Merge remote-tracking branch 'upstream/master'
This commit is contained in:
commit
5a916c16b7
@ -5,19 +5,50 @@ configuration:
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- Release
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platform:
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- win-x86-librw_d3d9-mss
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- win-x86-librw_gl3_glfw-mss
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environment:
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APPVEYOR_SAVE_CACHE_ON_ERROR: true
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GLEW_VER: "2.1.0"
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GLFW_VER: "3.3.2"
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GLEW_BASE: glew-%GLEW_VER%
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GLFW_BASE: glfw-%GLFW_VER%.bin.WIN32
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GLEW_FILE: "%GLEW_BASE%-win32.zip"
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GLFW_FILE: "%GLFW_BASE%.zip"
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GLEW_URL: https://github.com/nigels-com/glew/releases/download/%GLEW_BASE%/%GLEW_FILE%
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GLFW_URL: https://github.com/glfw/glfw/releases/download/%GLFW_VER%/%GLFW_FILE%
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install:
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- IF [%PLATFORM%] == [win-x86-librw_gl3_glfw-mss] IF NOT EXIST %GLEW_FILE% appveyor DownloadFile %GLEW_URL% -FileName "%APPVEYOR_BUILD_FOLDER%/%GLEW_FILE%"
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- IF [%PLATFORM%] == [win-x86-librw_gl3_glfw-mss] 7z x "%APPVEYOR_BUILD_FOLDER%/%GLEW_FILE%"
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- IF [%PLATFORM%] == [win-x86-librw_gl3_glfw-mss] IF NOT EXIST %GLFW_FILE% appveyor DownloadFile %GLFW_URL% -FileName "%APPVEYOR_BUILD_FOLDER%/%GLFW_FILE%"
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- IF [%PLATFORM%] == [win-x86-librw_gl3_glfw-mss] 7z x "%APPVEYOR_BUILD_FOLDER%/%GLFW_FILE%"
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- cmd: >-
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git submodule update --init --recursive
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premake5 vs2019 --with-librw
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premake5 vs2019 --with-librw --glewdir=%APPVEYOR_BUILD_FOLDER%/%GLEW_BASE% --glfwdir=%APPVEYOR_BUILD_FOLDER%/%GLFW_BASE%
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build:
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project: build/re3.sln
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verbosity: minimal
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after_build:
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- 7z a "re3_%configuration%_%platform%_%APPVEYOR_BUILD_VERSION%.zip" bin/%PLATFORM%/%CONFIGURATION%/re3.exe bin/%PLATFORM%/%CONFIGURATION%/re3.pdb
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artifacts:
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- path: bin/%PLATFORM%/%CONFIGURATION%/re3.exe
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name: re3.exe
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- path: bin/%PLATFORM%/%CONFIGURATION%/re3.pdb
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name: re3.pdb
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- path: "re3_%configuration%_%platform%_%APPVEYOR_BUILD_VERSION%.zip"
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name: re3
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deploy:
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- provider: BinTray
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username: shfil119
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api_key:
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secure: xWnYDfNWM87iPoBFbz6L1XAduxijJRWSpQLhMDOjznmzbMCsORtdx2tmWmFLTwf6
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subject: gtamodding
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repo: re3
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package: "%configuration%_%platform%"
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version: "%APPVEYOR_BUILD_VERSION%"
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artifact: re3
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publish: true
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on:
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branch: master
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APPVEYOR_REPO_TAG: false
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cache:
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- "%GLEW_FILE%"
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- "%GLFW_FILE%"
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@ -1,8 +1,10 @@
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# re3
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[![Build status](https://ci.appveyor.com/api/projects/status/hyiwgegks122h8jg?svg=true)](https://ci.appveyor.com/project/aap/re3/branch/master)
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<a href="https://discord.gg/jYpXxTm"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a>
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<a href="https://ci.appveyor.com/api/projects/aap/re3/artifacts/bin/win-x86-librw_d3d9-mss/Debug/re3.exe?branch=master&job=Configuration%3A+Debug&pr=false"><img src="https://img.shields.io/badge/download-debug-9cf.svg" /></a>
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<a href="https://ci.appveyor.com/api/projects/aap/re3/artifacts/bin/win-x86-librw_d3d9-mss/Release/re3.exe?branch=master&job=Configuration%3A+Release&pr=false"><img src="https://img.shields.io/badge/download-release-blue.svg" /></a>
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| Platform | Debug | Release |
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|------------------|-------------|-------------|
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| Windows Direct3D9 | [![Download](https://api.bintray.com/packages/gtamodding/re3/Debug_win-x86-librw_d3d9-mss/images/download.svg)](https://bintray.com/gtamodding/re3/Debug_win-x86-librw_d3d9-mss/_latestVersion) | [![Download](https://api.bintray.com/packages/gtamodding/re3/Release_win-x86-librw_d3d9-mss/images/download.svg)](https://bintray.com/gtamodding/re3/Release_win-x86-librw_d3d9-mss/_latestVersion) |
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| Windows OpenGL3.3 | [![Download](https://api.bintray.com/packages/gtamodding/re3/Debug_win-x86-librw_gl3_glfw-mss/images/download.svg)](https://bintray.com/gtamodding/re3/Debug_win-x86-librw_gl3_glfw-mss/_latestVersion) | [![Download](https://api.bintray.com/packages/gtamodding/re3/Release_win-x86-librw_gl3_glfw-mss/images/download.svg)](https://bintray.com/gtamodding/re3/Release_win-x86-librw_gl3_glfw-mss/_latestVersion) |
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## Intro
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2
librw
2
librw
@ -1 +1 @@
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Subproject commit dfedaee353ccbf4dcfcfd3eb4024e0dd8e9b4b69
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Subproject commit b3ad490d1be3c1f41b416d3ceeaff3453bd2d28d
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@ -26,6 +26,7 @@
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#include "PlayerPed.h"
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#include "Radar.h"
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#include "debugmenu.h"
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#include "Frontend.h"
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#include <list>
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@ -325,6 +326,9 @@ DebugMenuPopulate(void)
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#ifdef LIBRW
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DebugMenuAddVarBool8("Render", "PS2 Alpha test Emu", &gPS2alphaTest, nil);
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#endif
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DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil);
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DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil);
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DebugMenuAddVar("Render", "Max FPS", &RsGlobal.maxFPS, nil, 1, 1, 1000, nil);
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DebugMenuAddVarBool8("Debug", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil);
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DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);
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@ -126,8 +126,8 @@ rwFrameList *rwFrameListStreamRead(RwStream *stream, rwFrameList *fl) { return f
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RwCamera *RwCameraBeginUpdate(RwCamera * camera) { camera->beginUpdate(); return camera; }
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RwCamera *RwCameraEndUpdate(RwCamera * camera) { camera->endUpdate(); return camera; }
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RwCamera *RwCameraClear(RwCamera * camera, RwRGBA * colour, RwInt32 clearMode) { camera->clear(colour, clearMode); return camera; }
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// WARNING: ignored arguments
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RwCamera *RwCameraShowRaster(RwCamera * camera, void *pDev, RwUInt32 flags) { camera->showRaster(); return camera; }
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// WARNING: ignored argument
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RwCamera *RwCameraShowRaster(RwCamera * camera, void *pDev, RwUInt32 flags) { camera->showRaster(flags); return camera; }
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RwBool RwCameraDestroy(RwCamera * camera) { camera->destroy(); return true; }
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RwCamera *RwCameraCreate(void) { return rw::Camera::create(); }
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RwCamera *RwCameraClone(RwCamera * camera) { return camera->clone(); }
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