From 3988fec6e72a7ac7172cc5b709bd84ca963c17ba Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Thu, 1 Jul 2021 21:39:15 +0300 Subject: [PATCH] Fix sound of water when changing MSAA or windowed/fullscreen mode --- src/core/MenuScreensCustom.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/core/MenuScreensCustom.cpp b/src/core/MenuScreensCustom.cpp index 0534e34a..49bb33f8 100644 --- a/src/core/MenuScreensCustom.cpp +++ b/src/core/MenuScreensCustom.cpp @@ -26,6 +26,7 @@ #include "ModelInfo.h" #include "Pad.h" #include "ControllerConfig.h" +#include "DMAudio.h" // Menu screens array is at the bottom of the file. @@ -194,6 +195,8 @@ void MultiSamplingButtonPress(int8 action) { if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) { FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel; _psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); + DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND); + DMAudio.Service(); FrontEndMenuManager.SetHelperText(0); FrontEndMenuManager.SaveSettings(); } @@ -255,6 +258,8 @@ const char* screenModes[] = { "FED_FLS", "FED_WND" }; void ScreenModeAfterChange(int8 before, int8 after) { _psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); // apply same resolution + DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND); + DMAudio.Service(); FrontEndMenuManager.SetHelperText(0); }