diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index e333c87c..3aa50c7b 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -707,7 +707,6 @@ void cAudioManager::ProcessVehicle(CVehicle* veh) CAutomobile* automobile; float gasPedal; - //44-58 player = FindPlayerPed(); playerVeh = FindPlayerVehicle(); if (playerVeh == NULL && player != NULL) { @@ -722,7 +721,6 @@ void cAudioManager::ProcessVehicle(CVehicle* veh) || CGame::currArea == AREA_EVERYWHERE || CGame::currArea == AREA_MALL || CGame::currArea == AREA_MAIN_MAP) { - //62-84 m_sQueueSample.m_vecPos = veh->GetPosition(); params.m_bDistanceCalculated = false; params.m_pVehicle = veh; @@ -741,9 +739,8 @@ void cAudioManager::ProcessVehicle(CVehicle* veh) ProcessEngineDamage(¶ms); return; } - //104- switch (params.m_VehicleType) { - case VEHICLE_TYPE_CAR://done + case VEHICLE_TYPE_CAR: automobile = (CAutomobile*)veh; UpdateGasPedalAudio(&automobile->m_fGasPedalAudio, automobile->m_fGasPedal); if (veh->m_modelIndex == MI_RCBANDIT || veh->m_modelIndex == MI_RCBARON) { @@ -786,7 +783,7 @@ void cAudioManager::ProcessVehicle(CVehicle* veh) ProcessVehicleOneShots(¶ms); automobile->m_fVelocityChangeForAudio = params.m_fVelocityChange; break; - case VEHICLE_TYPE_BOAT://done + case VEHICLE_TYPE_BOAT: if (veh->m_modelIndex == MI_SKIMMER) ProcessHelicopter(¶ms); else @@ -794,11 +791,11 @@ void cAudioManager::ProcessVehicle(CVehicle* veh) ProcessBoatMovingOverWater(¶ms); ProcessVehicleOneShots(¶ms); break; - case VEHICLE_TYPE_HELI: //done - ProcessHelicopter(¶ms); //TODO recheck + case VEHICLE_TYPE_HELI: + ProcessHelicopter(¶ms); //recheck ProcessVehicleOneShots(¶ms); break; - case VEHICLE_TYPE_PLANE://done + case VEHICLE_TYPE_PLANE: switch (params.m_nIndex) { case AIRTRAIN: ProcessJumbo(¶ms);//recheck @@ -812,13 +809,8 @@ void cAudioManager::ProcessVehicle(CVehicle* veh) ProcessVehicleOneShots(¶ms); //ProcessVehicleFlatType(¶ms); break; - case VEHICLE_TYPE_BIKE: //done + case VEHICLE_TYPE_BIKE: bike = (CBike*)veh; - //gasPedal = fabs(veh->m_fGasPedal); - //if (gasPedal <= bike->m_fGasPedalAudio) - // bike->m_fGasPedalAudio = Max(bike->m_fGasPedalAudio - 0.07f, gasPedal); - //else - // bike->m_fGasPedalAudio = Min(bike->m_fGasPedalAudio + 0.09f, gasPedal); UpdateGasPedalAudio(&bike->m_fGasPedalAudio, bike->m_fGasPedal); if (ProcessVehicleRoadNoise(¶ms)) { if (CWeather::WetRoads > 0.0f) diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 945dee3c..dcf6ce2d 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -143,7 +143,7 @@ public: class cVehicleParams { public: - int32 m_VehicleType; + eVehicleType m_VehicleType; bool m_bDistanceCalculated; float m_fDistance; CVehicle *m_pVehicle;