Readme update

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Sergeanur 2020-11-27 18:33:59 +02:00
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# re3
[![Build status](https://ci.appveyor.com/api/projects/status/hyiwgegks122h8jg/branch/master?svg=true)](https://ci.appveyor.com/project/aap/re3/branch/master)
# reVC
[![Build status](https://ci.appveyor.com/api/projects/status/hyiwgegks122h8jg/branch/miami?svg=true)](https://ci.appveyor.com/project/aap/re3/branch/miami)
<a href="https://discord.gg/jYpXxTm"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a>
| Platform | Debug | Release |
|------------------|-------------|-------------|
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## Intro
The aim of this project is to reverse GTA III for PC by replacing
parts of the game [one by one](https://en.wikipedia.org/wiki/Ship_of_Theseus)
such that we have a working game at all times.
The aim of this project is to reverse GTA Vice City for PC.
## How can I try it?
- re3 requires game assets to work, so you **must** own [a copy of GTA III](https://store.steampowered.com/app/12100/Grand_Theft_Auto_III/).
- Build re3 or download it from one of the above links (Debug or Release).
- (Optional) If you want to use optional features like Russian language or menu map, copy the files in /gamefiles folder to your game root folder.
- Move re3.exe to GTA 3 directory and run it.
- reVC requires game assets to work, so you **must** own [a copy of GTA Vice City](https://store.steampowered.com/app/12110/Grand_Theft_Auto_Vice_City/).
- Build reVC or download it from one of the above links (Debug or Release).
- (Optional) If you want to use optional features, copy the files in /gamefiles folder to your game root folder.
- Move reVC.exe to GTA VC directory and run it.
## Preparing the environment for building
@ -32,19 +30,15 @@ You may want to point GTA_VC_RE_DIR environment variable to GTA VC root folder i
**If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version)
There are various settings at the very bottom of [config.h](https://github.com/GTAmodding/re3/tree/master/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across.
There are various settings at the very bottom of [config.h](https://github.com/GTAmodding/re3/tree/miami/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across.
> :information_source: **If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows).
> :information_source: **Did you notice librw?** re3 uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of re3, but you also can use LIBRW enviorenment variable to specify path to your own librw.
> :information_source: **Did you notice librw?** reVC uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of reVC, but you also can use LIBRW enviorenment variable to specify path to your own librw.
## Contributing
Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_STYLE.md) Document
### Unreversed / incomplete classes (at least the ones we know)
The following classes have only unused or practically unused code left:
```
CCullZone - only mobile stuff
CCullZones - only mobile stuff
```
See [VC todo list](https://github.com/GTAmodding/re3/wiki/VC-todo)