Merge branch 'master' into master
This commit is contained in:
commit
38565a47a1
@ -794,10 +794,11 @@ CPathFind::SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1
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{
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{
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int i;
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int i;
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for(i = 0; i < m_numPathNodes; i++)
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for(i = 0; i < m_numCarPathNodes; i++)
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if(x1 < m_pathNodes[i].pos.x && m_pathNodes[i].pos.x < x2 &&
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if (x1 <= m_pathNodes[i].pos.x && m_pathNodes[i].pos.x <= x2 &&
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y1 < m_pathNodes[i].pos.y && m_pathNodes[i].pos.y < y2 &&
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y1 <= m_pathNodes[i].pos.y && m_pathNodes[i].pos.y <= y2 &&
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z1 < m_pathNodes[i].pos.z && m_pathNodes[i].pos.z < z2)
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z1 <= m_pathNodes[i].pos.z && m_pathNodes[i].pos.z <= z2 &&
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disable != m_pathNodes[i].bDisabled)
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SwitchOffNodeAndNeighbours(i, disable);
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SwitchOffNodeAndNeighbours(i, disable);
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}
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}
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@ -807,19 +808,21 @@ CPathFind::SwitchPedRoadsOffInArea(float x1, float x2, float y1, float y2, float
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int i;
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int i;
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for(i = m_numCarPathNodes; i < m_numPathNodes; i++)
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for(i = m_numCarPathNodes; i < m_numPathNodes; i++)
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if(x1 < m_pathNodes[i].pos.x && m_pathNodes[i].pos.x < x2 &&
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if(x1 <= m_pathNodes[i].pos.x && m_pathNodes[i].pos.x <= x2 &&
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y1 < m_pathNodes[i].pos.y && m_pathNodes[i].pos.y < y2 &&
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y1 <= m_pathNodes[i].pos.y && m_pathNodes[i].pos.y <= y2 &&
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z1 < m_pathNodes[i].pos.z && m_pathNodes[i].pos.z < z2)
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z1 <= m_pathNodes[i].pos.z && m_pathNodes[i].pos.z <= z2 &&
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disable != m_pathNodes[i].bDisabled)
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SwitchOffNodeAndNeighbours(i, disable);
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SwitchOffNodeAndNeighbours(i, disable);
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}
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}
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void
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void
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CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float y2, float z2, float length, uint8 type, uint8 enable)
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CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float y2, float z2, float length, uint8 type, uint8 mode)
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{
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{
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int i;
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int i;
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int firstNode, lastNode;
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int firstNode, lastNode;
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if(type == PATH_CAR){
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// this is NOT PATH_CAR
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if(type != 0){
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firstNode = 0;
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firstNode = 0;
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lastNode = m_numCarPathNodes;
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lastNode = m_numCarPathNodes;
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}else{
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}else{
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@ -828,25 +831,25 @@ CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float
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}
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}
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if(z1 > z2){
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if(z1 > z2){
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float tmp = z1;
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float tmp = z2;
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z1 = z2;
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z2 = z1;
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z2 = tmp;
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z1 = tmp;
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}
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}
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// angle of vector from p2 to p1
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// angle of vector from p2 to p1
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float angle = CGeneral::GetRadianAngleBetweenPoints(x1, y1, x2, y2) + HALFPI;
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float angle = CGeneral::GetRadianAngleBetweenPoints(x1, y1, x2, y2) + HALFPI;
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while(angle < TWOPI) angle += TWOPI;
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while(angle < 0.0f) angle += TWOPI;
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while(angle > TWOPI) angle -= TWOPI;
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while(angle > TWOPI) angle -= TWOPI;
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// vector from p1 to p2
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// vector from p1 to p2
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CVector2D v12(x2 - x1, y2 - y1);
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CVector2D v12(x2 - x1, y2 - y1);
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float len12 = v12.Magnitude();
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float len12 = v12.Magnitude();
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CVector2D vn12 = v12/len12;
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v12 /= len12;
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// vector from p2 to new point p3
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CVector2D v23(-Sin(angle)*length, Cos(angle)*length);
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float len23 = v23.Magnitude(); // obivously just 'length' but whatever
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CVector2D vn23 = v23/len23;
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bool disable = !enable;
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// vector from p2 to new point p3
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CVector2D v23(Sin(angle)*length, -(Cos(angle)*length));
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v23 /= v23.Magnitude(); // obivously just 'length' but whatever
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bool disable = mode == SWITCH_OFF;
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for(i = firstNode; i < lastNode; i++){
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for(i = firstNode; i < lastNode; i++){
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if(m_pathNodes[i].pos.z < z1 || m_pathNodes[i].pos.z > z2)
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if(m_pathNodes[i].pos.z < z1 || m_pathNodes[i].pos.z > z2)
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continue;
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continue;
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@ -855,7 +858,7 @@ CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float
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if(dot < 0.0f || dot > len12)
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if(dot < 0.0f || dot > len12)
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continue;
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continue;
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dot = DotProduct2D(d, v23);
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dot = DotProduct2D(d, v23);
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if(dot < 0.0f || dot > len23)
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if(dot < 0.0f || dot > length)
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continue;
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continue;
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if(m_pathNodes[i].bDisabled != disable)
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if(m_pathNodes[i].bDisabled != disable)
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SwitchOffNodeAndNeighbours(i, disable);
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SwitchOffNodeAndNeighbours(i, disable);
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@ -15,6 +15,12 @@ enum
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PATH_PED = 1,
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PATH_PED = 1,
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};
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};
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enum
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{
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SWITCH_OFF = 0,
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SWITCH_ON = 1,
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};
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struct CPathNode
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struct CPathNode
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{
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{
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CVector pos;
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CVector pos;
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336
src/peds/Ped.cpp
336
src/peds/Ped.cpp
@ -62,7 +62,6 @@ WRAPPER void CPed::UpdateFromLeader(void) { EAXJMP(0x4D8F30); }
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WRAPPER int CPed::ScanForThreats(void) { EAXJMP(0x4C5FE0); }
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WRAPPER int CPed::ScanForThreats(void) { EAXJMP(0x4C5FE0); }
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WRAPPER void CPed::SetEnterCar_AllClear(CVehicle*, uint32, uint32) { EAXJMP(0x4E0A40); }
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WRAPPER void CPed::SetEnterCar_AllClear(CVehicle*, uint32, uint32) { EAXJMP(0x4E0A40); }
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WRAPPER bool CPed::WarpPedToNearEntityOffScreen(CEntity*) { EAXJMP(0x4E5570); }
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WRAPPER bool CPed::WarpPedToNearEntityOffScreen(CEntity*) { EAXJMP(0x4E5570); }
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WRAPPER void CPed::SetExitCar(CVehicle*, uint32) { EAXJMP(0x4E1010); }
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||||||
WRAPPER void CPed::SetObjective(eObjective, CVector) { EAXJMP(0x4D8A90); }
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WRAPPER void CPed::SetObjective(eObjective, CVector) { EAXJMP(0x4D8A90); }
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||||||
WRAPPER void CPed::SetObjective(eObjective, CVector, float) { EAXJMP(0x4D8770); }
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WRAPPER void CPed::SetObjective(eObjective, CVector, float) { EAXJMP(0x4D8770); }
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@ -3245,11 +3244,10 @@ CPed::CheckForGunShots(void)
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{
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{
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||||||
int event;
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int event;
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||||||
if (CEventList::FindClosestEvent(EVENT_GUNSHOT, GetPosition(), &event)) {
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if (CEventList::FindClosestEvent(EVENT_GUNSHOT, GetPosition(), &event)) {
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||||||
int pedHandle = gaEvent[event].entityRef;
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if (gaEvent[event].entityType == EVENT_ENTITY_PED) {
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if (pedHandle && gaEvent[event].entityType == EVENT_ENTITY_PED) {
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||||||
// Is that a bug?!? (same on VC)
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// Is that a bug?!? (same on VC)
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||||||
m_ped_flagD2 = false;
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m_ped_flagD2 = false;
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||||||
return CPools::GetPed(pedHandle);
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return CPools::GetPed(gaEvent[event].entityRef);
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||||||
}
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}
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||||||
}
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}
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m_ped_flagD2 = false;
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m_ped_flagD2 = false;
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@ -13468,7 +13466,8 @@ CPed::ProcessObjective(void)
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if (bInVehicle && m_pMyVehicle) {
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if (bInVehicle && m_pMyVehicle) {
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if (m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR
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if (m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR
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&& m_nPedState != PED_EXIT_TRAIN) {
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&& m_nPedState != PED_EXIT_TRAIN) {
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// VC checks for boat instead of train
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// VC calls SetExitBoat for boats, which is not seperate func. in III but housed in CPlayerInfo::Process.
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// This obj. will probably break/crash game if ped was in boat.
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if (m_pMyVehicle->IsTrain())
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if (m_pMyVehicle->IsTrain())
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SetExitTrain(m_pMyVehicle);
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SetExitTrain(m_pMyVehicle);
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else if (m_pMyVehicle->bIsBus || m_pMyVehicle->IsBoat())
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else if (m_pMyVehicle->bIsBus || m_pMyVehicle->IsBoat())
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@ -14911,6 +14910,332 @@ CPed::SetFollowPath(CVector dest)
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return true;
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return true;
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}
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}
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void
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AddYardieDoorSmoke(CVehicle *veh, uint32 doorNode)
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{
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eDoors door;
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switch (doorNode) {
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case CAR_DOOR_RF:
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door = DOOR_FRONT_RIGHT;
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break;
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case CAR_DOOR_LF:
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door = DOOR_FRONT_LEFT;
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break;
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default:
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break;
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}
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if (!veh->IsDoorMissing(door) && veh->IsComponentPresent(doorNode)) {
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CVector pos;
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#ifdef FIX_BUGS
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veh->GetComponentWorldPosition(doorNode, pos);
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#else
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veh->GetComponentWorldPosition(CAR_DOOR_LF, pos);
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#endif
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CParticle::AddYardieDoorSmoke(pos, veh->GetMatrix());
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|
}
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}
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|
// wantedDoorNode = 0 means that func. will determine it
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void
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|
CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
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|
{
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|
uint32 optedDoorNode = wantedDoorNode;
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|
bool teleportNeeded = false;
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|
bool isLow = veh->bLowVehicle;
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|
if (!veh->CanPedExitCar()) {
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|
if (veh->pDriver && !veh->pDriver->IsPlayer()) {
|
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|
veh->AutoPilot.m_nCruiseSpeed = 0;
|
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|
veh->AutoPilot.m_nCarMission = MISSION_NONE;
|
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|
}
|
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|
return;
|
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|
}
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|
|
||||||
|
if (m_nPedState == PED_EXIT_CAR || m_nPedState == PED_DRAG_FROM_CAR)
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|
return;
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|
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|
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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|
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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|
if (wantedDoorNode == 0) {
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|
optedDoorNode = CAR_DOOR_LF;
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|
if (!veh->bIsBus) {
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|
if (veh->pDriver == this) {
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optedDoorNode = CAR_DOOR_LF;
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} else if (veh->pPassengers[0] == this) {
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optedDoorNode = CAR_DOOR_RF;
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|
} else if (veh->pPassengers[1] == this) {
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optedDoorNode = CAR_DOOR_LR;
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|
} else if (veh->pPassengers[2] == this) {
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optedDoorNode = CAR_DOOR_RR;
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} else {
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|
for (int i = 3; i < veh->m_nNumMaxPassengers; ++i) {
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|
if (veh->pPassengers[i] == this) {
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|
if (i & 1)
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|
optedDoorNode = CAR_DOOR_RR;
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|
else
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optedDoorNode = CAR_DOOR_LR;
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|
break;
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|
}
|
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|
}
|
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|
}
|
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|
}
|
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|
}
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|
bool someoneExitsFromOurExitDoor = false;
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|
bool someoneEntersFromOurExitDoor = false;
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||||||
|
switch (optedDoorNode) {
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|
case CAR_DOOR_RF:
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|
if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF)
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|
someoneEntersFromOurExitDoor = true;
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|
if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_RF)
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||||||
|
someoneExitsFromOurExitDoor = true;
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|
break;
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|
case CAR_DOOR_RR:
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|
if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_RR)
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|
someoneEntersFromOurExitDoor = true;
|
||||||
|
if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_RR)
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||||||
|
someoneExitsFromOurExitDoor = true;
|
||||||
|
break;
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|
case CAR_DOOR_LF:
|
||||||
|
if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF)
|
||||||
|
someoneEntersFromOurExitDoor = true;
|
||||||
|
if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_LF)
|
||||||
|
someoneExitsFromOurExitDoor = true;
|
||||||
|
break;
|
||||||
|
case CAR_DOOR_LR:
|
||||||
|
if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR)
|
||||||
|
someoneEntersFromOurExitDoor = true;
|
||||||
|
if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_LR)
|
||||||
|
someoneExitsFromOurExitDoor = true;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (someoneEntersFromOurExitDoor && m_objective == OBJECTIVE_LEAVE_VEHICLE) {
|
||||||
|
RestorePreviousObjective();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (!someoneExitsFromOurExitDoor || m_nPedType == PEDTYPE_COP && veh->bIsBus) {
|
||||||
|
// Again, unused...
|
||||||
|
// CVector exitPos = GetPositionToOpenCarDoor(veh, optedDoorNode);
|
||||||
|
bool thereIsRoom = veh->IsRoomForPedToLeaveCar(optedDoorNode, nil);
|
||||||
|
if (veh->IsOnItsSide()) {
|
||||||
|
teleportNeeded = true;
|
||||||
|
} else if (!thereIsRoom) {
|
||||||
|
bool trySideSeat = false;
|
||||||
|
CPed *pedOnSideSeat = nil;
|
||||||
|
switch (optedDoorNode) {
|
||||||
|
case CAR_DOOR_RF:
|
||||||
|
if (veh->pDriver || veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF) {
|
||||||
|
pedOnSideSeat = veh->pDriver;
|
||||||
|
trySideSeat = true;
|
||||||
|
} else
|
||||||
|
optedDoorNode = CAR_DOOR_LF;
|
||||||
|
|
||||||
|
break;
|
||||||
|
case CAR_DOOR_RR:
|
||||||
|
if (veh->pPassengers[1] || veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR) {
|
||||||
|
pedOnSideSeat = veh->pPassengers[1];
|
||||||
|
trySideSeat = true;
|
||||||
|
} else
|
||||||
|
optedDoorNode = CAR_DOOR_LR;
|
||||||
|
|
||||||
|
break;
|
||||||
|
case CAR_DOOR_LF:
|
||||||
|
if (veh->pPassengers[0] || veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) {
|
||||||
|
pedOnSideSeat = veh->pPassengers[0];
|
||||||
|
trySideSeat = true;
|
||||||
|
} else
|
||||||
|
optedDoorNode = CAR_DOOR_RF;
|
||||||
|
|
||||||
|
break;
|
||||||
|
case CAR_DOOR_LR:
|
||||||
|
if (veh->pPassengers[2] || veh->m_nGettingInFlags & CAR_DOOR_FLAG_RR) {
|
||||||
|
pedOnSideSeat = (CPed*)veh->pPassengers[2];
|
||||||
|
trySideSeat = true;
|
||||||
|
} else
|
||||||
|
optedDoorNode = CAR_DOOR_RR;
|
||||||
|
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (trySideSeat) {
|
||||||
|
if (!pedOnSideSeat || !IsPlayer() && CharCreatedBy != MISSION_CHAR)
|
||||||
|
return;
|
||||||
|
|
||||||
|
switch (optedDoorNode) {
|
||||||
|
case CAR_DOOR_RF:
|
||||||
|
optedDoorNode = CAR_DOOR_LF;
|
||||||
|
break;
|
||||||
|
case CAR_DOOR_RR:
|
||||||
|
optedDoorNode = CAR_DOOR_LR;
|
||||||
|
break;
|
||||||
|
case CAR_DOOR_LF:
|
||||||
|
optedDoorNode = CAR_DOOR_RF;
|
||||||
|
break;
|
||||||
|
case CAR_DOOR_LR:
|
||||||
|
optedDoorNode = CAR_DOOR_RR;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// ...
|
||||||
|
// CVector exitPos = GetPositionToOpenCarDoor(veh, optedDoorNode);
|
||||||
|
if (!veh->IsRoomForPedToLeaveCar(optedDoorNode, nil)) {
|
||||||
|
if (!IsPlayer() && CharCreatedBy != MISSION_CHAR)
|
||||||
|
return;
|
||||||
|
|
||||||
|
teleportNeeded = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (m_nPedState == PED_FLEE_POS) {
|
||||||
|
m_nLastPedState = PED_FLEE_POS;
|
||||||
|
m_nPrevMoveState = PEDMOVE_RUN;
|
||||||
|
SetMoveState(PEDMOVE_SPRINT);
|
||||||
|
} else {
|
||||||
|
m_nLastPedState = PED_IDLE;
|
||||||
|
m_nPrevMoveState = PEDMOVE_STILL;
|
||||||
|
SetMoveState(PEDMOVE_STILL);
|
||||||
|
}
|
||||||
|
|
||||||
|
ReplaceWeaponWhenExitingVehicle();
|
||||||
|
bUsesCollision = false;
|
||||||
|
m_pSeekTarget = veh;
|
||||||
|
m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);
|
||||||
|
m_vehEnterType = optedDoorNode;
|
||||||
|
m_nPedState = PED_EXIT_CAR;
|
||||||
|
if (m_pVehicleAnim && m_pVehicleAnim->flags & ASSOC_PARTIAL)
|
||||||
|
m_pVehicleAnim->blendDelta = -1000.0f;
|
||||||
|
SetMoveState(PEDMOVE_NONE);
|
||||||
|
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 100.0f);
|
||||||
|
RemoveInCarAnims();
|
||||||
|
veh->AutoPilot.m_nCruiseSpeed = 0;
|
||||||
|
if (teleportNeeded) {
|
||||||
|
PedSetOutCarCB(nil, this);
|
||||||
|
|
||||||
|
// This is same code with CPedPlacement::FindZCoorForPed, except we start from z + 1.5 and also check vehicles.
|
||||||
|
float zForPed;
|
||||||
|
float startZ = GetPosition().z - 100.0f;
|
||||||
|
float foundColZ = -100.0f;
|
||||||
|
float foundColZ2 = -100.0f;
|
||||||
|
CColPoint foundCol;
|
||||||
|
CEntity* foundEnt;
|
||||||
|
|
||||||
|
CVector vec = GetPosition();
|
||||||
|
vec.z += 1.5f;
|
||||||
|
|
||||||
|
if (CWorld::ProcessVerticalLine(vec, startZ, foundCol, foundEnt, true, true, false, false, true, false, nil))
|
||||||
|
foundColZ = foundCol.point.z;
|
||||||
|
|
||||||
|
// Adjust coords and do a second test
|
||||||
|
vec.x += 0.1f;
|
||||||
|
vec.y += 0.1f;
|
||||||
|
|
||||||
|
if (CWorld::ProcessVerticalLine(vec, startZ, foundCol, foundEnt, true, true, false, false, true, false, nil))
|
||||||
|
foundColZ2 = foundCol.point.z;
|
||||||
|
|
||||||
|
zForPed = max(foundColZ, foundColZ2);
|
||||||
|
|
||||||
|
if (zForPed > -99.0f)
|
||||||
|
GetPosition().z = FEET_OFFSET + zForPed;
|
||||||
|
} else {
|
||||||
|
if (veh->GetUp().z > -0.8f) {
|
||||||
|
bool addDoorSmoke = false;
|
||||||
|
if (veh->m_modelIndex == MI_YARDIE)
|
||||||
|
addDoorSmoke = true;
|
||||||
|
|
||||||
|
switch (m_vehEnterType) {
|
||||||
|
case CAR_DOOR_RF:
|
||||||
|
if (veh->bIsBus) {
|
||||||
|
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_COACH_OUT_L);
|
||||||
|
} else {
|
||||||
|
if (isLow)
|
||||||
|
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_RHS);
|
||||||
|
else
|
||||||
|
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_RHS);
|
||||||
|
|
||||||
|
if (addDoorSmoke)
|
||||||
|
AddYardieDoorSmoke(veh, CAR_DOOR_RF);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case CAR_DOOR_RR:
|
||||||
|
if (veh->bIsVan) {
|
||||||
|
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_VAN_GETOUT);
|
||||||
|
} else if (isLow) {
|
||||||
|
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_RHS);
|
||||||
|
} else {
|
||||||
|
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_RHS);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case CAR_DOOR_LF:
|
||||||
|
if (veh->bIsBus) {
|
||||||
|
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_COACH_OUT_L);
|
||||||
|
} else {
|
||||||
|
if (isLow)
|
||||||
|
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_LHS);
|
||||||
|
else
|
||||||
|
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LHS);
|
||||||
|
|
||||||
|
if (addDoorSmoke)
|
||||||
|
AddYardieDoorSmoke(veh, CAR_DOOR_LF);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case CAR_DOOR_LR:
|
||||||
|
if (veh->bIsVan) {
|
||||||
|
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_VAN_GETOUT_L);
|
||||||
|
} else if (isLow) {
|
||||||
|
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_LHS);
|
||||||
|
} else {
|
||||||
|
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LHS);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (!bBusJacked) {
|
||||||
|
switch (m_vehEnterType) {
|
||||||
|
case CAR_DOOR_RF:
|
||||||
|
veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_RF;
|
||||||
|
break;
|
||||||
|
case CAR_DOOR_RR:
|
||||||
|
veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_RR;
|
||||||
|
break;
|
||||||
|
case CAR_DOOR_LF:
|
||||||
|
veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_LF;
|
||||||
|
break;
|
||||||
|
case CAR_DOOR_LR:
|
||||||
|
veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_LR;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
m_pVehicleAnim->SetFinishCallback(PedAnimStepOutCarCB, this);
|
||||||
|
} else {
|
||||||
|
if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) {
|
||||||
|
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS2);
|
||||||
|
} else if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) {
|
||||||
|
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS);
|
||||||
|
}
|
||||||
|
m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
bChangedSeat = false;
|
||||||
|
if (veh->bIsBus)
|
||||||
|
bRenderPedInCar = true;
|
||||||
|
|
||||||
|
SetRadioStation();
|
||||||
|
if (veh->pDriver == this) {
|
||||||
|
if (IsPlayer())
|
||||||
|
veh->m_status = STATUS_PLAYER_DISABLED;
|
||||||
|
else
|
||||||
|
veh->m_status = STATUS_ABANDONED;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
class CPed_ : public CPed
|
class CPed_ : public CPed
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
@ -15125,4 +15450,5 @@ STARTPATCHES
|
|||||||
InjectHook(0x4C7FF0, &CPed::ProcessBuoyancy, PATCH_JUMP);
|
InjectHook(0x4C7FF0, &CPed::ProcessBuoyancy, PATCH_JUMP);
|
||||||
InjectHook(0x4D6620, &CPed::SetSolicit, PATCH_JUMP);
|
InjectHook(0x4D6620, &CPed::SetSolicit, PATCH_JUMP);
|
||||||
InjectHook(0x4D2EA0, &CPed::SetFollowPath, PATCH_JUMP);
|
InjectHook(0x4D2EA0, &CPed::SetFollowPath, PATCH_JUMP);
|
||||||
|
InjectHook(0x4E1010, &CPed::SetExitCar, PATCH_JUMP);
|
||||||
ENDPATCHES
|
ENDPATCHES
|
Loading…
Reference in New Issue
Block a user