diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 1ae06e19..feafd68b 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -1227,7 +1227,11 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile * bHandbrakeOnLastFrame = FALSE; CurrentPretendGear = 1; } +#ifdef FIX_BUGS // fix acceleration sound on exiting the vehicle + if (CReplay::IsPlayingBack() || FindPlayerPed()->GetPedState() == PED_EXIT_CAR) +#else if (CReplay::IsPlayingBack()) +#endif accelerateState = 255.f * Clamp(automobile->m_fGasPedal, 0.0f, 1.0f); else accelerateState = Pads[0].GetAccelerate();