Merge remote-tracking branch 'upstream/miami' into miami
This commit is contained in:
commit
2f085ea5f5
@ -7,7 +7,7 @@
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#include "AnimBlendAssociation.h"
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#include "RwHelper.h"
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//--MIAMI: file done except for one TODO
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//--MIAMI: file done
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CAnimBlendAssociation::CAnimBlendAssociation(void)
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{
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@ -160,6 +160,13 @@ CAnimBlendAssociation::Start(float time)
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SetCurrentTime(time);
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}
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void
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CAnimBlendAssociation::UpdateTimeStep(float timeDelta, float relSpeed)
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{
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if(IsRunning())
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timeStep = (flags & ASSOC_MOVEMENT ? relSpeed*hierarchy->totalLength : speed) * timeDelta;
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}
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bool
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CAnimBlendAssociation::UpdateTime(float timeDelta, float relSpeed)
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{
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@ -170,10 +177,6 @@ CAnimBlendAssociation::UpdateTime(float timeDelta, float relSpeed)
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return true;
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}
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// TODO(MIAMI): we still need this for some reason
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#ifndef NOT_YET
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timeStep = (flags & ASSOC_MOVEMENT ? relSpeed*hierarchy->totalLength : speed) * timeDelta;
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#endif
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currentTime += timeStep;
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if(currentTime >= hierarchy->totalLength){
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@ -12,12 +12,12 @@ enum {
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ASSOC_PARTIAL = 0x10,
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ASSOC_MOVEMENT = 0x20, // ???
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ASSOC_HAS_TRANSLATION = 0x40,
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ASSOC_WALK = 0x80, // for CPed::PlayFootSteps(void)
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ASSOC_FLAG_XPRESS = 0x100, // only used by xpress scratch, see CPed::Chat(void)
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ASSOC_NOWALK = 0x200, // see CPed::PlayFootSteps(void)
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ASSOC_BLOCK = 0x400, // unused in assoc description, blocks other anims from being played
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ASSOC_FRONTAL = 0x800, // anims that we fall to front
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ASSOC_HAS_X_TRANSLATION = 0x1000, // for 2d velocity extraction
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ASSOC_HAS_X_TRANSLATION = 0x80, // for 2d velocity extraction
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ASSOC_WALK = 0x100, // for CPed::PlayFootSteps(void)
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ASSOC_FLAG_XPRESS = 0x200, // only used by xpress scratch, see CPed::Chat(void)
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ASSOC_NOWALK = 0x400, // see CPed::PlayFootSteps(void)
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ASSOC_BLOCK = 0x800, // unused in assoc description, blocks other anims from being played
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ASSOC_FRONTAL = 0x1000, // anims that we fall to front
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};
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// Anim hierarchy associated with a clump
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@ -74,6 +74,7 @@ public:
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void SetCurrentTime(float time);
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void SyncAnimation(CAnimBlendAssociation *other);
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void Start(float time);
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void UpdateTimeStep(float timeDelta, float relSpeed);
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bool UpdateTime(float timeDelta, float relSpeed);
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bool UpdateBlend(float timeDelta);
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@ -11,6 +11,7 @@ struct AnimBlendFrameData
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IGNORE_TRANSLATION = 4,
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VELOCITY_EXTRACTION = 8,
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VELOCITY_EXTRACTION_3D = 0x10,
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UPDATE_KEYFRAMES = 0x20,
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};
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uint8 flag;
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@ -6,6 +6,8 @@
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#include "AnimBlendAssociation.h"
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#include "RpAnimBlend.h"
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//--MIAMI: file done
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CAnimBlendClumpData *gpAnimBlendClump;
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// PS2 names without "NonSkinned"
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@ -17,7 +19,6 @@ void FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg);
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void FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg);
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void FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg);
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void
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FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg)
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{
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@ -47,7 +48,12 @@ FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg)
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(*node)->Update(vec, q, 1.0f-totalBlendAmount);
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if((*node)->sequence->HasTranslation())
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pos += vec;
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rot += q;
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#ifdef FIX_BUGS
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if(DotProduct(rot, q) < 0.0f)
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rot -= q;
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else
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#endif
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rot += q;
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}
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++*node;
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}
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@ -101,7 +107,12 @@ FrameUpdateCallBackWithVelocityExtractionNonSkinned(AnimBlendFrameData *frame, v
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for(node = updateData->nodes; *node; node++){
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if((*node)->sequence){
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bool nodelooped = (*node)->Update(vec, q, 1.0f-totalBlendAmount);
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rot += q;
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#ifdef FIX_BUGS
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if(DotProduct(rot, q) < 0.0f)
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rot -= q;
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else
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#endif
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rot += q;
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if((*node)->sequence->HasTranslation()){
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pos += vec;
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if((*node)->association->HasTranslation()){
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@ -179,7 +190,12 @@ FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(AnimBlendFrameData *frame,
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for(node = updateData->nodes; *node; node++){
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if((*node)->sequence){
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bool nodelooped = (*node)->Update(vec, q, 1.0f-totalBlendAmount);
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rot += q;
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#ifdef FIX_BUGS
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if(DotProduct(rot, q) < 0.0f)
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rot -= q;
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else
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#endif
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rot += q;
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if((*node)->sequence->HasTranslation()){
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pos += vec;
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if((*node)->association->HasTranslation()){
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@ -212,8 +228,6 @@ FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(AnimBlendFrameData *frame,
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RwMatrixUpdate(mat);
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}
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#ifdef PED_SKIN
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void
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FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg)
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{
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@ -243,7 +257,10 @@ FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg)
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(*node)->Update(vec, q, 1.0f-totalBlendAmount);
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if((*node)->sequence->HasTranslation())
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pos += vec;
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rot += q;
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if(DotProduct(rot, q) < 0.0f)
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rot -= q;
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else
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rot += q;
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}
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++*node;
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}
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@ -298,7 +315,10 @@ FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void
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for(node = updateData->nodes; *node; node++){
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if((*node)->sequence){
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bool nodelooped = (*node)->Update(vec, q, 1.0f-totalBlendAmount);
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rot += q;
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if(DotProduct(rot, q) < 0.0f)
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rot -= q;
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else
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rot += q;
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if((*node)->sequence->HasTranslation()){
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pos += vec;
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if((*node)->association->HasTranslation()){
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@ -376,7 +396,12 @@ FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, vo
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for(node = updateData->nodes; *node; node++){
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if((*node)->sequence){
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bool nodelooped = (*node)->Update(vec, q, 1.0f-totalBlendAmount);
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rot += q;
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#ifdef FIX_BUGS
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if(DotProduct(rot, q) < 0.0f)
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rot -= q;
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else
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#endif
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rot += q;
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if((*node)->sequence->HasTranslation()){
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pos += vec;
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if((*node)->association->HasTranslation()){
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@ -410,4 +435,9 @@ FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, vo
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}
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}
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#endif
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void
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FrameUpdateCallBackOffscreen(AnimBlendFrameData *frame, void *arg)
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{
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if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION && gpAnimBlendClump->velocity)
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FrameUpdateCallBackWithVelocityExtractionSkinned(frame, arg);
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}
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@ -9,9 +9,9 @@
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#include "AnimBlendHierarchy.h"
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#include "AnimBlendAssociation.h"
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#include "RpAnimBlend.h"
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#ifdef PED_SKIN
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#include "PedModelInfo.h"
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#endif
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//--MIAMI: file done
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RwInt32 ClumpOffset;
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@ -141,7 +141,6 @@ FrameInitCBskin(AnimBlendFrameData *frameData, void*)
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frameData->flag = 0;
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}
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#ifdef PED_SKIN
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void
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RpAnimBlendClumpInitSkinned(RpClump *clump)
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{
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@ -155,7 +154,7 @@ RpAnimBlendClumpInitSkinned(RpClump *clump)
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RpAnimBlendAllocateData(clump);
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clumpData = *RPANIMBLENDCLUMPDATA(clump);
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atomic = IsClumpSkinned(clump);
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atomic = GetFirstAtomic(clump);
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assert(atomic);
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skin = RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic));
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assert(skin);
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@ -175,7 +174,6 @@ RpAnimBlendClumpInitSkinned(RpClump *clump)
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clumpData->ForAllFrames(FrameInitCBskin, nil);
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clumpData->frames[0].flag |= AnimBlendFrameData::VELOCITY_EXTRACTION;
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}
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#endif
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void
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RpAnimBlendClumpInitNotSkinned(RpClump *clump)
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@ -199,11 +197,9 @@ RpAnimBlendClumpInitNotSkinned(RpClump *clump)
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void
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RpAnimBlendClumpInit(RpClump *clump)
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{
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#ifdef PED_SKIN
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if(IsClumpSkinned(clump))
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RpAnimBlendClumpInitSkinned(clump);
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else
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#endif
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RpAnimBlendClumpInitNotSkinned(clump);
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}
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@ -348,9 +344,11 @@ CAnimBlendAssociation*
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RpAnimBlendClumpGetFirstAssociation(RpClump *clump)
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{
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CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump);
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if(clumpData == nil) return nil;
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if(clumpData->link.next == nil) return nil;
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return CAnimBlendAssociation::FromLink(clumpData->link.next);
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if(!RpAnimBlendClumpIsInitialized(clump))
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return nil;
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if(clumpData->link.next)
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return CAnimBlendAssociation::FromLink(clumpData->link.next);
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return nil;
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}
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// FillFrameArrayCallBack on PS2
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@ -361,7 +359,6 @@ FillFrameArrayCBnonskin(AnimBlendFrameData *frame, void *arg)
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frames[CVisibilityPlugins::GetFrameHierarchyId(frame->frame)] = frame;
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}
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#ifdef PED_SKIN
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void
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RpAnimBlendClumpFillFrameArraySkin(RpClump *clump, AnimBlendFrameData **frames)
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{
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@ -371,16 +368,13 @@ RpAnimBlendClumpFillFrameArraySkin(RpClump *clump, AnimBlendFrameData **frames)
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for(i = PED_MID; i < PED_NODE_MAX; i++)
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frames[i] = &clumpData->frames[RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(i))];
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}
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#endif
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void
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RpAnimBlendClumpFillFrameArray(RpClump *clump, AnimBlendFrameData **frames)
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{
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#ifdef PED_SKIN
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if(IsClumpSkinned(clump))
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RpAnimBlendClumpFillFrameArraySkin(clump, frames);
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else
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#endif
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(*RPANIMBLENDCLUMPDATA(clump))->ForAllFrames(FillFrameArrayCBnonskin, frames);
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}
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@ -429,9 +423,27 @@ RpAnimBlendClumpFindBone(RpClump *clump, uint32 boneTag)
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}
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void
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RpAnimBlendClumpUpdateAnimations(RpClump *clump, float timeDelta)
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RpAnimBlendNodeUpdateKeyframes(AnimBlendFrameData *frames, AnimBlendFrameUpdateData *updateData, int32 numNodes)
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{
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CAnimBlendNode **node;
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int i;
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for(node = updateData->nodes; *node; node++){
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CAnimBlendAssociation *a = (*node)->association;
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for(i = 0; i < numNodes; i++)
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if((frames[i].flag & AnimBlendFrameData::VELOCITY_EXTRACTION) == 0 ||
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gpAnimBlendClump->velocity == nil){
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if((*node)[i].sequence)
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(*node)[i].FindKeyFrame(a->currentTime - a->timeStep);
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}
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}
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}
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void
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RpAnimBlendClumpUpdateAnimations(RpClump *clump, float timeDelta, bool doRender)
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{
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int i;
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CAnimBlendAssociation *assoc;
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AnimBlendFrameUpdateData updateData;
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float totalLength = 0.0f;
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float totalBlend = 0.0f;
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@ -447,30 +459,45 @@ RpAnimBlendClumpUpdateAnimations(RpClump *clump, float timeDelta)
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updateData.foobar = 0;
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for(link = clumpData->link.next; link; link = next){
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next = link->next;
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CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link);
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assoc = CAnimBlendAssociation::FromLink(link);
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||||
if(assoc->UpdateBlend(timeDelta)){
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// CAnimManager::UncompressAnimation(v6->hierarchy)
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updateData.nodes[i++] = assoc->GetNode(0);
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if(assoc->flags & ASSOC_MOVEMENT){
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totalLength += assoc->hierarchy->totalLength/assoc->speed * assoc->blendAmount;
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totalBlend += assoc->blendAmount;
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if(assoc->hierarchy->sequences){
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//CAnimManager::UncompressAnimation(v6->hierarchy)
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if(i < 11)
|
||||
updateData.nodes[i++] = assoc->GetNode(0);
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if(assoc->flags & ASSOC_MOVEMENT){
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totalLength += assoc->hierarchy->totalLength/assoc->speed * assoc->blendAmount;
|
||||
totalBlend += assoc->blendAmount;
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}else
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updateData.foobar = 1;
|
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}else
|
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updateData.foobar = 1;
|
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debug("anim %s is not loaded\n", assoc->hierarchy->name);
|
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}
|
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}
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updateData.nodes[i] = nil;
|
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#ifdef PED_SKIN
|
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if(IsClumpSkinned(clump))
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clumpData->ForAllFrames(FrameUpdateCallBackSkinned, &updateData);
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else
|
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#endif
|
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clumpData->ForAllFrames(FrameUpdateCallBackNonSkinned, &updateData);
|
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|
||||
for(link = clumpData->link.next; link; link = link->next){
|
||||
CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link);
|
||||
float relSpeed = totalLength == 0.0f ? 1.0f : totalBlend/totalLength;
|
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assoc->UpdateTime(timeDelta, relSpeed);
|
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assoc = CAnimBlendAssociation::FromLink(link);
|
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assoc->UpdateTimeStep(timeDelta, totalLength == 0.0f ? 1.0f : totalBlend/totalLength);
|
||||
}
|
||||
|
||||
updateData.nodes[i] = nil;
|
||||
|
||||
if(doRender){
|
||||
if(clumpData->frames[0].flag & AnimBlendFrameData::UPDATE_KEYFRAMES)
|
||||
RpAnimBlendNodeUpdateKeyframes(clumpData->frames, &updateData, clumpData->numFrames);
|
||||
if(IsClumpSkinned(clump))
|
||||
clumpData->ForAllFrames(FrameUpdateCallBackSkinned, &updateData);
|
||||
else
|
||||
clumpData->ForAllFrames(FrameUpdateCallBackNonSkinned, &updateData);
|
||||
clumpData->frames[0].flag &= ~AnimBlendFrameData::UPDATE_KEYFRAMES;
|
||||
}else{
|
||||
clumpData->ForAllFrames(FrameUpdateCallBackOffscreen, &updateData);
|
||||
clumpData->frames[0].flag |= AnimBlendFrameData::UPDATE_KEYFRAMES;
|
||||
}
|
||||
|
||||
for(link = clumpData->link.next; link; link = link->next){
|
||||
assoc = CAnimBlendAssociation::FromLink(link);
|
||||
assoc->UpdateTime(timeDelta, totalLength == 0.0f ? 1.0f : totalBlend/totalLength);
|
||||
}
|
||||
RwFrameUpdateObjects(RpClumpGetFrame(clump));
|
||||
}
|
||||
|
@ -35,9 +35,11 @@ CAnimBlendAssociation *RpAnimBlendClumpGetMainAssociation_N(RpClump *clump, int
|
||||
CAnimBlendAssociation *RpAnimBlendClumpGetMainPartialAssociation_N(RpClump *clump, int n);
|
||||
CAnimBlendAssociation *RpAnimBlendClumpGetFirstAssociation(RpClump *clump, uint32 mask);
|
||||
CAnimBlendAssociation *RpAnimBlendClumpGetFirstAssociation(RpClump *clump);
|
||||
void RpAnimBlendClumpUpdateAnimations(RpClump* clump, float timeDelta);
|
||||
void RpAnimBlendNodeUpdateKeyframes(AnimBlendFrameData *frames, AnimBlendFrameUpdateData *updateData, int32 numNodes);
|
||||
void RpAnimBlendClumpUpdateAnimations(RpClump* clump, float timeDelta, bool doRender = true);
|
||||
|
||||
|
||||
extern CAnimBlendClumpData *gpAnimBlendClump;
|
||||
void FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg);
|
||||
void FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg);
|
||||
void FrameUpdateCallBackOffscreen(AnimBlendFrameData *frame, void *arg);
|
||||
|
@ -280,12 +280,12 @@ CCam::Process(void)
|
||||
if(DirectionWasLooking != LOOKING_BEHIND)
|
||||
TheCamera.m_bJust_Switched = true;
|
||||
DirectionWasLooking = LOOKING_BEHIND;
|
||||
}else if(CPad::GetPad(0)->GetLookLeft()){
|
||||
}else if(!((CVehicle*)CamTargetEntity)->IsRealHeli() && CPad::GetPad(0)->GetLookLeft()){
|
||||
LookLeft();
|
||||
if(DirectionWasLooking != LOOKING_LEFT)
|
||||
TheCamera.m_bJust_Switched = true;
|
||||
DirectionWasLooking = LOOKING_LEFT;
|
||||
}else if(CPad::GetPad(0)->GetLookRight()){
|
||||
}else if(!((CVehicle*)CamTargetEntity)->IsRealHeli() && CPad::GetPad(0)->GetLookRight()){
|
||||
LookRight();
|
||||
if(DirectionWasLooking != LOOKING_RIGHT)
|
||||
TheCamera.m_bJust_Switched = true;
|
||||
|
@ -1926,6 +1926,7 @@ CWorld::Process(void)
|
||||
if(csObj && csObj->m_entryInfoList.first) {
|
||||
if(csObj->m_rwObject && RwObjectGetType(csObj->m_rwObject) == rpCLUMP &&
|
||||
RpAnimBlendClumpGetFirstAssociation(csObj->GetClump())) {
|
||||
// TODO(MIAMI): doRender argument
|
||||
RpAnimBlendClumpUpdateAnimations(csObj->GetClump(),
|
||||
0.02f * (csObj->IsObject()
|
||||
? CTimer::GetTimeStepNonClipped()
|
||||
@ -1944,6 +1945,7 @@ CWorld::Process(void)
|
||||
CEntity *movingEnt = (CEntity *)node->item;
|
||||
if(movingEnt->m_rwObject && RwObjectGetType(movingEnt->m_rwObject) == rpCLUMP &&
|
||||
RpAnimBlendClumpGetFirstAssociation(movingEnt->GetClump())) {
|
||||
// TODO(MIAMI): doRender argument
|
||||
RpAnimBlendClumpUpdateAnimations(movingEnt->GetClump(),
|
||||
0.02f * (movingEnt->IsObject()
|
||||
? CTimer::GetTimeStepNonClipped()
|
||||
|
@ -323,7 +323,7 @@ DebugMenuPopulate(void)
|
||||
DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Cuban", [](){ SpawnCar(MI_CUBAN); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Voodoo", [](){ SpawnCar(MI_VOODOO); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Dodo", [](){ SpawnCar(MI_DODO); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Sparrow", [](){ SpawnCar(MI_SPARROW); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); });
|
||||
|
@ -16,6 +16,7 @@
|
||||
#include "Train.h"
|
||||
#include "Plane.h"
|
||||
#include "Heli.h"
|
||||
#include "Bike.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "ModelInfo.h"
|
||||
|
||||
@ -82,9 +83,13 @@ RwObjectNameIdAssocation carIds[] = {
|
||||
};
|
||||
|
||||
RwObjectNameIdAssocation boatIds[] = {
|
||||
{ "boat_moving_hi", BOAT_MOVING, VEHICLE_FLAG_COLLAPSE },
|
||||
{ "boat_rudder_hi", BOAT_RUDDER, VEHICLE_FLAG_COLLAPSE },
|
||||
{ "windscreen", BOAT_WINDSCREEN, VEHICLE_FLAG_WINDSCREEN | VEHICLE_FLAG_COLLAPSE },
|
||||
{ "boat_moving_hi", BOAT_MOVING, 0 },
|
||||
{ "boat_rudder_hi", BOAT_RUDDER, 0 },
|
||||
{ "boat_flap_left", BOAT_FLAP_LEFT, 0 },
|
||||
{ "boat_flap_right", BOAT_FLAP_RIGHT, 0 },
|
||||
{ "boat_rearflap_left", BOAT_REARFLAP_LEFT, 0 },
|
||||
{ "boat_rearflap_right", BOAT_REARFLAP_RIGHT, 0 },
|
||||
{ "windscreen_hi_ok", BOAT_WINDSCREEN, VEHICLE_FLAG_WINDSCREEN | VEHICLE_FLAG_DRAWLAST },
|
||||
{ "ped_frontseat", BOAT_POS_FRONTSEAT, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
|
||||
{ nil, 0, 0 }
|
||||
};
|
||||
@ -112,8 +117,8 @@ RwObjectNameIdAssocation heliIds[] = {
|
||||
};
|
||||
|
||||
RwObjectNameIdAssocation planeIds[] = {
|
||||
{ "wheel_front_dummy", 2, 0 },
|
||||
{ "wheel_rear_dummy", 3, 0 },
|
||||
{ "wheel_front_dummy", PLANE_WHEEL_FRONT, 0 },
|
||||
{ "wheel_rear_dummy", PLANE_WHEEL_READ, 0 },
|
||||
{ "light_tailplane", PLANE_POS_LIGHT_TAIL, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
|
||||
{ "light_left", PLANE_POS_LIGHT_LEFT, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
|
||||
{ "light_right", PLANE_POS_LIGHT_RIGHT, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
|
||||
@ -121,16 +126,18 @@ RwObjectNameIdAssocation planeIds[] = {
|
||||
};
|
||||
|
||||
RwObjectNameIdAssocation bikeIds[] = {
|
||||
{ "chassis_dummy", 1, 0 },
|
||||
{ "forks_front", 2, 0 },
|
||||
{ "forks_rear", 3, 0 },
|
||||
{ "wheel_front", 4, 0 },
|
||||
{ "wheel_rear", 5, 0 },
|
||||
{ "mudguard", 6, 0 },
|
||||
{ "ped_frontseat", 2, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
|
||||
{ "headlights", 0, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
|
||||
{ "taillights", 1, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
|
||||
{ "exhaust", 9, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
|
||||
{ "chassis_dummy", BIKE_CHASSIS, 0 },
|
||||
{ "forks_front", BIKE_FORKS_FRONT, 0 },
|
||||
{ "forks_rear", BIKE_FORKS_REAR, 0 },
|
||||
{ "wheel_front", BIKE_WHEEL_FRONT, 0 },
|
||||
{ "wheel_rear", BIKE_WHEEL_REAR, 0 },
|
||||
{ "mudguard", BIKE_MUDGUARD, 0 },
|
||||
{ "handlebars", BIKE_HANDLEBARS, 0 },
|
||||
{ "ped_frontseat", BIKE_POS_FRONTSEAT, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
|
||||
{ "ped_backseat", BIKE_POS_BACKSEAT, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
|
||||
{ "headlights", BIKE_POS_HEADLIGHTS, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
|
||||
{ "taillights", BIKE_POS_TAILLIGHTS, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
|
||||
{ "exhaust", BIKE_POS_EXHAUST, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
|
||||
{ "extra1", 0, VEHICLE_FLAG_DRAWLAST | VEHICLE_FLAG_COMP | CLUMP_FLAG_NO_HIERID },
|
||||
{ "extra2", 0, VEHICLE_FLAG_DRAWLAST | VEHICLE_FLAG_COMP | CLUMP_FLAG_NO_HIERID },
|
||||
{ "extra3", 0, VEHICLE_FLAG_DRAWLAST | VEHICLE_FLAG_COMP | CLUMP_FLAG_NO_HIERID },
|
||||
|
@ -195,7 +195,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
|
||||
CMatrix mat2(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF]));
|
||||
mat1.GetPosition() += CVector(mat2.GetPosition().x + 0.1f, 0.0f, mat2.GetPosition().z);
|
||||
mat1.UpdateRW();
|
||||
}else if(GetModelIndex() == MI_SPARROW || GetModelIndex() == MI_RCRAIDER){
|
||||
}else if(IsRealHeli()){
|
||||
RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0);
|
||||
RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RF]), 0);
|
||||
RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]), 0);
|
||||
@ -672,9 +672,7 @@ CAutomobile::ProcessControl(void)
|
||||
acceleration /= m_fForceMultiplier;
|
||||
|
||||
// unused
|
||||
if(GetModelIndex() == MI_RCBARON ||
|
||||
GetModelIndex() == MI_RCRAIDER ||
|
||||
GetModelIndex() == MI_SPARROW)
|
||||
if(GetModelIndex() == MI_RCBARON || IsRealHeli())
|
||||
acceleration = 0.0f;
|
||||
|
||||
brake = m_fBrakePedal * pHandling->fBrakeDeceleration * CTimer::GetTimeStep();
|
||||
@ -1023,18 +1021,18 @@ CAutomobile::ProcessControl(void)
|
||||
FlyingControl(FLIGHT_MODEL_DODO);
|
||||
}else if(GetModelIndex() == MI_RCBARON){
|
||||
FlyingControl(FLIGHT_MODEL_RCPLANE);
|
||||
}else if(GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_SPARROW || bAllCarCheat){
|
||||
}else if(IsRealHeli() || bAllCarCheat){
|
||||
#ifdef ALLCARSHELI_CHEAT
|
||||
if (bAllCarCheat)
|
||||
FlyingControl(FLIGHT_MODEL_HELI);
|
||||
else
|
||||
#endif
|
||||
{
|
||||
if (CPad::GetPad(0)->GetCircleJustDown())
|
||||
m_aWheelSpeed[0] = Max(m_aWheelSpeed[0] - 0.03f, 0.0f);
|
||||
if (m_aWheelSpeed[0] < 0.22f)
|
||||
m_aWheelSpeed[0] += 0.0001f;
|
||||
if (m_aWheelSpeed[0] > 0.15f)
|
||||
// if (CPad::GetPad(0)->GetCircleJustDown())
|
||||
// m_aWheelSpeed[0] = Max(m_aWheelSpeed[0] - 0.03f, 0.0f);
|
||||
// if (m_aWheelSpeed[0] < 0.22f)
|
||||
// m_aWheelSpeed[0] += 0.0001f;
|
||||
// if (m_aWheelSpeed[0] > 0.15f)
|
||||
FlyingControl(FLIGHT_MODEL_HELI);
|
||||
}
|
||||
}
|
||||
|
@ -36,7 +36,7 @@ enum eCarPositions
|
||||
CAR_POS_TAILLIGHTS,
|
||||
CAR_POS_FRONTSEAT,
|
||||
CAR_POS_BACKSEAT,
|
||||
CAR_POS_EXHAUST = 9,
|
||||
CAR_POS_EXHAUST
|
||||
};
|
||||
|
||||
// These are used for all the wheel arrays
|
||||
|
@ -1,7 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
// some miami bike leftovers
|
||||
|
||||
enum eBikeNodes {
|
||||
BIKE_NODE_NONE,
|
||||
BIKE_CHASSIS,
|
||||
@ -12,4 +10,13 @@ enum eBikeNodes {
|
||||
BIKE_MUDGUARD,
|
||||
BIKE_HANDLEBARS,
|
||||
BIKE_NUM_NODES
|
||||
};
|
||||
};
|
||||
|
||||
enum eBikePositions
|
||||
{
|
||||
BIKE_POS_HEADLIGHTS,
|
||||
BIKE_POS_TAILLIGHTS,
|
||||
BIKE_POS_FRONTSEAT,
|
||||
BIKE_POS_BACKSEAT,
|
||||
BIKE_POS_EXHAUST
|
||||
};
|
||||
|
@ -5,8 +5,12 @@
|
||||
enum eBoatNodes
|
||||
{
|
||||
BOAT_MOVING = 1,
|
||||
BOAT_WINDSCREEN,
|
||||
BOAT_RUDDER,
|
||||
BOAT_WINDSCREEN
|
||||
BOAT_FLAP_LEFT,
|
||||
BOAT_FLAP_RIGHT,
|
||||
BOAT_REARFLAP_LEFT,
|
||||
BOAT_REARFLAP_RIGHT
|
||||
};
|
||||
|
||||
class CBoat : public CVehicle
|
||||
|
@ -2,6 +2,13 @@
|
||||
|
||||
#include "Vehicle.h"
|
||||
|
||||
enum ePlaneNodes
|
||||
{
|
||||
PLANE_WHEEL_FRONT = 2,
|
||||
PLANE_WHEEL_READ,
|
||||
NUM_PLANE_NODES
|
||||
};
|
||||
|
||||
enum ePlanePositions
|
||||
{
|
||||
PLANE_POS_LIGHT_LEFT,
|
||||
|
@ -423,17 +423,16 @@ CVehicle::FlyingControl(eFlightModel flightModel)
|
||||
}
|
||||
else {
|
||||
fPitch = CPad::GetPad(0)->GetSteeringUpDown() / 128.0f;
|
||||
fRoll = CPad::GetPad(0)->GetLookLeft();
|
||||
if (CPad::GetPad(0)->GetLookRight())
|
||||
fRoll = -1.0f;
|
||||
fYaw = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f;
|
||||
fYaw = CPad::GetPad(0)->GetLookRight();
|
||||
if (CPad::GetPad(0)->GetLookLeft())
|
||||
fYaw = -1.0f;
|
||||
fRoll = -CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f;
|
||||
}
|
||||
if (CPad::GetPad(0)->GetHorn()) {
|
||||
fYaw = 0.0f;
|
||||
fPitch = clamp(10.0f * DotProduct(m_vecMoveSpeed, GetUp()), -200.0f, 1.3f);
|
||||
fRoll = clamp(10.0f * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f);
|
||||
}
|
||||
debug("fPitch: %f\n", fPitch);
|
||||
ApplyTurnForce(fPitch * GetUp() * fPitchVar * m_fTurnMass * CTimer::GetTimeStep(), GetForward());
|
||||
ApplyTurnForce(fRoll * GetUp() * fRollVar * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
|
||||
ApplyTurnForce(fYaw * GetForward() * fYawVar * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
|
||||
|
@ -5,6 +5,7 @@
|
||||
#include "ModelIndices.h"
|
||||
#include "AnimManager.h"
|
||||
#include "Weapon.h"
|
||||
#include "HandlingMgr.h"
|
||||
|
||||
class CPed;
|
||||
class CFire;
|
||||
@ -294,6 +295,7 @@ public:
|
||||
bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }
|
||||
CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); }
|
||||
bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_ZEBRA || GetModelIndex() == MI_KAUFMAN; }
|
||||
bool IsRealHeli(void) { return !!(pHandling->Flags & HANDLING_IS_HELI); }
|
||||
AnimationId GetDriverAnim(void) { return IsCar() && bLowVehicle ? ANIM_CAR_LSIT : (IsBoat() && GetModelIndex() != MI_SPEEDER ? ANIM_DRIVE_BOAT : ANIM_CAR_SIT); }
|
||||
|
||||
static bool bWheelsOnlyCheat;
|
||||
|
Loading…
Reference in New Issue
Block a user