ProcessVehicleEngine and ProcessActiveQueues
Also some smaller fixes, thx erorcun for help.
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8623bc9752
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58ec4b2157
@ -68,6 +68,7 @@ const int molotovVolume = 50;
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const int rainOnVehicleIntensity = 22;
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const int reverseGearIntensity = 30;
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const int engineDamageIntensity = 40;
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const bool hornPatternsArray[8][44] = {
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@ -417,7 +418,7 @@ cAudioManager::AddReleasingSounds()
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}
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sample.field_56 = 0;
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}
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memcpy(&m_sQueueSample, &sample, sizeof(sample));
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memcpy(&m_sQueueSample, &sample, sizeof(tSound));
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AddSampleToRequestedQueue();
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}
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}
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@ -2743,11 +2744,219 @@ cAudioManager::PreTerminateGameSpecificShutdown()
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}
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}
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WRAPPER
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void
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cAudioManager::ProcessActiveQueues()
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{
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EAXJMP(0x57BA60);
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bool flag;
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float position2;
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float position1;
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uint32 v28;
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uint32 v29;
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float x;
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float usedX;
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float usedY;
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float usedZ;
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uint8 vol;
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uint8 emittingVol;
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CVector position;
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for (int32 i = 0; i < m_bActiveSamples; i++) {
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m_asSamples[m_bActiveSampleQueue][i].m_bIsProcessed = 0;
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m_asActiveSamples[i].m_bIsProcessed = 0;
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}
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for (int32 i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++i) {
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tSound& sample = m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]];
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if (sample.m_nSampleIndex != NO_SAMPLE) {
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for (int32 j = 0; j < m_bActiveSamples; ++j) {
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if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex &&
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sample.m_counter == m_asActiveSamples[j].m_counter &&
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sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) {
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if (sample.m_nLoopCount) {
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if (m_FrameCounter & 1) {
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if (!(j & 1)) { flag = 0; }
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flag = 1;
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}
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else {
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if (!(j & 1))
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flag = 1;
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else
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flag = 0;
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}
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if (flag && !SampleManager.GetChannelUsedFlag(j)) {
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sample.m_bLoopEnded = 1;
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m_asActiveSamples[j].m_bLoopEnded = 1;
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m_asActiveSamples[j].m_nSampleIndex = NO_SAMPLE;
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m_asActiveSamples[j].m_nEntityIndex = -5;
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continue;
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}
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}
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sample.m_bIsProcessed = 1;
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m_asActiveSamples[j].m_bIsProcessed = 1;
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sample.field_88 = -1;
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if (!sample.field_56) {
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if (sample.m_bIsDistant) {
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if (field_4) {
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emittingVol = 2 * min(63, sample.m_bEmittingVolume);
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}
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else {
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emittingVol = sample.m_bEmittingVolume;
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}
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SampleManager.SetChannelFrequency(j, sample.m_nFrequency);
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SampleManager.SetChannelEmittingVolume(j, emittingVol);
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}
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else {
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m_asActiveSamples[j].m_fDistance = sample.m_fDistance;
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position2 = sample.m_fDistance;
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position1 = m_asActiveSamples[j].m_fDistance;
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sample.m_nFrequency = ComputeDopplerEffectedFrequency(
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sample.m_nFrequency, position1, position2, sample.field_48);
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if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) {
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int32 freq;
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if (sample.m_nFrequency <=
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m_asActiveSamples[j].m_nFrequency) {
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freq = max(sample.m_nFrequency,
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m_asActiveSamples[j].m_nFrequency -
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6000);
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}
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else {
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freq = min(sample.m_nFrequency,
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m_asActiveSamples[j].m_nFrequency +
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6000);
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}
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m_asActiveSamples[j].m_nFrequency = freq;
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SampleManager.SetChannelFrequency(j, freq);
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}
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if (sample.m_bEmittingVolume !=
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m_asActiveSamples[j].m_bEmittingVolume) {
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if (sample.m_bEmittingVolume <=
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m_asActiveSamples[j].m_bEmittingVolume) {
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vol = max(
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m_asActiveSamples[j].m_bEmittingVolume - 10,
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sample.m_bEmittingVolume);
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}
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else {
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vol = min(
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m_asActiveSamples[j].m_bEmittingVolume + 10,
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sample.m_bEmittingVolume);
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}
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uint8 emittingVol;
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if (field_4) {
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emittingVol = 2 * min(63, vol);
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}
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else {
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emittingVol = vol;
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}
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SampleManager.SetChannelEmittingVolume(j, emittingVol);
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m_asActiveSamples[j].m_bEmittingVolume = vol;
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}
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TranslateEntity(&sample.m_vecPos, &position);
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SampleManager.SetChannel3DPosition(j, position.x, position.y,
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position.z);
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SampleManager.SetChannel3DDistances(
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j, sample.m_fSoundIntensity,
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0.25f * sample.m_fSoundIntensity);
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}
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SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag);
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continue;
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}
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sample.m_bIsProcessed = 0;
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m_asActiveSamples[j].m_bIsProcessed = 0;
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break;
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}
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}
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}
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}
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for (int32 i = 0; i < m_bActiveSamples; i++) {
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if (m_asActiveSamples[i].m_nSampleIndex != NO_SAMPLE && !m_asActiveSamples[i].m_bIsProcessed) {
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SampleManager.StopChannel(i);
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m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
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m_asActiveSamples[i].m_nEntityIndex = -5;
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}
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}
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for (int32 i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++i) {
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tSound& sample = m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]];
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if (!sample.m_bIsProcessed && !sample.m_bLoopEnded &&
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m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) {
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if (sample.m_counter > 255 && sample.m_nLoopCount && sample.m_bLoopsRemaining) {
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--sample.m_bLoopsRemaining;
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sample.field_76 = 1;
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}
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else {
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for (int32 j = 0; j < m_bActiveSamples; ++j) {
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if (!m_asActiveSamples[j].m_bIsProcessed) {
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if (sample.m_nLoopCount) {
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v28 = sample.m_nFrequency / field_19192;
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v29 = sample.m_nLoopCount *
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SampleManager.GetSampleLength(sample.m_nSampleIndex);
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if (v28 == 0) continue;
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sample.field_76 = v29 / v28 + 1;
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}
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memcpy(&m_asActiveSamples[j], &sample, sizeof(tSound));
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if (!m_asActiveSamples[j].m_bIsDistant)
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TranslateEntity(&m_asActiveSamples[j].m_vecPos, &position);
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if (field_4) {
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emittingVol =
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2 * min(63, m_asActiveSamples[j].m_bEmittingVolume);
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}
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else {
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emittingVol = m_asActiveSamples[j].m_bEmittingVolume;
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}
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if (SampleManager.InitialiseChannel(j,
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m_asActiveSamples[j].m_nSampleIndex,
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m_asActiveSamples[j].m_bBankIndex)) {
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SampleManager.SetChannelFrequency(
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j, m_asActiveSamples[j].m_nFrequency);
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SampleManager.SetChannelEmittingVolume(j, emittingVol);
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SampleManager.SetChannelLoopPoints(
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j, m_asActiveSamples[j].m_nLoopStart,
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m_asActiveSamples[j].m_nLoopEnd);
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SampleManager.SetChannelLoopCount(
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j, m_asActiveSamples[j].m_nLoopCount);
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SampleManager.SetChannelReverbFlag(
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j, m_asActiveSamples[j].m_bReverbFlag);
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if (m_asActiveSamples[j].m_bIsDistant) {
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uint8 offset = m_asActiveSamples[j].m_bOffset;
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if (offset == 63) {
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x = 0.f;
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}
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else if (offset >= 63) {
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x = (offset - 63) * 1000.f / 63;
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}
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else {
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x = -(63 - offset) * 1000.f / 63;
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}
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usedX = x;
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usedY = 0.f;
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usedZ = 0.f;
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m_asActiveSamples[j].m_fSoundIntensity = 100000.0f;
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}
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else {
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usedX = position.x;
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usedY = position.y;
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usedZ = position.z;
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}
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SampleManager.SetChannel3DPosition(j, usedX, usedY, usedZ);
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SampleManager.SetChannel3DDistances(
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j, m_asActiveSamples[j].m_fSoundIntensity,
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0.25f * m_asActiveSamples[j].m_fSoundIntensity);
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SampleManager.StartChannel(j);
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}
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m_asActiveSamples[j].m_bIsProcessed = 1;
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sample.m_bIsProcessed = 1;
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sample.field_88 = -1;
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break;
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}
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}
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}
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}
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}
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}
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bool
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@ -3057,7 +3266,7 @@ cAudioManager::ProcessBridgeMotor()
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m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance);
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if(m_sQueueSample.m_bVolume) {
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m_sQueueSample.m_counter = 1;
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m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
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m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name
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m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
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m_sQueueSample.m_bIsDistant = false;
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m_sQueueSample.field_16 = 1;
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@ -3128,7 +3337,7 @@ cAudioManager::ProcessBridgeWarning()
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m_sQueueSample.m_bVolume = ComputeVolume(100, 450.f, m_sQueueSample.m_fDistance);
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if(m_sQueueSample.m_bVolume) {
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m_sQueueSample.m_counter = 0;
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m_sQueueSample.m_nSampleIndex = 457;
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m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING;
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m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
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m_sQueueSample.m_bIsDistant = false;
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m_sQueueSample.field_16 = 1;
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@ -3154,7 +3363,7 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params)
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{
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CAutomobile *automobile;
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if(params->m_fDistance >= 1600.f) return false;
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if(params->m_fDistance >= SQR(40.f)) return false;
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automobile = (CAutomobile *)params->m_pVehicle;
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if(automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) {
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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@ -3411,11 +3620,11 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params)
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uint8 engineStatus;
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uint8 emittingVolume;
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if(params->m_fDistance >= 1600.f) return false;
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if(params->m_fDistance >= SQR(engineDamageIntensity)) return false;
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veh = (CAutomobile *)params->m_pVehicle;
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if(veh->bEngineOn) {
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engineStatus = veh->Damage.GetEngineStatus();
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if(engineStatus > 250u || engineStatus < 100) return true;
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if(engineStatus > 250 || engineStatus < 100) return true;
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if(engineStatus < 225) {
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m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
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emittingVolume = 6;
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@ -3428,7 +3637,7 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params)
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
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}
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, 40.f, m_sQueueSample.m_fDistance);
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m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, engineDamageIntensity, m_sQueueSample.m_fDistance);
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if(m_sQueueSample.m_bVolume) {
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m_sQueueSample.m_counter = 28;
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m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
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@ -3439,7 +3648,7 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params)
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SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.field_48 = 2.0f;
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m_sQueueSample.m_fSoundIntensity = 40.0f;
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m_sQueueSample.m_fSoundIntensity = engineDamageIntensity;
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m_sQueueSample.field_56 = 0;
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m_sQueueSample.field_76 = 3;
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m_sQueueSample.m_bReverbFlag = true;
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@ -3535,7 +3744,7 @@ cAudioManager::ProcessExplosions(int32 explosion)
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CVector *pos;
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float distSquared;
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for(uint8 i = 0; i < 48; i++) {
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for(uint8 i = 0; i < ARRAY_SIZE(gaExplosion); i++) {
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if(CExplosion::GetExplosionActiveCounter(i) == 1) {
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CExplosion::ResetExplosionActiveCounter(i);
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type = CExplosion::GetExplosionType(i);
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@ -3906,7 +4115,7 @@ cAudioManager::ProcessGarages()
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m_sQueueSample.m_bEmittingVolume = 60; \
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m_sQueueSample.field_48 = 0.0f; \
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m_sQueueSample.m_fSoundIntensity = 80.0f; \
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m_sQueueSample.field_16 = 4; \
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/*m_sQueueSample.field_16 = 4;*/ \
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m_sQueueSample.m_bReverbFlag = true; \
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/*m_sQueueSample.m_bReverbFlag = true;*/ \
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m_sQueueSample.m_bIsDistant = false; \
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@ -3916,7 +4125,7 @@ cAudioManager::ProcessGarages()
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m_sQueueSample.m_nLoopEnd = -1; \
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m_sQueueSample.m_counter = iSound++; \
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if(iSound < 32) iSound = 32; \
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m_sQueueSample.m_bRequireReflection = 1; \
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m_sQueueSample.m_bRequireReflection = true; \
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AddSampleToRequestedQueue(); \
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} \
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} \
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@ -3936,7 +4145,7 @@ cAudioManager::ProcessGarages()
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state = CGarages::Garages[i].m_eGarageState;
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if(state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) {
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CalculateDistance(distCalculated, distSquared);
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m_sQueueSample.m_bVolume = ComputeVolume(90u, 80.f, m_sQueueSample.m_fDistance);
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m_sQueueSample.m_bVolume = ComputeVolume(90, 80.f, m_sQueueSample.m_fDistance);
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if(m_sQueueSample.m_bVolume) {
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if(CGarages::Garages[i].m_eGarageType == GARAGE_CRUSHER) {
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if(CGarages::Garages[i].m_eGarageState == GS_AFTERDROPOFF) {
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@ -3956,11 +4165,11 @@ cAudioManager::ProcessGarages()
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m_sQueueSample.m_nSampleIndex) >>
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1;
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m_sQueueSample.m_nFrequency +=
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RandomDisplacement((int32)m_sQueueSample.m_nFrequency >> 4);
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RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
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m_sQueueSample.m_nLoopCount = 1;
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m_sQueueSample.field_56 = 1;
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m_sQueueSample.m_counter = iSound++;
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if(iSound < 32u) iSound = 32;
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if(iSound < 32) iSound = 32;
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m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
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m_sQueueSample.m_bIsDistant = false;
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m_sQueueSample.field_16 = 3;
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@ -4002,9 +4211,9 @@ cAudioManager::ProcessGarages()
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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LOOP_HELPER
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}
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}
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LOOP_HELPER
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}
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}
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#undef LOOP_HELPER
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@ -4184,11 +4393,8 @@ cAudioManager::ProcessJumboAccel(CPlane *plane)
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void
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cAudioManager::ProcessJumboDecel(CPlane *plane)
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{
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float modificator;
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if(SetupJumboFlySound(20) && SetupJumboTaxiSound(75)) {
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modificator = (plane->m_fSpeed - 0.10334f) * 1.676f;
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if(modificator > 1.0f) modificator = 1.0f;
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const float modificator = min(1.f, (plane->m_fSpeed - 0.10334f) * 1.676f);
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SetupJumboEngineSound(maxVolume * modificator, 6050.f * modificator + 16000);
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SetupJumboWhineSound(18, 29500);
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}
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@ -4203,7 +4409,7 @@ cAudioManager::ProcessJumboFlying()
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void
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cAudioManager::ProcessJumboLanding(CPlane *plane)
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{
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float modificator = (LandingPoint - PlanePathPosition[plane->m_nPlaneId]) / 350.f;
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const float modificator = (LandingPoint - PlanePathPosition[plane->m_nPlaneId]) / 350.f;
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if(SetupJumboFlySound(107.f * modificator + 20)) {
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if(SetupJumboTaxiSound(75.f * (1.f - modificator))) {
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SetupJumboEngineSound(maxVolume, 22050);
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@ -4215,7 +4421,7 @@ cAudioManager::ProcessJumboLanding(CPlane *plane)
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void
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cAudioManager::ProcessJumboTakeOff(CPlane *plane)
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{
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float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300.f;
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const float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300.f;
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if(SetupJumboFlySound((107.f * modificator) + 20) && SetupJumboRumbleSound(maxVolume * (1.f - modificator))) {
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if(SetupJumboEngineSound(maxVolume, 22050)) SetupJumboWhineSound(18.f * (1.f - modificator), 44100);
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@ -5004,13 +5210,11 @@ cAudioManager::ProcessMissionAudio()
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void
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cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
|
||||
{
|
||||
cAudioManager *v2;
|
||||
CAutomobile *automobile;
|
||||
float allowedVelocity;
|
||||
int32 emittingVol;
|
||||
float velocityChange;
|
||||
|
||||
v2 = this;
|
||||
if(params->m_fDistance < 900.f) {
|
||||
automobile = (CAutomobile *)params->m_pVehicle;
|
||||
if(automobile->bEngineOn) {
|
||||
@ -5312,13 +5516,13 @@ cAudioManager::ProcessPed(CPhysical *ped)
|
||||
{
|
||||
cPedParams params;
|
||||
|
||||
params.m_pPed = 0;
|
||||
params.m_bDistanceCalculated = 0;
|
||||
params.m_pPed = nil;
|
||||
params.m_bDistanceCalculated = false;
|
||||
params.m_fDistance = 0.0f;
|
||||
|
||||
m_sQueueSample.m_vecPos = ped->GetPosition();
|
||||
|
||||
params.m_bDistanceCalculated = 0;
|
||||
//params.m_bDistanceCalculated = false;
|
||||
params.m_pPed = (CPed *)ped;
|
||||
params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
||||
if(ped->m_modelIndex == MI_FATMALE02) ProcessPedHeadphones(¶ms);
|
||||
@ -5329,7 +5533,7 @@ void
|
||||
cAudioManager::ProcessPedHeadphones(cPedParams *params)
|
||||
{
|
||||
CPed *ped;
|
||||
CVehicle *veh;
|
||||
CAutomobile *veh;
|
||||
uint8 emittingVol;
|
||||
|
||||
if(params->m_fDistance < 49.f) {
|
||||
@ -5338,9 +5542,9 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params)
|
||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
||||
if(ped->bInVehicle && ped->m_nPedState == PED_DRIVING) {
|
||||
emittingVol = 10;
|
||||
veh = ped->m_pMyVehicle;
|
||||
veh = (CAutomobile*)ped->m_pMyVehicle;
|
||||
if(veh && veh->IsCar()) {
|
||||
for(int32 i = 2; i < 6; i++) {
|
||||
for(int32 i = 2; i < ARRAYSIZE(veh->Doors); i++) {
|
||||
if(!veh->IsDoorClosed((eDoors)i) || veh->IsDoorMissing((eDoors)i)) {
|
||||
emittingVol = 42;
|
||||
break;
|
||||
@ -7235,11 +7439,224 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
|
||||
return true;
|
||||
}
|
||||
|
||||
WRAPPER
|
||||
bool
|
||||
cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
|
||||
void
|
||||
cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
|
||||
{
|
||||
EAXJMP(0x56A610);
|
||||
CVehicle* playerVeh;
|
||||
CVehicle* veh;
|
||||
CAutomobile* automobile;
|
||||
float relativeGearChange;
|
||||
float relativeChange;
|
||||
float reverseRelativechange;
|
||||
uint8 volume;
|
||||
eSfxSample accelerationSample;
|
||||
int32 freq;
|
||||
uint8 emittingVol;
|
||||
cTransmission* transmission;
|
||||
uint8 currentGear;
|
||||
float modificator;
|
||||
float traction = 0.f;
|
||||
|
||||
if (params->m_fDistance < SQR(50.f)) {
|
||||
playerVeh = FindPlayerVehicle();
|
||||
veh = params->m_pVehicle;
|
||||
if (playerVeh == veh && veh->m_status == STATUS_WRECKED) {
|
||||
SampleManager.StopChannel(m_bActiveSamples);
|
||||
return;
|
||||
}
|
||||
if (veh->bEngineOn) {
|
||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
||||
automobile = (CAutomobile*)params->m_pVehicle;
|
||||
if (params->m_nIndex == DODO) {
|
||||
ProcessCesna(params);
|
||||
return;
|
||||
}
|
||||
if (FindPlayerVehicle() == veh) {
|
||||
ProcessPlayersVehicleEngine(params, automobile);
|
||||
return;
|
||||
}
|
||||
transmission = params->m_pTransmission;
|
||||
if (transmission) {
|
||||
currentGear = params->m_pVehicle->m_nCurrentGear;
|
||||
if (automobile->m_nWheelsOnGround) {
|
||||
if (automobile->bIsHandbrakeOn) {
|
||||
if (0.f == params->m_fVelocityChange) traction = 0.9f;
|
||||
}
|
||||
else if (params->m_pVehicle->m_status == STATUS_SIMPLE) {
|
||||
traction = 0.f;
|
||||
}
|
||||
else {
|
||||
switch (transmission->nDriveType) {
|
||||
case '4':
|
||||
for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
|
||||
if (automobile->m_aWheelState[i] == WHEEL_STATE_SPINNING)
|
||||
traction += 0.05f;
|
||||
}
|
||||
break;
|
||||
case 'F':
|
||||
if (automobile->m_aWheelState[0] == WHEEL_STATE_SPINNING)
|
||||
traction += 0.1f;
|
||||
if (automobile->m_aWheelState[2] == WHEEL_STATE_SPINNING)
|
||||
traction += 0.1f;
|
||||
break;
|
||||
case 'R':
|
||||
if (automobile->m_aWheelState[1] == WHEEL_STATE_SPINNING)
|
||||
traction += 0.1f;
|
||||
if (automobile->m_aWheelState[3] == WHEEL_STATE_SPINNING)
|
||||
traction += 0.1f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (transmission->fMaxVelocity <= 0.f) {
|
||||
relativeChange = 0.f;
|
||||
}
|
||||
else if (currentGear) {
|
||||
if ((params->m_fVelocityChange -
|
||||
transmission->Gears[currentGear].fShiftDownVelocity) /
|
||||
transmission->fMaxVelocity * 2.5f <=
|
||||
1.f)
|
||||
relativeGearChange =
|
||||
(params->m_fVelocityChange -
|
||||
transmission->Gears[currentGear].fShiftDownVelocity) /
|
||||
transmission->fMaxVelocity * 2.5f;
|
||||
else
|
||||
relativeGearChange = 1.f;
|
||||
if (0.f == traction && automobile->m_status != STATUS_SIMPLE &&
|
||||
params->m_fVelocityChange >=
|
||||
transmission->Gears[1].fShiftUpVelocity) {
|
||||
traction = 0.7f;
|
||||
}
|
||||
relativeChange = traction * automobile->m_fGasPedalAudio * 0.95f +
|
||||
(1.f - traction) * relativeGearChange;
|
||||
}
|
||||
else {
|
||||
reverseRelativechange =
|
||||
Abs((params->m_fVelocityChange -
|
||||
transmission->Gears[0].fShiftDownVelocity) /
|
||||
transmission->fMaxReverseVelocity);
|
||||
if (1.f - reverseRelativechange <= 1.f) {
|
||||
relativeChange = 1.f - reverseRelativechange;
|
||||
}
|
||||
else {
|
||||
relativeChange = 1.f;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (automobile->m_nDriveWheelsOnGround)
|
||||
automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f;
|
||||
relativeChange = automobile->m_fGasPedalAudio;
|
||||
}
|
||||
modificator = relativeChange;
|
||||
if (currentGear || !automobile->m_nWheelsOnGround)
|
||||
freq = 1200 * currentGear + 18000.f * modificator + 14000;
|
||||
else
|
||||
freq = 13000.f * modificator + 14000;
|
||||
if (modificator >= 0.75f) {
|
||||
emittingVol = 120;
|
||||
volume = ComputeVolume(120, 50.f, m_sQueueSample.m_fDistance);
|
||||
}
|
||||
else {
|
||||
emittingVol = modificator * 4 / 3 * 40.f + 80.f;
|
||||
volume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
|
||||
}
|
||||
}
|
||||
else {
|
||||
modificator = 0.f;
|
||||
emittingVol = 80;
|
||||
volume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance);
|
||||
}
|
||||
m_sQueueSample.m_bVolume = volume;
|
||||
if (m_sQueueSample.m_bVolume) {
|
||||
if (automobile->m_status == STATUS_SIMPLE) {
|
||||
if (modificator < 0.02f) {
|
||||
m_sQueueSample.m_nSampleIndex =
|
||||
CarSounds[params->m_nIndex].m_bEngineSoundType + SFX_CAR_REV_10;
|
||||
freq = 10000.f * modificator + 22050;
|
||||
m_sQueueSample.m_counter = 52;
|
||||
m_sQueueSample.m_bBankIndex = 0;
|
||||
m_sQueueSample.m_bIsDistant = 0;
|
||||
m_sQueueSample.field_16 = 3;
|
||||
m_sQueueSample.m_nFrequency =
|
||||
freq + 100 * m_sQueueSample.m_nEntityIndex % 1000;
|
||||
if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 ||
|
||||
m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
|
||||
m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency >> 1;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(
|
||||
m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd =
|
||||
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.field_48 = 6.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = 50.0f;
|
||||
m_sQueueSample.field_56 = 0;
|
||||
m_sQueueSample.field_76 = 8;
|
||||
m_sQueueSample.m_bReverbFlag = 1;
|
||||
m_sQueueSample.m_bRequireReflection = 0;
|
||||
AddSampleToRequestedQueue();
|
||||
return;
|
||||
}
|
||||
accelerationSample = CarSounds[params->m_nIndex].m_nAccelerationSampleIndex;
|
||||
}
|
||||
else {
|
||||
if (automobile->m_fGasPedal < 0.05f) {
|
||||
m_sQueueSample.m_nSampleIndex =
|
||||
CarSounds[params->m_nIndex].m_bEngineSoundType +
|
||||
SFX_CAR_REV_10; // to recheck idle sounds start 1 postion later
|
||||
freq = 10000.f * modificator + 22050;
|
||||
m_sQueueSample.m_counter = 52;
|
||||
m_sQueueSample.m_bBankIndex = 0;
|
||||
m_sQueueSample.m_bIsDistant = 0;
|
||||
m_sQueueSample.field_16 = 3;
|
||||
m_sQueueSample.m_nFrequency =
|
||||
freq + 100 * m_sQueueSample.m_nEntityIndex % 1000;
|
||||
if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 ||
|
||||
m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
|
||||
m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency >> 1;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(
|
||||
m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd =
|
||||
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.field_48 = 6.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = 50.0f;
|
||||
m_sQueueSample.field_56 = 0;
|
||||
m_sQueueSample.field_76 = 8;
|
||||
m_sQueueSample.m_bReverbFlag = 1;
|
||||
m_sQueueSample.m_bRequireReflection = 0;
|
||||
AddSampleToRequestedQueue();
|
||||
return;
|
||||
}
|
||||
accelerationSample = CarSounds[params->m_nIndex].m_nAccelerationSampleIndex;
|
||||
}
|
||||
m_sQueueSample.m_nSampleIndex = accelerationSample;
|
||||
m_sQueueSample.m_counter = 2;
|
||||
m_sQueueSample.m_bBankIndex = 0;
|
||||
m_sQueueSample.m_bIsDistant = 0;
|
||||
m_sQueueSample.field_16 = 3;
|
||||
m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000;
|
||||
if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 ||
|
||||
m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
|
||||
m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency >> 1;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_nLoopStart =
|
||||
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd =
|
||||
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.field_48 = 6.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = 50.0f;
|
||||
m_sQueueSample.field_56 = 0;
|
||||
m_sQueueSample.field_76 = 8;
|
||||
m_sQueueSample.m_bReverbFlag = 1;
|
||||
m_sQueueSample.m_bRequireReflection = 0;
|
||||
AddSampleToRequestedQueue();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
@ -7359,7 +7776,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
|
||||
freq = 6050 * emittingVol / 30 + 16000;
|
||||
} else {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
|
||||
modificator = m_sQueueSample.m_fDistance * 1.f / 95.f * 0.5f;
|
||||
modificator = m_sQueueSample.m_fDistance / 190.f;
|
||||
sampleFreq = SampleManager.GetSampleBaseFrequency(
|
||||
SFX_ROAD_NOISE);
|
||||
freq = (sampleFreq * modificator) + ((3 * sampleFreq) >> 2);
|
||||
@ -7648,7 +8065,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
|
||||
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
|
||||
m_sQueueSample.m_bIsDistant = false;
|
||||
m_sQueueSample.field_16 = 3;
|
||||
modificator = m_sQueueSample.m_fDistance * 1.f / 3.f * 0.5f;
|
||||
modificator = m_sQueueSample.m_fDistance / 6.f;
|
||||
freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
|
||||
m_sQueueSample.m_nFrequency = freq + freq * modificator;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
|
@ -489,7 +489,7 @@ public:
|
||||
void PreloadMissionAudio(const char *name); /// ok
|
||||
void PreTerminateGameSpecificShutdown(); /// ok
|
||||
/// processX - main logic of adding new sounds
|
||||
void ProcessActiveQueues(); // todo
|
||||
void ProcessActiveQueues(); /// ok
|
||||
bool ProcessAirBrakes(cVehicleParams *params); /// ok
|
||||
void ProcessAirportScriptObject(uint8 sound); /// ok
|
||||
bool ProcessBoatEngine(cVehicleParams *params); /// ok
|
||||
@ -544,7 +544,7 @@ public:
|
||||
bool ProcessTrainNoise(cVehicleParams *params); /// ok
|
||||
void ProcessVehicle(CVehicle *vehicle); /// ok
|
||||
bool ProcessVehicleDoors(cVehicleParams *params); /// ok
|
||||
bool ProcessVehicleEngine(cVehicleParams *params); // todo
|
||||
void ProcessVehicleEngine(cVehicleParams *params); /// ok
|
||||
void ProcessVehicleHorn(cVehicleParams *params); /// ok
|
||||
void ProcessVehicleOneShots(void *); // todo
|
||||
bool ProcessVehicleReverseWarning(cVehicleParams *params); /// ok
|
||||
|
Loading…
Reference in New Issue
Block a user