More menu error sound fix

This commit is contained in:
Sergeanur 2020-12-29 14:03:59 +02:00
parent b9e97ab79d
commit 2bc843fdcd
1 changed files with 4 additions and 3 deletions

View File

@ -4554,6 +4554,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
#ifdef FIX_BUGS
int currScreen = m_nCurrScreen;
int currOption = m_nCurrOption;
#endif
switch (option) {
case MENUACTION_CHANGEMENU:
@ -4831,12 +4832,12 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
ProcessOnOffMenuOptions();
if (!goBack) {
#ifdef FIX_BUGS
int saveSlot = aScreens[currScreen].m_aEntries[m_nCurrOption].m_SaveSlot;
int saveSlot = aScreens[currScreen].m_aEntries[currOption].m_SaveSlot;
if (saveSlot >= SAVESLOT_1 && saveSlot <= SAVESLOT_8 && Slots[currOption] != SLOT_OK)
#else
int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot;
#endif
if (saveSlot >= SAVESLOT_1 && saveSlot <= SAVESLOT_8 && Slots[m_nCurrOption] != SLOT_OK)
#endif
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_ENTER_OR_ADJUST, 0);