Auto-detect X11 dependency
This commit is contained in:
parent
9deabc7b60
commit
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27
autoconf/LICENSE.txt
Normal file
27
autoconf/LICENSE.txt
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@ -0,0 +1,27 @@
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Copyright (c) 2016 Blizzard Entertainment and individual contributors.
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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3. Neither the name of Premake nor the names of its contributors may be
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used to endorse or promote products derived from this software without
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specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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305
autoconf/api.lua
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305
autoconf/api.lua
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@ -0,0 +1,305 @@
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---
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-- Autoconfiguration.
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-- Copyright (c) 2016 Blizzard Entertainment
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-- Enhanced by re3
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---
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local p = premake
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local autoconf = p.modules.autoconf
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autoconf.cache = {}
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autoconf.parameters = ""
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---
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-- register autoconfigure api.
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---
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p.api.register {
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name = "autoconfigure",
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scope = "config",
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kind = "table"
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}
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---
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-- Check for a particular include file.
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--
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-- @cfg : Current config.
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-- @variable : The variable to store the result, such as 'HAVE_STDINT_H'.
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-- @filename : The header file to check for.
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---
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function check_include(cfg, variable, filename)
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local res = autoconf.cache_compile(cfg, variable, function ()
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p.outln('#include <' .. filename .. '>')
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p.outln('int main(void) { return 0; }')
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end)
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if res.value then
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autoconf.set_value(cfg, variable, 1)
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end
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end
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---
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-- Check for size of a particular type.
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--
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-- @cfg : Current config.
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-- @variable : The variable to use, such as 'SIZEOF_SIZE_T', this method will also add "'HAVE_' .. variable".
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-- @type : The type to check.
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-- @headers : An optional array of header files to include.
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-- @defines : An optional array of defines to define.
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---
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function check_type_size(cfg, variable, type, headers, defines)
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check_include(cfg, 'HAVE_SYS_TYPES_H', 'sys/types.h')
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check_include(cfg, 'HAVE_STDINT_H', 'stdint.h')
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check_include(cfg, 'HAVE_STDDEF_H', 'stddef.h')
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local res = autoconf.cache_compile(cfg, variable .. cfg.platform,
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function ()
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if cfg.autoconf['HAVE_SYS_TYPES_H'] then
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p.outln('#include <sys/types.h>')
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end
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if cfg.autoconf['HAVE_STDINT_H'] then
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p.outln('#include <stdint.h>')
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end
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if cfg.autoconf['HAVE_STDDEF_H'] then
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p.outln('#include <stddef.h>')
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end
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autoconf.include_defines(defines)
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autoconf.include_headers(headers)
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p.outln("")
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p.outln("#define SIZE (sizeof(" .. type .. "))")
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p.outln("char info_size[] = {'I', 'N', 'F', 'O', ':', 's','i','z','e','[',")
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p.outln(" ('0' + ((SIZE / 10000)%10)),")
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p.outln(" ('0' + ((SIZE / 1000)%10)),")
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p.outln(" ('0' + ((SIZE / 100)%10)),")
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p.outln(" ('0' + ((SIZE / 10)%10)),")
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p.outln(" ('0' + (SIZE %10)),")
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p.outln(" ']', '\\0'};")
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p.outln("")
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p.outln("int main(int argc, char *argv[]) {")
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p.outln(" int require = 0;")
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p.outln(" require += info_size[argc];")
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p.outln(" (void)argv;")
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p.outln(" return require;")
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p.outln("}")
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end,
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function (e)
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-- if the compile step succeeded, we should have a binary with 'INFO:size[*****]'
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-- somewhere in there.
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local content = io.readfile(e.binary)
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if content then
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local size = string.find(content, 'INFO:size')
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if size then
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e.size = tonumber(string.sub(content, size+10, size+14))
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end
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end
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end
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)
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if res.size then
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autoconf.set_value(cfg, 'HAVE_' .. variable, 1)
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autoconf.set_value(cfg, variable, res.size)
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end
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end
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---
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-- Check if the given struct or class has the specified member variable
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--
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-- @cfg : current config.
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-- @variable : variable to store the result.
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-- @type : the name of the struct or class you are interested in
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-- @member : the member which existence you want to check
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-- @headers : an optional array of header files to include.
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-- @defines : An optional array of defines to define.
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---
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function check_struct_has_member(cfg, variable, type, member, headers, defines)
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local res = autoconf.cache_compile(cfg, variable, function ()
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autoconf.include_defines(defines)
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autoconf.include_headers(headers)
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p.outln('int main(void) {')
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p.outln(' (void)sizeof(((' .. type .. '*)0)->' .. member ..');')
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p.outln(' return 0;')
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p.outln('}')
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end)
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if res.value then
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autoconf.set_value(cfg, variable, 1)
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end
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end
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---
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-- Check if a symbol exists as a function, variable, or macro
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--
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-- @cfg : current config.
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-- @variable : variable to store the result.
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-- @symbol : The symbol to check for.
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-- @headers : an optional array of header files to include.
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-- @defines : An optional array of defines to define.
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---
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function check_symbol_exists(cfg, variable, symbol, headers, defines)
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local h = headers
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local res = autoconf.cache_compile(cfg, variable, function ()
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autoconf.include_defines(defines)
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autoconf.include_headers(headers)
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p.outln('int main(int argc, char** argv) {')
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p.outln(' (void)argv;')
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p.outln('#ifndef ' .. symbol)
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p.outln(' return ((int*)(&' .. symbol .. '))[argc];')
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p.outln('#else')
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p.outln(' (void)argc;')
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p.outln(' return 0;')
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p.outln('#endif')
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p.outln('}')
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end)
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if res.value then
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autoconf.set_value(cfg, variable, 1)
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end
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end
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---
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-- try compiling a piece of c/c++
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---
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function autoconf.try_compile(cfg, cpp)
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local ts = autoconf.toolset(cfg)
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if ts then
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return ts.try_compile(cfg, cpp, autoconf.parameters)
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else
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p.warnOnce('autoconf', 'no toolset found, autoconf always failing.')
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end
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end
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function autoconf.cache_compile(cfg, entry, func, post)
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if not autoconf.cache[entry] then
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local cpp = p.capture(func)
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local res = autoconf.try_compile(cfg, cpp)
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if res then
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local e = { binary = res, value = true }
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if post then
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post(e)
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end
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autoconf.cache[entry] = e
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else
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autoconf.cache[entry] = { }
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end
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end
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return autoconf.cache[entry]
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end
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---
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-- get the current configured toolset, or the default.
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---
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function autoconf.toolset(cfg)
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local ts = p.config.toolset(cfg)
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if not ts then
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local tools = {
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-- Actually we always return nil on msc. see msc.lua
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['vs2010'] = p.tools.msc,
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['vs2012'] = p.tools.msc,
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['vs2013'] = p.tools.msc,
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['vs2015'] = p.tools.msc,
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['vs2017'] = p.tools.msc,
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['vs2019'] = p.tools.msc,
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['gmake'] = premake.tools.gcc,
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['gmake2'] = premake.tools.gcc,
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['codelite'] = premake.tools.gcc,
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['xcode4'] = premake.tools.clang,
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}
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ts = tools[_ACTION]
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end
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return ts
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end
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---
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-- store the value of the variable in the configuration
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---
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function autoconf.set_value(cfg, variable, value)
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cfg.autoconf[variable] = value
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end
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---
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-- write the cfg.autoconf table to the file
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---
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function autoconf.writefile(cfg, filename)
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if cfg.autoconf then
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local file = io.open(filename, "w+")
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for variable, value in pairs(cfg.autoconf) do
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file:write('#define ' .. variable .. ' ' .. tostring(value) .. (_eol or '\n'))
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end
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file:close()
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end
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end
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---
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-- Utility method to add a table of headers.
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---
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function autoconf.include_headers(headers)
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if headers ~= nil then
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if type(headers) == "table" then
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for _, v in ipairs(headers) do
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p.outln('#include <' .. v .. '>')
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end
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else
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p.outln('#include <' .. headers .. '>')
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end
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end
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end
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function autoconf.include_defines(defines)
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if defines ~= nil then
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if type(defines) == "table" then
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for _, v in ipairs(defines) do
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p.outln('#define ' .. v)
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end
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else
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p.outln('#define ' .. defines)
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end
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end
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end
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---
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-- attach ourselfs to the running action.
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---
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p.override(p.action, 'call', function (base, name)
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local a = p.action.get(name)
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-- store the old callback.
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local onBaseProject = a.onProject or a.onproject
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-- override it with our own.
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a.onProject = function(prj)
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-- go through each configuration, and call the setup configuration methods.
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for cfg in p.project.eachconfig(prj) do
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cfg.autoconf = {}
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if cfg.autoconfigure then
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verbosef('Running auto config steps for "%s/%s".', prj.name, cfg.name)
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for file, func in pairs(cfg.autoconfigure) do
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func(cfg)
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if not (file ~= "dontWrite") then
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os.mkdir(cfg.objdir)
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local filename = path.join(cfg.objdir, file)
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autoconf.writefile(cfg, filename)
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end
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end
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end
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end
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-- then call the old onProject.
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if onBaseProject then
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onBaseProject(prj)
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end
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end
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-- now call the original action.call methods
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base(name)
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end)
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18
autoconf/autoconf.lua
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18
autoconf/autoconf.lua
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---
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-- Autoconfiguration.
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-- Copyright (c) 2016 Blizzard Entertainment
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---
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local p = premake
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if not premake.modules.autoconf then
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p.modules.autoconf = {}
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p.modules.autoconf._VERSION = p._VERSION
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verbosef('Loading autoconf module...')
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include('api.lua')
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include('msc.lua')
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include('clang.lua')
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include('gcc.lua')
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end
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return p.modules.autoconf
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27
autoconf/clang.lua
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27
autoconf/clang.lua
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---
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-- Autoconfiguration.
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-- Copyright (c) 2016 Blizzard Entertainment
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---
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local p = premake
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local clang = p.tools.clang
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function clang.try_compile(cfg, text, parameters)
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-- write the text to a temporary file.
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local cppFile = path.join(cfg.objdir, "temp.cpp")
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if not io.writefile(cppFile, text) then
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return nil
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end
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if parameters == nil then
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parameters = ""
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end
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local outFile = path.join(cfg.objdir, "temp.out")
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-- compile that text file.
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if os.execute('clang "' .. cppFile .. '" ' .. parameters .. ' -o "' .. outFile ..'" &> /dev/null') then
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return outFile
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else
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return nil
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end
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end
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27
autoconf/gcc.lua
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27
autoconf/gcc.lua
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---
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-- Autoconfiguration.
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-- Copyright (c) 2016 Blizzard Entertainment
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---
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local p = premake
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local gcc = p.tools.gcc
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function gcc.try_compile(cfg, text, parameters)
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-- write the text to a temporary file.
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local cppFile = path.join(cfg.objdir, "temp.cpp")
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if not io.writefile(cppFile, text) then
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return nil
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end
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if parameters == nil then
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parameters = ""
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end
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local outFile = path.join(cfg.objdir, "temp.out")
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-- compile that text file.
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if os.execute('gcc "' .. cppFile .. '" ' .. parameters .. ' -o "' .. outFile ..'" &> /dev/null') then
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return outFile
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else
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return nil
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end
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end
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62
autoconf/msc.lua
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62
autoconf/msc.lua
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---
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-- Autoconfiguration.
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-- Copyright (c) 2016 Blizzard Entertainment
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---
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local p = premake
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local msc = p.tools.msc
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-- "parameters" is unused, matter of fact this file is unused - re3
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function msc.try_compile(cfg, text, parameters)
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return nil
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--[[
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-- write the text to a temporary file.
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local cppFile = path.join(cfg.objdir, "temp.cpp")
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if not io.writefile(cppFile, text) then
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return nil
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end
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-- write out a batch file.
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local batch = p.capture(function ()
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p.outln('@echo off')
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p.outln('SET mypath=%~dp0')
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p.outln('pushd %mypath%')
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local map = {
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vs2010 = 'VS100COMNTOOLS',
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vs2012 = 'VS110COMNTOOLS',
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vs2013 = 'VS120COMNTOOLS',
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vs2015 = 'VS140COMNTOOLS',
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vs2017 = 'VS141COMNTOOLS',
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vs2019 = 'VS142COMNTOOLS',
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}
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local a = map[_ACTION]
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if a then
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a = path.translate(os.getenv(a), '/')
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a = path.join(a, '../../VC/vcvarsall.bat')
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if cfg.platform == 'x86' then
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p.outln('call "' .. a .. '" > NUL')
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else
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p.outln('call "' .. a .. '" amd64 > NUL')
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end
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p.outln('cl.exe /nologo temp.cpp > NUL')
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else
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error('Unsupported Visual Studio version: ' .. _ACTION)
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end
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end)
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local batchFile = path.join(cfg.objdir, "compile.bat")
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if not io.writefile(batchFile, batch) then
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return nil
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||||
end
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||||
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if os.execute(batchFile) then
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||||
return path.join(cfg.objdir, "temp.exe")
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||||
else
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||||
return nil
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||||
end
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||||
--]]
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||||
end
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19
premake5.lua
19
premake5.lua
@ -42,6 +42,8 @@ newoption {
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||||
description = "Don't print full paths into binary"
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||||
}
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||||
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||||
require("autoconf")
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||||
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||||
if(_OPTIONS["with-librw"]) then
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||||
Librw = "vendor/librw"
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||||
else
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||||
@ -365,6 +367,19 @@ project "reVC"
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||||
filter "platforms:win*glfw*"
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||||
staticruntime "off"
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||||
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||||
filter "platforms:*glfw*"
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||||
premake.modules.autoconf.parameters = "-lglfw -lX11"
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autoconfigure {
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||||
-- iterates all configs and runs on them
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||||
["dontWrite"] = function (cfg)
|
||||
check_symbol_exists(cfg, "haveX11", "glfwGetX11Display", { "X11/Xlib.h", "X11/XKBlib.h", "GLFW/glfw3.h", "GLFW/glfw3native.h" }, "GLFW_EXPOSE_NATIVE_X11")
|
||||
if cfg.autoconf["haveX11"] then
|
||||
table.insert(cfg.links, "X11")
|
||||
table.insert(cfg.defines, "GET_KEYBOARD_INPUT_FROM_X11")
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
filter "platforms:win*oal"
|
||||
includedirs { "vendor/openal-soft/include" }
|
||||
includedirs { "vendor/libsndfile/include" }
|
||||
@ -381,10 +396,10 @@ project "reVC"
|
||||
libdirs { "vendor/openal-soft/libs/Win64" }
|
||||
|
||||
filter "platforms:linux*oal"
|
||||
links { "openal", "mpg123", "sndfile", "pthread", "X11" }
|
||||
links { "openal", "mpg123", "sndfile", "pthread" }
|
||||
|
||||
filter "platforms:bsd*oal"
|
||||
links { "openal", "mpg123", "sndfile", "pthread", "X11" }
|
||||
links { "openal", "mpg123", "sndfile", "pthread" }
|
||||
|
||||
filter "platforms:macosx*oal"
|
||||
links { "openal", "mpg123", "sndfile", "pthread" }
|
||||
|
@ -130,6 +130,22 @@ else()
|
||||
set(${PROJECT}_C_CXX_EXTENSIONS OFF)
|
||||
endif()
|
||||
|
||||
if(LIBRW_PLATFORM_GL3 AND LIBRW_GL3_GFXLIB STREQUAL "GLFW")
|
||||
include(CheckSymbolExists)
|
||||
|
||||
set(CMAKE_REQUIRED_LIBRARIES glfw)
|
||||
set(CMAKE_REQUIRED_DEFINITIONS -DGLFW_EXPOSE_NATIVE_X11)
|
||||
check_symbol_exists(glfwGetX11Display "GLFW/glfw3.h;GLFW/glfw3native.h" GLFW_HAS_X11)
|
||||
unset(CMAKE_REQUIRED_DEFINITIONS)
|
||||
unset(CMAKE_REQUIRED_LIBRARIES)
|
||||
|
||||
if (GLFW_HAS_X11)
|
||||
find_package(X11 REQUIRED)
|
||||
target_link_libraries(${EXECUTABLE} PRIVATE X11::X11)
|
||||
target_compile_definitions(${EXECUTABLE} PRIVATE GET_KEYBOARD_INPUT_FROM_X11)
|
||||
endif (GLFW_HAS_X11)
|
||||
endif()
|
||||
|
||||
set_target_properties(${EXECUTABLE}
|
||||
PROPERTIES
|
||||
C_STANDARD 11
|
||||
|
@ -52,11 +52,7 @@ long _dwOperatingSystemVersion;
|
||||
#include "Font.h"
|
||||
#include "MemoryMgr.h"
|
||||
|
||||
// We found out that GLFW's keyboard input handling is still pretty delayed/not stable, so now we fetch input from X11 directly on Linux.
|
||||
#if !defined _WIN32 && !defined __APPLE__ && !defined GTA_HANDHELD // && !defined WAYLAND
|
||||
#define GET_KEYBOARD_INPUT_FROM_X11
|
||||
#endif
|
||||
|
||||
// This is defined on project-level, via premake5 or cmake
|
||||
#ifdef GET_KEYBOARD_INPUT_FROM_X11
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/XKBlib.h>
|
||||
|
Loading…
Reference in New Issue
Block a user