Call CWorld::Remove before the delete, the original game does this and its safer.
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@ -117,8 +117,7 @@ CPopulation::Initialise()
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void
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void
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CPopulation::RemovePed(CPed *ent)
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CPopulation::RemovePed(CPed *ent)
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{
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{
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// CPed dtor already does that
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CWorld::Remove((CEntity*)ent);
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// CWorld::Remove((CEntity*)ent);
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delete ent;
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delete ent;
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}
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}
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