CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, str, f, TWEAKPATH);
// interface
class CTweakVar
{
public:
virtual void AddDBG(const char *path) = 0;
};
class CTweakVars
{
public:
static void Add(CTweakVar *var);
static void AddDBG(const char *path);
};
class CTweakFunc : public CTweakVar
{
const char *m_pPath, *m_pVarName;
void (*m_pFunc)();
public:
CTweakFunc(void (*pFunc)(), const char *strName, const char *strPath) :
m_pPath(strPath), m_pVarName(strName), m_pFunc(pFunc)
{
CTweakVars::Add(this);
}
void AddDBG(const char *path);
};
class CTweakBool : public CTweakVar
{
const char *m_pPath, *m_pVarName;
bool *m_pBoolVar;
public:
CTweakBool(bool *pBool, const char *strName, const char *strPath) :
m_pPath(strPath), m_pVarName(strName), m_pBoolVar(pBool)
{
CTweakVars::Add(this);
}
void AddDBG(const char *path);
};
class CTweakSwitch : public CTweakVar
{
const char *m_pPath, *m_pVarName;
void *m_pIntVar;
int32 m_nMin, m_nMax;
const char **m_aStr;
void (*m_pFunc)();
public:
CTweakSwitch(void *pInt, const char *strName, int32 nMin, int32 nMax, const char **aStr,
void (*pFunc)(), const char *strPath)
: m_pPath(strPath), m_pVarName(strName), m_pIntVar(pInt), m_nMin(nMin), m_nMax(nMax),
m_aStr(aStr)
{
CTweakVars::Add(this);
}
void AddDBG(const char *path);
};
#define _TWEEKCLASS(name, type) \
class name : public CTweakVar \
{ \
public: \
const char *m_pPath, *m_pVarName; \
type *m_pIntVar, m_nLoawerBound, m_nUpperBound, m_nStep; \
\
name(type *pInt, const char *strName, type nLower, type nUpper, type nStep, \
const char *strPath) \
: m_pPath(strPath), m_pVarName(strName), m_pIntVar(pInt), \
m_nLoawerBound(nLower), m_nUpperBound(nUpper), m_nStep(nStep) \
\
{ \
CTweakVars::Add(this); \
} \
\
void AddDBG(const char *path); \
};
_TWEEKCLASS(CTweakInt8, int8);
_TWEEKCLASS(CTweakUInt8, uint8);
_TWEEKCLASS(CTweakInt16, int16);
_TWEEKCLASS(CTweakUInt16, uint16);
_TWEEKCLASS(CTweakInt32, int32);
_TWEEKCLASS(CTweakUInt32, uint32);
_TWEEKCLASS(CTweakFloat, float);
#undef _TWEEKCLASS
#endif
#ifdef VALIDATE_SAVE_SIZE
extern int32 _saveBufCount;
#define INITSAVEBUF _saveBufCount = 0;
#define VALIDATESAVEBUF(b) assert(_saveBufCount == b);
#else
#define INITSAVEBUF
#define VALIDATESAVEBUF(b)
#endif
inline void SkipSaveBuf(uint8 *&buf, int32 skip)
{
buf += skip;
#ifdef VALIDATE_SAVE_SIZE
_saveBufCount += skip;
#endif
}
template<typename T>
inline const T ReadSaveBuf(uint8 *&buf)
{
T &value = *(T*)buf;
SkipSaveBuf(buf, sizeof(T));
return value;
}
template<typename T>
inline T *WriteSaveBuf(uint8 *&buf, const T &value)
{
T *p = (T*)buf;
*p = value;
SkipSaveBuf(buf, sizeof(T));
return p;
}
#define SAVE_HEADER_SIZE (4*sizeof(char)+sizeof(uint32))
#define WriteSaveHeader(buf,a,b,c,d,size) \
WriteSaveBuf(buf, a);\
WriteSaveBuf(buf, b);\
WriteSaveBuf(buf, c);\
WriteSaveBuf(buf, d);\
WriteSaveBuf<uint32>(buf, size);
#define CheckSaveHeader(buf,a,b,c,d,size)\
assert(ReadSaveBuf<char>(buf) == a);\
assert(ReadSaveBuf<char>(buf) == b);\
assert(ReadSaveBuf<char>(buf) == c);\
assert(ReadSaveBuf<char>(buf) == d);\
assert(ReadSaveBuf<uint32>(buf) == size);
void cprintf(char*, ...);

View File

@ -22,6 +22,7 @@
#include "MemoryHeap.h"
#include "Bones.h"
#include "Debug.h"
#include "SaveBuf.h"
int gBuildings;
@ -753,7 +754,8 @@ CEntity::SaveEntityFlags(uint8*& buf)
void
CEntity::LoadEntityFlags(uint8*& buf)
{
uint32 tmp = ReadSaveBuf<uint32>(buf);
uint32 tmp;
ReadSaveBuf(&tmp, buf);
m_type = (tmp & ((BIT(3) - 1)));
m_status = ((tmp >> 3) & (BIT(5) - 1));
@ -784,7 +786,7 @@ CEntity::LoadEntityFlags(uint8*& buf)
bZoneCulled = !!(tmp & BIT(30));
bZoneCulled2 = !!(tmp & BIT(31));
tmp = ReadSaveBuf<uint32>(buf);
ReadSaveBuf(&tmp, buf);
bRemoveFromWorld = !!(tmp & BIT(0));
bHasHitWall = !!(tmp & BIT(1));

View File

@ -2,6 +2,120 @@
#ifdef DEBUGMENU
// Tweaking stuff for debugmenu
#define TWEAKPATH ___tw___TWEAKPATH
#define SETTWEAKPATH(path) static const char *___tw___TWEAKPATH = path;
#define TWEAKFUNC(v) static CTweakFunc CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), TWEAKPATH);
#define TWEAKFUNCN(v, name) static CTweakFunc CONCAT(___tw___tweak, __COUNTER__)(&v, name, TWEAKPATH);
#define TWEAKBOOL(v) static CTweakBool CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), TWEAKPATH);
#define TWEAKBOOLN(v, name) static CTweakBool CONCAT(___tw___tweak, __COUNTER__)(&v, name, TWEAKPATH);
#define TWEAKINT32(v, lower, upper, step) static CTweakInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
#define TWEAKINT32N(v, lower, upper, step, name) static CTweakInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
#define TWEAKUINT32(v, lower, upper, step) static CTweakUInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
#define TWEAKUINT32N(v, lower, upper, step, name) static CTweakUInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
#define TWEAKINT16(v, lower, upper, step) static CTweakInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
#define TWEAKINT16N(v, lower, upper, step, name) static CTweakInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
#define TWEAKUINT16(v, lower, upper, step) static CTweakUInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
#define TWEAKUINT16N(v, lower, upper, step, name) static CTweakUInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
#define TWEAKINT8(v, lower, upper, step) static CTweakInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
#define TWEAKINT8N(v, lower, upper, step, name) static CTweakInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
#define TWEAKUINT8(v, lower, upper, step) static CTweakUInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
#define TWEAKUINT8N(v, lower, upper, step, name) static CTweakUInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
#define TWEAKFLOAT(v, lower, upper, step) static CTweakFloat CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
#define TWEAKFLOATN(v, lower, upper, step, name) static CTweakFloat CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
#define TWEAKSWITCH(v, lower, upper, str, f) static CTweakSwitch CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, str, f, TWEAKPATH);
#define TWEAKSWITCHN(v, lower, upper, str, f, name) static CTweakSwitch CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, str, f, TWEAKPATH);
// interface
class CTweakVar
{
public:
virtual void AddDBG(const char* path) = 0;
};
class CTweakVars
{
public:
static void Add(CTweakVar* var);
static void AddDBG(const char* path);
};
class CTweakFunc : public CTweakVar
{
const char* m_pPath, * m_pVarName;
void (*m_pFunc)();
public:
CTweakFunc(void (*pFunc)(), const char* strName, const char* strPath) :
m_pPath(strPath), m_pVarName(strName), m_pFunc(pFunc)
{
CTweakVars::Add(this);
}
void AddDBG(const char* path);
};
class CTweakBool : public CTweakVar
{
const char* m_pPath, * m_pVarName;
bool* m_pBoolVar;
public:
CTweakBool(bool* pBool, const char* strName, const char* strPath) :
m_pPath(strPath), m_pVarName(strName), m_pBoolVar(pBool)
{
CTweakVars::Add(this);
}
void AddDBG(const char* path);
};
class CTweakSwitch : public CTweakVar
{
const char* m_pPath, * m_pVarName;
void* m_pIntVar;
int32 m_nMin, m_nMax;
const char** m_aStr;
void (*m_pFunc)();
public:
CTweakSwitch(void* pInt, const char* strName, int32 nMin, int32 nMax, const char** aStr,
void (*pFunc)(), const char* strPath)
: m_pPath(strPath), m_pVarName(strName), m_pIntVar(pInt), m_nMin(nMin), m_nMax(nMax),
m_aStr(aStr)
{
CTweakVars::Add(this);
}
void AddDBG(const char* path);
};
#define _TWEEKCLASS(name, type) \
class name : public CTweakVar \
{ \
public: \
const char *m_pPath, *m_pVarName; \
type *m_pIntVar, m_nLoawerBound, m_nUpperBound, m_nStep; \
\
name(type *pInt, const char *strName, type nLower, type nUpper, type nStep, \
const char *strPath) \
: m_pPath(strPath), m_pVarName(strName), m_pIntVar(pInt), \
m_nLoawerBound(nLower), m_nUpperBound(nUpper), m_nStep(nStep) \
\
{ \
CTweakVars::Add(this); \
} \
\
void AddDBG(const char *path); \
};
_TWEEKCLASS(CTweakInt8, int8);
_TWEEKCLASS(CTweakUInt8, uint8);
_TWEEKCLASS(CTweakInt16, int16);
_TWEEKCLASS(CTweakUInt16, uint16);
_TWEEKCLASS(CTweakInt32, int32);
_TWEEKCLASS(CTweakUInt32, uint32);
_TWEEKCLASS(CTweakFloat, float);
#undef _TWEEKCLASS
typedef void (*TriggerFunc)(void);
struct Menu;

View File

@ -3,6 +3,7 @@
#include "ModelIndices.h"
#include "Gangs.h"
#include "Weapon.h"
#include "SaveBuf.h"
CGangInfo CGangs::Gang[NUM_GANGS];
@ -72,6 +73,6 @@ INITSAVEBUF
CheckSaveHeader(buf, 'G','N','G','\0', size - SAVE_HEADER_SIZE);
for (int i = 0; i < NUM_GANGS; i++)
Gang[i] = ReadSaveBuf<CGangInfo>(buf);
ReadSaveBuf(&Gang[i], buf);
VALIDATESAVEBUF(size);
}

View File

@ -32,6 +32,7 @@
#include "Floater.h"
#include "Range2D.h"
#include "Wanted.h"
#include "SaveBuf.h"
CPed *gapTempPedList[50];
uint16 gnNumTempPedList;

View File

@ -3,6 +3,7 @@
#include "General.h"
#include "FileMgr.h"
#include "PedType.h"
#include "SaveBuf.h"
CPedType *CPedType::ms_apPedType[NUM_PEDTYPES];
CPedStats *CPedStats::ms_apPedStats[NUM_PEDSTATS];
@ -201,7 +202,7 @@ INITSAVEBUF
CheckSaveHeader(buf, 'P', 'T', 'P', '\0', size - SAVE_HEADER_SIZE);
for(int i = 0; i < NUM_PEDTYPES; i++)
*ms_apPedType[i] = ReadSaveBuf<CPedType>(buf);
ReadSaveBuf(ms_apPedType[i], buf);
VALIDATESAVEBUF(size)
}

View File

@ -16,6 +16,7 @@
#include "Pools.h"
#include "Darkel.h"
#include "CarCtrl.h"
#include "SaveBuf.h"
#define PAD_MOVE_TO_GAME_WORLD_MOVE 60.0f

View File

@ -23,3 +23,5 @@ public:
};
extern CConsole TheConsole;
void cprintf(char*, ...);

View File

@ -14,6 +14,7 @@
#include "ParticleObject.h"
#include "Particle.h"
#include "soundlist.h"
#include "debugmenu.h"
#define MAX_PARTICLES_ON_SCREEN (1000)

64
src/save/SaveBuf.h Normal file
View File

@ -0,0 +1,64 @@
#pragma once
#ifdef VALIDATE_SAVE_SIZE
extern int32 _saveBufCount;
#define INITSAVEBUF _saveBufCount = 0;
#define VALIDATESAVEBUF(b) assert(_saveBufCount == b);
#else
#define INITSAVEBUF
#define VALIDATESAVEBUF(b)
#endif
inline void
SkipSaveBuf(uint8 *&buf, int32 skip)
{
buf += skip;
#ifdef VALIDATE_SAVE_SIZE
_saveBufCount += skip;
#endif
}
template <typename T>
inline void
ReadSaveBuf(T* out, uint8 *&buf)
{
*out = *(T *)buf;
SkipSaveBuf(buf, sizeof(T));
}
template <typename T>
inline T *
WriteSaveBuf(uint8 *&buf, const T &value)
{
T *p = (T *)buf;
*p = value;
SkipSaveBuf(buf, sizeof(T));
return p;
}
#define SAVE_HEADER_SIZE (4 * sizeof(char) + sizeof(uint32))
#define WriteSaveHeader(buf, a, b, c, d, size) \
WriteSaveBuf(buf, a); \
WriteSaveBuf(buf, b); \
WriteSaveBuf(buf, c); \
WriteSaveBuf(buf, d); \
WriteSaveBuf(buf, (uint32)size);
#ifdef VALIDATE_SAVE_SIZE
#define CheckSaveHeader(buf, a, b, c, d, size) { \
char _C; uint32 _size;\
ReadSaveBuf(&_C, buf);\
assert(_C == a);\
ReadSaveBuf(&_C, buf);\
assert(_C == b);\
ReadSaveBuf(&_C, buf);\
assert(_C == c);\
ReadSaveBuf(&_C, buf);\
assert(_C == d);\
ReadSaveBuf(&_size, buf);\
assert(_size == size);\
}
#else
#define CheckSaveHeader(buf, a, b, c, d, size) SkipSaveBuf(buf, 8);
#endif

View File

@ -45,6 +45,7 @@
#include "Object.h"
#include "Automobile.h"
#include "Wanted.h"
#include "SaveBuf.h"
bool bAllCarCheat; // unused
@ -4724,7 +4725,7 @@ void
CAutomobile::Load(uint8*& buf)
{
CVehicle::Load(buf);
Damage = ReadSaveBuf<CDamageManager>(buf);
ReadSaveBuf(&Damage, buf);
SkipSaveBuf(buf, 800 - sizeof(CDamageManager));
SetupDamageAfterLoad();
}

View File

@ -19,6 +19,7 @@
#include "Pools.h"
#include "Pad.h"
#include "Boat.h"
#include "SaveBuf.h"
#define INVALID_ORIENTATION (-9999.99f)

View File

@ -13,6 +13,7 @@
#include "Timer.h"
#include "Vehicle.h"
#include "World.h"
#include "SaveBuf.h"
uint8 CTheCarGenerators::ProcessCounter;
uint32 CTheCarGenerators::NumOfCarGenerators;
@ -254,14 +255,17 @@ void CTheCarGenerators::LoadAllCarGenerators(uint8* buffer, uint32 size)
Init();
INITSAVEBUF
CheckSaveHeader(buffer, 'C','G','N','\0', size - SAVE_HEADER_SIZE);
assert(ReadSaveBuf<uint32>(buffer) == nGeneralDataSize);
NumOfCarGenerators = ReadSaveBuf<uint32>(buffer);
CurrentActiveCount = ReadSaveBuf<uint32>(buffer);
ProcessCounter = ReadSaveBuf<uint8>(buffer);
GenerateEvenIfPlayerIsCloseCounter = ReadSaveBuf<uint8>(buffer);
ReadSaveBuf<int16>(buffer); // alignment
assert(ReadSaveBuf<uint32>(buffer) == sizeof(CarGeneratorArray));
uint32 tmp;
ReadSaveBuf(&tmp, buffer);
assert(tmp == nGeneralDataSize);
ReadSaveBuf(&NumOfCarGenerators, buffer);
ReadSaveBuf(&CurrentActiveCount, buffer);
ReadSaveBuf(&ProcessCounter, buffer);
ReadSaveBuf(&GenerateEvenIfPlayerIsCloseCounter, buffer);
SkipSaveBuf(buffer, 2);
ReadSaveBuf(&tmp, buffer);
assert(tmp == sizeof(CarGeneratorArray));
for (int i = 0; i < NUM_CARGENS; i++)
CarGeneratorArray[i] = ReadSaveBuf<CCarGenerator>(buffer);
ReadSaveBuf(&CarGeneratorArray[i], buffer);
VALIDATESAVEBUF(size)
}

View File

@ -11,6 +11,7 @@
#include "Replay.h"
#include "Object.h"
#include "World.h"
#include "SaveBuf.h"
#define MAX_DISTANCE_TO_FIND_CRANE (10.0f)
#define CRANE_UPDATE_RADIUS (300.0f)
@ -653,10 +654,10 @@ void CCranes::Load(uint8* buf, uint32 size)
{
INITSAVEBUF
NumCranes = ReadSaveBuf<int32>(buf);
CarsCollectedMilitaryCrane = ReadSaveBuf<uint32>(buf);
ReadSaveBuf(&NumCranes, buf);
ReadSaveBuf(&CarsCollectedMilitaryCrane, buf);
for (int i = 0; i < NUM_CRANES; i++)
aCranes[i] = ReadSaveBuf<CCrane>(buf);
ReadSaveBuf(&aCranes[i], buf);
for (int i = 0; i < NUM_CRANES; i++) {
CCrane *pCrane = &aCranes[i];
if (pCrane->m_pCraneEntity != nil)

View File

@ -18,6 +18,7 @@
#include "Radar.h"
#include "Fire.h"
#include "Darkel.h"
#include "SaveBuf.h"
bool CVehicle::bWheelsOnlyCheat;
bool CVehicle::bAllDodosCheat;
@ -1323,43 +1324,44 @@ CVehicle::Load(uint8*& buf)
{
CMatrix tmp;
SkipSaveBuf(buf, 4);
tmp.GetRight().x = ReadSaveBuf<float>(buf);
tmp.GetRight().y = ReadSaveBuf<float>(buf);
tmp.GetRight().z = ReadSaveBuf<float>(buf);
ReadSaveBuf(&tmp.GetRight().x, buf);
ReadSaveBuf(&tmp.GetRight().y, buf);
ReadSaveBuf(&tmp.GetRight().z, buf);
SkipSaveBuf(buf, 4);
tmp.GetForward().x = ReadSaveBuf<float>(buf);
tmp.GetForward().y = ReadSaveBuf<float>(buf);
tmp.GetForward().z = ReadSaveBuf<float>(buf);
ReadSaveBuf(&tmp.GetForward().x, buf);
ReadSaveBuf(&tmp.GetForward().y, buf);
ReadSaveBuf(&tmp.GetForward().z, buf);
SkipSaveBuf(buf, 4);
tmp.GetUp().x = ReadSaveBuf<float>(buf);
tmp.GetUp().y = ReadSaveBuf<float>(buf);
tmp.GetUp().z = ReadSaveBuf<float>(buf);
ReadSaveBuf(&tmp.GetUp().x, buf);
ReadSaveBuf(&tmp.GetUp().y, buf);
ReadSaveBuf(&tmp.GetUp().z, buf);
SkipSaveBuf(buf, 4);
tmp.GetPosition().x = ReadSaveBuf<float>(buf);
tmp.GetPosition().y = ReadSaveBuf<float>(buf);
tmp.GetPosition().z = ReadSaveBuf<float>(buf);
ReadSaveBuf(&tmp.GetPosition().x, buf);
ReadSaveBuf(&tmp.GetPosition().y, buf);
ReadSaveBuf(&tmp.GetPosition().z, buf);
m_matrix = tmp;
SkipSaveBuf(buf, 16);
LoadEntityFlags(buf);
SkipSaveBuf(buf, 212);
AutoPilot.Load(buf);
m_currentColour1 = ReadSaveBuf<int8>(buf);
m_currentColour2 = ReadSaveBuf<int8>(buf);
ReadSaveBuf(&m_currentColour1, buf);
ReadSaveBuf(&m_currentColour2, buf);
SkipSaveBuf(buf, 2);
m_nAlarmState = ReadSaveBuf<int16>(buf);
ReadSaveBuf(&m_nAlarmState, buf);
SkipSaveBuf(buf, 43);
m_nNumMaxPassengers = ReadSaveBuf<int8>(buf);
ReadSaveBuf(&m_nNumMaxPassengers, buf);
SkipSaveBuf(buf, 2);
field_1D0[0] = ReadSaveBuf<float>(buf);
field_1D0[1] = ReadSaveBuf<float>(buf);
field_1D0[2] = ReadSaveBuf<float>(buf);
field_1D0[3] = ReadSaveBuf<float>(buf);
ReadSaveBuf(&field_1D0[0], buf);
ReadSaveBuf(&field_1D0[1], buf);
ReadSaveBuf(&field_1D0[2], buf);
ReadSaveBuf(&field_1D0[3], buf);
SkipSaveBuf(buf, 8);
m_fSteerAngle = ReadSaveBuf<float>(buf);
m_fGasPedal = ReadSaveBuf<float>(buf);
m_fBrakePedal = ReadSaveBuf<float>(buf);
VehicleCreatedBy = ReadSaveBuf<uint8>(buf);
uint8 flags = ReadSaveBuf<uint8>(buf);
ReadSaveBuf(&m_fSteerAngle, buf);
ReadSaveBuf(&m_fGasPedal, buf);
ReadSaveBuf(&m_fBrakePedal, buf);
ReadSaveBuf(&VehicleCreatedBy, buf);
uint8 flags;
ReadSaveBuf(&flags, buf);
bIsLawEnforcer = !!(flags & BIT(0));
bIsLocked = !!(flags & BIT(3));
bEngineOn = !!(flags & BIT(4));
@ -1367,16 +1369,17 @@ CVehicle::Load(uint8*& buf)
bLightsOn = !!(flags & BIT(6));
bFreebies = !!(flags & BIT(7));
SkipSaveBuf(buf, 10);
m_fHealth = ReadSaveBuf<float>(buf);
m_nCurrentGear = ReadSaveBuf<uint8>(buf);
ReadSaveBuf(&m_fHealth, buf);
ReadSaveBuf(&m_nCurrentGear, buf);
SkipSaveBuf(buf, 3);
m_fChangeGearTime = ReadSaveBuf<float>(buf);
ReadSaveBuf(&m_fChangeGearTime, buf);
SkipSaveBuf(buf, 4);
m_nTimeOfDeath = ReadSaveBuf<uint32>(buf);
ReadSaveBuf(&m_nTimeOfDeath, buf);
SkipSaveBuf(buf, 2);
m_nBombTimer = ReadSaveBuf<int16>(buf);
ReadSaveBuf(&m_nBombTimer, buf);
SkipSaveBuf(buf, 12);
m_nDoorLock = (eCarLock)ReadSaveBuf<int8>(buf);
ReadSaveBuf(&flags, buf);
m_nDoorLock = (eCarLock)flags;
SkipSaveBuf(buf, 99);
}
#endif

View File

@ -30,6 +30,7 @@
#include "WaterLevel.h"
#include "WeaponInfo.h"
#include "World.h"
#include "SaveBuf.h"
uint16 gReloadSampleTime[WEAPONTYPE_LAST_WEAPONTYPE] =
{