implemented CRubbish
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README.md
13
README.md
@ -40,12 +40,8 @@ to reverse at the time, calling the original functions is acceptable.
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```
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cAudioManager - WIP
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CBoat
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CBrightLights
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CBulletInfo
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CCullZone - only mobile stuff
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CCullZones - only mobile stuff
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CExplosion
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CFileLoader - almost done
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CMenuManager - WIP
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CMotionBlurStreaks
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CObject
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@ -56,7 +52,6 @@ CPools - save/loading
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CRecordDataForChase
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CRecordDataForGame
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CRoadBlocks
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CSceneEdit
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CSkidmarks
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CSpecialFX
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CStats
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@ -67,6 +62,14 @@ CWorld
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GenericLoad
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```
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The following classes have only unused or practically unused code left:
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```
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CCullZone - only mobile stuff
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CCullZones - only mobile stuff
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CFileLoader - almost done
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CSceneEdit
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```
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### Coding style
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I started writing in [Plan 9 style](http://man.cat-v.org/plan_9/6/style),
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@ -73,6 +73,7 @@ enum Config {
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NUMCORONAS = 56,
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NUMPOINTLIGHTS = 32,
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NUM3DMARKERS = 32,
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NUMBRIGHTLIGHTS = 32,
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NUMSHINYTEXTS = 32,
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NUMMONEYMESSAGES = 16,
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NUMPICKUPMESSAGES = 16,
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@ -117,8 +117,6 @@ void CBulletTrace::Update(void)
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m_framesInUse++;
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}
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WRAPPER void CBrightLights::RegisterOne(CVector pos, CVector up, CVector right, CVector fwd, uint8 type, uint8 unk1, uint8 unk2, uint8 unk3) { EAXJMP(0x51A410); }
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RpAtomic *
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MarkerAtomicCB(RpAtomic *atomic, void *data)
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{
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@ -405,6 +403,234 @@ C3dMarkers::Update()
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}
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#define BRIGHTLIGHTS_MAX_DIST (60.0f) // invisible beyond this
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#define BRIGHTLIGHTS_FADE_DIST (45.0f) // strongest between these two
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#define CARLIGHTS_MAX_DIST (30.0f)
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#define CARLIGHTS_FADE_DIST (15.0f) // 31 for close lights
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int CBrightLights::NumBrightLights;
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CBrightLight CBrightLights::aBrightLights[NUMBRIGHTLIGHTS];
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void
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CBrightLights::Init(void)
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{
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NumBrightLights = 0;
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}
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void
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CBrightLights::RegisterOne(CVector pos, CVector up, CVector side, CVector front,
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uint8 type, uint8 red, uint8 green, uint8 blue)
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{
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if(NumBrightLights >= NUMBRIGHTLIGHTS)
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return;
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aBrightLights[NumBrightLights].m_camDist = (pos - TheCamera.GetPosition()).Magnitude();
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if(aBrightLights[NumBrightLights].m_camDist > BRIGHTLIGHTS_MAX_DIST)
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return;
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aBrightLights[NumBrightLights].m_pos = pos;
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aBrightLights[NumBrightLights].m_up = up;
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aBrightLights[NumBrightLights].m_side = side;
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aBrightLights[NumBrightLights].m_front = front;
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aBrightLights[NumBrightLights].m_type = type;
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aBrightLights[NumBrightLights].m_red = red;
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aBrightLights[NumBrightLights].m_green = green;
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aBrightLights[NumBrightLights].m_blue = blue;
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NumBrightLights++;
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}
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static float TrafficLightsSide[6] = { -0.09f, 0.09f, 0.162f, 0.09f, -0.09f, -0.162f };
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static float TrafficLightsUp[6] = { 0.162f, 0.162f, 0.0f, -0.162f, -0.162f, 0.0f };
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static float LongCarHeadLightsSide[8] = { -0.2f, 0.2f, -0.2f, 0.2f, -0.2f, 0.2f, -0.2f, 0.2f };
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static float LongCarHeadLightsFront[8] = { 0.1f, 0.1f, -0.1f, -0.1f, 0.1f, 0.1f, -0.1f, -0.1f };
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static float LongCarHeadLightsUp[8] = { 0.1f, 0.1f, 0.1f, 0.1f, -0.1f, -0.1f, -0.1f, -0.1f };
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static float SmallCarHeadLightsSide[8] = { -0.08f, 0.08f, -0.08f, 0.08f, -0.08f, 0.08f, -0.08f, 0.08f };
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static float SmallCarHeadLightsFront[8] = { 0.08f, 0.08f, -0.08f, -0.08f, 0.08f, 0.08f, -0.08f, -0.08f };
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static float SmallCarHeadLightsUp[8] = { 0.08f, 0.08f, 0.08f, 0.08f, -0.08f, -0.08f, -0.08f, -0.08f };
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static float BigCarHeadLightsSide[8] = { -0.15f, 0.15f, -0.15f, 0.15f, -0.15f, 0.15f, -0.15f, 0.15f };
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static float BigCarHeadLightsFront[8] = { 0.15f, 0.15f, -0.15f, -0.15f, 0.15f, 0.15f, -0.15f, -0.15f };
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static float BigCarHeadLightsUp[8] = { 0.15f, 0.15f, 0.15f, 0.15f, -0.15f, -0.15f, -0.15f, -0.15f };
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static float TallCarHeadLightsSide[8] = { -0.08f, 0.08f, -0.08f, 0.08f, -0.08f, 0.08f, -0.08f, 0.08f };
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static float TallCarHeadLightsFront[8] = { 0.08f, 0.08f, -0.08f, -0.08f, 0.08f, 0.08f, -0.08f, -0.08f };
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static float TallCarHeadLightsUp[8] = { 0.2f, 0.2f, 0.2f, 0.2f, -0.2f, -0.2f, -0.2f, -0.2f };
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static float SirenLightsSide[6] = { -0.04f, 0.04f, 0.06f, 0.04f, -0.04f, -0.06f };
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static float SirenLightsUp[6] = { 0.06f, 0.06f, 0.0f, -0.06f, -0.06f, 0.0f };
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static RwImVertexIndex TrafficLightIndices[4*3] = { 0, 1, 5, 1, 2, 3, 1, 3, 4, 1, 4, 5 };
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static RwImVertexIndex CubeIndices[12*3] = {
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0, 2, 1, 1, 2, 3, 3, 5, 1, 3, 7, 5,
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2, 7, 3, 2, 6, 7, 4, 0, 1, 4, 1, 5,
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6, 0, 4, 6, 2, 0, 6, 5, 7, 6, 4, 5
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};
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void
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CBrightLights::Render(void)
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{
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int i, j;
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CVector pos;
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if(NumBrightLights == 0)
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return;
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
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for(i = 0; i < NumBrightLights; i++){
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if(TempBufferIndicesStored > TEMPBUFFERINDEXSIZE-40 || TempBufferVerticesStored > TEMPBUFFERVERTSIZE-40)
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RenderOutGeometryBuffer();
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int r, g, b, a;
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float flicker = (CGeneral::GetRandomNumber()&0xFF) * 0.2f;
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switch(aBrightLights[i].m_type){
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case BRIGHTLIGHT_TRAFFIC_GREEN:
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r = flicker; g = 255; b = flicker;
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break;
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case BRIGHTLIGHT_TRAFFIC_YELLOW:
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r = 255; g = 128; b = flicker;
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break;
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case BRIGHTLIGHT_TRAFFIC_RED:
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r = 255; g = flicker; b = flicker;
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break;
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case BRIGHTLIGHT_FRONT_LONG:
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case BRIGHTLIGHT_FRONT_SMALL:
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case BRIGHTLIGHT_FRONT_BIG:
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case BRIGHTLIGHT_FRONT_TALL:
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r = 255; g = 255; b = 255;
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break;
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case BRIGHTLIGHT_REAR_LONG:
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case BRIGHTLIGHT_REAR_SMALL:
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case BRIGHTLIGHT_REAR_BIG:
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case BRIGHTLIGHT_REAR_TALL:
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r = 255; g = flicker; b = flicker;
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break;
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case BRIGHTLIGHT_SIREN:
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r = aBrightLights[i].m_red;
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g = aBrightLights[i].m_green;
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b = aBrightLights[i].m_blue;
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break;
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}
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if(aBrightLights[i].m_camDist < BRIGHTLIGHTS_FADE_DIST)
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a = 255;
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else
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a = 255*(1.0f - (aBrightLights[i].m_camDist-BRIGHTLIGHTS_FADE_DIST)/(BRIGHTLIGHTS_MAX_DIST-BRIGHTLIGHTS_FADE_DIST));
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// fade car lights down to 31 as they come near
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if(aBrightLights[i].m_type >= BRIGHTLIGHT_FRONT_LONG && aBrightLights[i].m_type <= BRIGHTLIGHT_REAR_TALL){
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if(aBrightLights[i].m_camDist < CARLIGHTS_FADE_DIST)
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a = 31;
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else if(aBrightLights[i].m_camDist < CARLIGHTS_MAX_DIST)
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a = 31 + (255-31)*((aBrightLights[i].m_camDist-CARLIGHTS_FADE_DIST)/(CARLIGHTS_MAX_DIST-CARLIGHTS_FADE_DIST));
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}
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switch(aBrightLights[i].m_type){
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case BRIGHTLIGHT_TRAFFIC_GREEN:
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case BRIGHTLIGHT_TRAFFIC_YELLOW:
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case BRIGHTLIGHT_TRAFFIC_RED:
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for(j = 0; j < 6; j++){
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pos = TrafficLightsSide[j]*aBrightLights[i].m_side +
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TrafficLightsUp[j]*aBrightLights[i].m_up +
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aBrightLights[i].m_pos;
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RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a);
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RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z);
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}
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for(j = 0; j < 4*3; j++)
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TempBufferRenderIndexList[TempBufferIndicesStored+j] = TrafficLightIndices[j] + TempBufferVerticesStored;
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TempBufferVerticesStored += 6;
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TempBufferIndicesStored += 4*3;
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break;
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case BRIGHTLIGHT_FRONT_LONG:
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case BRIGHTLIGHT_REAR_LONG:
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for(j = 0; j < 8; j++){
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pos = LongCarHeadLightsSide[j]*aBrightLights[i].m_side +
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LongCarHeadLightsUp[j]*aBrightLights[i].m_up +
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LongCarHeadLightsFront[j]*aBrightLights[i].m_front +
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aBrightLights[i].m_pos;
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RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a);
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RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z);
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}
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for(j = 0; j < 12*3; j++)
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TempBufferRenderIndexList[TempBufferIndicesStored+j] = CubeIndices[j] + TempBufferVerticesStored;
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TempBufferVerticesStored += 8;
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TempBufferIndicesStored += 12*3;
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break;
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case BRIGHTLIGHT_FRONT_SMALL:
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case BRIGHTLIGHT_REAR_SMALL:
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for(j = 0; j < 8; j++){
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pos = SmallCarHeadLightsSide[j]*aBrightLights[i].m_side +
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SmallCarHeadLightsUp[j]*aBrightLights[i].m_up +
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SmallCarHeadLightsFront[j]*aBrightLights[i].m_front +
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aBrightLights[i].m_pos;
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RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a);
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RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z);
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}
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for(j = 0; j < 12*3; j++)
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TempBufferRenderIndexList[TempBufferIndicesStored+j] = CubeIndices[j] + TempBufferVerticesStored;
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TempBufferVerticesStored += 8;
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TempBufferIndicesStored += 12*3;
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break;
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case BRIGHTLIGHT_FRONT_TALL:
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case BRIGHTLIGHT_REAR_TALL:
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for(j = 0; j < 8; j++){
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pos = TallCarHeadLightsSide[j]*aBrightLights[i].m_side +
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TallCarHeadLightsUp[j]*aBrightLights[i].m_up +
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TallCarHeadLightsFront[j]*aBrightLights[i].m_front +
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aBrightLights[i].m_pos;
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RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a);
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RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z);
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}
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for(j = 0; j < 12*3; j++)
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TempBufferRenderIndexList[TempBufferIndicesStored+j] = CubeIndices[j] + TempBufferVerticesStored;
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TempBufferVerticesStored += 8;
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TempBufferIndicesStored += 12*3;
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break;
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case BRIGHTLIGHT_SIREN:
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for(j = 0; j < 6; j++){
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pos = SirenLightsSide[j]*aBrightLights[i].m_side +
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SirenLightsUp[j]*aBrightLights[i].m_up +
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aBrightLights[i].m_pos;
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RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a);
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RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z);
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}
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for(j = 0; j < 4*3; j++)
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TempBufferRenderIndexList[TempBufferIndicesStored+j] = TrafficLightIndices[j] + TempBufferVerticesStored;
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TempBufferVerticesStored += 6;
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TempBufferIndicesStored += 4*3;
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break;
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}
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}
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RenderOutGeometryBuffer();
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
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NumBrightLights = 0;
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}
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void
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CBrightLights::RenderOutGeometryBuffer(void)
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{
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if(TempBufferIndicesStored != 0){
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LittleTest();
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if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){
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RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored);
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RwIm3DEnd();
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}
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TempBufferVerticesStored = 0;
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TempBufferIndicesStored = 0;
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}
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}
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int CShinyTexts::NumShinyTexts;
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CShinyText CShinyTexts::aShinyTexts[NUMSHINYTEXTS];
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@ -711,6 +937,11 @@ STARTPATCHES
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InjectHook(0x51B400, C3dMarkers::Render, PATCH_JUMP);
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InjectHook(0x51B3B0, C3dMarkers::Shutdown, PATCH_JUMP);
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InjectHook(0x5197A0, CBrightLights::Init, PATCH_JUMP);
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InjectHook(0x51A410, CBrightLights::RegisterOne, PATCH_JUMP);
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InjectHook(0x5197B0, CBrightLights::Render, PATCH_JUMP);
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InjectHook(0x51A3B0, CBrightLights::RenderOutGeometryBuffer, PATCH_JUMP);
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InjectHook(0x51A5A0, CShinyTexts::Init, PATCH_JUMP);
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InjectHook(0x51AAB0, CShinyTexts::RegisterOne, PATCH_JUMP);
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InjectHook(0x51A5B0, CShinyTexts::Render, PATCH_JUMP);
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@ -37,12 +37,6 @@ public:
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static void Update(void);
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};
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class CBrightLights
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{
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public:
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static void RegisterOne(CVector pos, CVector up, CVector right, CVector fwd, uint8 type, uint8 unk1 = 0, uint8 unk2 = 0, uint8 unk3 = 0);
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};
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enum
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{
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MARKERTYPE_0 = 0,
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@ -95,6 +89,58 @@ public:
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static RpClump* (&m_pRpClumpArray)[NUMMARKERTYPES];
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};
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enum
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{
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BRIGHTLIGHT_INVALID,
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BRIGHTLIGHT_TRAFFIC_GREEN,
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BRIGHTLIGHT_TRAFFIC_YELLOW,
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BRIGHTLIGHT_TRAFFIC_RED,
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// white
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BRIGHTLIGHT_FRONT_LONG,
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BRIGHTLIGHT_FRONT_SMALL,
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BRIGHTLIGHT_FRONT_BIG,
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BRIGHTLIGHT_FRONT_TALL,
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// red
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BRIGHTLIGHT_REAR_LONG,
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BRIGHTLIGHT_REAR_SMALL,
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BRIGHTLIGHT_REAR_BIG,
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BRIGHTLIGHT_REAR_TALL,
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BRIGHTLIGHT_SIREN, // unused
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BRIGHTLIGHT_FRONT = BRIGHTLIGHT_FRONT_LONG,
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BRIGHTLIGHT_REAR = BRIGHTLIGHT_REAR_LONG,
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};
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class CBrightLight
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{
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public:
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CVector m_pos;
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CVector m_up;
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CVector m_side;
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CVector m_front;
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float m_camDist;
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uint8 m_type;
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uint8 m_red;
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uint8 m_green;
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uint8 m_blue;
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};
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class CBrightLights
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{
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static int NumBrightLights;
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static CBrightLight aBrightLights[NUMBRIGHTLIGHTS];
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public:
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static void Init(void);
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static void RegisterOne(CVector pos, CVector up, CVector side, CVector front,
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uint8 type, uint8 red = 0, uint8 green = 0, uint8 blue = 0);
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static void Render(void);
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static void RenderOutGeometryBuffer(void);
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};
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enum
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{
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SHINYTEXT_WALK = 1,
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@ -253,7 +253,7 @@ CAutomobile::ProcessControl(void)
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ProcessCarAlarm();
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// Scan if this car is committing a crime that the police can see
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// Scan if this car sees the player committing any crimes
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if(m_status != STATUS_ABANDONED && m_status != STATUS_WRECKED &&
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m_status != STATUS_PLAYER && m_status != STATUS_PLAYER_REMOTE && m_status != STATUS_PLAYER_DISABLED){
|
||||
switch(GetModelIndex())
|
||||
@ -1727,9 +1727,9 @@ CAutomobile::PreRender(void)
|
||||
|
||||
// bright lights
|
||||
if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK && !bNoBrightHeadLights)
|
||||
CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->FrontLights + 4);
|
||||
CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->FrontLights + BRIGHTLIGHT_FRONT);
|
||||
if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK && !bNoBrightHeadLights)
|
||||
CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->FrontLights + 4);
|
||||
CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->FrontLights + BRIGHTLIGHT_FRONT);
|
||||
|
||||
// Taillights
|
||||
|
||||
@ -1798,9 +1798,9 @@ CAutomobile::PreRender(void)
|
||||
|
||||
// bright lights
|
||||
if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
|
||||
CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->RearLights + 8);
|
||||
CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR);
|
||||
if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
|
||||
CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->RearLights + 8);
|
||||
CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR);
|
||||
|
||||
// Light shadows
|
||||
if(!alarmOff){
|
||||
@ -1873,9 +1873,9 @@ CAutomobile::PreRender(void)
|
||||
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
|
||||
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
|
||||
if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
|
||||
CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->RearLights + 4);
|
||||
CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_FRONT);
|
||||
if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
|
||||
CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->RearLights + 4);
|
||||
CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_FRONT);
|
||||
}else{
|
||||
// braking
|
||||
if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
|
||||
@ -1889,9 +1889,9 @@ CAutomobile::PreRender(void)
|
||||
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
|
||||
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
|
||||
if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
|
||||
CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->RearLights + 8);
|
||||
CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR);
|
||||
if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
|
||||
CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->RearLights + 8);
|
||||
CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR);
|
||||
}
|
||||
}else{
|
||||
if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
|
||||
|
Loading…
Reference in New Issue
Block a user