merge Upstream

This commit is contained in:
Roman Masanin 2020-10-24 14:20:08 +03:00
commit 39b7075502
98 changed files with 4650 additions and 2776 deletions

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@ -332,15 +332,13 @@ project "reVC"
links { "rw" } links { "rw" }
filter "platforms:*d3d9*" filter "platforms:*d3d9*"
defines { "USE_D3D9" }
links { "d3d9" } links { "d3d9" }
filter "platforms:*x86*d3d*" filter "platforms:*x86*d3d*"
includedirs { "sdk/dx8sdk/include" } includedirs { "sdk/dx8sdk/include" }
libdirs { "sdk/dx8sdk/lib" } libdirs { "sdk/dx8sdk/lib" }
filter "platforms:*amd64*d3d9*"
defines { "USE_D3D9" }
filter "platforms:win-x86*gl3_glfw*" filter "platforms:win-x86*gl3_glfw*"
libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") } libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") }
libdirs { path.join(_OPTIONS["glfwdir32"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) } libdirs { path.join(_OPTIONS["glfwdir32"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }

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@ -1,4 +1,4 @@
#include "common.h" #include "common.h"
#include "AudioManager.h" #include "AudioManager.h"
#include "audio_enums.h" #include "audio_enums.h"
@ -5079,8 +5079,12 @@ cAudioManager::ProcessWaterCannon(int32)
if (distSquared < SQR(SOUND_INTENSITY)) { if (distSquared < SQR(SOUND_INTENSITY)) {
m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared); m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(50, SOUND_INTENSITY, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(50, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
#endif
if (m_sQueueSample.m_nVolume != 0) { if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; //BUG IN III!!!! m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; //BUG IN III!!!!
#else
m_sQueueSample.m_fSoundIntensity = SQR(SOUND_INTENSITY);
#endif
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 15591; m_sQueueSample.m_nFrequency = 15591;
@ -5220,7 +5224,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
static uint8 iSound = 0; static uint8 iSound = 0;
switch (sound) { switch (sound) {
case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S: /*case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S:
case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L: case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L:
male.m_pPed = nil; male.m_pPed = nil;
male.m_bDistanceCalculated = false; male.m_bDistanceCalculated = false;
@ -5248,7 +5252,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bRequireReflection = true; m_sQueueSample.m_bRequireReflection = true;
emittingVolume = RandomDisplacement(10) + 50; emittingVolume = RandomDisplacement(10) + 50;
break; break;*/
case SCRIPT_SOUND_BULLET_HIT_GROUND_1: case SCRIPT_SOUND_BULLET_HIT_GROUND_1:
case SCRIPT_SOUND_BULLET_HIT_GROUND_2: case SCRIPT_SOUND_BULLET_HIT_GROUND_2:
case SCRIPT_SOUND_BULLET_HIT_GROUND_3: case SCRIPT_SOUND_BULLET_HIT_GROUND_3:
@ -5463,7 +5467,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
float distSquared; float distSquared;
switch (sound) { switch (sound) {
case SCRIPT_SOUND_PARTY_1_LOOP_S: /*case SCRIPT_SOUND_PARTY_1_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1; m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;//SAMPLEBANK_BUILDING_CLUB_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0;//SAMPLEBANK_BUILDING_CLUB_1;
@ -5562,7 +5566,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nReleasingVolumeModificator = 8; m_sQueueSample.m_nReleasingVolumeModificator = 8;
m_sQueueSample.m_nReleasingVolumeDivider = 10; m_sQueueSample.m_nReleasingVolumeDivider = 10;
m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break; break;*/
default: default:
return; return;
} }

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@ -329,8 +329,13 @@ cAudioManager::Get3DProviderName(uint8 id) const
{ {
if (!m_bIsInitialised) if (!m_bIsInitialised)
return nil; return nil;
#ifdef AUDIO_OAL
id = clamp(id, 0, SampleManager.GetNum3DProvidersAvailable() - 1);
#else
// We don't want that either since it will crash the game, but skipping for now
if (id >= SampleManager.GetNum3DProvidersAvailable()) if (id >= SampleManager.GetNum3DProvidersAvailable())
return nil; return nil;
#endif
return SampleManager.Get3DProviderName(id); return SampleManager.Get3DProviderName(id);
} }
@ -619,30 +624,57 @@ cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = sample; m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = sample;
} }
// --MIAMI: Done
void void
cAudioManager::AddReflectionsToRequestedQueue() cAudioManager::AddReflectionsToRequestedQueue()
{ {
#ifdef FIX_BUGS
uint32 oldFreq = 0;
#else
uint32 oldFreq;
#endif
float reflectionDistance; float reflectionDistance;
int32 noise; int32 noise;
uint8 emittingVolume = (m_sQueueSample.m_nVolume / 2) + (m_sQueueSample.m_nVolume / 8); uint8 emittingVolume;
uint32 oldCounter = m_sQueueSample.m_nCounter;
float oldDist = m_sQueueSample.m_fDistance;
CVector oldPos = m_sQueueSample.m_vecPos;
if ( CTimer::GetIsSlowMotionActive() ) {
emittingVolume = m_sQueueSample.m_nVolume;
oldFreq = m_sQueueSample.m_nFrequency;
} else {
emittingVolume = (m_sQueueSample.m_nVolume / 2) + (m_sQueueSample.m_nVolume / 16);
}
m_sQueueSample.m_fSoundIntensity = m_sQueueSample.m_fSoundIntensity / 2.f;
int halfOldFreq = oldFreq >> 1;
for (uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) { for (uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) {
if ( CTimer::GetIsSlowMotionActive() )
m_afReflectionsDistances[i] = GetRandomNumberInRange(i % 4, 0, 2) * 100.f / 8.f;
reflectionDistance = m_afReflectionsDistances[i]; reflectionDistance = m_afReflectionsDistances[i];
if (reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_fSoundIntensity) { if (reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_fSoundIntensity) {
m_sQueueSample.m_nLoopsRemaining = (reflectionDistance * 500.f / 1029.f); m_sQueueSample.m_nLoopsRemaining = CTimer::GetIsSlowMotionActive() ? (reflectionDistance * 800.f / 1029.f) : (reflectionDistance * 500.f / 1029.f);
if (m_sQueueSample.m_nLoopsRemaining > 5) { if (m_sQueueSample.m_nLoopsRemaining > 3) {
m_sQueueSample.m_fDistance = m_afReflectionsDistances[i]; m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
m_sQueueSample.m_nEmittingVolume = emittingVolume; m_sQueueSample.m_nEmittingVolume = emittingVolume;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > emittingVolume / 16) { if (m_sQueueSample.m_nVolume > emittingVolume / 16) {
m_sQueueSample.m_nCounter += (i + 1) * 256; m_sQueueSample.m_nCounter = oldCounter + (i + 1) * 256;
if (m_sQueueSample.m_nLoopCount) { if (m_sQueueSample.m_nLoopCount) {
if ( CTimer::GetIsSlowMotionActive() ) {
m_sQueueSample.m_nFrequency = halfOldFreq + ((halfOldFreq * i) / ARRAY_SIZE(m_afReflectionsDistances));
} else {
noise = RandomDisplacement(m_sQueueSample.m_nFrequency / 32); noise = RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
if (noise <= 0) if (noise <= 0)
m_sQueueSample.m_nFrequency += noise; m_sQueueSample.m_nFrequency += noise;
else else
m_sQueueSample.m_nFrequency -= noise; m_sQueueSample.m_nFrequency -= noise;
} }
}
m_sQueueSample.m_nReleasingVolumeModificator += 20; m_sQueueSample.m_nReleasingVolumeModificator += 20;
m_sQueueSample.m_vecPos = m_avecReflectionsPos[i]; m_sQueueSample.m_vecPos = m_avecReflectionsPos[i];
AddSampleToRequestedQueue(); AddSampleToRequestedQueue();
@ -650,50 +682,85 @@ cAudioManager::AddReflectionsToRequestedQueue()
} }
} }
} }
m_sQueueSample.m_vecPos = oldPos;
m_sQueueSample.m_fDistance = oldDist;
} }
// --MIAMI: Done
void void
cAudioManager::UpdateReflections() cAudioManager::UpdateReflections()
{ {
const CVector &camPos = TheCamera.GetPosition(); CVector camPos = TheCamera.GetPosition();
CColPoint colpoint; CColPoint colpoint;
CEntity *ent; CEntity *ent;
if (m_FrameCounter % 8 == 0) { if (m_FrameCounter % 8 == 0) {
m_avecReflectionsPos[0] = camPos; m_avecReflectionsPos[0] = camPos;
m_avecReflectionsPos[0].y += 50.f; m_avecReflectionsPos[0].y += 100.f;
if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[0], colpoint, ent, true, false, false, true, false, true, true)) if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[0], colpoint, ent, true, false, false, true, false, true, true))
m_afReflectionsDistances[0] = Distance(camPos, colpoint.point); m_afReflectionsDistances[0] = Distance(camPos, colpoint.point);
else else
m_afReflectionsDistances[0] = 50.0f; m_afReflectionsDistances[0] = 100.0f;
} else if ((m_FrameCounter + 1) % 8 == 0) { } else if ((m_FrameCounter + 1) % 8 == 0) {
m_avecReflectionsPos[1] = camPos; m_avecReflectionsPos[1] = camPos;
m_avecReflectionsPos[1].y -= 50.0f; m_avecReflectionsPos[1].y -= 100.0f;
if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[1], colpoint, ent, true, false, false, true, false, true, true)) if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[1], colpoint, ent, true, false, false, true, false, true, true))
m_afReflectionsDistances[1] = Distance(camPos, colpoint.point); m_afReflectionsDistances[1] = Distance(camPos, colpoint.point);
else else
m_afReflectionsDistances[1] = 50.0f; m_afReflectionsDistances[1] = 100.0f;
} else if ((m_FrameCounter + 2) % 8 == 0) { } else if ((m_FrameCounter + 2) % 8 == 0) {
m_avecReflectionsPos[2] = camPos; m_avecReflectionsPos[2] = camPos;
m_avecReflectionsPos[2].x -= 50.0f; m_avecReflectionsPos[2].x -= 100.0f;
if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[2], colpoint, ent, true, false, false, true, false, true, true)) if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[2], colpoint, ent, true, false, false, true, false, true, true))
m_afReflectionsDistances[2] = Distance(camPos, colpoint.point); m_afReflectionsDistances[2] = Distance(camPos, colpoint.point);
else else
m_afReflectionsDistances[2] = 50.0f; m_afReflectionsDistances[2] = 100.0f;
} else if ((m_FrameCounter + 3) % 8 == 0) { } else if ((m_FrameCounter + 3) % 8 == 0) {
m_avecReflectionsPos[3] = camPos; m_avecReflectionsPos[3] = camPos;
m_avecReflectionsPos[3].x += 50.0f; m_avecReflectionsPos[3].x += 100.0f;
if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[3], colpoint, ent, true, false, false, true, false, true, true)) if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[3], colpoint, ent, true, false, false, true, false, true, true))
m_afReflectionsDistances[3] = Distance(camPos, colpoint.point); m_afReflectionsDistances[3] = Distance(camPos, colpoint.point);
else else
m_afReflectionsDistances[3] = 50.0f; m_afReflectionsDistances[3] = 100.0f;
} else if ((m_FrameCounter + 4) % 8 == 0) { } else if ((m_FrameCounter + 4) % 8 == 0) {
camPos.y += 1.0f;
m_avecReflectionsPos[4] = camPos; m_avecReflectionsPos[4] = camPos;
m_avecReflectionsPos[4].z += 50.0f; m_avecReflectionsPos[4].z += 100.0f;
if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[4].z, colpoint, ent, true, false, false, false, true, false, nil)) if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[4].z, colpoint, ent, true, false, false, false, true, false, nil))
m_afReflectionsDistances[4] = colpoint.point.z - camPos.z; m_afReflectionsDistances[4] = colpoint.point.z - camPos.z;
else else
m_afReflectionsDistances[4] = 50.0f; m_afReflectionsDistances[4] = 100.0f;
} else if ((m_FrameCounter + 5) % 8 == 0) {
camPos.y -= 1.0f;
m_avecReflectionsPos[5] = camPos;
m_avecReflectionsPos[5].z += 100.0f;
if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[5].z, colpoint, ent, true, false, false, false, true, false, nil))
m_afReflectionsDistances[5] = colpoint.point.z - camPos.z;
else
m_afReflectionsDistances[5] = 100.0f;
} else if ((m_FrameCounter + 6) % 8 == 0) {
camPos.x -= 1.0f;
m_avecReflectionsPos[6] = camPos;
m_avecReflectionsPos[6].z += 100.0f;
if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[6].z, colpoint, ent, true, false, false, false, true, false, nil))
m_afReflectionsDistances[6] = colpoint.point.z - camPos.z;
else
m_afReflectionsDistances[6] = 100.0f;
} else if ((m_FrameCounter + 7) % 8 == 0) {
camPos.x += 1.0f;
m_avecReflectionsPos[7] = camPos;
m_avecReflectionsPos[7].z += 100.0f;
if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[7].z, colpoint, ent, true, false, false, false, true, false, nil))
m_afReflectionsDistances[7] = colpoint.point.z - camPos.z;
else
m_afReflectionsDistances[7] = 100.0f;
} }
} }

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@ -76,7 +76,8 @@ public:
uint8 m_nIndexMap[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS]; uint8 m_nIndexMap[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS];
uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS]; uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS];
uint8 m_nActiveBank; uint8 m_nActiveBank;
uint32 field_48C; bool m_bDelay;
uint32 m_nDelayTimer;
cPedComments() cPedComments()
{ {
@ -157,19 +158,14 @@ public:
VALIDATE_SIZE(cVehicleParams, 0x18); VALIDATE_SIZE(cVehicleParams, 0x18);
enum { enum {
/* REFLECTION_NORTH = 0,
REFLECTION_YMAX = 0, top REFLECTION_SOUTH,
REFLECTION_YMIN = 1, bottom REFLECTION_WEST,
REFLECTION_XMIN = 2, left REFLECTION_EAST,
REFLECTION_XMAX = 3, right REFLECTION_CEIL_NORTH,
REFLECTION_ZMAX = 4, REFLECTION_CEIL_SOUTH,
*/ REFLECTION_CEIL_WEST,
REFLECTION_CEIL_EAST,
REFLECTION_TOP = 0,
REFLECTION_BOTTOM,
REFLECTION_LEFT,
REFLECTION_RIGHT,
REFLECTION_UP,
MAX_REFLECTIONS, MAX_REFLECTIONS,
}; };
@ -385,7 +381,7 @@ public:
void Service(); //done void Service(); //done
void ServiceCollisions(); //done void ServiceCollisions(); //done
void ServicePoliceRadio(); void ServicePoliceRadio();
void ServicePoliceRadioChannel(int32 wantedLevel); void ServicePoliceRadioChannel(uint8 wantedLevel);
void ServiceSoundEffects(); void ServiceSoundEffects();
int8 SetCurrent3DProvider(uint8 which); int8 SetCurrent3DProvider(uint8 which);
void SetDynamicAcousticModelingStatus(uint8 status); void SetDynamicAcousticModelingStatus(uint8 status);

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@ -190,7 +190,7 @@ cDMAudio::IsAudioInitialised(void)
void void
cDMAudio::ReportCrime(eCrimeType crime, const CVector &pos) cDMAudio::ReportCrime(eCrimeType crime, const CVector &pos)
{ {
AudioManager.ReportCrime(crime, &pos); AudioManager.ReportCrime(crime, pos);
} }
int32 int32

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@ -1160,13 +1160,13 @@ cMusicManager::SetMalibuClubTrackPos(uint8 scriptObject)
if (m_nStreamedTrack != STREAMED_SOUND_MALIBU_AMBIENT && m_nPlayingTrack != STREAMED_SOUND_MALIBU_AMBIENT) { if (m_nStreamedTrack != STREAMED_SOUND_MALIBU_AMBIENT && m_nPlayingTrack != STREAMED_SOUND_MALIBU_AMBIENT) {
switch (scriptObject) switch (scriptObject)
{ {
case SCRIPT_SOUND_MALIBU_1: case SCRIPT_SOUND_NEW_BUILDING_MALIBU_1:
m_aTracks[STREAMED_SOUND_MALIBU_AMBIENT].m_nPosition = (AudioManager.m_anRandomTable[0] % 128) + 8640; m_aTracks[STREAMED_SOUND_MALIBU_AMBIENT].m_nPosition = (AudioManager.m_anRandomTable[0] % 128) + 8640;
break; break;
case SCRIPT_SOUND_MALIBU_2: case SCRIPT_SOUND_NEW_BUILDING_MALIBU_2:
m_aTracks[STREAMED_SOUND_MALIBU_AMBIENT].m_nPosition = (AudioManager.m_anRandomTable[0] % 128) + 286720; m_aTracks[STREAMED_SOUND_MALIBU_AMBIENT].m_nPosition = (AudioManager.m_anRandomTable[0] % 128) + 286720;
break; break;
case SCRIPT_SOUND_MALIBU_3: case SCRIPT_SOUND_NEW_BUILDING_MALIBU_3:
m_aTracks[STREAMED_SOUND_MALIBU_AMBIENT].m_nPosition = (AudioManager.m_anRandomTable[0] % 128) + 509120; m_aTracks[STREAMED_SOUND_MALIBU_AMBIENT].m_nPosition = (AudioManager.m_anRandomTable[0] % 128) + 509120;
break; break;
} }
@ -1183,13 +1183,13 @@ cMusicManager::SetStripClubTrackPos(uint8 scriptObject)
{ {
switch (scriptObject) switch (scriptObject)
{ {
case SCRIPT_SOUND_STRIPCLUB_1: case SCRIPT_SOUND_NEW_BUILDING_STRIP_1:
m_aTracks[STREAMED_SOUND_STRIPCLUB_AMBIENT].m_nPosition = AudioManager.m_anRandomTable[0] % 128; m_aTracks[STREAMED_SOUND_STRIPCLUB_AMBIENT].m_nPosition = AudioManager.m_anRandomTable[0] % 128;
break; break;
case SCRIPT_SOUND_STRIPCLUB_2: case SCRIPT_SOUND_NEW_BUILDING_STRIP_2:
m_aTracks[STREAMED_SOUND_STRIPCLUB_AMBIENT].m_nPosition = (AudioManager.m_anRandomTable[0] % 128) + 320200; m_aTracks[STREAMED_SOUND_STRIPCLUB_AMBIENT].m_nPosition = (AudioManager.m_anRandomTable[0] % 128) + 320200;
break; break;
case SCRIPT_SOUND_STRIPCLUB_3: case SCRIPT_SOUND_NEW_BUILDING_STRIP_3:
m_aTracks[STREAMED_SOUND_STRIPCLUB_AMBIENT].m_nPosition = (AudioManager.m_anRandomTable[0] % 128) + 672000; m_aTracks[STREAMED_SOUND_STRIPCLUB_AMBIENT].m_nPosition = (AudioManager.m_anRandomTable[0] % 128) + 672000;
break; break;
} }

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@ -65,7 +65,7 @@ cAudioManager::InitialisePoliceRadio()
m_sPoliceRadioQueue.policeChannelTimerSeconds = 0; m_sPoliceRadioQueue.policeChannelTimerSeconds = 0;
m_sPoliceRadioQueue.policeChannelCounterSeconds = 0; m_sPoliceRadioQueue.policeChannelCounterSeconds = 0;
for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++)
m_sPoliceRadioQueue.crimes[i].type = 0; m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE;
SampleManager.SetChannelReverbFlag(policeChannel, 0); SampleManager.SetChannelReverbFlag(policeChannel, 0);
gSpecialSuspectLastSeenReport = false; gSpecialSuspectLastSeenReport = false;
@ -128,29 +128,32 @@ cAudioManager::ServicePoliceRadio()
if(!m_bIsInitialised) return; if(!m_bIsInitialised) return;
if(!m_nUserPause) { if(m_nUserPause == 0) {
bool crimeReport = SetupCrimeReport(); bool crimeReport = SetupCrimeReport();
#ifdef FIX_BUGS // Crash at 0x5fe6ef #ifdef FIX_BUGS // Crash at 0x5fe6ef
if(CReplay::IsPlayingBack() || !FindPlayerPed() || !FindPlayerPed()->m_pWanted) if(CReplay::IsPlayingBack() || !FindPlayerPed() || !FindPlayerPed()->m_pWanted)
return; return;
#endif #endif
wantedLevel = FindPlayerPed()->m_pWanted->m_nWantedLevel; CPlayerPed *playerPed = FindPlayerPed();
if(!crimeReport) { if (playerPed) {
if(wantedLevel) { wantedLevel = playerPed->m_pWanted->m_nWantedLevel;
if(nLastSeen) { if (!crimeReport) {
if (wantedLevel != 0) {
if (nLastSeen != 0)
--nLastSeen; --nLastSeen;
} else { else {
nLastSeen = m_anRandomTable[1] % 1000 + 2000; nLastSeen = m_anRandomTable[1] % 1000 + 2000;
SetupSuspectLastSeenReport(); SetupSuspectLastSeenReport();
} }
} }
} }
} }
}
ServicePoliceRadioChannel(wantedLevel); ServicePoliceRadioChannel(wantedLevel);
} }
void void
cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel) cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
{ {
bool processed = false; bool processed = false;
uint32 sample; uint32 sample;
@ -159,18 +162,18 @@ cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel)
static int cWait = 0; static int cWait = 0;
static bool bChannelOpen = false; static bool bChannelOpen = false;
static uint8 bMissionAudioPhysicalPlayingStatus = 0; static uint8 bMissionAudioPhysicalPlayingStatus = 0;
static int32 PoliceChannelFreq = 5500; static int32 PoliceChannelFreq = 22050;
if (!m_bIsInitialised) return; if (!m_bIsInitialised) return;
if (m_nUserPause) { if (m_nUserPause != 0) {
if (SampleManager.GetChannelUsedFlag(policeChannel)) SampleManager.StopChannel(policeChannel); if (SampleManager.GetChannelUsedFlag(policeChannel)) SampleManager.StopChannel(policeChannel);
if (g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && bMissionAudioPhysicalPlayingStatus == 1 && if (g_nMissionAudioSfx != NO_SAMPLE && bMissionAudioPhysicalPlayingStatus == 1 &&
SampleManager.IsStreamPlaying(1)) { SampleManager.IsStreamPlaying(1)) {
SampleManager.PauseStream(1, 1); SampleManager.PauseStream(1, 1);
} }
} else { } else {
if (m_nPreviousUserPause && g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && if (m_nPreviousUserPause && g_nMissionAudioSfx != NO_SAMPLE &&
bMissionAudioPhysicalPlayingStatus == 1) { bMissionAudioPhysicalPlayingStatus == 1) {
SampleManager.PauseStream(0, 1); SampleManager.PauseStream(0, 1);
} }
@ -179,7 +182,7 @@ cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel)
--cWait; --cWait;
return; return;
} }
if (g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && !bChannelOpen) { if (g_nMissionAudioSfx != NO_SAMPLE && !bChannelOpen) {
if (g_nMissionAudioPlayingStatus) { if (g_nMissionAudioPlayingStatus) {
if (g_nMissionAudioPlayingStatus == 1 && !bMissionAudioPhysicalPlayingStatus && if (g_nMissionAudioPlayingStatus == 1 && !bMissionAudioPhysicalPlayingStatus &&
SampleManager.IsStreamPlaying(1)) { SampleManager.IsStreamPlaying(1)) {
@ -191,7 +194,7 @@ cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel)
} else { } else {
bMissionAudioPhysicalPlayingStatus = 2; bMissionAudioPhysicalPlayingStatus = 2;
g_nMissionAudioPlayingStatus = 2; g_nMissionAudioPlayingStatus = 2;
g_nMissionAudioSfx = TOTAL_AUDIO_SAMPLES; g_nMissionAudioSfx = NO_SAMPLE;
cWait = 30; cWait = 30;
} }
return; return;
@ -206,24 +209,24 @@ cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel)
} }
} }
if (bChannelOpen) DoPoliceRadioCrackle(); if (bChannelOpen) DoPoliceRadioCrackle();
if ((g_nMissionAudioSfx == TOTAL_AUDIO_SAMPLES || g_nMissionAudioPlayingStatus != 1) && if ((g_nMissionAudioSfx == NO_SAMPLE || g_nMissionAudioPlayingStatus != 1) &&
!SampleManager.GetChannelUsedFlag(policeChannel) && m_sPoliceRadioQueue.policeChannelTimer) { !SampleManager.GetChannelUsedFlag(policeChannel) && m_sPoliceRadioQueue.policeChannelTimer) {
if (m_sPoliceRadioQueue.policeChannelTimer) { if (m_sPoliceRadioQueue.policeChannelTimer) {
sample = m_sPoliceRadioQueue.crimesSamples[m_sPoliceRadioQueue.policeChannelCounterSeconds]; sample = m_sPoliceRadioQueue.crimesSamples[m_sPoliceRadioQueue.policeChannelCounterSeconds];
m_sPoliceRadioQueue.policeChannelTimer--; m_sPoliceRadioQueue.policeChannelTimer--;
m_sPoliceRadioQueue.policeChannelCounterSeconds = (m_sPoliceRadioQueue.policeChannelCounterSeconds + 1) % 60; m_sPoliceRadioQueue.policeChannelCounterSeconds = (m_sPoliceRadioQueue.policeChannelCounterSeconds + 1) % 60;
} else { } else {
sample = TOTAL_AUDIO_SAMPLES; sample = NO_SAMPLE;
} }
if (!wantedLevel) { if (wantedLevel == 0) {
if (gSpecialSuspectLastSeenReport) { if (gSpecialSuspectLastSeenReport) {
gSpecialSuspectLastSeenReport = 0; gSpecialSuspectLastSeenReport = 0;
} else if (sample == SFX_POLICE_RADIO_MESSAGE_NOISE_1 || sample == TOTAL_AUDIO_SAMPLES) { } else if (sample == SFX_POLICE_RADIO_MESSAGE_NOISE_1) {
bChannelOpen = false; bChannelOpen = false;
processed = true; processed = true;
} }
} }
if (sample == TOTAL_AUDIO_SAMPLES) { if (sample == NO_SAMPLE) {
if (!processed) cWait = 30; if (!processed) cWait = 30;
} else { } else {
SampleManager.InitialiseChannel(policeChannel, sample, 0); SampleManager.InitialiseChannel(policeChannel, sample, 0);
@ -281,17 +284,28 @@ cAudioManager::SetupCrimeReport()
for (int j = 0; j < NUMAUDIOZONES; j++) { for (int j = 0; j < NUMAUDIOZONES; j++) {
if (strcmp(zone->name, ZoneSfx[j].m_aName) == 0) { if (strcmp(zone->name, ZoneSfx[j].m_aName) == 0) {
sampleIndex = ZoneSfx[j].m_nSampleIndex; sampleIndex = ZoneSfx[j].m_nSampleIndex;
m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1); m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
m_sPoliceRadioQueue.Add(m_anRandomTable[0] % 3 + SFX_WEVE_GOT); m_sPoliceRadioQueue.Add(m_anRandomTable[0] % 3 + SFX_WEVE_GOT);
m_sPoliceRadioQueue.Add(SFX_A_10); m_sPoliceRadioQueue.Add(SFX_A_10);
switch (m_sPoliceRadioQueue.crimes[i].type) { switch (m_sPoliceRadioQueue.crimes[i].type) {
case CRIME_PED_BURNED: m_sPoliceRadioQueue.crimes[i].type = CRIME_HIT_PED; break; case CRIME_PED_BURNED:
case CRIME_COP_BURNED: m_sPoliceRadioQueue.crimes[i].type = CRIME_HIT_COP; break; case CRIME_HIT_PED_NASTYWEAPON:
m_sPoliceRadioQueue.crimes[i].type = CRIME_HIT_PED;
break;
case CRIME_COP_BURNED:
case CRIME_HIT_COP_NASTYWEAPON:
m_sPoliceRadioQueue.crimes[i].type = CRIME_HIT_COP;
break;
case CRIME_VEHICLE_BURNED: m_sPoliceRadioQueue.crimes[i].type = CRIME_STEAL_CAR; break; case CRIME_VEHICLE_BURNED: m_sPoliceRadioQueue.crimes[i].type = CRIME_STEAL_CAR; break;
case CRIME_DESTROYED_CESSNA: m_sPoliceRadioQueue.crimes[i].type = CRIME_SHOOT_HELI; break; case CRIME_DESTROYED_CESSNA: m_sPoliceRadioQueue.crimes[i].type = CRIME_SHOOT_HELI; break;
case CRIME_EXPLOSION: m_sPoliceRadioQueue.crimes[i].type = CRIME_STEAL_CAR; break; // huh?
default: break; default: break;
} }
#ifdef FIX_BUGS
m_sPoliceRadioQueue.Add(m_sPoliceRadioQueue.crimes[i].type + SFX_CRIME_1 - 1); m_sPoliceRadioQueue.Add(m_sPoliceRadioQueue.crimes[i].type + SFX_CRIME_1 - 1);
#else
m_sPoliceRadioQueue.Add(m_sPoliceRadioQueue.crimes[i].type + SFX_CRIME_1);
#endif
m_sPoliceRadioQueue.Add(SFX_IN); m_sPoliceRadioQueue.Add(SFX_IN);
rangeX = zone->maxx - zone->minx; rangeX = zone->maxx - zone->minx;
rangeY = zone->maxy - zone->miny; rangeY = zone->maxy - zone->miny;
@ -316,8 +330,8 @@ cAudioManager::SetupCrimeReport()
m_sPoliceRadioQueue.Add(SFX_CENTRAL); m_sPoliceRadioQueue.Add(SFX_CENTRAL);
m_sPoliceRadioQueue.Add(sampleIndex); m_sPoliceRadioQueue.Add(sampleIndex);
m_sPoliceRadioQueue.Add(m_anRandomTable[2] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1); m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES); m_sPoliceRadioQueue.Add(NO_SAMPLE);
break; break;
} }
} }
@ -339,161 +353,105 @@ cAudioManager::SetupSuspectLastSeenReport()
int32 color_post_modifier; int32 color_post_modifier;
const int32 gCarColourTable[][3] = { const int32 gCarColourTable[][3] = {
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLACK, TOTAL_AUDIO_SAMPLES}, {NO_SAMPLE, SFX_POLICE_RADIO_BLACK, NO_SAMPLE},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_WHITE, TOTAL_AUDIO_SAMPLES}, {NO_SAMPLE, SFX_POLICE_RADIO_WHITE, NO_SAMPLE},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES}, {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
{SFX_POLICE_RADIO_BRIGHT, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, {SFX_POLICE_RADIO_BRIGHT, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BLUE, SFX_POLICE_RADIO_GREY}, {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BLUE, SFX_POLICE_RADIO_GREY},
#ifdef FIX_BUGS {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, NO_SAMPLE},
#else {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
#endif {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
#ifdef FIX_BUGS {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES}, {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES}, {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
#else {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
#endif {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES}, {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES}, {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES}, {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
#ifdef FIX_BUGS {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES}, {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
#else {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
#endif {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
#ifdef FIX_BUGS {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES}, {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
#else {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
#endif {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES}, {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES}, {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES}, {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
#ifdef FIX_BUGS {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES}, {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
#else {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
#endif {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
#ifdef FIX_BUGS {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, SFX_POLICE_RADIO_BLUE},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
#else
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
#endif
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
#ifdef FIX_BUGS
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, SFX_POLICE_RADIO_GREY},
#else
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
#endif
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
#ifdef FIX_BUGS
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
#else
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
#endif
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
#ifdef FIX_BUGS
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
#else
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
#endif
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}
}; };
if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE) { if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE) {
veh = FindPlayerVehicle(); veh = FindVehicleOfPlayer();
if (veh != nil) { if (veh != nil) {
if (60 - m_sPoliceRadioQueue.policeChannelTimer > 9) { if (60 - m_sPoliceRadioQueue.policeChannelTimer > 9) {
color1 = veh->m_currentColour1; color1 = veh->m_currentColour1;
@ -504,156 +462,213 @@ cAudioManager::SetupSuspectLastSeenReport()
color_pre_modifier = gCarColourTable[color1][0]; color_pre_modifier = gCarColourTable[color1][0];
color_post_modifier = gCarColourTable[color1][2]; color_post_modifier = gCarColourTable[color1][2];
switch (veh->GetModelIndex()) { switch (veh->GetModelIndex()) {
// TODO(MIAMI): just making this compile
#ifdef FIX_BUGS
// case MI_COLUMB:
// main_color = SFX_POLICE_RADIO_BLUE;
// color_pre_modifier = color_post_modifier = TOTAL_AUDIO_SAMPLES;
#endif
case MI_LANDSTAL: case MI_LANDSTAL:
// case MI_BLISTA: case MI_PATRIOT:
sample = SFX_POLICE_RADIO_CRUISER; break; case MI_RANCHER:
#ifdef FIX_BUGS case MI_FBIRANCH:
// case MI_YARDIE: case MI_SANDKING:
// color_pre_modifier = TOTAL_AUDIO_SAMPLES; sample = SFX_POLICE_RADIO_OFFROAD;
// main_color = SFX_POLICE_RADIO_RED; break;
// color_post_modifier = SFX_POLICE_RADIO_YELLOW;
// sample = SFX_POLICE_RADIO_CONVERTIBLE; break;
// case MI_DIABLOS:
// main_color = SFX_POLICE_RADIO_BLACK;
#endif
case MI_IDAHO: case MI_IDAHO:
// case MI_STALLION: sample = SFX_POLICE_RADIO_CONVERTIBLE; break; case MI_MANANA:
#ifdef FIX_BUGS case MI_ESPERANT:
// case MI_YAKUZA: case MI_CUBAN:
// color_pre_modifier = TOTAL_AUDIO_SAMPLES; case MI_STALLION:
// main_color = SFX_POLICE_RADIO_SILVER; case MI_SABRE:
// color_post_modifier = SFX_POLICE_RADIO_RED; case MI_SABRETUR:
#endif case MI_VIRGO:
case MI_BLISTAC:
sample = SFX_POLICE_RADIO_2_DOOR;
break;
case MI_STINGER: case MI_STINGER:
case MI_INFERNUS: case MI_INFERNUS:
case MI_CHEETAH: case MI_CHEETAH:
case MI_BANSHEE: sample = SFX_POLICE_RADIO_SPORTS_CAR; break; case MI_BANSHEE:
#ifdef FIX_BUGS case MI_PHEONIX:
// case MI_MAFIA: case MI_COMET:
// color_pre_modifier = color_post_modifier = TOTAL_AUDIO_SAMPLES; case MI_DELUXO:
// main_color = SFX_POLICE_RADIO_GREY; case MI_HOTRING:
case MI_WASHING: sample = SFX_POLICE_RADIO_SPORTS_CAR;
#endif break;
case MI_PEREN:
case MI_SENTINEL:
// case MI_FBICAR: sample = SFX_POLICE_RADIO_SALOON; break;
case MI_PATRIOT:
case MI_BOBCAT: sample = SFX_POLICE_RADIO_PICKUP; break;
case MI_FIRETRUCK: sample = SFX_POLICE_RADIO_FIRE_TRUCK; break;
#ifdef FIX_BUGS
case MI_LINERUN: case MI_LINERUN:
case MI_FLATBED: sample = SFX_POLICE_RADIO_RIG;
#endif break;
case MI_PEREN:
case MI_REGINA:
sample = SFX_POLICE_RADIO_STATION_WAGON;
break;
case MI_SENTINEL:
case MI_FBICAR:
case MI_WASHING:
case MI_SENTXS:
case MI_ADMIRAL:
case MI_GLENDALE:
case MI_OCEANIC:
case MI_HERMES:
case MI_GREENWOO:
sample = SFX_POLICE_RADIO_SEDAN;
break;
case MI_RIO:
sample = SFX_POLICE_RADIO_CRUISER;
break;
case MI_FIRETRUCK:
sample = SFX_POLICE_RADIO_FIRE_TRUCK;
break;
case MI_TRASH: case MI_TRASH:
case MI_BARRACKS: sample = SFX_POLICE_RADIO_TRUCK; break; sample = SFX_POLICE_RADIO_GARBAGE_TRUCK;
// case MI_STRETCH: sample = SFX_POLICE_RADIO_LIMO; break; break;
case MI_MANANA: case MI_STRETCH:
case MI_ESPERANT: sample = SFX_POLICE_RADIO_2_DOOR; break; case MI_LOVEFIST:
#ifdef FIX_BUGS sample = SFX_POLICE_RADIO_STRETCH;
// case MI_HOODS: break;
// color_pre_modifier = TOTAL_AUDIO_SAMPLES; case MI_VOODOO:
// main_color = SFX_POLICE_RADIO_BLUE; sample = SFX_POLICE_RADIO_LOWRIDER;
// color_post_modifier = SFX_POLICE_RADIO_GREEN; break;
// case MI_BELLYUP: case MI_PONY:
case MI_MOONBEAM:
case MI_SECURICA:
case MI_RUMPO:
case MI_GANGBUR:
case MI_YANKEE: case MI_YANKEE:
case MI_TOPFUN: case MI_TOPFUN:
// case MI_MRWONGS: case MI_BURRITO:
// case MI_PANLANT: case MI_SPAND:
#endif sample = SFX_POLICE_RADIO_VAN;
case MI_PONY: break;
case MI_MULE: case MI_MULE:
case MI_MOONBEAM: case MI_BARRACKS:
case MI_ENFORCER: case MI_PACKER:
case MI_SECURICA: case MI_FLATBED:
case MI_RUMPO: sample = SFX_POLICE_RADIO_VAN; break; sample = SFX_POLICE_RADIO_TRUCK;
case MI_AMBULAN: sample = SFX_POLICE_RADIO_AMBULANCE; break; break;
case MI_AMBULAN:
sample = SFX_POLICE_RADIO_AMBULANCE;
break;
case MI_TAXI: case MI_TAXI:
case MI_CABBIE: case MI_CABBIE:
case MI_ZEBRA: sample = SFX_POLICE_RADIO_TAXI; break; case MI_ZEBRA:
case MI_KAUFMAN: sample = SFX_POLICE_RADIO_TAXI; break; case MI_KAUFMAN:
sample = SFX_POLICE_RADIO_TAXI;
break;
case MI_BOBCAT:
case MI_WALTON:
sample = SFX_POLICE_RADIO_PICKUP;
break;
case MI_MRWHOOP: case MI_MRWHOOP:
sample = SFX_POLICE_RADIO_ICE_CREAM_VAN; sample = SFX_POLICE_RADIO_ICE_CREAM_VAN;
break; break;
case MI_BFINJECT: sample = SFX_POLICE_RADIO_BUGGY; break; case MI_BFINJECT:
case MI_POLICE: sample = SFX_POLICE_RADIO_POLICE_CAR; break; sample = SFX_POLICE_RADIO_BUGGY;
#ifdef FIX_BUGS break;
case MI_HUNTER:
case MI_CHOPPER:
case MI_SEASPAR:
case MI_SPARROW:
case MI_MAVERICK:
case MI_VCNMAV:
case MI_POLMAV:
sample = SFX_POLICE_RADIO_HELICOPTER;
break;
case MI_POLICE:
sample = SFX_POLICE_RADIO_POLICE_CAR;
break;
case MI_ENFORCER:
sample = SFX_POLICE_RADIO_SWAT_VAN;
break;
case MI_PREDATOR:
case MI_SQUALO:
case MI_SPEEDER: case MI_SPEEDER:
case MI_REEFER: sample = SFX_POLICE_RADIO_SPEEDBOAT;
// case MI_GHOST: break;
#endif
case MI_PREDATOR: sample = SFX_POLICE_RADIO_BOAT; break;
case MI_BUS: case MI_BUS:
case MI_COACH: sample = SFX_POLICE_RADIO_BUS; break; sample = SFX_POLICE_RADIO_BUS;
break;
case MI_RHINO: case MI_RHINO:
sample = SFX_POLICE_RADIO_TANK; sample = SFX_POLICE_RADIO_TANK;
main_color = TOTAL_AUDIO_SAMPLES;
color_post_modifier = TOTAL_AUDIO_SAMPLES;
break; break;
// case MI_TRAIN: case MI_ANGEL:
// sample = SFX_POLICE_RADIO_SUBWAY_CAR; case MI_PCJ600:
// main_color = TOTAL_AUDIO_SAMPLES; case MI_FREEWAY:
// color_post_modifier = TOTAL_AUDIO_SAMPLES; case MI_SANCHEZ:
sample = SFX_POLICE_RADIO_MOTOBIKE;
// break; break;
case MI_COACH:
sample = SFX_POLICE_RADIO_COACH;
break;
case MI_ROMERO:
sample = SFX_POLICE_RADIO_HEARSE;
break;
case MI_PIZZABOY:
case MI_FAGGIO:
sample = SFX_POLICE_RADIO_MOPED;
break;
case MI_DEADDODO:
case MI_SKIMMER:
sample = SFX_POLICE_RADIO_PLANE;
break;
case MI_REEFER:
case MI_TROPIC:
case MI_COASTG:
case MI_MARQUIS:
case MI_JETMAX:
sample = SFX_POLICE_RADIO_BOAT;
break;
case MI_CADDY:
sample = SFX_POLICE_RADIO_GOLF_CART;
break;
case MI_DINGHY:
sample = SFX_POLICE_RADIO_DINGHY;
break;
default: default:
debug("\n *** UNKNOWN CAR MODEL INDEX %d *** ", veh->GetModelIndex()); //debug("\n *** UNKNOWN CAR MODEL INDEX %d *** ", veh->GetModelIndex());
return; return;
} }
m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1); m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT); m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT);
if (m_anRandomTable[3] % 2) if (m_anRandomTable[3] % 2)
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_LAST_SEEN); m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_LAST_SEEN);
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_IN_A); m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_IN_A);
if (color_pre_modifier != TOTAL_AUDIO_SAMPLES) if (color_pre_modifier != NO_SAMPLE)
m_sPoliceRadioQueue.Add(color_pre_modifier); m_sPoliceRadioQueue.Add(color_pre_modifier);
if (main_color != TOTAL_AUDIO_SAMPLES) if (main_color != NO_SAMPLE)
m_sPoliceRadioQueue.Add(main_color); m_sPoliceRadioQueue.Add(main_color);
if (color_post_modifier != TOTAL_AUDIO_SAMPLES) if (color_post_modifier != NO_SAMPLE)
m_sPoliceRadioQueue.Add(color_post_modifier); m_sPoliceRadioQueue.Add(color_post_modifier);
m_sPoliceRadioQueue.Add(sample); m_sPoliceRadioQueue.Add(sample);
m_sPoliceRadioQueue.Add(m_anRandomTable[0] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1); m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES); m_sPoliceRadioQueue.Add(NO_SAMPLE);
} }
} }
} else if (60 - m_sPoliceRadioQueue.policeChannelTimer > 4) { } else if (60 - m_sPoliceRadioQueue.policeChannelTimer > 4) {
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1); m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT); m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT);
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_ON_FOOT); m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_ON_FOOT);
m_sPoliceRadioQueue.Add(m_anRandomTable[0] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1); m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES); m_sPoliceRadioQueue.Add(NO_SAMPLE);
} }
} }
} }
void void
cAudioManager::ReportCrime(int32 type, const CVector *pos) cAudioManager::ReportCrime(eCrimeType type, const CVector &pos)
{ {
int32 lastCrime = ARRAY_SIZE(m_sPoliceRadioQueue.crimes); int32 lastCrime = ARRAY_SIZE(m_sPoliceRadioQueue.crimes);
if (m_bIsInitialised && MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && if (m_bIsInitialised && MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 &&
(type > CRIME_NONE || type < NUM_CRIME_TYPES) && m_FrameCounter >= gMinTimeToNextReport[type]) { (type > CRIME_NONE || type < NUM_CRIME_TYPES) && m_FrameCounter >= gMinTimeToNextReport[type]) {
for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) { for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) {
if (m_sPoliceRadioQueue.crimes[i].type) { if (m_sPoliceRadioQueue.crimes[i].type != CRIME_NONE) {
if (m_sPoliceRadioQueue.crimes[i].type == type) { if (m_sPoliceRadioQueue.crimes[i].type == type) {
m_sPoliceRadioQueue.crimes[i].position = *pos; m_sPoliceRadioQueue.crimes[i].position = pos;
m_sPoliceRadioQueue.crimes[i].timer = 0; m_sPoliceRadioQueue.crimes[i].timer = 0;
return; return;
} }
} else { } else
lastCrime = i; lastCrime = i;
} }
}
if (lastCrime < ARRAY_SIZE(m_sPoliceRadioQueue.crimes)) { if (lastCrime < ARRAY_SIZE(m_sPoliceRadioQueue.crimes)) {
m_sPoliceRadioQueue.crimes[lastCrime].type = type; m_sPoliceRadioQueue.crimes[lastCrime].type = type;
m_sPoliceRadioQueue.crimes[lastCrime].position = *pos; m_sPoliceRadioQueue.crimes[lastCrime].position = pos;
m_sPoliceRadioQueue.crimes[lastCrime].timer = 0; m_sPoliceRadioQueue.crimes[lastCrime].timer = 0;
gMinTimeToNextReport[type] = m_FrameCounter + 500; gMinTimeToNextReport[type] = m_FrameCounter + 500;
} }
@ -682,6 +697,7 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
zone = CTheZones::GetAudioZone(audioZone); zone = CTheZones::GetAudioZone(audioZone);
for (int i = 0; i < NUMAUDIOZONES; i++) { for (int i = 0; i < NUMAUDIOZONES; i++) {
if (strcmp(zone->name, ZoneSfx[i].m_aName) == 0) { if (strcmp(zone->name, ZoneSfx[i].m_aName) == 0) {
sample = ZoneSfx[i].m_nSampleIndex;
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1); m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT); m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT);
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_LAST_SEEN); m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_LAST_SEEN);
@ -707,8 +723,7 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
m_sPoliceRadioQueue.Add(SFX_WEST); m_sPoliceRadioQueue.Add(SFX_WEST);
else if (!processed) else if (!processed)
m_sPoliceRadioQueue.Add(SFX_CENTRAL); m_sPoliceRadioQueue.Add(SFX_CENTRAL);
m_sPoliceRadioQueue.Add(sample);
m_sPoliceRadioQueue.Add(ZoneSfx[i].m_nSampleIndex);
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1); m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
m_sPoliceRadioQueue.Add(NO_SAMPLE); m_sPoliceRadioQueue.Add(NO_SAMPLE);
gSpecialSuspectLastSeenReport = true; gSpecialSuspectLastSeenReport = true;

View File

@ -377,8 +377,8 @@ CStream::CStream(char *filename, ALuint &source, ALuint (&buffers)[NUM_STREAMBUF
#endif #endif
else else
m_pSoundFile = nil; m_pSoundFile = nil;
ASSERT(m_pSoundFile != nil);
if (m_pSoundFile && m_pSoundFile->IsOpened() ) if ( IsOpened() )
{ {
m_pBuffer = malloc(m_pSoundFile->GetBufferSize()); m_pBuffer = malloc(m_pSoundFile->GetBufferSize());
ASSERT(m_pBuffer!=nil); ASSERT(m_pBuffer!=nil);
@ -425,14 +425,14 @@ bool CStream::HasSource()
bool CStream::IsOpened() bool CStream::IsOpened()
{ {
return m_pSoundFile->IsOpened(); return m_pSoundFile && m_pSoundFile->IsOpened();
} }
bool CStream::IsPlaying() bool CStream::IsPlaying()
{ {
if ( !HasSource() || !IsOpened() ) return false; if ( !HasSource() || !IsOpened() ) return false;
if ( m_pSoundFile->IsOpened() && !m_bPaused ) if ( !m_bPaused )
{ {
ALint sourceState; ALint sourceState;
alGetSourcei(m_alSource, AL_SOURCE_STATE, &sourceState); alGetSourcei(m_alSource, AL_SOURCE_STATE, &sourceState);
@ -500,7 +500,7 @@ void CStream::SetPan(uint8 nPan)
void CStream::SetPosMS(uint32 nPos) void CStream::SetPosMS(uint32 nPos)
{ {
if ( !m_pSoundFile->IsOpened() ) return; if ( !IsOpened() ) return;
m_pSoundFile->Seek(nPos); m_pSoundFile->Seek(nPos);
ClearBuffers(); ClearBuffers();
} }
@ -508,7 +508,7 @@ void CStream::SetPosMS(uint32 nPos)
uint32 CStream::GetPosMS() uint32 CStream::GetPosMS()
{ {
if ( !HasSource() ) return 0; if ( !HasSource() ) return 0;
if ( !m_pSoundFile->IsOpened() ) return 0; if ( !IsOpened() ) return 0;
ALint offset; ALint offset;
//alGetSourcei(m_alSource, AL_SAMPLE_OFFSET, &offset); //alGetSourcei(m_alSource, AL_SAMPLE_OFFSET, &offset);
@ -521,7 +521,7 @@ uint32 CStream::GetPosMS()
uint32 CStream::GetLengthMS() uint32 CStream::GetLengthMS()
{ {
if ( !m_pSoundFile->IsOpened() ) return 0; if ( !IsOpened() ) return 0;
return m_pSoundFile->GetLength(); return m_pSoundFile->GetLength();
} }
@ -529,7 +529,7 @@ bool CStream::FillBuffer(ALuint alBuffer)
{ {
if ( !HasSource() ) if ( !HasSource() )
return false; return false;
if ( !m_pSoundFile->IsOpened() ) if ( !IsOpened() )
return false; return false;
if ( !(alBuffer != AL_NONE && alIsBuffer(alBuffer)) ) if ( !(alBuffer != AL_NONE && alIsBuffer(alBuffer)) )
return false; return false;
@ -571,7 +571,7 @@ void CStream::ClearBuffers()
bool CStream::Setup() bool CStream::Setup()
{ {
if ( m_pSoundFile->IsOpened() ) if ( IsOpened() )
{ {
m_pSoundFile->Seek(0); m_pSoundFile->Seek(0);
alSourcei(m_alSource, AL_SOURCE_RELATIVE, AL_TRUE); alSourcei(m_alSource, AL_SOURCE_RELATIVE, AL_TRUE);

View File

@ -143,8 +143,8 @@ class cSampleManager
char *m_aAudioProviders[MAXPROVIDERS]; char *m_aAudioProviders[MAXPROVIDERS];
tSample m_aSamples[TOTAL_AUDIO_SAMPLES]; tSample m_aSamples[TOTAL_AUDIO_SAMPLES];
char m_MiscomPath[260]; char m_MiscomPath[260];
char m_SfxPath[260]; char m_WavFilesPath[260];
char m_StreamedAudioPath[188]; char m_MP3FilesPath[188];
void *m_aChannels[18]; void *m_aChannels[18];
public: public:

View File

@ -16,10 +16,12 @@
#include "MusicManager.h" #include "MusicManager.h"
#include "Frontend.h" #include "Frontend.h"
#include "Timer.h" #include "Timer.h"
#include "crossplatform.h"
#pragma comment( lib, "mss32.lib" ) #pragma comment( lib, "mss32.lib" )
// --MIAMI: file done
cSampleManager SampleManager; cSampleManager SampleManager;
uint32 BankStartOffset[MAX_SFX_BANKS]; uint32 BankStartOffset[MAX_SFX_BANKS];
/////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////
@ -65,11 +67,6 @@ uint8 nStreamLoopedFlag[MAX_STREAMS];
uint32 _CurMP3Index; uint32 _CurMP3Index;
int32 _CurMP3Pos; int32 _CurMP3Pos;
bool _bIsMp3Active; bool _bIsMp3Active;
#if defined(GTA3_1_1_PATCH) || defined(GTA3_STEAM_PATCH) || defined(NO_CDCHECK)
bool _bUseHDDAudio;
char _aHDDPath[MAX_PATH];
#endif
/////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////
@ -561,15 +558,6 @@ _FindMP3s(void)
return; return;
} }
FILE *f = fopen("MP3\\MP3Report.txt", "w");
if ( f )
{
fprintf(f, "MP3 Report File\n\n");
fprintf(f, "\"%s\"", fd.cFileName);
}
if ( filepathlen > 4 ) if ( filepathlen > 4 )
{ {
if ( !strcmp(&filepath[filepathlen - 4], ".lnk") ) if ( !strcmp(&filepath[filepathlen - 4], ".lnk") )
@ -578,12 +566,6 @@ _FindMP3s(void)
{ {
OutputDebugString("Resolving Link"); OutputDebugString("Resolving Link");
OutputDebugString(filepath); OutputDebugString(filepath);
if ( f ) fprintf(f, " - shortcut to \"%s\"", filepath);
}
else
{
if ( f ) fprintf(f, " - couldn't resolve shortcut");
} }
bShortcut = true; bShortcut = true;
@ -607,10 +589,6 @@ _FindMP3s(void)
if ( _pMP3List == NULL ) if ( _pMP3List == NULL )
{ {
FindClose(hFind); FindClose(hFind);
if ( f )
fclose(f);
return; return;
} }
@ -633,9 +611,6 @@ _FindMP3s(void)
{ {
_pMP3List->pLinkPath = NULL; _pMP3List->pLinkPath = NULL;
} }
if ( f ) fprintf(f, " - OK\n");
bInitFirstEntry = false; bInitFirstEntry = false;
} }
else else
@ -644,8 +619,6 @@ _FindMP3s(void)
OutputDebugString(filepath); OutputDebugString(filepath);
if ( f ) fprintf(f, " - not an MP3 or supported MP3 type\n");
bInitFirstEntry = true; bInitFirstEntry = true;
} }
@ -661,8 +634,6 @@ _FindMP3s(void)
int32 filepathlen = strlen(filepath); int32 filepathlen = strlen(filepath);
if ( f ) fprintf(f, "\"%s\"", fd.cFileName);
if ( filepathlen > 0 ) if ( filepathlen > 0 )
{ {
if ( filepathlen > 4 ) if ( filepathlen > 4 )
@ -673,12 +644,6 @@ _FindMP3s(void)
{ {
OutputDebugString("Resolving Link"); OutputDebugString("Resolving Link");
OutputDebugString(filepath); OutputDebugString(filepath);
if ( f ) fprintf(f, " - shortcut to \"%s\"", filepath);
}
else
{
if ( f ) fprintf(f, " - couldn't resolve shortcut");
} }
bShortcut = true; bShortcut = true;
@ -689,8 +654,6 @@ _FindMP3s(void)
if ( filepathlen > MAX_PATH ) if ( filepathlen > MAX_PATH )
{ {
if ( f ) fprintf(f, " - Filename and path too long - %s - IGNORED)\n", filepath);
continue; continue;
} }
} }
@ -730,16 +693,12 @@ _FindMP3s(void)
pList = _pMP3List; pList = _pMP3List;
if ( f ) fprintf(f, " - OK\n");
bInitFirstEntry = false; bInitFirstEntry = false;
} }
else else
{ {
strcat(filepath, " - NOT A VALID MP3"); strcat(filepath, " - NOT A VALID MP3");
OutputDebugString(filepath); OutputDebugString(filepath);
if ( f ) fprintf(f, " - not an MP3 or supported MP3 type\n");
} }
} }
} }
@ -752,8 +711,6 @@ _FindMP3s(void)
if ( filepathlen > 0 ) if ( filepathlen > 0 )
{ {
if ( f ) fprintf(f, "\"%s\"", fd.cFileName);
if ( filepathlen > 4 ) if ( filepathlen > 4 )
{ {
if ( !strcmp(&filepath[filepathlen - 4], ".lnk") ) if ( !strcmp(&filepath[filepathlen - 4], ".lnk") )
@ -762,12 +719,6 @@ _FindMP3s(void)
{ {
OutputDebugString("Resolving Link"); OutputDebugString("Resolving Link");
OutputDebugString(filepath); OutputDebugString(filepath);
if ( f ) fprintf(f, " - shortcut to \"%s\"", filepath);
}
else
{
if ( f ) fprintf(f, " - couldn't resolve shortcut");
} }
bShortcut = true; bShortcut = true;
@ -812,26 +763,16 @@ _FindMP3s(void)
nNumMP3s++; nNumMP3s++;
OutputDebugString(fd.cFileName); OutputDebugString(fd.cFileName);
if ( f ) fprintf(f, " - OK\n");
} }
else else
{ {
strcat(filepath, " - NOT A VALID MP3"); strcat(filepath, " - NOT A VALID MP3");
OutputDebugString(filepath); OutputDebugString(filepath);
if ( f ) fprintf(f, " - not an MP3 or supported MP3 type\n");
} }
} }
} }
} }
if ( f )
{
fprintf(f, "\nTOTAL SUPPORTED MP3s: %d\n", nNumMP3s);
fclose(f);
}
FindClose(hFind); FindClose(hFind);
} }
@ -1044,53 +985,36 @@ cSampleManager::Initialise(void)
AIL_set_preference(DIG_MIXER_CHANNELS, MAX_DIGITAL_MIXER_CHANNELS); AIL_set_preference(DIG_MIXER_CHANNELS, MAX_DIGITAL_MIXER_CHANNELS);
DIG = AIL_open_digital_driver(DIGITALRATE, DIGITALBITS, DIGITALCHANNELS, 0); DIG = AIL_open_digital_driver(DIGITALRATE, DIGITALBITS, DIGITALCHANNELS, 0);
if ( DIG == NULL )
{
OutputDebugString(AIL_last_error());
Terminate();
return false;
}
add_providers();
if ( !InitialiseSampleBanks() )
{
Terminate();
return false;
}
nSampleBankMemoryStartAddress[SFX_BANK_0] = (int32)AIL_mem_alloc_lock(nSampleBankSize[SFX_BANK_0]);
if ( !nSampleBankMemoryStartAddress[SFX_BANK_0] )
{
Terminate();
return false;
}
nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] = (int32)AIL_mem_alloc_lock(PED_BLOCKSIZE*MAX_PEDSFX);
} }
#ifdef AUDIO_CACHE #ifdef AUDIO_CACHE
TRACE("cache"); TRACE("cache");
FILE *cacheFile = fopen("audio\\sound.cache", "rb"); FILE *cacheFile = fcaseopen("audio\\sound.cache", "rb");
bool CreateCache = false;
if (cacheFile) { if (cacheFile) {
fread(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile); fread(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
fclose(cacheFile); fclose(cacheFile);
m_bInitialised = true; }else
}else { CreateCache = true;
#endif #endif
TRACE("cdrom");
S32 tatalms;
char filepath[MAX_PATH]; char filepath[MAX_PATH];
bool bFileNotFound;
S32 tatalms;
TRACE("cdrom");
{ {
m_bInitialised = false; m_bInitialised = false;
while (true) while (true)
{ {
// Find path of WAVs (originally in HDD)
int32 drive = 'C'; int32 drive = 'C';
#ifndef NO_CDCHECK
do do
{ {
char latter[2]; char latter[2];
@ -1111,10 +1035,33 @@ cSampleManager::Initialise(void)
if ( f ) if ( f )
{ {
fclose(f); fclose(f);
strcpy(m_MiscomPath, m_szCDRomRootPath);
break;
}
}
bool bFileNotFound = false; } while ( ++drive <= 'Z' );
#else
m_MiscomPath[0] = '\0';
#endif
for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ ) if ( DIG == NULL )
{
OutputDebugString(AIL_last_error());
Terminate();
return false;
}
add_providers();
m_szCDRomRootPath[0] = '\0';
strcpy(m_WavFilesPath, m_szCDRomRootPath);
#ifdef AUDIO_CACHE
if ( CreateCache )
#endif
for ( int32 i = STREAMED_SOUND_MISSION_MOBR1; i < TOTAL_STREAMED_SOUNDS; i++ )
{ {
strcpy(filepath, m_szCDRomRootPath); strcpy(filepath, m_szCDRomRootPath);
strcat(filepath, StreamedNameTable[i]); strcat(filepath, StreamedNameTable[i]);
@ -1131,26 +1078,101 @@ cSampleManager::Initialise(void)
nStreamLength[i] = tatalms; nStreamLength[i] = tatalms;
} }
else else
{
m_bInitialised = false;
Terminate();
return false;
}
}
// Find path of MP3s (originally in CD-Rom)
// if NO_CDCHECK is NOT defined but AUDIO_CACHE is defined, we still need to find MP3s' path, but will exit after the first file
#ifndef NO_CDCHECK
int32 drive = 'C';
do
{
latter[0] = drive;
latter[1] = '\0';
strcpy(m_szCDRomRootPath, latter);
strcat(m_szCDRomRootPath, ":");
strcat(m_MP3FilesPath, m_szCDRomRootPath);
#else
m_MP3FilesPath[0] = '\0';
{
#endif
for (int32 i = 0; i < STREAMED_SOUND_MISSION_MOBR1; i++)
{
strcpy(filepath, m_MP3FilesPath);
strcat(filepath, StreamedNameTable[i]);
mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
if (mp3Stream[0])
{
AIL_stream_ms_position(mp3Stream[0], &tatalms, NULL);
AIL_close_stream(mp3Stream[0]);
mp3Stream[0] = NULL;
bFileNotFound = false;
#ifdef AUDIO_CACHE
if (!CreateCache)
break;
else
#endif
nStreamLength[i] = tatalms;
}
else
{ {
bFileNotFound = true; bFileNotFound = true;
break; break;
} }
} }
if ( !bFileNotFound ) #ifndef NO_CDCHECK
{ if (!bFileNotFound) // otherwise try next drive
m_bInitialised = true;
break; break;
}
while (++drive <= 'Z');
#else
}
#endif
if ( !bFileNotFound ) {
#ifdef AUDIO_CACHE
if ( CreateCache )
#endif
for ( int32 i = STREAMED_SOUND_MISSION_COMPLETED4; i < STREAMED_SOUND_MISSION_PAGER; i++ )
{
strcpy(filepath, m_MiscomPath);
strcat(filepath, StreamedNameTable[i]);
mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
if ( mp3Stream[0] )
{
AIL_stream_ms_position(mp3Stream[0], &tatalms, NULL);
AIL_close_stream(mp3Stream[0]);
mp3Stream[0] = NULL;
nStreamLength[i] = tatalms;
bFileNotFound = false;
} }
else else
{ {
m_bInitialised = false; bFileNotFound = true;
continue; break;
} }
} }
} }
} while ( ++drive <= 'Z' ); m_bInitialised = !bFileNotFound;
if ( !m_bInitialised ) if ( !m_bInitialised )
{ {
@ -1171,77 +1193,31 @@ cSampleManager::Initialise(void)
} }
} }
#if defined(GTA3_1_1_PATCH) || defined(GTA3_STEAM_PATCH) || defined(NO_CDCHECK)
// hddaudio
/**
Option for user to play audio files directly from hard disk.
Copy the contents of the PLAY discs Audio directory into your installed Grand Theft Auto III Audio directory.
Grand Theft Auto III still requires the presence of the PLAY disc when started.
This may give better performance on some machines (though worse on others).
**/
TRACE("hddaudio 1.1 patch");
{
int32 streamLength[TOTAL_STREAMED_SOUNDS];
bool bFileNotFound = false;
char rootpath[MAX_PATH];
strcpy(_aHDDPath, m_szCDRomRootPath);
rootpath[0] = '\0';
FILE *f = fopen(StreamedNameTable[0], "rb");
if ( f )
{
fclose(f);
for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ )
{
strcpy(filepath, rootpath);
strcat(filepath, StreamedNameTable[i]);
mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
if ( mp3Stream[0] )
{
AIL_stream_ms_position(mp3Stream[0], &tatalms, NULL);
AIL_close_stream(mp3Stream[0]);
mp3Stream[0] = NULL;
streamLength[i] = tatalms;
}
else
{
bFileNotFound = true;
break;
}
}
}
else
bFileNotFound = true;
if ( !bFileNotFound )
{
strcpy(m_szCDRomRootPath, rootpath);
for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ )
nStreamLength[i] = streamLength[i];
_bUseHDDAudio = true;
}
else
_bUseHDDAudio = false;
}
#endif
#ifdef AUDIO_CACHE #ifdef AUDIO_CACHE
cacheFile = fopen("audio\\sound.cache", "wb"); if (CreateCache) {
cacheFile = fcaseopen("audio\\sound.cache", "wb");
fwrite(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile); fwrite(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
fclose(cacheFile); fclose(cacheFile);
} }
#endif #endif
if ( !InitialiseSampleBanks() )
{
Terminate();
return false;
}
nSampleBankMemoryStartAddress[SFX_BANK_0] = (int32)AIL_mem_alloc_lock(nSampleBankSize[SFX_BANK_0]);
if ( !nSampleBankMemoryStartAddress[SFX_BANK_0] )
{
Terminate();
return false;
}
nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] = (int32)AIL_mem_alloc_lock(PED_BLOCKSIZE*MAX_PEDSFX);
LoadSampleBank(SFX_BANK_0);
TRACE("stream"); TRACE("stream");
{ {
for ( int32 i = 0; i < MAX_STREAMS; i++ ) for ( int32 i = 0; i < MAX_STREAMS; i++ )
@ -1270,7 +1246,7 @@ cSampleManager::Initialise(void)
while ( n < m_nNumberOfProviders ) while ( n < m_nNumberOfProviders )
{ {
if ( !strcmp(providers[n].name, "Miles Fast 2D Positional Audio") ) if ( !strcmp(strupr(providers[n].name), "DIRECTSOUND3D SOFTWARE EMULATION") )
{ {
set_new_provider(n); set_new_provider(n);
break; break;
@ -1285,10 +1261,6 @@ cSampleManager::Initialise(void)
} }
} }
TRACE("bank");
LoadSampleBank(SFX_BANK_0);
// mp3 // mp3
TRACE("mp3"); TRACE("mp3");
{ {
@ -1411,26 +1383,25 @@ cSampleManager::CheckForAnAudioFileOnCD(void)
#if !defined(GTA3_STEAM_PATCH) && !defined(NO_CDCHECK) #if !defined(GTA3_STEAM_PATCH) && !defined(NO_CDCHECK)
char filepath[MAX_PATH]; char filepath[MAX_PATH];
#if defined(GTA3_1_1_PATCH) strcpy(filepath, m_MiscomPath);
if (_bUseHDDAudio) strcat(filepath, StreamedNameTable[STREAMED_SOUND_MISSION_COMPLETED4]);
strcpy(filepath, _aHDDPath);
else
strcpy(filepath, m_szCDRomRootPath);
#else
strcpy(filepath, m_szCDRomRootPath);
#endif // #if defined(GTA3_1_1_PATCH)
strcat(filepath, StreamedNameTable[AudioManager.GetRandomNumber(1) % TOTAL_STREAMED_SOUNDS]);
FILE *f = fopen(filepath, "rb"); FILE *f = fopen(filepath, "rb");
if ( f ) if ( f )
{ {
fclose(f); fclose(f);
DMAudio.SetMusicMasterVolume(FrontEndMenuManager.m_PrefsMusicVolume);
DMAudio.SetEffectsMasterVolume(FrontEndMenuManager.m_PrefsSfxVolume);
DMAudio.Service();
return true; return true;
} }
DMAudio.SetMusicMasterVolume(0);
DMAudio.SetEffectsMasterVolume(0);
DMAudio.Service();
return false; return false;
#else #else
@ -1441,27 +1412,10 @@ cSampleManager::CheckForAnAudioFileOnCD(void)
char char
cSampleManager::GetCDAudioDriveLetter(void) cSampleManager::GetCDAudioDriveLetter(void)
{ {
#if defined(GTA3_1_1_PATCH) || defined(GTA3_STEAM_PATCH) || defined(NO_CDCHECK) if ( strlen(m_MiscomPath) != 0 )
if (_bUseHDDAudio) return m_MiscomPath[0];
{
if ( strlen(_aHDDPath) != 0 )
return _aHDDPath[0];
else else
return '\0'; return '\0';
}
else
{
if ( strlen(m_szCDRomRootPath) != 0 )
return m_szCDRomRootPath[0];
else
return '\0';
}
#else
if ( strlen(m_szCDRomRootPath) != 0 )
return m_szCDRomRootPath[0];
else
return '\0';
#endif
} }
void void
@ -1629,14 +1583,6 @@ cSampleManager::LoadPedComment(uint32 nComment)
break; break;
} }
case MUSICMODE_FRONTEND:
{
if ( MusicManager.GetCurrentTrack() == STREAMED_SOUND_CUTSCENE_FINALE )
return false;
break;
}
} }
} }
@ -1700,68 +1646,44 @@ cSampleManager::UpdateReverb(void)
if ( AudioManager.GetFrameCounter() & 15 ) if ( AudioManager.GetFrameCounter() & 15 )
return false; return false;
float y = AudioManager.GetReflectionsDistance(REFLECTION_TOP) + AudioManager.GetReflectionsDistance(REFLECTION_BOTTOM); float fRatio = 0.0f;
float x = AudioManager.GetReflectionsDistance(REFLECTION_LEFT) + AudioManager.GetReflectionsDistance(REFLECTION_RIGHT);
float z = AudioManager.GetReflectionsDistance(REFLECTION_UP);
float normy = norm(y, 5.0f, 40.0f); #define MIN_DIST 0.5f
float normx = norm(x, 5.0f, 40.0f); #define CALCULATE_RATIO(value, maxDist, maxRatio) (value > MIN_DIST && value < maxDist ? value / maxDist * maxRatio : 0)
float normz = norm(z, 5.0f, 40.0f);
float fRatio; fRatio += CALCULATE_RATIO(AudioManager.GetReflectionsDistance(REFLECTION_CEIL_NORTH), 10.0f, 1/2.f);
fRatio += CALCULATE_RATIO(AudioManager.GetReflectionsDistance(REFLECTION_CEIL_SOUTH), 10.0f, 1/2.f);
fRatio += CALCULATE_RATIO(AudioManager.GetReflectionsDistance(REFLECTION_CEIL_WEST), 10.0f, 1/2.f);
fRatio += CALCULATE_RATIO(AudioManager.GetReflectionsDistance(REFLECTION_CEIL_EAST), 10.0f, 1/2.f);
if ( normy == 0.0f ) fRatio += CALCULATE_RATIO((AudioManager.GetReflectionsDistance(REFLECTION_NORTH) + AudioManager.GetReflectionsDistance(REFLECTION_SOUTH)) / 2.f, 4.0f, 1/3.f);
{ fRatio += CALCULATE_RATIO((AudioManager.GetReflectionsDistance(REFLECTION_WEST) + AudioManager.GetReflectionsDistance(REFLECTION_EAST)) / 2.f, 4.0f, 1/3.f);
if ( normx == 0.0f )
{
if ( normz == 0.0f )
fRatio = 0.3f;
else
fRatio = 0.5f;
}
else
{
fRatio = 0.3f;
}
}
else
{
if ( normx == 0.0f )
{
if ( normz == 0.0f )
fRatio = 0.3f;
else
fRatio = 0.5f;
}
else
{
if ( normz == 0.0f )
fRatio = 0.3f;
else
fRatio = (normy+normx+normz) / 3.0f;
}
}
fRatio = clamp(fRatio, usingEAX3==1 ? 0.0f : 0.30f, 1.0f); #undef CALCULATE_RATIO
#undef MIN_DIST
fRatio = clamp(fRatio, 0.0f, 0.6f);
if ( fRatio == _fPrevEaxRatioDestination ) if ( fRatio == _fPrevEaxRatioDestination )
return false; return false;
if ( usingEAX3 ) if ( usingEAX3 )
{ {
fRatio = Min(fRatio * 1.67f, 1.0f);
if ( EAX3ListenerInterpolate(&StartEAX3, &FinishEAX3, fRatio, &EAX3Params, false) ) if ( EAX3ListenerInterpolate(&StartEAX3, &FinishEAX3, fRatio, &EAX3Params, false) )
{ {
AIL_set_3D_provider_preference(opened_provider, "EAX all parameters", &EAX3Params); AIL_set_3D_provider_preference(opened_provider, "EAX all parameters", &EAX3Params);
_fEffectsLevel = 1.0f - fRatio * 0.5f; _fEffectsLevel = fRatio * 0.75f;
} }
} }
else else
{ {
if ( _usingMilesFast2D ) if ( _usingMilesFast2D )
_fEffectsLevel = (1.0f - fRatio) * 0.4f; _fEffectsLevel = fRatio * 0.8f;
else else
_fEffectsLevel = (1.0f - fRatio) * 0.7f; _fEffectsLevel = fRatio * 0.22f;
} }
_fEffectsLevel = Min(_fEffectsLevel, 1.0f);
_fPrevEaxRatioDestination = fRatio; _fPrevEaxRatioDestination = fRatio;
@ -1870,9 +1792,10 @@ cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume)
nChannelVolume[nChannel] = vol; nChannelVolume[nChannel] = vol;
// increase the volume for JB.MP3 and S4_BDBD.MP3 // increase the volume for JB.MP3 and S4_BDBD.MP3
if ( MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE if (MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE ) {
&& MusicManager.GetCurrentTrack() != STREAMED_SOUND_CUTSCENE_FINALE ) if (MusicManager.GetCurrentTrack() == STREAMED_SOUND_CUTSCENE_FINALE)
{ nChannelVolume[nChannel] = 0;
else
nChannelVolume[nChannel] >>= 2; nChannelVolume[nChannel] >>= 2;
} }
@ -2123,7 +2046,7 @@ cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream)
char filepath[MAX_PATH]; char filepath[MAX_PATH];
strcpy(filepath, m_szCDRomRootPath); strcpy(filepath, nFile < STREAMED_SOUND_MISSION_COMPLETED4 ? m_MP3FilesPath : (nFile < STREAMED_SOUND_MISSION_MOBR1 ? m_MiscomPath : m_WavFilesPath));
strcat(filepath, StreamedNameTable[nFile]); strcat(filepath, StreamedNameTable[nFile]);
mp3Stream[nStream] = AIL_open_stream(DIG, filepath, 0); mp3Stream[nStream] = AIL_open_stream(DIG, filepath, 0);
@ -2189,7 +2112,7 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
if(mp3 == NULL) { if(mp3 == NULL) {
_bIsMp3Active = false; _bIsMp3Active = false;
nFile = 0; nFile = 0;
strcpy(filename, m_szCDRomRootPath); strcpy(filename, m_MiscomPath);
strcat(filename, StreamedNameTable[nFile]); strcat(filename, StreamedNameTable[nFile]);
mp3Stream[nStream] = mp3Stream[nStream] =
@ -2239,15 +2162,14 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
if ( e == NULL ) if ( e == NULL )
{ {
nFile = 0; nFile = 0;
strcpy(filename, m_szCDRomRootPath); strcpy(filename, m_MiscomPath);
strcat(filename, StreamedNameTable[nFile]); strcat(filename, StreamedNameTable[nFile]);
mp3Stream[nStream] = mp3Stream[nStream] =
AIL_open_stream(DIG, filename, 0); AIL_open_stream(DIG, filename, 0);
if(mp3Stream[nStream]) { if(mp3Stream[nStream]) {
AIL_set_stream_loop_count( AIL_set_stream_loop_count(mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1);
mp3Stream[nStream], 1); nStreamLoopedFlag[nStream] = true;
AIL_set_stream_ms_position( AIL_set_stream_ms_position(mp3Stream[nStream], position);
mp3Stream[nStream], position);
AIL_pause_stream(mp3Stream[nStream], 0); AIL_pause_stream(mp3Stream[nStream], 0);
return true; return true;
} }
@ -2285,13 +2207,14 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
nFile = 0; nFile = 0;
} }
strcpy(filename, m_szCDRomRootPath); strcpy(filename, m_MiscomPath);
strcat(filename, StreamedNameTable[nFile]); strcat(filename, StreamedNameTable[nFile]);
mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0); mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
if ( mp3Stream[nStream] ) if ( mp3Stream[nStream] )
{ {
AIL_set_stream_loop_count(mp3Stream[nStream], 1); AIL_set_stream_loop_count(mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1);
nStreamLoopedFlag[nStream] = true;
AIL_set_stream_ms_position(mp3Stream[nStream], position); AIL_set_stream_ms_position(mp3Stream[nStream], position);
AIL_pause_stream(mp3Stream[nStream], 0); AIL_pause_stream(mp3Stream[nStream], 0);
return true; return true;
@ -2355,11 +2278,14 @@ void
cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffectFlag, uint8 nStream) cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffectFlag, uint8 nStream)
{ {
uint8 vol = nVolume; uint8 vol = nVolume;
float boostMult = 0.0f;
if ( m_bInitialised ) if ( m_bInitialised )
{ {
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME; if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
if ( MusicManager.GetRadioInCar() == USERTRACK && !MusicManager.CheckForMusicInterruptions() )
boostMult = m_nMP3BoostVolume / 64.f;
nStreamVolume[nStream] = vol; nStreamVolume[nStream] = vol;
nStreamPan[nStream] = nPan; nStreamPan[nStream] = nPan;
@ -2368,13 +2294,13 @@ cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffect
{ {
if ( nEffectFlag ) if ( nEffectFlag )
{ {
if ( nStream == 1 ) // TODO(MIAMI): || nStream == 2 when we have second mission channel? if ( nStream == 1 || nStream == 2 )
AIL_set_stream_volume(mp3Stream[nStream], 128*vol*m_nEffectsVolume >> 14); AIL_set_stream_volume(mp3Stream[nStream], 128*vol*m_nEffectsVolume >> 14);
else else
AIL_set_stream_volume(mp3Stream[nStream], m_nEffectsFadeVolume*vol*m_nEffectsVolume >> 14); AIL_set_stream_volume(mp3Stream[nStream], m_nEffectsFadeVolume*vol*m_nEffectsVolume >> 14);
} }
else else
AIL_set_stream_volume(mp3Stream[nStream], m_nMusicFadeVolume*vol*m_nMusicVolume >> 14); AIL_set_stream_volume(mp3Stream[nStream], (m_nMusicFadeVolume*vol*(uint32)(m_nMusicVolume * boostMult + m_nMusicVolume)) >> 14);
AIL_set_stream_pan(mp3Stream[nStream], nPan); AIL_set_stream_pan(mp3Stream[nStream], nPan);
} }

File diff suppressed because it is too large Load Diff

View File

@ -142,7 +142,7 @@ enum eSound : uint16
SOUND_PED_TAXI_WAIT, SOUND_PED_TAXI_WAIT,
SOUND_PED_ATTACK, SOUND_PED_ATTACK,
SOUND_PED_DEFEND, SOUND_PED_DEFEND,
SOUND_140, SOUND_PED_HEALING,
SOUND_PED_LEAVE_VEHICLE, SOUND_PED_LEAVE_VEHICLE,
SOUND_PED_EVADE, SOUND_PED_EVADE,
SOUND_PED_FLEE_RUN, SOUND_PED_FLEE_RUN,
@ -212,123 +212,63 @@ enum eSound : uint16
enum eScriptSounds : uint16 { enum eScriptSounds : uint16 {
SCRIPT_SOUND_0 = 0, SCRIPT_SOUND_BANK_ALARM_LOOP = 0,
SCRIPT_SOUND_1,
SCRIPT_SOUND_2,
SCRIPT_SOUND_3,
SCRIPT_SOUND_PARTY_1_LOOP_S,
SCRIPT_SOUND_PARTY_1_LOOP_L,
SCRIPT_SOUND_PARTY_2_LOOP_S,
SCRIPT_SOUND_PARTY_2_LOOP_L,
SCRIPT_SOUND_PARTY_3_LOOP_S,
SCRIPT_SOUND_PARTY_3_LOOP_L,
SCRIPT_SOUND_PARTY_4_LOOP_S,
SCRIPT_SOUND_PARTY_4_LOOP_L,
SCRIPT_SOUND_PARTY_5_LOOP_S,
SCRIPT_SOUND_PARTY_5_LOOP_L,
SCRIPT_SOUND_PARTY_6_LOOP_S,
SCRIPT_SOUND_PARTY_6_LOOP_L,
SCRIPT_SOUND_PARTY_7_LOOP_S,
SCRIPT_SOUND_PARTY_7_LOOP_L,
SCRIPT_SOUND_PARTY_8_LOOP_S,
SCRIPT_SOUND_PARTY_8_LOOP_L,
SCRIPT_SOUND_PARTY_9_LOOP_S,
SCRIPT_SOUND_PARTY_9_LOOP_L,
SCRIPT_SOUND_PARTY_10_LOOP_S,
SCRIPT_SOUND_PARTY_10_LOOP_L,
SCRIPT_SOUND_PARTY_11_LOOP_S,
SCRIPT_SOUND_PARTY_11_LOOP_L,
SCRIPT_SOUND_PARTY_12_LOOP_S,
SCRIPT_SOUND_PARTY_12_LOOP_L,
SCRIPT_SOUND_PARTY_13_LOOP_S,
SCRIPT_SOUND_PARTY_13_LOOP_L,
SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S,
SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L,
SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S,
SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L,
SCRIPT_SOUND_WORK_SHOP_LOOP_S,
SCRIPT_SOUND_WORK_SHOP_LOOP_L,
SCRIPT_SOUND_SAWMILL_LOOP_S,
SCRIPT_SOUND_SAWMILL_LOOP_L,
SCRIPT_SOUND_38,
SCRIPT_SOUND_39,
// MIAMI: only these are true so far
SCRIPT_SOUND_MALIBU_1,
SCRIPT_SOUND_MALIBU_2,
SCRIPT_SOUND_MALIBU_3,
SCRIPT_SOUND_STRIPCLUB_1,
SCRIPT_SOUND_STRIPCLUB_2,
SCRIPT_SOUND_STRIPCLUB_3,
SCRIPT_SOUND_46_S,
SCRIPT_SOUND_47_L,
SCRIPT_SOUND_MARCO_BISTRO_S,
SCRIPT_SOUND_MARCO_BISTRO_L,
SCRIPT_SOUND_AIRPORT_LOOP_S,
SCRIPT_SOUND_AIRPORT_LOOP_L,
SCRIPT_SOUND_SHOP_LOOP_S,
SCRIPT_SOUND_SHOP_LOOP_L,
SCRIPT_SOUND_CINEMA_LOOP_S,
SCRIPT_SOUND_CINEMA_LOOP_L,
SCRIPT_SOUND_DOCKS_LOOP_S,
SCRIPT_SOUND_DOCKS_LOOP_L,
SCRIPT_SOUND_HOME_LOOP_S,
SCRIPT_SOUND_HOME_LOOP_L,
SCRIPT_SOUND_FRANKIE_PIANO,
SCRIPT_SOUND_PARTY_1_LOOP,
SCRIPT_SOUND_PORN_CINEMA_1_S,
SCRIPT_SOUND_PORN_CINEMA_1_L,
SCRIPT_SOUND_PORN_CINEMA_2_S,
SCRIPT_SOUND_PORN_CINEMA_2_L,
SCRIPT_SOUND_PORN_CINEMA_3_S,
SCRIPT_SOUND_PORN_CINEMA_3_L,
SCRIPT_SOUND_BANK_ALARM_LOOP_S,
SCRIPT_SOUND_BANK_ALARM_LOOP_L,
SCRIPT_SOUND_POLICE_BALL_LOOP_S,
SCRIPT_SOUND_POLICE_BALL_LOOP_L,
SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S,
SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L,
SCRIPT_SOUND_74,
SCRIPT_SOUND_75,
SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S,
SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L,
SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S,
SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L,
SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S,
SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L,
SCRIPT_SOUND_EVIDENCE_PICKUP,
SCRIPT_SOUND_UNLOAD_GOLD,
SCRIPT_SOUND_RAVE_1_LOOP_S,
SCRIPT_SOUND_RAVE_1_LOOP_L,
SCRIPT_SOUND_RAVE_2_LOOP_S,
SCRIPT_SOUND_RAVE_2_LOOP_L,
SCRIPT_SOUND_RAVE_3_LOOP_S,
SCRIPT_SOUND_RAVE_3_LOOP_L,
SCRIPT_SOUND_MISTY_SEX_S,
SCRIPT_SOUND_MISTY_SEX_L,
SCRIPT_SOUND_GATE_START_CLUNK,
SCRIPT_SOUND_GATE_STOP_CLUNK,
SCRIPT_SOUND_PART_MISSION_COMPLETE, SCRIPT_SOUND_PART_MISSION_COMPLETE,
SCRIPT_SOUND_CHUNKY_RUN_SHOUT, SCRIPT_SOUND_POLICE_CELL_DOOR_SLIDING_LOOP,
SCRIPT_SOUND_SECURITY_GUARD_AWAY_SHOUT, SCRIPT_SOUND_POLICE_CELL_DOOR_CLUNK,
SCRIPT_SOUND_GARAGE_DOOR_SLIDING_LOOP,
SCRIPT_SOUND_GARAGE_DOOR_CLUNK,
SCRIPT_SOUND_SNORING_LOOP,
SCRIPT_SOUND_RACE_START_3, SCRIPT_SOUND_RACE_START_3,
SCRIPT_SOUND_RACE_START_2, SCRIPT_SOUND_RACE_START_2,
SCRIPT_SOUND_RACE_START_1, SCRIPT_SOUND_RACE_START_1,
SCRIPT_SOUND_RACE_START_GO, SCRIPT_SOUND_RACE_START_GO,
SCRIPT_SOUND_SWAT_PED_SHOUT, SCRIPT_SOUND_SHOOTING_RANGE_TARGET_MOVING_LOOP,
SCRIPT_SOUND_PRETEND_FIRE_LOOP, SCRIPT_SOUND_SHOOTING_RANGE_TARGET_HIT,
SCRIPT_SOUND_AMMUNATION_CHAT_1, SCRIPT_SOUND_AMMUNATION_BUY_WEAPON,
SCRIPT_SOUND_AMMUNATION_CHAT_2, SCRIPT_SOUND_AMMUNATION_BUY_WEAPON_DENIED,
SCRIPT_SOUND_AMMUNATION_CHAT_3, SCRIPT_SOUND_WMYCW_TICKET_SPEECH,
SCRIPT_SOUND_IMRAN_ARM_BOMB,
SCRIPT_SOUND_ANDY_SNIPER_SHOT,
SCRIPT_SOUND_WILLIE_CARD_SWIPE,
SCRIPT_SOUND_MALE_AMBULANCE_OUCH,
SCRIPT_SOUND_FEMALE_AMBULANCE_OUCH,
SCRIPT_SOUND_BUILDING_BAR_1,
SCRIPT_SOUND_BUILDING_BAR_2,
SCRIPT_SOUND_BUILDING_BAR_3,
SCRIPT_SOUND_BUILDING_BAR_4,
SCRIPT_SOUND_BUILDING_BIKER_BAR,
SCRIPT_SOUND_BUILDING_CHURCH,
SCRIPT_SOUND_BUILDING_CLUB,
SCRIPT_SOUND_BUILDING_CUBA_1,
SCRIPT_SOUND_BUILDING_CUBA_2,
SCRIPT_SOUND_BUILDING_VOODOO,
SCRIPT_SOUND_BUILDING_MUSIC_SHOP,
SCRIPT_SOUND_BUILDING_STRIPCLUB_1,
SCRIPT_SOUND_BUILDING_STRIPCLUB_2,
SCRIPT_SOUND_BUILDING_SUPERSWEEP,
SCRIPT_SOUND_SEAPLANE_LOW_FUEL,
SCRIPT_SOUND_NEW_BUILDING_BAR_1,
SCRIPT_SOUND_NEW_BUILDING_BAR_2,
SCRIPT_SOUND_NEW_BUILDING_BAR_3,
SCRIPT_SOUND_NEW_BUILDING_BAR_4,
SCRIPT_SOUND_NEW_BUILDING_MALIBU_1,
SCRIPT_SOUND_NEW_BUILDING_MALIBU_2,
SCRIPT_SOUND_NEW_BUILDING_MALIBU_3,
SCRIPT_SOUND_NEW_BUILDING_STRIP_1,
SCRIPT_SOUND_NEW_BUILDING_STRIP_2,
SCRIPT_SOUND_NEW_BUILDING_STRIP_3,
SCRIPT_SOUND_NEW_BUILDING_CHURCH,
SCRIPT_SOUND_NEW_BUILDING_FAN_1,
SCRIPT_SOUND_NEW_BUILDING_FAN_2,
SCRIPT_SOUND_NEW_BUILDING_INSECT_1,
SCRIPT_SOUND_NEW_BUILDING_INSECT_2,
SCRIPT_SOUND_NEW_WATERFALL,
SCRIPT_SOUND_BULLET_HIT_GROUND_1, SCRIPT_SOUND_BULLET_HIT_GROUND_1,
SCRIPT_SOUND_BULLET_HIT_GROUND_2, SCRIPT_SOUND_BULLET_HIT_GROUND_2,
SCRIPT_SOUND_BULLET_HIT_GROUND_3, SCRIPT_SOUND_BULLET_HIT_GROUND_3,
SCRIPT_SOUND_BULLET_HIT_WATER, // no sound SCRIPT_SOUND_BULLET_HIT_WATER, // no sound
SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1,
SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_2,
SCRIPT_SOUND_PAYPHONE_RINGING, SCRIPT_SOUND_PAYPHONE_RINGING,
SCRIPT_SOUND_113,
SCRIPT_SOUND_GLASS_BREAK_L, SCRIPT_SOUND_GLASS_BREAK_L,
SCRIPT_SOUND_GLASS_BREAK_S, SCRIPT_SOUND_GLASS_BREAK_S,
SCRIPT_SOUND_GLASS_CRACK, SCRIPT_SOUND_GLASS_CRACK,
@ -337,6 +277,7 @@ enum eScriptSounds : uint16 {
SCRIPT_SOUND_BOX_DESTROYED_2, SCRIPT_SOUND_BOX_DESTROYED_2,
SCRIPT_SOUND_METAL_COLLISION, SCRIPT_SOUND_METAL_COLLISION,
SCRIPT_SOUND_TIRE_COLLISION, SCRIPT_SOUND_TIRE_COLLISION,
SCRIPT_SOUND_HIT_BALL,
SCRIPT_SOUND_GUNSHELL_DROP, SCRIPT_SOUND_GUNSHELL_DROP,
SCRIPT_SOUND_GUNSHELL_DROP_SOFT, SCRIPT_SOUND_GUNSHELL_DROP_SOFT,
SCRIPT_SOUND_TOTAL, SCRIPT_SOUND_TOTAL,

View File

@ -6,7 +6,8 @@
#include "Curves.h" #include "Curves.h"
#include "PathFind.h" #include "PathFind.h"
//--MIAMI: done //--MIAMI: file done
void CAutoPilot::ModifySpeed(float speed) void CAutoPilot::ModifySpeed(float speed)
{ {
m_fMaxTrafficSpeed = Max(0.01f, speed); m_fMaxTrafficSpeed = Max(0.01f, speed);
@ -40,7 +41,6 @@ void CAutoPilot::ModifySpeed(float speed)
#endif #endif
} }
//--MIAMI: done
void CAutoPilot::RemoveOnePathNode() void CAutoPilot::RemoveOnePathNode()
{ {
--m_nPathFindNodesCount; --m_nPathFindNodesCount;
@ -49,7 +49,6 @@ void CAutoPilot::RemoveOnePathNode()
} }
#ifdef COMPATIBLE_SAVES #ifdef COMPATIBLE_SAVES
//--MIAMI: TODO
void CAutoPilot::Save(uint8*& buf) void CAutoPilot::Save(uint8*& buf)
{ {
WriteSaveBuf<int32>(buf, m_nCurrentRouteNode); WriteSaveBuf<int32>(buf, m_nCurrentRouteNode);
@ -73,6 +72,9 @@ void CAutoPilot::Save(uint8*& buf)
WriteSaveBuf<uint32>(buf, m_nTimeTempAction); WriteSaveBuf<uint32>(buf, m_nTimeTempAction);
WriteSaveBuf<float>(buf, m_fMaxTrafficSpeed); WriteSaveBuf<float>(buf, m_fMaxTrafficSpeed);
WriteSaveBuf<uint8>(buf, m_nCruiseSpeed); WriteSaveBuf<uint8>(buf, m_nCruiseSpeed);
WriteSaveBuf<uint8>(buf, m_nCruiseSpeedMultiplierType);
SkipSaveBuf(buf, 2);
WriteSaveBuf<float>(buf, m_fCruiseSpeedMultiplier);
uint8 flags = 0; uint8 flags = 0;
if (m_bSlowedDownBecauseOfCars) flags |= BIT(0); if (m_bSlowedDownBecauseOfCars) flags |= BIT(0);
if (m_bSlowedDownBecauseOfPeds) flags |= BIT(1); if (m_bSlowedDownBecauseOfPeds) flags |= BIT(1);
@ -80,6 +82,7 @@ void CAutoPilot::Save(uint8*& buf)
if (m_bStayInFastLane) flags |= BIT(3); if (m_bStayInFastLane) flags |= BIT(3);
if (m_bIgnorePathfinding) flags |= BIT(4); if (m_bIgnorePathfinding) flags |= BIT(4);
WriteSaveBuf<uint8>(buf, flags); WriteSaveBuf<uint8>(buf, flags);
WriteSaveBuf<uint8>(buf, m_nSwitchDistance);
SkipSaveBuf(buf, 2); SkipSaveBuf(buf, 2);
WriteSaveBuf<float>(buf, m_vecDestinationCoors.x); WriteSaveBuf<float>(buf, m_vecDestinationCoors.x);
WriteSaveBuf<float>(buf, m_vecDestinationCoors.y); WriteSaveBuf<float>(buf, m_vecDestinationCoors.y);
@ -89,7 +92,6 @@ void CAutoPilot::Save(uint8*& buf)
SkipSaveBuf(buf, 6); SkipSaveBuf(buf, 6);
} }
//--MIAMI: TODO
void CAutoPilot::Load(uint8*& buf) void CAutoPilot::Load(uint8*& buf)
{ {
m_nCurrentRouteNode = ReadSaveBuf<int32>(buf); m_nCurrentRouteNode = ReadSaveBuf<int32>(buf);
@ -113,12 +115,16 @@ void CAutoPilot::Load(uint8*& buf)
m_nTimeTempAction = ReadSaveBuf<uint32>(buf); m_nTimeTempAction = ReadSaveBuf<uint32>(buf);
m_fMaxTrafficSpeed = ReadSaveBuf<float>(buf); m_fMaxTrafficSpeed = ReadSaveBuf<float>(buf);
m_nCruiseSpeed = ReadSaveBuf<uint8>(buf); m_nCruiseSpeed = ReadSaveBuf<uint8>(buf);
m_nCruiseSpeedMultiplierType = ReadSaveBuf<uint8>(buf);
SkipSaveBuf(buf, 2);
m_fCruiseSpeedMultiplier = ReadSaveBuf<float>(buf);
uint8 flags = ReadSaveBuf<uint8>(buf); uint8 flags = ReadSaveBuf<uint8>(buf);
m_bSlowedDownBecauseOfCars = !!(flags & BIT(0)); m_bSlowedDownBecauseOfCars = !!(flags & BIT(0));
m_bSlowedDownBecauseOfPeds = !!(flags & BIT(1)); m_bSlowedDownBecauseOfPeds = !!(flags & BIT(1));
m_bStayInCurrentLevel = !!(flags & BIT(2)); m_bStayInCurrentLevel = !!(flags & BIT(2));
m_bStayInFastLane = !!(flags & BIT(3)); m_bStayInFastLane = !!(flags & BIT(3));
m_bIgnorePathfinding = !!(flags & BIT(4)); m_bIgnorePathfinding = !!(flags & BIT(4));
m_nSwitchDistance = ReadSaveBuf<uint8>(buf);
SkipSaveBuf(buf, 2); SkipSaveBuf(buf, 2);
m_vecDestinationCoors.x = ReadSaveBuf<float>(buf); m_vecDestinationCoors.x = ReadSaveBuf<float>(buf);
m_vecDestinationCoors.y = ReadSaveBuf<float>(buf); m_vecDestinationCoors.y = ReadSaveBuf<float>(buf);

View File

@ -6,6 +6,8 @@
#include "PathFind.h" #include "PathFind.h"
#include "Stats.h" #include "Stats.h"
//--MIAMI: file done
CEntity *CBridge::pLiftRoad; CEntity *CBridge::pLiftRoad;
CEntity *CBridge::pLiftPart; CEntity *CBridge::pLiftPart;
CEntity *CBridge::pWeight; CEntity *CBridge::pWeight;

View File

@ -292,7 +292,7 @@ CCarCtrl::GenerateOneRandomCar()
break; break;
} }
} }
if (!ThePaths.NewGenerateCarCreationCoors(vecTargetPos.x, vecTargetPos.y, frontX, frontY, if (!ThePaths.GenerateCarCreationCoors(vecTargetPos.x, vecTargetPos.y, frontX, frontY,
preferredDistance, angleLimit, invertAngleLimitTest, &spawnPosition, &curNodeId, &nextNodeId, preferredDistance, angleLimit, invertAngleLimitTest, &spawnPosition, &curNodeId, &nextNodeId,
&positionBetweenNodes, carClass == COPS && pWanted->m_nWantedLevel >= 1)) &positionBetweenNodes, carClass == COPS && pWanted->m_nWantedLevel >= 1))
return; return;
@ -3228,7 +3228,7 @@ bool CCarCtrl::GenerateOneEmergencyServicesCar(uint32 mi, CVector vecPos)
int curNode, nextNode; int curNode, nextNode;
float posBetweenNodes; float posBetweenNodes;
while (!created && attempts < 5){ while (!created && attempts < 5){
if (ThePaths.NewGenerateCarCreationCoors(pPlayerPos.x, pPlayerPos.y, 0.707f, 0.707f, if (ThePaths.GenerateCarCreationCoors(pPlayerPos.x, pPlayerPos.y, 0.707f, 0.707f,
120.0f, -1.0f, true, &spawnPos, &curNode, &nextNode, &posBetweenNodes, false)){ 120.0f, -1.0f, true, &spawnPos, &curNode, &nextNode, &posBetweenNodes, false)){
int16 colliding[2]; int16 colliding[2];
if (!ThePaths.GetNode(curNode)->bWaterPath) { if (!ThePaths.GetNode(curNode)->bWaterPath) {

View File

@ -7,6 +7,7 @@
#include "Timer.h" #include "Timer.h"
#include "DMAudio.h" #include "DMAudio.h"
#include "Population.h" #include "Population.h"
#include "Replay.h"
#include "Weapon.h" #include "Weapon.h"
#include "World.h" #include "World.h"
#include "Stats.h" #include "Stats.h"
@ -14,9 +15,8 @@
#include "Text.h" #include "Text.h"
#include "Vehicle.h" #include "Vehicle.h"
#include "GameLogic.h" #include "GameLogic.h"
#ifdef FIX_BUGS
#include "Replay.h" //--MIAMI: file done except TODO
#endif
#define FRENZY_ANY_PED -1 #define FRENZY_ANY_PED -1
#define FRENZY_ANY_CAR -2 #define FRENZY_ANY_CAR -2
@ -27,7 +27,8 @@ int32 CDarkel::TimeOfFrenzyStart;
int32 CDarkel::WeaponType; int32 CDarkel::WeaponType;
int32 CDarkel::AmmoInterruptedWeapon; int32 CDarkel::AmmoInterruptedWeapon;
int32 CDarkel::KillsNeeded; int32 CDarkel::KillsNeeded;
int8 CDarkel::InterruptedWeapon; int32 CDarkel::InterruptedWeaponType;
int32 CDarkel::InterruptedWeaponSelected;
/* /*
* TODO: Collect timer/kill counter RGBA colors on top like in Hud/Frontend. * TODO: Collect timer/kill counter RGBA colors on top like in Hud/Frontend.
@ -61,14 +62,12 @@ CDarkel::CalcFade(uint32 time, uint32 start, uint32 end)
return 0; return 0;
} }
// Screen positions taken from VC
void void
CDarkel::DrawMessages() CDarkel::DrawMessages()
{ {
#ifdef FIX_BUGS
if (CReplay::IsPlayingBack()) if (CReplay::IsPlayingBack())
return; return;
#endif
switch (Status) { switch (Status) {
case KILLFRENZY_ONGOING: case KILLFRENZY_ONGOING:
{ {
@ -77,8 +76,8 @@ CDarkel::DrawMessages()
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(30.0f)); CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(30.0f));
CFont::SetCentreOn(); CFont::SetCentreOn();
CFont::SetPropOn(); CFont::SetPropOn();
uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart; uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart;
if (CDarkel::bStandardSoundAndMessages) { if (bStandardSoundAndMessages) {
if (timePassedSinceStart >= 3000 && timePassedSinceStart < 11000) { if (timePassedSinceStart >= 3000 && timePassedSinceStart < 11000) {
CFont::SetScale(SCREEN_SCALE_X(1.3f), SCREEN_SCALE_Y(1.3f)); CFont::SetScale(SCREEN_SCALE_X(1.3f), SCREEN_SCALE_Y(1.3f));
CFont::SetJustifyOff(); CFont::SetJustifyOff();
@ -103,8 +102,8 @@ CDarkel::DrawMessages()
CFont::SetCentreOff(); CFont::SetCentreOff();
CFont::SetRightJustifyOn(); CFont::SetRightJustifyOn();
CFont::SetFontStyle(FONT_HEADING); CFont::SetFontStyle(FONT_HEADING);
if (CDarkel::TimeLimit >= 0) { if (TimeLimit >= 0) {
uint32 timeLeft = CDarkel::TimeLimit - (CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart); uint32 timeLeft = TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart);
sprintf(gString, "%d:%02d", timeLeft / 60000, timeLeft % 60000 / 1000); sprintf(gString, "%d:%02d", timeLeft / 60000, timeLeft % 60000 / 1000);
AsciiToUnicode(gString, gUString); AsciiToUnicode(gString, gUString);
if (timeLeft > 4000 || CTimer::GetFrameCounter() & 1) { if (timeLeft > 4000 || CTimer::GetFrameCounter() & 1) {
@ -114,7 +113,7 @@ CDarkel::DrawMessages()
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(108.0f), gUString); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(108.0f), gUString);
} }
} }
sprintf(gString, "%d", (CDarkel::KillsNeeded >= 0 ? CDarkel::KillsNeeded : 0)); sprintf(gString, "%d", (KillsNeeded >= 0 ? KillsNeeded : 0));
AsciiToUnicode(gString, gUString); AsciiToUnicode(gString, gUString);
CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(144.0f), gUString); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(144.0f), gUString);
@ -124,9 +123,9 @@ CDarkel::DrawMessages()
} }
case KILLFRENZY_PASSED: case KILLFRENZY_PASSED:
{ {
if (CDarkel::bStandardSoundAndMessages) { if (bStandardSoundAndMessages) {
uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart; uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart;
if (CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart < 5000) { if (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart < 5000) {
CFont::SetBackgroundOff(); CFont::SetBackgroundOff();
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f)); CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f));
CFont::SetCentreOn(); CFont::SetCentreOn();
@ -186,7 +185,20 @@ CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
} }
} }
RegisteredKills[vehicle->GetModelIndex()]++; RegisteredKills[vehicle->GetModelIndex()]++;
CStats::CarsExploded++; switch (vehicle->GetVehicleAppearance()) {
case VEHICLE_APPEARANCE_CAR:
case VEHICLE_APPEARANCE_BIKE:
CStats::CarsExploded++;;
break;
case VEHICLE_APPEARANCE_HELI:
case VEHICLE_APPEARANCE_PLANE:
CStats::HelisDestroyed++;
break;
case VEHICLE_APPEARANCE_BOAT:
CStats::BoatsExploded++;
break;
}
} }
void void
@ -245,23 +257,7 @@ CDarkel::ResetOnPlayerDeath()
Status = KILLFRENZY_FAILED; Status = KILLFRENZY_FAILED;
TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds(); TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
eWeaponType fixedWeapon; DealWithWeaponChangeAtEndOfFrenzy();
if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
fixedWeapon = WEAPONTYPE_UZI;
else
fixedWeapon = (eWeaponType)WeaponType;
CPlayerPed *player = FindPlayerPed();
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
player->m_nSelectedWepSlot = InterruptedWeapon;
player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon;
}
if (FindPlayerVehicle()) {
player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId);
player->m_currentWeapon = player->m_nSelectedWepSlot;
player->MakeChangesForNewWeapon(player->m_currentWeapon);
}
} }
void void
@ -298,16 +294,19 @@ CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 mode
CPlayerPed *player = FindPlayerPed(); CPlayerPed *player = FindPlayerPed();
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) { if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
InterruptedWeapon = player->m_currentWeapon; InterruptedWeaponSelected = player->GetWeapon()->m_eWeaponType;
player->GiveWeapon(fixedWeapon, 0); player->RemoveWeaponAnims(InterruptedWeaponSelected, -1000.0f);
InterruptedWeaponType = player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_eWeaponType;
AmmoInterruptedWeapon = player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal; AmmoInterruptedWeapon = player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal;
if (InterruptedWeaponType)
CModelInfo::GetModelInfo(CWeaponInfo::GetWeaponInfo((eWeaponType)InterruptedWeaponType)->m_nModelId)->AddRef();
player->GiveWeapon(fixedWeapon, 30000); player->GiveWeapon(fixedWeapon, 30000);
player->m_nSelectedWepSlot = player->GetWeaponSlot(fixedWeapon); player->SetCurrentWeapon(fixedWeapon);
player->MakeChangesForNewWeapon(player->m_nSelectedWepSlot); player->MakeChangesForNewWeapon(player->m_nSelectedWepSlot);
if (FindPlayerVehicle()) { if (FindPlayerVehicle()) {
player->m_currentWeapon = player->m_nSelectedWepSlot; player->SetCurrentWeapon(FindPlayerPed()->m_nSelectedWepSlot);
player->GetWeapon()->m_nAmmoInClip = Min(player->GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition); player->SetAmmo(fixedWeapon, Min(player->GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition));
player->ClearWeaponTarget(); player->ClearWeaponTarget();
} }
} }
@ -343,24 +342,7 @@ CDarkel::Update()
CPopulation::m_AllRandomPedsThisType = -1; CPopulation::m_AllRandomPedsThisType = -1;
Status = KILLFRENZY_FAILED; Status = KILLFRENZY_FAILED;
TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds(); TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
DealWithWeaponChangeAtEndOfFrenzy();
eWeaponType fixedWeapon;
if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
fixedWeapon = WEAPONTYPE_UZI;
else
fixedWeapon = (eWeaponType)WeaponType;
CPlayerPed *player = FindPlayerPed();
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
player->m_nSelectedWepSlot = InterruptedWeapon;
player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon;
}
if (FindPlayerVehicle()) {
player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId);
player->m_currentWeapon = player->m_nSelectedWepSlot;
player->MakeChangesForNewWeapon(player->m_currentWeapon);
}
if (bStandardSoundAndMessages) if (bStandardSoundAndMessages)
DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_FAILED, 0); DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_FAILED, 0);
@ -377,25 +359,50 @@ CDarkel::Update()
FindPlayerPed()->m_pWanted->SetWantedLevel(0); FindPlayerPed()->m_pWanted->SetWantedLevel(0);
DealWithWeaponChangeAtEndOfFrenzy();
if (bStandardSoundAndMessages)
DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_PASSED, 0);
}
}
void
CDarkel::DealWithWeaponChangeAtEndOfFrenzy()
{
eWeaponType fixedWeapon; eWeaponType fixedWeapon;
if (WeaponType == WEAPONTYPE_UZI_DRIVEBY) if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
fixedWeapon = WEAPONTYPE_UZI; fixedWeapon = WEAPONTYPE_UZI;
else else
fixedWeapon = (eWeaponType)WeaponType; fixedWeapon = (eWeaponType)WeaponType;
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS && InterruptedWeaponType)
CModelInfo::GetModelInfo(CWeaponInfo::GetWeaponInfo((eWeaponType)InterruptedWeaponType)->m_nModelId)->RemoveRef();
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
int slot = CWeaponInfo::GetWeaponInfo(fixedWeapon)->m_nWeaponSlot;
FindPlayerPed()->RemoveWeaponModel(FindPlayerPed()->GetWeapon(slot).GetInfo()->m_nModelId);
FindPlayerPed()->GetWeapon(slot).m_eWeaponType = WEAPONTYPE_UNARMED;
FindPlayerPed()->GetWeapon(slot).m_nAmmoTotal = 0;
FindPlayerPed()->GetWeapon(slot).m_nAmmoInClip = 0;
FindPlayerPed()->GetWeapon(slot).m_eWeaponState = WEAPONSTATE_READY;
FindPlayerPed()->RemoveWeaponAnims(fixedWeapon, -1000.0f);
CModelInfo::GetModelInfo(CWeaponInfo::GetWeaponInfo(fixedWeapon)->m_nModelId)->RemoveRef();
}
CPlayerPed* player = FindPlayerPed(); CPlayerPed* player = FindPlayerPed();
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) { if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
player->m_nSelectedWepSlot = InterruptedWeapon; player->m_nSelectedWepSlot = CWeaponInfo::GetWeaponInfo((eWeaponType)InterruptedWeaponSelected)->m_nWeaponSlot;
player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon; player->GiveWeapon((eWeaponType)InterruptedWeaponType, AmmoInterruptedWeapon, true);
} }
if (FindPlayerVehicle()) { if (FindPlayerVehicle()) {
player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId); player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId);
player->m_currentWeapon = player->m_nSelectedWepSlot; if (FindPlayerPed()->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType)
FindPlayerPed()->m_nSelectedWepSlot = WEAPONSLOT_SUBMACHINEGUN;
else
FindPlayerPed()->m_nSelectedWepSlot = WEAPONSLOT_UNARMED;
player->SetCurrentWeapon(FindPlayerPed()->m_nSelectedWepSlot);
player->MakeChangesForNewWeapon(player->m_currentWeapon); player->MakeChangesForNewWeapon(player->m_currentWeapon);
} //player->RemoveDriveByAnims(); // TODO(MIAMI)
if (bStandardSoundAndMessages)
DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_PASSED, 0);
} }
} }

View File

@ -23,7 +23,8 @@ private:
static int32 WeaponType; static int32 WeaponType;
static int32 AmmoInterruptedWeapon; static int32 AmmoInterruptedWeapon;
static int32 KillsNeeded; static int32 KillsNeeded;
static int8 InterruptedWeapon; static int32 InterruptedWeaponType;
static int32 InterruptedWeaponSelected;
static bool bStandardSoundAndMessages; static bool bStandardSoundAndMessages;
static bool bNeedHeadShot; static bool bNeedHeadShot;
static bool bProperKillFrenzy; static bool bProperKillFrenzy;
@ -49,5 +50,6 @@ public:
static void ResetOnPlayerDeath(); static void ResetOnPlayerDeath();
static void StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot); static void StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot);
static void Update(); static void Update();
static void DealWithWeaponChangeAtEndOfFrenzy();
}; };

View File

@ -45,9 +45,10 @@ CVector CGameLogic::ShortCutDropOffForMission;
float CGameLogic::ShortCutDropOffOrientationForMission; float CGameLogic::ShortCutDropOffOrientationForMission;
bool CGameLogic::MissionDropOffReadyToBeUsed; bool CGameLogic::MissionDropOffReadyToBeUsed;
//--MIAMI: file done except TODO //--MIAMI: file done
#define SHORTCUT_TAXI_COST (9) #define SHORTCUT_TAXI_COST (9)
#define TOTAL_BUSTED_AUDIO (28)
void void
CGameLogic::InitAtStartOfGame() CGameLogic::InitAtStartOfGame()
@ -196,7 +197,7 @@ CGameLogic::Update()
sprintf(name, pPlayerInfo.m_nCurrentBustedAudio >= 10 ? "bust_%d" : "bust_0%d", pPlayerInfo.m_nCurrentBustedAudio); sprintf(name, pPlayerInfo.m_nCurrentBustedAudio >= 10 ? "bust_%d" : "bust_0%d", pPlayerInfo.m_nCurrentBustedAudio);
DMAudio.ClearMissionAudio(0); DMAudio.ClearMissionAudio(0);
DMAudio.PreloadMissionAudio(0, name); DMAudio.PreloadMissionAudio(0, name);
pPlayerInfo.m_nCurrentBustedAudio = pPlayerInfo.m_nCurrentBustedAudio % 28 + 1; // enum? const? TODO pPlayerInfo.m_nCurrentBustedAudio = pPlayerInfo.m_nCurrentBustedAudio % TOTAL_BUSTED_AUDIO + 1;
} }
} }
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 4000 && if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 4000 &&

View File

@ -26,6 +26,8 @@
#include "Wanted.h" #include "Wanted.h"
#include "World.h" #include "World.h"
//--MIAMI: file done
#define CRUSHER_GARAGE_X1 (1135.5f) #define CRUSHER_GARAGE_X1 (1135.5f)
#define CRUSHER_GARAGE_Y1 (57.0f) #define CRUSHER_GARAGE_Y1 (57.0f)
#define CRUSHER_GARAGE_Z1 (-1.0f) #define CRUSHER_GARAGE_Z1 (-1.0f)
@ -236,7 +238,6 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
pGarage->m_nTimeToStartAction = 0; pGarage->m_nTimeToStartAction = 0;
pGarage->field_2 = false; pGarage->field_2 = false;
pGarage->m_nTargetModelIndex = targetId; pGarage->m_nTargetModelIndex = targetId;
pGarage->field_96 = nil;
pGarage->m_bCollectedCarsState = 0; pGarage->m_bCollectedCarsState = 0;
pGarage->m_bDeactivated = false; pGarage->m_bDeactivated = false;
pGarage->m_bResprayHappened = false; pGarage->m_bResprayHappened = false;
@ -2141,11 +2142,11 @@ void CGarages::SetAllDoorsBackToOriginalHeight()
} }
} }
// TODO(MIAMI)
void CGarages::Save(uint8 * buf, uint32 * size) void CGarages::Save(uint8 * buf, uint32 * size)
{ {
INITSAVEBUF //INITSAVEBUF
*size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)); *size = 7876; // for some reason it's not actual size again
//*size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
CloseHideOutGaragesBeforeSave(); CloseHideOutGaragesBeforeSave();
WriteSaveBuf(buf, NumGarages); WriteSaveBuf(buf, NumGarages);
WriteSaveBuf(buf, (uint32)BombsAreFree); WriteSaveBuf(buf, (uint32)BombsAreFree);
@ -2163,7 +2164,7 @@ INITSAVEBUF
} }
for (int i = 0; i < NUM_GARAGES; i++) for (int i = 0; i < NUM_GARAGES; i++)
WriteSaveBuf(buf, aGarages[i]); WriteSaveBuf(buf, aGarages[i]);
VALIDATESAVEBUF(*size); //VALIDATESAVEBUF(*size);
} }
const CStoredCar &CStoredCar::operator=(const CStoredCar & other) const CStoredCar &CStoredCar::operator=(const CStoredCar & other)
@ -2185,11 +2186,11 @@ const CStoredCar &CStoredCar::operator=(const CStoredCar & other)
return *this; return *this;
} }
//TODO(MIAMI)
void CGarages::Load(uint8* buf, uint32 size) void CGarages::Load(uint8* buf, uint32 size)
{ {
INITSAVEBUF //INITSAVEBUF
assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage))); assert(size = 7876);
//assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)));
CloseHideOutGaragesBeforeSave(); CloseHideOutGaragesBeforeSave();
NumGarages = ReadSaveBuf<uint32>(buf); NumGarages = ReadSaveBuf<uint32>(buf);
BombsAreFree = ReadSaveBuf<uint32>(buf); BombsAreFree = ReadSaveBuf<uint32>(buf);
@ -2210,7 +2211,6 @@ INITSAVEBUF
aGarages[i].m_pDoor1 = nil; aGarages[i].m_pDoor1 = nil;
aGarages[i].m_pDoor2 = nil; aGarages[i].m_pDoor2 = nil;
aGarages[i].m_pTarget = nil; aGarages[i].m_pTarget = nil;
aGarages[i].field_96 = nil;
aGarages[i].m_bRecreateDoorOnNextRefresh = true; aGarages[i].m_bRecreateDoorOnNextRefresh = true;
aGarages[i].RefreshDoorPointers(true); aGarages[i].RefreshDoorPointers(true);
if (aGarages[i].m_eGarageType == GARAGE_CRUSHER) if (aGarages[i].m_eGarageType == GARAGE_CRUSHER)
@ -2218,7 +2218,7 @@ INITSAVEBUF
else else
aGarages[i].UpdateDoorsHeight(); aGarages[i].UpdateDoorsHeight();
} }
VALIDATESAVEBUF(size); //VALIDATESAVEBUF(size);
MessageEndTime = 0; MessageEndTime = 0;
bCamShouldBeOutisde = false; bCamShouldBeOutisde = false;

View File

@ -132,7 +132,6 @@ class CGarage
uint32 m_nTimeToStartAction; uint32 m_nTimeToStartAction;
uint8 m_bCollectedCarsState; uint8 m_bCollectedCarsState;
CVehicle *m_pTarget; CVehicle *m_pTarget;
void* field_96; // unused
CStoredCar m_sStoredCar; // not needed CStoredCar m_sStoredCar; // not needed
void OpenThisGarage(); void OpenThisGarage();

View File

@ -8,6 +8,8 @@
#include "Lines.h" // for debug #include "Lines.h" // for debug
#include "PathFind.h" #include "PathFind.h"
//--MIAMI: file done except mobile unused function
bool gbShowPedPaths; bool gbShowPedPaths;
bool gbShowCarPaths; bool gbShowCarPaths;
bool gbShowCarPathsLinks; bool gbShowCarPathsLinks;
@ -226,7 +228,6 @@ CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *p
} }
} }
//--MIAMI: done
// Make sure all externals link TO an internal // Make sure all externals link TO an internal
void void
CPathInfoForObject::SwapConnectionsToBeRightWayRound(void) CPathInfoForObject::SwapConnectionsToBeRightWayRound(void)
@ -246,7 +247,6 @@ CPathInfoForObject::SwapConnectionsToBeRightWayRound(void)
} }
} }
//--MIAMI: done
void void
CPathFind::Init(void) CPathFind::Init(void)
{ {
@ -263,7 +263,6 @@ CPathFind::Init(void)
m_pathNodes[i].distance = MAX_DIST; m_pathNodes[i].distance = MAX_DIST;
} }
//--MIAMI: done
void void
CPathFind::AllocatePathFindInfoMem(int16 numPathGroups) CPathFind::AllocatePathFindInfoMem(int16 numPathGroups)
{ {
@ -294,14 +293,12 @@ CPathFind::AllocatePathFindInfoMem(int16 numPathGroups)
NumDetachedCarNodeGroups = 0; NumDetachedCarNodeGroups = 0;
} }
//--MIAMI: done
void void
CPathFind::RegisterMapObject(CTreadable *mapObject) CPathFind::RegisterMapObject(CTreadable *mapObject)
{ {
m_mapObjects[m_numMapObjects++] = mapObject; m_mapObjects[m_numMapObjects++] = mapObject;
} }
//--MIAMI: done
void void
CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, bool crossing, uint8 spawnRate) CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, bool crossing, uint8 spawnRate)
{ {
@ -329,7 +326,6 @@ CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x,
InfoForTilePeds[id*12].SwapConnectionsToBeRightWayRound(); InfoForTilePeds[id*12].SwapConnectionsToBeRightWayRound();
} }
//--MIAMI: done
void void
CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, int8 numLeft, int8 numRight, CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, int8 numLeft, int8 numRight,
bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate) bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate)
@ -358,7 +354,6 @@ CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x,
InfoForTileCars[id*12].SwapConnectionsToBeRightWayRound(); InfoForTileCars[id*12].SwapConnectionsToBeRightWayRound();
} }
//--MIAMI: done
void void
CPathFind::StoreDetachedNodeInfoPed(int32 node, int8 type, int32 next, float x, float y, float z, float width, bool crossing, CPathFind::StoreDetachedNodeInfoPed(int32 node, int8 type, int32 next, float x, float y, float z, float width, bool crossing,
bool disabled, bool betweenLevels, uint8 spawnRate) bool disabled, bool betweenLevels, uint8 spawnRate)
@ -392,7 +387,6 @@ CPathFind::StoreDetachedNodeInfoPed(int32 node, int8 type, int32 next, float x,
} }
} }
//--MIAMI: done
void void
CPathFind::StoreDetachedNodeInfoCar(int32 node, int8 type, int32 next, float x, float y, float z, float width, int8 numLeft, int8 numRight, CPathFind::StoreDetachedNodeInfoCar(int32 node, int8 type, int32 next, float x, float y, float z, float width, int8 numLeft, int8 numRight,
bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate, bool onlySmallBoats) bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate, bool onlySmallBoats)
@ -426,7 +420,6 @@ CPathFind::StoreDetachedNodeInfoCar(int32 node, int8 type, int32 next, float x,
} }
} }
//--MIAMI: done
void void
CPathFind::CalcNodeCoors(float x, float y, float z, int id, CVector *out) CPathFind::CalcNodeCoors(float x, float y, float z, int id, CVector *out)
{ {
@ -437,7 +430,6 @@ CPathFind::CalcNodeCoors(float x, float y, float z, int id, CVector *out)
*out = m_mapObjects[id]->GetMatrix() * pos; *out = m_mapObjects[id]->GetMatrix() * pos;
} }
//--MIAMI: done
bool bool
CPathFind::LoadPathFindData(void) CPathFind::LoadPathFindData(void)
{ {
@ -445,7 +437,6 @@ CPathFind::LoadPathFindData(void)
return false; return false;
} }
//--MIAMI: done
void void
CPathFind::PreparePathData(void) CPathFind::PreparePathData(void)
{ {
@ -536,7 +527,6 @@ CPathFind::PreparePathData(void)
printf("Done with PreparePathData\n"); printf("Done with PreparePathData\n");
} }
//--MIAMI: done
/* String together connected nodes in a list by a flood fill algorithm */ /* String together connected nodes in a list by a flood fill algorithm */
void void
CPathFind::CountFloodFillGroups(uint8 type) CPathFind::CountFloodFillGroups(uint8 type)
@ -608,7 +598,6 @@ CPathFind::CountFloodFillGroups(uint8 type)
int32 TempListLength; int32 TempListLength;
//--MIAMI: done
void void
CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo, CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo,
float maxdist, CPathInfoForObject *detachednodes, int numDetached) float maxdist, CPathInfoForObject *detachednodes, int numDetached)
@ -813,7 +802,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
m_carPathLinks[m_numCarPathLinks].dirY = tempnodes[j].dirY; m_carPathLinks[m_numCarPathLinks].dirY = tempnodes[j].dirY;
m_carPathLinks[m_numCarPathLinks].x = tempnodes[j].pos.x*8.0f; m_carPathLinks[m_numCarPathLinks].x = tempnodes[j].pos.x*8.0f;
m_carPathLinks[m_numCarPathLinks].y = tempnodes[j].pos.y*8.0f; m_carPathLinks[m_numCarPathLinks].y = tempnodes[j].pos.y*8.0f;
m_carPathLinks[m_numCarPathLinks].flag1 = false; m_carPathLinks[m_numCarPathLinks].trafficLightDirection = false;
m_carPathLinks[m_numCarPathLinks].width = tempnodes[j].width; m_carPathLinks[m_numCarPathLinks].width = tempnodes[j].width;
m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i; m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i;
m_carPathLinks[m_numCarPathLinks].numLeftLanes = tempnodes[j].numLeftLanes; m_carPathLinks[m_numCarPathLinks].numLeftLanes = tempnodes[j].numLeftLanes;
@ -892,7 +881,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
m_carPathLinks[m_numCarPathLinks].dirY = dy*100.0f; m_carPathLinks[m_numCarPathLinks].dirY = dy*100.0f;
m_carPathLinks[m_numCarPathLinks].x = posx*8.0f; m_carPathLinks[m_numCarPathLinks].x = posx*8.0f;
m_carPathLinks[m_numCarPathLinks].y = posy*8.0f; m_carPathLinks[m_numCarPathLinks].y = posy*8.0f;
m_carPathLinks[m_numCarPathLinks].flag1 = false; m_carPathLinks[m_numCarPathLinks].trafficLightDirection = false;
m_carPathLinks[m_numCarPathLinks].width = width; m_carPathLinks[m_numCarPathLinks].width = width;
m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i; m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i;
m_carPathLinks[m_numCarPathLinks].numLeftLanes = -1; m_carPathLinks[m_numCarPathLinks].numLeftLanes = -1;
@ -1028,7 +1017,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
delete[] mapObjIndices; delete[] mapObjIndices;
} }
//--MIAMI: done
float float
CPathFind::CalcRoadDensity(float x, float y) CPathFind::CalcRoadDensity(float x, float y)
{ {
@ -1051,7 +1039,6 @@ CPathFind::CalcRoadDensity(float x, float y)
return density/2500.0f; return density/2500.0f;
} }
//--MIAMI: done
bool bool
CPathFind::TestForPedTrafficLight(CPathNode *n1, CPathNode *n2) CPathFind::TestForPedTrafficLight(CPathNode *n1, CPathNode *n2)
{ {
@ -1062,7 +1049,6 @@ CPathFind::TestForPedTrafficLight(CPathNode *n1, CPathNode *n2)
return false; return false;
} }
//--MIAMI: done
bool bool
CPathFind::TestCrossesRoad(CPathNode *n1, CPathNode *n2) CPathFind::TestCrossesRoad(CPathNode *n1, CPathNode *n2)
{ {
@ -1073,7 +1059,6 @@ CPathFind::TestCrossesRoad(CPathNode *n1, CPathNode *n2)
return false; return false;
} }
//--MIAMI: done
void void
CPathFind::AddNodeToList(CPathNode *node, int32 listId) CPathFind::AddNodeToList(CPathNode *node, int32 listId)
{ {
@ -1086,7 +1071,6 @@ CPathFind::AddNodeToList(CPathNode *node, int32 listId)
node->distance = listId; node->distance = listId;
} }
//--MIAMI: done
void void
CPathFind::RemoveNodeFromList(CPathNode *node) CPathFind::RemoveNodeFromList(CPathNode *node)
{ {
@ -1095,7 +1079,6 @@ CPathFind::RemoveNodeFromList(CPathNode *node)
node->GetNext()->SetPrev(node->GetPrev()); node->GetNext()->SetPrev(node->GetPrev());
} }
//--MIAMI: done
void void
CPathFind::RemoveBadStartNode(CVector pos, CPathNode **nodes, int16 *n) CPathFind::RemoveBadStartNode(CVector pos, CPathNode **nodes, int16 *n)
{ {
@ -1123,7 +1106,6 @@ CPathFind::SetLinksBridgeLights(float x1, float x2, float y1, float y2, bool ena
} }
#endif #endif
//--MIAMI: done
void void
CPathFind::SwitchOffNodeAndNeighbours(int32 nodeId, bool disable) CPathFind::SwitchOffNodeAndNeighbours(int32 nodeId, bool disable)
{ {
@ -1139,7 +1121,6 @@ CPathFind::SwitchOffNodeAndNeighbours(int32 nodeId, bool disable)
} }
} }
//--MIAMI: done
void void
CPathFind::SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable) CPathFind::SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable)
{ {
@ -1155,7 +1136,6 @@ CPathFind::SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1
} }
} }
//--MIAMI: done
void void
CPathFind::SwitchPedRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable) CPathFind::SwitchPedRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable)
{ {
@ -1171,7 +1151,6 @@ CPathFind::SwitchPedRoadsOffInArea(float x1, float x2, float y1, float y2, float
} }
} }
//--MIAMI: unused (still needed for script here)
void void
CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float y2, float z2, float length, uint8 type, uint8 mode) CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float y2, float z2, float length, uint8 type, uint8 mode)
{ {
@ -1223,7 +1202,6 @@ CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float
} }
} }
//--MIAMI: unused (still needed for script here)
void void
CPathFind::MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId) CPathFind::MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId)
{ {
@ -1239,7 +1217,6 @@ CPathFind::MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId)
} }
} }
//--MIAMI: unused (still needed for script here)
void void
CPathFind::MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2) CPathFind::MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2)
{ {
@ -1254,7 +1231,6 @@ CPathFind::MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2,
} }
} }
//--MIAMI: unused (still needed for script here)
void void
CPathFind::PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2) CPathFind::PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2)
{ {
@ -1269,9 +1245,8 @@ CPathFind::PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y
} }
} }
//--MIAMI: done
int32 int32
CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels, bool ignoreFlagB4, bool bWaterPath) CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels, bool ignoreSelected, bool bWaterPath)
{ {
int i; int i;
int firstNode, lastNode; int firstNode, lastNode;
@ -1293,7 +1268,7 @@ CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bo
for(i = firstNode; i < lastNode; i++){ for(i = firstNode; i < lastNode; i++){
if(ignoreDisabled && m_pathNodes[i].bDisabled) continue; if(ignoreDisabled && m_pathNodes[i].bDisabled) continue;
if(ignoreBetweenLevels && m_pathNodes[i].bBetweenLevels) continue; if(ignoreBetweenLevels && m_pathNodes[i].bBetweenLevels) continue;
if(ignoreFlagB4 && m_pathNodes[i].flagB4) continue; if(ignoreSelected && m_pathNodes[i].bSelected) continue;
if(bWaterPath != m_pathNodes[i].bWaterPath) continue; if(bWaterPath != m_pathNodes[i].bWaterPath) continue;
dist = Abs(m_pathNodes[i].GetX() - coors.x) + dist = Abs(m_pathNodes[i].GetX() - coors.x) +
Abs(m_pathNodes[i].GetY() - coors.y) + Abs(m_pathNodes[i].GetY() - coors.y) +
@ -1306,7 +1281,6 @@ CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bo
return closestDist < distLimit ? closestNode : -1; return closestDist < distLimit ? closestNode : -1;
} }
//--MIAMI: done
int32 int32
CPathFind::FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY) CPathFind::FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY)
{ {
@ -1345,7 +1319,102 @@ CPathFind::FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, floa
return closestNode; return closestNode;
} }
//--MIAMI: done void
CPathFind::FindNodePairClosestToCoors(CVector coors, uint8 type, int* node1, int* node2, float* angle, float minDist, float maxDist, bool ignoreDisabled, bool ignoreBetweenLevels, bool bWaterPath)
{
int i, j;
int firstNode, lastNode, connectedNode;
float dist;
float closestDist = 10000.0f;
int closestNode = 0, closestConnectedNode = 0;
switch (type) {
case PATH_CAR:
firstNode = 0;
lastNode = m_numCarPathNodes;
break;
case PATH_PED:
firstNode = m_numCarPathNodes;
lastNode = m_numPathNodes;
break;
}
for (i = firstNode; i < lastNode; i++) {
if (ignoreDisabled && m_pathNodes[i].bDisabled) continue;
if (ignoreBetweenLevels && m_pathNodes[i].bBetweenLevels) continue;
if (bWaterPath != m_pathNodes[i].bWaterPath) continue;
dist = Abs(m_pathNodes[i].GetX() - coors.x) +
Abs(m_pathNodes[i].GetY() - coors.y) +
3.0f * Abs(m_pathNodes[i].GetZ() - coors.z);
if (dist < closestDist) {
for (j = 0; j < m_pathNodes[i].numLinks; j++) {
connectedNode = ConnectedNode(m_pathNodes[i].firstLink + j);
if (ignoreDisabled && m_pathNodes[connectedNode].bDisabled) continue;
if (ignoreBetweenLevels && m_pathNodes[connectedNode].bBetweenLevels) continue;
if (bWaterPath != m_pathNodes[connectedNode].bWaterPath) continue;
if ((m_pathNodes[connectedNode].GetPosition() - m_pathNodes[i].GetPosition()).Magnitude() > minDist) {
closestDist = dist;
closestNode = i;
closestConnectedNode = connectedNode;
}
}
}
}
if (closestDist < maxDist) {
*node1 = closestNode;
*node2 = closestConnectedNode;
CVector dir(m_pathNodes[*node2].GetX() - m_pathNodes[*node1].GetX(), m_pathNodes[*node2].GetY() - m_pathNodes[*node1].GetY(), 0.0f);
dir.Normalise();
*angle = RADTODEG(Atan2(-dir.x, dir.y));
}
else {
*node1 = -1;
*node2 = -1;
*angle = 0.0f;
}
}
int32
CPathFind::FindNthNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels, int N, bool bWaterPath)
{
int i;
int firstNode, lastNode;
switch (type) {
case PATH_CAR:
firstNode = 0;
lastNode = m_numCarPathNodes;
break;
case PATH_PED:
firstNode = m_numCarPathNodes;
lastNode = m_numPathNodes;
break;
}
for (i = firstNode; i < lastNode; i++)
m_pathNodes[i].bSelected = false;
for (; N > 0; N--) {
i = FindNodeClosestToCoors(coors, type, distLimit, ignoreDisabled, ignoreBetweenLevels, true, bWaterPath);
if (i < 0)
return -1;
m_pathNodes[i].bSelected = true;
}
return FindNodeClosestToCoors(coors, type, distLimit, ignoreDisabled, ignoreBetweenLevels, true, bWaterPath);
}
CVector
CPathFind::FindNodeCoorsForScript(int32 id)
{
// the point is to return valid position in case there is a divider in the middle of the road
if (!m_pathNodes[id].HasDivider() || m_pathNodes[id].numLinks == 0)
return m_pathNodes[id].GetPosition();
CVector2D dir(m_pathNodes[ConnectedNode(m_pathNodes[id].firstLink)].GetX() - m_pathNodes[id].GetX(),
m_pathNodes[ConnectedNode(m_pathNodes[id].firstLink)].GetY() - m_pathNodes[id].GetY());
dir.Normalise();
if (dir.x < 0)
dir = -dir;
return m_pathNodes[id].GetPosition() + CVector(-dir.y, dir.x, 0.0f) * (LANE_WIDTH / 2 + m_pathNodes[id].GetDividerWidth());
}
float float
CPathFind::FindNodeOrientationForCarPlacement(int32 nodeId) CPathFind::FindNodeOrientationForCarPlacement(int32 nodeId)
{ {
@ -1357,7 +1426,6 @@ CPathFind::FindNodeOrientationForCarPlacement(int32 nodeId)
return RADTODEG(dir.Heading()); return RADTODEG(dir.Heading());
} }
//--MIAMI: unused (still needed for script here)
float float
CPathFind::FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards) CPathFind::FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards)
{ {
@ -1401,10 +1469,8 @@ CPathFind::FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, flo
return RADTODEG(dir.Heading()); return RADTODEG(dir.Heading());
} }
// no "New" in MIAMI
//--MIAMI: TODO
bool bool
CPathFind::NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled) CPathFind::GenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled)
{ {
int i, j; int i, j;
int node1, node2; int node1, node2;
@ -1457,28 +1523,45 @@ CPathFind::NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY,
return false; return false;
} }
//--MIAMI: TODO
bool bool
CPathFind::GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix) CPathFind::GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix)
{ {
int i; int i;
int node1, node2; int node1, node2;
float node1_dist, node2_dist;
static int32 node_cnt;
if(m_numPedPathNodes == 0) if(m_numPedPathNodes == 0)
return false; return false;
for(i = 0; i < 400; i++){ for(i = 0; i < 230; i++){
node1 = m_numCarPathNodes + CGeneral::GetRandomNumber() % m_numPedPathNodes; if (node_cnt++ >= m_numPedPathNodes)
if(DistanceSqr2D(m_pathNodes[node1].GetPosition(), x, y) < sq(maxDist+30.0f)){ node_cnt = 0;
if(m_pathNodes[node1].numLinks == 0) node1 = node_cnt + m_numCarPathNodes;
continue; node1_dist = Distance2D(m_pathNodes[node1].GetPosition(), x, y);
int link = m_pathNodes[node1].firstLink + CGeneral::GetRandomNumber() % m_pathNodes[node1].numLinks; if(node1_dist < maxDist+30.0f){
if(m_pathNodes[node1].numLinks != 0)
break;
}
}
if (i >= 230)
return false;
for(i = 0; i < m_pathNodes[node1].numLinks; i++){
int link = m_pathNodes[node1].firstLink + i;
if(ConnectionCrossesRoad(link)) if(ConnectionCrossesRoad(link))
continue; continue;
node2 = ConnectedNode(link); node2 = ConnectedNode(link);
if(m_pathNodes[node1].bDisabled || m_pathNodes[node2].bDisabled) if(m_pathNodes[node1].bDisabled || m_pathNodes[node2].bDisabled)
continue; continue;
node2_dist = Distance2D(m_pathNodes[node2].GetPosition(), x, y);
if ((node1_dist < maxDist || node2_dist < maxDist) && (node1_dist > minDistOffScreen || node2_dist > minDistOffScreen))
break;
}
if(i >= m_pathNodes[node1].numLinks)
return false;
for(i = 0; i < 5; i++){
float f2 = (CGeneral::GetRandomNumber()&0xFF)/256.0f; float f2 = (CGeneral::GetRandomNumber()&0xFF)/256.0f;
float f1 = 1.0f - f2; float f1 = 1.0f - f2;
*pPositionBetweenNodes = f2; *pPositionBetweenNodes = f2;
@ -1497,7 +1580,8 @@ CPathFind::GeneratePedCreationCoors(float x, float y, float minDist, float maxDi
minDist = minDistOffScreen; minDist = minDistOffScreen;
maxDist = maxDistOffScreen; maxDist = maxDistOffScreen;
} }
if(minDist < dist && dist < maxDist){ if(visible && (minDist < dist && dist < maxDist) ||
!visible && (minDistOffScreen < dist && dist < maxDistOffScreen)){
*pNode1 = node1; *pNode1 = node1;
*pNode2 = node2; *pNode2 = node2;
*pPosition = pos; *pPosition = pos;
@ -1513,11 +1597,9 @@ CPathFind::GeneratePedCreationCoors(float x, float y, float minDist, float maxDi
} }
} }
} }
}
return false; return false;
} }
//--MIAMI: done
void void
CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode, CPathNode **nextNode, uint8 curDir, uint8 *nextDir) CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode, CPathNode **nextNode, uint8 curDir, uint8 *nextDir)
{ {
@ -1584,7 +1666,6 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode
static CPathNode *apNodesToBeCleared[6525]; static CPathNode *apNodesToBeCleared[6525];
//--MIAMI: done
void void
CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *pNumNodes, int16 maxNumNodes, CVehicle *vehicle, float *pDist, float distLimit, int32 targetNodeId) CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *pNumNodes, int16 maxNumNodes, CVehicle *vehicle, float *pDist, float distLimit, int32 targetNodeId)
{ {
@ -1676,7 +1757,6 @@ static CPathNode *pNodeList[32];
static int16 DummyResult; static int16 DummyResult;
static int16 DummyResult2; static int16 DummyResult2;
//--MIAMI: done
bool bool
CPathFind::TestCoorsCloseness(CVector target, uint8 type, CVector start) CPathFind::TestCoorsCloseness(CVector target, uint8 type, CVector start)
{ {
@ -1692,7 +1772,6 @@ CPathFind::TestCoorsCloseness(CVector target, uint8 type, CVector start)
return dist < 100.0f; return dist < 100.0f;
} }
//--MIAMI: done
void void
CPathFind::Save(uint8 *buf, uint32 *size) CPathFind::Save(uint8 *buf, uint32 *size)
{ {
@ -1714,7 +1793,6 @@ CPathFind::Save(uint8 *buf, uint32 *size)
buf[i/8 + n] &= ~(1 << i%8); buf[i/8 + n] &= ~(1 << i%8);
} }
//--MIAMI: done
void void
CPathFind::Load(uint8 *buf, uint32 size) CPathFind::Load(uint8 *buf, uint32 size)
{ {

View File

@ -52,6 +52,8 @@ public:
static void AddNodeToList(CPedPathNode *pNode, int16 index, CPedPathNode *pList); static void AddNodeToList(CPedPathNode *pNode, int16 index, CPedPathNode *pList);
static void AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *pPosition); static void AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *pPosition);
static void AddBlockadeSectorList(CPtrList& list, CPedPathNode(*pathNodes)[40], CVector *pPosition); static void AddBlockadeSectorList(CPtrList& list, CPedPathNode(*pathNodes)[40], CVector *pPosition);
static void AddBuildingBlockade(CEntity*, CPedPathNode(*)[40], CVector*);
static void AddBuildingBlockadeSectorList(CPtrList&, CPedPathNode(*)[40], CVector*);
}; };
struct CPathNode struct CPathNode
@ -74,7 +76,7 @@ struct CPathNode
uint8 bWaterPath : 1; uint8 bWaterPath : 1;
uint8 bOnlySmallBoats : 1; uint8 bOnlySmallBoats : 1;
uint8 flagB4 : 1; // where is this set? uint8 bSelected : 1;
uint8 speedLimit : 2; uint8 speedLimit : 2;
//uint8 flagB20 : 1; //uint8 flagB20 : 1;
//uint8 flagB40 : 1; //uint8 flagB40 : 1;
@ -115,7 +117,7 @@ struct CCarPathLink
int8 dirY; int8 dirY;
int8 numLeftLanes : 3; int8 numLeftLanes : 3;
int8 numRightLanes : 3; int8 numRightLanes : 3;
uint8 flag1 : 1; uint8 trafficLightDirection : 1;
uint8 trafficLightType : 2; uint8 trafficLightType : 2;
uint8 bBridgeLights : 1; // at least in LCS... uint8 bBridgeLights : 1; // at least in LCS...
int8 width; int8 width;
@ -160,6 +162,7 @@ struct CPathInfoForObject
uint8 spawnRate : 4; uint8 spawnRate : 4;
void CheckIntegrity(void);
void SwapConnectionsToBeRightWayRound(void); void SwapConnectionsToBeRightWayRound(void);
}; };
extern CPathInfoForObject *InfoForTileCars; extern CPathInfoForObject *InfoForTileCars;
@ -189,6 +192,14 @@ struct CTempNodeExternal // made up name
bool isCross; bool isCross;
}; };
// from mobile
template<typename T>
class CRoute
{
T m_node[8];
};
class CPathFind class CPathFind
{ {
public: public:
@ -242,12 +253,14 @@ public:
void MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId); void MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId);
void MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2); void MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2);
void PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2); void PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2);
// TODO(MIAMI): check callers for new arguments int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false, bool ignoreSelected = false, bool bWaterPath = false);
int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false, bool ignoreFlagB4 = false, bool bWaterPath = false);
int32 FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY); int32 FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY);
void FindNodePairClosestToCoors(CVector coors, uint8 type, int* node1, int* node2, float* angle, float minDist, float maxDist, bool ignoreDisabled = false, bool ignoreBetweenLevels = false, bool bWaterPath = false);
int32 FindNthNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels, int N, bool bWaterPath = false);
CVector FindNodeCoorsForScript(int32 id);
float FindNodeOrientationForCarPlacement(int32 nodeId); float FindNodeOrientationForCarPlacement(int32 nodeId);
float FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards); float FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards);
bool NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled = false); bool GenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled = false);
bool GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix); bool GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix);
void FindNextNodeWandering(uint8, CVector, CPathNode**, CPathNode**, uint8, uint8*); void FindNextNodeWandering(uint8, CVector, CPathNode**, CPathNode**, uint8, uint8*);
void DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *numNodes, int16 maxNumNodes, CVehicle *vehicle, float *dist, float distLimit, int32 forcedTargetNode); void DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *numNodes, int16 maxNumNodes, CVehicle *vehicle, float *dist, float distLimit, int32 forcedTargetNode);
@ -267,6 +280,16 @@ public:
void ConnectionSetTrafficLight(int id) { m_connections[id] |= 0x4000; } void ConnectionSetTrafficLight(int id) { m_connections[id] |= 0x4000; }
void DisplayPathData(void); void DisplayPathData(void);
// Following methods are present on mobile but are unused. TODO: implement them
void SavePathFindData(void);
void ComputeRoute(uint8, const CVector&, const CVector&, CRoute<CPathNode*>&);
void RecordNodesClosestToCoors(CVector, uint8, int, CPathNode**, float, bool, bool, bool);
void RecordNodesInCircle(const CVector&, float, uint8, int, CPathNode**, bool, bool, bool, bool);
void ArrangeOneNodeList(CPathInfoForObject*, int16);
void ArrangeNodes(int16);
void RegisterMarker(CVector*);
void Shutdown(void);
}; };
extern CPathFind ThePaths; extern CPathFind ThePaths;

File diff suppressed because it is too large Load Diff

View File

@ -34,21 +34,23 @@ class CPickup
{ {
public: public:
CVector m_vecPos; CVector m_vecPos;
uint32 m_nRevenue; float m_fRevenue;
CObject *m_pObject; CObject *m_pObject;
CObject *m_pExtraObject; CObject *m_pExtraObject;
uint16 m_nQuantity; uint32 m_nQuantity;
uint32 m_nTimer; uint32 m_nTimer;
int16 m_nMoneySpeed; uint16 m_nMoneySpeed;
int16 m_eModelIndex; int16 m_eModelIndex;
uint16 m_nIndex; uint16 m_nIndex;
char m_sTextKey[8]; char m_sTextKey[8];
ePickupType m_eType; ePickupType m_eType;
bool m_bRemoved; bool m_bRemoved;
uint8 m_effects; uint8 m_effects:1;
uint8 m_effects2:1;
CObject *GiveUsAPickUpObject(int32 handle); CObject *GiveUsAPickUpObject(CObject **object, CObject **extraObject, int32 handle, int32 extraHandle);
bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId); bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId);
void GetRidOfObjects();
private: private:
bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; } bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; }
inline bool CanBePickedUp(CPlayerPed *player, int playerId); inline bool CanBePickedUp(CPlayerPed *player, int playerId);
@ -64,8 +66,9 @@ struct tPickupMessage
eWeaponType m_weaponType; eWeaponType m_weaponType;
CVector2D m_dist; CVector2D m_dist;
CRGBA m_color; CRGBA m_color;
uint8 m_bOutOfStock : 1; uint8 m_bOutOfStock;
uint8 m_quantity; uint8 m_quantity;
uint16 money;
}; };
class CPickups class CPickups
@ -111,13 +114,13 @@ public:
static CVector StaticCamCoors; static CVector StaticCamCoors;
static uint32 StaticCamStartTime; static uint32 StaticCamStartTime;
//TODO(MIAMI) static void RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo(eWeaponType);
static void RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo(eWeaponType) {} static CPickup *FindPickUpForThisObject(CEntity*);
}; };
extern uint16 AmmoForWeapon[20]; extern uint16 AmmoForWeapon[WEAPONTYPE_TOTALWEAPONS + 1];
extern uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS]; extern uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS + 1];
extern uint16 CostOfWeapon[20]; extern uint16 CostOfWeapon[WEAPONTYPE_TOTALWEAPONS + 3];
enum ePacmanPickupType enum ePacmanPickupType
{ {

View File

@ -10,6 +10,8 @@
#include "VehicleModelInfo.h" #include "VehicleModelInfo.h"
#include "World.h" #include "World.h"
//--MIAMI: file done
uint16 CRecordDataForGame::RecordingState; uint16 CRecordDataForGame::RecordingState;
void CRecordDataForGame::Init(void) void CRecordDataForGame::Init(void)

View File

@ -53,6 +53,8 @@
#include "Fluff.h" #include "Fluff.h"
#include "WaterCreatures.h" #include "WaterCreatures.h"
//--MIAMI: file done except TODO
uint8 CReplay::Mode; uint8 CReplay::Mode;
CAddressInReplayBuffer CReplay::Record; CAddressInReplayBuffer CReplay::Record;
CAddressInReplayBuffer CReplay::Playback; CAddressInReplayBuffer CReplay::Playback;
@ -160,7 +162,6 @@ static void(*CBArray[])(CAnimBlendAssociation*, void*) =
&CPed::PedAnimShuffleCB, &CPed::DeleteSunbatheIdleAnimCB, &StartTalkingOnMobileCB, &FinishTalkingOnMobileCB &CPed::PedAnimShuffleCB, &CPed::DeleteSunbatheIdleAnimCB, &StartTalkingOnMobileCB, &FinishTalkingOnMobileCB
}; };
// --MIAMI: Done
static uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*)) static uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*))
{ {
for (int i = 0; i < sizeof(CBArray) / sizeof(*CBArray); i++){ for (int i = 0; i < sizeof(CBArray) / sizeof(*CBArray); i++){
@ -171,13 +172,11 @@ static uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*))
return 0; return 0;
} }
// --MIAMI: Done
static void(*FindCBFunction(uint8 id))(CAnimBlendAssociation*, void*) static void(*FindCBFunction(uint8 id))(CAnimBlendAssociation*, void*)
{ {
return CBArray[id]; return CBArray[id];
} }
// --MIAMI: Done
static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flying) static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flying)
{ {
if(vehicle->Damage.GetPanelStatus(VEHPANEL_FRONT_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT)){ if(vehicle->Damage.GetPanelStatus(VEHPANEL_FRONT_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT)){
@ -210,7 +209,6 @@ static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flyi
} }
} }
// --MIAMI: Done
void PrintElementsInPtrList(void) void PrintElementsInPtrList(void)
{ {
for (CPtrNode* node = CWorld::GetBigBuildingList(LEVEL_GENERIC).first; node; node = node->next) { for (CPtrNode* node = CWorld::GetBigBuildingList(LEVEL_GENERIC).first; node; node = node->next) {
@ -218,7 +216,6 @@ void PrintElementsInPtrList(void)
} }
} }
// --MIAMI: Done
void CReplay::Init(void) void CReplay::Init(void)
{ {
pBuf0 = nil; pBuf0 = nil;
@ -261,20 +258,17 @@ void CReplay::Init(void)
MarkEverythingAsNew(); MarkEverythingAsNew();
} }
// --MIAMI: Done
void CReplay::DisableReplays(void) void CReplay::DisableReplays(void)
{ {
bReplayEnabled = false; bReplayEnabled = false;
} }
// --MIAMI: Done
void CReplay::EnableReplays(void) void CReplay::EnableReplays(void)
{ {
bReplayEnabled = true; bReplayEnabled = true;
} }
void PlayReplayFromHD(void); void PlayReplayFromHD(void);
// --MIAMI: Done
void CReplay::Update(void) void CReplay::Update(void)
{ {
if (CCutsceneMgr::IsCutsceneProcessing() || CPad::GetPad(0)->ArePlayerControlsDisabled() || CScriptPaths::IsOneActive() || FrontEndMenuManager.GetIsMenuActive()) { if (CCutsceneMgr::IsCutsceneProcessing() || CPad::GetPad(0)->ArePlayerControlsDisabled() || CScriptPaths::IsOneActive() || FrontEndMenuManager.GetIsMenuActive()) {
@ -309,7 +303,6 @@ void CReplay::Update(void)
} }
} }
// --MIAMI: Done except TODO
void CReplay::RecordThisFrame(void) void CReplay::RecordThisFrame(void)
{ {
uint32 memory_required = sizeof(tGeneralPacket) + sizeof(tClockPacket) + sizeof(tWeatherPacket) + sizeof(tTimerPacket) + sizeof(tMiscPacket); uint32 memory_required = sizeof(tGeneralPacket) + sizeof(tClockPacket) + sizeof(tWeatherPacket) + sizeof(tTimerPacket) + sizeof(tMiscPacket);
@ -394,10 +387,8 @@ void CReplay::RecordThisFrame(void)
tBulletTracePacket* bt = (tBulletTracePacket*)&Record.m_pBase[Record.m_nOffset]; tBulletTracePacket* bt = (tBulletTracePacket*)&Record.m_pBase[Record.m_nOffset];
bt->type = REPLAYPACKET_BULLET_TRACES; bt->type = REPLAYPACKET_BULLET_TRACES;
bt->index = i; bt->index = i;
bt->frames = CBulletTraces::aTraces[i].m_framesInUse; bt->inf = CBulletTraces::aTraces[i].m_vecStartPos;
bt->lifetime = CBulletTraces::aTraces[i].m_lifeTime; bt->sup = CBulletTraces::aTraces[i].m_vecEndPos;
bt->inf = CBulletTraces::aTraces[i].m_vecCurrentPos;
bt->sup = CBulletTraces::aTraces[i].m_vecTargetPos;
Record.m_nOffset += sizeof(*bt); Record.m_nOffset += sizeof(*bt);
} }
tMiscPacket* misc = (tMiscPacket*)&Record.m_pBase[Record.m_nOffset]; tMiscPacket* misc = (tMiscPacket*)&Record.m_pBase[Record.m_nOffset];
@ -413,7 +404,6 @@ void CReplay::RecordThisFrame(void)
Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END; Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END;
} }
// --MIAMI: Done
void CReplay::GoToNextBlock(void) void CReplay::GoToNextBlock(void)
{ {
Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END; Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END;
@ -426,7 +416,6 @@ void CReplay::GoToNextBlock(void)
MarkEverythingAsNew(); MarkEverythingAsNew();
} }
// --MIAMI: Done
void CReplay::RecordParticle(tParticleType type, const CVector& vecPos, const CVector& vecDir, float fSize, const RwRGBA& color) void CReplay::RecordParticle(tParticleType type, const CVector& vecPos, const CVector& vecDir, float fSize, const RwRGBA& color)
{ {
if (Record.m_nOffset > REPLAYBUFFERSIZE - 16 - sizeof(tParticlePacket)) if (Record.m_nOffset > REPLAYBUFFERSIZE - 16 - sizeof(tParticlePacket))
@ -449,7 +438,6 @@ void CReplay::RecordParticle(tParticleType type, const CVector& vecPos, const CV
Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END; Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END;
} }
// --MIAMI: Done
void CReplay::StorePedUpdate(CPed *ped, int id) void CReplay::StorePedUpdate(CPed *ped, int id)
{ {
tPedUpdatePacket* pp = (tPedUpdatePacket*)&Record.m_pBase[Record.m_nOffset]; tPedUpdatePacket* pp = (tPedUpdatePacket*)&Record.m_pBase[Record.m_nOffset];
@ -469,7 +457,6 @@ void CReplay::StorePedUpdate(CPed *ped, int id)
Record.m_nOffset += sizeof(tPedUpdatePacket); Record.m_nOffset += sizeof(tPedUpdatePacket);
} }
// --MIAMI: Done
void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state) void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
{ {
CAnimBlendAssociation* second; CAnimBlendAssociation* second;
@ -515,7 +502,6 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
} }
} }
// --MIAMI: Done
void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state)
{ {
for (int i = 0; i < NUM_MAIN_ANIMS_IN_REPLAY; i++){ for (int i = 0; i < NUM_MAIN_ANIMS_IN_REPLAY; i++){
@ -573,7 +559,6 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
} }
} }
// --MIAMI: Done
void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer) void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer)
{ {
tPedUpdatePacket *pp = (tPedUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset]; tPedUpdatePacket *pp = (tPedUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset];
@ -618,14 +603,12 @@ void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayB
buffer->m_nOffset += sizeof(tPedUpdatePacket); buffer->m_nOffset += sizeof(tPedUpdatePacket);
} }
// --MIAMI: Done
bool HasAnimGroupLoaded(uint8 group) bool HasAnimGroupLoaded(uint8 group)
{ {
CAnimBlendAssocGroup* pGroup = &CAnimManager::GetAnimAssocGroups()[group]; CAnimBlendAssocGroup* pGroup = &CAnimManager::GetAnimAssocGroups()[group];
return pGroup->animBlock && pGroup->animBlock->isLoaded; return pGroup->animBlock && pGroup->animBlock->isLoaded;
} }
// --MIAMI: Done
void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state) void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state)
{ {
CAnimBlendAssociation* anim1; CAnimBlendAssociation* anim1;
@ -669,7 +652,6 @@ void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state)
} }
} }
// --MIAMI: Done
void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state)
{ {
CAnimBlendAssociation* assoc; CAnimBlendAssociation* assoc;
@ -715,7 +697,6 @@ void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationSt
} }
} }
// --MIAMI: Done
void CReplay::PlaybackThisFrame(void) void CReplay::PlaybackThisFrame(void)
{ {
static int FrameSloMo = 0; static int FrameSloMo = 0;
@ -743,7 +724,6 @@ void CReplay::PlaybackThisFrame(void)
// next two functions are only found in mobile version // next two functions are only found in mobile version
// most likely they were optimized out for being unused // most likely they were optimized out for being unused
// --MIAMI: Done
void CReplay::TriggerPlaybackLastCoupleOfSeconds(uint32 start, uint8 cam_mode, float cam_x, float cam_y, float cam_z, uint32 slomo) void CReplay::TriggerPlaybackLastCoupleOfSeconds(uint32 start, uint8 cam_mode, float cam_x, float cam_y, float cam_z, uint32 slomo)
{ {
if (Mode != MODE_RECORD) if (Mode != MODE_RECORD)
@ -755,7 +735,6 @@ void CReplay::TriggerPlaybackLastCoupleOfSeconds(uint32 start, uint8 cam_mode, f
Mode = MODE_RECORD; Mode = MODE_RECORD;
} }
// --MIAMI: Done
bool CReplay::FastForwardToTime(uint32 start) bool CReplay::FastForwardToTime(uint32 start)
{ {
uint32 timer = 0; uint32 timer = 0;
@ -765,7 +744,6 @@ bool CReplay::FastForwardToTime(uint32 start)
return true; return true;
} }
// --MIAMI: Done
void CReplay::StoreCarUpdate(CVehicle *vehicle, int id) void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
{ {
tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&Record.m_pBase[Record.m_nOffset]; tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&Record.m_pBase[Record.m_nOffset];
@ -806,7 +784,6 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
Record.m_nOffset += sizeof(tVehicleUpdatePacket); Record.m_nOffset += sizeof(tVehicleUpdatePacket);
} }
// --MIAMI: Done
void CReplay::StoreBikeUpdate(CVehicle* vehicle, int id) void CReplay::StoreBikeUpdate(CVehicle* vehicle, int id)
{ {
CBike* bike = (CBike*)vehicle; CBike* bike = (CBike*)vehicle;
@ -832,7 +809,6 @@ void CReplay::StoreBikeUpdate(CVehicle* vehicle, int id)
Record.m_nOffset += sizeof(tBikeUpdatePacket); Record.m_nOffset += sizeof(tBikeUpdatePacket);
} }
// --MIAMI: Done
void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer) void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer)
{ {
tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset]; tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset];
@ -906,7 +882,6 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI
((CBoat*)vehicle)->m_fMovingSpeed = vp->skimmer_speed / 50.0f; ((CBoat*)vehicle)->m_fMovingSpeed = vp->skimmer_speed / 50.0f;
} }
// --MIAMI: Done
void CReplay::ProcessBikeUpdate(CVehicle* vehicle, float interpolation, CAddressInReplayBuffer* buffer) void CReplay::ProcessBikeUpdate(CVehicle* vehicle, float interpolation, CAddressInReplayBuffer* buffer)
{ {
CBike* bike = (CBike*)vehicle; CBike* bike = (CBike*)vehicle;
@ -940,7 +915,6 @@ void CReplay::ProcessBikeUpdate(CVehicle* vehicle, float interpolation, CAddress
CWorld::Add(vehicle); CWorld::Add(vehicle);
} }
// --MIAMI: Done
bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer) bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer)
{ {
CBulletTraces::Init(); CBulletTraces::Init();
@ -1141,10 +1115,8 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
{ {
tBulletTracePacket* pb = (tBulletTracePacket*)&ptr[offset]; tBulletTracePacket* pb = (tBulletTracePacket*)&ptr[offset];
CBulletTraces::aTraces[pb->index].m_bInUse = true; CBulletTraces::aTraces[pb->index].m_bInUse = true;
CBulletTraces::aTraces[pb->index].m_framesInUse = pb->frames; CBulletTraces::aTraces[pb->index].m_vecStartPos = pb->inf;
CBulletTraces::aTraces[pb->index].m_lifeTime = pb->lifetime; CBulletTraces::aTraces[pb->index].m_vecEndPos = pb->sup;
CBulletTraces::aTraces[pb->index].m_vecCurrentPos = pb->inf;
CBulletTraces::aTraces[pb->index].m_vecTargetPos = pb->sup;
buffer->m_nOffset += sizeof(tBulletTracePacket); buffer->m_nOffset += sizeof(tBulletTracePacket);
break; break;
} }
@ -1197,7 +1169,6 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
return false; return false;
} }
// --MIAMI: Done
void CReplay::FinishPlayback(void) void CReplay::FinishPlayback(void)
{ {
if (Mode != MODE_PLAYBACK) if (Mode != MODE_PLAYBACK)
@ -1220,7 +1191,6 @@ void CReplay::FinishPlayback(void)
DMAudio.SetMusicFadeVol(127); DMAudio.SetMusicFadeVol(127);
} }
// --MIAMI: Done
void CReplay::EmptyReplayBuffer(void) void CReplay::EmptyReplayBuffer(void)
{ {
if (Mode == MODE_PLAYBACK) if (Mode == MODE_PLAYBACK)
@ -1236,7 +1206,6 @@ void CReplay::EmptyReplayBuffer(void)
MarkEverythingAsNew(); MarkEverythingAsNew();
} }
// --MIAMI: Done
void CReplay::ProcessReplayCamera(void) void CReplay::ProcessReplayCamera(void)
{ {
switch (CameraMode) { switch (CameraMode) {
@ -1283,7 +1252,6 @@ void CReplay::ProcessReplayCamera(void)
extern CWeaponEffects gCrossHair; extern CWeaponEffects gCrossHair;
// --MIAMI: Done except TODO
void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene) void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene)
{ {
if (Mode != MODE_RECORD) if (Mode != MODE_RECORD)
@ -1343,7 +1311,6 @@ void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float ca
CDraw::SetFOV(70.0f); CDraw::SetFOV(70.0f);
} }
// --MIAMI: Done
void CReplay::StoreStuffInMem(void) void CReplay::StoreStuffInMem(void)
{ {
#ifdef FIX_BUGS #ifdef FIX_BUGS
@ -1430,7 +1397,6 @@ void CReplay::StoreStuffInMem(void)
CScriptPaths::Save_ForReplay(); CScriptPaths::Save_ForReplay();
} }
// --MIAMI: Done
void CReplay::RestoreStuffFromMem(void) void CReplay::RestoreStuffFromMem(void)
{ {
CPools::GetVehiclePool()->CopyBack(pBuf0, pBuf1); CPools::GetVehiclePool()->CopyBack(pBuf0, pBuf1);
@ -1655,7 +1621,6 @@ void CReplay::RestoreStuffFromMem(void)
DMAudio.ChangeMusicMode(MUSICMODE_GAME); DMAudio.ChangeMusicMode(MUSICMODE_GAME);
} }
// --MIAMI: Done
void CReplay::EmptyPedsAndVehiclePools(void) void CReplay::EmptyPedsAndVehiclePools(void)
{ {
int i = CPools::GetVehiclePool()->GetSize(); int i = CPools::GetVehiclePool()->GetSize();
@ -1676,7 +1641,6 @@ void CReplay::EmptyPedsAndVehiclePools(void)
} }
} }
// --MIAMI: Done
void CReplay::EmptyAllPools(void) void CReplay::EmptyAllPools(void)
{ {
EmptyPedsAndVehiclePools(); EmptyPedsAndVehiclePools();
@ -1698,7 +1662,6 @@ void CReplay::EmptyAllPools(void)
} }
} }
// --MIAMI: Done
void CReplay::MarkEverythingAsNew(void) void CReplay::MarkEverythingAsNew(void)
{ {
int i = CPools::GetVehiclePool()->GetSize(); int i = CPools::GetVehiclePool()->GetSize();
@ -1748,7 +1711,6 @@ void CReplay::SaveReplayToHD(void)
CFileMgr::SetDir(""); CFileMgr::SetDir("");
} }
// --MIAMI: Done
void PlayReplayFromHD(void) void PlayReplayFromHD(void)
{ {
CFileMgr::SetDirMyDocuments(); CFileMgr::SetDirMyDocuments();
@ -1781,7 +1743,6 @@ void PlayReplayFromHD(void)
CReplay::StreamAllNecessaryCarsAndPeds(); CReplay::StreamAllNecessaryCarsAndPeds();
} }
// --MIAMI: Done
void CReplay::StreamAllNecessaryCarsAndPeds(void) void CReplay::StreamAllNecessaryCarsAndPeds(void)
{ {
for (int slot = 0; slot < NUM_REPLAYBUFFERS; slot++) { for (int slot = 0; slot < NUM_REPLAYBUFFERS; slot++) {
@ -1806,7 +1767,6 @@ void CReplay::StreamAllNecessaryCarsAndPeds(void)
CStreaming::LoadAllRequestedModels(false); CStreaming::LoadAllRequestedModels(false);
} }
// --MIAMI: Done
void CReplay::FindFirstFocusCoordinate(CVector *coord) void CReplay::FindFirstFocusCoordinate(CVector *coord)
{ {
*coord = CVector(0.0f, 0.0f, 0.0f); *coord = CVector(0.0f, 0.0f, 0.0f);
@ -1822,7 +1782,6 @@ void CReplay::FindFirstFocusCoordinate(CVector *coord)
} }
} }
// --MIAMI: Done
bool CReplay::ShouldStandardCameraBeProcessed(void) bool CReplay::ShouldStandardCameraBeProcessed(void)
{ {
if (Mode != MODE_PLAYBACK) if (Mode != MODE_PLAYBACK)
@ -1832,7 +1791,6 @@ bool CReplay::ShouldStandardCameraBeProcessed(void)
return FindPlayerVehicle() != nil; return FindPlayerVehicle() != nil;
} }
// --MIAMI: Done
void CReplay::ProcessLookAroundCam(void) void CReplay::ProcessLookAroundCam(void)
{ {
if (!bAllowLookAroundCam) if (!bAllowLookAroundCam)
@ -1889,7 +1847,6 @@ void CReplay::ProcessLookAroundCam(void)
RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera)); RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera));
} }
// --MIAMI: Done
size_t CReplay::FindSizeOfPacket(uint8 type) size_t CReplay::FindSizeOfPacket(uint8 type)
{ {
switch (type) { switch (type) {
@ -1911,7 +1868,6 @@ size_t CReplay::FindSizeOfPacket(uint8 type)
return 0; return 0;
} }
// --MIAMI: Done (function didn't change since III and we already had it modified)
void CReplay::Display() void CReplay::Display()
{ {
static int TimeCount = 0; static int TimeCount = 0;

View File

@ -4,6 +4,8 @@
#include "Zones.h" #include "Zones.h"
#include "PathFind.h" #include "PathFind.h"
//--MIAMI: file done
uint8 CRestart::OverrideHospitalLevel; uint8 CRestart::OverrideHospitalLevel;
uint8 CRestart::OverridePoliceStationLevel; uint8 CRestart::OverridePoliceStationLevel;
bool CRestart::bFadeInAfterNextArrest; bool CRestart::bFadeInAfterNextArrest;

View File

@ -236,7 +236,7 @@ CRoadBlocks::CreateRoadBlockBetween2Points(CVector point1, CVector point2)
tmp.GetPosition().z += fModelRadius - 0.6f; tmp.GetPosition().z += fModelRadius - 0.6f;
pVehicle->m_matrix = tmp; pVehicle->m_matrix = tmp;
pVehicle->PlaceOnRoadProperly(); pVehicle->PlaceOnRoadProperly();
pVehicle->bIsStatic = false; pVehicle->SetIsStatic(false);
pVehicle->m_matrix.UpdateRW(); pVehicle->m_matrix.UpdateRW();
pVehicle->m_nDoorLock = CARLOCK_UNLOCKED; pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
CCarCtrl::JoinCarWithRoadSystem(pVehicle); CCarCtrl::JoinCarWithRoadSystem(pVehicle);

View File

@ -20,6 +20,8 @@
#include "WeaponInfo.h" #include "WeaponInfo.h"
#include "World.h" #include "World.h"
//--MIAMI: file done
bool CSceneEdit::m_bEditOn; bool CSceneEdit::m_bEditOn;
int32 CSceneEdit::m_bCameraFollowActor; int32 CSceneEdit::m_bCameraFollowActor;
bool CSceneEdit::m_bRecording; bool CSceneEdit::m_bRecording;
@ -1070,7 +1072,7 @@ bool CSceneEdit::SelectWeapon(void)
} }
if (CPad::GetPad(1)->GetLeftShoulder1JustDown()) { if (CPad::GetPad(1)->GetLeftShoulder1JustDown()) {
if (++m_nWeaponType >= WEAPONTYPE_DETONATOR) if (++m_nWeaponType >= WEAPONTYPE_DETONATOR)
m_nWeaponType = WEAPONTYPE_BASEBALLBAT; m_nWeaponType = WEAPONTYPE_BRASSKNUCKLE;
pActors[m_nActor]->ClearWeapons(); pActors[m_nActor]->ClearWeapons();
pActors[m_nActor]->GiveWeapon((eWeaponType)m_nWeaponType, 1000); pActors[m_nActor]->GiveWeapon((eWeaponType)m_nWeaponType, 1000);
pActors[m_nActor]->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pActors[m_nActor]->GetWeapon()->m_eWeaponType)->m_nModelId); pActors[m_nActor]->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pActors[m_nActor]->GetWeapon()->m_eWeaponType)->m_nModelId);
@ -1078,7 +1080,7 @@ bool CSceneEdit::SelectWeapon(void)
} }
else if (CPad::GetPad(1)->GetRightShoulder1JustDown()){ else if (CPad::GetPad(1)->GetRightShoulder1JustDown()){
if (--m_nWeaponType <= WEAPONTYPE_UNARMED) if (--m_nWeaponType <= WEAPONTYPE_UNARMED)
m_nWeaponType = WEAPONTYPE_GRENADE; m_nWeaponType = WEAPONTYPE_MINIGUN;
pActors[m_nActor]->ClearWeapons(); pActors[m_nActor]->ClearWeapons();
pActors[m_nActor]->GiveWeapon((eWeaponType)m_nWeaponType, 1000); pActors[m_nActor]->GiveWeapon((eWeaponType)m_nWeaponType, 1000);
pActors[m_nActor]->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pActors[m_nActor]->GetWeapon()->m_eWeaponType)->m_nModelId); pActors[m_nActor]->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pActors[m_nActor]->GetWeapon()->m_eWeaponType)->m_nModelId);

View File

@ -31,6 +31,7 @@
#include "GameLogic.h" #include "GameLogic.h"
#include "Garages.h" #include "Garages.h"
#include "General.h" #include "General.h"
#include "Glass.h"
#ifdef MISSION_REPLAY #ifdef MISSION_REPLAY
#include "GenericGameStorage.h" #include "GenericGameStorage.h"
#endif #endif
@ -1704,7 +1705,7 @@ static void PossiblyWakeThisEntity(CPhysical* pEntity, bool ifColLoaded = false)
return; return;
if (!ifColLoaded || CColStore::HasCollisionLoaded(pEntity->GetPosition())) { if (!ifColLoaded || CColStore::HasCollisionLoaded(pEntity->GetPosition())) {
pEntity->bIsStaticWaitingForCollision = false; pEntity->bIsStaticWaitingForCollision = false;
if (!pEntity->IsStatic()) if (!pEntity->GetIsStatic())
pEntity->AddToMovingList(); pEntity->AddToMovingList();
} }
} }
@ -1804,9 +1805,8 @@ void CMissionCleanup::Process()
if (!CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle) if (!CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
TheCamera.Restore(); TheCamera.Restore();
TheCamera.SetWideScreenOff(); TheCamera.SetWideScreenOff();
// TODO(MIAMI) CSpecialFX::bLiftCam = false;
//CSpecialFX::bLiftCam = false; CSpecialFX::bVideoCam = false;
//CSpecialFX::bVideoCam = false;
CTimeCycle::StopExtraColour(0); CTimeCycle::StopExtraColour(0);
for (int i = 0; i < MISSION_AUDIO_SLOTS; i++) for (int i = 0; i < MISSION_AUDIO_SLOTS; i++)
DMAudio.ClearMissionAudio(i); DMAudio.ClearMissionAudio(i);
@ -1817,7 +1817,7 @@ void CMissionCleanup::Process()
CStreaming::SetMissionDoesntRequireModel(MI_CUTOBJ01 + i); CStreaming::SetMissionDoesntRequireModel(MI_CUTOBJ01 + i);
CStreaming::ms_disableStreaming = false; CStreaming::ms_disableStreaming = false;
CHud::m_ItemToFlash = -1; CHud::m_ItemToFlash = -1;
CHud::SetHelpMessage(nil, false); // TODO(MIAMI): third parameter is false CHud::SetHelpMessage(nil, false);
CUserDisplay::OnscnTimer.m_bDisabled = false; CUserDisplay::OnscnTimer.m_bDisabled = false;
CTheScripts::RemoveScriptTextureDictionary(); CTheScripts::RemoveScriptTextureDictionary();
CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByCops = false; CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByCops = false;
@ -1827,7 +1827,7 @@ void CMissionCleanup::Process()
CWorld::Players[0].m_pPed->m_nDrunkCountdown = 0; CWorld::Players[0].m_pPed->m_nDrunkCountdown = 0;
CPad::GetPad(0)->SetDrunkInputDelay(0); CPad::GetPad(0)->SetDrunkInputDelay(0);
CWorld::Players[0].m_bDriveByAllowed = true; CWorld::Players[0].m_bDriveByAllowed = true;
// DMAudio::ShutUpPlayerTalking(0); // TODO(Miami) DMAudio.ShutUpPlayerTalking(0);
CVehicle::bDisableRemoteDetonation = false; CVehicle::bDisableRemoteDetonation = false;
CVehicle::bDisableRemoteDetonationOnContact = false; CVehicle::bDisableRemoteDetonationOnContact = false;
CGameLogic::ClearShortCut(); CGameLogic::ClearShortCut();
@ -2381,9 +2381,11 @@ void CTheScripts::Process()
case 4: case 4:
AllowMissionReplay = 5; AllowMissionReplay = 5;
RetryMission(0, 0); RetryMission(0, 0);
break;
case 6: case 6:
AllowMissionReplay = 7; AllowMissionReplay = 7;
TimeToWaitTill = CTimer::GetTimeInMilliseconds() + 500; TimeToWaitTill = CTimer::GetTimeInMilliseconds() + 500;
break;
case 7: case 7:
if (TimeToWaitTill < CTimer::GetTimeInMilliseconds()) { if (TimeToWaitTill < CTimer::GetTimeInMilliseconds()) {
AllowMissionReplay = 0; AllowMissionReplay = 0;
@ -3971,7 +3973,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
if (pos.z <= MAP_Z_LOW_LIMIT) if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel(); pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
car->bIsStatic = false; car->SetIsStatic(false);
/* Again weird usage of virtual functions. */ /* Again weird usage of virtual functions. */
if (car->IsBoat()) { if (car->IsBoat()) {
car->Teleport(pos); car->Teleport(pos);
@ -4124,6 +4126,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
CMessages::AddMessageJumpQ(key, ScriptParams[0], ScriptParams[1]); CMessages::AddMessageJumpQ(key, ScriptParams[0], ScriptParams[1]);
return 0; return 0;
} }
/*
case COMMAND_PRINT_SOON: case COMMAND_PRINT_SOON:
{ {
wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp); wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
@ -4131,6 +4134,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
CMessages::AddMessageSoon(key, ScriptParams[0], ScriptParams[1]); CMessages::AddMessageSoon(key, ScriptParams[0], ScriptParams[1]);
return 0; return 0;
} }
*/
case COMMAND_CLEAR_PRINTS: case COMMAND_CLEAR_PRINTS:
CMessages::ClearMessages(); CMessages::ClearMessages();
return 0; return 0;
@ -5383,22 +5387,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
case COMMAND_ADD_ONE_OFF_SOUND: case COMMAND_ADD_ONE_OFF_SOUND:
{ {
CollectParameters(&m_nIp, 4); CollectParameters(&m_nIp, 4);
// TODO(MIAMI)
// SOUND_PART_MISSION_COMPLETE == 1
// SOUND_RACE_START_3 == 7
// SOUND_RACE_START_2 == 8
// SOUND_RACE_START_1 == 9
// SOUND_RACE_START_GO == 10
// SOUND_AMMUNATION_BUY_WEAPON == 13
// SOUND_AMMUNATION_BUY_WEAPON_DENIED == 14
// SOUND_AMMUNATION_IMRAN_ARM_BOMB == 16
switch (ScriptParams[3]) { switch (ScriptParams[3]) {
case SCRIPT_SOUND_EVIDENCE_PICKUP:
DMAudio.PlayFrontEndSound(SOUND_EVIDENCE_PICKUP, 0);
return 0;
case SCRIPT_SOUND_UNLOAD_GOLD:
DMAudio.PlayFrontEndSound(SOUND_UNLOAD_GOLD, 0);
return 0;
case SCRIPT_SOUND_PART_MISSION_COMPLETE: case SCRIPT_SOUND_PART_MISSION_COMPLETE:
DMAudio.PlayFrontEndSound(SOUND_PART_MISSION_COMPLETE, 0); DMAudio.PlayFrontEndSound(SOUND_PART_MISSION_COMPLETE, 0);
return 0; return 0;
@ -5414,6 +5403,15 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
case SCRIPT_SOUND_RACE_START_GO: case SCRIPT_SOUND_RACE_START_GO:
DMAudio.PlayFrontEndSound(SOUND_RACE_START_GO, 0); DMAudio.PlayFrontEndSound(SOUND_RACE_START_GO, 0);
return 0; return 0;
case SCRIPT_SOUND_AMMUNATION_BUY_WEAPON:
DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON_BOUGHT, 0);
return 0;
case SCRIPT_SOUND_AMMUNATION_BUY_WEAPON_DENIED:
DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 0);
return 0;
case SCRIPT_SOUND_IMRAN_ARM_BOMB:
DMAudio.PlayFrontEndSound(SOUND_AMMUNATION_IMRAN_ARM_BOMB, 0);
return 0;
default: default:
break; break;
} }
@ -6372,7 +6370,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
} }
case COMMAND_ADD_EXPLOSION: case COMMAND_ADD_EXPLOSION:
CollectParameters(&m_nIp, 4); CollectParameters(&m_nIp, 4);
CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0); CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0, true);
return 0; return 0;
case COMMAND_IS_CAR_UPRIGHT: case COMMAND_IS_CAR_UPRIGHT:
@ -7042,7 +7040,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
if (pos.z <= MAP_Z_LOW_LIMIT) if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CCoronas::RegisterCorona((uintptr)this + m_nIp, ScriptParams[6], ScriptParams[7], ScriptParams[8], CCoronas::RegisterCorona((uintptr)this + m_nIp, ScriptParams[6], ScriptParams[7], ScriptParams[8],
255, pos, *(float*)&ScriptParams[3], 150.0f, ScriptParams[4], ScriptParams[5], 1, 0, 0, 0.0f); // TODO(MIAMI): more params 255, pos, *(float*)&ScriptParams[3], 150.0f, ScriptParams[4], ScriptParams[5], 1, 0, 0, 0.0f);
return 0; return 0;
} }
case COMMAND_DRAW_LIGHT: case COMMAND_DRAW_LIGHT:
@ -7497,7 +7495,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CVector pos = *(CVector*)&ScriptParams[0]; CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT) if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 1, 999999.9f)]; CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 1, 999999.9f, true)];
*(CVector*)&ScriptParams[0] = pNode->GetPosition(); *(CVector*)&ScriptParams[0] = pNode->GetPosition();
StoreParameters(&m_nIp, 3); StoreParameters(&m_nIp, 3);
return 0; return 0;
@ -7508,8 +7506,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CVector pos = *(CVector*)&ScriptParams[0]; CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT) if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f)]; *(CVector*)&ScriptParams[0] = ThePaths.FindNodeCoorsForScript(ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true));
*(CVector*)&ScriptParams[0] = pNode->GetPosition();
StoreParameters(&m_nIp, 3); StoreParameters(&m_nIp, 3);
return 0; return 0;
} }
@ -8760,11 +8757,11 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
} }
case COMMAND_INDUSTRIAL_PASSED: case COMMAND_INDUSTRIAL_PASSED:
CStats::IndustrialPassed = true; CStats::IndustrialPassed = true;
DMAudio.PlayRadioAnnouncement(13); //TODO: enum? DMAudio.PlayRadioAnnouncement(STREAMED_SOUND_ANNOUNCE_COMMERCIAL_OPEN);
return 0; return 0;
case COMMAND_COMMERCIAL_PASSED: case COMMAND_COMMERCIAL_PASSED:
CStats::CommercialPassed = true; CStats::CommercialPassed = true;
DMAudio.PlayRadioAnnouncement(14); //TODO: enum? DMAudio.PlayRadioAnnouncement(STREAMED_SOUND_ANNOUNCE_SUBURBAN_OPEN);
return 0; return 0;
case COMMAND_SUBURBAN_PASSED: case COMMAND_SUBURBAN_PASSED:
CStats::SuburbanPassed = true; CStats::SuburbanPassed = true;
@ -8978,7 +8975,6 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CollectParameters(&m_nIp, 1); CollectParameters(&m_nIp, 1);
char zone[KEY_LENGTH_IN_SCRIPT]; char zone[KEY_LENGTH_IN_SCRIPT];
CTheScripts::ReadTextLabelFromScript(&m_nIp, zone); CTheScripts::ReadTextLabelFromScript(&m_nIp, zone);
// TODO(MIAMI): just getting this to compile with new argument
int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT); int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT);
if (zone_id != -1) if (zone_id != -1)
m_nIp += KEY_LENGTH_IN_SCRIPT; m_nIp += KEY_LENGTH_IN_SCRIPT;
@ -9649,13 +9645,13 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
script_assert(pObject); script_assert(pObject);
if (ScriptParams[1]) { if (ScriptParams[1]) {
if (pObject->bIsStatic) { if (pObject->bIsStatic) {
pObject->bIsStatic = false; pObject->SetIsStatic(false);
pObject->AddToMovingList(); pObject->AddToMovingList();
} }
} }
else { else {
if (!pObject->bIsStatic) { if (!pObject->bIsStatic) {
pObject->bIsStatic = true; pObject->SetIsStatic(true);
pObject->RemoveFromMovingList(); pObject->RemoveFromMovingList();
} }
} }
@ -10344,8 +10340,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
if (pos.z <= MAP_Z_LOW_LIMIT) if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
int node = ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true); int node = ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true);
// TODO(MIAMI): replace GetPosition with FindNodeCoorsForScript *(CVector*)&ScriptParams[0] = ThePaths.FindNodeCoorsForScript(node);
*(CVector*)&ScriptParams[0] = ThePaths.m_pathNodes[node].GetPosition();
*(float*)&ScriptParams[3] = ThePaths.FindNodeOrientationForCarPlacement(node); *(float*)&ScriptParams[3] = ThePaths.FindNodeOrientationForCarPlacement(node);
StoreParameters(&m_nIp, 4); StoreParameters(&m_nIp, 4);
return 0; return 0;
@ -11204,7 +11199,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
return 0; return 0;
*/ */
case COMMAND_ARE_ANY_CAR_CHEATS_ACTIVATED: case COMMAND_ARE_ANY_CAR_CHEATS_ACTIVATED:
UpdateCompareFlag(CVehicle::bAllDodosCheat || CVehicle::bCheat3 || CVehicle::bHoverCheat || CVehicle::bCheat8); // TODO(MIAMI): more cheats! UpdateCompareFlag(CVehicle::bAllDodosCheat || CVehicle::bCheat3 || CVehicle::bHoverCheat || CVehicle::bCheat8 || CVehicle::bCheat9);
return 0; return 0;
case COMMAND_SET_CHAR_SUFFERS_CRITICAL_HITS: case COMMAND_SET_CHAR_SUFFERS_CRITICAL_HITS:
{ {
@ -12284,10 +12279,20 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_GET_CLOSEST_STRAIGHT_ROAD: case COMMAND_GET_CLOSEST_STRAIGHT_ROAD:
{ {
CollectParameters(&m_nIp, 5); CollectParameters(&m_nIp, 5);
debug("GET_CLOSEST_STRAIGHT_ROAD not implemented!\n"); int node1, node2;
float angle;
ThePaths.FindNodePairClosestToCoors(*(CVector*)&ScriptParams[0], PATH_CAR, &node1, &node2, &angle,
*(float*)&ScriptParams[3], *(float*)&ScriptParams[4], true, true);
if (node1 == -1) {
for (int i = 0; i < 7; i++) for (int i = 0; i < 7; i++)
ScriptParams[i] = 0; ScriptParams[i] = 0;
StoreParameters(&m_nIp, 7); // TODO(MIAMI) }
else {
*(CVector*)&ScriptParams[0] = ThePaths.FindNodeCoorsForScript(node1);
*(CVector*)&ScriptParams[3] = ThePaths.FindNodeCoorsForScript(node2);
*(float*)&ScriptParams[6] = angle;
}
StoreParameters(&m_nIp, 7);
return 0; return 0;
} }
case COMMAND_SET_CAR_FORWARD_SPEED: case COMMAND_SET_CAR_FORWARD_SPEED:
@ -12395,7 +12400,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_SWITCH_SECURITY_CAMERA: case COMMAND_SWITCH_SECURITY_CAMERA:
{ {
CollectParameters(&m_nIp, 1); CollectParameters(&m_nIp, 1);
debug("SWITCH_SECURITY_CAMERA is not implemented\n"); // TODO(MIAMI) CSpecialFX::bVideoCam = ScriptParams[0] != 0;
return 0; return 0;
} }
//case COMMAND_IS_CHAR_IN_FLYING_VEHICLE: //case COMMAND_IS_CHAR_IN_FLYING_VEHICLE:
@ -12461,9 +12466,11 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_GET_NTH_CLOSEST_CAR_NODE: case COMMAND_GET_NTH_CLOSEST_CAR_NODE:
{ {
CollectParameters(&m_nIp, 4); CollectParameters(&m_nIp, 4);
debug("GET_NTH_CLOSEST_CAR_NODE is not implemented\n"); // TODO(MIAMI) CVector pos = *(CVector*)&ScriptParams[0];
ScriptParams[0] = 0; if (pos.z <= MAP_Z_LOW_LIMIT)
StoreParameters(&m_nIp, 1); pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
*(CVector*)&ScriptParams[0] = ThePaths.FindNodeCoorsForScript(ThePaths.FindNthNodeClosestToCoors(pos, 0, 999999.9f, true, true, ScriptParams[3] - 1));
StoreParameters(&m_nIp, 3);
return 0; return 0;
} }
//case COMMAND_GET_NTH_CLOSEST_CHAR_NODE: //case COMMAND_GET_NTH_CLOSEST_CHAR_NODE:
@ -12833,7 +12840,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_SWITCH_LIFT_CAMERA: case COMMAND_SWITCH_LIFT_CAMERA:
{ {
CollectParameters(&m_nIp, 1); CollectParameters(&m_nIp, 1);
debug("SWITCH_LIFT_CAMERA is not implemented\n"); // TODO(MIAMI) CSpecialFX::bLiftCam = ScriptParams[0] != 0;
return 0; return 0;
} }
case COMMAND_CLOSE_ALL_CAR_DOORS: case COMMAND_CLOSE_ALL_CAR_DOORS:
@ -12896,7 +12903,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_PRINT_HELP_FOREVER: case COMMAND_PRINT_HELP_FOREVER:
{ {
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CHud::SetHelpMessage(text, false); // TODO(MIAMI): third param is true CHud::SetHelpMessage(text, false, true);
return 0; return 0;
} }
//case COMMAND_PRINT_HELP_FOREVER_WITH_NUMBER: //case COMMAND_PRINT_HELP_FOREVER_WITH_NUMBER:
@ -13002,12 +13009,12 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_HAS_GLASS_BEEN_SHATTERED_NEARBY: case COMMAND_HAS_GLASS_BEEN_SHATTERED_NEARBY:
{ {
CollectParameters(&m_nIp, 3); CollectParameters(&m_nIp, 3);
static bool bShowed = false;
if (!bShowed) { bool shattered = false;
debug("HAS_GLASS_BEEN_SHATTERED_NEARBY not implemented, default to TRUE\n"); // TODO(MIAMI) if ( CGlass::HasGlassBeenShatteredAtCoors(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2]) )
bShowed = true; shattered = true;
}
UpdateCompareFlag(true); UpdateCompareFlag(shattered);
return 0; return 0;
} }
case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_BONE: case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_BONE:
@ -13252,7 +13259,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_SET_TONIGHTS_EVENT: case COMMAND_SET_TONIGHTS_EVENT:
{ {
CollectParameters(&m_nIp, 1); CollectParameters(&m_nIp, 1);
debug("skipping SET_TONIGHTS_EVENT\n"); // TODO(MIAMI) CScrollBar::TonightsEvent = ScriptParams[0];
return 0; return 0;
} }
case COMMAND_CLEAR_CHAR_LAST_DAMAGE_ENTITY: case COMMAND_CLEAR_CHAR_LAST_DAMAGE_ENTITY:
@ -13416,9 +13423,9 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
script_assert(pPed); script_assert(pPed);
if (pPed->bInVehicle) { if (pPed->bInVehicle) {
if (pPed->GetWeapon(5).m_eWeaponType) { // TODO(MIAMI): enum if (pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType) {
if (pPed->GetWeapon(5).m_nAmmoTotal < ScriptParams[1]) if (pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_nAmmoTotal < ScriptParams[1])
pPed->SetAmmo(pPed->GetWeapon(5).m_eWeaponType, ScriptParams[1]); pPed->SetAmmo(pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType, ScriptParams[1]);
} }
else { else {
pPed->GiveWeapon(WEAPONTYPE_UZI, ScriptParams[1], true); pPed->GiveWeapon(WEAPONTYPE_UZI, ScriptParams[1], true);
@ -13440,7 +13447,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_ADD_EXPLOSION_NO_SOUND: case COMMAND_ADD_EXPLOSION_NO_SOUND:
{ {
CollectParameters(&m_nIp, 4); CollectParameters(&m_nIp, 4);
CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0); // TODO(MIAMI): last arg is 0 CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0, false);
return 0; return 0;
} }
case COMMAND_SET_OBJECT_AREA_VISIBLE: case COMMAND_SET_OBJECT_AREA_VISIBLE:
@ -13716,7 +13723,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
pVehicle->bDontLoadCollision = true; pVehicle->bDontLoadCollision = true;
if (pVehicle->bIsStaticWaitingForCollision) { if (pVehicle->bIsStaticWaitingForCollision) {
pVehicle->bIsStaticWaitingForCollision = false; pVehicle->bIsStaticWaitingForCollision = false;
if (!pVehicle->IsStatic()) if (!pVehicle->GetIsStatic())
pVehicle->AddToMovingList(); pVehicle->AddToMovingList();
} }
} }
@ -13739,7 +13746,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
pPed->bDontLoadCollision = true; pPed->bDontLoadCollision = true;
if (pPed->bIsStaticWaitingForCollision) { if (pPed->bIsStaticWaitingForCollision) {
pPed->bIsStaticWaitingForCollision = false; pPed->bIsStaticWaitingForCollision = false;
if (!pPed->IsStatic()) if (!pPed->GetIsStatic())
pPed->AddToMovingList(); pPed->AddToMovingList();
} }
} }

View File

@ -288,8 +288,8 @@ class CTheScripts
static uint16 ScriptsUpdated; static uint16 ScriptsUpdated;
static uint32 LastMissionPassedTime; static uint32 LastMissionPassedTime;
static uint16 NumberOfExclusiveMissionScripts; static uint16 NumberOfExclusiveMissionScripts;
static bool bPlayerIsInTheStatium;
public: public:
static bool bPlayerIsInTheStatium;
static uint8 RiotIntensity; static uint8 RiotIntensity;
static bool bPlayerHasMetDebbieHarry; static bool bPlayerHasMetDebbieHarry;
public: public:

View File

@ -15,8 +15,7 @@
#include "Weather.h" #include "Weather.h"
#include "World.h" #include "World.h"
// TODO: figure out the meaning of this //--MIAMI: file done
enum { SOME_FLAG = 0x80 };
bool CTrafficLights::bGreenLightsCheat; bool CTrafficLights::bGreenLightsCheat;
@ -28,18 +27,19 @@ CTrafficLights::DisplayActualLight(CEntity *ent)
int phase; int phase;
if(FindTrafficLightType(ent) == 1) if(FindTrafficLightType(ent) == 1)
phase = LightForCars1(); phase = LightForCars1_Visual();
else else
phase = LightForCars2(); phase = LightForCars2_Visual();
int i; int i, m = ent->GetModelIndex();
CBaseModelInfo *mi = CModelInfo::GetModelInfo(ent->GetModelIndex()); if (MI_TRAFFICLIGHTS == m) {
CBaseModelInfo* mi = CModelInfo::GetModelInfo(ent->GetModelIndex());
float x = mi->Get2dEffect(0)->pos.x; float x = mi->Get2dEffect(0)->pos.x;
float yMin = mi->Get2dEffect(0)->pos.y; float yMin = mi->Get2dEffect(0)->pos.y;
float yMax = mi->Get2dEffect(0)->pos.y; float yMax = mi->Get2dEffect(0)->pos.y;
float zMin = mi->Get2dEffect(0)->pos.z; float zMin = mi->Get2dEffect(0)->pos.z;
float zMax = mi->Get2dEffect(0)->pos.z; float zMax = mi->Get2dEffect(0)->pos.z;
for(i = 1; i < 6; i++){ for (i = 1; i < 6; i++) {
assert(mi->Get2dEffect(i)); assert(mi->Get2dEffect(i));
yMin = Min(yMin, mi->Get2dEffect(i)->pos.y); yMin = Min(yMin, mi->Get2dEffect(i)->pos.y);
yMax = Max(yMax, mi->Get2dEffect(i)->pos.y); yMax = Max(yMax, mi->Get2dEffect(i)->pos.y);
@ -50,7 +50,7 @@ CTrafficLights::DisplayActualLight(CEntity *ent)
CVector pos1, pos2; CVector pos1, pos2;
uint8 r, g; uint8 r, g;
int id; int id;
switch(phase){ switch (phase) {
case CAR_LIGHTS_GREEN: case CAR_LIGHTS_GREEN:
r = 0; r = 0;
g = 255; g = 255;
@ -61,80 +61,252 @@ CTrafficLights::DisplayActualLight(CEntity *ent)
case CAR_LIGHTS_YELLOW: case CAR_LIGHTS_YELLOW:
r = 255; r = 255;
g = 128; g = 128;
pos1 = ent->GetMatrix() * CVector(x, yMax, (zMin+zMax)/2.0f); pos1 = ent->GetMatrix() * CVector(x, yMax, (zMin + zMax) / 2.0f);
pos2 = ent->GetMatrix() * CVector(x, yMin, (zMin+zMax)/2.0f); pos2 = ent->GetMatrix() * CVector(x, yMin, (zMin + zMax) / 2.0f);
id = 1; id = 1;
break; break;
case CAR_LIGHTS_RED: case CAR_LIGHTS_RED:
default:
r = 255; r = 255;
g = 0; g = 0;
pos1 = ent->GetMatrix() * CVector(x, yMax, zMax); pos1 = ent->GetMatrix() * CVector(x, yMax, zMax);
pos2 = ent->GetMatrix() * CVector(x, yMin, zMax); pos2 = ent->GetMatrix() * CVector(x, yMin, zMax);
id = 2; id = 2;
break; break;
default:
r = 0;
g = 0;
pos1 = ent->GetMatrix() * CVector(x, yMax, (zMin + zMax) / 2.0f);
pos2 = ent->GetMatrix() * CVector(x, yMin, (zMin + zMax) / 2.0f);
id = -1;
break;
} }
if(CClock::GetHours() > 19 || CClock::GetHours() < 6 || CWeather::Foggyness > 0.05f) if (CWeather::TrafficLightBrightness > 0.5f)
CPointLights::AddLight(CPointLights::LIGHT_POINT, CPointLights::AddLight(CPointLights::LIGHT_POINT,
pos1, CVector(0.0f, 0.0f, 0.0f), 8.0f, pos1, CVector(0.0f, 0.0f, 0.0f), 8.0f,
r/255.0f, g/255.0f, 0/255.0f, CPointLights::FOG_NORMAL, true); r / 255.0f, g / 255.0f, 0 / 255.0f, CPointLights::FOG_NORMAL, true);
if (CWeather::TrafficLightBrightness > 0.05f)
CShadows::StoreStaticShadow((uintptr)ent, CShadows::StoreStaticShadow((uintptr)ent,
SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos1, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos1,
8.0f, 0.0f, 0.0f, -8.0f, 128, 8.0f, 0.0f, 0.0f, -8.0f, 128,
r*CTimeCycle::GetLightOnGroundBrightness()/8.0f, r * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
g*CTimeCycle::GetLightOnGroundBrightness()/8.0f, g * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
0*CTimeCycle::GetLightOnGroundBrightness()/8.0f, 0 * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
12.0f, 1.0f, 40.0f, false, 0.0f); 12.0f, 1.0f, 40.0f, false, 0.0f);
if(DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f) if (DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f)
CCoronas::RegisterCorona((uintptr)ent + id, CCoronas::RegisterCorona((uintptr)ent + id,
r*CTimeCycle::GetSpriteBrightness()*0.7f, r * CTimeCycle::GetSpriteBrightness() * 0.7f,
g*CTimeCycle::GetSpriteBrightness()*0.7f, g * CTimeCycle::GetSpriteBrightness() * 0.7f,
0*CTimeCycle::GetSpriteBrightness()*0.7f, 0 * CTimeCycle::GetSpriteBrightness() * 0.7f,
255, 255,
pos1, 1.75f*CTimeCycle::GetSpriteSize(), 50.0f, pos1, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
else else
CCoronas::RegisterCorona((uintptr)ent + id + 3, CCoronas::RegisterCorona((uintptr)ent + id + 3,
r*CTimeCycle::GetSpriteBrightness()*0.7f, r * CTimeCycle::GetSpriteBrightness() * 0.7f,
g*CTimeCycle::GetSpriteBrightness()*0.7f, g * CTimeCycle::GetSpriteBrightness() * 0.7f,
0*CTimeCycle::GetSpriteBrightness()*0.7f, 0 * CTimeCycle::GetSpriteBrightness() * 0.7f,
255, 255,
pos2, 1.75f*CTimeCycle::GetSpriteSize(), 50.0f, pos2, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN); CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
CBrightLights::RegisterOne(pos2, ent->GetUp(), -ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN); CBrightLights::RegisterOne(pos2, ent->GetUp(), -ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
/*
static const float top = -0.127f;
static const float bot = -0.539f;
static const float mid = bot + (top-bot)/3.0f;
static const float left = 1.256f;
static const float right = 0.706f;
phase = CTrafficLights::LightForPeds();
if(phase == PED_LIGHTS_DONT_WALK){
CVector p0(2.7f, right, top);
CVector p1(2.7f, left, top);
CVector p2(2.7f, right, mid);
CVector p3(2.7f, left, mid);
CShinyTexts::RegisterOne(ent->GetMatrix()*p0, ent->GetMatrix()*p1, ent->GetMatrix()*p2, ent->GetMatrix()*p3,
1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f,
SHINYTEXT_WALK, 255, 0, 0, 60.0f);
}else if(phase == PED_LIGHTS_WALK || CTimer::GetTimeInMilliseconds() & 0x100){
CVector p0(2.7f, right, mid);
CVector p1(2.7f, left, mid);
CVector p2(2.7f, right, bot);
CVector p3(2.7f, left, bot);
CShinyTexts::RegisterOne(ent->GetMatrix()*p0, ent->GetMatrix()*p1, ent->GetMatrix()*p2, ent->GetMatrix()*p3,
1.0f, 0.5f, 0.0f, 0.5f, 1.0f, 1.0f, 0.0f, 1.0f,
SHINYTEXT_WALK, 255, 255, 255, 60.0f);
} }
*/ else if (MI_TRAFFICLIGHTS_VERTICAL == m) {
CBaseModelInfo* mi = CModelInfo::GetModelInfo(ent->GetModelIndex());
float x = mi->Get2dEffect(0)->pos.x;
float yMin = mi->Get2dEffect(0)->pos.y;
float yMax = mi->Get2dEffect(0)->pos.y;
float zMin = mi->Get2dEffect(0)->pos.z;
float zMax = mi->Get2dEffect(0)->pos.z;
for (i = 1; i < 6; i++) {
assert(mi->Get2dEffect(i));
yMin = Min(yMin, mi->Get2dEffect(i)->pos.y);
yMax = Max(yMax, mi->Get2dEffect(i)->pos.y);
zMin = Min(zMin, mi->Get2dEffect(i)->pos.z);
zMax = Max(zMax, mi->Get2dEffect(i)->pos.z);
}
CVector pos1;
uint8 r, g;
int id;
switch (phase) {
case CAR_LIGHTS_GREEN:
r = 0;
g = 255;
pos1 = ent->GetMatrix() * mi->Get2dEffect(2)->pos;
id = 0;
break;
case CAR_LIGHTS_YELLOW:
r = 255;
g = 128;
pos1 = ent->GetMatrix() * mi->Get2dEffect(1)->pos;
id = 1;
break;
case CAR_LIGHTS_RED:
r = 255;
g = 0;
pos1 = ent->GetMatrix() * mi->Get2dEffect(0)->pos;
id = 2;
break;
default:
r = 0;
g = 0;
pos1 = ent->GetMatrix() * mi->Get2dEffect(1)->pos;
id = -1;
break;
}
CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
if (CWeather::TrafficLightBrightness > 0.5f)
CPointLights::AddLight(CPointLights::LIGHT_POINT,
pos1, CVector(0.0f, 0.0f, 0.0f), 8.0f,
r / 255.0f, g / 255.0f, 0 / 255.0f, CPointLights::FOG_NORMAL, true);
if (CWeather::TrafficLightBrightness > 0.05f)
CShadows::StoreStaticShadow((uintptr)ent,
SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos1,
8.0f, 0.0f, 0.0f, -8.0f, 128,
r * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
g * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
0 * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
12.0f, 1.0f, 40.0f, false, 0.0f);
if (DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f)
CCoronas::RegisterCorona((uintptr)ent + id,
r * CTimeCycle::GetSpriteBrightness() * 0.7f,
g * CTimeCycle::GetSpriteBrightness() * 0.7f,
0 * CTimeCycle::GetSpriteBrightness() * 0.7f,
255,
pos1, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
}
else if (MI_TRAFFICLIGHTS_MIAMI == m || MI_TRAFFICLIGHTS_TWOVERTICAL == m) {
CBaseModelInfo* mi = CModelInfo::GetModelInfo(ent->GetModelIndex());
CVector pos1, pos2;
uint8 r, g;
int id;
if (MI_TRAFFICLIGHTS_MIAMI == m) {
switch (phase) {
case CAR_LIGHTS_GREEN:
r = 0;
g = 255;
pos1 = ent->GetMatrix() * mi->Get2dEffect(4)->pos;
pos2 = ent->GetMatrix() * mi->Get2dEffect(5)->pos;
id = 0;
break;
case CAR_LIGHTS_YELLOW:
r = 255;
g = 128;
pos1 = ent->GetMatrix() * mi->Get2dEffect(2)->pos;
pos2 = ent->GetMatrix() * mi->Get2dEffect(3)->pos;
id = 1;
break;
case CAR_LIGHTS_RED:
r = 255;
g = 0;
pos1 = ent->GetMatrix() * mi->Get2dEffect(0)->pos;
pos2 = ent->GetMatrix() * mi->Get2dEffect(1)->pos;
id = 2;
break;
default:
r = 0;
g = 0;
pos1 = ent->GetMatrix() * mi->Get2dEffect(2)->pos;
pos2 = ent->GetMatrix() * mi->Get2dEffect(3)->pos;
id = -1;
break;
}
}
else {
switch (phase) {
case CAR_LIGHTS_GREEN:
r = 0;
g = 255;
pos1 = ent->GetMatrix() * mi->Get2dEffect(2)->pos;
pos2 = ent->GetMatrix() * mi->Get2dEffect(5)->pos;
id = 0;
break;
case CAR_LIGHTS_YELLOW:
r = 255;
g = 128;
pos1 = ent->GetMatrix() * mi->Get2dEffect(1)->pos;
pos2 = ent->GetMatrix() * mi->Get2dEffect(4)->pos;
id = 1;
break;
case CAR_LIGHTS_RED:
r = 255;
g = 0;
pos1 = ent->GetMatrix() * mi->Get2dEffect(0)->pos;
pos2 = ent->GetMatrix() * mi->Get2dEffect(3)->pos;
id = 2;
break;
default:
r = 0;
g = 0;
pos1 = ent->GetMatrix() * mi->Get2dEffect(1)->pos;
pos2 = ent->GetMatrix() * mi->Get2dEffect(4)->pos;
id = -1;
break;
}
}
CVector pos = (pos1 + pos2) / 2;
if (id >= 0) {
CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
CBrightLights::RegisterOne(pos2, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
}
if (CWeather::TrafficLightBrightness > 0.5f)
CPointLights::AddLight(CPointLights::LIGHT_POINT,
pos, CVector(0.0f, 0.0f, 0.0f), 8.0f,
r / 255.0f, g / 255.0f, 0 / 255.0f, CPointLights::FOG_NORMAL, true);
if (CWeather::TrafficLightBrightness > 0.05f)
CShadows::StoreStaticShadow((uintptr)ent,
SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos,
8.0f, 0.0f, 0.0f, -8.0f, 128,
r * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
g * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
0 * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
12.0f, 1.0f, 40.0f, false, 0.0f);
if (id >= 0) {
if (DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f)
CCoronas::RegisterCorona((uintptr)ent + id,
r * CTimeCycle::GetSpriteBrightness() * 0.7f,
g * CTimeCycle::GetSpriteBrightness() * 0.7f,
0 * CTimeCycle::GetSpriteBrightness() * 0.7f,
255,
pos1, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
else
CCoronas::RegisterCorona((uintptr)ent + id,
r * CTimeCycle::GetSpriteBrightness() * 0.7f,
g * CTimeCycle::GetSpriteBrightness() * 0.7f,
0 * CTimeCycle::GetSpriteBrightness() * 0.7f,
255,
pos2, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
}
}
}
bool DoesLineSegmentIntersect(float l1x1, float l1y1, float l1x2, float l1y2, float l2x1, float l2y1, float l2x2, float l2y2)
{
return ((l2y2 - l1y1) * (l1x2 - l1x1) + (l1x1 - l2x2) * (l1y2 - l1y1)) *
((l2y1 - l1y1) * (l1x2 - l1x1) + (l1x1 - l2x1) * (l1y2 - l1y1)) <= 0.0f &&
((l1y2 - l2y1) * (l2x2 - l2x1) + (l2y2 - l2y1) * (l2x1 - l1x2)) *
((l1y1 - l2y1) * (l2x2 - l2x1) + (l2y2 - l2y1) * (l2x1 - l1x1)) <= 0.0f;
} }
void void
@ -152,33 +324,28 @@ CTrafficLights::ScanForLightsOnMap(void)
if (!IsTrafficLight(light->GetModelIndex())) if (!IsTrafficLight(light->GetModelIndex()))
continue; continue;
CVector pos1 = light->GetMatrix() * CVector(17.0f, 0.0f, 0.0f);
CVector pos2 = light->GetMatrix() * CVector(-15.0f, 0.0f, 0.0f);
// Check cars // Check cars
for(i = 0; i < ThePaths.m_numCarPathLinks; i++){ for(i = 0; i < ThePaths.m_numCarPathNodes; i++){
CVector2D dist = ThePaths.m_carPathLinks[i].GetPosition() - light->GetPosition(); if ((ThePaths.m_pathNodes[i].GetPosition() - pos1).MagnitudeSqr() >= SQR(100.0f))
float dotY = Abs(DotProduct2D(dist, light->GetForward())); // forward is direction of car light continue;
float dotX = DotProduct2D(dist, light->GetRight()); // towards base of light for (j = 0; j < ThePaths.m_pathNodes[i].numLinks; j++){
// it has to be on the correct side of the node and also not very far away int con = ThePaths.ConnectedNode(ThePaths.m_pathNodes[i].firstLink + j);
if(dotX < 0.0f && dotX > -15.0f && dotY < 3.0f){ if (i < con) {
float dz = ThePaths.m_pathNodes[ThePaths.m_carPathLinks[i].pathNodeIndex].GetZ() - CVector i_pos = ThePaths.m_pathNodes[i].GetPosition();
light->GetPosition().z; CVector con_pos = ThePaths.m_pathNodes[con].GetPosition();
if(dz < 15.0f){ if (Abs(pos1.z - (i_pos.z + con_pos.z) / 2) < 10.0f &&
ThePaths.m_carPathLinks[i].trafficLightType = FindTrafficLightType(light); DoesLineSegmentIntersect(pos1.x, pos1.y, pos2.x, pos2.y, i_pos.x, i_pos.y, con_pos.x, con_pos.y)) {
// Find two neighbour nodes of this one //debug("Setting up light: nodes %f %f %f - %f %f %f, light %f %f %f - %f %f %f\n", i_pos.x, i_pos.y, i_pos.z, con_pos.x, con_pos.y, con_pos.z, pos1.x, pos1.y, pos1.z, pos2.x, pos2.y, pos2.z);
int n1 = -1; int link = ThePaths.m_carPathConnections[ThePaths.m_pathNodes[i].firstLink + j];
int n2 = -1; ThePaths.m_carPathLinks[link].trafficLightType = FindTrafficLightType(light);
for(j = 0; j < ThePaths.m_numPathNodes; j++) if (ThePaths.m_pathNodes[i].numLinks > ThePaths.m_pathNodes[con].numLinks)
for(l = 0; l < ThePaths.m_pathNodes[j].numLinks; l++) con = i;
if(ThePaths.m_carPathConnections[ThePaths.m_pathNodes[j].firstLink + l] == i){ if (ThePaths.m_carPathLinks[link].pathNodeIndex != con)
if(n1 == -1) ThePaths.m_carPathLinks[link].trafficLightDirection = true;
n1 = j;
else
n2 = j;
} }
// What's going on here?
if(ThePaths.m_pathNodes[n1].numLinks <= ThePaths.m_pathNodes[n2].numLinks)
n1 = n2;
if(ThePaths.m_carPathLinks[i].pathNodeIndex != n1)
ThePaths.m_carPathLinks[i].trafficLightType |= SOME_FLAG;
} }
} }
} }
@ -209,15 +376,18 @@ bool
CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop) CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop)
{ {
int node, type; int node, type;
bool direction;
node = vehicle->AutoPilot.m_nNextPathNodeInfo; node = vehicle->AutoPilot.m_nNextPathNodeInfo;
type = ThePaths.m_carPathLinks[node].trafficLightType; type = ThePaths.m_carPathLinks[node].trafficLightType;
direction = ThePaths.m_carPathLinks[node].trafficLightDirection;
if(type){ if(type){
if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nNextRouteNode) && if((direction || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nNextRouteNode) &&
(!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nNextRouteNode)) (!direction || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nNextRouteNode))
if(alwaysStop || if(alwaysStop ||
(type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN || type == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
(type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){ type == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(), float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(),
ThePaths.m_carPathLinks[node].GetDirection()); ThePaths.m_carPathLinks[node].GetDirection());
if(vehicle->AutoPilot.m_nNextDirection == -1){ if(vehicle->AutoPilot.m_nNextDirection == -1){
@ -232,12 +402,13 @@ CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop)
node = vehicle->AutoPilot.m_nCurrentPathNodeInfo; node = vehicle->AutoPilot.m_nCurrentPathNodeInfo;
type = ThePaths.m_carPathLinks[node].trafficLightType; type = ThePaths.m_carPathLinks[node].trafficLightType;
direction = ThePaths.m_carPathLinks[node].trafficLightDirection;
if(type){ if(type){
if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nCurrentRouteNode) && if((direction || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nCurrentRouteNode) &&
(!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nCurrentRouteNode)) (!direction || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nCurrentRouteNode))
if(alwaysStop || if(alwaysStop ||
(type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN || type == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
(type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){ type == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(), float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(),
ThePaths.m_carPathLinks[node].GetDirection()); ThePaths.m_carPathLinks[node].GetDirection());
if(vehicle->AutoPilot.m_nCurrentDirection == -1){ if(vehicle->AutoPilot.m_nCurrentDirection == -1){
@ -253,12 +424,13 @@ CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop)
if(vehicle->GetStatus() == STATUS_PHYSICS){ if(vehicle->GetStatus() == STATUS_PHYSICS){
node = vehicle->AutoPilot.m_nPreviousPathNodeInfo; node = vehicle->AutoPilot.m_nPreviousPathNodeInfo;
type = ThePaths.m_carPathLinks[node].trafficLightType; type = ThePaths.m_carPathLinks[node].trafficLightType;
direction = ThePaths.m_carPathLinks[node].trafficLightDirection;
if(type){ if(type){
if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nPrevRouteNode) && if((direction || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nPrevRouteNode) &&
(!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nPrevRouteNode)) (!direction || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nPrevRouteNode))
if(alwaysStop || if(alwaysStop ||
(type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN || type == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
(type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){ type == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(), float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(),
ThePaths.m_carPathLinks[node].GetDirection()); ThePaths.m_carPathLinks[node].GetDirection());
if(vehicle->AutoPilot.m_nPreviousDirection == -1){ if(vehicle->AutoPilot.m_nPreviousDirection == -1){
@ -348,3 +520,19 @@ CTrafficLights::LightForCars2(void)
else else
return CAR_LIGHTS_RED; return CAR_LIGHTS_RED;
} }
uint8
CTrafficLights::LightForCars1_Visual(void)
{
if (CWeather::Wind <= 1.1f)
return LightForCars1();
return (CTimer::GetTimeInMilliseconds() & 0x400 ? CAR_LIGHTS_NONE : CAR_LIGHTS_YELLOW);
}
uint8
CTrafficLights::LightForCars2_Visual(void)
{
if (CWeather::Wind <= 1.1f)
return LightForCars2();
return (CTimer::GetTimeInMilliseconds() & 0x400 ? CAR_LIGHTS_NONE : CAR_LIGHTS_YELLOW);
}

View File

@ -10,7 +10,8 @@ enum {
CAR_LIGHTS_GREEN = 0, CAR_LIGHTS_GREEN = 0,
CAR_LIGHTS_YELLOW, CAR_LIGHTS_YELLOW,
CAR_LIGHTS_RED CAR_LIGHTS_RED,
CAR_LIGHTS_NONE
}; };
class CTrafficLights class CTrafficLights
@ -24,6 +25,8 @@ public:
static uint8 LightForPeds(void); static uint8 LightForPeds(void);
static uint8 LightForCars1(void); static uint8 LightForCars1(void);
static uint8 LightForCars2(void); static uint8 LightForCars2(void);
static uint8 LightForCars1_Visual(void);
static uint8 LightForCars2_Visual(void);
static bool ShouldCarStopForLight(CVehicle*, bool); static bool ShouldCarStopForLight(CVehicle*, bool);
static bool ShouldCarStopForBridge(CVehicle*); static bool ShouldCarStopForBridge(CVehicle*);
}; };

View File

@ -4247,7 +4247,7 @@ CCam::GetLookFromLampPostPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, C
CWorld::FindObjectsInRange(TargetCoors, 30.0f, true, &NumObjects, 15, Objects, false, false, false, true, true); CWorld::FindObjectsInRange(TargetCoors, 30.0f, true, &NumObjects, 15, Objects, false, false, false, true, true);
float NearestDist = 10000.0f; float NearestDist = 10000.0f;
for(i = 0; i < NumObjects; i++){ for(i = 0; i < NumObjects; i++){
if(Objects[i]->IsStatic() && Objects[i]->GetUp().z > 0.9f && IsLampPost(Objects[i]->GetModelIndex())){ if(Objects[i]->GetIsStatic() && Objects[i]->GetUp().z > 0.9f && IsLampPost(Objects[i]->GetModelIndex())){
float Dist = (Objects[i]->GetPosition() - TargetCoors).Magnitude2D(); float Dist = (Objects[i]->GetPosition() - TargetCoors).Magnitude2D();
if(Abs(ARRESTCAM_LAMP_BEST_DIST - Dist) < NearestDist){ if(Abs(ARRESTCAM_LAMP_BEST_DIST - Dist) < NearestDist){
CVector TestStart = Objects[i]->GetColModel()->boundingBox.max; CVector TestStart = Objects[i]->GetColModel()->boundingBox.max;

View File

@ -240,9 +240,8 @@ CdStreamRead(int32 channel, void *buffer, uint32 offset, uint32 size)
CdReadInfo *pChannel = &gpReadInfo[channel]; CdReadInfo *pChannel = &gpReadInfo[channel];
ASSERT( pChannel != nil ); ASSERT( pChannel != nil );
if ( pChannel->nSectorsToRead != 0 || pChannel->bReading ) { if ( pChannel->nSectorsToRead != 0 || pChannel->bReading ) {
if (pChannel->nSectorOffset == _GET_OFFSET(offset) && pChannel->nSectorsToRead >= size) if (pChannel->hFile == hImage - 1 && pChannel->nSectorOffset == _GET_OFFSET(offset) && pChannel->nSectorsToRead >= size)
return STREAM_SUCCESS; return STREAM_SUCCESS;
flushStream[channel] = 1; flushStream[channel] = 1;
@ -293,7 +292,6 @@ CdStreamGetStatus(int32 channel)
if ( pChannel->nStatus != STREAM_NONE ) if ( pChannel->nStatus != STREAM_NONE )
{ {
int32 status = pChannel->nStatus; int32 status = pChannel->nStatus;
pChannel->nStatus = STREAM_NONE; pChannel->nStatus = STREAM_NONE;
return status; return status;
@ -322,6 +320,7 @@ CdStreamSync(int32 channel)
pthread_kill(pChannel->pChannelThread, SIGUSR1); pthread_kill(pChannel->pChannelThread, SIGUSR1);
if (pChannel->bReading) { if (pChannel->bReading) {
pChannel->bLocked = true; pChannel->bLocked = true;
while (pChannel->bLocked)
sem_wait(pChannel->pDoneSemaphore); sem_wait(pChannel->pDoneSemaphore);
} }
#else #else
@ -329,8 +328,8 @@ CdStreamSync(int32 channel)
if (pChannel->bReading) { if (pChannel->bReading) {
pChannel->bLocked = true; pChannel->bLocked = true;
pthread_kill(_gCdStreamThread, SIGUSR1); pthread_kill(_gCdStreamThread, SIGUSR1);
while (pChannel->bLocked)
sem_wait(pChannel->pDoneSemaphore); sem_wait(pChannel->pDoneSemaphore);
} }
#endif #endif
pChannel->bReading = false; pChannel->bReading = false;
@ -341,7 +340,7 @@ CdStreamSync(int32 channel)
if ( pChannel->nSectorsToRead != 0 ) if ( pChannel->nSectorsToRead != 0 )
{ {
pChannel->bLocked = true; pChannel->bLocked = true;
while (pChannel->bLocked)
sem_wait(pChannel->pDoneSemaphore); sem_wait(pChannel->pDoneSemaphore);
} }
@ -443,9 +442,9 @@ void *CdStreamThread(void *param)
#endif #endif
pChannel->nSectorsToRead = 0; pChannel->nSectorsToRead = 0;
if ( pChannel->bLocked ) if ( pChannel->bLocked )
{ {
pChannel->bLocked = 0;
sem_post(pChannel->pDoneSemaphore); sem_post(pChannel->pDoneSemaphore);
} }
pChannel->bReading = false; pChannel->bReading = false;

View File

@ -406,8 +406,8 @@ CFireManager::ExtinguishPointWithWater(CVector point, float range)
CFire *fireToExtinguish = &m_aFires[fireI]; CFire *fireToExtinguish = &m_aFires[fireI];
fireToExtinguish->m_fWaterExtinguishCountdown -= 0.012f * CTimer::GetTimeStep(); fireToExtinguish->m_fWaterExtinguishCountdown -= 0.012f * CTimer::GetTimeStep();
CVector steamPos = fireToExtinguish->m_vecPos + CVector steamPos = fireToExtinguish->m_vecPos +
CVector((CGeneral::GetRandomNumber() - 128) * 31.f / 200.f, CVector((CGeneral::GetRandomNumber() - 128) * 3.1f / 200.f,
(CGeneral::GetRandomNumber() - 128) * 31.f / 200.f, (CGeneral::GetRandomNumber() - 128) * 3.1f / 200.f,
CGeneral::GetRandomNumber() / 200.f); CGeneral::GetRandomNumber() / 200.f);
CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, steamPos, CVector(0.f, 0.f, 0.2f), nil, 0.5f); CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, steamPos, CVector(0.f, 0.f, 0.2f), nil, 0.5f);

View File

@ -37,6 +37,7 @@
#include "Messages.h" #include "Messages.h"
#include "FileLoader.h" #include "FileLoader.h"
#include "User.h" #include "User.h"
#include "sampman.h"
// TODO(Miami): Remove that!! That was my map implementation for III, instead use MAP_ENHACEMENTS on some places // TODO(Miami): Remove that!! That was my map implementation for III, instead use MAP_ENHACEMENTS on some places
#define CUSTOM_MAP #define CUSTOM_MAP
@ -376,8 +377,7 @@ CMenuManager::CMenuManager()
m_bShowMouse = true; m_bShowMouse = true;
m_nHoverOption = HOVEROPTION_NOT_HOVERING; m_nHoverOption = HOVEROPTION_NOT_HOVERING;
// TODO(Miami) DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume);
// DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume);
m_bMenuActive = false; m_bMenuActive = false;
m_bActivateSaveMenu = false; m_bActivateSaveMenu = false;
m_bWantToLoad = false; m_bWantToLoad = false;
@ -426,9 +426,7 @@ CMenuManager::Initialise(void)
DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume); DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume); DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
m_PrefsRadioStation = DMAudio.GetRadioInCar(); m_PrefsRadioStation = DMAudio.GetRadioInCar();
DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume);
// TODO(Miami)
// DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume);
if (DMAudio.IsMP3RadioChannelAvailable()) { if (DMAudio.IsMP3RadioChannelAvailable()) {
if (m_PrefsRadioStation < WILDSTYLE || m_PrefsRadioStation > USERTRACK) if (m_PrefsRadioStation < WILDSTYLE || m_PrefsRadioStation > USERTRACK)
m_PrefsRadioStation = CGeneral::GetRandomNumber() % 10; m_PrefsRadioStation = CGeneral::GetRandomNumber() % 10;
@ -570,6 +568,7 @@ CMenuManager::CheckHover(int x1, int x2, int y1, int y2)
m_nMousePosY > y1 && m_nMousePosY < y2; m_nMousePosY > y1 && m_nMousePosY < y2;
} }
// --MIAMI: Done
void void
CMenuManager::CheckSliderMovement(int value) CMenuManager::CheckSliderMovement(int value)
{ {
@ -587,14 +586,27 @@ CMenuManager::CheckSliderMovement(int value)
CRenderer::ms_lodDistScale = m_PrefsLOD; CRenderer::ms_lodDistScale = m_PrefsLOD;
break; break;
case MENUACTION_MUSICVOLUME: case MENUACTION_MUSICVOLUME:
m_PrefsMusicVolume += value * (128/32); if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
m_PrefsMusicVolume += value * (128 / 32);
m_PrefsMusicVolume = clamp(m_PrefsMusicVolume, 0, 65); m_PrefsMusicVolume = clamp(m_PrefsMusicVolume, 0, 65);
DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume); DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
}
break; break;
case MENUACTION_SFXVOLUME: case MENUACTION_SFXVOLUME:
m_PrefsSfxVolume += value * (128/32); if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
m_PrefsSfxVolume += value * (128 / 32);
m_PrefsSfxVolume = clamp(m_PrefsSfxVolume, 0, 65); m_PrefsSfxVolume = clamp(m_PrefsSfxVolume, 0, 65);
DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume); DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
}
break;
case MENUACTION_MP3VOLUMEBOOST:
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
if (DMAudio.IsMP3RadioChannelAvailable()) {
m_PrefsMP3BoostVolume += value * (128 / 32);
m_PrefsMP3BoostVolume = clamp(m_PrefsMP3BoostVolume, 0, 65);
DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume);
}
}
break; break;
case MENUACTION_MOUSESENS: case MENUACTION_MOUSESENS:
TheCamera.m_fMouseAccelHorzntl += value * 1.0f/200.0f/15.0f; // ??? TheCamera.m_fMouseAccelHorzntl += value * 1.0f/200.0f/15.0f; // ???
@ -1065,21 +1077,18 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
else if (m_nPrefsAudio3DProviderIndex == -1) else if (m_nPrefsAudio3DProviderIndex == -1)
rightText = TheText.Get("FEA_ADP"); rightText = TheText.Get("FEA_ADP");
else { else {
char* provider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex); char *rawProvider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex);
if (provider != NULL) { AsciiToUnicode(rawProvider, unicodeTemp);
if (!strcmp(strupr(provider), "DIRECTSOUND3D HARDWARE SUPPORT")) { char *provider = UnicodeToAscii(unicodeTemp); // genius
strupr(provider);
if (!strcmp(provider, "DIRECTSOUND3D HARDWARE SUPPORT")) {
strcpy(provider, "DSOUND3D HARDWARE SUPPORT"); strcpy(provider, "DSOUND3D HARDWARE SUPPORT");
} } else if (!strcmp(provider, "DIRECTSOUND3D SOFTWARE EMULATION")) {
else if (!strcmp(strupr(provider), "DIRECTSOUND3D SOFTWARE EMULATION")) {
strcpy(provider, "DSOUND3D SOFTWARE EMULATION"); strcpy(provider, "DSOUND3D SOFTWARE EMULATION");
} }
AsciiToUnicode(provider, unicodeTemp); AsciiToUnicode(provider, unicodeTemp);
rightText = unicodeTemp; rightText = unicodeTemp;
} }
else {
rightText = TheText.Get("not defined");
}
}
break; break;
case MENUACTION_SPEAKERCONF: { case MENUACTION_SPEAKERCONF: {
if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER) if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER)
@ -4007,6 +4016,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
if (selectedProvider != NO_AUDIO_PROVIDER) { if (selectedProvider != NO_AUDIO_PROVIDER) {
if (selectedProvider == -1) if (selectedProvider == -1)
selectedProvider = m_nPrefsAudio3DProviderIndex = DMAudio.AutoDetect3DProviders(); selectedProvider = m_nPrefsAudio3DProviderIndex = DMAudio.AutoDetect3DProviders();
m_nPrefsAudio3DProviderIndex = DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex); m_nPrefsAudio3DProviderIndex = DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex);
if (selectedProvider != m_nPrefsAudio3DProviderIndex) { if (selectedProvider != m_nPrefsAudio3DProviderIndex) {
SetHelperText(5); SetHelperText(5);
@ -4039,7 +4049,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
m_PrefsMP3BoostVolume = 0; m_PrefsMP3BoostVolume = 0;
m_PrefsStereoMono = 1; m_PrefsStereoMono = 1;
m_PrefsSpeakers = 0; m_PrefsSpeakers = 0;
// DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume); // TODO(Miami) DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume);
DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume); DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume); DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
DMAudio.SetRadioInCar(m_PrefsRadioStation); DMAudio.SetRadioInCar(m_PrefsRadioStation);
@ -4180,11 +4190,36 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
break; break;
#endif #endif
case MENUACTION_AUDIOHW: case MENUACTION_AUDIOHW:
// TODO(Miami): What are the extra things in here??
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) { if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
m_nPrefsAudio3DProviderIndex += changeAmount; m_nPrefsAudio3DProviderIndex += changeAmount;
m_nPrefsAudio3DProviderIndex = clamp(m_nPrefsAudio3DProviderIndex, 0, DMAudio.GetNum3DProvidersAvailable() - 1);
bool checkIfForbidden = true;
while (checkIfForbidden) {
checkIfForbidden = false;
if (m_nPrefsAudio3DProviderIndex < -1)
m_nPrefsAudio3DProviderIndex = DMAudio.GetNum3DProvidersAvailable() - 1;
else if (m_nPrefsAudio3DProviderIndex > DMAudio.GetNum3DProvidersAvailable() - 1)
m_nPrefsAudio3DProviderIndex = -1;
// what a retarded move...
if (m_nPrefsAudio3DProviderIndex != -1) {
char* provider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex);
strupr(provider);
if (!strcmp(provider, "MILES FAST 2D POSITIONAL AUDIO")) {
m_nPrefsAudio3DProviderIndex += changeAmount;
checkIfForbidden = true;
} else if (!strcmp(provider, "AUREAL A3D 2.0 (TM)")) {
m_nPrefsAudio3DProviderIndex += changeAmount;
checkIfForbidden = true;
} else if (!strcmp(provider, "AUREAL A3D INTERACTIVE (TM)")) {
m_nPrefsAudio3DProviderIndex += changeAmount;
checkIfForbidden = true;
}
}
}
} }
break; break;
case MENUACTION_SPEAKERCONF: case MENUACTION_SPEAKERCONF:
@ -4543,19 +4578,13 @@ CMenuManager::UnloadTextures()
CUserDisplay::PlaceName.ProcessAfterFrontEndShutDown(); CUserDisplay::PlaceName.ProcessAfterFrontEndShutDown();
} }
// --MIAMI: Done
void void
CMenuManager::WaitForUserCD() CMenuManager::WaitForUserCD()
{ {
CSprite2d *splash; CSprite2d *splash;
char *splashscreen = nil; char *splashscreen = nil;
#if (!(defined RANDOMSPLASH) && !(defined GTA3_1_1_PATCH))
if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame)
splashscreen = "mainsc2";
else
splashscreen = "mainsc1";
#endif
splash = LoadSplash(splashscreen); splash = LoadSplash(splashscreen);
if (RsGlobal.quit) if (RsGlobal.quit)
@ -4707,6 +4736,53 @@ CMenuManager::PrintMap(void)
} }
CRadar::DrawBlips(); CRadar::DrawBlips();
if (m_PrefsShowLegends) {
CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(40.0f));
CFont::SetRightJustifyWrap(SCREEN_SCALE_X(84.0f));
CFont::SetBackGroundOnlyTextOff();
CFont::SetColor(CRGBA(255, 150, 225, FadeIn(255)));
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255)));
CFont::SetCentreOn();
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
CFont::SetScale(SCREEN_SCALE_X(0.65f), SCREEN_SCALE_Y(0.95f));
int secondColumnStart = (CRadar::MapLegendCounter - 1) / 2;
int boxBottom = MENU_Y(100.0f);
// + 3, because we want 19*3 px padding
for (int i = 0; i < secondColumnStart + 3; i++) {
boxBottom += MENU_Y(19.f);
}
CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(95.0f), MENU_Y(100.0f), MENU_X_LEFT_ALIGNED(555.f), boxBottom),
CRGBA(0, 0, 0, FadeIn(190)));
CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), MENU_Y(102.0f), TheText.Get("FE_MLG"));
CFont::SetRightJustifyOff();
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
if (m_PrefsLanguage == LANGUAGE_AMERICAN)
CFont::SetScale(SCREEN_SCALE_X(0.55f), SCREEN_SCALE_Y(0.55f));
else
CFont::SetScale(SCREEN_SCALE_X(0.45f), SCREEN_SCALE_Y(0.55f));
CFont::SetColor(CRGBA(225, 225, 225, FadeIn(255)));
CFont::SetDropShadowPosition(0);
int y = MENU_Y(127.0f);
int x = MENU_X_LEFT_ALIGNED(160.0f);
for (int16 i = 0; i < CRadar::MapLegendCounter; i++) {
CRadar::DrawLegend(x, y, CRadar::MapLegendList[i]);
if (i == secondColumnStart) {
x = MENU_X_LEFT_ALIGNED(350.0f);
y = MENU_Y(127.0f);
} else {
y += MENU_Y(19.0f);
}
}
}
#ifdef CUSTOM_MAP #ifdef CUSTOM_MAP
CVector2D mapPoint; CVector2D mapPoint;
@ -4785,7 +4861,7 @@ CMenuManager::PrintMap(void)
#endif #endif
m_bMenuMapActive = false; m_bMenuMapActive = false;
CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(5.0f)); CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(10.0f));
CFont::SetRightJustifyWrap(SCREEN_SCALE_X(10.0f)); CFont::SetRightJustifyWrap(SCREEN_SCALE_X(10.0f));
DisplayHelperText("FEH_MPH"); DisplayHelperText("FEH_MPH");
} }

View File

@ -436,6 +436,7 @@ public:
bool GetLeftShockJustDown() { return !!(NewState.LeftShock && !OldState.LeftShock); } bool GetLeftShockJustDown() { return !!(NewState.LeftShock && !OldState.LeftShock); }
bool GetRightShockJustDown() { return !!(NewState.RightShock && !OldState.RightShock); } bool GetRightShockJustDown() { return !!(NewState.RightShock && !OldState.RightShock); }
bool GetStartJustDown() { return !!(NewState.Start && !OldState.Start); } bool GetStartJustDown() { return !!(NewState.Start && !OldState.Start); }
bool GetSelectJustDown() { return !!(NewState.Select && !OldState.Select); }
bool GetLeftStickXJustDown() { return !!(NewState.LeftStickX && !OldState.LeftStickX); } bool GetLeftStickXJustDown() { return !!(NewState.LeftStickX && !OldState.LeftStickX); }
bool GetLeftStickYJustDown() { return !!(NewState.LeftStickY && !OldState.LeftStickY); } bool GetLeftStickYJustDown() { return !!(NewState.LeftStickY && !OldState.LeftStickY); }
@ -461,6 +462,7 @@ public:
bool GetRightShoulder1(void) { return !!NewState.RightShoulder1; } bool GetRightShoulder1(void) { return !!NewState.RightShoulder1; }
bool GetRightShoulder2(void) { return !!NewState.RightShoulder2; } bool GetRightShoulder2(void) { return !!NewState.RightShoulder2; }
bool GetStart() { return !!NewState.Start; } bool GetStart() { return !!NewState.Start; }
bool GetSelect() { return !!NewState.Select; }
int16 GetLeftStickX(void) { return NewState.LeftStickX; } int16 GetLeftStickX(void) { return NewState.LeftStickX; }
int16 GetLeftStickY(void) { return NewState.LeftStickY; } int16 GetLeftStickY(void) { return NewState.LeftStickY; }
int16 GetRightStickX(void) { return NewState.RightStickX; } int16 GetRightStickX(void) { return NewState.RightStickX; }

View File

@ -2,6 +2,7 @@
#include "Pools.h" #include "Pools.h"
#include "Bike.h"
#include "Boat.h" #include "Boat.h"
#include "CarCtrl.h" #include "CarCtrl.h"
#ifdef MISSION_REPLAY #ifdef MISSION_REPLAY
@ -13,6 +14,8 @@
#include "Wanted.h" #include "Wanted.h"
#include "World.h" #include "World.h"
//--MIAMI: file done
CCPtrNodePool *CPools::ms_pPtrNodePool; CCPtrNodePool *CPools::ms_pPtrNodePool;
CEntryInfoNodePool *CPools::ms_pEntryInfoNodePool; CEntryInfoNodePool *CPools::ms_pEntryInfoNodePool;
CPedPool *CPools::ms_pPedPool; CPedPool *CPools::ms_pPedPool;
@ -24,7 +27,6 @@ CDummyPool *CPools::ms_pDummyPool;
CAudioScriptObjectPool *CPools::ms_pAudioScriptObjectPool; CAudioScriptObjectPool *CPools::ms_pAudioScriptObjectPool;
CColModelPool *CPools::ms_pColModelPool; CColModelPool *CPools::ms_pColModelPool;
//--MIAMI: done
void void
CPools::Initialise(void) CPools::Initialise(void)
{ {
@ -40,7 +42,6 @@ CPools::Initialise(void)
ms_pColModelPool = new CColModelPool(NUMCOLMODELS, "ColModel"); ms_pColModelPool = new CColModelPool(NUMCOLMODELS, "ColModel");
} }
//--MIAMI: done
void void
CPools::ShutDown(void) CPools::ShutDown(void)
{ {
@ -119,7 +120,8 @@ void CPools::LoadVehiclePool(uint8* buf, uint32 size)
INITSAVEBUF INITSAVEBUF
int nNumCars = ReadSaveBuf<int>(buf); int nNumCars = ReadSaveBuf<int>(buf);
int nNumBoats = ReadSaveBuf<int>(buf); int nNumBoats = ReadSaveBuf<int>(buf);
for (int i = 0; i < nNumCars + nNumBoats; i++) { int nNumBikes = ReadSaveBuf<int>(buf);
for (int i = 0; i < nNumCars + nNumBoats + nNumBikes; i++) {
uint32 type = ReadSaveBuf<uint32>(buf); uint32 type = ReadSaveBuf<uint32>(buf);
int16 model = ReadSaveBuf<int16>(buf); int16 model = ReadSaveBuf<int16>(buf);
CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY); CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY);
@ -131,13 +133,15 @@ INITSAVEBUF
pVehicle = new(slot) CBoat(model, RANDOM_VEHICLE); pVehicle = new(slot) CBoat(model, RANDOM_VEHICLE);
else if (type == VEHICLE_TYPE_CAR) else if (type == VEHICLE_TYPE_CAR)
pVehicle = new(slot) CAutomobile(model, RANDOM_VEHICLE); pVehicle = new(slot) CAutomobile(model, RANDOM_VEHICLE);
else if (type == VEHICLE_TYPE_BIKE)
pVehicle = new(slot) CBike(model, RANDOM_VEHICLE);
else else
assert(0); assert(0);
--CCarCtrl::NumRandomCars; --CCarCtrl::NumRandomCars;
pVehicle->Load(buf); pVehicle->Load(buf);
CWorld::Add(pVehicle); CWorld::Add(pVehicle);
#else #else
char* vbuf = new char[Max(CAutomobile::nSaveStructSize, CBoat::nSaveStructSize)]; char* vbuf = new char[Max(CBike::nSaveStructSize, Max(CAutomobile::nSaveStructSize, CBoat::nSaveStructSize))];
if (type == VEHICLE_TYPE_BOAT) { if (type == VEHICLE_TYPE_BOAT) {
memcpy(vbuf, buf, sizeof(CBoat)); memcpy(vbuf, buf, sizeof(CBoat));
SkipSaveBuf(buf, sizeof(CBoat)); SkipSaveBuf(buf, sizeof(CBoat));
@ -156,6 +160,17 @@ INITSAVEBUF
pAutomobile->Damage = ((CAutomobile*)vbuf)->Damage; pAutomobile->Damage = ((CAutomobile*)vbuf)->Damage;
pAutomobile->SetupDamageAfterLoad(); pAutomobile->SetupDamageAfterLoad();
} }
else if (type == VEHICLE_TYPE_BIKE) {
#ifdef FIX_BUGS
memcpy(vbuf, buf, sizeof(CBike));
#else
memcpy(vbuf, buf, sizeof(CAutomobile));
#endif
SkipSaveBuf(buf, sizeof(CBike));
CBike* pBike = new(slot) CBike(model, RANDOM_VEHICLE);
pVehicle = pBike;
--CCarCtrl::NumRandomCars;
}
else else
assert(0); assert(0);
CVehicle* pBufferVehicle = (CVehicle*)vbuf; CVehicle* pBufferVehicle = (CVehicle*)vbuf;
@ -193,6 +208,7 @@ INITSAVEBUF
(pVehicle->GetAddressOfEntityProperties())[0] = (pBufferVehicle->GetAddressOfEntityProperties())[0]; (pVehicle->GetAddressOfEntityProperties())[0] = (pBufferVehicle->GetAddressOfEntityProperties())[0];
(pVehicle->GetAddressOfEntityProperties())[1] = (pBufferVehicle->GetAddressOfEntityProperties())[1]; (pVehicle->GetAddressOfEntityProperties())[1] = (pBufferVehicle->GetAddressOfEntityProperties())[1];
pVehicle->AutoPilot = pBufferVehicle->AutoPilot; pVehicle->AutoPilot = pBufferVehicle->AutoPilot;
CCarCtrl::UpdateCarCount(pVehicle, false);
CWorld::Add(pVehicle); CWorld::Add(pVehicle);
delete[] vbuf; delete[] vbuf;
#endif #endif
@ -205,6 +221,7 @@ void CPools::SaveVehiclePool(uint8* buf, uint32* size)
INITSAVEBUF INITSAVEBUF
int nNumCars = 0; int nNumCars = 0;
int nNumBoats = 0; int nNumBoats = 0;
int nNumBikes = 0;
int nPoolSize = GetVehiclePool()->GetSize(); int nPoolSize = GetVehiclePool()->GetSize();
for (int i = 0; i < nPoolSize; i++) { for (int i = 0; i < nPoolSize; i++) {
CVehicle* pVehicle = GetVehiclePool()->GetSlot(i); CVehicle* pVehicle = GetVehiclePool()->GetSlot(i);
@ -226,19 +243,25 @@ INITSAVEBUF
++nNumCars; ++nNumCars;
if (pVehicle->IsBoat() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) if (pVehicle->IsBoat() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving))
++nNumBoats; ++nNumBoats;
if (pVehicle->IsBike() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving))
++nNumBoats;
#else #else
if (!pVehicle->pDriver && !bHasPassenger) { if (!pVehicle->pDriver && !bHasPassenger) {
if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
++nNumCars; ++nNumCars;
if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
++nNumBoats; ++nNumBoats;
if (pVehicle->IsBike() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
++nNumBoats;
#endif #endif
} }
} }
*size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CAutomobile::nSaveStructSize) + sizeof(int) + *size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CAutomobile::nSaveStructSize) + sizeof(int) +
nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CBoat::nSaveStructSize) + sizeof(int); nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CBoat::nSaveStructSize) + sizeof(int) +
nNumBikes * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CBike::nSaveStructSize) + sizeof(int);
WriteSaveBuf(buf, nNumCars); WriteSaveBuf(buf, nNumCars);
WriteSaveBuf(buf, nNumBoats); WriteSaveBuf(buf, nNumBoats);
WriteSaveBuf(buf, nNumBikes);
for (int i = 0; i < nPoolSize; i++) { for (int i = 0; i < nPoolSize; i++) {
CVehicle* pVehicle = GetVehiclePool()->GetSlot(i); CVehicle* pVehicle = GetVehiclePool()->GetSlot(i);
if (!pVehicle) if (!pVehicle)
@ -258,9 +281,9 @@ INITSAVEBUF
#endif #endif
#ifdef COMPATIBLE_SAVES #ifdef COMPATIBLE_SAVES
#ifdef MISSION_REPLAY #ifdef MISSION_REPLAY
if ((pVehicle->IsCar() || pVehicle->IsBoat()) && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) { if ((pVehicle->IsCar() || pVehicle->IsBoat() || pVehicle->IsBike()) && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) {
#else #else
if ((pVehicle->IsCar() || pVehicle->IsBoat()) && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) { if ((pVehicle->IsCar() || pVehicle->IsBoat() || pVehicle->IsBike()) && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
#endif #endif
WriteSaveBuf<uint32>(buf, pVehicle->m_vehType); WriteSaveBuf<uint32>(buf, pVehicle->m_vehType);
WriteSaveBuf<int16>(buf, pVehicle->GetModelIndex()); WriteSaveBuf<int16>(buf, pVehicle->GetModelIndex());
@ -290,6 +313,17 @@ INITSAVEBUF
memcpy(buf, pVehicle, sizeof(CBoat)); memcpy(buf, pVehicle, sizeof(CBoat));
SkipSaveBuf(buf, sizeof(CBoat)); SkipSaveBuf(buf, sizeof(CBoat));
} }
#ifdef MISSION_REPLAY
if (pVehicle->IsBike() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) {
#else
if (pVehicle->IsBike() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
#endif
WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
WriteSaveBuf(buf, pVehicle->GetModelIndex());
WriteSaveBuf(buf, GetVehicleRef(pVehicle));
memcpy(buf, pVehicle, sizeof(CBike));
SkipSaveBuf(buf, sizeof(CBike));
}
#endif #endif
} }
} }
@ -311,8 +345,9 @@ INITSAVEBUF
++nObjects; ++nObjects;
} }
*size = nObjects * (sizeof(int16) + sizeof(int) + sizeof(CCompressedMatrix) + *size = nObjects * (sizeof(int16) + sizeof(int) + sizeof(CCompressedMatrix) +
sizeof(float) + sizeof(CCompressedMatrix) + sizeof(int8) + 7 * sizeof(bool) + sizeof(float) + sizeof(float) + sizeof(CCompressedMatrix) + sizeof(int8) + 7 * sizeof(bool) + sizeof(int16) +
sizeof(int8) + sizeof(int8) + sizeof(uint32) + 2 * sizeof(uint32)) + sizeof(int); + sizeof(int8) * 2 + sizeof(float) + sizeof(int8) + sizeof(int8) +
sizeof(uint32) + 2 * sizeof(uint32)) + sizeof(int);
CopyToBuf(buf, nObjects); CopyToBuf(buf, nObjects);
for (int i = 0; i < nPoolSize; i++) { for (int i = 0; i < nPoolSize; i++) {
CObject* pObject = GetObjectPool()->GetSlot(i); CObject* pObject = GetObjectPool()->GetSlot(i);
@ -343,6 +378,9 @@ INITSAVEBUF
CopyToBuf(buf, bGlassBroken); CopyToBuf(buf, bGlassBroken);
CopyToBuf(buf, bHasBeenDamaged); CopyToBuf(buf, bHasBeenDamaged);
CopyToBuf(buf, bUseVehicleColours); CopyToBuf(buf, bUseVehicleColours);
CopyToBuf(buf, pObject->m_nCostValue);
CopyToBuf(buf, pObject->m_nBonusValue);
SkipSaveBuf(buf, 1);
CopyToBuf(buf, pObject->m_fCollisionDamageMultiplier); CopyToBuf(buf, pObject->m_fCollisionDamageMultiplier);
CopyToBuf(buf, pObject->m_nCollisionDamageEffect); CopyToBuf(buf, pObject->m_nCollisionDamageEffect);
CopyToBuf(buf, pObject->m_nSpecialCollisionResponseCases); CopyToBuf(buf, pObject->m_nSpecialCollisionResponseCases);
@ -392,6 +430,9 @@ INITSAVEBUF
pBufferObject->bHasBeenDamaged = bitFlag; pBufferObject->bHasBeenDamaged = bitFlag;
CopyFromBuf(buf, bitFlag); CopyFromBuf(buf, bitFlag);
pBufferObject->bUseVehicleColours = bitFlag; pBufferObject->bUseVehicleColours = bitFlag;
CopyFromBuf(buf, pBufferObject->m_nCostValue);
CopyFromBuf(buf, pBufferObject->m_nBonusValue);
SkipSaveBuf(buf, 1);
CopyFromBuf(buf, pBufferObject->m_fCollisionDamageMultiplier); CopyFromBuf(buf, pBufferObject->m_fCollisionDamageMultiplier);
CopyFromBuf(buf, pBufferObject->m_nCollisionDamageEffect); CopyFromBuf(buf, pBufferObject->m_nCollisionDamageEffect);
CopyFromBuf(buf, pBufferObject->m_nSpecialCollisionResponseCases); CopyFromBuf(buf, pBufferObject->m_nSpecialCollisionResponseCases);
@ -426,6 +467,8 @@ INITSAVEBUF
(pObject->GetAddressOfEntityProperties())[1] = (pBufferObject->GetAddressOfEntityProperties())[1]; (pObject->GetAddressOfEntityProperties())[1] = (pBufferObject->GetAddressOfEntityProperties())[1];
#endif #endif
pObject->bHasCollided = false; pObject->bHasCollided = false;
pObject->m_nCostValue = pBufferObject->m_nCostValue;
pObject->m_nBonusValue = pBufferObject->m_nBonusValue;
CWorld::Add(pObject); CWorld::Add(pObject);
delete[] obuf; delete[] obuf;
} }

File diff suppressed because it is too large Load Diff

View File

@ -96,6 +96,17 @@ enum eRadarSprite
RADAR_SPRITE_COUNT RADAR_SPRITE_COUNT
}; };
enum
{
RADAR_TRACE_RED,
RADAR_TRACE_GREEN,
RADAR_TRACE_LIGHT_BLUE,
RADAR_TRACE_GRAY,
RADAR_TRACE_YELLOW,
RADAR_TRACE_MAGENTA,
RADAR_TRACE_CYAN
};
enum enum
{ {
BLIP_MODE_TRIANGULAR_UP = 0, BLIP_MODE_TRIANGULAR_UP = 0,
@ -108,17 +119,39 @@ struct sRadarTrace
uint32 m_nColor; uint32 m_nColor;
uint32 m_eBlipType; // eBlipType uint32 m_eBlipType; // eBlipType
int32 m_nEntityHandle; int32 m_nEntityHandle;
CVector m_vec2DPos;
CVector m_vecPos;
uint16 m_BlipIndex;
bool m_bDim;
bool m_bInUse;
bool m_bShortRange;
bool m_unused;
float m_Radius;
int16 m_wScale;
uint16 m_eBlipDisplay; // eBlipDisplay
uint16 m_eRadarSprite; // eRadarSprite
};
// Either that was a thing while saving/loading blips, or they added sizes of each field one by one. I want to do the former.
#pragma pack(push,1)
struct sRadarTraceSave
{
uint32 m_nColor;
float m_Radius;
uint32 m_eBlipType; // eBlipType
int32 m_nEntityHandle;
CVector2D m_vec2DPos; CVector2D m_vec2DPos;
CVector m_vecPos; CVector m_vecPos;
uint16 m_BlipIndex; uint16 m_BlipIndex;
bool m_bDim; bool m_bDim;
bool m_bInUse; bool m_bInUse;
bool m_bShortRange; bool m_bShortRange;
float m_Radius; bool m_unused;
int16 m_wScale; int16 m_wScale;
uint16 m_eBlipDisplay; // eBlipDisplay uint16 m_eBlipDisplay; // eBlipDisplay
uint16 m_eRadarSprite; // eRadarSprite uint16 m_eRadarSprite; // eRadarSprite
}; };
#pragma pack(pop)
// Values for screen space // Values for screen space
#define RADAR_LEFT (40.0f) #define RADAR_LEFT (40.0f)
@ -176,7 +209,7 @@ public:
static CRGBA ArrowBlipColour1; static CRGBA ArrowBlipColour1;
static CRGBA ArrowBlipColour2; static CRGBA ArrowBlipColour2;
static int16 MapLegendList[NUM_MAP_LEGENDS]; static int16 MapLegendList[NUM_MAP_LEGENDS];
static uint16 MapLegendCounter; static int16 MapLegendCounter;
#ifdef MAP_ENHANCEMENTS #ifdef MAP_ENHANCEMENTS
static int TargetMarkerId; static int TargetMarkerId;
@ -215,9 +248,9 @@ public:
static void RemoveRadarSections(); static void RemoveRadarSections();
static void SaveAllRadarBlips(uint8*, uint32*); static void SaveAllRadarBlips(uint8*, uint32*);
static void SetBlipSprite(int32 i, int32 icon); static void SetBlipSprite(int32 i, int32 icon);
static int32 SetCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay); static int32 SetCoordBlip(eBlipType type, CVector pos, uint32, eBlipDisplay);
static int32 SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay); static int32 SetEntityBlip(eBlipType type, int32, uint32, eBlipDisplay);
static int32 SetShortRangeCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay); static int32 SetShortRangeCoordBlip(eBlipType type, CVector pos, uint32, eBlipDisplay);
static void SetRadarMarkerState(int32 i, bool flag); static void SetRadarMarkerState(int32 i, bool flag);
static void ShowRadarMarker(CVector pos, uint32 color, float radius); static void ShowRadarMarker(CVector pos, uint32 color, float radius);
static void ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha); static void ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha);
@ -229,7 +262,8 @@ public:
static void TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in); static void TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in);
static void TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in); static void TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in);
static void TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in); static void TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in);
// no in CRadar in the game:
static void CalculateCachedSinCos(); static void CalculateCachedSinCos();
static void DrawEntityBlip(int32 blipId);
static void DrawCoordBlip(int32 blipId);
static void DrawLegend(int32, int32, int32);
}; };

View File

@ -903,7 +903,7 @@ CStreaming::RequestSpecialModel(int32 modelId, const char *modelName, int32 flag
int i, n; int i, n;
mi = CModelInfo::GetModelInfo(modelId); mi = CModelInfo::GetModelInfo(modelId);
if(!CGeneral::faststrcmp("CSPlay", modelName)){ if(strncasecmp("CSPlay", modelName, 6) == 0){
char *curname = CModelInfo::GetModelInfo(MI_PLAYER)->GetName(); char *curname = CModelInfo::GetModelInfo(MI_PLAYER)->GetName();
for(int i = 0; CSnames[i][0]; i++){ for(int i = 0; CSnames[i][0]; i++){
if(strcasecmp(curname, IGnames[i]) == 0){ if(strcasecmp(curname, IGnames[i]) == 0){

View File

@ -22,7 +22,11 @@ CColModel CTempColModels::ms_colModelWeapon;
CColSphere s_aPedSpheres[3]; CColSphere s_aPedSpheres[3];
CColSphere s_aPed2Spheres[3]; CColSphere s_aPed2Spheres[3];
CColSphere s_aPedGSpheres[4]; CColSphere s_aPedGSpheres[4];
#ifdef FIX_BUGS
CColSphere s_aDoorSpheres[3];
#else
CColSphere s_aDoorSpheres[4]; CColSphere s_aDoorSpheres[4];
#endif
CColSphere s_aBumperSpheres[4]; CColSphere s_aBumperSpheres[4];
CColSphere s_aPanelSpheres[4]; CColSphere s_aPanelSpheres[4];
CColSphere s_aBonnetSpheres[4]; CColSphere s_aBonnetSpheres[4];
@ -130,7 +134,11 @@ CTempColModels::Initialise(void)
s_aDoorSpheres[1].center = CVector(0.0f, -0.95f, -0.35f); s_aDoorSpheres[1].center = CVector(0.0f, -0.95f, -0.35f);
s_aDoorSpheres[2].center = CVector(0.0f, -0.6f, 0.25f); s_aDoorSpheres[2].center = CVector(0.0f, -0.6f, 0.25f);
#ifdef FIX_BUGS
for (i = 0; i < ARRAY_SIZE(s_aDoorSpheres); i++) { for (i = 0; i < ARRAY_SIZE(s_aDoorSpheres); i++) {
#else
for (i = 0; i < ARRAY_SIZE(s_aPed2Spheres); i++) {
#endif
s_aDoorSpheres[i].surface = SURFACE_CAR_PANEL; s_aDoorSpheres[i].surface = SURFACE_CAR_PANEL;
s_aDoorSpheres[i].piece = 0; s_aDoorSpheres[i].piece = 0;
} }
@ -286,9 +294,13 @@ CTempColModels::Initialise(void)
SET_COLMODEL_SPHERES(ms_colModelBodyPart2, s_aBodyPartSpheres2); SET_COLMODEL_SPHERES(ms_colModelBodyPart2, s_aBodyPartSpheres2);
ms_colModelWeapon.boundingSphere.radius = 0.25f;
ms_colModelWeapon.boundingSphere.Set(0.25f, CVector(0.0f, 0.0f, 0.0f)); ms_colModelWeapon.boundingBox.min.x = -0.25f;
ms_colModelWeapon.boundingBox.Set(CVector(-0.25f, -0.25, -0.25f), CVector(0.25f, 0.25, 0.25f)); ms_colModelWeapon.boundingBox.min.y = -0.25f;
ms_colModelWeapon.boundingBox.min.z = -0.25f;
ms_colModelWeapon.boundingBox.max.x = 0.25f;
ms_colModelWeapon.boundingBox.max.y = 0.25f;
ms_colModelWeapon.boundingBox.max.z = 0.25f;
#undef SET_COLMODEL_SPHERES #undef SET_COLMODEL_SPHERES
} }

View File

@ -5,6 +5,9 @@
#include "DMAudio.h" #include "DMAudio.h"
#include "Record.h" #include "Record.h"
#include "Timer.h" #include "Timer.h"
#include "SpecialFX.h"
// --MIAMI: file done
uint32 CTimer::m_snTimeInMilliseconds; uint32 CTimer::m_snTimeInMilliseconds;
PauseModeTime CTimer::m_snTimeInMillisecondsPauseMode = 1; PauseModeTime CTimer::m_snTimeInMillisecondsPauseMode = 1;
@ -95,7 +98,7 @@ void CTimer::Update(void)
_oldPerfCounter = pc; _oldPerfCounter = pc;
float updInCyclesScaled = updInCycles * ms_fTimeScale; float updInCyclesScaled = GetIsPaused() ? updInCycles : updInCycles * ms_fTimeScale;
// We need that real frame time to fix transparent menu bug. // We need that real frame time to fix transparent menu bug.
#ifndef FIX_HIGH_FPS_BUGS_ON_FRONTEND #ifndef FIX_HIGH_FPS_BUGS_ON_FRONTEND
@ -141,7 +144,7 @@ void CTimer::Update(void)
} }
} }
if ( ms_fTimeStep < 0.01f && !GetIsPaused() ) if ( ms_fTimeStep < 0.01f && !GetIsPaused() && !CSpecialFX::bSnapShotActive)
ms_fTimeStep = 0.01f; ms_fTimeStep = 0.01f;
ms_fTimeStepNonClipped = ms_fTimeStep; ms_fTimeStepNonClipped = ms_fTimeStep;

View File

@ -79,7 +79,7 @@ CWorld::Add(CEntity *ent)
if(ent->IsBuilding() || ent->IsDummy()) return; if(ent->IsBuilding() || ent->IsDummy()) return;
if(!ent->IsStatic()) ((CPhysical *)ent)->AddToMovingList(); if(!ent->GetIsStatic()) ((CPhysical *)ent)->AddToMovingList();
} }
void void
@ -94,7 +94,7 @@ CWorld::Remove(CEntity *ent)
if(ent->IsBuilding() || ent->IsDummy()) return; if(ent->IsBuilding() || ent->IsDummy()) return;
if(!ent->IsStatic()) ((CPhysical *)ent)->RemoveFromMovingList(); if(!ent->GetIsStatic()) ((CPhysical *)ent)->RemoveFromMovingList();
} }
void void
@ -1962,7 +1962,7 @@ CWorld::Process(void)
RemoveEntityInsteadOfProcessingIt(movingEnt); RemoveEntityInsteadOfProcessingIt(movingEnt);
} else { } else {
movingEnt->ProcessControl(); movingEnt->ProcessControl();
if(movingEnt->IsStatic()) { movingEnt->RemoveFromMovingList(); } if(movingEnt->GetIsStatic()) { movingEnt->RemoveFromMovingList(); }
} }
} }
bForceProcessControl = true; bForceProcessControl = true;
@ -1973,7 +1973,7 @@ CWorld::Process(void)
RemoveEntityInsteadOfProcessingIt(movingEnt); RemoveEntityInsteadOfProcessingIt(movingEnt);
} else { } else {
movingEnt->ProcessControl(); movingEnt->ProcessControl();
if(movingEnt->IsStatic()) { movingEnt->RemoveFromMovingList(); } if(movingEnt->GetIsStatic()) { movingEnt->RemoveFromMovingList(); }
} }
} }
} }
@ -2133,13 +2133,13 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
CObject *pObject = (CObject *)pEntity; CObject *pObject = (CObject *)pEntity;
CVehicle *pVehicle = (CVehicle *)pEntity; CVehicle *pVehicle = (CVehicle *)pEntity;
if(!pEntity->bExplosionProof && (!pEntity->IsPed() || !pPed->bInVehicle)) { if(!pEntity->bExplosionProof && (!pEntity->IsPed() || !pPed->bInVehicle)) {
if(pEntity->IsStatic()) { if(pEntity->GetIsStatic()) {
if(pEntity->IsObject()) { if(pEntity->IsObject()) {
if (fPower > pObject->m_fUprootLimit || IsFence(pObject->GetModelIndex())) { if (fPower > pObject->m_fUprootLimit || IsFence(pObject->GetModelIndex())) {
if (IsGlass(pObject->GetModelIndex())) { if (IsGlass(pObject->GetModelIndex())) {
CGlass::WindowRespondsToExplosion(pObject, position); CGlass::WindowRespondsToExplosion(pObject, position);
} else { } else {
pObject->bIsStatic = false; pObject->SetIsStatic(false);
pObject->AddToMovingList(); pObject->AddToMovingList();
int16 modelId = pEntity->GetModelIndex(); int16 modelId = pEntity->GetModelIndex();
if(modelId != MI_FIRE_HYDRANT || if(modelId != MI_FIRE_HYDRANT ||
@ -2157,18 +2157,18 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
} }
} }
} }
if(pEntity->IsStatic()) { if(pEntity->GetIsStatic()) {
float fDamageMultiplier = float fDamageMultiplier =
(fRadius - fMagnitude) * 2.0f / fRadius; (fRadius - fMagnitude) * 2.0f / fRadius;
float fDamage = 300.0f * Min(fDamageMultiplier, 1.0f); float fDamage = 300.0f * Min(fDamageMultiplier, 1.0f);
pObject->ObjectDamage(fDamage); pObject->ObjectDamage(fDamage);
} }
} else { } else {
pEntity->bIsStatic = false; pEntity->SetIsStatic(false);
pEntity->AddToMovingList(); pEntity->AddToMovingList();
} }
} }
if(!pEntity->IsStatic()) { if(!pEntity->GetIsStatic()) {
float fDamageMultiplier = Min((fRadius - fMagnitude) * 2.0f / fRadius, 1.0f); float fDamageMultiplier = Min((fRadius - fMagnitude) * 2.0f / fRadius, 1.0f);
CVector vecForceDir = CVector vecForceDir =
vecDistance * (fPower * pEntity->m_fMass * 0.00071429f * fDamageMultiplier / vecDistance * (fPower * pEntity->m_fMass * 0.00071429f * fDamageMultiplier /

View File

@ -633,14 +633,17 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
INITSAVEBUF INITSAVEBUF
int i; int i;
#define CZONE_SAVE_SIZE (sizeof(char)*8+sizeof(float)+sizeof(float)+sizeof(float)+sizeof(float)+sizeof(float)+sizeof(float)+sizeof(eZoneType)+sizeof(eLevelName)+sizeof(int16)+sizeof(int16)+sizeof(int32)+sizeof(int32)+sizeof(int32))
*size = SAVE_HEADER_SIZE *size = SAVE_HEADER_SIZE
+ sizeof(m_CurrLevel) + sizeof(FindIndex) + sizeof(m_CurrLevel) + sizeof(FindIndex)
+ sizeof(int16) // padding + sizeof(int16) // padding
+ sizeof(NavigationZoneArray) + sizeof(InfoZoneArray) + sizeof(ZoneInfoArray) + CZONE_SAVE_SIZE * ARRAY_SIZE(NavigationZoneArray) + CZONE_SAVE_SIZE * ARRAY_SIZE(InfoZoneArray) + sizeof(ZoneInfoArray)
+ sizeof(TotalNumberOfNavigationZones) + sizeof(TotalNumberOfInfoZones) + sizeof(TotalNumberOfZoneInfos) + sizeof(TotalNumberOfNavigationZones) + sizeof(TotalNumberOfInfoZones) + sizeof(TotalNumberOfZoneInfos)
+ sizeof(int16) // padding + sizeof(int16) // padding
+ sizeof(MapZoneArray) + sizeof(AudioZoneArray) + CZONE_SAVE_SIZE * ARRAY_SIZE(MapZoneArray) + sizeof(AudioZoneArray)
+ sizeof(TotalNumberOfMapZones) + sizeof(NumberOfAudioZones); + sizeof(TotalNumberOfMapZones) + sizeof(NumberOfAudioZones);
#undef CZONE_SAVE_SIZE
uint32 length = 0; uint32 length = 0;
WriteSaveHeaderWithLength(buffer, length, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE); WriteSaveHeaderWithLength(buffer, length, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);

View File

@ -77,7 +77,7 @@ public:
static CZone *GetInfoZone(uint16 i) { return &InfoZoneArray[i]; } static CZone *GetInfoZone(uint16 i) { return &InfoZoneArray[i]; }
static CZone *GetNavigationZone(uint16 i) { return &NavigationZoneArray[i]; } static CZone *GetNavigationZone(uint16 i) { return &NavigationZoneArray[i]; }
static CZone *GetMapZone(uint16 i) { return &MapZoneArray[i]; } static CZone *GetMapZone(uint16 i) { return &MapZoneArray[i]; }
static CZone *GetAudioZone(uint16 i) { return &InfoZoneArray[AudioZoneArray[i]]; } static CZone *GetAudioZone(uint16 i) { return &NavigationZoneArray[AudioZoneArray[i]]; }
static void PostZoneCreation(void); static void PostZoneCreation(void);
static void CheckZonesForOverlap(void); static void CheckZonesForOverlap(void);
static void InsertZoneIntoZoneHierarchy(CZone *zone); static void InsertZoneIntoZoneHierarchy(CZone *zone);

View File

@ -172,7 +172,6 @@ enum Config {
# define RANDOMSPLASH # define RANDOMSPLASH
# define VU_COLLISION # define VU_COLLISION
#elif defined GTA_PC #elif defined GTA_PC
# define GTA3_1_1_PATCH
//# define GTA3_STEAM_PATCH //# define GTA3_STEAM_PATCH
//# define GTAVC_JP_PATCH //# define GTAVC_JP_PATCH
# ifdef GTA_PS2_STUFF # ifdef GTA_PS2_STUFF
@ -263,7 +262,6 @@ enum Config {
// Hud, frontend and radar // Hud, frontend and radar
//#define BETA_SLIDING_TEXT //#define BETA_SLIDING_TEXT
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
#define PC_MENU #define PC_MENU
#ifndef PC_MENU #ifndef PC_MENU
@ -315,9 +313,7 @@ enum Config {
#define FREE_CAM // Rotating cam #define FREE_CAM // Rotating cam
// Audio // Audio
#ifndef AUDIO_OAL // is not working yet for openal
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot #define AUDIO_CACHE // cache sound lengths to speed up the cold boot
#endif
//#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS //#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS

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@ -644,7 +644,7 @@ ProcessSlowMode(void)
do do
{ {
if ( CPad::GetPad(1)->GetLeftShoulder1JustDown() || CPad::GetPad(1)->GetRightShoulder1() ) if ( CPad::GetPad(1)->GetSelectJustDown() || CPad::GetPad(1)->GetStart() )
break; break;
if ( stop ) if ( stop )
@ -658,10 +658,7 @@ ProcessSlowMode(void)
RwCameraBeginUpdate(Scene.camera); RwCameraBeginUpdate(Scene.camera);
RwCameraEndUpdate(Scene.camera); RwCameraEndUpdate(Scene.camera);
if ( CPad::GetPad(1)->GetLeftShoulder1JustDown() || CPad::GetPad(1)->GetRightShoulder1() ) } while (!CPad::GetPad(1)->GetSelectJustDown() && !CPad::GetPad(1)->GetStart());
break;
} while (!CPad::GetPad(1)->GetRightShoulder1());
CPad::GetPad(0)->OldState.LeftStickX = lX; CPad::GetPad(0)->OldState.LeftStickX = lX;
@ -714,22 +711,32 @@ int32 FrameSamples;
struct tZonePrint struct tZonePrint
{ {
char name[12]; char name[11];
char area[5];
CRect rect; CRect rect;
}; };
tZonePrint ZonePrint[] = tZonePrint ZonePrint[] =
{ {
{ "suburban", CRect(-1639.4f, 1014.3f, -226.23f, -1347.9f) }, { "DOWNTOWN", "GM", CRect(-1500.0f, 1500.0f, -300.0f, 980.0f)},
{ "comntop", CRect(-223.52f, 203.62f, 616.79f, -413.6f) }, { "DOWNTOWS", "KB", CRect(-1200.0f, 980.0f, -300.0f, 435.0f)},
{ "comnbtm", CRect(-227.24f, -413.6f, 620.51f, -911.84f) }, { "GOLF", "NT", CRect(-300.0f, 660.0f, 320.0f, -255.0f)},
{ "comse", CRect( 200.35f, -911.84f, 620.51f, -1737.3f) }, { "LITTLEHA", "AG", CRect(-1250.0f, -310.0f, -746.0f, -926.0f)},
{ "comsw", CRect(-223.52f, -911.84f, 200.35f, -1737.3f) }, { "HAITI", "CJ", CRect(-1355.0f, 30.0f, -637.0f, -304.0f)},
{ "industsw", CRect( 744.05f, -473.0f, 1067.5f, -1331.5f) }, { "HAITIN", "SM", CRect(-1355.0f, 435.0f, -637.0f, 30.0f)},
{ "industne", CRect( 1067.5f, 282.19f, 1915.3f, -473.0f) }, { "DOCKS", "AW", CRect(-1122.0f, -926.0f, -609.0f, -1575.0f)},
{ "industnw", CRect( 744.05f, 324.95f, 1067.5f, -473.0f) }, { "AIRPORT", "NT", CRect(-2000.0f, 200.0f, -871.0f, -2000.0f)},
{ "industse", CRect( 1070.3f, -473.0f, 1918.1f, -1331.5f) }, { "STARISL", "CJ", CRect(-724.0f, -320.0f, -40.0f, -380.0f)},
{ "no zone", CRect( 0.0f, 0.0f, 0.0f, 0.0f) } { "CENT.ISLA", "NT", CRect(-163.0f, 1260.0f, 120.0f, 830.0f)},
{ "MALL", "AW", CRect( 300.0f, 1266.0f, 483.0f, 995.0f)},
{ "MANSION", "KB", CRect(-724.0f, -500.0f, -40.0f, -670.0f)},
{ "NBEACH", "AS", CRect( 120.0f, 1340.0f, 900.0f, 600.0f)},
{ "NBEACHBT", "AS", CRect( 200.0f, 680.0f, 660.0f, -50.0f)},
{ "NBEACHW", "AS", CRect(-93.0f, 80.0f, 410.0f, -680.0f)},
{ "OCEANDRV", "AC", CRect( 200.0f, -964.0f, 955.0f, -1797.0f)},
{ "OCEANDN", "WS", CRect( 400.0f, 50.0f, 955.0f, -964.0f)},
{ "WASHINGTN", "AC", CRect(-320.0f, -487.0f, 500.0f, -1200.0f)},
{ "WASHINBTM", "AC", CRect(-255.0f, -1200.0f, 500.0f, -1690.0f)}
}; };
#ifndef MASTER #ifndef MASTER
@ -737,14 +744,12 @@ void
DisplayGameDebugText() DisplayGameDebugText()
{ {
static bool bDisplayPosn = false; static bool bDisplayPosn = false;
static bool bDisplayRate = false; static bool bDisplayCheatStr = false; // custom
static bool bDisplayCheatStr = false;
#ifndef FINAL #ifndef FINAL
{ {
SETTWEAKPATH("GameDebugText"); SETTWEAKPATH("GameDebugText");
TWEAKBOOL(bDisplayPosn); TWEAKBOOL(bDisplayPosn);
TWEAKBOOL(bDisplayRate);
TWEAKBOOL(bDisplayCheatStr); TWEAKBOOL(bDisplayCheatStr);
} }
#endif #endif
@ -778,22 +783,7 @@ DisplayGameDebugText()
FrameSamples = 0; FrameSamples = 0;
} }
if ( !TheCamera.WorldViewerBeingUsed if ( bDisplayPosn )
&& CPad::GetPad(1)->GetSquare()
&& CPad::GetPad(1)->GetTriangle()
&& CPad::GetPad(1)->GetLeftShoulder2JustDown() )
{
bDisplayPosn = !bDisplayPosn;
}
if ( CPad::GetPad(1)->GetSquare()
&& CPad::GetPad(1)->GetTriangle()
&& CPad::GetPad(1)->GetRightShoulder2JustDown() )
{
bDisplayRate = !bDisplayRate;
}
if ( bDisplayPosn || bDisplayRate )
{ {
CVector pos = FindPlayerCoors(); CVector pos = FindPlayerCoors();
int32 ZoneId = ARRAY_SIZE(ZonePrint)-1; // no zone int32 ZoneId = ARRAY_SIZE(ZonePrint)-1; // no zone
@ -810,43 +800,42 @@ DisplayGameDebugText()
} }
//NOTE: fps should be 30, but its 29 due to different fp2int conversion //NOTE: fps should be 30, but its 29 due to different fp2int conversion
if ( bDisplayRate ) sprintf(str, "X:%4.0f Y:%4.0f Z:%4.0f F-%d %s-%s", pos.x, pos.y, pos.z, (int32)FramesPerSecond,
sprintf(str, "X:%5.1f, Y:%5.1f, Z:%5.1f, F-%d, %s", pos.x, pos.y, pos.z, (int32)FramesPerSecond, ZonePrint[ZoneId].name); ZonePrint[ZoneId].name, ZonePrint[ZoneId].area);
else
sprintf(str, "X:%5.1f, Y:%5.1f, Z:%5.1f, %s", pos.x, pos.y, pos.z, ZonePrint[ZoneId].name);
AsciiToUnicode(str, ustr); AsciiToUnicode(str, ustr);
// Let's not scale those numbers, they look better that way :eyes: CFont::SetPropOn();
CFont::SetPropOff();
CFont::SetBackgroundOff(); CFont::SetBackgroundOff();
CFont::SetScale(0.7f, 1.5f); CFont::SetScale(SCREEN_SCALE_X(0.6f), SCREEN_SCALE_Y(0.8f));
CFont::SetCentreOff(); CFont::SetCentreOff();
CFont::SetRightJustifyOff(); CFont::SetRightJustifyOff();
CFont::SetJustifyOff(); CFont::SetJustifyOff();
CFont::SetBackGroundOnlyTextOff(); CFont::SetBackGroundOnlyTextOff();
CFont::SetWrapx(640.0f); CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
CFont::SetFontStyle(FONT_HEADING); CFont::SetFontStyle(FONT_STANDARD);
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetDropShadowPosition(2);
CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(42.0f, 42.0f, ustr); CFont::PrintString(41.0f, 41.0f, ustr);
CFont::SetColor(CRGBA(255, 108, 0, 255)); CFont::SetColor(CRGBA(205, 205, 0, 255));
CFont::PrintString(40.0f, 40.0f, ustr); CFont::PrintString(40.0f, 40.0f, ustr);
} }
// custom
if (bDisplayCheatStr) if (bDisplayCheatStr)
{ {
sprintf(str, "%s", CPad::KeyBoardCheatString); sprintf(str, "%s", CPad::KeyBoardCheatString);
AsciiToUnicode(str, ustr); AsciiToUnicode(str, ustr);
CFont::SetPropOff(); CFont::SetPropOn();
CFont::SetBackgroundOff(); CFont::SetBackgroundOff();
CFont::SetScale(0.7f, 1.5f); CFont::SetScale(SCREEN_SCALE_X(0.6f), SCREEN_SCALE_Y(0.8f));
CFont::SetCentreOn(); CFont::SetCentreOn();
CFont::SetBackGroundOnlyTextOff(); CFont::SetBackGroundOnlyTextOff();
CFont::SetWrapx(640.0f); CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
CFont::SetFontStyle(FONT_HEADING); CFont::SetFontStyle(FONT_STANDARD);
CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH * 0.5f)+2.f, SCREEN_SCALE_FROM_BOTTOM(20.0f)+2.f, ustr); CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH * 0.5f)+2.f, SCREEN_SCALE_FROM_BOTTOM(20.0f)+2.f, ustr);
@ -968,8 +957,8 @@ Render2dStuff(void)
CSceneEdit::Draw(); CSceneEdit::Draw();
else else
CHud::Draw(); CHud::Draw();
// TODO(Miami)
// CSpecialFX::Render2DFXs(); CSpecialFX::Render2DFXs();
CUserDisplay::OnscnTimer.ProcessForDisplay(); CUserDisplay::OnscnTimer.ProcessForDisplay();
CMessages::Display(); CMessages::Display();
CDarkel::DrawMessages(); CDarkel::DrawMessages();
@ -1007,6 +996,9 @@ Render2dStuffAfterFade(void)
DisplayGameDebugText(); DisplayGameDebugText();
#endif #endif
#ifdef MOBILE_IMPROVEMENTS
if (CDraw::FadeValue != 0)
#endif
CHud::DrawAfterFade(); CHud::DrawAfterFade();
CFont::DrawFonts(); CFont::DrawFonts();
CCredits::Render(); CCredits::Render();
@ -1065,9 +1057,7 @@ Idle(void *arg)
if(arg == nil) if(arg == nil)
return; return;
// m_bRenderGameInMenu is there in III PS2 but I don't know about VC PS2. if(!FrontEndMenuManager.m_bMenuActive && TheCamera.GetScreenFadeStatus() != FADE_2)
if((!FrontEndMenuManager.m_bMenuActive/* || FrontEndMenuManager.m_bRenderGameInMenu*/) &&
TheCamera.GetScreenFadeStatus() != FADE_2)
{ {
#ifdef GTA_PC #ifdef GTA_PC
// This is from SA, but it's nice for windowed mode // This is from SA, but it's nice for windowed mode

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@ -104,7 +104,8 @@ public:
eEntityStatus GetStatus() const { return (eEntityStatus)m_status; } eEntityStatus GetStatus() const { return (eEntityStatus)m_status; }
void SetStatus(eEntityStatus status) { m_status = status; } void SetStatus(eEntityStatus status) { m_status = status; }
CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); } CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); }
bool IsStatic(void) { return bIsStatic || bIsStaticWaitingForCollision; } bool GetIsStatic(void) const { return bIsStatic || bIsStaticWaitingForCollision; }
void SetIsStatic(bool state) { bIsStatic = state; }
#ifdef COMPATIBLE_SAVES #ifdef COMPATIBLE_SAVES
void SaveEntityFlags(uint8*& buf); void SaveEntityFlags(uint8*& buf);
void LoadEntityFlags(uint8*& buf); void LoadEntityFlags(uint8*& buf);

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@ -344,7 +344,7 @@ CPhysical::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
AddCollisionRecord(ent); AddCollisionRecord(ent);
if(!ent->IsBuilding()) // Can't this catch dummies too? if(!ent->IsBuilding()) // Can't this catch dummies too?
((CPhysical*)ent)->AddCollisionRecord(this); ((CPhysical*)ent)->AddCollisionRecord(this);
if(ent->IsBuilding() || ent->IsStatic()) if(ent->IsBuilding() || ent->GetIsStatic())
this->bHasHitWall = true; this->bHasHitWall = true;
} }
return numSpheres; return numSpheres;
@ -380,7 +380,7 @@ CPhysical::ProcessControl(void)
m_nStaticFrames++; m_nStaticFrames++;
if(m_nStaticFrames > 10){ if(m_nStaticFrames > 10){
m_nStaticFrames = 10; m_nStaticFrames = 10;
bIsStatic = true; SetIsStatic(true);
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecMoveFriction = m_vecMoveSpeed; m_vecMoveFriction = m_vecMoveSpeed;
@ -614,7 +614,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
} }
float speedA, speedB; float speedA, speedB;
if(B->IsStatic() && !foo){ if(B->GetIsStatic() && !foo){
if(A->bPedPhysics){ if(A->bPedPhysics){
speedA = DotProduct(A->m_vecMoveSpeed, colpoint.normal); speedA = DotProduct(A->m_vecMoveSpeed, colpoint.normal);
if(speedA < 0.0f){ if(speedA < 0.0f){
@ -625,7 +625,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
if(IsGlass(B->GetModelIndex())) if(IsGlass(B->GetModelIndex()))
CGlass::WindowRespondsToCollision(B, impulseA, A->m_vecMoveSpeed, colpoint.point, false); CGlass::WindowRespondsToCollision(B, impulseA, A->m_vecMoveSpeed, colpoint.point, false);
else if(!B->bInfiniteMass){ else if(!B->bInfiniteMass){
B->bIsStatic = false; B->SetIsStatic(false);
CWorld::Players[CWorld::PlayerInFocus].m_nHavocLevel += 2; CWorld::Players[CWorld::PlayerInFocus].m_nHavocLevel += 2;
CStats::PropertyDestroyed += CGeneral::GetRandomNumberInRange(30, 60); CStats::PropertyDestroyed += CGeneral::GetRandomNumberInRange(30, 60);
} }
@ -637,7 +637,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
return true; return true;
} }
}else if(!B->bInfiniteMass) }else if(!B->bInfiniteMass)
B->bIsStatic = false; B->SetIsStatic(false);
if(B->bInfiniteMass){ if(B->bInfiniteMass){
impulseA = -speedA * A->m_fMass; impulseA = -speedA * A->m_fMass;
@ -675,7 +675,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
if(IsGlass(B->GetModelIndex())) if(IsGlass(B->GetModelIndex()))
CGlass::WindowRespondsToCollision(B, impulseA, A->m_vecMoveSpeed, colpoint.point, false); CGlass::WindowRespondsToCollision(B, impulseA, A->m_vecMoveSpeed, colpoint.point, false);
else else
B->bIsStatic = false; B->SetIsStatic(false);
int16 model = B->GetModelIndex(); int16 model = B->GetModelIndex();
if(model == MI_FIRE_HYDRANT && !Bobj->bHasBeenDamaged){ if(model == MI_FIRE_HYDRANT && !Bobj->bHasBeenDamaged){
CParticleObject::AddObject(POBJECT_FIRE_HYDRANT, B->GetPosition() - CVector(0.0f, 0.0f, 0.5f), true); CParticleObject::AddObject(POBJECT_FIRE_HYDRANT, B->GetPosition() - CVector(0.0f, 0.0f, 0.5f), true);
@ -699,11 +699,11 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
return true; return true;
} }
}else if(!B->bInfiniteMass) }else if(!B->bInfiniteMass)
B->bIsStatic = false; B->SetIsStatic(false);
} }
} }
if(B->IsStatic()) if(B->GetIsStatic())
return false; return false;
if(!B->bInfiniteMass && !B->m_phy_flagA08) if(!B->bInfiniteMass && !B->m_phy_flagA08)
B->AddToMovingList(); B->AddToMovingList();
@ -1231,7 +1231,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
canshift = true; canshift = true;
else else
canshift = A->IsPed() && canshift = A->IsPed() &&
B->IsObject() && B->IsStatic() && !Bobj->bHasBeenDamaged; B->IsObject() && B->GetIsStatic() && !Bobj->bHasBeenDamaged;
if(B == A || if(B == A ||
B->m_scanCode == CWorld::GetCurrentScanCode() || B->m_scanCode == CWorld::GetCurrentScanCode() ||
!B->bUsesCollision || !B->bUsesCollision ||
@ -1255,7 +1255,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
CObject *Aobj = (CObject*)A; CObject *Aobj = (CObject*)A;
if(Aobj->ObjectCreatedBy != TEMP_OBJECT && if(Aobj->ObjectCreatedBy != TEMP_OBJECT &&
!Aobj->bHasBeenDamaged && !Aobj->bHasBeenDamaged &&
Aobj->IsStatic()){ Aobj->GetIsStatic()){
if(Aobj->m_pCollidingEntity == B) if(Aobj->m_pCollidingEntity == B)
Aobj->m_pCollidingEntity = nil; Aobj->m_pCollidingEntity = nil;
}else if(Aobj->m_pCollidingEntity != B){ }else if(Aobj->m_pCollidingEntity != B){
@ -1272,7 +1272,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
CObject *Bobj = (CObject*)B; CObject *Bobj = (CObject*)B;
if(Bobj->ObjectCreatedBy != TEMP_OBJECT && if(Bobj->ObjectCreatedBy != TEMP_OBJECT &&
!Bobj->bHasBeenDamaged && !Bobj->bHasBeenDamaged &&
Bobj->IsStatic()){ Bobj->GetIsStatic()){
if(Bobj->m_pCollidingEntity == A) if(Bobj->m_pCollidingEntity == A)
Bobj->m_pCollidingEntity = nil; Bobj->m_pCollidingEntity = nil;
}else if(Bobj->m_pCollidingEntity != A){ }else if(Bobj->m_pCollidingEntity != A){
@ -1595,7 +1595,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
skipCollision = true; skipCollision = true;
else if(Aobj->ObjectCreatedBy == TEMP_OBJECT || else if(Aobj->ObjectCreatedBy == TEMP_OBJECT ||
Aobj->bHasBeenDamaged || Aobj->bHasBeenDamaged ||
!Aobj->IsStatic()){ !Aobj->GetIsStatic()){
if(Aobj->m_pCollidingEntity == B) if(Aobj->m_pCollidingEntity == B)
skipCollision = true; skipCollision = true;
else if(Aobj->m_nCollisionDamageEffect < DAMAGE_EFFECT_SMASH_COMPLETELY){ else if(Aobj->m_nCollisionDamageEffect < DAMAGE_EFFECT_SMASH_COMPLETELY){
@ -1614,7 +1614,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
skipCollision = true; skipCollision = true;
else if(Bobj->ObjectCreatedBy == TEMP_OBJECT || else if(Bobj->ObjectCreatedBy == TEMP_OBJECT ||
Bobj->bHasBeenDamaged || Bobj->bHasBeenDamaged ||
!Bobj->IsStatic()){ !Bobj->GetIsStatic()){
if(Bobj->m_pCollidingEntity == A) if(Bobj->m_pCollidingEntity == A)
skipCollision = true; skipCollision = true;
else if(Bobj->m_nCollisionDamageEffect < DAMAGE_EFFECT_SMASH_COMPLETELY){ else if(Bobj->m_nCollisionDamageEffect < DAMAGE_EFFECT_SMASH_COMPLETELY){

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@ -115,6 +115,14 @@ Distance(const CVector &v1, const CVector &v2)
return (v2 - v1).Magnitude(); return (v2 - v1).Magnitude();
} }
inline float
Distance2D(const CVector &v1, const CVector &v2)
{
float x = v2.x - v1.x;
float y = v2.y - v1.y;
return Sqrt(x*x + y*y);
}
class CMatrix; class CMatrix;
CVector Multiply3x3(const CMatrix &mat, const CVector &vec); CVector Multiply3x3(const CMatrix &mat, const CVector &vec);

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@ -53,6 +53,9 @@ public:
CVector2D operator/(float t) const { CVector2D operator/(float t) const {
return CVector2D(x/t, y/t); return CVector2D(x/t, y/t);
} }
CVector2D operator-() const {
return CVector2D(-x, -y);
}
}; };
inline float inline float

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@ -78,7 +78,6 @@ ColNodeInfo m_pColNodeInfos[NUMPEDINFONODES] = {
void void
CPedModelInfo::CreateHitColModelSkinned(RpClump *clump) CPedModelInfo::CreateHitColModelSkinned(RpClump *clump)
{ {
CVector center;
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(clump); RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(clump);
CColModel *colmodel = new CColModel; CColModel *colmodel = new CColModel;
CColSphere *spheres = (CColSphere*)RwMalloc(NUMPEDINFONODES*sizeof(CColSphere)); CColSphere *spheres = (CColSphere*)RwMalloc(NUMPEDINFONODES*sizeof(CColSphere));
@ -97,23 +96,17 @@ CPedModelInfo::CreateHitColModelSkinned(RpClump *clump)
RwV3d pos = { 0.0f, 0.0f, 0.0f }; RwV3d pos = { 0.0f, 0.0f, 0.0f };
RwV3dTransformPoints(&pos, &pos, 1, mat); RwV3dTransformPoints(&pos, &pos, 1, mat);
center.x = pos.x + m_pColNodeInfos[i].x; spheres[i].center = pos + CVector(m_pColNodeInfos[i].x, 0.0f, m_pColNodeInfos[i].z);
center.y = pos.y + 0.0f; spheres[i].radius = m_pColNodeInfos[i].radius;
center.z = pos.z + m_pColNodeInfos[i].z; spheres[i].surface = SURFACE_PED;
spheres[i].Set(m_pColNodeInfos[i].radius, center, SURFACE_PED, m_pColNodeInfos[i].pieceType); spheres[i].piece = m_pColNodeInfos[i].pieceType;
} }
RwMatrixDestroy(invmat); RwMatrixDestroy(invmat);
RwMatrixDestroy(mat); RwMatrixDestroy(mat);
colmodel->spheres = spheres; colmodel->spheres = spheres;
colmodel->numSpheres = NUMPEDINFONODES; colmodel->numSpheres = NUMPEDINFONODES;
center.x = center.y = center.z = 0.0f; colmodel->boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
colmodel->boundingSphere.Set(2.0f, center); colmodel->boundingBox.Set(CVector(-0.5f, -0.5f, -1.2f), CVector(0.5f, 0.5f, 1.2f));
CVector min, max;
min.x = min.y = -0.5f;
min.z = -1.2f;
max.x = max.y = 0.5f;
max.z = 1.2f;
colmodel->boundingBox.Set(min, max);
colmodel->level = LEVEL_GENERIC; colmodel->level = LEVEL_GENERIC;
m_hitColModel = colmodel; m_hitColModel = colmodel;
} }
@ -141,9 +134,7 @@ CPedModelInfo::AnimatePedColModelSkinned(RpClump *clump)
RwV3d pos = { 0.0f, 0.0f, 0.0f }; RwV3d pos = { 0.0f, 0.0f, 0.0f };
RwV3dTransformPoints(&pos, &pos, 1, mat); RwV3dTransformPoints(&pos, &pos, 1, mat);
spheres[i].center.x = pos.x + m_pColNodeInfos[i].x; spheres[i].center = pos + CVector(m_pColNodeInfos[i].x, 0.0f, m_pColNodeInfos[i].z);
spheres[i].center.y = pos.y + 0.0f;
spheres[i].center.z = pos.z + m_pColNodeInfos[i].z;
} }
RwMatrixDestroy(invmat); RwMatrixDestroy(invmat);
RwMatrixDestroy(mat); RwMatrixDestroy(mat);
@ -167,9 +158,7 @@ CPedModelInfo::AnimatePedColModelSkinnedWorld(RpClump *clump)
RwV3d pos = { 0.0f, 0.0f, 0.0f }; RwV3d pos = { 0.0f, 0.0f, 0.0f };
RwV3dTransformPoints(&pos, &pos, 1, mat); RwV3dTransformPoints(&pos, &pos, 1, mat);
spheres[i].center.x = pos.x + m_pColNodeInfos[i].x; spheres[i].center = pos + CVector(m_pColNodeInfos[i].x, 0.0f, m_pColNodeInfos[i].z);
spheres[i].center.y = pos.y + 0.0f;
spheres[i].center.z = pos.z + m_pColNodeInfos[i].z;
} }
return m_hitColModel; return m_hitColModel;
} }

View File

@ -40,10 +40,10 @@ CWeaponModelInfo::SetWeaponInfo(int32 weaponId)
m_atomics[2] = (RpAtomic*)weaponId; m_atomics[2] = (RpAtomic*)weaponId;
} }
int32 eWeaponType
CWeaponModelInfo::GetWeaponInfo(void) CWeaponModelInfo::GetWeaponInfo(void)
{ {
return (int32)(uintptr)m_atomics[2]; return (eWeaponType)(uintptr)m_atomics[2];
} }
void void

View File

@ -1,6 +1,7 @@
#pragma once #pragma once
#include "SimpleModelInfo.h" #include "SimpleModelInfo.h"
#include "WeaponType.h"
class CWeaponModelInfo : public CSimpleModelInfo class CWeaponModelInfo : public CSimpleModelInfo
{ {
@ -18,5 +19,5 @@ public:
void Init(void); void Init(void);
void SetWeaponInfo(int32 weaponId); void SetWeaponInfo(int32 weaponId);
int32 GetWeaponInfo(void); eWeaponType GetWeaponInfo(void);
}; };

View File

@ -98,7 +98,7 @@ CObject::ProcessControl(void)
CPhysical::ProcessControl(); CPhysical::ProcessControl();
if (mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)) { if (mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)) {
bIsInWater = true; bIsInWater = true;
bIsStatic = false; SetIsStatic(false);
ApplyMoveForce(impulse); ApplyMoveForce(impulse);
ApplyTurnForce(impulse, point); ApplyTurnForce(impulse, point);
float fTimeStep = Pow(0.97f, CTimer::GetTimeStep()); float fTimeStep = Pow(0.97f, CTimer::GetTimeStep());
@ -197,7 +197,7 @@ CObject::ObjectDamage(float amount)
case DAMAGE_EFFECT_SMASH_COMPLETELY: case DAMAGE_EFFECT_SMASH_COMPLETELY:
bIsVisible = false; bIsVisible = false;
bUsesCollision = false; bUsesCollision = false;
bIsStatic = true; SetIsStatic(true);
bExplosionProof = true; bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f); SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f);
@ -209,7 +209,7 @@ CObject::ObjectDamage(float amount)
else { else {
bIsVisible = false; bIsVisible = false;
bUsesCollision = false; bUsesCollision = false;
bIsStatic = true; SetIsStatic(true);
bExplosionProof = true; bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f); SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f);
@ -218,7 +218,7 @@ CObject::ObjectDamage(float amount)
case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY: { case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY: {
bIsVisible = false; bIsVisible = false;
bUsesCollision = false; bUsesCollision = false;
bIsStatic = true; SetIsStatic(true);
bExplosionProof = true; bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f); SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f);
@ -241,7 +241,7 @@ CObject::ObjectDamage(float amount)
case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: { case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
bIsVisible = false; bIsVisible = false;
bUsesCollision = false; bUsesCollision = false;
bIsStatic = true; SetIsStatic(true);
bExplosionProof = true; bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f); SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f);
@ -264,7 +264,7 @@ CObject::ObjectDamage(float amount)
case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: { case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
bIsVisible = false; bIsVisible = false;
bUsesCollision = false; bUsesCollision = false;
bIsStatic = true; SetIsStatic(true);
bExplosionProof = true; bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f); SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f);
@ -289,7 +289,7 @@ CObject::ObjectDamage(float amount)
case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: { case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
bIsVisible = false; bIsVisible = false;
bUsesCollision = false; bUsesCollision = false;
bIsStatic = true; SetIsStatic(true);
bExplosionProof = true; bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f); SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f);
@ -329,7 +329,7 @@ CObject::Init(void)
CObjectData::SetObjectData(GetModelIndex(), *this); CObjectData::SetObjectData(GetModelIndex(), *this);
m_nEndOfLifeTime = 0; m_nEndOfLifeTime = 0;
ObjectCreatedBy = GAME_OBJECT; ObjectCreatedBy = GAME_OBJECT;
bIsStatic = true; SetIsStatic(true);
bIsPickup = false; bIsPickup = false;
bPickupObjWithMessage = false; bPickupObjWithMessage = false;
bOutOfStock = false; bOutOfStock = false;

View File

@ -71,6 +71,7 @@ public:
uint8 bIsWeapon : 1; uint8 bIsWeapon : 1;
uint8 bIsStreetLight : 1; uint8 bIsStreetLight : 1;
int8 m_nBonusValue; int8 m_nBonusValue;
uint16 m_nCostValue;
float m_fCollisionDamageMultiplier; float m_fCollisionDamageMultiplier;
uint8 m_nCollisionDamageEffect; uint8 m_nCollisionDamageEffect;
uint8 m_nSpecialCollisionResponseCases; uint8 m_nSpecialCollisionResponseCases;

View File

@ -425,7 +425,7 @@ void CCivilianPed::FindNearbyAttractorsSectorList(CPtrList& list, float& minDist
{ {
for (CPtrNode* pNode = list.first; pNode != nil; pNode = pNode->next) { for (CPtrNode* pNode = list.first; pNode != nil; pNode = pNode->next) {
CEntity* pEntity = (CEntity*)pNode->item; CEntity* pEntity = (CEntity*)pNode->item;
if (pEntity->IsObject() && (!pEntity->IsStatic() || ((CObject*)pEntity)->bHasBeenDamaged)) if (pEntity->IsObject() && (!pEntity->GetIsStatic() || ((CObject*)pEntity)->bHasBeenDamaged))
continue; continue;
CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(pEntity->GetModelIndex()); CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(pEntity->GetModelIndex());
for (int i = 0; i < pModelInfo->GetNum2dEffects(); i++) { for (int i = 0; i < pModelInfo->GetNum2dEffects(); i++) {

View File

@ -9,6 +9,8 @@
#include "CarCtrl.h" #include "CarCtrl.h"
#include "Accident.h" #include "Accident.h"
// --MIAMI: file done
CEmergencyPed::CEmergencyPed(uint32 type) : CPed(type) CEmergencyPed::CEmergencyPed(uint32 type) : CPed(type)
{ {
switch (type){ switch (type){
@ -97,7 +99,7 @@ CEmergencyPed::FiremanAI(void)
case EMERGENCY_PED_READY: case EMERGENCY_PED_READY:
nearestFire = gFireManager.FindNearestFire(GetPosition(), &fireDist); nearestFire = gFireManager.FindNearestFire(GetPosition(), &fireDist);
if (nearestFire) { if (nearestFire) {
m_nPedState = PED_NONE; SetPedState(PED_NONE);
SetSeek(nearestFire->m_vecPos, 1.0f); SetSeek(nearestFire->m_vecPos, 1.0f);
SetMoveState(PEDMOVE_RUN); SetMoveState(PEDMOVE_RUN);
m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE; m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
@ -110,7 +112,7 @@ CEmergencyPed::FiremanAI(void)
case EMERGENCY_PED_DETERMINE_NEXT_STATE: case EMERGENCY_PED_DETERMINE_NEXT_STATE:
nearestFire = gFireManager.FindNearestFire(GetPosition(), &fireDist); nearestFire = gFireManager.FindNearestFire(GetPosition(), &fireDist);
if (nearestFire && nearestFire != m_pAttendedFire) { if (nearestFire && nearestFire != m_pAttendedFire) {
m_nPedState = PED_NONE; SetPedState(PED_NONE);
SetSeek(nearestFire->m_vecPos, 1.0f); SetSeek(nearestFire->m_vecPos, 1.0f);
SetMoveState(PEDMOVE_RUN); SetMoveState(PEDMOVE_RUN);
#ifdef FIX_BUGS #ifdef FIX_BUGS
@ -149,7 +151,7 @@ CEmergencyPed::FiremanAI(void)
#ifdef FIX_BUGS #ifdef FIX_BUGS
bIsRunning = false; bIsRunning = false;
#endif #endif
m_nPedState = PED_NONE; SetPedState(PED_NONE);
SetWanderPath(CGeneral::GetRandomNumber() & 7); SetWanderPath(CGeneral::GetRandomNumber() & 7);
m_pAttendedFire = nil; m_pAttendedFire = nil;
m_nEmergencyPedState = EMERGENCY_PED_READY; m_nEmergencyPedState = EMERGENCY_PED_READY;
@ -164,7 +166,11 @@ CEmergencyPed::MedicAI(void)
{ {
float distToEmergency; float distToEmergency;
if (!bInVehicle && IsPedInControl()) { if (!bInVehicle && IsPedInControl()) {
ScanForThreats(); ScanForDelayedResponseThreats();
if (m_threatFlags && CTimer::GetTimeInMilliseconds() > m_threatCheckTimer) {
CheckThreatValidity();
m_threatFlags = 0;
m_threatCheckTimer = 0;
if (m_threatEntity && m_threatEntity->IsPed() && ((CPed*)m_threatEntity)->IsPlayer()) { if (m_threatEntity && m_threatEntity->IsPed() && ((CPed*)m_threatEntity)->IsPlayer()) {
if (((CPed*)m_threatEntity)->GetWeapon()->IsTypeMelee()) { if (((CPed*)m_threatEntity)->GetWeapon()->IsTypeMelee()) {
SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity); SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity);
@ -175,6 +181,7 @@ CEmergencyPed::MedicAI(void)
return; return;
} }
} }
}
if (InVehicle()) { if (InVehicle()) {
if (m_pMyVehicle->IsCar() && m_objective != OBJECTIVE_LEAVE_CAR) { if (m_pMyVehicle->IsCar() && m_objective != OBJECTIVE_LEAVE_CAR) {
@ -225,8 +232,7 @@ CEmergencyPed::MedicAI(void)
m_pRevivedPed->RegisterReference((CEntity**)&m_pRevivedPed); m_pRevivedPed->RegisterReference((CEntity**)&m_pRevivedPed);
m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&midPos, PED_MID); m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&midPos, PED_MID);
m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&headPos, PED_HEAD); m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&headPos, PED_HEAD);
SetSeek((headPos + midPos) * 0.5f, 1.0f); SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, CVector((headPos + midPos) * 0.5f));
SetObjective(OBJECTIVE_NONE);
bIsRunning = true; bIsRunning = true;
m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE; m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
m_pAttendedAccident = nearestAccident; m_pAttendedAccident = nearestAccident;
@ -239,6 +245,7 @@ CEmergencyPed::MedicAI(void)
CPed* driver = m_pMyVehicle->pDriver; CPed* driver = m_pMyVehicle->pDriver;
if (driver && driver->m_nPedType != PEDTYPE_EMERGENCY && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) { if (driver && driver->m_nPedType != PEDTYPE_EMERGENCY && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, driver); SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, driver);
} else if (m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER } else if (m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER
&& m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER
&& m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) { && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
@ -265,8 +272,7 @@ CEmergencyPed::MedicAI(void)
} }
m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&midPos, PED_MID); m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&midPos, PED_MID);
m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&headPos, PED_HEAD); m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&headPos, PED_HEAD);
SetSeek((headPos + midPos) * 0.5f, nearestAccident->m_nMedicsPerformingCPR * 0.5f + 1.0f); SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, CVector((headPos + midPos) * 0.5f));
SetObjective(OBJECTIVE_NONE);
bIsRunning = true; bIsRunning = true;
--m_pAttendedAccident->m_nMedicsAttending; --m_pAttendedAccident->m_nMedicsAttending;
++nearestAccident->m_nMedicsAttending; ++nearestAccident->m_nMedicsAttending;
@ -296,11 +302,11 @@ CEmergencyPed::MedicAI(void)
} else { } else {
m_pRevivedPed->m_bloodyFootprintCountOrDeathTime = CTimer::GetTimeInMilliseconds(); m_pRevivedPed->m_bloodyFootprintCountOrDeathTime = CTimer::GetTimeInMilliseconds();
SetMoveState(PEDMOVE_STILL); SetMoveState(PEDMOVE_STILL);
m_nPedState = PED_CPR; SetPedState(PED_CPR);
m_nLastPedState = PED_CPR; m_nLastPedState = PED_CPR;
SetLookFlag(m_pRevivedPed, 0); SetLookFlag(m_pRevivedPed, 0);
SetLookTimer(500); SetLookTimer(500);
//Say(SOUND_PED_HEALING); Say(SOUND_PED_HEALING);
if (m_pAttendedAccident->m_nMedicsPerformingCPR) { if (m_pAttendedAccident->m_nMedicsPerformingCPR) {
SetIdle(); SetIdle();
m_nEmergencyPedState = EMERGENCY_PED_STAND_STILL; m_nEmergencyPedState = EMERGENCY_PED_STAND_STILL;
@ -355,12 +361,12 @@ CEmergencyPed::MedicAI(void)
break; break;
} }
m_nEmergencyPedState = EMERGENCY_PED_STOP_CPR; m_nEmergencyPedState = EMERGENCY_PED_STOP_CPR;
m_nPedState = PED_NONE; SetPedState(PED_NONE);
SetMoveState(PEDMOVE_WALK); SetMoveState(PEDMOVE_WALK);
m_pVehicleAnim = nil; m_pVehicleAnim = nil;
if (!m_pRevivedPed->bBodyPartJustCameOff) { if (!m_pRevivedPed->bBodyPartJustCameOff) {
m_pRevivedPed->m_fHealth = 100.0f; m_pRevivedPed->m_fHealth = 100.0f;
m_pRevivedPed->m_nPedState = PED_NONE; m_pRevivedPed->SetPedState(PED_NONE);
m_pRevivedPed->m_nLastPedState = PED_WANDER_PATH; m_pRevivedPed->m_nLastPedState = PED_WANDER_PATH;
m_pRevivedPed->SetGetUp(); m_pRevivedPed->SetGetUp();
m_pRevivedPed->bUsesCollision = true; m_pRevivedPed->bUsesCollision = true;
@ -369,6 +375,8 @@ CEmergencyPed::MedicAI(void)
m_pRevivedPed->bIsPedDieAnimPlaying = false; m_pRevivedPed->bIsPedDieAnimPlaying = false;
m_pRevivedPed->bKnockedUpIntoAir = false; m_pRevivedPed->bKnockedUpIntoAir = false;
m_pRevivedPed->m_pCollidingEntity = nil; m_pRevivedPed->m_pCollidingEntity = nil;
m_pRevivedPed->bKnockedOffBike = false;
m_pRevivedPed->Say(SOUND_PED_ACCIDENTREACTION1);
} }
break; break;
case EMERGENCY_PED_STOP_CPR: case EMERGENCY_PED_STOP_CPR:
@ -389,7 +397,7 @@ CEmergencyPed::MedicAI(void)
break; break;
case EMERGENCY_PED_STOP: case EMERGENCY_PED_STOP:
m_bStartedToCPR = false; m_bStartedToCPR = false;
m_nPedState = PED_NONE; SetPedState(PED_NONE);
if (m_pAttendedAccident) { if (m_pAttendedAccident) {
m_pAttendedAccident->m_pVictim = nil; m_pAttendedAccident->m_pVictim = nil;
--m_pAttendedAccident->m_nMedicsAttending; --m_pAttendedAccident->m_nMedicsAttending;

View File

@ -14,6 +14,7 @@
#include "AnimBlendClumpData.h" #include "AnimBlendClumpData.h"
#include "AnimBlendAssociation.h" #include "AnimBlendAssociation.h"
#include "Fire.h" #include "Fire.h"
#include "Glass.h"
#include "DMAudio.h" #include "DMAudio.h"
#include "General.h" #include "General.h"
#include "SurfaceTable.h" #include "SurfaceTable.h"
@ -5865,7 +5866,7 @@ CPed::FightStrike(CVector &touchedNodePos, bool fightWithWeapon)
if (m_fightState == FIGHTSTATE_JUST_ATTACKED) if (m_fightState == FIGHTSTATE_JUST_ATTACKED)
return false; return false;
// TODO(Miami): BreakGlassPhysically CGlass::BreakGlassPhysically(touchedNodePos, radius);
for (int i = 0; i < m_numNearPeds; i++) { for (int i = 0; i < m_numNearPeds; i++) {
int8 pedFound = 0; int8 pedFound = 0;
@ -15403,17 +15404,17 @@ CPed::ProcessObjective(void)
CVector distance = m_nextRoutePointPos - GetPosition(); CVector distance = m_nextRoutePointPos - GetPosition();
distance.z = 0.0f; distance.z = 0.0f;
if (m_objective == OBJECTIVE_GOTO_SHELTER_ON_FOOT) { if (m_objective == OBJECTIVE_GOTO_SHELTER_ON_FOOT) {
if (m_nMoveState == PEDMOVE_SPRINT && distance.Magnitude() < SQR(2.0f)) { if (m_nMoveState == PEDMOVE_RUN && distance.MagnitudeSqr() < SQR(2.0f)) {
SetMoveState(PEDMOVE_WALK); SetMoveState(PEDMOVE_WALK);
bIsRunning = false; bIsRunning = false;
} }
else if (CWeather::Rain < 0.2f && m_attractor) { if (CWeather::Rain < 0.2f && m_attractor) {
GetPedAttractorManager()->DeRegisterPed(this, m_attractor); GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
return; return;
} }
} }
else if (m_objective == OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT) { else if (m_objective == OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT) {
if (m_nMoveState == PEDMOVE_SPRINT && distance.Magnitude() < SQR(4.0f)) { if (m_nMoveState == PEDMOVE_RUN && distance.MagnitudeSqr() < SQR(4.0f)) {
SetMoveState(PEDMOVE_WALK); SetMoveState(PEDMOVE_WALK);
bIsRunning = false; bIsRunning = false;
} }
@ -15439,9 +15440,11 @@ CPed::ProcessObjective(void)
} }
} }
if (sq(m_distanceToCountSeekDone) < distance.MagnitudeSqr()) { if (sq(m_distanceToCountSeekDone) < distance.MagnitudeSqr()) {
if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer || GetPedState() != PED_SEEK_POS) if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer || GetPedState() != PED_SEEK_POS) {
m_vecSeekPos = m_nextRoutePointPos;
SetSeek(m_vecSeekPos, m_distanceToCountSeekDone); SetSeek(m_vecSeekPos, m_distanceToCountSeekDone);
} }
}
else { else {
if (!bReachedAttractorHeadingTarget) { if (!bReachedAttractorHeadingTarget) {
float fHeadingDistance = m_fRotationCur - m_attractorHeading; float fHeadingDistance = m_fRotationCur - m_attractorHeading;
@ -15510,6 +15513,10 @@ CPed::ProcessObjective(void)
SetObjective(OBJECTIVE_WAIT_ON_FOOT_AT_ICE_CREAM_VAN); SetObjective(OBJECTIVE_WAIT_ON_FOOT_AT_ICE_CREAM_VAN);
break; break;
} }
} else {
m_prevObjective = OBJECTIVE_NONE;
SetObjective(OBJECTIVE_WAIT_ON_FOOT);
m_objectiveTimer = 0;
} }
} }
} }
@ -15693,11 +15700,11 @@ CPed::ProcessObjective(void)
} }
if (!pVan->m_bSirenOrAlarm) { if (!pVan->m_bSirenOrAlarm) {
GetPedAttractorManager()->DeRegisterPed(this, m_attractor); GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
return; // ??? return; // Why?
} }
if (pVan->GetStatus() == STATUS_WRECKED) { if (pVan->GetStatus() == STATUS_WRECKED) {
GetPedAttractorManager()->DeRegisterPed(this, m_attractor); GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
return; // ??? return; // Why?
} }
break; break;
} }
@ -16422,11 +16429,11 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
if (!collidingEnt->IsBuilding()) if (!collidingEnt->IsBuilding())
((CPhysical*)collidingEnt)->AddCollisionRecord(this); ((CPhysical*)collidingEnt)->AddCollisionRecord(this);
if (ourCollidedSpheres > 0 && (collidingEnt->IsBuilding() || collidingEnt->IsStatic())) { if (ourCollidedSpheres > 0 && (collidingEnt->IsBuilding() || collidingEnt->GetIsStatic())) {
bHasHitWall = true; bHasHitWall = true;
} }
} }
if (collidingEnt->IsBuilding() || collidingEnt->IsStatic()) { if (collidingEnt->IsBuilding() || collidingEnt->GetIsStatic()) {
if (bWasStanding) { if (bWasStanding) {
CVector sphereNormal; CVector sphereNormal;
float normalLength; float normalLength;
@ -17003,9 +17010,10 @@ CPed::ProcessBuoyancy(void)
} }
} }
} }
}
float speedMult = 0.0f; float speedMult = 0.0f;
if (buoyancyImpulse.z / m_fMass > GRAVITY * CTimer::GetTimeStep() if (buoyancyImpulse.z / m_fMass > GRAVITY * CTimer::GetTimeStep()
|| mod_Buoyancy.m_waterlevel > GetPosition().z) { || mod_Buoyancy.m_waterlevel > GetPosition().z + 0.6f) {
speedMult = pow(0.9f, CTimer::GetTimeStep()); speedMult = pow(0.9f, CTimer::GetTimeStep());
m_vecMoveSpeed.x *= speedMult; m_vecMoveSpeed.x *= speedMult;
m_vecMoveSpeed.y *= speedMult; m_vecMoveSpeed.y *= speedMult;
@ -17036,11 +17044,6 @@ CPed::ProcessBuoyancy(void)
nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 100; nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 100;
} }
} }
} else
return;
} else
bTouchingWater = false;
if (nGenerateWaterCircles && CTimer::GetTimeInMilliseconds() >= nGenerateWaterCircles) { if (nGenerateWaterCircles && CTimer::GetTimeInMilliseconds() >= nGenerateWaterCircles) {
CVector pos = GetPosition(); CVector pos = GetPosition();
float level = 0.0f; float level = 0.0f;
@ -17056,7 +17059,6 @@ CPed::ProcessBuoyancy(void)
} }
} }
} }
if (nGenerateRaindrops && CTimer::GetTimeInMilliseconds() >= nGenerateRaindrops) { if (nGenerateRaindrops && CTimer::GetTimeInMilliseconds() >= nGenerateRaindrops) {
CVector pos = GetPosition(); CVector pos = GetPosition();
float level = 0.0f; float level = 0.0f;
@ -17069,6 +17071,8 @@ CPed::ProcessBuoyancy(void)
CParticleObject::AddObject(POBJECT_SPLASHES_AROUND, pos, CVector(0.0f, 0.0f, 0.0f), 4.5f, 1500, CRGBA(0,0,0,0), true); CParticleObject::AddObject(POBJECT_SPLASHES_AROUND, pos, CVector(0.0f, 0.0f, 0.0f), 4.5f, 1500, CRGBA(0,0,0,0), true);
} }
} }
} else
bTouchingWater = false;
} }
// --MIAMI: Done // --MIAMI: Done
@ -18411,7 +18415,7 @@ CPed::SeekCar(void)
{ {
m_fRotationCur = m_fRotationDest; m_fRotationCur = m_fRotationDest;
if (!bVehEnterDoorIsBlocked) { if (!bVehEnterDoorIsBlocked) {
vehToSeek->bIsStatic = false; vehToSeek->SetIsStatic(false);
if (m_objective == OBJECTIVE_SOLICIT_VEHICLE) { if (m_objective == OBJECTIVE_SOLICIT_VEHICLE) {
SetSolicit(1000); SetSolicit(1000);
} else if (m_objective == OBJECTIVE_BUY_ICE_CREAM) { } else if (m_objective == OBJECTIVE_BUY_ICE_CREAM) {
@ -20037,15 +20041,13 @@ CPed::Save(uint8*& buf)
CopyToBuf(buf, GetPosition().z); CopyToBuf(buf, GetPosition().z);
SkipSaveBuf(buf, 288); SkipSaveBuf(buf, 288);
CopyToBuf(buf, CharCreatedBy); CopyToBuf(buf, CharCreatedBy);
SkipSaveBuf(buf, 351); SkipSaveBuf(buf, 499);
CopyToBuf(buf, m_fHealth); CopyToBuf(buf, m_fHealth);
CopyToBuf(buf, m_fArmour); CopyToBuf(buf, m_fArmour);
SkipSaveBuf(buf, 148); SkipSaveBuf(buf, 172);
for (int i = 0; i < 13; i++) // has to be hardcoded for (int i = 0; i < 10; i++) // has to be hardcoded
m_weapons[i].Save(buf); m_weapons[i].Save(buf);
SkipSaveBuf(buf, 5); SkipSaveBuf(buf, 252);
CopyToBuf(buf, m_maxWeaponTypeAllowed);
SkipSaveBuf(buf, 162);
} }
void void
@ -20057,16 +20059,15 @@ CPed::Load(uint8*& buf)
CopyFromBuf(buf, GetMatrix().GetPosition().z); CopyFromBuf(buf, GetMatrix().GetPosition().z);
SkipSaveBuf(buf, 288); SkipSaveBuf(buf, 288);
CopyFromBuf(buf, CharCreatedBy); CopyFromBuf(buf, CharCreatedBy);
SkipSaveBuf(buf, 351); SkipSaveBuf(buf, 499);
CopyFromBuf(buf, m_fHealth); CopyFromBuf(buf, m_fHealth);
CopyFromBuf(buf, m_fArmour); CopyFromBuf(buf, m_fArmour);
SkipSaveBuf(buf, 148); SkipSaveBuf(buf, 172);
m_currentWeapon = WEAPONTYPE_UNARMED;
CWeapon bufWeapon; CWeapon bufWeapon;
for (int i = 0; i < 13; i++) { // has to be hardcoded for (int i = 0; i < 10; i++) { // has to be hardcoded
bufWeapon.Load(buf); bufWeapon.Load(buf);
if (i >= 10)
continue; // tmp hack before we fix save/load
if (bufWeapon.m_eWeaponType != WEAPONTYPE_UNARMED) { if (bufWeapon.m_eWeaponType != WEAPONTYPE_UNARMED) {
int modelId = CWeaponInfo::GetWeaponInfo(bufWeapon.m_eWeaponType)->m_nModelId; int modelId = CWeaponInfo::GetWeaponInfo(bufWeapon.m_eWeaponType)->m_nModelId;
@ -20081,9 +20082,7 @@ CPed::Load(uint8*& buf)
GiveWeapon(bufWeapon.m_eWeaponType, bufWeapon.m_nAmmoTotal); GiveWeapon(bufWeapon.m_eWeaponType, bufWeapon.m_nAmmoTotal);
} }
} }
SkipSaveBuf(buf, 5); SkipSaveBuf(buf, 252);
CopyFromBuf(buf, m_maxWeaponTypeAllowed);
SkipSaveBuf(buf, 162);
} }
#undef CopyFromBuf #undef CopyFromBuf
#undef CopyToBuf #undef CopyToBuf

View File

@ -135,8 +135,10 @@ void CPedAttractorManager::RemoveIceCreamVanEffects(C2dEffect* pEffect)
if (vVehicleToEffect.empty()) if (vVehicleToEffect.empty())
return; return;
for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.cbegin(); assoc != vVehicleToEffect.cend();) { for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.cbegin(); assoc != vVehicleToEffect.cend();) {
if (assoc->GetVehicle() != pVehicle) if (assoc->GetVehicle() != pVehicle) {
return; assoc++;
continue;
}
uint32 total = 0; uint32 total = 0;
for (uint32 j = 0; j < NUM_ATTRACTORS_FOR_ICECREAM_VAN; j++) { for (uint32 j = 0; j < NUM_ATTRACTORS_FOR_ICECREAM_VAN; j++) {
if (FindAssociatedAttractor(assoc->GetEffect(j), vIceCreamAttractors)) if (FindAssociatedAttractor(assoc->GetEffect(j), vIceCreamAttractors))
@ -377,12 +379,16 @@ bool CPedAttractor::BroadcastDeparture(CPed* pPed)
if (pPed->GetPedState() == PED_IDLE || pPed->GetPedState() == PED_NONE) if (pPed->GetPedState() == PED_IDLE || pPed->GetPedState() == PED_NONE)
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y)); pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y));
} }
else if (qid == 0) else {
pPed->SetObjective(OBJECTIVE_NONE);
if (qid == 0)
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(vecQueueDir.x, vecQueueDir.y)); pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(vecQueueDir.x, vecQueueDir.y));
else if (qid == vWaitingQueue.size() - 1) else if (qid == vWaitingQueue.size() - 1)
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y)); pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y));
else else
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.y, -vecQueueDir.z)); pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.y, -vecQueueDir.x));
UpdatePedStateOnDeparture(pPed);
}
vWaitingQueue.erase(vWaitingQueue.cbegin() + qid); vWaitingQueue.erase(vWaitingQueue.cbegin() + qid);
for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) { for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
CPed* pPed = *pPedIt; CPed* pPed = *pPedIt;
@ -414,12 +420,16 @@ bool CPedShelterAttractor::BroadcastDeparture(CPed* pPed)
if (pPed->GetPedState() == PED_IDLE || pPed->GetPedState() == PED_NONE) if (pPed->GetPedState() == PED_IDLE || pPed->GetPedState() == PED_NONE)
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y)); pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y));
} }
else if (qid == 0) else {
pPed->SetObjective(OBJECTIVE_NONE);
if (qid == 0)
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(vecQueueDir.x, vecQueueDir.y)); pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(vecQueueDir.x, vecQueueDir.y));
else if (qid == vWaitingQueue.size() - 1) else if (qid == vWaitingQueue.size() - 1)
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y)); pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y));
else else
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.y, -vecQueueDir.z)); pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.y, -vecQueueDir.x));
UpdatePedStateOnDeparture(pPed);
}
vWaitingQueue.erase(vWaitingQueue.cbegin() + qid); vWaitingQueue.erase(vWaitingQueue.cbegin() + qid);
for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) { for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
CPed* pPed = *pPedIt; CPed* pPed = *pPedIt;

View File

@ -7,11 +7,10 @@
#include "Sprite.h" #include "Sprite.h"
#include "Text.h" #include "Text.h"
// TODO(Miami)
static char ObjectiveText[][28] = { static char ObjectiveText[][28] = {
"No Obj", "No Obj",
"Wait on Foot", "Wait on Foot",
"Wait on Foot For Cop", "Wait on Foot for cop",
"Flee on Foot Till Safe", "Flee on Foot Till Safe",
"Guard Spot", "Guard Spot",
"Guard Area", "Guard Area",
@ -22,8 +21,8 @@ static char ObjectiveText[][28] = {
"Flee Char on Foot Till Safe", "Flee Char on Foot Till Safe",
"Flee Char on Foot Always", "Flee Char on Foot Always",
"GoTo Char on Foot", "GoTo Char on Foot",
"GoTo Char on Foot Walking", "GoTo Char on Foot walking",
"Hassle Char", "Hassle char",
"Follow Char in Formation", "Follow Char in Formation",
"Leave Car", "Leave Car",
"Enter Car as Passenger", "Enter Car as Passenger",
@ -40,14 +39,30 @@ static char ObjectiveText[][28] = {
"Guard Attack", "Guard Attack",
"Set Leader", "Set Leader",
"Follow Route", "Follow Route",
"Solicit", "Solicit vehicle",
"Take Taxi", "Take Taxi",
"Catch Train", "Catch Train",
"Buy IceCream", "Buy IceCream",
"Steal Any Car", "Steal Any Car",
"Steal Any Mission Car", "Steal any mission car",
"Mug Char", "Mug Char",
"Leave Car and Die", "Lv car die",
"Goto seat",
"Goto atm",
"Flee car",
"Sunbathe",
"Goto bus stop",
"Goto pizza",
"Goto shelter",
"Aim gun at",
"Wander",
"Wait on foot at shltr",
"Sprint to area",
"Kill char on boat",
"Solicit ped",
"Wait at bus stop",
"Goto ice cream van foot",
"Wait foot icecream van"
}; };
static char StateText[][18] = { static char StateText[][18] = {
@ -84,11 +99,11 @@ static char StateText[][18] = {
"Investigate", "Investigate",
"Step away", "Step away",
"On Fire", "On Fire",
"Sun Bathe", "Bathe",
"Flash", "Flash",
"Jog", "Jog",
"Answer Mobile", "Answer mobile",
"Unknown", "Hang out",
"STATES_NO_AI", "STATES_NO_AI",
"Abseil", "Abseil",
"Sit", "Sit",
@ -114,7 +129,7 @@ static char StateText[][18] = {
"Exit Car", "Exit Car",
"Hands Up", "Hands Up",
"Arrested", "Arrested",
"Deploying Stinger" "Deply stgr"
}; };
static char PersonalityTypeText[][18] = { static char PersonalityTypeText[][18] = {
@ -141,8 +156,7 @@ static char PersonalityTypeText[][18] = {
"Geek Girl", "Geek Girl",
"Old Girl", "Old Girl",
"Tough Girl", "Tough Girl",
"Tramp Male", "Tramp",
"Tramp Female",
"Tourist", "Tourist",
"Prostitute", "Prostitute",
"Criminal", "Criminal",
@ -151,8 +165,6 @@ static char PersonalityTypeText[][18] = {
"Psycho", "Psycho",
"Steward", "Steward",
"Sports Fan", "Sports Fan",
"Shopper",
"Old Shopper"
}; };
static char WaitStateText[][16] = { static char WaitStateText[][16] = {
@ -177,6 +189,21 @@ static char WaitStateText[][16] = {
"Play HandsCower", "Play HandsCower",
"Play Chat", "Play Chat",
"Finish Flee", "Finish Flee",
"Sit down",
"Sit down rvrs",
"Sit up",
"Sit idle",
"Use atm",
"Sunbth pre",
"Sunbth down",
"Sunbth idle",
"Riot",
"Fast fall",
"Bomber",
"Stripper",
"Ground attack",
"Lance sitting",
"Handsup simple"
}; };
void void

View File

@ -23,7 +23,7 @@
const uint32 CPlayerPed::nSaveStructSize = const uint32 CPlayerPed::nSaveStructSize =
#ifdef COMPATIBLE_SAVES #ifdef COMPATIBLE_SAVES
1520; 1752;
#else #else
sizeof(CPlayerPed); sizeof(CPlayerPed);
#endif #endif
@ -1935,7 +1935,7 @@ CPlayerPed::Save(uint8*& buf)
CopyToBuf(buf, m_nTargettableObjects[1]); CopyToBuf(buf, m_nTargettableObjects[1]);
CopyToBuf(buf, m_nTargettableObjects[2]); CopyToBuf(buf, m_nTargettableObjects[2]);
CopyToBuf(buf, m_nTargettableObjects[3]); CopyToBuf(buf, m_nTargettableObjects[3]);
SkipSaveBuf(buf, 116); SkipSaveBuf(buf, 164);
} }
void void
@ -1949,7 +1949,7 @@ CPlayerPed::Load(uint8*& buf)
CopyFromBuf(buf, m_nTargettableObjects[1]); CopyFromBuf(buf, m_nTargettableObjects[1]);
CopyFromBuf(buf, m_nTargettableObjects[2]); CopyFromBuf(buf, m_nTargettableObjects[2]);
CopyFromBuf(buf, m_nTargettableObjects[3]); CopyFromBuf(buf, m_nTargettableObjects[3]);
SkipSaveBuf(buf, 116); SkipSaveBuf(buf, 164);
} }
#undef CopyFromBuf #undef CopyFromBuf
#undef CopyToBuf #undef CopyToBuf

View File

@ -945,7 +945,7 @@ CPopulation::ConvertToRealObject(CDummyObject *dummy)
if (IsGlass(obj->GetModelIndex()) && !mi->m_isArtistGlass) { if (IsGlass(obj->GetModelIndex()) && !mi->m_isArtistGlass) {
obj->bIsVisible = false; obj->bIsVisible = false;
} else if (obj->GetModelIndex() == MI_BUOY) { } else if (obj->GetModelIndex() == MI_BUOY) {
obj->bIsStatic = false; obj->SetIsStatic(false);
obj->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.001f); obj->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.001f);
obj->bTouchingWater = true; obj->bTouchingWater = true;
obj->AddToMovingList(); obj->AddToMovingList();

View File

@ -88,14 +88,10 @@ public:
if(type == EFFECT_LIGHT){ if(type == EFFECT_LIGHT){
if(light.corona) if(light.corona)
RwTextureDestroy(light.corona); RwTextureDestroy(light.corona);
#ifdef GTA3_1_1_PATCH
light.corona = nil; light.corona = nil;
#endif
if(light.shadow) if(light.shadow)
RwTextureDestroy(light.shadow); RwTextureDestroy(light.shadow);
#ifdef GTA3_1_1_PATCH
light.shadow = nil; light.shadow = nil;
#endif
} }
} }
}; };

View File

@ -387,6 +387,8 @@ CMovingThing CMovingThings::EndCloseList;
int16 CMovingThings::Num; int16 CMovingThings::Num;
CMovingThing CMovingThings::aMovingThings[NUMMOVINGTHINGS]; CMovingThing CMovingThings::aMovingThings[NUMMOVINGTHINGS];
int32 CScrollBar::TonightsEvent;
void CMovingThings::Init() void CMovingThings::Init()
{ {
CPlaneTrails::Init(); CPlaneTrails::Init();
@ -1603,7 +1605,7 @@ void CScriptPath::Update(void) {
void CScriptPath::Clear(void) { void CScriptPath::Clear(void) {
if (m_pNode) if (m_pNode)
delete m_pNode; delete[] m_pNode;
m_pNode = nil; m_pNode = nil;
m_numNodes = 0; m_numNodes = 0;
for (int i = 0; i < 6; i++) for (int i = 0; i < 6; i++)

View File

@ -169,6 +169,9 @@ private:
uint8 m_uBlue; uint8 m_uBlue;
float m_fScale; float m_fScale;
public:
static int TonightsEvent;
public: public:
void SetVisibility(bool visible) { m_bVisible = visible; } void SetVisibility(bool visible) { m_bVisible = visible; }
bool IsVisible() { return m_bVisible; } bool IsVisible() { return m_bVisible; }

View File

@ -475,10 +475,14 @@ CFont::PrintString(float xstart, float ystart, wchar *s)
bool first; bool first;
wchar *start, *t; wchar *start, *t;
Details.bFlash = false;
if(*s == '*') if(*s == '*')
return; return;
Details.anonymous_25++;
if(Details.background){ if(Details.background){
RenderState.color = Details.color;
GetNumberLines(xstart, ystart, s); // BUG: result not used GetNumberLines(xstart, ystart, s); // BUG: result not used
GetTextRect(&rect, xstart, ystart, s); GetTextRect(&rect, xstart, ystart, s);
CSprite2d::DrawRect(rect, Details.backgroundColor); CSprite2d::DrawRect(rect, Details.backgroundColor);
@ -1292,6 +1296,7 @@ CFont::RenderFontBuffer()
RenderState = *(CFontRenderState*)&FontRenderStateBuf[0]; RenderState = *(CFontRenderState*)&FontRenderStateBuf[0];
textPosX = RenderState.fTextPosX; textPosX = RenderState.fTextPosX;
textPosY = RenderState.fTextPosY; textPosY = RenderState.fTextPosY;
color = RenderState.color;
tFontRenderStatePointer pRenderStateBufPointer; tFontRenderStatePointer pRenderStateBufPointer;
pRenderStateBufPointer.pRenderState = (CFontRenderState*)&FontRenderStateBuf[0]; pRenderStateBufPointer.pRenderState = (CFontRenderState*)&FontRenderStateBuf[0];
for (++pRenderStateBufPointer.pRenderState; pRenderStateBufPointer.pStr < FontRenderStatePointer.pStr; pRenderStateBufPointer.pStr++) { for (++pRenderStateBufPointer.pRenderState; pRenderStateBufPointer.pStr < FontRenderStatePointer.pStr; pRenderStateBufPointer.pStr++) {

View File

@ -3,6 +3,8 @@
#include "Glass.h" #include "Glass.h"
#include "Timer.h" #include "Timer.h"
#include "Object.h" #include "Object.h"
#include "Vehicle.h"
#include "Pools.h"
#include "General.h" #include "General.h"
#include "AudioScriptObject.h" #include "AudioScriptObject.h"
#include "World.h" #include "World.h"
@ -14,6 +16,7 @@
#include "ModelIndices.h" #include "ModelIndices.h"
#include "main.h" #include "main.h"
#include "soundlist.h" #include "soundlist.h"
#include "SurfaceTable.h"
uint32 CGlass::NumGlassEntities; uint32 CGlass::NumGlassEntities;
@ -57,17 +60,17 @@ const CVector2D CoorsWithTriangle[NUM_GLASSTRIANGLES][3] =
#define TEMPBUFFERVERTHILIGHTOFFSET 0 #define TEMPBUFFERVERTHILIGHTOFFSET 0
#define TEMPBUFFERINDEXHILIGHTOFFSET 0 #define TEMPBUFFERINDEXHILIGHTOFFSET 0
#define TEMPBUFFERVERTHILIGHTSIZE 128 #define TEMPBUFFERVERTHILIGHTSIZE 256
#define TEMPBUFFERINDEXHILIGHTSIZE 512 #define TEMPBUFFERINDEXHILIGHTSIZE 512
#define TEMPBUFFERVERTSHATTEREDOFFSET TEMPBUFFERVERTHILIGHTSIZE #define TEMPBUFFERVERTSHATTEREDOFFSET TEMPBUFFERVERTHILIGHTSIZE
#define TEMPBUFFERINDEXSHATTEREDOFFSET TEMPBUFFERINDEXHILIGHTSIZE #define TEMPBUFFERINDEXSHATTEREDOFFSET TEMPBUFFERINDEXHILIGHTSIZE
#define TEMPBUFFERVERTSHATTEREDSIZE 192 #define TEMPBUFFERVERTSHATTEREDSIZE 384
#define TEMPBUFFERINDEXSHATTEREDSIZE 768 #define TEMPBUFFERINDEXSHATTEREDSIZE 768
#define TEMPBUFFERVERTREFLECTIONOFFSET TEMPBUFFERVERTSHATTEREDSIZE #define TEMPBUFFERVERTREFLECTIONOFFSET TEMPBUFFERVERTSHATTEREDSIZE
#define TEMPBUFFERINDEXREFLECTIONOFFSET TEMPBUFFERINDEXSHATTEREDSIZE #define TEMPBUFFERINDEXREFLECTIONOFFSET TEMPBUFFERINDEXSHATTEREDSIZE
#define TEMPBUFFERVERTREFLECTIONSIZE 256 #define TEMPBUFFERVERTREFLECTIONSIZE 512
#define TEMPBUFFERINDEXREFLECTIONSIZE 1024 #define TEMPBUFFERINDEXREFLECTIONSIZE 1024
int32 TempBufferIndicesStoredHiLight = 0; int32 TempBufferIndicesStoredHiLight = 0;
@ -83,9 +86,15 @@ CFallingGlassPane::Update(void)
if ( CTimer::GetTimeInMilliseconds() >= m_nTimer ) if ( CTimer::GetTimeInMilliseconds() >= m_nTimer )
{ {
// Apply MoveSpeed // Apply MoveSpeed
if ( m_bCarGlass )
GetPosition() += m_vecMoveSpeed * CTimer::GetTimeStep() * 0.35f;
else
GetPosition() += m_vecMoveSpeed * CTimer::GetTimeStep(); GetPosition() += m_vecMoveSpeed * CTimer::GetTimeStep();
// Apply Gravity // Apply Gravity
if ( m_bCarGlass )
m_vecMoveSpeed.z -= 0.01f * CTimer::GetTimeStep();
else
m_vecMoveSpeed.z -= 0.02f * CTimer::GetTimeStep(); m_vecMoveSpeed.z -= 0.02f * CTimer::GetTimeStep();
// Apply TurnSpeed // Apply TurnSpeed
@ -106,6 +115,8 @@ CFallingGlassPane::Update(void)
RwRGBA color = { 255, 255, 255, 255 }; RwRGBA color = { 255, 255, 255, 255 };
if ( !m_bCarGlass )
{
static int32 nFrameGen = 0; static int32 nFrameGen = 0;
for ( int32 i = 0; i < 4; i++ ) for ( int32 i = 0; i < 4; i++ )
@ -127,6 +138,7 @@ CFallingGlassPane::Update(void)
} }
} }
} }
}
} }
void void
@ -147,6 +159,9 @@ CFallingGlassPane::Render(void)
// HiLight Polys // HiLight Polys
if ( m_bCarGlass && color < 64 )
color = 64;
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 0], color, color, color, color); RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 0], color, color, color, color);
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 1], color, color, color, color); RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 1], color, color, color, color);
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 2], color, color, color, color); RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 2], color, color, color, color);
@ -186,9 +201,9 @@ CFallingGlassPane::Render(void)
if ( TempBufferIndicesStoredShattered >= TEMPBUFFERINDEXSHATTEREDSIZE-7 || TempBufferVerticesStoredShattered >= TEMPBUFFERVERTSHATTEREDSIZE-4 ) if ( TempBufferIndicesStoredShattered >= TEMPBUFFERINDEXSHATTEREDSIZE-7 || TempBufferVerticesStoredShattered >= TEMPBUFFERVERTSHATTEREDSIZE-4 )
CGlass::RenderShatteredPolys(); CGlass::RenderShatteredPolys();
uint8 shatteredColor = 255; uint8 shatteredColor = 140;
if ( distToCamera > 30.0f ) if ( distToCamera > 30.0f )
shatteredColor = int32((1.0f - (distToCamera - 30.0f) * 4.0f / 40.0f) * 255); shatteredColor = int32((1.0f - (distToCamera - 30.0f) * 4.0f / 40.0f) * 140);
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 0], shatteredColor, shatteredColor, shatteredColor, shatteredColor); RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 0], shatteredColor, shatteredColor, shatteredColor, shatteredColor);
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 1], shatteredColor, shatteredColor, shatteredColor, shatteredColor); RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 1], shatteredColor, shatteredColor, shatteredColor, shatteredColor);
@ -292,8 +307,8 @@ CGlass::FindFreePane(void)
} }
void void
CGlass::GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector right, CVector speed, CVector point, CGlass::GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector right, CVector speed, CVector center,
float moveSpeed, bool cracked, bool explosion) float moveSpeed, bool cracked, bool explosion, int32 stepmul, bool carGlass)
{ {
float upLen = up.Magnitude(); float upLen = up.Magnitude();
float rightLen = right.Magnitude(); float rightLen = right.Magnitude();
@ -304,10 +319,10 @@ CGlass::GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector rig
float rightSteps = rightLen + 0.75f; float rightSteps = rightLen + 0.75f;
if ( rightSteps < 1.0f ) rightSteps = 1.0f; if ( rightSteps < 1.0f ) rightSteps = 1.0f;
uint32 ysteps = (uint32)upSteps; uint32 ysteps = stepmul * (uint32)upSteps;
if ( ysteps > 3 ) ysteps = 3; if ( ysteps > 3 ) ysteps = 3;
uint32 xsteps = (uint32)rightSteps; uint32 xsteps = stepmul * (uint32)rightSteps;
if ( xsteps > 3 ) xsteps = 3; if ( xsteps > 3 ) xsteps = 3;
if ( explosion ) if ( explosion )
@ -338,11 +353,8 @@ CGlass::GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector rig
pane->m_nTriIndex = i; pane->m_nTriIndex = i;
pane->GetRight() = (right * rightScl) / rightLen; pane->GetRight() = (right * rightScl) / rightLen;
#ifdef FIX_BUGS
pane->GetUp() = (up * upScl) / upLen; pane->GetUp() = (up * upScl) / upLen;
#else
pane->GetUp() = (up * upScl) / rightLen; // copypaste bug
#endif
CVector fwd = CrossProduct(pane->GetRight(), pane->GetUp()); CVector fwd = CrossProduct(pane->GetRight(), pane->GetUp());
fwd.Normalise(); fwd.Normalise();
@ -358,7 +370,7 @@ CGlass::GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector rig
if ( moveSpeed != 0.0f ) if ( moveSpeed != 0.0f )
{ {
CVector dist = pane->GetPosition() - point; CVector dist = pane->GetPosition() - center;
dist.Normalise(); dist.Normalise();
pane->m_vecMoveSpeed += moveSpeed * dist; pane->m_vecMoveSpeed += moveSpeed * dist;
@ -371,10 +383,11 @@ CGlass::GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector rig
switch ( type ) switch ( type )
{ {
case 0: case 0:
case 2:
pane->m_nTimer = CTimer::GetTimeInMilliseconds(); pane->m_nTimer = CTimer::GetTimeInMilliseconds();
break; break;
case 1: case 1:
float dist = (pane->GetPosition() - point).Magnitude(); float dist = (pane->GetPosition() - center).Magnitude();
pane->m_nTimer = uint32(dist*100 + CTimer::GetTimeInMilliseconds()); pane->m_nTimer = uint32(dist*100 + CTimer::GetTimeInMilliseconds());
break; break;
} }
@ -382,6 +395,7 @@ CGlass::GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector rig
pane->m_fGroundZ = groundZ; pane->m_fGroundZ = groundZ;
pane->m_bShattered = cracked; pane->m_bShattered = cracked;
pane->m_fStep = upLen / float(ysteps); pane->m_fStep = upLen / float(ysteps);
pane->m_bCarGlass = carGlass;
pane->m_bActive = true; pane->m_bActive = true;
} }
} }
@ -393,9 +407,9 @@ void
CGlass::AskForObjectToBeRenderedInGlass(CEntity *entity) CGlass::AskForObjectToBeRenderedInGlass(CEntity *entity)
{ {
#ifdef FIX_BUGS #ifdef FIX_BUGS
if ( NumGlassEntities < NUM_GLASSPANES ) if ( NumGlassEntities < NUM_GLASSENTITIES )
#else #else
if ( NumGlassEntities < NUM_GLASSPANES-1 ) if ( NumGlassEntities < NUM_GLASSENTITIES-1 )
#endif #endif
{ {
apEntitiesToBeRendered[NumGlassEntities++] = entity; apEntitiesToBeRendered[NumGlassEntities++] = entity;
@ -613,10 +627,12 @@ CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed,
CColModel *col = object->GetColModel(); CColModel *col = object->GetColModel();
ASSERT(col!=nil); ASSERT(col!=nil);
CVector a = object->GetMatrix() * col->vertices[0].Get(); if ( col->numTriangles == 2 )
CVector b = object->GetMatrix() * col->vertices[1].Get(); {
CVector c = object->GetMatrix() * col->vertices[2].Get(); CVector a = col->vertices[0].Get();
CVector d = object->GetMatrix() * col->vertices[3].Get(); CVector b = col->vertices[1].Get();
CVector c = col->vertices[2].Get();
CVector d = col->vertices[3].Get();
float minx = Min(Min(a.x, b.x), Min(c.x, d.x)); float minx = Min(Min(a.x, b.x), Min(c.x, d.x));
float maxx = Max(Max(a.x, b.x), Max(c.x, d.x)); float maxx = Max(Max(a.x, b.x), Max(c.x, d.x));
@ -625,30 +641,34 @@ CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed,
float minz = Min(Min(a.z, b.z), Min(c.z, d.z)); float minz = Min(Min(a.z, b.z), Min(c.z, d.z));
float maxz = Max(Max(a.z, b.z), Max(c.z, d.z)); float maxz = Max(Max(a.z, b.z), Max(c.z, d.z));
CVector pa = object->GetMatrix() * CVector(minx, miny, minz);
CVector pb = object->GetMatrix() * CVector(maxx, maxy, minz);
if ( amount > 300.0f ) if ( amount > 300.0f )
{ {
PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_L, object->GetPosition()); PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_L, object->GetPosition());
GeneratePanesForWindow(0, GeneratePanesForWindow(0,
CVector(minx, miny, minz), pa,
CVector(0.0f, 0.0f, maxz-minz), CVector(0.0f, 0.0f, maxz-minz),
CVector(maxx-minx, maxy-miny, 0.0f), pb - pa,
speed, point, 0.1f, !!object->bGlassCracked, explosion); speed, point, 0.1f, !!object->bGlassCracked, explosion, 1, false);
} }
else else
{ {
PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_S, object->GetPosition()); PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_S, object->GetPosition());
GeneratePanesForWindow(1, GeneratePanesForWindow(1,
CVector(minx, miny, minz), pa,
CVector(0.0f, 0.0f, maxz-minz), CVector(0.0f, 0.0f, maxz-minz),
CVector(maxx-minx, maxy-miny, 0.0f), pb - pa,
speed, point, 0.1f, !!object->bGlassCracked, explosion); speed, point, 0.1f, !!object->bGlassCracked, explosion, 1, false);
}
} }
object->bGlassBroken = true; object->bGlassBroken = true;
object->GetMatrix().GetPosition().z = -100.0f; object->bIsVisible = false;
object->bUsesCollision = true;
} }
void void
@ -658,7 +678,7 @@ CGlass::WindowRespondsToSoftCollision(CEntity *entity, float amount)
CObject *object = (CObject *)entity; CObject *object = (CObject *)entity;
if ( amount > 50.0f && !object->bGlassCracked ) if ( entity->bUsesCollision && amount > 50.0f && !object->bGlassCracked )
{ {
PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_CRACK, object->GetPosition()); PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_CRACK, object->GetPosition());
object->bGlassCracked = true; object->bGlassCracked = true;
@ -673,6 +693,8 @@ CGlass::WasGlassHitByBullet(CEntity *entity, CVector point)
CObject *object = (CObject *)entity; CObject *object = (CObject *)entity;
if ( IsGlass(object->GetModelIndex()) ) if ( IsGlass(object->GetModelIndex()) )
{
if ( object->bUsesCollision )
{ {
if ( !object->bGlassCracked ) if ( !object->bGlassCracked )
{ {
@ -685,6 +707,7 @@ CGlass::WasGlassHitByBullet(CEntity *entity, CVector point)
WindowRespondsToCollision(object, 0.0f, CVector(0.0f, 0.0f, 0.0f), point, false); WindowRespondsToCollision(object, 0.0f, CVector(0.0f, 0.0f, 0.0f), point, false);
} }
} }
}
} }
void void
@ -694,6 +717,8 @@ CGlass::WindowRespondsToExplosion(CEntity *entity, CVector point)
CObject *object = (CObject *)entity; CObject *object = (CObject *)entity;
if ( object->bUsesCollision )
{
CVector distToGlass = object->GetPosition() - point; CVector distToGlass = object->GetPosition() - point;
float fDistToGlass = distToGlass.Magnitude(); float fDistToGlass = distToGlass.Magnitude();
@ -708,4 +733,287 @@ CGlass::WindowRespondsToExplosion(CEntity *entity, CVector point)
if ( fDistToGlass < 30.0f ) if ( fDistToGlass < 30.0f )
object->bGlassCracked = true; object->bGlassCracked = true;
} }
}
}
void
CGlass::CarWindscreenShatters(CVehicle *vehicle, bool unk)
{
ASSERT(vehicle!=nil);
CColModel *col = vehicle->GetColModel();
ASSERT(col!=nil);
if ( col->numTriangles < 2 )
return;
CColTriangle *tria = nil;
int32 triIndex = -1;
CColTriangle *trib = nil;
for ( int32 i = 0; i < col->numTriangles; i++ )
{
CColTriangle *tri = &col->triangles[i];
if ( tri->surface == SURFACE_GLASS )
{
if ( tria )
{
trib = tri;
break;
}
triIndex = i;
tria = tri;
}
}
if ( trib == nil )
return;
CCollision::CalculateTrianglePlanes(col);
CColTrianglePlane *triPlanes = col->trianglePlanes;
if ( triPlanes == nil )
return;
CVector planeNormal;
triPlanes[triIndex].GetNormal(planeNormal);
planeNormal = Multiply3x3(vehicle->GetMatrix(), planeNormal);
CVector vec1 = CrossProduct(vehicle->GetRight(), planeNormal);
vec1.Normalise();
CVector vec2 = CrossProduct(planeNormal, vehicle->GetUp());
vec2.Normalise();
CVector v[6];
float proj1[6];
float proj2[6];
v[0] = col->vertices[tria->a].Get();
v[1] = col->vertices[tria->b].Get();
v[2] = col->vertices[tria->c].Get();
v[3] = col->vertices[trib->a].Get();
v[4] = col->vertices[trib->b].Get();
v[5] = col->vertices[trib->c].Get();
v[0] = vehicle->GetMatrix() * v[0];
v[1] = vehicle->GetMatrix() * v[1];
v[2] = vehicle->GetMatrix() * v[2];
v[3] = vehicle->GetMatrix() * v[3];
v[4] = vehicle->GetMatrix() * v[4];
v[5] = vehicle->GetMatrix() * v[5];
proj1[0] = DotProduct(v[0], vec1);
proj2[0] = DotProduct(v[0], vec2);
proj1[1] = DotProduct(v[1], vec1);
proj2[1] = DotProduct(v[1], vec2);
proj1[2] = DotProduct(v[2], vec1);
proj2[2] = DotProduct(v[2], vec2);
proj1[3] = DotProduct(v[3], vec1);
proj2[3] = DotProduct(v[3], vec2);
proj1[4] = DotProduct(v[4], vec1);
proj2[4] = DotProduct(v[4], vec2);
proj1[5] = DotProduct(v[5], vec1);
proj2[5] = DotProduct(v[5], vec2);
int32 originIndex = 0;
float max1 = proj1[0];
float max2 = proj2[0];
float origin = proj1[0] + proj2[0];
for ( int32 i = 1; i < 6; i++ )
{
float o = proj1[i] + proj2[i];
if ( o < origin )
{
origin = o;
originIndex = i;
}
if ( proj1[i] > max1 )
max1 = proj1[i];
if ( proj2[i] > max2 )
max2 = proj2[i];
}
float bound1 = max1 - proj1[originIndex];
float bound2 = max2 - proj2[originIndex];
PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_L, vehicle->GetPosition());
CVector center = v[originIndex] + ((0.5f*bound1) * vec1) + ((0.5f*bound2) * vec2);
CVector speed = vehicle->m_vecMoveSpeed;
CVector right = bound2 * vec2;
CVector up = bound1 * vec1;
CVector pos = v[originIndex];
GeneratePanesForWindow(2, pos, up, right, speed, center, 0.1f, false, false, 2, true);
}
bool
CGlass::HasGlassBeenShatteredAtCoors(float x, float y, float z)
{
CEntity *entity = nil;
float dist = 20.0f;
int32 nStartX = Max(CWorld::GetSectorIndexX(x - 30.0f), 0);
int32 nStartY = Max(CWorld::GetSectorIndexY(y - 30.0f), 0);
int32 nEndX = Min(CWorld::GetSectorIndexX(x + 30.0f), NUMSECTORS_X-1);
int32 nEndY = Min(CWorld::GetSectorIndexY(y + 30.0f), NUMSECTORS_Y-1);
CWorld::AdvanceCurrentScanCode();
for ( int32 y = nStartY; y <= nEndY; y++ )
{
for ( int32 x = nStartX; x <= nEndX; x++ )
{
CSector *sector = CWorld::GetSector(x, y);
ASSERT(sector != nil);
FindWindowSectorList(sector->m_lists[ENTITYLIST_OBJECTS], &dist, &entity, x, y, z);
FindWindowSectorList(sector->m_lists[ENTITYLIST_DUMMIES], &dist, &entity, x, y, z);
}
}
if ( entity )
{
if ( entity->GetType() == ENTITY_TYPE_DUMMY )
return false;
return !!((CObject*)entity)->bGlassBroken;
}
return false;
}
void
CGlass::FindWindowSectorList(CPtrList &list, float *dist, CEntity **entity, float x, float y, float z)
{
ASSERT(dist!=nil);
ASSERT(entity!=nil);
CPtrNode *node = list.first;
while ( node != nil )
{
CEntity *ent = (CEntity *)node->item;
uint16 scanCode = ent->m_scanCode;
node = node->next;
ASSERT(ent!=nil);
if ( IsGlass(ent->GetModelIndex()) )
{
if ( scanCode != CWorld::GetCurrentScanCode() )
{
ent->m_scanCode = CWorld::GetCurrentScanCode();
float dst = (CVector(x,y,z) - ent->GetPosition()).Magnitude();
if ( dst < *dist )
{
*dist = dst;
*entity = ent;
}
}
}
}
}
void
CGlass::BreakGlassPhysically(CVector pos, float radius)
{
static uint32 breakTime = 0;
if ( CTimer::GetTimeInMilliseconds() < breakTime + 1000 && CTimer::GetTimeInMilliseconds() >= breakTime )
return;
CColSphere sphere;
sphere.piece = 0;
sphere.radius = radius;
sphere.surface = 0;
for ( int32 i = CPools::GetObjectPool()->GetSize() - 1; i >= 0; i-- )
{
CObject *object = CPools::GetObjectPool()->GetSlot(i);
if (object)
{
if ( IsGlass(object->GetModelIndex()) )
{
if ( object->bUsesCollision )
{
CColModel *col = object->GetColModel();
ASSERT(col!=nil);
if ( col->numTriangles < 2 )
continue;
bool hit = false;
CVector dist = pos - object->GetPosition();
sphere.center.x = DotProduct(dist, object->GetRight());
sphere.center.y = DotProduct(dist, object->GetForward());
sphere.center.z = DotProduct(dist, object->GetUp());
CCollision::CalculateTrianglePlanes(col);
for ( int32 j = 0; j < col->numTriangles; j++ )
{
if ( CCollision::TestSphereTriangle(sphere,
col->vertices, col->triangles[i], col->trianglePlanes[i]) )
{
hit = true;
}
}
if ( hit )
{
breakTime = CTimer::GetTimeInMilliseconds();
if ( object->bGlassCracked )
{
CVector a = col->vertices[0].Get();
CVector b = col->vertices[1].Get();
CVector c = col->vertices[2].Get();
CVector d = col->vertices[3].Get();
float minx = Min(Min(a.x, b.x), Min(c.x, d.x));
float maxx = Max(Max(a.x, b.x), Max(c.x, d.x));
float miny = Min(Min(a.y, b.y), Min(c.y, d.y));
float maxy = Max(Max(a.y, b.y), Max(c.y, d.y));
float minz = Min(Min(a.z, b.z), Min(c.z, d.z));
float maxz = Max(Max(a.z, b.z), Max(c.z, d.z));
CVector pa = object->GetMatrix() * CVector(minx, miny, minz);
CVector pb = object->GetMatrix() * CVector(maxx, maxy, minz);
PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_S, object->GetPosition());
GeneratePanesForWindow(1,
pa,
CVector(0.0f, 0.0f, maxz-minz),
pb - pa,
CVector(0.0f, 0.0f, 0.0f), pos, 0.1f, !!object->bGlassCracked, false, 1, false);
object->bGlassBroken = true;
object->bIsVisible = false;
object->bUsesCollision = false;
}
else
{
PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_CRACK, object->GetPosition());
object->bGlassCracked = true;
}
}
}
}
}
}
} }

View File

@ -2,6 +2,7 @@
class CEntity; class CEntity;
class CVehicle; class CVehicle;
class CPtrList;
class CFallingGlassPane : public CMatrix class CFallingGlassPane : public CMatrix
{ {
@ -14,6 +15,7 @@ public:
uint8 m_nTriIndex; uint8 m_nTriIndex;
bool m_bActive; bool m_bActive;
bool m_bShattered; bool m_bShattered;
bool m_bCarGlass;
CFallingGlassPane() { } CFallingGlassPane() { }
~CFallingGlassPane() { } ~CFallingGlassPane() { }
@ -39,7 +41,7 @@ public:
static void Update(void); static void Update(void);
static void Render(void); static void Render(void);
static CFallingGlassPane *FindFreePane(void); static CFallingGlassPane *FindFreePane(void);
static void GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector right, CVector speed, CVector point, float moveSpeed, bool cracked, bool explosion); static void GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector right, CVector speed, CVector center, float moveSpeed, bool cracked, bool explosion, int32 stepmul, bool carGlass);
static void AskForObjectToBeRenderedInGlass(CEntity *entity); static void AskForObjectToBeRenderedInGlass(CEntity *entity);
static void RenderEntityInGlass(CEntity *entity); static void RenderEntityInGlass(CEntity *entity);
static int32 CalcAlphaWithNormal(CVector *normal); static int32 CalcAlphaWithNormal(CVector *normal);
@ -50,8 +52,8 @@ public:
static void WindowRespondsToSoftCollision(CEntity *entity, float amount); static void WindowRespondsToSoftCollision(CEntity *entity, float amount);
static void WasGlassHitByBullet(CEntity *entity, CVector point); static void WasGlassHitByBullet(CEntity *entity, CVector point);
static void WindowRespondsToExplosion(CEntity *entity, CVector point); static void WindowRespondsToExplosion(CEntity *entity, CVector point);
static void CarWindscreenShatters(CVehicle *vehicle, bool unk);
//TODO(MIAMI) static bool HasGlassBeenShatteredAtCoors(float x, float y, float z);
static void CarWindscreenShatters(CVehicle *vehicle, bool unk) {} static void FindWindowSectorList(CPtrList &list, float *dist, CEntity **entity, float x, float y, float z);
static void BreakGlassPhysically(CVector, float) {} static void BreakGlassPhysically(CVector pos, float radius);
}; };

View File

@ -583,7 +583,7 @@ void CHud::Draw()
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint);
if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 1) { if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 4) {
// CFont::SetColor(ARMOUR_COLOR); // CFont::SetColor(ARMOUR_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f + 52.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f + 52.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
} }

View File

@ -24,21 +24,44 @@
#include "ColStore.h" #include "ColStore.h"
#include "Coronas.h" #include "Coronas.h"
#include "Script.h" #include "Script.h"
#include "DMAudio.h"
RwIm3DVertex StreakVertices[4]; RwIm3DVertex StreakVertices[4];
RwImVertexIndex StreakIndexList[12]; RwImVertexIndex StreakIndexList[12];
RwIm3DVertex TraceVertices[6]; RwIm3DVertex TraceVertices[10];
RwImVertexIndex TraceIndexList[12]; static RwImVertexIndex TraceIndexList[48] = {0, 5, 7, 0, 7, 2, 0, 7, 5, 0, 2, 7, 0, 4, 9, 0,
9, 5, 0, 9, 4, 0, 5, 9, 0, 1, 6, 0, 6, 5, 0, 6,
1, 0, 5, 6, 0, 3, 8, 0, 8, 5, 0, 8, 3, 0, 5, 8 };
bool CSpecialFX::bVideoCam;
bool CSpecialFX::bLiftCam;
bool CSpecialFX::bSnapShotActive; bool CSpecialFX::bSnapShotActive;
int32 CSpecialFX::SnapShotFrames; int32 CSpecialFX::SnapShotFrames;
static RwTexture* gpSmokeTrailTexture;
void void
CSpecialFX::Init(void) CSpecialFX::Init(void)
{ {
CBulletTraces::Init(); CBulletTraces::Init();
RwIm3DVertexSetU(&TraceVertices[0], 0.0);
RwIm3DVertexSetV(&TraceVertices[0], 0.0);
RwIm3DVertexSetU(&TraceVertices[1], 1.0);
RwIm3DVertexSetV(&TraceVertices[1], 0.0);
RwIm3DVertexSetU(&TraceVertices[2], 1.0);
RwIm3DVertexSetV(&TraceVertices[2], 0.0);
RwIm3DVertexSetU(&TraceVertices[3], 1.0);
RwIm3DVertexSetV(&TraceVertices[3], 0.0);
RwIm3DVertexSetU(&TraceVertices[4], 1.0);
RwIm3DVertexSetV(&TraceVertices[4], 0.0);
RwIm3DVertexSetU(&TraceVertices[5], 0.0);
RwIm3DVertexSetU(&TraceVertices[6], 1.0);
RwIm3DVertexSetU(&TraceVertices[7], 1.0);
RwIm3DVertexSetU(&TraceVertices[8], 1.0);
RwIm3DVertexSetU(&TraceVertices[9], 1.0);
RwIm3DVertexSetU(&StreakVertices[0], 0.0f); RwIm3DVertexSetU(&StreakVertices[0], 0.0f);
RwIm3DVertexSetV(&StreakVertices[0], 0.0f); RwIm3DVertexSetV(&StreakVertices[0], 0.0f);
RwIm3DVertexSetU(&StreakVertices[1], 1.0f); RwIm3DVertexSetU(&StreakVertices[1], 1.0f);
@ -47,7 +70,6 @@ CSpecialFX::Init(void)
RwIm3DVertexSetV(&StreakVertices[2], 0.0f); RwIm3DVertexSetV(&StreakVertices[2], 0.0f);
RwIm3DVertexSetU(&StreakVertices[3], 1.0f); RwIm3DVertexSetU(&StreakVertices[3], 1.0f);
RwIm3DVertexSetV(&StreakVertices[3], 0.0f); RwIm3DVertexSetV(&StreakVertices[3], 0.0f);
StreakIndexList[0] = 0; StreakIndexList[0] = 0;
StreakIndexList[1] = 1; StreakIndexList[1] = 1;
StreakIndexList[2] = 2; StreakIndexList[2] = 2;
@ -61,43 +83,51 @@ CSpecialFX::Init(void)
StreakIndexList[10] = 2; StreakIndexList[10] = 2;
StreakIndexList[11] = 3; StreakIndexList[11] = 3;
RwIm3DVertexSetRGBA(&TraceVertices[0], 20, 20, 20, 255);
RwIm3DVertexSetRGBA(&TraceVertices[1], 20, 20, 20, 255);
RwIm3DVertexSetRGBA(&TraceVertices[2], 70, 70, 70, 255);
RwIm3DVertexSetRGBA(&TraceVertices[3], 70, 70, 70, 255);
RwIm3DVertexSetRGBA(&TraceVertices[4], 10, 10, 10, 255);
RwIm3DVertexSetRGBA(&TraceVertices[5], 10, 10, 10, 255);
RwIm3DVertexSetU(&TraceVertices[0], 0.0);
RwIm3DVertexSetV(&TraceVertices[0], 0.0);
RwIm3DVertexSetU(&TraceVertices[1], 1.0);
RwIm3DVertexSetV(&TraceVertices[1], 0.0);
RwIm3DVertexSetU(&TraceVertices[2], 0.0);
RwIm3DVertexSetV(&TraceVertices[2], 0.5);
RwIm3DVertexSetU(&TraceVertices[3], 1.0);
RwIm3DVertexSetV(&TraceVertices[3], 0.5);
RwIm3DVertexSetU(&TraceVertices[4], 0.0);
RwIm3DVertexSetV(&TraceVertices[4], 1.0);
RwIm3DVertexSetU(&TraceVertices[5], 1.0);
RwIm3DVertexSetV(&TraceVertices[5], 1.0);
TraceIndexList[0] = 0;
TraceIndexList[1] = 2;
TraceIndexList[2] = 1;
TraceIndexList[3] = 1;
TraceIndexList[4] = 2;
TraceIndexList[5] = 3;
TraceIndexList[6] = 2;
TraceIndexList[7] = 4;
TraceIndexList[8] = 3;
TraceIndexList[9] = 3;
TraceIndexList[10] = 4;
TraceIndexList[11] = 5;
CMotionBlurStreaks::Init(); CMotionBlurStreaks::Init();
CBrightLights::Init(); CBrightLights::Init();
CShinyTexts::Init(); CShinyTexts::Init();
CMoneyMessages::Init(); CMoneyMessages::Init();
C3dMarkers::Init(); C3dMarkers::Init();
CSpecialFX::bSnapShotActive = false;
CSpecialFX::bVideoCam = false;
CSpecialFX::SnapShotFrames = 0;
CSpecialFX::bLiftCam = false;
CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("particle"));
if(gpSmokeTrailTexture == nil)
gpSmokeTrailTexture = RwTextureRead("smoketrail", 0);
CTxdStore::PopCurrentTxd();
}
void
CSpecialFX::AddWeaponStreak(int type)
{
static CMatrix matrix;
CVector start;
CVector end;
if (FindPlayerPed() != nil && FindPlayerPed()->m_pWeaponModel != nil) {
switch (type) {
case WEAPONTYPE_BASEBALLBAT:
matrix = RwFrameGetLTM(RpAtomicGetFrame(FindPlayerPed()->m_pWeaponModel));
start = matrix * CVector(0.02f, 0.05f, 0.07f);
end = matrix * CVector(0.246f, 0.0325f, 0.796f);
break;
case WEAPONTYPE_GOLFCLUB:
matrix = RwFrameGetLTM(RpAtomicGetFrame(FindPlayerPed()->m_pWeaponModel));
start = matrix * CVector(0.02f, 0.05f, 0.07f);
end = matrix * CVector(-0.054f, 0.0325f, 0.796f);
break;
case WEAPONTYPE_KATANA:
matrix = RwFrameGetLTM(RpAtomicGetFrame(FindPlayerPed()->m_pWeaponModel));
start = matrix * CVector(0.02f, 0.05f, 0.07f);
end = matrix * CVector(0.096f, -0.0175f, 1.096f);
break;
default:
return;
}
CMotionBlurStreaks::RegisterStreak((uintptr)FindPlayerPed()->m_pWeaponModel, 100, 100, 100, start, end);
}
} }
RwObject* RwObject*
@ -119,23 +149,16 @@ CSpecialFX::Update(void)
{ {
CMotionBlurStreaks::Update(); CMotionBlurStreaks::Update();
CBulletTraces::Update(); CBulletTraces::Update();
if(FindPlayerPed() &&
FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT &&
FindPlayerPed()->GetWeapon()->m_eWeaponState == WEAPONSTATE_FIRING){
#ifdef PED_SKIN
if(IsClumpSkinned(FindPlayerPed()->GetClump())){
LookForBatCB((RwObject*)FindPlayerPed()->m_pWeaponModel, CModelInfo::GetModelInfo(MI_BASEBALL_BAT));
}else
#endif
RwFrameForAllObjects(FindPlayerPed()->m_pFrames[PED_HANDR]->frame, LookForBatCB, CModelInfo::GetModelInfo(MI_BASEBALL_BAT));
}
} }
void void
CSpecialFX::Shutdown(void) CSpecialFX::Shutdown(void)
{ {
C3dMarkers::Shutdown(); C3dMarkers::Shutdown();
if (gpSmokeTrailTexture) {
RwTextureDestroy(gpSmokeTrailTexture);
gpSmokeTrailTexture = nil;
}
} }
void void
@ -149,6 +172,80 @@ CSpecialFX::Render(void)
C3dMarkers::Render(); C3dMarkers::Render();
} }
void
CSpecialFX::Render2DFXs(void)
{
if (CSpecialFX::bVideoCam) {
CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f));
CFont::SetCentreOff();
CFont::SetPropOn();
CFont::SetColor(CRGBA(0, 255, 0, 200));
FONT_LOCALE(FONT_STANDARD);
sprintf(gString, "%d", CTimer::GetFrameCounter() & 0x3F); // mb % 63
AsciiToUnicode(gString, gUString);
CFont::PrintString(SCREEN_WIDTH * 8 / 10, SCREEN_HEIGHT * 8 / 10, gUString);
for (int32 i = 0; i < SCREEN_HEIGHT; i += 4) {
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE);
CSprite2d::Draw2DPolygon(0.0f, i, SCREEN_WIDTH, i, 0.0f, i+1, SCREEN_WIDTH, i+1, CRGBA(0, 100, 0, 100));
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
CSprite2d::Draw2DPolygon(0.0f, i+2, SCREEN_WIDTH, i+2, 0.0f, i+3, SCREEN_WIDTH, i+3, CRGBA(0, 0, 0, 150));
}
int32 tmp = (CTimer::GetTimeInMilliseconds() & 0x7ff) * (SCREEN_HEIGHT + 70.0f) / 2048 - 70.0f; //mb % 2048
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
CSprite2d::Draw2DPolygon(0.0, tmp, SCREEN_WIDTH, tmp, 0.0, tmp + 70.0f, SCREEN_WIDTH, tmp + 70.0f , CRGBA(0, 100, 0, 60));
}
if (CSpecialFX::bLiftCam) {
CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f));
CFont::SetCentreOff();
CFont::SetPropOn();
CFont::SetColor(CRGBA(100, 100, 100, 200));
FONT_LOCALE(FONT_STANDARD);
CFont::PrintString(SCREEN_WIDTH * 8 / 10, SCREEN_HEIGHT * 8 / 10, gUString);
for (int32 i = 0; i < SCREEN_HEIGHT; i += 4) {
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
CSprite2d::Draw2DPolygon(0.0f, i, SCREEN_WIDTH, i, 0.0f, i + 1, SCREEN_WIDTH, i + 1, CRGBA(100, 100, 100, 100));
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
CSprite2d::Draw2DPolygon(0.0f, i + 2, SCREEN_WIDTH, i + 2, 0.0f, i + 3, SCREEN_WIDTH, i + 3, CRGBA(0, 0, 0, 150));
}
int32 tmp = (CTimer::GetTimeInMilliseconds() & 0x7ff) * (SCREEN_HEIGHT + 70.0f) / 2048 - 70.0f; //mb % 2048
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
CSprite2d::Draw2DPolygon(0.0, tmp, SCREEN_WIDTH, tmp, 0.0, tmp + 70.0f, SCREEN_WIDTH, tmp + 70.0f, CRGBA(100, 100, 100, 60));
for (int32 i = 0; i < 200; i++) {
int32 posX = CGeneral::GetRandomNumber() % (int32)SCREEN_WIDTH;
int32 posY = CGeneral::GetRandomNumber() % (int32)SCREEN_HEIGHT;
CSprite2d::DrawRect(CRect(posX, posY + 2, posX+20, posY), CRGBA(255, 255, 255, 64));
}
}
if (CSpecialFX::bSnapShotActive) {
if (++CSpecialFX::SnapShotFrames > 20) {
CSpecialFX::bSnapShotActive = false;
CTimer::SetTimeScale(1.0f);
} else {
CTimer::SetTimeScale(0.0f); //in andro it's 0.00001
if (CSpecialFX::SnapShotFrames < 10) {
int32 tmp = (255 - 255 * CSpecialFX::SnapShotFrames / 10) * 0.65f;
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
CSprite2d::Draw2DPolygon(0.0f, 0.0f, SCREEN_WIDTH, 0.0f, 0.0f, SCREEN_HEIGHT, SCREEN_WIDTH, SCREEN_HEIGHT, CRGBA(tmp, tmp, tmp, tmp));
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
}
}
}
}
CRegisteredMotionBlurStreak CMotionBlurStreaks::aStreaks[NUMMBLURSTREAKS]; CRegisteredMotionBlurStreak CMotionBlurStreaks::aStreaks[NUMMBLURSTREAKS];
void void
@ -209,7 +306,7 @@ CMotionBlurStreaks::Update(void)
{ {
int i; int i;
for(i = 0; i < NUMMBLURSTREAKS; i++) for(i = 0; i < NUMMBLURSTREAKS; i++)
if(aStreaks[i].m_id) if(aStreaks[i].m_id != 0)
aStreaks[i].Update(); aStreaks[i].Update();
} }
@ -217,6 +314,7 @@ void
CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2) CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2)
{ {
int i; int i;
for(i = 0; i < NUMMBLURSTREAKS; i++){ for(i = 0; i < NUMMBLURSTREAKS; i++){
if(aStreaks[i].m_id == id){ if(aStreaks[i].m_id == id){
// Found a streak from last frame, update // Found a streak from last frame, update
@ -229,10 +327,12 @@ CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVecto
return; return;
} }
} }
// Find free slot // Find free slot
for(i = 0; aStreaks[i].m_id; i++) for(i = 0; aStreaks[i].m_id != 0 ; i++)
if(i == NUMMBLURSTREAKS-1) if(i == NUMMBLURSTREAKS-1)
return; return;
// Create a new streak // Create a new streak
aStreaks[i].m_id = id; aStreaks[i].m_id = id;
aStreaks[i].m_red = r; aStreaks[i].m_red = r;
@ -251,7 +351,7 @@ CMotionBlurStreaks::Render(void)
bool setRenderStates = false; bool setRenderStates = false;
int i; int i;
for(i = 0; i < NUMMBLURSTREAKS; i++) for(i = 0; i < NUMMBLURSTREAKS; i++)
if(aStreaks[i].m_id){ if(aStreaks[i].m_id != 0){
if(!setRenderStates){ if(!setRenderStates){
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
@ -281,20 +381,103 @@ void CBulletTraces::Init(void)
aTraces[i].m_bInUse = false; aTraces[i].m_bInUse = false;
} }
void CBulletTraces::AddTrace(CVector* vecStart, CVector* vecTarget) void CBulletTraces::AddTrace(CVector* start, CVector* end, float thickness, uint32 lifeTime, uint8 visibility)
{ {
int index; int32 enabledCount;
for (index = 0; index < NUMBULLETTRACES; index++) { uint32 modifiedLifeTime;
if (!aTraces[index].m_bInUse) int32 nextSlot;
enabledCount = 0;
for (int i = 0; i < NUMBULLETTRACES; i++)
if (aTraces[i].m_bInUse)
enabledCount++;
if (enabledCount >= 10)
modifiedLifeTime = lifeTime / 4;
else if (enabledCount >= 5)
modifiedLifeTime = lifeTime / 2;
else
modifiedLifeTime = lifeTime;
nextSlot = 0;
for (int i = 0; nextSlot < NUMBULLETTRACES && aTraces[i].m_bInUse; i++)
nextSlot++;
if (nextSlot < 16) {
aTraces[nextSlot].m_vecStartPos = *start;
aTraces[nextSlot].m_vecEndPos = *end;
aTraces[nextSlot].m_bInUse = true;
aTraces[nextSlot].m_nCreationTime = CTimer::GetTimeInMilliseconds();
aTraces[nextSlot].m_fVisibility = visibility;
aTraces[nextSlot].m_fThickness = thickness;
aTraces[nextSlot].m_nLifeTime = modifiedLifeTime;
}
float startProjFwd = DotProduct(TheCamera.GetForward(), *start - TheCamera.GetPosition());
float endProjFwd = DotProduct(TheCamera.GetForward(), *end - TheCamera.GetPosition());
if (startProjFwd * endProjFwd < 0.0f) { //if one of point behind us and second before us
float fStartDistFwd = Abs(startProjFwd) / (Abs(startProjFwd) + Abs(endProjFwd));
float startProjUp = DotProduct(TheCamera.GetUp(), *start - TheCamera.GetPosition());
float endProjUp = DotProduct(TheCamera.GetUp(), *end - TheCamera.GetPosition());
float distUp = (endProjUp - startProjUp) * fStartDistFwd + startProjUp;
float startProjRight = DotProduct(TheCamera.GetRight(), *start - TheCamera.GetPosition());
float endProjRight = DotProduct(TheCamera.GetRight(), *end - TheCamera.GetPosition());
float distRight = (endProjRight - startProjRight) * fStartDistFwd + startProjRight;
float dist = Sqrt(SQR(distUp) + SQR(distRight));
if (dist < 2.0f) {
if(distRight < 0.0f)
DMAudio.PlayFrontEndSound(SOUND_BULLETTRACE_2, 127 * (1.0f - dist * 0.5f));
else
DMAudio.PlayFrontEndSound(SOUND_BULLETTRACE_1, 127 * (1.0f - dist * 0.5f));
}
}
}
void CBulletTraces::AddTrace(CVector* start, CVector* end, int32 weaponType, class CEntity* shooter)
{
CPhysical* player;
float speed;
int16 camMode;
if (shooter == (CEntity*)FindPlayerPed() || (FindPlayerVehicle() != nil && FindPlayerVehicle() == (CVehicle*)shooter)) {
camMode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
if (camMode == CCam::MODE_M16_1STPERSON
|| camMode == CCam::MODE_CAMERA
|| camMode == CCam::MODE_SNIPER
|| camMode == CCam::MODE_M16_1STPERSON_RUNABOUT
|| camMode == CCam::MODE_ROCKETLAUNCHER
|| camMode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT
|| camMode == CCam::MODE_SNIPER_RUNABOUT
|| camMode == CCam::MODE_HELICANNON_1STPERSON) {
player = FindPlayerVehicle() ? (CPhysical*)FindPlayerVehicle() : (CPhysical*)FindPlayerPed();
speed = player->m_vecMoveSpeed.Magnitude();
if (speed < 0.05f)
return;
}
}
switch (weaponType) {
case WEAPONTYPE_PYTHON:
case WEAPONTYPE_SHOTGUN:
case WEAPONTYPE_SPAS12_SHOTGUN:
case WEAPONTYPE_STUBBY_SHOTGUN:
CBulletTraces::AddTrace(start, end, 0.7f, 1000, 200);
break;
case WEAPONTYPE_M4:
case WEAPONTYPE_RUGER:
case WEAPONTYPE_SNIPERRIFLE:
case WEAPONTYPE_LASERSCOPE:
case WEAPONTYPE_M60:
case WEAPONTYPE_MINIGUN:
case WEAPONTYPE_HELICANNON:
CBulletTraces::AddTrace(start, end, 1.0f, 2000, 220);
break;
default:
CBulletTraces::AddTrace(start, end, 0.4f, 750, 150);
break; break;
} }
if (index == NUMBULLETTRACES)
return;
aTraces[index].m_vecCurrentPos = *vecStart;
aTraces[index].m_vecTargetPos = *vecTarget;
aTraces[index].m_bInUse = true;
aTraces[index].m_framesInUse = 0;
aTraces[index].m_lifeTime = 25 + CGeneral::GetRandomNumber() % 32;
} }
void CBulletTraces::Render(void) void CBulletTraces::Render(void)
@ -303,35 +486,135 @@ void CBulletTraces::Render(void)
if (!aTraces[i].m_bInUse) if (!aTraces[i].m_bInUse)
continue; continue;
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
#ifdef FIX_BUGS RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
// Raster has no transparent pixels so it relies on the raster format having alpha RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
// to turn on blending. librw image conversion might get rid of it right now so let's RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSmokeTrailTexture));
// just force it on.
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); float timeAlive = CTimer::GetTimeInMilliseconds() - aTraces[i].m_nCreationTime;
float traceThickness = aTraces[i].m_fThickness * timeAlive / aTraces[i].m_nLifeTime;
CVector horizontalOffset = aTraces[i].m_vecEndPos - aTraces[i].m_vecStartPos;
horizontalOffset.Normalise();
horizontalOffset *= traceThickness;
//then closer trace to die then it more transparent
uint8 nAlphaValue = aTraces[i].m_fVisibility * (aTraces[i].m_nLifeTime - timeAlive) / aTraces[i].m_nLifeTime;
CVector start = aTraces[i].m_vecStartPos;
CVector end = aTraces[i].m_vecEndPos;
float startProj = DotProduct(start - TheCamera.GetPosition(), TheCamera.GetForward()) - 0.7f;
float endProj = DotProduct(end - TheCamera.GetPosition(), TheCamera.GetForward()) - 0.7f;
if (startProj < 0.0f && endProj < 0.0f) //we dont need render trace behind us
continue;
if (startProj < 0.0f) { //if strat behind us move it closer
float absStartProj = Abs(startProj);
float absEndProj = Abs(endProj);
start = (absEndProj * start + absStartProj * end) / (absStartProj + absEndProj);
} else if (endProj < 0.0f) {
float absStartProj = Abs(startProj);
float absEndProj = Abs(endProj);
end = (absEndProj * start + absStartProj * end) / (absStartProj + absEndProj);
}
//we divide trace at three parts
CVector start2 = (7.0f * start + end) / 8;
CVector end2 = (7.0f * end + start) / 8;
RwIm3DVertexSetV(&TraceVertices[5], 10.0f);
RwIm3DVertexSetV(&TraceVertices[6], 10.0f);
RwIm3DVertexSetV(&TraceVertices[7], 10.0f);
RwIm3DVertexSetV(&TraceVertices[8], 10.0f);
RwIm3DVertexSetV(&TraceVertices[9], 10.0f);
RwIm3DVertexSetRGBA(&TraceVertices[0], 255, 255, 255, nAlphaValue);
RwIm3DVertexSetRGBA(&TraceVertices[1], 255, 255, 255, nAlphaValue);
RwIm3DVertexSetRGBA(&TraceVertices[2], 255, 255, 255, nAlphaValue);
RwIm3DVertexSetRGBA(&TraceVertices[3], 255, 255, 255, nAlphaValue);
RwIm3DVertexSetRGBA(&TraceVertices[4], 255, 255, 255, nAlphaValue);
RwIm3DVertexSetRGBA(&TraceVertices[5], 255, 255, 255, nAlphaValue);
RwIm3DVertexSetRGBA(&TraceVertices[6], 255, 255, 255, nAlphaValue);
RwIm3DVertexSetRGBA(&TraceVertices[7], 255, 255, 255, nAlphaValue);
RwIm3DVertexSetRGBA(&TraceVertices[8], 255, 255, 255, nAlphaValue);
RwIm3DVertexSetRGBA(&TraceVertices[9], 255, 255, 255, nAlphaValue);
//two points in center
RwIm3DVertexSetPos(&TraceVertices[0], start2.x, start2.y, start2.z);
RwIm3DVertexSetPos(&TraceVertices[5], end2.x, end2.y, end2.z);
//vertical planes
RwIm3DVertexSetPos(&TraceVertices[1], start2.x, start2.y, start2.z + traceThickness);
RwIm3DVertexSetPos(&TraceVertices[3], start2.x, start2.y, start2.z - traceThickness);
RwIm3DVertexSetPos(&TraceVertices[6], end2.x, end2.y, end2.z + traceThickness);
RwIm3DVertexSetPos(&TraceVertices[8], end2.x, end2.y, end2.z - traceThickness);
//horizontal planes
RwIm3DVertexSetPos(&TraceVertices[2], start2.x + horizontalOffset.y, start2.y - horizontalOffset.x, start2.z);
RwIm3DVertexSetPos(&TraceVertices[7], end2.x + horizontalOffset.y, end2.y - horizontalOffset.x, end2.z);
#ifdef FIX_BUGS //this point calculated wrong for some reason
RwIm3DVertexSetPos(&TraceVertices[4], start2.x - horizontalOffset.y, start2.y + horizontalOffset.x, start2.z);
RwIm3DVertexSetPos(&TraceVertices[9], end2.x - horizontalOffset.y, end2.y + horizontalOffset.x, end2.z);
#else
RwIm3DVertexSetPos(&TraceVertices[4], start2.x - horizontalOffset.y, start2.y - horizontalOffset.y, start2.z);
RwIm3DVertexSetPos(&TraceVertices[9], end2.x - horizontalOffset.y, end2.y - horizontalOffset.y, end2.z);
#endif #endif
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpShadowExplosionTex));
CVector inf = aTraces[i].m_vecCurrentPos;
CVector sup = aTraces[i].m_vecTargetPos;
CVector center = (inf + sup) / 2;
CVector width = CrossProduct(TheCamera.GetForward(), (sup - inf));
width.Normalise();
width /= 20;
uint8 intensity = aTraces[i].m_lifeTime;
for (int i = 0; i < ARRAY_SIZE(TraceVertices); i++)
RwIm3DVertexSetRGBA(&TraceVertices[i], intensity, intensity, intensity, 0xFF);
RwIm3DVertexSetPos(&TraceVertices[0], inf.x + width.x, inf.y + width.y, inf.z + width.z);
RwIm3DVertexSetPos(&TraceVertices[1], inf.x - width.x, inf.y - width.y, inf.z - width.z);
RwIm3DVertexSetPos(&TraceVertices[2], center.x + width.x, center.y + width.y, center.z + width.z);
RwIm3DVertexSetPos(&TraceVertices[3], center.x - width.x, center.y - width.y, center.z - width.z);
RwIm3DVertexSetPos(&TraceVertices[4], sup.x + width.x, sup.y + width.y, sup.z + width.z);
RwIm3DVertexSetPos(&TraceVertices[5], sup.x - width.x, sup.y - width.y, sup.z - width.z);
LittleTest();
if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, 1)) { if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, 1)) {
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList)); RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList));
RwIm3DEnd(); RwIm3DEnd();
} }
RwIm3DVertexSetV(&TraceVertices[5], 2.0f);
RwIm3DVertexSetV(&TraceVertices[6], 2.0f);
RwIm3DVertexSetV(&TraceVertices[7], 2.0f);
RwIm3DVertexSetV(&TraceVertices[8], 2.0f);
RwIm3DVertexSetV(&TraceVertices[9], 2.0f);
RwIm3DVertexSetRGBA(&TraceVertices[0], 255, 255, 255, 0);
RwIm3DVertexSetRGBA(&TraceVertices[1], 255, 255, 255, 0);
RwIm3DVertexSetRGBA(&TraceVertices[2], 255, 255, 255, 0);
RwIm3DVertexSetRGBA(&TraceVertices[3], 255, 255, 255, 0);
RwIm3DVertexSetRGBA(&TraceVertices[4], 255, 255, 255, 0);
RwIm3DVertexSetPos(&TraceVertices[0], start.x, start.y, start.z);
RwIm3DVertexSetPos(&TraceVertices[1], start.x, start.y, start.z + traceThickness);
RwIm3DVertexSetPos(&TraceVertices[3], start.x, start.y, start.z - traceThickness);
RwIm3DVertexSetPos(&TraceVertices[2], start.x + horizontalOffset.y, start.y - horizontalOffset.x, start.z);
RwIm3DVertexSetPos(&TraceVertices[5], start2.x, start2.y, start2.z);
RwIm3DVertexSetPos(&TraceVertices[6], start2.x, start2.y, start2.z + traceThickness);
RwIm3DVertexSetPos(&TraceVertices[8], start2.x, start2.y, start2.z - traceThickness);
RwIm3DVertexSetPos(&TraceVertices[7], start2.x + horizontalOffset.y, start2.y - horizontalOffset.x, start2.z);
#ifdef FIX_BUGS
RwIm3DVertexSetPos(&TraceVertices[4], start.x - horizontalOffset.y, start.y + horizontalOffset.x, start.z);
RwIm3DVertexSetPos(&TraceVertices[9], start2.x - horizontalOffset.y, start2.y + horizontalOffset.x, start2.z);
#else
RwIm3DVertexSetPos(&TraceVertices[4], start.x - horizontalOffset.y, start.y - horizontalOffset.y, start.z);
RwIm3DVertexSetPos(&TraceVertices[9], start2.x - horizontalOffset.y, start2.y - horizontalOffset.y, start2.z);
#endif
if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, rwIM3D_VERTEXUV)) {
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList));
RwIm3DEnd();
}
RwIm3DVertexSetPos(&TraceVertices[1], end.x, end.y, end.z);
RwIm3DVertexSetPos(&TraceVertices[2], end.x, end.y, end.z + traceThickness);
RwIm3DVertexSetPos(&TraceVertices[4], end.x, end.y, end.z - traceThickness);
RwIm3DVertexSetPos(&TraceVertices[3], end.x + horizontalOffset.y, end.y - horizontalOffset.x, end.z);
RwIm3DVertexSetPos(&TraceVertices[5], end2.x, end2.y, end2.z);
RwIm3DVertexSetPos(&TraceVertices[6], end2.x, end2.y, end2.z + traceThickness);
RwIm3DVertexSetPos(&TraceVertices[8], end2.x, end2.y, end2.z - traceThickness);
RwIm3DVertexSetPos(&TraceVertices[7], end2.x + horizontalOffset.y, end2.y - horizontalOffset.x, end2.z);
#ifdef FIX_BUGS
RwIm3DVertexSetPos(&TraceVertices[5], end.x - horizontalOffset.y, end.y + horizontalOffset.x, end.z);
RwIm3DVertexSetPos(&TraceVertices[9], end2.x - horizontalOffset.y, end2.y + horizontalOffset.x, end2.z);
#else
RwIm3DVertexSetPos(&TraceVertices[5], end.x - horizontalOffset.y, end.y - horizontalOffset.y, end.z);
RwIm3DVertexSetPos(&TraceVertices[9], end2.x - horizontalOffset.y, end2.y - horizontalOffset.y, end2.z);
#endif
if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, rwIM3D_VERTEXUV)) {
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList));
RwIm3DEnd();
}
} }
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
@ -348,23 +631,8 @@ void CBulletTraces::Update(void)
void CBulletTrace::Update(void) void CBulletTrace::Update(void)
{ {
if (m_framesInUse == 0) { if (CTimer::GetTimeInMilliseconds() - m_nCreationTime >= m_nLifeTime)
m_framesInUse++;
return;
}
if (m_framesInUse > 60) {
m_bInUse = false; m_bInUse = false;
return;
}
CVector diff = m_vecCurrentPos - m_vecTargetPos;
float remaining = diff.Magnitude();
if (remaining > 0.8f)
m_vecCurrentPos = m_vecTargetPos + (remaining - 0.8f) / remaining * diff;
else
m_bInUse = false;
if (--m_lifeTime == 0)
m_bInUse = false;
m_framesInUse++;
} }
RpAtomic * RpAtomic *
@ -578,7 +846,7 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
} else { } else {
pMarker->m_fStdSize = size; pMarker->m_fStdSize = size;
} }
} else if (type == MARKERTYPE_CYLINDER) { } else {
if (dist < size + 12.0f) { if (dist < size + 12.0f) {
if (dist > size + 1.0f) if (dist > size + 1.0f)
pMarker->m_Color.alpha = (1.0f - (size + 12.0f - dist) * 0.7f / 11.0f) * (float)a; pMarker->m_Color.alpha = (1.0f - (size + 12.0f - dist) * 0.7f / 11.0f) * (float)a;
@ -591,15 +859,9 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
float someSin = Sin(TWOPI * (float)((pMarker->m_nPulsePeriod - 1) & (CTimer::GetTimeInMilliseconds() - pMarker->m_nStartTime)) / (float)pMarker->m_nPulsePeriod); float someSin = Sin(TWOPI * (float)((pMarker->m_nPulsePeriod - 1) & (CTimer::GetTimeInMilliseconds() - pMarker->m_nStartTime)) / (float)pMarker->m_nPulsePeriod);
pMarker->m_fSize = pMarker->m_fStdSize - pulseFraction * pMarker->m_fStdSize * someSin; pMarker->m_fSize = pMarker->m_fStdSize - pulseFraction * pMarker->m_fStdSize * someSin;
if (type == MARKERTYPE_ARROW) { if (type == MARKERTYPE_ARROW)
pos.z += 0.25f * pMarker->m_fStdSize * someSin; pos.z += 0.25f * pMarker->m_fStdSize * someSin;
} else if (type == MARKERTYPE_0) { if (pMarker->m_nRotateRate != 0) {
if (someSin > 0.0f)
pMarker->m_Color.alpha = (float)a * 0.7f * someSin + a;
else
pMarker->m_Color.alpha = (float)a * 0.4f * someSin + a;
}
if (pMarker->m_nRotateRate) {
RwV3d pos = pMarker->m_Matrix.m_matrix.pos; RwV3d pos = pMarker->m_Matrix.m_matrix.pos;
pMarker->m_Matrix.RotateZ(DEGTORAD(pMarker->m_nRotateRate * CTimer::GetTimeStep())); pMarker->m_Matrix.RotateZ(DEGTORAD(pMarker->m_nRotateRate * CTimer::GetTimeStep()));
pMarker->m_Matrix.GetPosition() = pos; pMarker->m_Matrix.GetPosition() = pos;
@ -623,7 +885,7 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
pMarker->DeleteMarkerObject(); pMarker->DeleteMarkerObject();
pMarker->AddMarker(identifier, type, size, r, g, b, a, pulsePeriod, pulseFraction, rotateRate); pMarker->AddMarker(identifier, type, size, r, g, b, a, pulsePeriod, pulseFraction, rotateRate);
if (type == MARKERTYPE_CYLINDER || type == MARKERTYPE_0 || type == MARKERTYPE_2) { if (type == MARKERTYPE_CYLINDER) {
if ((playerPos - pos).MagnitudeSqr() < sq(100.f) && CColStore::HasCollisionLoaded(CVector2D(pos))) { if ((playerPos - pos).MagnitudeSqr() < sq(100.f) && CColStore::HasCollisionLoaded(CVector2D(pos))) {
float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 1.0f, nil); float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 1.0f, nil);
if (z != 0.0f) if (z != 0.0f)
@ -634,10 +896,6 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
} }
} }
pMarker->m_Matrix.SetTranslate(pos.x, pos.y, pos.z); pMarker->m_Matrix.SetTranslate(pos.x, pos.y, pos.z);
if (type == MARKERTYPE_2) {
pMarker->m_Matrix.RotateX(PI);
pMarker->m_Matrix.GetPosition() = pos;
}
pMarker->m_Matrix.UpdateRW(); pMarker->m_Matrix.UpdateRW();
if (type == MARKERTYPE_ARROW) { if (type == MARKERTYPE_ARROW) {
if (dist < 25.0f) { if (dist < 25.0f) {
@ -648,7 +906,7 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
} else { } else {
pMarker->m_fStdSize = size; pMarker->m_fStdSize = size;
} }
} else if (type == MARKERTYPE_CYLINDER) { } else {
if (dist < size + 12.0f) { if (dist < size + 12.0f) {
if (dist > size + 1.0f) if (dist > size + 1.0f)
pMarker->m_Color.alpha = (1.0f - (size + 12.0f - dist) * 0.7f / 11.0f) * (float)a; pMarker->m_Color.alpha = (1.0f - (size + 12.0f - dist) * 0.7f / 11.0f) * (float)a;
@ -752,6 +1010,9 @@ CBrightLights::Render(void)
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
TempBufferVerticesStored = 0;
TempBufferIndicesStored = 0;
for(i = 0; i < NumBrightLights; i++){ for(i = 0; i < NumBrightLights; i++){
if(TempBufferIndicesStored > TEMPBUFFERINDEXSIZE-40 || TempBufferVerticesStored > TEMPBUFFERVERTSIZE-40) if(TempBufferIndicesStored > TEMPBUFFERINDEXSIZE-40 || TempBufferVerticesStored > TEMPBUFFERVERTSIZE-40)
RenderOutGeometryBuffer(); RenderOutGeometryBuffer();
@ -788,6 +1049,10 @@ CBrightLights::Render(void)
g = aBrightLights[i].m_green; g = aBrightLights[i].m_green;
b = aBrightLights[i].m_blue; b = aBrightLights[i].m_blue;
break; break;
#ifdef FIX_BUGS //just to make sure that color never will be undefined
default:
return;
#endif
} }
if(aBrightLights[i].m_camDist < BRIGHTLIGHTS_FADE_DIST) if(aBrightLights[i].m_camDist < BRIGHTLIGHTS_FADE_DIST)
@ -851,6 +1116,22 @@ CBrightLights::Render(void)
TempBufferIndicesStored += 12*3; TempBufferIndicesStored += 12*3;
break; break;
case BRIGHTLIGHT_FRONT_BIG:
case BRIGHTLIGHT_REAR_BIG:
for (j = 0; j < 8; j++) {
pos = BigCarHeadLightsSide[j] * aBrightLights[i].m_side +
BigCarHeadLightsUp[j] * aBrightLights[i].m_up +
BigCarHeadLightsFront[j] * aBrightLights[i].m_front +
aBrightLights[i].m_pos;
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored + j], r, g, b, a);
RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored + j], pos.x, pos.y, pos.z);
}
for (j = 0; j < 12 * 3; j++)
TempBufferRenderIndexList[TempBufferIndicesStored + j] = CubeIndices[j] + TempBufferVerticesStored;
TempBufferVerticesStored += 8;
TempBufferIndicesStored += 12 * 3;
break;
case BRIGHTLIGHT_FRONT_TALL: case BRIGHTLIGHT_FRONT_TALL:
case BRIGHTLIGHT_REAR_TALL: case BRIGHTLIGHT_REAR_TALL:
for(j = 0; j < 8; j++){ for(j = 0; j < 8; j++){
@ -869,8 +1150,8 @@ CBrightLights::Render(void)
case BRIGHTLIGHT_SIREN: case BRIGHTLIGHT_SIREN:
for(j = 0; j < 6; j++){ for(j = 0; j < 6; j++){
pos = SirenLightsSide[j]*aBrightLights[i].m_side + pos = SirenLightsSide[j] * TheCamera.GetRight() +
SirenLightsUp[j]*aBrightLights[i].m_up + SirenLightsUp[j] * TheCamera.GetUp() +
aBrightLights[i].m_pos; aBrightLights[i].m_pos;
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a); RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a);
RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z); RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z);
@ -1056,8 +1337,9 @@ CMoneyMessage::Render()
{ {
const float MAX_SCALE = 4.0f; const float MAX_SCALE = 4.0f;
uint32 nLifeTime = CTimer::GetTimeInMilliseconds() - m_nTimeRegistered; uint32 nLifeTime = CTimer::GetTimeInMilliseconds() - m_nTimeRegistered;
if (nLifeTime >= MONEY_MESSAGE_LIFETIME_MS) m_nTimeRegistered = 0; if (nLifeTime >= MONEY_MESSAGE_LIFETIME_MS) {
else { m_nTimeRegistered = 0;
} else {
float fLifeTime = (float)nLifeTime / MONEY_MESSAGE_LIFETIME_MS; float fLifeTime = (float)nLifeTime / MONEY_MESSAGE_LIFETIME_MS;
RwV3d vecOut; RwV3d vecOut;
float fDistX, fDistY; float fDistX, fDistY;
@ -1066,20 +1348,15 @@ CMoneyMessage::Render()
fDistY *= (0.7 * fLifeTime + 2.0) * m_fSize; fDistY *= (0.7 * fLifeTime + 2.0) * m_fSize;
CFont::SetPropOn(); CFont::SetPropOn();
CFont::SetBackgroundOff(); CFont::SetBackgroundOff();
float fScaleY = Min(fDistY / 100.0f, MAX_SCALE);
float fScaleY = fDistY / 100.0f; float fScaleX = Min(fDistX / 100.0f, MAX_SCALE);
if (fScaleY > MAX_SCALE) fScaleY = MAX_SCALE;
float fScaleX = fDistX / 100.0f;
if (fScaleX > MAX_SCALE) fScaleX = MAX_SCALE;
CFont::SetScale(fScaleX, fScaleY); // maybe use SCREEN_SCALE_X and SCREEN_SCALE_Y here? CFont::SetScale(fScaleX, fScaleY); // maybe use SCREEN_SCALE_X and SCREEN_SCALE_Y here?
CFont::SetCentreOn(); CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_WIDTH); CFont::SetCentreSize(SCREEN_WIDTH);
CFont::SetJustifyOff(); CFont::SetJustifyOff();
CFont::SetColor(CRGBA(m_Colour.r, m_Colour.g, m_Colour.b, (255.0f - 255.0f * fLifeTime) * m_fOpacity)); CFont::SetColor(CRGBA(m_Colour.r, m_Colour.g, m_Colour.b, (255.0f - 255.0f * fLifeTime) * m_fOpacity));
CFont::SetBackGroundOnlyTextOff(); CFont::SetBackGroundOnlyTextOff();
CFont::SetFontStyle(FONT_STANDARD); FONT_LOCALE(FONT_STANDARD);
CFont::PrintString(vecOut.x, vecOut.y, m_aText); CFont::PrintString(vecOut.x, vecOut.y, m_aText);
} }
} }

View File

@ -1,8 +1,12 @@
#pragma once #pragma once
//file done
class CSpecialFX class CSpecialFX
{ {
public: public:
static bool bVideoCam;
static bool bLiftCam;
static bool bSnapShotActive; static bool bSnapShotActive;
static int32 SnapShotFrames; static int32 SnapShotFrames;
@ -10,8 +14,11 @@ public:
static void Update(void); static void Update(void);
static void Init(void); static void Init(void);
static void Shutdown(void); static void Shutdown(void);
static void AddWeaponStreak(int type);
static void Render2DFXs();
}; };
class CRegisteredMotionBlurStreak class CRegisteredMotionBlurStreak
{ {
public: public:
@ -27,6 +34,7 @@ public:
void Render(void); void Render(void);
}; };
class CMotionBlurStreaks class CMotionBlurStreaks
{ {
static CRegisteredMotionBlurStreak aStreaks[NUMMBLURSTREAKS]; static CRegisteredMotionBlurStreak aStreaks[NUMMBLURSTREAKS];
@ -37,33 +45,31 @@ public:
static void Render(void); static void Render(void);
}; };
struct CBulletTrace struct CBulletTrace
{ {
CVector m_vecCurrentPos; CVector m_vecStartPos;
CVector m_vecTargetPos; CVector m_vecEndPos;
bool m_bInUse; bool m_bInUse;
uint8 m_framesInUse; uint32 m_nCreationTime;
uint8 m_lifeTime; uint32 m_nLifeTime;
float m_fThickness;
uint8 m_fVisibility;
void Update(void); void Update(void);
}; };
class CBulletTraces class CBulletTraces
{ {
public: public:
static CBulletTrace aTraces[NUMBULLETTRACES]; static CBulletTrace aTraces[NUMBULLETTRACES];
static void Init(void); static void Init(void);
static void AddTrace(CVector*, CVector*);
static void Render(void); static void Render(void);
static void Update(void); static void Update(void);
static void AddTrace(CVector* start, CVector* end, float thickness, uint32 lifeTime, uint8 visibility);
//TODO(MIAMI) static void AddTrace(CVector* start, CVector* end, int32 weaponType, class CEntity* shooter);
static void AddTrace(CVector *, CVector *, float, unsigned int, unsigned char) {}
static void AddTrace(CVector *a, CVector *b, int32 weapontype, class CEntity *shooter)
{
AddTrace(a, b); //TODO: temp
}
}; };
enum enum
@ -104,6 +110,7 @@ public:
void Render(); void Render();
}; };
class C3dMarkers class C3dMarkers
{ {
public: public:
@ -144,6 +151,7 @@ enum
BRIGHTLIGHT_REAR = BRIGHTLIGHT_REAR_LONG, BRIGHTLIGHT_REAR = BRIGHTLIGHT_REAR_LONG,
}; };
class CBrightLight class CBrightLight
{ {
public: public:
@ -158,6 +166,7 @@ public:
uint8 m_blue; uint8 m_blue;
}; };
class CBrightLights class CBrightLights
{ {
static int NumBrightLights; static int NumBrightLights;
@ -177,6 +186,7 @@ enum
SHINYTEXT_FLAT SHINYTEXT_FLAT
}; };
class CShinyText class CShinyText
{ {
public: public:
@ -189,6 +199,7 @@ public:
uint8 m_blue; uint8 m_blue;
}; };
class CShinyTexts class CShinyTexts
{ {
static int NumShinyTexts; static int NumShinyTexts;
@ -197,11 +208,12 @@ public:
static void Init(void); static void Init(void);
static void RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3, static void RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3,
float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3, float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3,
uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist); uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist); //not used
static void Render(void); static void Render(void);
static void RenderOutGeometryBuffer(void); static void RenderOutGeometryBuffer(void);
}; };
class CMoneyMessage class CMoneyMessage
{ {
friend class CMoneyMessages; friend class CMoneyMessages;
@ -216,6 +228,7 @@ public:
void Render(); void Render();
}; };
class CMoneyMessages class CMoneyMessages
{ {
static CMoneyMessage aMoneyMessages[NUMMONEYMESSAGES]; static CMoneyMessage aMoneyMessages[NUMMONEYMESSAGES];
@ -225,11 +238,12 @@ public:
static void RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity); static void RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity);
}; };
class CSpecialParticleStuff class CSpecialParticleStuff
{ {
static uint32 BoatFromStart; static uint32 BoatFromStart;
public: public:
static void CreateFoamAroundObject(CMatrix*, float, float, float, int32); static void CreateFoamAroundObject(CMatrix*, float, float, float, int32); //not used
static void StartBoatFoamAnimation(); static void StartBoatFoamAnimation(); //not used
static void UpdateBoatFoamAnimation(CMatrix*); static void UpdateBoatFoamAnimation(CMatrix*); //not used
}; };

View File

@ -11,6 +11,9 @@
#include "Fire.h" #include "Fire.h"
#include "WaterLevel.h" #include "WaterLevel.h"
#include "Camera.h" #include "Camera.h"
#include "Particle.h"
// --MIAMI: file done
#define WATERCANNONVERTS 4 #define WATERCANNONVERTS 4
#define WATERCANNONINDEXES 12 #define WATERCANNONINDEXES 12
@ -64,7 +67,7 @@ void CWaterCannon::Update_OncePerFrame(int16 index)
if (CTimer::GetTimeInMilliseconds() > m_nTimeCreated + WATERCANNON_LIFETIME ) if (CTimer::GetTimeInMilliseconds() > m_nTimeCreated + WATERCANNON_LIFETIME )
{ {
m_nCur = (m_nCur + 1) % -NUM_SEGMENTPOINTS; m_nCur = (m_nCur + 1) % NUM_SEGMENTPOINTS;
m_abUsed[m_nCur] = false; m_abUsed[m_nCur] = false;
} }
@ -128,7 +131,7 @@ void CWaterCannon::Render(void)
RwIm3DVertexSetV(&WaterCannonVertices[2], v); RwIm3DVertexSetV(&WaterCannonVertices[2], v);
RwIm3DVertexSetV(&WaterCannonVertices[3], v); RwIm3DVertexSetV(&WaterCannonVertices[3], v);
int16 pointA = m_nCur % -NUM_SEGMENTPOINTS; int16 pointA = m_nCur % NUM_SEGMENTPOINTS;
int16 pointB = pointA - 1; int16 pointB = pointA - 1;
if ( (pointA - 1) < 0 ) if ( (pointA - 1) < 0 )
@ -235,11 +238,16 @@ void CWaterCannon::PushPeds(void)
ped->m_vecMoveSpeed.x = (0.6f * m_avecVelocity[j].x + ped->m_vecMoveSpeed.x) * 0.5f; ped->m_vecMoveSpeed.x = (0.6f * m_avecVelocity[j].x + ped->m_vecMoveSpeed.x) * 0.5f;
ped->m_vecMoveSpeed.y = (0.6f * m_avecVelocity[j].y + ped->m_vecMoveSpeed.y) * 0.5f; ped->m_vecMoveSpeed.y = (0.6f * m_avecVelocity[j].y + ped->m_vecMoveSpeed.y) * 0.5f;
ped->SetFall(2000, AnimationId(ANIM_KO_SKID_FRONT + localDir), 0); float pedSpeed2D = ped->m_vecMoveSpeed.Magnitude2D();
CFire *fire = ped->m_pFire; if ( pedSpeed2D > 0.2f ) {
if ( fire ) ped->m_vecMoveSpeed.x *= (0.2f / pedSpeed2D);
fire->Extinguish(); ped->m_vecMoveSpeed.y *= (0.2f / pedSpeed2D);
}
ped->SetFall(2000, (AnimationId)(localDir + ANIM_KO_SKID_FRONT), 0);
CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, ped->GetPosition(), ped->m_vecMoveSpeed * 0.3f, 0, 0.5f);
CParticle::AddParticle(PARTICLE_CAR_SPLASH, ped->GetPosition(), ped->m_vecMoveSpeed * -0.3f + CVector(0.f, 0.f, 0.5f), 0, 0.5f,
CGeneral::GetRandomNumberInRange(0.f, 10.f), CGeneral::GetRandomNumberInRange(0.f, 90.f), 1);
j = NUM_SEGMENTPOINTS; j = NUM_SEGMENTPOINTS;
} }

View File

@ -534,12 +534,13 @@ CameraSize(RwCamera * camera, RwRect * rect,
} }
} }
// BUG: game just changes camera raster's sizes, but this is a hack if (( origSize.w != rect->w ) || ( origSize.h != rect->h ))
if (( origSize.w != rect->w ) && ( origSize.h != rect->h ))
{ {
RwRaster *raster; RwRaster *raster;
RwRaster *zRaster; RwRaster *zRaster;
// BUG: game just changes camera raster's sizes, but this is a hack
#ifdef FIX_BUGS
/* /*
* Destroy rasters... * Destroy rasters...
*/ */
@ -597,6 +598,13 @@ CameraSize(RwCamera * camera, RwRect * rect,
RwCameraSetRaster(camera, raster); RwCameraSetRaster(camera, raster);
RwCameraSetZRaster(camera, zRaster); RwCameraSetZRaster(camera, zRaster);
} }
#else
raster = RwCameraGetRaster(camera);
zRaster = RwCameraGetZRaster(camera);
raster->width = zRaster->width = rect->w;
raster->height = zRaster->height = rect->h;
#endif
} }
/* Figure out the view window */ /* Figure out the view window */

View File

@ -41,8 +41,10 @@
#include "Timecycle.h" #include "Timecycle.h"
#include "Fluff.h" #include "Fluff.h"
#define BLOCK_COUNT 20 // --MIAMI: file done
#define SIZE_OF_SIMPLEVARS 0xFC
#define BLOCK_COUNT 22
#define SIZE_OF_SIMPLEVARS 0xE4
const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729; const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729;
@ -60,7 +62,6 @@ int CheckSum;
eLevelName m_LevelToLoad; eLevelName m_LevelToLoad;
char SaveFileNameJustSaved[260]; char SaveFileNameJustSaved[260];
int Slots[SLOT_COUNT]; int Slots[SLOT_COUNT];
CDate CompileDateAndTime;
bool b_FoundRecentSavedGameWantToLoad; bool b_FoundRecentSavedGameWantToLoad;
bool JustLoadedDontFadeInYet; bool JustLoadedDontFadeInYet;
@ -112,13 +113,14 @@ do {\
buf += size;\ buf += size;\
} while (0) } while (0)
#define WriteSaveDataBlock(save_func)\ #define WriteSaveDataBlock(save_func, msg)\
do {\ do {\
size = 0;\ size = 0;\
buf = work_buff;\ buf = work_buff;\
reserved = 0;\ reserved = 0;\
MakeSpaceForSizeInBufferPointer(presize, buf, postsize);\ MakeSpaceForSizeInBufferPointer(presize, buf, postsize);\
save_func(buf, &size);\ save_func(buf, &size);\
debug(msg"== %i \n", size);\
CopySizeAndPreparePointer(presize, buf, postsize, reserved, size);\ CopySizeAndPreparePointer(presize, buf, postsize, reserved, size);\
if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, buf - work_buff))\ if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, buf - work_buff))\
return false;\ return false;\
@ -145,9 +147,10 @@ GenericSave(int file)
reserved = 0; reserved = 0;
// Save simple vars // Save simple vars
lastMissionPassed = TheText.Get(CStats::LastMissionPassedName); lastMissionPassed = TheText.Get(CStats::LastMissionPassedName[0] ? CStats::LastMissionPassedName : "ITBEG");
if (lastMissionPassed[0] != '\0') { if (lastMissionPassed[0] != '\0') {
AsciiToUnicode("...'", suffix); AsciiToUnicode("...'", suffix);
suffix[3] = L'\0';
#ifdef FIX_BUGS #ifdef FIX_BUGS
// fix buffer overflow // fix buffer overflow
int len = UnicodeStrlen(lastMissionPassed); int len = UnicodeStrlen(lastMissionPassed);
@ -194,12 +197,6 @@ GenericSave(int file)
WriteDataToBufferPointer(buf, CWeather::NewWeatherType); WriteDataToBufferPointer(buf, CWeather::NewWeatherType);
WriteDataToBufferPointer(buf, CWeather::ForcedWeatherType); WriteDataToBufferPointer(buf, CWeather::ForcedWeatherType);
WriteDataToBufferPointer(buf, CWeather::InterpolationValue); WriteDataToBufferPointer(buf, CWeather::InterpolationValue);
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nSecond);
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMinute);
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nHour);
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nDay);
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMonth);
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nYear);
WriteDataToBufferPointer(buf, CWeather::WeatherTypeInList); WriteDataToBufferPointer(buf, CWeather::WeatherTypeInList);
#ifdef COMPATIBLE_SAVES #ifdef COMPATIBLE_SAVES
// converted to float for compatibility with original format // converted to float for compatibility with original format
@ -227,6 +224,7 @@ GenericSave(int file)
buf += 4; buf += 4;
postsize = buf; postsize = buf;
CTheScripts::SaveAllScripts(buf, &size); CTheScripts::SaveAllScripts(buf, &size);
debug("ScriptSize== %i \n", size);
CopySizeAndPreparePointer(presize, buf, postsize, reserved, size); CopySizeAndPreparePointer(presize, buf, postsize, reserved, size);
if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, buf - work_buff)) if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, buf - work_buff))
return false; return false;
@ -234,28 +232,28 @@ GenericSave(int file)
totalSize = buf - work_buff; totalSize = buf - work_buff;
// Save the rest // Save the rest
WriteSaveDataBlock(CPools::SavePedPool); WriteSaveDataBlock(CPools::SavePedPool, "PedPoolSize");
WriteSaveDataBlock(CGarages::Save); WriteSaveDataBlock(CGarages::Save, "GaragesSize");
WriteSaveDataBlock(CGameLogic::Save); WriteSaveDataBlock(CGameLogic::Save, "GameLogicSize");
WriteSaveDataBlock(CPools::SaveVehiclePool); WriteSaveDataBlock(CPools::SaveVehiclePool, "VehPoolSize");
WriteSaveDataBlock(CPools::SaveObjectPool); WriteSaveDataBlock(CPools::SaveObjectPool, "ObjectPoolSize");
WriteSaveDataBlock(ThePaths.Save); WriteSaveDataBlock(ThePaths.Save, "ThePathsSize");
WriteSaveDataBlock(CCranes::Save); WriteSaveDataBlock(CCranes::Save, "CranesSize");
WriteSaveDataBlock(CPickups::Save); WriteSaveDataBlock(CPickups::Save, "PickUpsSize");
WriteSaveDataBlock(gPhoneInfo.Save); WriteSaveDataBlock(gPhoneInfo.Save, "PhoneInfoSize");
WriteSaveDataBlock(CRestart::SaveAllRestartPoints); WriteSaveDataBlock(CRestart::SaveAllRestartPoints, "RestartPointsBufferSize");
WriteSaveDataBlock(CRadar::SaveAllRadarBlips); WriteSaveDataBlock(CRadar::SaveAllRadarBlips, "RadarBlipsBufferSize");
WriteSaveDataBlock(CTheZones::SaveAllZones); WriteSaveDataBlock(CTheZones::SaveAllZones, "AllZonesBufferSize");
WriteSaveDataBlock(CGangs::SaveAllGangData); WriteSaveDataBlock(CGangs::SaveAllGangData, "AllGangDataSize");
WriteSaveDataBlock(CTheCarGenerators::SaveAllCarGenerators); WriteSaveDataBlock(CTheCarGenerators::SaveAllCarGenerators, "AllCarGeneratorsSize");
WriteSaveDataBlock(CParticleObject::SaveParticle); WriteSaveDataBlock(CParticleObject::SaveParticle, "ParticlesSize");
WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects); WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects, "AllAudioScriptObjectsSize");
WriteSaveDataBlock(CScriptPaths::Save); WriteSaveDataBlock(CScriptPaths::Save, "ScriptPathsSize");
WriteSaveDataBlock(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo); WriteSaveDataBlock(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo, "PlayerInfoSize");
WriteSaveDataBlock(CStats::SaveStats); WriteSaveDataBlock(CStats::SaveStats, "StatsSize");
WriteSaveDataBlock(CSetPieces::Save); WriteSaveDataBlock(CSetPieces::Save, "SetPiecesSize");
WriteSaveDataBlock(CStreaming::MemoryCardSave); WriteSaveDataBlock(CStreaming::MemoryCardSave, "StreamingSize");
WriteSaveDataBlock(CPedType::Save); WriteSaveDataBlock(CPedType::Save, "PedTypeSize");
// Write padding // Write padding
for (int i = 0; i < 4; i++) { for (int i = 0; i < 4; i++) {
@ -331,12 +329,6 @@ GenericLoad()
ReadDataFromBufferPointer(buf, CWeather::NewWeatherType); ReadDataFromBufferPointer(buf, CWeather::NewWeatherType);
ReadDataFromBufferPointer(buf, CWeather::ForcedWeatherType); ReadDataFromBufferPointer(buf, CWeather::ForcedWeatherType);
ReadDataFromBufferPointer(buf, CWeather::InterpolationValue); ReadDataFromBufferPointer(buf, CWeather::InterpolationValue);
ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nSecond);
ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMinute);
ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nHour);
ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nDay);
ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMonth);
ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nYear);
ReadDataFromBufferPointer(buf, CWeather::WeatherTypeInList); ReadDataFromBufferPointer(buf, CWeather::WeatherTypeInList);
#ifdef COMPATIBLE_SAVES #ifdef COMPATIBLE_SAVES
// converted to float for compatibility with original format // converted to float for compatibility with original format
@ -470,8 +462,13 @@ CloseFile(int32 file)
void void
DoGameSpecificStuffAfterSucessLoad() DoGameSpecificStuffAfterSucessLoad()
{ {
CCollision::SortOutCollisionAfterLoad();
CStreaming::LoadSceneCollision(TheCamera.GetPosition());
CStreaming::LoadScene(TheCamera.GetPosition());
CGame::TidyUpMemory(true, false);
StillToFadeOut = true; StillToFadeOut = true;
JustLoadedDontFadeInYet = true; JustLoadedDontFadeInYet = true;
TheCamera.Fade(0.0f, 0);
CTheScripts::Process(); CTheScripts::Process();
} }

View File

@ -25,8 +25,6 @@ bool CheckDataNotCorrupt(int32 slot, char *name);
bool RestoreForStartLoad(); bool RestoreForStartLoad();
int align4bytes(int32 size); int align4bytes(int32 size);
extern class CDate CompileDateAndTime;
extern char DefaultPCSaveFileName[260]; extern char DefaultPCSaveFileName[260];
extern char ValidSaveName[260]; extern char ValidSaveName[260];
extern char LoadFileName[256]; extern char LoadFileName[256];

View File

@ -26,19 +26,35 @@ void GetLocalTime_CP(SYSTEMTIME *out) {
// Compatible with Linux/POSIX and MinGW on Windows // Compatible with Linux/POSIX and MinGW on Windows
#ifndef _WIN32 #ifndef _WIN32
HANDLE FindFirstFile(const char* pathname, WIN32_FIND_DATA* firstfile) { HANDLE FindFirstFile(const char* pathname, WIN32_FIND_DATA* firstfile) {
char newpathname[32]; char pathCopy[MAX_PATH];
strncpy(newpathname, pathname, 32); strcpy(pathCopy, pathname);
char* path = strtok(newpathname, "\\*");
strncpy(firstfile->folder, path, sizeof(firstfile->folder));
// Both w/ extension and w/o extension is ok char *folder = strtok(pathCopy, "*");
if (strlen(path) + 2 != strlen(pathname)) char *extension = strtok(NULL, "*");
strncpy(firstfile->extension, strtok(NULL, "\\*"), sizeof(firstfile->extension));
// because strtok doesn't return NULL for last delimiter
if (extension - folder == strlen(pathname))
extension = nil;
// Case-sensitivity and backslashes...
// Will be freed at the bottom
char *realFolder = casepath(folder);
if (realFolder) {
folder = realFolder;
}
strncpy(firstfile->folder, folder, sizeof(firstfile->folder));
if (extension)
strncpy(firstfile->extension, extension, sizeof(firstfile->extension));
else else
strncpy(firstfile->extension, "", sizeof(firstfile->extension)); firstfile->extension[0] = '\0';
if (realFolder)
free(realFolder);
HANDLE d; HANDLE d;
if ((d = (HANDLE)opendir(path)) == NULL || !FindNextFile(d, firstfile)) if ((d = (HANDLE)opendir(firstfile->folder)) == NULL || !FindNextFile(d, firstfile))
return NULL; return NULL;
return d; return d;
@ -52,8 +68,8 @@ bool FindNextFile(HANDLE d, WIN32_FIND_DATA* finddata) {
while ((file = readdir((DIR*)d)) != NULL) { while ((file = readdir((DIR*)d)) != NULL) {
// We only want "DT_REG"ular Files, but reportedly some FS and OSes gives DT_UNKNOWN as type. // We only want "DT_REG"ular Files, but reportedly some FS and OSes gives DT_UNKNOWN as type.
if ((file->d_type == DT_UNKNOWN || file->d_type == DT_REG) && if ((file->d_type == DT_UNKNOWN || file->d_type == DT_REG || file->d_type == DT_LNK) &&
(extensionLen == 0 || strncmp(&file->d_name[strlen(file->d_name) - extensionLen], finddata->extension, extensionLen) == 0)) { (extensionLen == 0 || strncasecmp(&file->d_name[strlen(file->d_name) - extensionLen], finddata->extension, extensionLen) == 0)) {
sprintf(relativepath, "%s/%s", finddata->folder, file->d_name); sprintf(relativepath, "%s/%s", finddata->folder, file->d_name);
realpath(relativepath, path); realpath(relativepath, path);

View File

@ -43,6 +43,7 @@
#define MAX_SUBSYSTEMS (16) #define MAX_SUBSYSTEMS (16)
// --MIAMI: file done
rw::EngineOpenParams openParams; rw::EngineOpenParams openParams;
@ -152,7 +153,7 @@ const char *_psGetUserFilesFolder()
&KeycbData) == ERROR_SUCCESS ) &KeycbData) == ERROR_SUCCESS )
{ {
RegCloseKey(hKey); RegCloseKey(hKey);
strcat(szUserFiles, "\\GTA3 User Files"); strcat(szUserFiles, "\\GTA Vice City User Files");
_psCreateFolder(szUserFiles); _psCreateFolder(szUserFiles);
return szUserFiles; return szUserFiles;
} }
@ -386,10 +387,6 @@ psInitialize(void)
InitialiseLanguage(); InitialiseLanguage();
#ifndef GTA3_1_1_PATCH
FrontEndMenuManager.LoadSettings();
#endif
#endif #endif
gGameState = GS_START_UP; gGameState = GS_START_UP;
@ -422,7 +419,7 @@ psInitialize(void)
} }
else if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS ) else if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
{ {
if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion == 1 ) if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion != 0 )
{ {
debug("Operating System is Win98\n"); debug("Operating System is Win98\n");
_dwOperatingSystemVersion = OS_WIN98; _dwOperatingSystemVersion = OS_WIN98;
@ -439,13 +436,9 @@ psInitialize(void)
#ifndef PS2_MENU #ifndef PS2_MENU
#ifdef GTA3_1_1_PATCH
FrontEndMenuManager.LoadSettings(); FrontEndMenuManager.LoadSettings();
#endif #endif
#endif
#ifdef _WIN32 #ifdef _WIN32
MEMORYSTATUS memstats; MEMORYSTATUS memstats;
@ -867,7 +860,8 @@ bool IsThisJoystickBlacklisted(int i)
const char* joyname = glfwGetJoystickName(i); const char* joyname = glfwGetJoystickName(i);
if (strncmp(joyname, gSelectedJoystickName, strlen(gSelectedJoystickName)) == 0) if (gSelectedJoystickName[0] != '\0' &&
strncmp(joyname, gSelectedJoystickName, strlen(gSelectedJoystickName)) == 0)
return false; return false;
return true; return true;
@ -1250,14 +1244,17 @@ void resizeCB(GLFWwindow* window, int width, int height) {
* memory things don't work. * memory things don't work.
*/ */
/* redraw window */ /* redraw window */
if (RwInitialised && (gGameState == GS_PLAYING_GAME
#ifndef MASTER #ifndef MASTER
|| gGameState == GS_ANIMVIEWER if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
#endif
))
{ {
RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void*)TRUE); RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE);
} }
#else
if (RwInitialised && gGameState == GS_PLAYING_GAME)
{
RsEventHandler(rsIDLE, (void *)TRUE);
}
#endif
if (RwInitialised && height > 0 && width > 0) { if (RwInitialised && height > 0 && width > 0) {
RwRect r; RwRect r;
@ -1765,6 +1762,7 @@ main(int argc, char *argv[])
printf("Into TheGame!!!\n"); printf("Into TheGame!!!\n");
#else #else
LoadingScreen(nil, nil, "loadsc0"); LoadingScreen(nil, nil, "loadsc0");
// LoadingScreen(nil, nil, "loadsc0"); // duplicate
#endif #endif
if ( !CGame::InitialiseOnceAfterRW() ) if ( !CGame::InitialiseOnceAfterRW() )
RsGlobal.quit = TRUE; RsGlobal.quit = TRUE;
@ -1781,6 +1779,7 @@ main(int argc, char *argv[])
case GS_INIT_FRONTEND: case GS_INIT_FRONTEND:
{ {
LoadingScreen(nil, nil, "loadsc0"); LoadingScreen(nil, nil, "loadsc0");
// LoadingScreen(nil, nil, "loadsc0"); // duplicate
FrontEndMenuManager.m_bGameNotLoaded = true; FrontEndMenuManager.m_bGameNotLoaded = true;

View File

@ -11,7 +11,7 @@
#include "skeleton.h" #include "skeleton.h"
#include "platform.h" #include "platform.h"
// --MIAMI: file done
static RwBool DefaultVideoMode = TRUE; static RwBool DefaultVideoMode = TRUE;
@ -371,8 +371,8 @@ RsRwInitialize(void *displayID)
psNativeTextureSupport(); psNativeTextureSupport();
RwTextureSetAutoMipmapping(TRUE);
RwTextureSetMipmapping(FALSE); RwTextureSetMipmapping(FALSE);
RwTextureSetAutoMipmapping(FALSE);
return TRUE; return TRUE;
} }

View File

@ -8,7 +8,7 @@
#define IDEXIT 1002 #define IDEXIT 1002
#define IDC_SELECTDEVICE 1005 #define IDC_SELECTDEVICE 1005
#define IDI_MAIN_ICON 1042 #define IDI_MAIN_ICON 100
// Next default values for new objects // Next default values for new objects
// //
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED

View File

@ -53,6 +53,7 @@
#define MAX_SUBSYSTEMS (16) #define MAX_SUBSYSTEMS (16)
// --MIAMI: file done
static RwBool ForegroundApp = TRUE; static RwBool ForegroundApp = TRUE;
@ -189,7 +190,7 @@ const char *_psGetUserFilesFolder()
&KeycbData) == ERROR_SUCCESS ) &KeycbData) == ERROR_SUCCESS )
{ {
RegCloseKey(hKey); RegCloseKey(hKey);
strcat(szUserFiles, "\\GTA3 User Files"); strcat(szUserFiles, "\\GTA Vice City User Files");
_psCreateFolder(szUserFiles); _psCreateFolder(szUserFiles);
return szUserFiles; return szUserFiles;
} }
@ -650,10 +651,6 @@ psInitialize(void)
C_PcSave::SetSaveDirectory(_psGetUserFilesFolder()); C_PcSave::SetSaveDirectory(_psGetUserFilesFolder());
InitialiseLanguage(); InitialiseLanguage();
#ifndef GTA3_1_1_PATCH
FrontEndMenuManager.LoadSettings();
#endif
#endif #endif
gGameState = GS_START_UP; gGameState = GS_START_UP;
@ -688,7 +685,7 @@ psInitialize(void)
} }
else if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS ) else if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
{ {
if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion == 1 ) if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion != 0 )
{ {
debug("Operating System is Win98\n"); debug("Operating System is Win98\n");
_dwOperatingSystemVersion = OS_WIN98; _dwOperatingSystemVersion = OS_WIN98;
@ -701,11 +698,7 @@ psInitialize(void)
} }
#ifndef PS2_MENU #ifndef PS2_MENU
#ifdef GTA3_1_1_PATCH
FrontEndMenuManager.LoadSettings(); FrontEndMenuManager.LoadSettings();
#endif
#endif #endif
dwDXVersion = GetDXVersion(); dwDXVersion = GetDXVersion();
@ -946,7 +939,6 @@ void HandleGraphEvent(void)
/* /*
***************************************************************************** *****************************************************************************
*/ */
LRESULT CALLBACK LRESULT CALLBACK
MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam) MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
{ {
@ -1016,10 +1008,17 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
RECT rect; RECT rect;
/* redraw window */ /* redraw window */
#ifndef MASTER
if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER)) if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
{ {
RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE); RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE);
} }
#else
if (RwInitialised && gGameState == GS_PLAYING_GAME)
{
RsEventHandler(rsIDLE, (void *)TRUE);
}
#endif
/* Manually resize window */ /* Manually resize window */
rect.left = rect.top = 0; rect.left = rect.top = 0;
@ -1327,7 +1326,7 @@ InitApplication(HANDLE instance)
windowClass.cbClsExtra = 0; windowClass.cbClsExtra = 0;
windowClass.cbWndExtra = 0; windowClass.cbWndExtra = 0;
windowClass.hInstance = (HINSTANCE)instance; windowClass.hInstance = (HINSTANCE)instance;
windowClass.hIcon = nil; windowClass.hIcon = LoadIcon((HINSTANCE)instance, (LPCSTR)IDI_MAIN_ICON);
windowClass.hCursor = LoadCursor(nil, IDC_ARROW); windowClass.hCursor = LoadCursor(nil, IDC_ARROW);
windowClass.hbrBackground = nil; windowClass.hbrBackground = nil;
windowClass.lpszMenuName = NULL; windowClass.lpszMenuName = NULL;
@ -1382,17 +1381,17 @@ UINT GetBestRefreshRate(UINT width, UINT height, UINT depth)
#endif #endif
if ( mode.Width == width && mode.Height == height && mode.Format == format ) if ( mode.Width == width && mode.Height == height && mode.Format == format )
{ {
if ( mode.RefreshRate == 0 ) if ( mode.RefreshRate == 0 ) {
d3d->Release();
return 0; return 0;
}
if ( mode.RefreshRate < refreshRate && mode.RefreshRate >= 60 ) if ( mode.RefreshRate < refreshRate && mode.RefreshRate >= 60 )
refreshRate = mode.RefreshRate; refreshRate = mode.RefreshRate;
} }
} }
#ifdef FIX_BUGS
d3d->Release(); d3d->Release();
#endif
if ( refreshRate == -1 ) if ( refreshRate == -1 )
return -1; return -1;
@ -2255,6 +2254,8 @@ WinMain(HINSTANCE instance,
if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0 ) if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0 )
++gGameState; ++gGameState;
else if ( CPad::GetPad(0)->NewState.CheckForInput() )
++gGameState;
else if ( CPad::GetPad(0)->GetLeftMouseJustDown() ) else if ( CPad::GetPad(0)->GetLeftMouseJustDown() )
++gGameState; ++gGameState;
else if ( CPad::GetPad(0)->GetEnterJustDown() ) else if ( CPad::GetPad(0)->GetEnterJustDown() )
@ -2292,6 +2293,8 @@ WinMain(HINSTANCE instance,
if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0 ) if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0 )
++gGameState; ++gGameState;
else if ( CPad::GetPad(0)->NewState.CheckForInput() )
++gGameState;
else if ( CPad::GetPad(0)->GetLeftMouseJustDown() ) else if ( CPad::GetPad(0)->GetLeftMouseJustDown() )
++gGameState; ++gGameState;
else if ( CPad::GetPad(0)->GetEnterJustDown() ) else if ( CPad::GetPad(0)->GetEnterJustDown() )
@ -2328,6 +2331,7 @@ WinMain(HINSTANCE instance,
printf("Into TheGame!!!\n"); printf("Into TheGame!!!\n");
#else #else
LoadingScreen(nil, nil, "loadsc0"); LoadingScreen(nil, nil, "loadsc0");
// LoadingScreen(nil, nil, "loadsc0"); // duplicate
#endif #endif
if ( !CGame::InitialiseOnceAfterRW() ) if ( !CGame::InitialiseOnceAfterRW() )
RsGlobal.quit = TRUE; RsGlobal.quit = TRUE;
@ -2345,6 +2349,7 @@ WinMain(HINSTANCE instance,
case GS_INIT_FRONTEND: case GS_INIT_FRONTEND:
{ {
LoadingScreen(nil, nil, "loadsc0"); LoadingScreen(nil, nil, "loadsc0");
// LoadingScreen(nil, nil, "loadsc0"); // duplicate
FrontEndMenuManager.m_bGameNotLoaded = true; FrontEndMenuManager.m_bGameNotLoaded = true;

View File

@ -11,6 +11,8 @@
#include "Font.h" #include "Font.h"
// --MIAMI: file done
tMessage CMessages::BriefMessages[NUMBRIEFMESSAGES]; tMessage CMessages::BriefMessages[NUMBRIEFMESSAGES];
tPreviousBrief CMessages::PreviousBriefs[NUMPREVIOUSBRIEFS]; tPreviousBrief CMessages::PreviousBriefs[NUMPREVIOUSBRIEFS];
tBigMessage CMessages::BIGMessages[NUMBIGMESSAGES]; tBigMessage CMessages::BIGMessages[NUMBIGMESSAGES];
@ -69,10 +71,7 @@ CMessages::WideStringCompare(wchar *str1, wchar *str2, uint16 size)
if (len1 != len2 && (len1 < size || len2 < size)) if (len1 != len2 && (len1 < size || len2 < size))
return false; return false;
for (int32 i = 0; i < size; i++) { for (int32 i = 0; FixupChar(str1[i]) != '\0' && i < size; i++) {
if (FixupChar(str1[i]) == '\0')
break;
if (FixupChar(str1[i]) != FixupChar(str2[i])) if (FixupChar(str1[i]) != FixupChar(str2[i]))
return false; return false;
} }
@ -297,6 +296,7 @@ CMessages::AddBigMessage(wchar *msg, uint32 time, uint16 style)
BIGMessages[style].m_Stack[0].m_nNumber[5] = -1; BIGMessages[style].m_Stack[0].m_nNumber[5] = -1;
BIGMessages[style].m_Stack[0].m_pString = nil; BIGMessages[style].m_Stack[0].m_pString = nil;
} }
void void
CMessages::AddBigMessageQ(wchar *msg, uint32 time, uint16 style) CMessages::AddBigMessageQ(wchar *msg, uint32 time, uint16 style)
{ {
@ -327,10 +327,8 @@ CMessages::AddBigMessageQ(wchar *msg, uint32 time, uint16 style)
void void
CMessages::AddToPreviousBriefArray(wchar *text, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6, wchar *string) CMessages::AddToPreviousBriefArray(wchar *text, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6, wchar *string)
{ {
int32 i = 0; int32 i;
while (i < NUMPREVIOUSBRIEFS) { for (i = 0; PreviousBriefs[i].m_pText && i < NUMPREVIOUSBRIEFS; i++) {
if (PreviousBriefs[i].m_pText == nil)
break;
if (PreviousBriefs[i].m_nNumber[0] == n1 if (PreviousBriefs[i].m_nNumber[0] == n1
&& PreviousBriefs[i].m_nNumber[1] == n2 && PreviousBriefs[i].m_nNumber[1] == n2
&& PreviousBriefs[i].m_nNumber[2] == n3 && PreviousBriefs[i].m_nNumber[2] == n3
@ -340,8 +338,6 @@ CMessages::AddToPreviousBriefArray(wchar *text, int32 n1, int32 n2, int32 n3, in
&& PreviousBriefs[i].m_pText == text && PreviousBriefs[i].m_pText == text
&& PreviousBriefs[i].m_pString == string) && PreviousBriefs[i].m_pString == string)
return; return;
i++;
} }
if (i != 0) { if (i != 0) {
@ -374,6 +370,14 @@ CMessages::InsertNumberInString(wchar *str, int32 n1, int32 n2, int32 n3, int32
return; return;
} }
sprintf(numStr, "%d", n1);
size_t outLen = strlen(numStr);
AsciiToUnicode(numStr, wNumStr);
if (str[0] == 0) {
*outstr = '\0';
return;
}
int32 size = GetWideStringLength(str); int32 size = GetWideStringLength(str);
int32 i = 0; int32 i = 0;
@ -385,22 +389,20 @@ CMessages::InsertNumberInString(wchar *str, int32 n1, int32 n2, int32 n3, int32
#else #else
if (str[c] == '~' && str[c + 1] == '1' && str[c + 2] == '~') { if (str[c] == '~' && str[c + 1] == '1' && str[c + 2] == '~') {
#endif #endif
c += 3;
for (int j = 0; j < outLen; )
*(outstr++) = wNumStr[j++];
i++;
switch (i) { switch (i) {
case 0: sprintf(numStr, "%d", n1); break;
case 1: sprintf(numStr, "%d", n2); break; case 1: sprintf(numStr, "%d", n2); break;
case 2: sprintf(numStr, "%d", n3); break; case 2: sprintf(numStr, "%d", n3); break;
case 3: sprintf(numStr, "%d", n4); break; case 3: sprintf(numStr, "%d", n4); break;
case 4: sprintf(numStr, "%d", n5); break; case 4: sprintf(numStr, "%d", n5); break;
case 5: sprintf(numStr, "%d", n6); break; case 5: sprintf(numStr, "%d", n6); break;
} }
i++; outLen = strlen(numStr);
AsciiToUnicode(numStr, wNumStr); AsciiToUnicode(numStr, wNumStr);
int j = 0;
while (wNumStr[j] != '\0')
*(outstr++) = wNumStr[j++];
c += 3;
} else { } else {
*(outstr++) = str[c++]; *(outstr++) = str[c++];
} }
@ -424,8 +426,7 @@ CMessages::InsertStringInString(wchar *str1, wchar *str2)
for (i = 0; i < total_size; ) { for (i = 0; i < total_size; ) {
#ifdef MORE_LANGUAGES #ifdef MORE_LANGUAGES
if ((CFont::IsJapanese() && *_str1 == (0x8000 | '~') && *(_str1 + 1) == (0x8000 | 'a') && *(_str1 + 2) == (0x8000 | '~')) if ((CFont::IsJapanese() && *_str1 == (0x8000 | '~') && *(_str1 + 1) == (0x8000 | 'a') && *(_str1 + 2) == (0x8000 | '~'))
|| (*_str1 == '~' && *(_str1 + 1) == 'a' && *(_str1 + 2) == '~')) || (*_str1 == '~' && *(_str1 + 1) == 'a' && *(_str1 + 2) == '~')) {
{
#else #else
if (*_str1 == '~' && *(_str1 + 1) == 'a' && *(_str1 + 2) == '~') { if (*_str1 == '~' && *(_str1 + 1) == 'a' && *(_str1 + 2) == '~') {
#endif #endif
@ -466,10 +467,12 @@ CMessages::InsertPlayerControlKeysInString(wchar *str)
if (str[i] == '~' && str[i + 1] == 'k' && str[i + 2] == '~') { if (str[i] == '~' && str[i + 1] == 'k' && str[i + 2] == '~') {
#endif #endif
i += 4; i += 4;
for (int32 cont = 0; cont < MAX_CONTROLLERACTIONS; cont++) { bool done = false;
for (int32 cont = 0; cont < MAX_CONTROLLERACTIONS && !done; cont++) {
uint16 contSize = GetWideStringLength(ControlsManager.m_aActionNames[cont]); uint16 contSize = GetWideStringLength(ControlsManager.m_aActionNames[cont]);
if (contSize != 0) { if (contSize != 0) {
if (WideStringCompare(&str[i], ControlsManager.m_aActionNames[cont], contSize)) { if (WideStringCompare(&str[i], ControlsManager.m_aActionNames[cont], contSize)) {
done = true;
ControlsManager.GetWideStringOfCommandKeys(cont, keybuf, 256); ControlsManager.GetWideStringOfCommandKeys(cont, keybuf, 256);
uint16 keybuf_size = GetWideStringLength(keybuf); uint16 keybuf_size = GetWideStringLength(keybuf);
for (uint16 j = 0; j < keybuf_size; j++) { for (uint16 j = 0; j < keybuf_size; j++) {
@ -751,7 +754,7 @@ CMessages::ClearThisPrint(wchar *str)
} }
BriefMessages[i].m_pText = nil; BriefMessages[i].m_pText = nil;
BriefMessages[0].m_nStartTime = CTimer::GetTimeInMilliseconds(); BriefMessages[0].m_nStartTime = CTimer::GetTimeInMilliseconds();
if (BriefMessages[0].m_pText == nil) if (BriefMessages[0].m_pText != nil)
AddToPreviousBriefArray( AddToPreviousBriefArray(
BriefMessages[0].m_pText, BriefMessages[0].m_pText,
BriefMessages[0].m_nNumber[0], BriefMessages[0].m_nNumber[0],
@ -801,7 +804,7 @@ CMessages::ClearThisBigPrint(wchar *str)
} }
BIGMessages[style].m_Stack[i].m_pText = nil; BIGMessages[style].m_Stack[i].m_pText = nil;
} else { } else {
BIGMessages[style].m_Stack[0].m_pText = 0; BIGMessages[style].m_Stack[0].m_pText = nil;
i = 0; i = 0;
while (i < 3) { while (i < 3) {
if (BIGMessages[style].m_Stack[i + 1].m_pText == nil) if (BIGMessages[style].m_Stack[i + 1].m_pText == nil)

View File

@ -1,4 +1,4 @@
#include "common.h" #include "common.h"
#include "main.h" #include "main.h"
#include "General.h" #include "General.h"
@ -59,7 +59,7 @@ bool CAutomobile::m_sAllTaxiLights;
const uint32 CAutomobile::nSaveStructSize = const uint32 CAutomobile::nSaveStructSize =
#ifdef COMPATIBLE_SAVES #ifdef COMPATIBLE_SAVES
1448; 1500;
#else #else
sizeof(CAutomobile); sizeof(CAutomobile);
#endif #endif
@ -4635,7 +4635,6 @@ CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time)
case ANIM_CAR_ROLLDOOR_LOW: case ANIM_CAR_ROLLDOOR_LOW:
ProcessDoorOpenCloseAnimation(this, component, door, time, 0.1f, 0.6f, 0.95f); ProcessDoorOpenCloseAnimation(this, component, door, time, 0.1f, 0.6f, 0.95f);
break; break;
break;
case ANIM_CAR_GETOUT_LHS: case ANIM_CAR_GETOUT_LHS:
case ANIM_CAR_GETOUT_LOW_LHS: case ANIM_CAR_GETOUT_LOW_LHS:
case ANIM_CAR_GETOUT_RHS: case ANIM_CAR_GETOUT_RHS:
@ -4649,6 +4648,7 @@ CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time)
case ANIM_CAR_PULLOUT_RHS: case ANIM_CAR_PULLOUT_RHS:
case ANIM_CAR_PULLOUT_LOW_RHS: case ANIM_CAR_PULLOUT_LOW_RHS:
OpenDoor(component, door, 1.0f); OpenDoor(component, door, 1.0f);
break;
case ANIM_COACH_OPEN_L: case ANIM_COACH_OPEN_L:
case ANIM_COACH_OPEN_R: case ANIM_COACH_OPEN_R:
ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f); ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f);
@ -5349,7 +5349,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
obj->m_fElasticity = 0.1f; obj->m_fElasticity = 0.1f;
obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f; obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f;
obj->ObjectCreatedBy = TEMP_OBJECT; obj->ObjectCreatedBy = TEMP_OBJECT;
obj->bIsStatic = false; obj->SetIsStatic(false);
obj->bIsPickup = false; obj->bIsPickup = false;
obj->bUseVehicleColours = true; obj->bUseVehicleColours = true;
obj->m_colour1 = m_currentColour1; obj->m_colour1 = m_currentColour1;
@ -5713,7 +5713,7 @@ CAutomobile::Save(uint8*& buf)
{ {
CVehicle::Save(buf); CVehicle::Save(buf);
WriteSaveBuf<CDamageManager>(buf, Damage); WriteSaveBuf<CDamageManager>(buf, Damage);
SkipSaveBuf(buf, 800 - sizeof(CDamageManager)); SkipSaveBuf(buf, 1500 - 672 - sizeof(CDamageManager));
} }
void void
@ -5721,7 +5721,7 @@ CAutomobile::Load(uint8*& buf)
{ {
CVehicle::Load(buf); CVehicle::Load(buf);
Damage = ReadSaveBuf<CDamageManager>(buf); Damage = ReadSaveBuf<CDamageManager>(buf);
SkipSaveBuf(buf, 800 - sizeof(CDamageManager)); SkipSaveBuf(buf, 1500 - 672 - sizeof(CDamageManager));
SetupDamageAfterLoad(); SetupDamageAfterLoad();
} }
#endif #endif

View File

@ -39,6 +39,14 @@
//--MIAMI: file done //--MIAMI: file done
const uint32 CBike::nSaveStructSize =
#ifdef COMPATIBLE_SAVES
1260;
#else
sizeof(CBoat);
#endif
// TODO: maybe put this somewhere else // TODO: maybe put this somewhere else
inline void inline void
GetRelativeMatrix(RwMatrix *mat, RwFrame *frm, RwFrame *end) GetRelativeMatrix(RwMatrix *mat, RwFrame *frm, RwFrame *end)
@ -2922,3 +2930,19 @@ CBike::ReduceHornCounter(void)
if(m_nCarHornTimer != 0) if(m_nCarHornTimer != 0)
m_nCarHornTimer--; m_nCarHornTimer--;
} }
#ifdef COMPATIBLE_SAVES
void
CBike::Save(uint8*& buf)
{
CVehicle::Save(buf);
SkipSaveBuf(buf, 1260 - 672);
}
void
CBike::Load(uint8*& buf)
{
CVehicle::Load(buf);
SkipSaveBuf(buf, 1260 - 672);
}
#endif

View File

@ -132,6 +132,12 @@ public:
void Fix(void); void Fix(void);
void SetupModelNodes(void); void SetupModelNodes(void);
void ReduceHornCounter(void); void ReduceHornCounter(void);
#ifdef COMPATIBLE_SAVES
virtual void Save(uint8*& buf);
virtual void Load(uint8*& buf);
#endif
static const uint32 nSaveStructSize;
}; };
// These functions and function names are made up // These functions and function names are made up

View File

@ -43,7 +43,7 @@ CBoat *CBoat::apFrameWakeGeneratingBoats[4];
const uint32 CBoat::nSaveStructSize = const uint32 CBoat::nSaveStructSize =
#ifdef COMPATIBLE_SAVES #ifdef COMPATIBLE_SAVES
1156; 1216;
#else #else
sizeof(CBoat); sizeof(CBoat);
#endif #endif
@ -893,7 +893,7 @@ CBoat::BlowUpCar(CEntity *culprit)
obj->m_fElasticity = 0.1f; obj->m_fElasticity = 0.1f;
obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f; obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f;
obj->ObjectCreatedBy = TEMP_OBJECT; obj->ObjectCreatedBy = TEMP_OBJECT;
obj->bIsStatic = false; obj->SetIsStatic(false);
obj->bIsPickup = false; obj->bIsPickup = false;
// life time // life time
@ -1449,13 +1449,13 @@ void
CBoat::Save(uint8*& buf) CBoat::Save(uint8*& buf)
{ {
CVehicle::Save(buf); CVehicle::Save(buf);
SkipSaveBuf(buf, 1156 - 648); SkipSaveBuf(buf, 1216 - 672);
} }
void void
CBoat::Load(uint8*& buf) CBoat::Load(uint8*& buf)
{ {
CVehicle::Load(buf); CVehicle::Load(buf);
SkipSaveBuf(buf, 1156 - 648); SkipSaveBuf(buf, 1216 - 672);
} }
#endif #endif

View File

@ -91,7 +91,7 @@ void CCarGenerator::DoInternalProcessing()
pVehicle = pBoat; pVehicle = pBoat;
if (pos.z <= -100.0f) if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pBoat->bExtendedRange = false; pBoat->bExtendedRange = true;
}else{ }else{
bool groundFound; bool groundFound;
pos = m_vecPos; pos = m_vecPos;

View File

@ -12,6 +12,8 @@
#include "Object.h" #include "Object.h"
#include "World.h" #include "World.h"
// --MIAMI: file done
#define MAX_DISTANCE_TO_FIND_CRANE (10.0f) #define MAX_DISTANCE_TO_FIND_CRANE (10.0f)
#define CRANE_UPDATE_RADIUS (300.0f) #define CRANE_UPDATE_RADIUS (300.0f)
#define CRANE_MOVEMENT_PROCESSING_RADIUS (150.0f) #define CRANE_MOVEMENT_PROCESSING_RADIUS (150.0f)
@ -259,7 +261,6 @@ void CCrane::Update(void)
m_pVehiclePickedUp->bUsesCollision = false; m_pVehiclePickedUp->bUsesCollision = false;
if (m_bIsCrusher) if (m_bIsCrusher)
m_pVehiclePickedUp->bCollisionProof = true; m_pVehiclePickedUp->bCollisionProof = true;
DMAudio.PlayOneShot(m_nAudioEntity, SOUND_CRANE_PICKUP, 0.0f);
} }
} }
} }
@ -439,8 +440,6 @@ bool CCrane::DoesCranePickUpThisCarType(uint32 mi)
mi != MI_TRASH && mi != MI_TRASH &&
#ifdef FIX_BUGS #ifdef FIX_BUGS
mi != MI_COACH && mi != MI_COACH &&
#else
mi != MI_BLISTA &&
#endif #endif
mi != MI_SECURICA && mi != MI_SECURICA &&
mi != MI_BUS && mi != MI_BUS &&
@ -657,11 +656,6 @@ void CCranes::Load(uint8* buf, uint32 size)
if (pCrane->m_pVehiclePickedUp != nil) if (pCrane->m_pVehiclePickedUp != nil)
pCrane->m_pVehiclePickedUp = CPools::GetVehiclePool()->GetSlot((uintptr)pCrane->m_pVehiclePickedUp - 1); pCrane->m_pVehiclePickedUp = CPools::GetVehiclePool()->GetSlot((uintptr)pCrane->m_pVehiclePickedUp - 1);
} }
/*for (int i = 0; i < NUM_CRANES; i++) {
aCranes[i].m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[i]);
if (aCranes[i].m_nAudioEntity != 0)
DMAudio.SetEntityStatus(aCranes[i].m_nAudioEntity, 1);
}*/
VALIDATESAVEBUF(size); VALIDATESAVEBUF(size);
} }

View File

@ -26,7 +26,6 @@ public:
}; };
CBuilding *m_pCraneEntity; CBuilding *m_pCraneEntity;
CObject *m_pHook; CObject *m_pHook;
int32 m_nAudioEntity;
float m_fPickupX1; float m_fPickupX1;
float m_fPickupX2; float m_fPickupX2;
float m_fPickupY1; float m_fPickupY1;

View File

@ -671,7 +671,7 @@ CHeli::SpawnFlyingComponent(int32 component)
obj->m_fElasticity = 0.1f; obj->m_fElasticity = 0.1f;
obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f; obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f;
obj->ObjectCreatedBy = TEMP_OBJECT; obj->ObjectCreatedBy = TEMP_OBJECT;
obj->bIsStatic = false; obj->SetIsStatic(false);
obj->bIsPickup = false; obj->bIsPickup = false;
// life time // life time

View File

@ -663,6 +663,7 @@ PlayAnnouncement(uint8 sound, uint8 station)
void void
ProcessTrainAnnouncements(void) ProcessTrainAnnouncements(void)
{ {
#ifdef GTA_TRAIN
for (int i = 0; i < ARRAY_SIZE(StationDist); i++) { for (int i = 0; i < ARRAY_SIZE(StationDist); i++) {
for (int j = 0; j < ARRAY_SIZE(EngineTrackPosition); j++) { for (int j = 0; j < ARRAY_SIZE(EngineTrackPosition); j++) {
if (!bTrainArrivalAnnounced[i]) { if (!bTrainArrivalAnnounced[i]) {
@ -691,6 +692,7 @@ ProcessTrainAnnouncements(void)
} }
} }
} }
#endif
} }
void void

View File

@ -2367,15 +2367,15 @@ CVehicle::Save(uint8*& buf)
WriteSaveBuf<float>(buf, GetPosition().z); WriteSaveBuf<float>(buf, GetPosition().z);
SkipSaveBuf(buf, 16); SkipSaveBuf(buf, 16);
SaveEntityFlags(buf); SaveEntityFlags(buf);
SkipSaveBuf(buf, 212); SkipSaveBuf(buf, 208);
AutoPilot.Save(buf); AutoPilot.Save(buf);
WriteSaveBuf<int8>(buf, m_currentColour1); WriteSaveBuf<int8>(buf, m_currentColour1);
WriteSaveBuf<int8>(buf, m_currentColour2); WriteSaveBuf<int8>(buf, m_currentColour2);
SkipSaveBuf(buf, 2); SkipSaveBuf(buf, 2);
WriteSaveBuf<int16>(buf, m_nAlarmState); WriteSaveBuf<int16>(buf, m_nAlarmState);
SkipSaveBuf(buf, 43); SkipSaveBuf(buf, 42);
WriteSaveBuf<uint8>(buf, m_nNumMaxPassengers); WriteSaveBuf<uint8>(buf, m_nNumMaxPassengers);
SkipSaveBuf(buf, 2); SkipSaveBuf(buf, 3);
WriteSaveBuf<float>(buf, field_1D0[0]); WriteSaveBuf<float>(buf, field_1D0[0]);
WriteSaveBuf<float>(buf, field_1D0[1]); WriteSaveBuf<float>(buf, field_1D0[1]);
WriteSaveBuf<float>(buf, field_1D0[2]); WriteSaveBuf<float>(buf, field_1D0[2]);
@ -2398,13 +2398,13 @@ CVehicle::Save(uint8*& buf)
WriteSaveBuf<uint8>(buf, m_nCurrentGear); WriteSaveBuf<uint8>(buf, m_nCurrentGear);
SkipSaveBuf(buf, 3); SkipSaveBuf(buf, 3);
WriteSaveBuf<float>(buf, m_fChangeGearTime); WriteSaveBuf<float>(buf, m_fChangeGearTime);
SkipSaveBuf(buf, 4); SkipSaveBuf(buf, 12);
WriteSaveBuf<uint32>(buf, m_nTimeOfDeath); WriteSaveBuf<uint32>(buf, m_nTimeOfDeath);
SkipSaveBuf(buf, 2); SkipSaveBuf(buf, 2);
WriteSaveBuf<int16>(buf, m_nBombTimer); WriteSaveBuf<int16>(buf, m_nBombTimer);
SkipSaveBuf(buf, 12); SkipSaveBuf(buf, 12);
WriteSaveBuf<int8>(buf, m_nDoorLock); WriteSaveBuf<int8>(buf, m_nDoorLock);
SkipSaveBuf(buf, 99); SkipSaveBuf(buf, 111);
} }
void void
@ -2430,15 +2430,15 @@ CVehicle::Load(uint8*& buf)
m_matrix = tmp; m_matrix = tmp;
SkipSaveBuf(buf, 16); SkipSaveBuf(buf, 16);
LoadEntityFlags(buf); LoadEntityFlags(buf);
SkipSaveBuf(buf, 212); SkipSaveBuf(buf, 208);
AutoPilot.Load(buf); AutoPilot.Load(buf);
m_currentColour1 = ReadSaveBuf<int8>(buf); m_currentColour1 = ReadSaveBuf<int8>(buf);
m_currentColour2 = ReadSaveBuf<int8>(buf); m_currentColour2 = ReadSaveBuf<int8>(buf);
SkipSaveBuf(buf, 2); SkipSaveBuf(buf, 2);
m_nAlarmState = ReadSaveBuf<int16>(buf); m_nAlarmState = ReadSaveBuf<int16>(buf);
SkipSaveBuf(buf, 43); SkipSaveBuf(buf, 42);
m_nNumMaxPassengers = ReadSaveBuf<int8>(buf); m_nNumMaxPassengers = ReadSaveBuf<int8>(buf);
SkipSaveBuf(buf, 2); SkipSaveBuf(buf, 3);
field_1D0[0] = ReadSaveBuf<float>(buf); field_1D0[0] = ReadSaveBuf<float>(buf);
field_1D0[1] = ReadSaveBuf<float>(buf); field_1D0[1] = ReadSaveBuf<float>(buf);
field_1D0[2] = ReadSaveBuf<float>(buf); field_1D0[2] = ReadSaveBuf<float>(buf);
@ -2460,13 +2460,13 @@ CVehicle::Load(uint8*& buf)
m_nCurrentGear = ReadSaveBuf<uint8>(buf); m_nCurrentGear = ReadSaveBuf<uint8>(buf);
SkipSaveBuf(buf, 3); SkipSaveBuf(buf, 3);
m_fChangeGearTime = ReadSaveBuf<float>(buf); m_fChangeGearTime = ReadSaveBuf<float>(buf);
SkipSaveBuf(buf, 4); SkipSaveBuf(buf, 12);
m_nTimeOfDeath = ReadSaveBuf<uint32>(buf); m_nTimeOfDeath = ReadSaveBuf<uint32>(buf);
SkipSaveBuf(buf, 2); SkipSaveBuf(buf, 2);
m_nBombTimer = ReadSaveBuf<int16>(buf); m_nBombTimer = ReadSaveBuf<int16>(buf);
SkipSaveBuf(buf, 12); SkipSaveBuf(buf, 12);
m_nDoorLock = (eCarLock)ReadSaveBuf<int8>(buf); m_nDoorLock = (eCarLock)ReadSaveBuf<int8>(buf);
SkipSaveBuf(buf, 99); SkipSaveBuf(buf, 111);
} }
#endif #endif

View File

@ -205,13 +205,13 @@ void CBulletInfo::Update(void)
if (pHitEntity->IsObject()) { if (pHitEntity->IsObject()) {
CObject *pHitObject = (CObject*)pHitEntity; CObject *pHitObject = (CObject*)pHitEntity;
if ( !pHitObject->bInfiniteMass && pHitObject->m_fCollisionDamageMultiplier < 99.9f) { if ( !pHitObject->bInfiniteMass && pHitObject->m_fCollisionDamageMultiplier < 99.9f) {
bool notStatic = !pHitObject->IsStatic(); bool notStatic = !pHitObject->GetIsStatic();
if (notStatic && pHitObject->m_fUprootLimit <= 0.0f) { if (notStatic && pHitObject->m_fUprootLimit <= 0.0f) {
pHitObject->bIsStatic = false; pHitObject->bIsStatic = false;
pHitObject->AddToMovingList(); pHitObject->AddToMovingList();
} }
notStatic = !pHitObject->IsStatic(); notStatic = !pHitObject->GetIsStatic();
if (!notStatic) { if (!notStatic) {
CVector moveForce = point.normal * -BULLET_HIT_FORCE; CVector moveForce = point.normal * -BULLET_HIT_FORCE;
pHitObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z); pHitObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z);

View File

@ -1526,14 +1526,14 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
if ( !victimObject->bInfiniteMass && victimObject->m_fCollisionDamageMultiplier < 99.9f) if ( !victimObject->bInfiniteMass && victimObject->m_fCollisionDamageMultiplier < 99.9f)
{ {
bool notStatic = !victimObject->IsStatic(); bool notStatic = !victimObject->GetIsStatic();
if (notStatic && victimObject->m_fUprootLimit <= 0.0f) if (notStatic && victimObject->m_fUprootLimit <= 0.0f)
{ {
victimObject->bIsStatic = false; victimObject->SetIsStatic(false);
victimObject->AddToMovingList(); victimObject->AddToMovingList();
} }
notStatic = !victimObject->IsStatic(); notStatic = !victimObject->GetIsStatic();
if (!notStatic) if (!notStatic)
{ {
CVector moveForce = point->normal * -4.0f; CVector moveForce = point->normal * -4.0f;
@ -1922,14 +1922,14 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
if ( !victimObject->bInfiniteMass ) if ( !victimObject->bInfiniteMass )
{ {
bool notStatic = !victimObject->IsStatic(); bool notStatic = !victimObject->GetIsStatic();
if ( notStatic && victimObject->m_fUprootLimit <= 0.0f ) if ( notStatic && victimObject->m_fUprootLimit <= 0.0f )
{ {
victimObject->bIsStatic = false; victimObject->SetIsStatic(false);
victimObject->AddToMovingList(); victimObject->AddToMovingList();
} }
notStatic = !victimObject->IsStatic(); notStatic = !victimObject->GetIsStatic();
if ( !notStatic ) if ( !notStatic )
{ {
CVector moveForce = point.normal*-5.0f; CVector moveForce = point.normal*-5.0f;
@ -3149,9 +3149,9 @@ CWeapon::BlowUpExplosiveThings(CEntity *thing)
object->m_vecMoveSpeed.x += float((CGeneral::GetRandomNumber()&255) - 128) * 0.0002f; object->m_vecMoveSpeed.x += float((CGeneral::GetRandomNumber()&255) - 128) * 0.0002f;
object->m_vecMoveSpeed.y += float((CGeneral::GetRandomNumber()&255) - 128) * 0.0002f; object->m_vecMoveSpeed.y += float((CGeneral::GetRandomNumber()&255) - 128) * 0.0002f;
if ( object->IsStatic()) if ( object->GetIsStatic())
{ {
object->bIsStatic = false; object->SetIsStatic(false);
object->AddToMovingList(); object->AddToMovingList();
} }
} }

View File

@ -54,7 +54,17 @@ enum eWeaponType
}; };
enum { enum {
TOTAL_WEAPON_SLOTS = 10, WEAPONSLOT_UNARMED = 0,
WEAPONSLOT_MELEE,
WEAPONSLOT_PROJECTILE,
WEAPONSLOT_HANDGUN,
WEAPONSLOT_SHOTGUN,
WEAPONSLOT_SUBMACHINEGUN,
WEAPONSLOT_RIFLE,
WEAPONSLOT_HEAVY,
WEAPONSLOT_SNIPER,
WEAPONSLOT_OTHER,
TOTAL_WEAPON_SLOTS
}; };
enum eWeaponFire { enum eWeaponFire {

2
vendor/librw vendored

@ -1 +1 @@
Subproject commit 30b77b0b32b4113b5dce2b67813ce9b85d1e1e57 Subproject commit edc77742c512b85ad35544b2cfbe3f359dc75805