Fixed disappearing ammo count
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parent
a91df9889d
commit
5e1538a275
@ -336,23 +336,6 @@ void CHud::Draw()
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AsciiToUnicode(sTemp, sPrint);
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CFont::SetBackgroundOff();
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CFont::SetScale(SCREEN_SCALE_X(0.4f), SCREEN_SCALE_Y(0.6f));
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CFont::SetJustifyOff();
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CFont::SetCentreOn();
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CFont::SetCentreSize(SCREEN_SCALE_X(640.0f));
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CFont::SetPropOn();
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CFont::SetFontStyle(FONT_BANK);
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if (!CDarkel::FrenzyOnGoing()) {
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if (WeaponType) {
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if (WeaponType != WEAPONTYPE_BASEBALLBAT) {
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(66.0f), SCREEN_SCALE_Y(73.0f), sPrint);
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}
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}
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}
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/*
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DrawWeaponIcon
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*/
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@ -368,6 +351,19 @@ void CHud::Draw()
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1.0f,
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1.0f);
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CFont::SetBackgroundOff();
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CFont::SetScale(SCREEN_SCALE_X(0.4f), SCREEN_SCALE_Y(0.6f));
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CFont::SetJustifyOff();
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CFont::SetCentreOn();
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CFont::SetCentreSize(SCREEN_SCALE_X(640.0f));
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CFont::SetPropOn();
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CFont::SetFontStyle(FONT_BANK);
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if (!CDarkel::FrenzyOnGoing() && WeaponType != WEAPONTYPE_UNARMED && WeaponType != WEAPONTYPE_BASEBALLBAT) {
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(66.0f), SCREEN_SCALE_Y(73.0f), sPrint);
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}
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/*
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DrawHealth
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*/
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