Merge branch 'master' into master
This commit is contained in:
commit
38565a47a1
@ -794,10 +794,11 @@ CPathFind::SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1
|
||||
{
|
||||
int i;
|
||||
|
||||
for(i = 0; i < m_numPathNodes; i++)
|
||||
if(x1 < m_pathNodes[i].pos.x && m_pathNodes[i].pos.x < x2 &&
|
||||
y1 < m_pathNodes[i].pos.y && m_pathNodes[i].pos.y < y2 &&
|
||||
z1 < m_pathNodes[i].pos.z && m_pathNodes[i].pos.z < z2)
|
||||
for(i = 0; i < m_numCarPathNodes; i++)
|
||||
if (x1 <= m_pathNodes[i].pos.x && m_pathNodes[i].pos.x <= x2 &&
|
||||
y1 <= m_pathNodes[i].pos.y && m_pathNodes[i].pos.y <= y2 &&
|
||||
z1 <= m_pathNodes[i].pos.z && m_pathNodes[i].pos.z <= z2 &&
|
||||
disable != m_pathNodes[i].bDisabled)
|
||||
SwitchOffNodeAndNeighbours(i, disable);
|
||||
}
|
||||
|
||||
@ -807,19 +808,21 @@ CPathFind::SwitchPedRoadsOffInArea(float x1, float x2, float y1, float y2, float
|
||||
int i;
|
||||
|
||||
for(i = m_numCarPathNodes; i < m_numPathNodes; i++)
|
||||
if(x1 < m_pathNodes[i].pos.x && m_pathNodes[i].pos.x < x2 &&
|
||||
y1 < m_pathNodes[i].pos.y && m_pathNodes[i].pos.y < y2 &&
|
||||
z1 < m_pathNodes[i].pos.z && m_pathNodes[i].pos.z < z2)
|
||||
if(x1 <= m_pathNodes[i].pos.x && m_pathNodes[i].pos.x <= x2 &&
|
||||
y1 <= m_pathNodes[i].pos.y && m_pathNodes[i].pos.y <= y2 &&
|
||||
z1 <= m_pathNodes[i].pos.z && m_pathNodes[i].pos.z <= z2 &&
|
||||
disable != m_pathNodes[i].bDisabled)
|
||||
SwitchOffNodeAndNeighbours(i, disable);
|
||||
}
|
||||
|
||||
void
|
||||
CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float y2, float z2, float length, uint8 type, uint8 enable)
|
||||
CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float y2, float z2, float length, uint8 type, uint8 mode)
|
||||
{
|
||||
int i;
|
||||
int firstNode, lastNode;
|
||||
|
||||
if(type == PATH_CAR){
|
||||
// this is NOT PATH_CAR
|
||||
if(type != 0){
|
||||
firstNode = 0;
|
||||
lastNode = m_numCarPathNodes;
|
||||
}else{
|
||||
@ -828,25 +831,25 @@ CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float
|
||||
}
|
||||
|
||||
if(z1 > z2){
|
||||
float tmp = z1;
|
||||
z1 = z2;
|
||||
z2 = tmp;
|
||||
float tmp = z2;
|
||||
z2 = z1;
|
||||
z1 = tmp;
|
||||
}
|
||||
|
||||
// angle of vector from p2 to p1
|
||||
float angle = CGeneral::GetRadianAngleBetweenPoints(x1, y1, x2, y2) + HALFPI;
|
||||
while(angle < TWOPI) angle += TWOPI;
|
||||
while(angle < 0.0f) angle += TWOPI;
|
||||
while(angle > TWOPI) angle -= TWOPI;
|
||||
// vector from p1 to p2
|
||||
CVector2D v12(x2 - x1, y2 - y1);
|
||||
float len12 = v12.Magnitude();
|
||||
CVector2D vn12 = v12/len12;
|
||||
// vector from p2 to new point p3
|
||||
CVector2D v23(-Sin(angle)*length, Cos(angle)*length);
|
||||
float len23 = v23.Magnitude(); // obivously just 'length' but whatever
|
||||
CVector2D vn23 = v23/len23;
|
||||
v12 /= len12;
|
||||
|
||||
bool disable = !enable;
|
||||
// vector from p2 to new point p3
|
||||
CVector2D v23(Sin(angle)*length, -(Cos(angle)*length));
|
||||
v23 /= v23.Magnitude(); // obivously just 'length' but whatever
|
||||
|
||||
bool disable = mode == SWITCH_OFF;
|
||||
for(i = firstNode; i < lastNode; i++){
|
||||
if(m_pathNodes[i].pos.z < z1 || m_pathNodes[i].pos.z > z2)
|
||||
continue;
|
||||
@ -855,7 +858,7 @@ CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float
|
||||
if(dot < 0.0f || dot > len12)
|
||||
continue;
|
||||
dot = DotProduct2D(d, v23);
|
||||
if(dot < 0.0f || dot > len23)
|
||||
if(dot < 0.0f || dot > length)
|
||||
continue;
|
||||
if(m_pathNodes[i].bDisabled != disable)
|
||||
SwitchOffNodeAndNeighbours(i, disable);
|
||||
|
@ -15,6 +15,12 @@ enum
|
||||
PATH_PED = 1,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
SWITCH_OFF = 0,
|
||||
SWITCH_ON = 1,
|
||||
};
|
||||
|
||||
struct CPathNode
|
||||
{
|
||||
CVector pos;
|
||||
|
336
src/peds/Ped.cpp
336
src/peds/Ped.cpp
@ -62,7 +62,6 @@ WRAPPER void CPed::UpdateFromLeader(void) { EAXJMP(0x4D8F30); }
|
||||
WRAPPER int CPed::ScanForThreats(void) { EAXJMP(0x4C5FE0); }
|
||||
WRAPPER void CPed::SetEnterCar_AllClear(CVehicle*, uint32, uint32) { EAXJMP(0x4E0A40); }
|
||||
WRAPPER bool CPed::WarpPedToNearEntityOffScreen(CEntity*) { EAXJMP(0x4E5570); }
|
||||
WRAPPER void CPed::SetExitCar(CVehicle*, uint32) { EAXJMP(0x4E1010); }
|
||||
WRAPPER void CPed::SetObjective(eObjective, CVector) { EAXJMP(0x4D8A90); }
|
||||
WRAPPER void CPed::SetObjective(eObjective, CVector, float) { EAXJMP(0x4D8770); }
|
||||
|
||||
@ -3245,11 +3244,10 @@ CPed::CheckForGunShots(void)
|
||||
{
|
||||
int event;
|
||||
if (CEventList::FindClosestEvent(EVENT_GUNSHOT, GetPosition(), &event)) {
|
||||
int pedHandle = gaEvent[event].entityRef;
|
||||
if (pedHandle && gaEvent[event].entityType == EVENT_ENTITY_PED) {
|
||||
if (gaEvent[event].entityType == EVENT_ENTITY_PED) {
|
||||
// Is that a bug?!? (same on VC)
|
||||
m_ped_flagD2 = false;
|
||||
return CPools::GetPed(pedHandle);
|
||||
return CPools::GetPed(gaEvent[event].entityRef);
|
||||
}
|
||||
}
|
||||
m_ped_flagD2 = false;
|
||||
@ -13468,7 +13466,8 @@ CPed::ProcessObjective(void)
|
||||
if (bInVehicle && m_pMyVehicle) {
|
||||
if (m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR
|
||||
&& m_nPedState != PED_EXIT_TRAIN) {
|
||||
// VC checks for boat instead of train
|
||||
// VC calls SetExitBoat for boats, which is not seperate func. in III but housed in CPlayerInfo::Process.
|
||||
// This obj. will probably break/crash game if ped was in boat.
|
||||
if (m_pMyVehicle->IsTrain())
|
||||
SetExitTrain(m_pMyVehicle);
|
||||
else if (m_pMyVehicle->bIsBus || m_pMyVehicle->IsBoat())
|
||||
@ -14911,6 +14910,332 @@ CPed::SetFollowPath(CVector dest)
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
AddYardieDoorSmoke(CVehicle *veh, uint32 doorNode)
|
||||
{
|
||||
eDoors door;
|
||||
switch (doorNode) {
|
||||
case CAR_DOOR_RF:
|
||||
door = DOOR_FRONT_RIGHT;
|
||||
break;
|
||||
case CAR_DOOR_LF:
|
||||
door = DOOR_FRONT_LEFT;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (!veh->IsDoorMissing(door) && veh->IsComponentPresent(doorNode)) {
|
||||
CVector pos;
|
||||
#ifdef FIX_BUGS
|
||||
veh->GetComponentWorldPosition(doorNode, pos);
|
||||
#else
|
||||
veh->GetComponentWorldPosition(CAR_DOOR_LF, pos);
|
||||
#endif
|
||||
CParticle::AddYardieDoorSmoke(pos, veh->GetMatrix());
|
||||
}
|
||||
}
|
||||
|
||||
// wantedDoorNode = 0 means that func. will determine it
|
||||
void
|
||||
CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
|
||||
{
|
||||
uint32 optedDoorNode = wantedDoorNode;
|
||||
bool teleportNeeded = false;
|
||||
bool isLow = veh->bLowVehicle;
|
||||
if (!veh->CanPedExitCar()) {
|
||||
if (veh->pDriver && !veh->pDriver->IsPlayer()) {
|
||||
veh->AutoPilot.m_nCruiseSpeed = 0;
|
||||
veh->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_nPedState == PED_EXIT_CAR || m_nPedState == PED_DRAG_FROM_CAR)
|
||||
return;
|
||||
|
||||
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
|
||||
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
|
||||
if (wantedDoorNode == 0) {
|
||||
optedDoorNode = CAR_DOOR_LF;
|
||||
if (!veh->bIsBus) {
|
||||
if (veh->pDriver == this) {
|
||||
optedDoorNode = CAR_DOOR_LF;
|
||||
} else if (veh->pPassengers[0] == this) {
|
||||
optedDoorNode = CAR_DOOR_RF;
|
||||
} else if (veh->pPassengers[1] == this) {
|
||||
optedDoorNode = CAR_DOOR_LR;
|
||||
} else if (veh->pPassengers[2] == this) {
|
||||
optedDoorNode = CAR_DOOR_RR;
|
||||
} else {
|
||||
for (int i = 3; i < veh->m_nNumMaxPassengers; ++i) {
|
||||
if (veh->pPassengers[i] == this) {
|
||||
if (i & 1)
|
||||
optedDoorNode = CAR_DOOR_RR;
|
||||
else
|
||||
optedDoorNode = CAR_DOOR_LR;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
bool someoneExitsFromOurExitDoor = false;
|
||||
bool someoneEntersFromOurExitDoor = false;
|
||||
switch (optedDoorNode) {
|
||||
case CAR_DOOR_RF:
|
||||
if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF)
|
||||
someoneEntersFromOurExitDoor = true;
|
||||
if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_RF)
|
||||
someoneExitsFromOurExitDoor = true;
|
||||
break;
|
||||
case CAR_DOOR_RR:
|
||||
if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_RR)
|
||||
someoneEntersFromOurExitDoor = true;
|
||||
if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_RR)
|
||||
someoneExitsFromOurExitDoor = true;
|
||||
break;
|
||||
case CAR_DOOR_LF:
|
||||
if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF)
|
||||
someoneEntersFromOurExitDoor = true;
|
||||
if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_LF)
|
||||
someoneExitsFromOurExitDoor = true;
|
||||
break;
|
||||
case CAR_DOOR_LR:
|
||||
if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR)
|
||||
someoneEntersFromOurExitDoor = true;
|
||||
if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_LR)
|
||||
someoneExitsFromOurExitDoor = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (someoneEntersFromOurExitDoor && m_objective == OBJECTIVE_LEAVE_VEHICLE) {
|
||||
RestorePreviousObjective();
|
||||
return;
|
||||
}
|
||||
if (!someoneExitsFromOurExitDoor || m_nPedType == PEDTYPE_COP && veh->bIsBus) {
|
||||
// Again, unused...
|
||||
// CVector exitPos = GetPositionToOpenCarDoor(veh, optedDoorNode);
|
||||
bool thereIsRoom = veh->IsRoomForPedToLeaveCar(optedDoorNode, nil);
|
||||
if (veh->IsOnItsSide()) {
|
||||
teleportNeeded = true;
|
||||
} else if (!thereIsRoom) {
|
||||
bool trySideSeat = false;
|
||||
CPed *pedOnSideSeat = nil;
|
||||
switch (optedDoorNode) {
|
||||
case CAR_DOOR_RF:
|
||||
if (veh->pDriver || veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF) {
|
||||
pedOnSideSeat = veh->pDriver;
|
||||
trySideSeat = true;
|
||||
} else
|
||||
optedDoorNode = CAR_DOOR_LF;
|
||||
|
||||
break;
|
||||
case CAR_DOOR_RR:
|
||||
if (veh->pPassengers[1] || veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR) {
|
||||
pedOnSideSeat = veh->pPassengers[1];
|
||||
trySideSeat = true;
|
||||
} else
|
||||
optedDoorNode = CAR_DOOR_LR;
|
||||
|
||||
break;
|
||||
case CAR_DOOR_LF:
|
||||
if (veh->pPassengers[0] || veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) {
|
||||
pedOnSideSeat = veh->pPassengers[0];
|
||||
trySideSeat = true;
|
||||
} else
|
||||
optedDoorNode = CAR_DOOR_RF;
|
||||
|
||||
break;
|
||||
case CAR_DOOR_LR:
|
||||
if (veh->pPassengers[2] || veh->m_nGettingInFlags & CAR_DOOR_FLAG_RR) {
|
||||
pedOnSideSeat = (CPed*)veh->pPassengers[2];
|
||||
trySideSeat = true;
|
||||
} else
|
||||
optedDoorNode = CAR_DOOR_RR;
|
||||
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (trySideSeat) {
|
||||
if (!pedOnSideSeat || !IsPlayer() && CharCreatedBy != MISSION_CHAR)
|
||||
return;
|
||||
|
||||
switch (optedDoorNode) {
|
||||
case CAR_DOOR_RF:
|
||||
optedDoorNode = CAR_DOOR_LF;
|
||||
break;
|
||||
case CAR_DOOR_RR:
|
||||
optedDoorNode = CAR_DOOR_LR;
|
||||
break;
|
||||
case CAR_DOOR_LF:
|
||||
optedDoorNode = CAR_DOOR_RF;
|
||||
break;
|
||||
case CAR_DOOR_LR:
|
||||
optedDoorNode = CAR_DOOR_RR;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
// ...
|
||||
// CVector exitPos = GetPositionToOpenCarDoor(veh, optedDoorNode);
|
||||
if (!veh->IsRoomForPedToLeaveCar(optedDoorNode, nil)) {
|
||||
if (!IsPlayer() && CharCreatedBy != MISSION_CHAR)
|
||||
return;
|
||||
|
||||
teleportNeeded = true;
|
||||
}
|
||||
}
|
||||
if (m_nPedState == PED_FLEE_POS) {
|
||||
m_nLastPedState = PED_FLEE_POS;
|
||||
m_nPrevMoveState = PEDMOVE_RUN;
|
||||
SetMoveState(PEDMOVE_SPRINT);
|
||||
} else {
|
||||
m_nLastPedState = PED_IDLE;
|
||||
m_nPrevMoveState = PEDMOVE_STILL;
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
}
|
||||
|
||||
ReplaceWeaponWhenExitingVehicle();
|
||||
bUsesCollision = false;
|
||||
m_pSeekTarget = veh;
|
||||
m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);
|
||||
m_vehEnterType = optedDoorNode;
|
||||
m_nPedState = PED_EXIT_CAR;
|
||||
if (m_pVehicleAnim && m_pVehicleAnim->flags & ASSOC_PARTIAL)
|
||||
m_pVehicleAnim->blendDelta = -1000.0f;
|
||||
SetMoveState(PEDMOVE_NONE);
|
||||
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 100.0f);
|
||||
RemoveInCarAnims();
|
||||
veh->AutoPilot.m_nCruiseSpeed = 0;
|
||||
if (teleportNeeded) {
|
||||
PedSetOutCarCB(nil, this);
|
||||
|
||||
// This is same code with CPedPlacement::FindZCoorForPed, except we start from z + 1.5 and also check vehicles.
|
||||
float zForPed;
|
||||
float startZ = GetPosition().z - 100.0f;
|
||||
float foundColZ = -100.0f;
|
||||
float foundColZ2 = -100.0f;
|
||||
CColPoint foundCol;
|
||||
CEntity* foundEnt;
|
||||
|
||||
CVector vec = GetPosition();
|
||||
vec.z += 1.5f;
|
||||
|
||||
if (CWorld::ProcessVerticalLine(vec, startZ, foundCol, foundEnt, true, true, false, false, true, false, nil))
|
||||
foundColZ = foundCol.point.z;
|
||||
|
||||
// Adjust coords and do a second test
|
||||
vec.x += 0.1f;
|
||||
vec.y += 0.1f;
|
||||
|
||||
if (CWorld::ProcessVerticalLine(vec, startZ, foundCol, foundEnt, true, true, false, false, true, false, nil))
|
||||
foundColZ2 = foundCol.point.z;
|
||||
|
||||
zForPed = max(foundColZ, foundColZ2);
|
||||
|
||||
if (zForPed > -99.0f)
|
||||
GetPosition().z = FEET_OFFSET + zForPed;
|
||||
} else {
|
||||
if (veh->GetUp().z > -0.8f) {
|
||||
bool addDoorSmoke = false;
|
||||
if (veh->m_modelIndex == MI_YARDIE)
|
||||
addDoorSmoke = true;
|
||||
|
||||
switch (m_vehEnterType) {
|
||||
case CAR_DOOR_RF:
|
||||
if (veh->bIsBus) {
|
||||
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_COACH_OUT_L);
|
||||
} else {
|
||||
if (isLow)
|
||||
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_RHS);
|
||||
else
|
||||
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_RHS);
|
||||
|
||||
if (addDoorSmoke)
|
||||
AddYardieDoorSmoke(veh, CAR_DOOR_RF);
|
||||
}
|
||||
break;
|
||||
case CAR_DOOR_RR:
|
||||
if (veh->bIsVan) {
|
||||
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_VAN_GETOUT);
|
||||
} else if (isLow) {
|
||||
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_RHS);
|
||||
} else {
|
||||
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_RHS);
|
||||
}
|
||||
break;
|
||||
case CAR_DOOR_LF:
|
||||
if (veh->bIsBus) {
|
||||
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_COACH_OUT_L);
|
||||
} else {
|
||||
if (isLow)
|
||||
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_LHS);
|
||||
else
|
||||
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LHS);
|
||||
|
||||
if (addDoorSmoke)
|
||||
AddYardieDoorSmoke(veh, CAR_DOOR_LF);
|
||||
}
|
||||
break;
|
||||
case CAR_DOOR_LR:
|
||||
if (veh->bIsVan) {
|
||||
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_VAN_GETOUT_L);
|
||||
} else if (isLow) {
|
||||
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_LHS);
|
||||
} else {
|
||||
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LHS);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (!bBusJacked) {
|
||||
switch (m_vehEnterType) {
|
||||
case CAR_DOOR_RF:
|
||||
veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_RF;
|
||||
break;
|
||||
case CAR_DOOR_RR:
|
||||
veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_RR;
|
||||
break;
|
||||
case CAR_DOOR_LF:
|
||||
veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_LF;
|
||||
break;
|
||||
case CAR_DOOR_LR:
|
||||
veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_LR;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
m_pVehicleAnim->SetFinishCallback(PedAnimStepOutCarCB, this);
|
||||
} else {
|
||||
if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) {
|
||||
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS2);
|
||||
} else if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) {
|
||||
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS);
|
||||
}
|
||||
m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, this);
|
||||
}
|
||||
}
|
||||
bChangedSeat = false;
|
||||
if (veh->bIsBus)
|
||||
bRenderPedInCar = true;
|
||||
|
||||
SetRadioStation();
|
||||
if (veh->pDriver == this) {
|
||||
if (IsPlayer())
|
||||
veh->m_status = STATUS_PLAYER_DISABLED;
|
||||
else
|
||||
veh->m_status = STATUS_ABANDONED;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class CPed_ : public CPed
|
||||
{
|
||||
public:
|
||||
@ -15125,4 +15450,5 @@ STARTPATCHES
|
||||
InjectHook(0x4C7FF0, &CPed::ProcessBuoyancy, PATCH_JUMP);
|
||||
InjectHook(0x4D6620, &CPed::SetSolicit, PATCH_JUMP);
|
||||
InjectHook(0x4D2EA0, &CPed::SetFollowPath, PATCH_JUMP);
|
||||
InjectHook(0x4E1010, &CPed::SetExitCar, PATCH_JUMP);
|
||||
ENDPATCHES
|
Loading…
Reference in New Issue
Block a user