mult -> div
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@ -2089,7 +2089,7 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
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if(!pEntity->GetIsStatic()) {
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if(!pEntity->GetIsStatic()) {
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float fDamageMultiplier = Min((fRadius - fMagnitude) * 2.0f / fRadius, 1.0f);
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float fDamageMultiplier = Min((fRadius - fMagnitude) * 2.0f / fRadius, 1.0f);
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CVector vecForceDir =
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CVector vecForceDir =
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vecDistance * (fPower * pEntity->m_fMass * 0.00071429f * fDamageMultiplier /
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vecDistance * (fPower * pEntity->m_fMass / 1400.0f * fDamageMultiplier /
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Max(fMagnitude, 0.01f));
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Max(fMagnitude, 0.01f));
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vecForceDir.z = Max(vecForceDir.z, 0.0f);
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vecForceDir.z = Max(vecForceDir.z, 0.0f);
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if(pEntity == FindPlayerPed()) vecForceDir.z = Min(vecForceDir.z, 1.0f);
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if(pEntity == FindPlayerPed()) vecForceDir.z = Min(vecForceDir.z, 1.0f);
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