Ped variables fix
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@ -53,24 +53,27 @@ WRAPPER void CPed::SetRadioStation(void) { EAXJMP(0x4D7BC0); }
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WRAPPER void CPed::MakeTyresMuddySectorList(CPtrList&) { EAXJMP(0x53CFD0); }
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WRAPPER void CPed::ProcessObjective(void) { EAXJMP(0x4D94E0); }
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CPed *gapTempPedList[50];
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uint16 gnNumTempPedList;
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bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
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bool &CPed::bPedCheat2 = *(bool*)0x95CD5A;
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bool &CPed::bPedCheat3 = *(bool*)0x95CD59;
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CColPoint &CPed::aTempPedColPts = *(CColPoint*)0x62DB14;
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CColPoint &aTempPedColPts = *(CColPoint*)0x62DB14;
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// TODO: CommentWaitTime should be hardcoded into exe, and it isn't reversed yet.
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CPedAudioData (&CPed::CommentWaitTime)[38] = *(CPedAudioData(*)[38]) * (uintptr*)0x5F94C4;
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uint16 &CPed::nPlayerInComboMove = *(uint16*)0x95CC58;
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FightMove (&CPed::tFightMoves)[24] = * (FightMove(*)[24]) * (uintptr*)0x5F9844;
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uint16 nPlayerInComboMove; // 0x95CC58
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FightMove (&tFightMoves)[24] = * (FightMove(*)[24]) * (uintptr*)0x5F9844;
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uint16 &CPed::nThreatReactionRangeMultiplier = *(uint16*)0x5F8C98;
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CVector &CPed::vecPedCarDoorAnimOffset = *(CVector*)0x62E030;
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CVector &CPed::vecPedCarDoorLoAnimOffset = *(CVector*)0x62E03C;
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CVector &CPed::vecPedVanRearDoorAnimOffset = *(CVector*)0x62E048;
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CVector &CPed::vecPedQuickDraggedOutCarAnimOffset = *(CVector*)0x62E06C;
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CVector &vecPedCarDoorAnimOffset = *(CVector*)0x62E030;
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CVector &vecPedCarDoorLoAnimOffset = *(CVector*)0x62E03C;
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CVector &vecPedVanRearDoorAnimOffset = *(CVector*)0x62E048;
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CVector &vecPedQuickDraggedOutCarAnimOffset = *(CVector*)0x62E06C;
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CVector2D &CPed::ms_vec2DFleePosition = *(CVector2D*)0x6EDF70;
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@ -1994,9 +1997,6 @@ CPed::SortPeds(CPed **list, int min, int max)
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void
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CPed::BuildPedLists(void)
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{
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static CPed *gapTempPedList[10]; // unsorted
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static int16 gnNumTempPedList;
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if ((CTimer::GetFrameCounter() + (m_randomSeed % 256)) % 16) {
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for(int i = 0; i < 10; ) {
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@ -676,17 +676,10 @@ public:
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// set by 0482:set_threat_reaction_range_multiplier opcode
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static uint16 &nThreatReactionRangeMultiplier;
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static CVector &vecPedCarDoorAnimOffset;
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static CVector &vecPedCarDoorLoAnimOffset;
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static CVector &vecPedVanRearDoorAnimOffset;
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static CVector &vecPedQuickDraggedOutCarAnimOffset;
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static bool &bNastyLimbsCheat;
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static bool &bPedCheat2;
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static bool &bPedCheat3;
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static CVector2D &ms_vec2DFleePosition;
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static CColPoint &aTempPedColPts;
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static uint16 &nPlayerInComboMove;
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static FightMove (&tFightMoves)[24];
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static CPedAudioData (&CommentWaitTime)[38];
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#ifndef FINAL
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