From 5ac83e4b4cb945a40bf3175b89b78965595679d2 Mon Sep 17 00:00:00 2001 From: aap Date: Wed, 19 Aug 2020 14:58:43 +0200 Subject: [PATCH] changing silly streaming memory limit --- src/core/Streaming.cpp | 16 +++++++++++++++- 1 file changed, 15 insertions(+), 1 deletion(-) diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp index 3c32b856..b6a4f735 100644 --- a/src/core/Streaming.cpp +++ b/src/core/Streaming.cpp @@ -199,11 +199,25 @@ CStreaming::Init2(void) ms_pStreamingBuffer[1] = ms_pStreamingBuffer[0] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE; debug("Streaming buffer size is %d sectors", ms_streamingBufferSize); + // PC only, figure out how much memory we got +#ifdef GTA_PC #define MB (1024*1024) +#ifdef FIX_BUGS + // do what gta3 does + extern size_t _dwMemAvailPhys; + ms_memoryAvailable = (_dwMemAvailPhys - 10*MB)/2; + if(ms_memoryAvailable < 65*MB) + ms_memoryAvailable = 65*MB; + desiredNumVehiclesLoaded = (int32)((ms_memoryAvailable / MB - 65) / 3 + 12); + if(desiredNumVehiclesLoaded > MAXVEHICLESLOADED) + desiredNumVehiclesLoaded = MAXVEHICLESLOADED; +#else ms_memoryAvailable = 65 * MB; desiredNumVehiclesLoaded = 25; - debug("Memory allocated to Streaming is %dMB", ms_memoryAvailable / MB); + debug("Memory allocated to Streaming is %zuMB", ms_memoryAvailable/MB); // original modifier was %d +#endif #undef MB +#endif // find island LODs