Merge remote-tracking branch 'upstream/miami' into miami

This commit is contained in:
Nikolay Korolev 2020-05-09 20:21:36 +03:00
commit 609caad7a4
40 changed files with 280 additions and 580 deletions

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@ -159,6 +159,7 @@ CAnimBlendAssociation::Start(float time)
flags |= ASSOC_RUNNING;
SetCurrentTime(time);
}
bool
CAnimBlendAssociation::UpdateTime(float timeDelta, float relSpeed)
{

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@ -5,7 +5,6 @@
#include "AnimBlendHierarchy.h"
enum {
// TODO
ASSOC_RUNNING = 1,
ASSOC_REPEAT = 2,
ASSOC_DELETEFADEDOUT = 4,
@ -13,13 +12,12 @@ enum {
ASSOC_PARTIAL = 0x10,
ASSOC_MOVEMENT = 0x20, // ???
ASSOC_HAS_TRANSLATION = 0x40,
ASSOC_FLAG80 = 0x80, // used for footstep sound calculation
ASSOC_FLAG100 = 0x100,
ASSOC_FLAG200 = 0x200,
ASSOC_FLAG400 = 0x400, // unused, blending it with move anims makes them stop. 0x800 in VC
ASSOC_FLAG800 = 0x800, // anims that we fall to front. 0x1000 in VC
ASSOC_HAS_X_TRANSLATION = 0x1000,
// 0x2000 is vehicle anims in VC
ASSOC_WALK = 0x80, // for CPed::PlayFootSteps(void)
ASSOC_FLAG_XPRESS = 0x100, // only used by xpress scratch, see CPed::Chat(void)
ASSOC_NOWALK = 0x200, // see CPed::PlayFootSteps(void)
ASSOC_BLOCK = 0x400, // unused in assoc description, blocks other anims from being played
ASSOC_FRONTAL = 0x800, // anims that we fall to front
ASSOC_HAS_X_TRANSLATION = 0x1000, // for 2d velocity extraction
};
// Anim hierarchy associated with a clump

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@ -22,9 +22,9 @@ CAnimBlendAssocGroup *CAnimManager::ms_aAnimAssocGroups;
CLinkList<CAnimBlendHierarchy*> CAnimManager::ms_animCache;
AnimAssocDesc aStdAnimDescs[] = {
{ ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_FLAG80 },
{ ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_FLAG80 },
{ ANIM_SPRINT, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_FLAG80 },
{ ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
{ ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
{ ANIM_SPRINT, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
{ ANIM_IDLE_STANCE, ASSOC_REPEAT },
{ ANIM_WALK_START, ASSOC_HAS_TRANSLATION },
{ ANIM_RUN_STOP, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION },
@ -35,26 +35,26 @@ AnimAssocDesc aStdAnimDescs[] = {
{ ANIM_IDLE_ARMED, ASSOC_REPEAT | ASSOC_PARTIAL },
{ ANIM_IDLE_CHAT, ASSOC_REPEAT | ASSOC_PARTIAL },
{ ANIM_IDLE_TAXI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_KO_SHOT_FRONT1, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FLAG800 },
{ ANIM_KO_SHOT_FRONT2, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FLAG800 },
{ ANIM_KO_SHOT_FRONT3, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FLAG800 },
{ ANIM_KO_SHOT_FRONT4, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FLAG800 },
{ ANIM_KO_SHOT_FACE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FLAG800 },
{ ANIM_KO_SHOT_FRONT1, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
{ ANIM_KO_SHOT_FRONT2, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
{ ANIM_KO_SHOT_FRONT3, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
{ ANIM_KO_SHOT_FRONT4, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
{ ANIM_KO_SHOT_FACE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
{ ANIM_KO_SHOT_STOM, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_KO_SHOT_ARML, ASSOC_PARTIAL | ASSOC_FLAG800 },
{ ANIM_KO_SHOT_ARMR, ASSOC_PARTIAL | ASSOC_FLAG800 },
{ ANIM_KO_SHOT_ARML, ASSOC_PARTIAL | ASSOC_FRONTAL },
{ ANIM_KO_SHOT_ARMR, ASSOC_PARTIAL | ASSOC_FRONTAL },
{ ANIM_KO_SHOT_LEGL, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_KO_SHOT_LEGR, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_KD_LEFT, ASSOC_PARTIAL | ASSOC_FLAG800 },
{ ANIM_KD_RIGHT, ASSOC_PARTIAL | ASSOC_FLAG800 },
{ ANIM_KD_LEFT, ASSOC_PARTIAL | ASSOC_FRONTAL },
{ ANIM_KD_RIGHT, ASSOC_PARTIAL | ASSOC_FRONTAL },
{ ANIM_KO_SKID_FRONT, ASSOC_PARTIAL },
{ ANIM_KO_SPIN_R, ASSOC_PARTIAL },
{ ANIM_KO_SKID_BACK, ASSOC_PARTIAL | ASSOC_FLAG800 },
{ ANIM_KO_SKID_BACK, ASSOC_PARTIAL | ASSOC_FRONTAL },
{ ANIM_KO_SPIN_L, ASSOC_PARTIAL },
{ ANIM_SHOT_FRONT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 },
{ ANIM_SHOT_LEFT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 },
{ ANIM_SHOT_BACK_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 },
{ ANIM_SHOT_RIGHT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 },
{ ANIM_SHOT_FRONT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
{ ANIM_SHOT_LEFT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
{ ANIM_SHOT_BACK_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
{ ANIM_SHOT_RIGHT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
{ ANIM_HIT_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_HIT_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_HIT_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
@ -65,29 +65,29 @@ AnimAssocDesc aStdAnimDescs[] = {
{ ANIM_HIT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_HIT_WALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_HIT_WALL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_FLOOR_HIT_F, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FLAG800 },
{ ANIM_FLOOR_HIT_F, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL },
{ ANIM_HIT_BEHIND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_PUNCH_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_KICK_FLOOR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_WEAPON_BAT_H, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_WEAPON_BAT_V, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_WEAPON_HGUN_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 },
{ ANIM_WEAPON_HGUN_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
{ ANIM_WEAPON_AK_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_WEAPON_PUMP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_WEAPON_SNIPER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_WEAPON_THROW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_WEAPON_THROWU, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_WEAPON_START_THROW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_BOMBER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 },
{ ANIM_HGUN_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 },
{ ANIM_AK_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 },
{ ANIM_FPS_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_FPS_BAT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_FPS_UZI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_FPS_PUMP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_FPS_AK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_FPS_M16, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_FPS_ROCKET, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_BOMBER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
{ ANIM_HGUN_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
{ ANIM_AK_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
// { ANIM_FPS_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
// { ANIM_FPS_BAT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
// { ANIM_FPS_UZI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
// { ANIM_FPS_PUMP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
// { ANIM_FPS_AK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
// { ANIM_FPS_M16, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
// { ANIM_FPS_ROCKET, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_FIGHT_IDLE, ASSOC_REPEAT },
{ ANIM_FIGHT2_IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_FIGHT_SH_F, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
@ -99,7 +99,7 @@ AnimAssocDesc aStdAnimDescs[] = {
{ ANIM_FIGHT_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_FIGHT_ROUNDHOUSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_FIGHT_LONGKICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_FIGHT_PPUNCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FLAG200 },
{ ANIM_FIGHT_PPUNCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_NOWALK },
{ ANIM_CAR_JACKED_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
{ ANIM_CAR_LJACKED_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
{ ANIM_CAR_JACKED_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
@ -178,8 +178,8 @@ AnimAssocDesc aStdAnimDescs[] = {
{ ANIM_FALL_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_FALL_COLLAPSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_EV_STEP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_EV_DIVE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FLAG800 },
{ ANIM_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG100 },
{ ANIM_EV_DIVE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
{ ANIM_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG_XPRESS },
{ ANIM_ROAD_CROSS, ASSOC_REPEAT | ASSOC_PARTIAL },
{ ANIM_TURN_180, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_ARREST_GUN, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
@ -188,18 +188,18 @@ AnimAssocDesc aStdAnimDescs[] = {
{ ANIM_DUCK_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
{ ANIM_DUCK_LOW, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
{ ANIM_RBLOCK_CSHOOT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
{ ANIM_WEAPON_THROWU, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_WEAPON_THROWU2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_HANDSUP, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_HANDSCOWER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_FUCKU, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 },
{ ANIM_FUCKU, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
{ ANIM_PHONE_IN, ASSOC_PARTIAL },
{ ANIM_PHONE_OUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_PHONE_TALK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
};
AnimAssocDesc aStdAnimDescsSide[] = {
{ ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_FLAG80 | ASSOC_HAS_X_TRANSLATION },
{ ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_FLAG80 | ASSOC_HAS_X_TRANSLATION },
{ ANIM_SPRINT, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_FLAG80 | ASSOC_HAS_X_TRANSLATION },
{ ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION },
{ ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION },
{ ANIM_SPRINT, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION },
{ ANIM_IDLE_STANCE, ASSOC_REPEAT },
{ ANIM_WALK_START, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
};
@ -263,13 +263,13 @@ char const *aStdAnimations[] = {
"bomber",
"WEAPON_hgun_rload",
"WEAPON_AK_rload",
"FPS_PUNCH",
"FPS_BAT",
"FPS_UZI",
"FPS_PUMP",
"FPS_AK",
"FPS_M16",
"FPS_ROCKET",
// "FPS_PUNCH",
// "FPS_BAT",
// "FPS_UZI",
// "FPS_PUMP",
// "FPS_AK",
// "FPS_M16",
// "FPS_ROCKET",
"FIGHTIDLE",
"FIGHT2IDLE",
"FIGHTsh_F",
@ -825,7 +825,8 @@ CAnimManager::BlendAnimation(RpClump *clump, AssocGroupId groupId, AnimationId a
void
CAnimManager::LoadAnimFiles(void)
{
LoadAnimFile("ANIM\\PED.IFP");
// LoadAnimFile("ANIM\\PED.IFP");
LoadAnimFile("ANIM\\PED_MIAMI.IFP");
ms_aAnimAssocGroups = new CAnimBlendAssocGroup[NUM_ANIM_ASSOC_GROUPS];
CreateAnimAssocGroups();
}
@ -986,15 +987,6 @@ CAnimManager::LoadAnimFile(RwStream *stream, bool compress, char (*somename)[32]
kf->deltaTime = fbuf[10]; // absolute time here
}
}
/*
// convert absolute time to deltas
for(l = seq->numFrames-1; l > 0; l--){
KeyFrame *kf1 = seq->GetKeyFrame(l);
KeyFrame *kf2 = seq->GetKeyFrame(l-1);
kf1->deltaTime -= kf2->deltaTime;
}
*/
}
hier->RemoveQuaternionFlips();

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@ -22,7 +22,7 @@ enum AssocGroupId
ASSOCGRP_BUSYWOMAN,
ASSOCGRP_SEXYWOMAN,
ASSOCGRP_OLDWOMAN,
ASSOCGRP_FARWOMAN,
ASSOCGRP_FATWOMAN,
ASSOCGRP_PANICCHUNKY,
ASSOCGRP_PLAYERBACK,
ASSOCGRP_PLAYERLEFT,

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@ -61,13 +61,13 @@ enum AnimationId
ANIM_BOMBER,
ANIM_HGUN_RELOAD,
ANIM_AK_RELOAD,
ANIM_FPS_PUNCH,
ANIM_FPS_BAT,
ANIM_FPS_UZI,
ANIM_FPS_PUMP,
ANIM_FPS_AK,
ANIM_FPS_M16,
ANIM_FPS_ROCKET,
// ANIM_FPS_PUNCH,
// ANIM_FPS_BAT,
// ANIM_FPS_UZI,
// ANIM_FPS_PUMP,
// ANIM_FPS_AK,
// ANIM_FPS_M16,
// ANIM_FPS_ROCKET,
ANIM_FIGHT_IDLE,
ANIM_FIGHT2_IDLE,
ANIM_FIGHT_SH_F,

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@ -2,26 +2,29 @@
#include "PedModelInfo.h"
#include "Bones.h"
#ifdef PED_SKIN
int
ConvertPedNode2BoneTag(int node)
{
switch(node){
case PED_TORSO: return BONE_waist;
case PED_MID: return BONE_torso; // this is what Xbox/Mobile use
// return BONE_mid; // this is what PS2/PC use
case PED_HEAD: return BONE_head;
case PED_UPPERARML: return BONE_upperarml;
case PED_UPPERARMR: return BONE_upperarmr;
case PED_HANDL: return BONE_Lhand;
case PED_HANDR: return BONE_Rhand;
case PED_UPPERLEGL: return BONE_upperlegl;
case PED_UPPERLEGR: return BONE_upperlegr;
case PED_FOOTL: return BONE_footl;
case PED_FOOTR: return BONE_footr;
case PED_LOWERLEGR: return BONE_lowerlegl;
case PED_MID: return BONE_spine1;
case PED_HEAD: return BONE_head;
case PED_UPPERARML: return BONE_l_upperarm;
case PED_UPPERARMR: return BONE_r_upperarm;
case PED_HANDL: return BONE_l_hand;
case PED_HANDR: return BONE_r_hand;
case PED_UPPERLEGL: return BONE_l_thigh;
case PED_UPPERLEGR: return BONE_r_thigh;
case PED_FOOTL: return BONE_l_foot;
case PED_FOOTR: return BONE_r_foot;
case PED_LOWERLEGR: return BONE_r_calf;
case PED_LOWERLEGL: return BONE_l_calf;
case PED_FOREARML: return BONE_l_forearm;
case PED_FOREARMR: return BONE_r_forearm;
case PED_CLAVICLEL: return BONE_l_clavicle;
case PED_CLAVICLER: return BONE_r_clavicle;
case PED_NECK: return BONE_neck;
}
assert(0 && "this node has no bone");
return -1;
}
@ -29,24 +32,28 @@ const char*
ConvertBoneTag2BoneName(int tag)
{
switch(tag){
case BONE_waist: return "Swaist";
case BONE_upperlegr: return "Supperlegr";
case BONE_lowerlegr: return "Slowerlegr";
case BONE_footr: return "Sfootr";
case BONE_upperlegl: return "Supperlegl";
case BONE_lowerlegl: return "Slowerlegl";
case BONE_footl: return "Sfootl";
case BONE_mid: return "Smid";
case BONE_torso: return "Storso";
case BONE_head: return "Shead";
case BONE_upperarmr: return "Supperarmr";
case BONE_lowerarmr: return "Slowerarmr";
case BONE_Rhand: return "SRhand";
case BONE_upperarml: return "Supperarml";
case BONE_lowerarml: return "Slowerarml";
case BONE_Lhand: return "SLhand";
case BONE_root: return "Root";
case BONE_pelvis: return "Pelvis";
case BONE_spine: return "Spine";
case BONE_spine1: return "Spine1";
case BONE_neck: return "Neck";
case BONE_head: return "Head";
case BONE_r_clavicle: return "Bip01 R Clavicle";
case BONE_r_upperarm: return "R UpperArm";
case BONE_r_forearm: return "R Forearm";
case BONE_r_hand: return "R Hand";
case BONE_r_finger: return "R Fingers";
case BONE_l_clavicle: return "Bip01 L Clavicle";
case BONE_l_upperarm: return "L UpperArm";
case BONE_l_forearm: return "L Forearm";
case BONE_l_hand: return "L Hand";
case BONE_l_finger: return "L Fingers";
case BONE_l_thigh: return "L Thigh";
case BONE_l_calf: return "L Calf";
case BONE_l_foot: return "L Foot";
case BONE_r_thigh: return "R Thigh";
case BONE_r_calf: return "R Calf";
case BONE_r_foot: return "R Foot";
}
return nil;
}
#endif

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@ -2,22 +2,28 @@
enum BoneTag
{
BONE_waist,
BONE_upperlegr,
BONE_lowerlegr,
BONE_footr,
BONE_upperlegl,
BONE_lowerlegl,
BONE_footl,
BONE_mid,
BONE_torso,
BONE_head,
BONE_upperarmr,
BONE_lowerarmr,
BONE_Rhand,
BONE_upperarml,
BONE_lowerarml,
BONE_Lhand,
BONE_root = 0,
BONE_pelvis = 1,
BONE_spine = 2,
BONE_spine1 = 3,
BONE_neck = 4,
BONE_head = 5,
BONE_l_clavicle = 31,
BONE_l_upperarm = 32,
BONE_l_forearm = 33,
BONE_l_hand = 34,
BONE_l_finger = 35,
BONE_r_clavicle = 21,
BONE_r_upperarm = 22,
BONE_r_forearm = 23,
BONE_r_hand = 24,
BONE_r_finger = 25,
BONE_l_thigh = 41,
BONE_l_calf = 42,
BONE_l_foot = 43,
BONE_r_thigh = 51,
BONE_r_calf = 52,
BONE_r_foot = 53,
};
int ConvertPedNode2BoneTag(int node);

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@ -16,7 +16,6 @@
#include "World.h"
#include "PlayerPed.h"
#include "Wanted.h"
#include "CutsceneHead.h"
#include "RpAnimBlend.h"
#include "ModelIndices.h"
#include "TempColModels.h"
@ -239,16 +238,6 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(true);
}
void
CCutsceneMgr::SetHeadAnim(const char *animName, CObject *pObject)
{
CCutsceneHead *pCutsceneHead = (CCutsceneHead*)pObject;
char szAnim[CUTSCENENAMESIZE * 2];
sprintf(szAnim, "%s_%s", ms_cutsceneName, animName);
pCutsceneHead->PlayAnimation(szAnim);
}
void
CCutsceneMgr::FinishCutscene()
{
@ -307,11 +296,7 @@ CCutsceneMgr::SetCutsceneAnim(const char *animName, CObject *pObject)
CCutsceneHead *
CCutsceneMgr::AddCutsceneHead(CObject *pObject, int modelId)
{
CCutsceneHead *pHead = new CCutsceneHead(pObject);
pHead->SetModelIndex(modelId);
CWorld::Add(pHead);
ms_pCutsceneObjects[ms_numCutsceneObjs++] = pHead;
return pHead;
return nil;
}
CCutsceneObject *

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@ -41,7 +41,6 @@ public:
static void Shutdown(void);
static void LoadCutsceneData(const char *szCutsceneName);
static void FinishCutscene(void);
static void SetHeadAnim(const char *animName, CObject *pObject);
static void SetupCutsceneToStart(void);
static void SetCutsceneAnim(const char *animName, CObject *pObject);
static CCutsceneHead *AddCutsceneHead(CObject *pObject, int modelId);

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@ -1357,8 +1357,9 @@ cAudioManager::GetBlackProjectMaleTalkSfx(int16 sound, int32 model)
return GetGenericMaleTalkSfx(sound);
}
if (model == MI_P_MAN2)
sfx += (SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1);
// TODO(MIAMI): just making this compile
// if (model == MI_P_MAN2)
// sfx += (SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1);
return sfx;
}
@ -2188,8 +2189,9 @@ cAudioManager::GetBusinessMaleYoungTalkSfx(int16 sound, int32 model)
return GetGenericMaleTalkSfx(sound);
}
if (model == MI_B_MAN3)
sfx += (SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_1 - SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1);
// TODO(MIAMI): just making this compile
// if (model == MI_B_MAN3)
// sfx += (SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_1 - SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1);
return sfx;
}
@ -2265,8 +2267,9 @@ cAudioManager::GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model)
return GetGenericFemaleTalkSfx(sound);
}
if (model == MI_B_WOM2)
sfx += (SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1);
// TODO(MIAMI): just making this compile
// if (model == MI_B_WOM2)
// sfx += (SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1);
return sfx;
}
@ -2451,8 +2454,9 @@ cAudioManager::GetFanMaleTalkSfx(int16 sound, int32 model)
return GetGenericMaleTalkSfx(sound);
}
if (model == MI_FAN_MAN2)
sfx += (SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1);
// TODO(MIAMI): just making this compile
// if (model == MI_FAN_MAN2)
// sfx += (SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1);
return sfx;
}
@ -2631,11 +2635,12 @@ cAudioManager::GetShopperFemaleTalkSfx(int16 sound, int32 model)
return GetGenericFemaleTalkSfx(sound);
}
if (model == MI_SHOPPER2) {
sfx += (SFX_SHOPPER_VOICE_2_DRIVER_ABUSE_1 - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1);
} else if (model == MI_SHOPPER3) {
sfx += (SFX_SHOPPER_VOICE_3_DRIVER_ABUSE_1 - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1);
}
// TODO(MIAMI): just making this compile
// if (model == MI_SHOPPER2) {
// sfx += (SFX_SHOPPER_VOICE_2_DRIVER_ABUSE_1 - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1);
// } else if (model == MI_SHOPPER3) {
// sfx += (SFX_SHOPPER_VOICE_3_DRIVER_ABUSE_1 - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1);
// }
return sfx;
}
@ -3044,6 +3049,8 @@ cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound)
return GetNormalMaleTalkSfx(sound);
case MI_TAXI_D:
return GetTaxiDriverTalkSfx(sound);
// TODO(MIAMI): just making this compile
/*
case MI_PIMP:
return GetPimpTalkSfx(sound);
case MI_GANG01:
@ -3173,6 +3180,7 @@ cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound)
return GetStudentFemaleTalkSfx(sound);
case MI_CAS_MAN:
return GetCasualMaleOldTalkSfx(sound);
*/
default:
return GetGenericMaleTalkSfx(sound);
}
@ -6303,8 +6311,9 @@ cAudioManager::ProcessPed(CPhysical *ped)
// params.m_bDistanceCalculated = false;
params.m_pPed = (CPed *)ped;
params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (ped->GetModelIndex() == MI_FATMALE02)
ProcessPedHeadphones(&params);
// TODO(MIAMI): just making this compile
// if (ped->GetModelIndex() == MI_FATMALE02)
// ProcessPedHeadphones(&params);
ProcessPedOneShots(&params);
}

View File

@ -884,7 +884,7 @@ int32
CCarCtrl::ChooseGangCarModel(int32 gang)
{
if (CStreaming::HasModelLoaded(MI_GANG01 + 2 * gang) &&
CStreaming::HasModelLoaded(MI_GANG02 + 2 * gang))
CStreaming::HasModelLoaded(MI_GANG01+1 + 2 * gang))
return CGangs::GetGangVehicleModel(gang);
return -1;
}

View File

@ -47,7 +47,7 @@ CAutomobile *CReplay::pBuf1;
uint8 *CReplay::pBuf2;
CPlayerPed *CReplay::pBuf3;
uint8 *CReplay::pBuf4;
CCutsceneHead *CReplay::pBuf5;
CCutsceneObject *CReplay::pBuf5;
uint8 *CReplay::pBuf6;
CPtrNode *CReplay::pBuf7;
uint8 *CReplay::pBuf8;

View File

@ -213,7 +213,7 @@ private:
static uint8* pBuf2;
static CPlayerPed* pBuf3;
static uint8* pBuf4;
static CCutsceneHead* pBuf5;
static CCutsceneObject* pBuf5;
static uint8* pBuf6;
static CPtrNode* pBuf7;
static uint8* pBuf8;

View File

@ -76,7 +76,7 @@ static int32 NextValidModelId(int32 mi, int32 step)
int32 i = mi;
while (result == -1) {
i += step;
if (i < 0 || i > 5500) {
if (i < 0 || i > MODELINFOSIZE) {
step = -step;
continue;
}
@ -86,7 +86,7 @@ static int32 NextValidModelId(int32 mi, int32 step)
continue;
if (pInfo->GetModelType() == MITYPE_PED
#ifdef FIX_BUGS
&& !(i >= MI_SPECIAL01 && i <= MI_SPECIAL04)
&& !(i >= MI_SPECIAL01 && i <= MI_SPECIAL21)
#endif
|| pInfo->GetModelType() == MITYPE_VEHICLE &&
#ifdef FIX_BUGS

View File

@ -5903,8 +5903,8 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
continue;
if (pPed->bFadeOut)
continue;
if (pPed->GetModelIndex() == MI_SCUM_WOM || pPed->GetModelIndex() == MI_SCUM_MAN)
continue;
// if (pPed->GetModelIndex() == MI_SCUM_WOM || pPed->GetModelIndex() == MI_SCUM_MAN)
// continue;
if (!ThisIsAValidRandomPed(pPed->m_nPedType))
continue;
if (pPed->bIsLeader || pPed->m_leader)
@ -5952,8 +5952,8 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
continue;
if (pPed->bFadeOut)
continue;
if (pPed->GetModelIndex() == MI_SCUM_WOM || pPed->GetModelIndex() == MI_SCUM_MAN)
continue;
// if (pPed->GetModelIndex() == MI_SCUM_WOM || pPed->GetModelIndex() == MI_SCUM_MAN)
// continue;
if (!ThisIsAValidRandomPed(pPed->m_nPedType))
continue;
if (pPed->bIsLeader || pPed->m_leader)
@ -6175,25 +6175,12 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
}
case COMMAND_CREATE_CUTSCENE_HEAD:
{
CollectParameters(&m_nIp, 2);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
CCutsceneHead* pCutHead = CCutsceneMgr::AddCutsceneHead(pObject, ScriptParams[1]);
ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pCutHead);
StoreParameters(&m_nIp, 1);
assert(0);
return 0;
}
case COMMAND_SET_CUTSCENE_HEAD_ANIM:
{
CollectParameters(&m_nIp, 1);
CObject* pCutHead = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pCutHead);
char name[KEY_LENGTH_IN_SCRIPT];
strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
m_nIp += KEY_LENGTH_IN_SCRIPT;
CTimer::Stop();
CCutsceneMgr::SetHeadAnim(name, pCutHead);
CTimer::Update();
assert(0);
return 0;
}
case COMMAND_SIN:

View File

@ -25,8 +25,6 @@
#include "Camera.h"
#include "DMAudio.h"
const float DefaultFOV = 70.0f; // beta: 80.0f
bool PrintDebugCode = false;
int16 DebugCamMode;

View File

@ -40,6 +40,8 @@ enum
#define DEFAULT_CAR_ZOOM_VALUE_2 (1.9f)
#define DEFAULT_CAR_ZOOM_VALUE_3 (3.9f)
const float DefaultFOV = 70.0f; // beta: 80.0f
class CCam
{
public:

View File

@ -67,8 +67,6 @@ CEventList::RegisterEvent(eEventType type, eEventEntity entityType, CEntity *ent
switch(entityType){
case EVENT_ENTITY_PED:
ref = CPools::GetPedRef((CPed*)ent);
if(ent->GetModelIndex() >= MI_GANG01 && ent->GetModelIndex() <= MI_CRIMINAL02)
copsDontCare = true;
break;
case EVENT_ENTITY_VEHICLE:
ref = CPools::GetVehicleRef((CVehicle*)ent);

View File

@ -861,15 +861,16 @@ CFileLoader::LoadPedObject(const char *line)
{
int id;
char model[24], txd[24];
char pedType[24], pedStats[24], animGroup[24];
char pedType[24], pedStats[24], animGroup[24], animFile[16];
int carsCanDrive;
CPedModelInfo *mi;
int animGroupId;
int radio1, radio2;
if(sscanf(line, "%d %s %s %s %s %s %x",
sscanf(line, "%d %s %s %s %s %s %x %s %d %d",
&id, model, txd,
pedType, pedStats, animGroup, &carsCanDrive) != 7)
return;
pedType, pedStats, animGroup, &carsCanDrive,
animFile, &radio1, &radio2);
mi = CModelInfo::AddPedModel(id);
mi->SetName(model);

View File

@ -901,6 +901,25 @@ CMenuManager::Draw()
bool foundTheHoveringItem = false;
wchar unicodeTemp[64];
#ifdef MENU_MAP
if (m_nCurrScreen == MENUPAGE_MAP) {
// Back button
wchar *backTx = TheText.Get("FEDS_TB");
CFont::SetDropShadowPosition(1);
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(MENU_X(60.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), backTx);
CFont::SetDropShadowPosition(0);
if (!CheckHover(MENU_X(30.0f), MENU_X(30.0f) + CFont::GetStringWidth(backTx), SCREEN_SCALE_FROM_BOTTOM(125.0f), SCREEN_SCALE_FROM_BOTTOM(105.0f))) {
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
m_nCurrOption = m_nPrevOption = 0;
} else {
m_nHoverOption = HOVEROPTION_RANDOM_ITEM;
m_nCurrOption = m_nPrevOption = 1;
}
return;
}
#endif
for (int i = 0; i < NUM_MENUROWS; ++i) {
if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action != MENUACTION_LABEL && aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName[0] != '\0') {
wchar *rightText = nil;
@ -5381,13 +5400,13 @@ CMenuManager::PrintController(void)
#define ZOOM(x, y, in) \
do { \
if(fMapSize > SCREEN_WIDTH * 2 && in) \
if(fMapSize > SCREEN_HEIGHT * 3.0f && in) \
break; \
float z2 = in? 1.1f : 1.f/1.1f; \
fMapCenterX += (x - fMapCenterX) * (1.0f - z2); \
fMapCenterY += (y - fMapCenterY) * (1.0f - z2); \
\
if (fMapSize < SCREEN_WIDTH / 3 && !in) \
if (fMapSize < SCREEN_HEIGHT / 2 && !in) \
break; \
\
fMapSize *= z2; \
@ -5400,10 +5419,18 @@ CMenuManager::PrintMap(void)
bMenuMapActive = true;
CRadar::InitFrontEndMap();
// Just entered to map
if (!bMapLoaded) {
fMapCenterX = SCREEN_WIDTH / 2;
fMapCenterY = SCREEN_HEIGHT / 3;
fMapSize = SCREEN_HEIGHT / CDraw::GetAspectRatio();
fMapSize = SCREEN_HEIGHT * 2.0f;
fMapCenterX = 0.0f;
fMapCenterY = 0.0f;
CVector2D radarSpacePlayer;
CVector2D screenSpacePlayer;
CRadar::TransformRealWorldPointToRadarSpace(radarSpacePlayer, CVector2D(FindPlayerCoors()));
CRadar::TransformRadarPointToScreenSpace(screenSpacePlayer, radarSpacePlayer);
fMapCenterX = (-screenSpacePlayer.x) + SCREEN_WIDTH / 2;
fMapCenterY = (-screenSpacePlayer.y) + SCREEN_HEIGHT / 2;
bMapMouseShownOnce = false;
bMapLoaded = true;

View File

@ -459,6 +459,8 @@ const CMenuScreen aScreens[] = {
#ifdef MENU_MAP
// MENUPAGE_MAP = 59
{ "FEG_MAP", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2,
MENUACTION_UNK110, "", SAVESLOT_NONE, MENUPAGE_NONE, // to prevent cross/enter to go back
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
#endif
};

View File

@ -140,9 +140,9 @@ void ChangePlayerCheat()
do
{
do
modelId = CGeneral::GetRandomNumberInRange(0, MI_CAS_WOM+1);
modelId = CGeneral::GetRandomNumberInRange(0, MI_WFYG2+1);
while (!CModelInfo::GetModelInfo(modelId));
} while (modelId >= MI_SPECIAL01 && modelId <= MI_SPECIAL04 || modelId == MI_TAXI_D);
} while (modelId == MI_TAXI_D);
uint8 flags = CStreaming::ms_aInfoForModel[modelId].m_flags;
ped->DeleteRwObject();

View File

@ -4,7 +4,7 @@
#include "Lists.h"
#include "Treadable.h"
#include "Object.h"
#include "CutsceneHead.h"
#include "CutsceneObject.h"
#include "PlayerPed.h"
#include "Automobile.h"
#include "DummyPed.h"
@ -16,7 +16,7 @@ typedef CPool<CPed,CPlayerPed> CPedPool;
typedef CPool<CVehicle,CAutomobile> CVehiclePool;
typedef CPool<CBuilding> CBuildingPool;
typedef CPool<CTreadable> CTreadablePool;
typedef CPool<CObject, CCutsceneHead> CObjectPool;
typedef CPool<CObject, CCutsceneObject> CObjectPool;
typedef CPool<CDummy, CDummyPed> CDummyPool;
typedef CPool<cAudioScriptObject> CAudioScriptObjectPool;

View File

@ -1435,9 +1435,9 @@ CRadar::DrawYouAreHereSprite(float x, float y)
if (show) {
float left = x - SCREEN_SCALE_X(12.0f);
float top = y - SCREEN_SCALE_Y(2.0f);
float top = y;
float right = SCREEN_SCALE_X(12.0) + x;
float bottom = y - SCREEN_SCALE_Y(26.0f);
float bottom = y - SCREEN_SCALE_Y(24.0f);
CentreSprite.Draw(CRect(left, top, right, bottom), CRGBA(255, 255, 255, 255));
}
MapLegendList[MapLegendCounter++] = RADAR_SPRITE_CENTRE;

View File

@ -108,8 +108,8 @@ enum Config {
NUMPEDROUTES = 200,
NUMPHONES = 50,
NUMPEDGROUPS = 31,
NUMMODELSPERPEDGROUP = 8, // TODO(MIAMI): 16 once we have peds
NUMPEDGROUPS = 67,
NUMMODELSPERPEDGROUP = 16,
NUMSHOTINFOS = 100,
NUMROADBLOCKS = 300,

View File

@ -176,6 +176,14 @@ enum
MI_MEDIC,
MI_FIREMAN,
MI_MALE01,
MI_TAXI_D = 28, // HMOCA
MI_GANG01 = 83, // CBa
MI_VICE1 = 97,
MI_WFYG2 = 106, // last regular ped
MI_SPECIAL01 = 109,
MI_SPECIAL21 = 129,
/*
MI_TAXI_D,
MI_PIMP,
MI_GANG01,
@ -256,6 +264,7 @@ enum
MI_BUSKER3,
MI_BUSKER4,
// three more peds possible
*/
MI_FIRST_VEHICLE = 130,
MI_LANDSTAL = MI_FIRST_VEHICLE,

View File

@ -187,16 +187,18 @@ struct ColNodeInfo
float radius;
};
#define NUMPEDINFONODES 8
#define NUMPEDINFONODES 10
ColNodeInfo m_pColNodeInfos[NUMPEDINFONODES] = {
{ nil, PED_HEAD, PEDPIECE_HEAD, 0.0f, 0.05f, 0.2f },
{ "Storso", 0, PEDPIECE_TORSO, 0.0f, 0.15f, 0.2f },
{ "Storso", 0, PEDPIECE_TORSO, 0.0f, -0.05f, 0.3f },
{ nil, PED_MID, PEDPIECE_MID, 0.0f, -0.07f, 0.3f },
{ nil, PED_UPPERARML, PEDPIECE_LEFTARM, 0.07f, -0.1f, 0.2f },
{ nil, PED_UPPERARMR, PEDPIECE_RIGHTARM, -0.07f, -0.1f, 0.2f },
{ "Slowerlegl", 0, PEDPIECE_LEFTLEG, 0.0f, 0.07f, 0.25f },
{ nil, PED_LOWERLEGR, PEDPIECE_RIGHTLEG, 0.0f, 0.07f, 0.25f },
{ nil, PED_HEAD, PEDPIECE_HEAD, 0.0f, 0.05f, 0.15f },
{ nil, PED_MID, PEDPIECE_TORSO, 0.0f, 0.15f, 0.2f },
{ nil, PED_MID, PEDPIECE_TORSO, 0.0f, -0.05f, 0.25f },
{ nil, PED_MID, PEDPIECE_MID, 0.0f, -0.25f, 0.25f },
{ nil, PED_UPPERARML, PEDPIECE_LEFTARM, 0.03f, -0.05f, 0.16f },
{ nil, PED_UPPERARMR, PEDPIECE_RIGHTARM, -0.03f, -0.05f, 0.16f },
{ nil, PED_LOWERLEGL, PEDPIECE_LEFTLEG, 0.0f, 0.15f, 0.2f },
{ nil, PED_LOWERLEGR, PEDPIECE_RIGHTLEG, 0.0f, 0.15f, 0.2f },
{ nil, PED_FOOTL, PEDPIECE_LEFTLEG, 0.0f, 0.15f, 0.15f },
{ nil, PED_FOOTR, PEDPIECE_RIGHTLEG, 0.0f, 0.15f, 0.15f },
};
RwObject*

View File

@ -5,8 +5,8 @@
#include "PedStats.h"
enum PedNode {
PED_TORSO,
PED_MID, // Smid on PS2/PC, Storso on mobile/xbox
PED_TORSO = 0, // has no bone!
PED_MID,
PED_HEAD,
PED_UPPERARML,
PED_UPPERARMR,
@ -17,7 +17,15 @@ enum PedNode {
PED_FOOTL,
PED_FOOTR,
PED_LOWERLEGR,
PED_NODE_MAX// Not valid: PED_LOWERLEGL
PED_LOWERLEGL,
PED_FOREARML,
PED_FOREARMR,
PED_CLAVICLEL,
PED_CLAVICLER,
PED_NECK,
PED_NODE_MAX
};
class CPedModelInfo : public CClumpModelInfo

View File

@ -1,186 +0,0 @@
#include "common.h"
#include <rpskin.h>
#include "main.h"
#include "RwHelper.h"
#include "RpAnimBlend.h"
#include "AnimBlendClumpData.h"
#include "Bones.h"
#include "Directory.h"
#include "CutsceneMgr.h"
#include "Streaming.h"
#include "CutsceneHead.h"
#include "CdStream.h"
CCutsceneHead::CCutsceneHead(CObject *obj)
{
RpAtomic *atm;
assert(RwObjectGetType(obj->m_rwObject) == rpCLUMP);
#ifdef PED_SKIN
unk1 = 0;
bIsSkinned = false;
m_parentObject = (CCutsceneObject*)obj;
// Hide original head
if(IsClumpSkinned(obj->GetClump())){
m_parentObject->SetRenderHead(false);
bIsSkinned = true;
}else
#endif
{
m_pHeadNode = RpAnimBlendClumpFindFrame((RpClump*)obj->m_rwObject, "Shead")->frame;
atm = (RpAtomic*)GetFirstObject(m_pHeadNode);
if(atm){
assert(RwObjectGetType((RwObject*)atm) == rpATOMIC);
RpAtomicSetFlags(atm, RpAtomicGetFlags(atm) & ~rpATOMICRENDER);
}
}
}
void
CCutsceneHead::CreateRwObject(void)
{
RpAtomic *atm;
CEntity::CreateRwObject();
assert(RwObjectGetType(m_rwObject) == rpCLUMP);
atm = GetFirstAtomic((RpClump*)m_rwObject);
RpSkinAtomicSetHAnimHierarchy(atm, RpHAnimFrameGetHierarchy(GetFirstChild(RpClumpGetFrame((RpClump*)m_rwObject))));
}
void
CCutsceneHead::DeleteRwObject(void)
{
CEntity::DeleteRwObject();
}
void
CCutsceneHead::ProcessControl(void)
{
RpAtomic *atm;
RpHAnimHierarchy *hier;
// android/xbox calls is at the end
CPhysical::ProcessControl();
#ifdef PED_SKIN
if(bIsSkinned){
UpdateRpHAnim();
UpdateRwFrame();
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(m_parentObject->GetClump());
int idx = RpHAnimIDGetIndex(hier, BONE_head);
RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
if(RwV3dLength(&mat->pos) > 100.0f){
m_matrix.SetRotateY(PI/2);
m_matrix = CMatrix(mat) * m_matrix;
}
}else
#endif
{
m_matrix.SetRotateY(PI/2);
m_matrix = CMatrix(RwFrameGetLTM(m_pHeadNode)) * m_matrix;
UpdateRwFrame(); // android/xbox don't call this
}
assert(RwObjectGetType(m_rwObject) == rpCLUMP);
atm = GetFirstAtomic((RpClump*)m_rwObject);
hier = RpSkinAtomicGetHAnimHierarchy(atm);
RpHAnimHierarchyAddAnimTime(hier, CTimer::GetTimeStepNonClipped()/50.0f);
}
void
CCutsceneHead::Render(void)
{
RpAtomic *atm;
#ifdef PED_SKIN
if(bIsSkinned){
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(m_parentObject->GetClump());
RpHAnimHierarchyUpdateMatrices(hier);
int idx = RpHAnimIDGetIndex(hier, BONE_head);
RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
if(RwV3dLength(&mat->pos) > 100.0f){
m_matrix.SetRotateY(PI/2);
m_matrix = CMatrix(mat) * m_matrix;
}
RenderLimb(BONE_Lhand);
RenderLimb(BONE_Rhand);
}else
#endif
{
m_matrix.SetRotateY(PI/2);
m_matrix = CMatrix(RwFrameGetLTM(m_pHeadNode)) * m_matrix;
}
UpdateRwFrame();
assert(RwObjectGetType(m_rwObject) == rpCLUMP);
atm = GetFirstAtomic((RpClump*)m_rwObject);
RpHAnimHierarchyUpdateMatrices(RpSkinAtomicGetHAnimHierarchy(atm));
CObject::Render();
}
#ifdef PED_SKIN
void
CCutsceneHead::RenderLimb(int32 bone)
{
RpAtomic *atomic;
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(m_parentObject->GetClump());
int idx = RpHAnimIDGetIndex(hier, bone);
RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier);
CPedModelInfo *mi = (CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex());
switch(bone){
case BONE_Lhand:
atomic = mi->getLeftHand();
break;
case BONE_Rhand:
atomic = mi->getRightHand();
break;
default:
return;
}
if(atomic){
RwFrame *frame = RpAtomicGetFrame(atomic);
RwMatrixTransform(RwFrameGetMatrix(frame), &mats[idx], rwCOMBINEREPLACE);
RwFrameUpdateObjects(frame);
RpAtomicRender(atomic);
}
}
#endif
void
CCutsceneHead::PlayAnimation(const char *animName)
{
RpAtomic *atm;
RpHAnimHierarchy *hier;
RpHAnimAnimation *anim;
uint32 offset, size;
RwStream *stream;
assert(RwObjectGetType(m_rwObject) == rpCLUMP);
atm = GetFirstAtomic((RpClump*)m_rwObject);
hier = RpSkinAtomicGetHAnimHierarchy(atm);
sprintf(gString, "%s.anm", animName);
if(CCutsceneMgr::ms_pCutsceneDir->FindItem(gString, offset, size)){
stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, "ANIM\\CUTS.IMG");
assert(stream);
CStreaming::MakeSpaceFor(size * CDSTREAM_SECTOR_SIZE);
CStreaming::ImGonnaUseStreamingMemory();
RwStreamSkip(stream, offset*2048);
if(RwStreamFindChunk(stream, rwID_HANIMANIMATION, nil, nil)){
anim = RpHAnimAnimationStreamRead(stream);
RpHAnimHierarchySetCurrentAnim(hier, anim);
}
CStreaming::IHaveUsedStreamingMemory();
RwStreamClose(stream, nil);
}
}

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@ -1,28 +0,0 @@
#pragma once
#include "CutsceneObject.h"
class CCutsceneHead : public CCutsceneObject
{
public:
RwFrame *m_pHeadNode;
#ifdef PED_SKIN
int32 unk1;
CCutsceneObject *m_parentObject;
int32 unk2;
int32 bIsSkinned;
#endif
CCutsceneHead(CObject *obj);
void CreateRwObject(void);
void DeleteRwObject(void);
void ProcessControl(void);
void Render(void);
void RenderLimb(int32 bone);
void PlayAnimation(const char *animName);
};
#ifndef PED_SKIN
static_assert(sizeof(CCutsceneHead) == 0x19C, "CCutsceneHead: error");
#endif

View File

@ -21,12 +21,6 @@ CCutsceneObject::CCutsceneObject(void)
ObjectCreatedBy = CUTSCENE_OBJECT;
m_fMass = 1.0f;
m_fTurnMass = 1.0f;
#ifdef PED_SKIN
bRenderHead = true;
bRenderRightHand = true;
bRenderLeftHand = true;
#endif
}
void
@ -85,47 +79,9 @@ CCutsceneObject::PreRender(void)
void
CCutsceneObject::Render(void)
{
#ifdef PED_SKIN
if(IsClumpSkinned(GetClump())){
if(bRenderLeftHand) RenderLimb(BONE_Lhand);
if(bRenderRightHand) RenderLimb(BONE_Rhand);
if(bRenderHead) RenderLimb(BONE_head);
}
#endif
CObject::Render();
}
#ifdef PED_SKIN
void
CCutsceneObject::RenderLimb(int32 bone)
{
RpAtomic *atomic;
CPedModelInfo *mi = (CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex());
switch(bone){
case BONE_head:
atomic = mi->getHead();
break;
case BONE_Lhand:
atomic = mi->getLeftHand();
break;
case BONE_Rhand:
atomic = mi->getRightHand();
break;
default:
return;
}
if(atomic){
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
int idx = RpHAnimIDGetIndex(hier, bone);
RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
RwFrame *frame = RpAtomicGetFrame(atomic);
*RwFrameGetMatrix(frame) = *mat;
RwFrameUpdateObjects(frame);
RpAtomicRender(atomic);
}
}
#endif
bool
CCutsceneObject::SetupLighting(void)
{

View File

@ -5,29 +5,12 @@
class CCutsceneObject : public CObject
{
public:
#ifdef PED_SKIN
bool bRenderHead;
bool bRenderRightHand;
bool bRenderLeftHand;
bool GetRenderHead(void) { return bRenderHead; }
bool GetRenderRightHand(void) { return bRenderRightHand; }
bool GetRenderLeftHand(void) { return bRenderLeftHand; }
void SetRenderHead(bool render) { bRenderHead = render; }
void SetRenderRightHand(bool render) { bRenderRightHand = render; }
void SetRenderLeftHand(bool render) { bRenderLeftHand = render; }
#endif
CCutsceneObject(void);
void SetModelIndex(uint32 id);
void ProcessControl(void);
void PreRender(void);
void Render(void);
void RenderLimb(int32 bone);
bool SetupLighting(void);
void RemoveLighting(bool reset);
};
#ifndef PED_SKIN
static_assert(sizeof(CCutsceneObject) == 0x198, "CCutsceneObject: error");
#endif

View File

@ -2104,10 +2104,10 @@ CPed::PlayFootSteps(void)
float walkRunAssocBlend = 0.0f, idleAssocBlend = 0.0f;
for (; assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) {
if (assoc->flags & ASSOC_FLAG80) {
if (assoc->flags & ASSOC_WALK) {
walkRunAssoc = assoc;
walkRunAssocBlend += assoc->blendAmount;
} else if ((assoc->flags & ASSOC_FLAG200) == 0) {
} else if ((assoc->flags & ASSOC_NOWALK) == 0) {
idleAssocBlend += assoc->blendAmount;
}
}
@ -3295,7 +3295,7 @@ CPed::Chat(void)
} else
Say(SOUND_PED_CHAT);
} else if (!RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG100)) {
} else if (!RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG_XPRESS)) {
if (CGeneral::GetRandomNumber() < 20) {
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 4.0f);
@ -3751,7 +3751,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
bool detectDieAnim = true;
if (m_nPedState == PED_FALL || m_nPedState == PED_GETUP) {
if (!IsPedHeadAbovePos(-0.3f)) {
if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG800))
if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL))
dieAnim = ANIM_FLOOR_HIT_F;
else
dieAnim = ANIM_FLOOR_HIT;
@ -3773,7 +3773,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
if (IsPedHeadAbovePos(-0.3f)) {
dieAnim = NUM_ANIMS;
} else {
if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG800))
if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL))
dieAnim = ANIM_FLOOR_HIT_F;
else
dieAnim = ANIM_FLOOR_HIT;
@ -3813,7 +3813,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
if (IsPedHeadAbovePos(-0.3f)) {
dieAnim = NUM_ANIMS;
} else {
if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG800))
if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL))
dieAnim = ANIM_FLOOR_HIT_F;
else
dieAnim = ANIM_FLOOR_HIT;
@ -4281,7 +4281,7 @@ CPed::SetGetUp(void)
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
}
if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG800))
if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL))
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_GETUP_FRONT, 1000.0f);
else
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_GETUP1, 1000.0f);
@ -8036,83 +8036,11 @@ CPed::GetNextPointOnRoute(void)
return nextPoint;
}
// These categories are purely random, most of ped models have no correlation. So I don't think making an enum.
uint8
CPed::GetPedRadioCategory(uint32 modelIndex)
{
switch (modelIndex) {
case MI_MALE01:
case MI_FEMALE03:
case MI_PROSTITUTE2:
case MI_WORKER1:
case MI_MOD_MAN:
case MI_MOD_WOM:
case MI_ST_WOM:
case MI_FAN_WOM:
return 3;
case MI_TAXI_D:
case MI_PIMP:
case MI_MALE02:
case MI_FEMALE02:
case MI_FATFEMALE01:
case MI_FATFEMALE02:
case MI_DOCKER1:
case MI_WORKER2:
case MI_FAN_MAN2:
return 9;
case MI_GANG01:
case MI_GANG02:
case MI_SCUM_MAN:
case MI_SCUM_WOM:
case MI_HOS_WOM:
case MI_CONST1:
return 1;
case MI_GANG03:
case MI_GANG04:
case MI_GANG07:
case MI_GANG08:
case MI_CT_MAN2:
case MI_CT_WOM2:
case MI_B_MAN3:
case MI_SHOPPER3:
return 4;
case MI_GANG05:
case MI_GANG06:
case MI_GANG11:
case MI_GANG12:
case MI_CRIMINAL02:
case MI_B_WOM2:
case MI_ST_MAN:
case MI_HOS_MAN:
return 5;
case MI_FATMALE01:
case MI_LI_MAN2:
case MI_SHOPPER1:
case MI_CAS_MAN:
return 6;
case MI_PROSTITUTE:
case MI_P_WOM2:
case MI_LI_WOM2:
case MI_B_WOM3:
case MI_CAS_WOM:
return 2;
case MI_P_WOM1:
case MI_DOCKER2:
case MI_STUD_MAN:
return 7;
case MI_CT_MAN1:
case MI_CT_WOM1:
case MI_LI_MAN1:
case MI_LI_WOM1:
case MI_B_MAN1:
case MI_B_MAN2:
case MI_B_WOM1:
case MI_SHOPPER2:
case MI_STUD_WOM:
return 8;
default:
return 0;
}
// TODO(MIAMI): remove this function and use modelinfo for radio
return 1;
}
// Some kind of VC leftover I think
@ -16306,7 +16234,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
if (CGame::nastyGame) {
if (hitLevel == HITLEVEL_GROUND) {
CAnimBlendAssociation *floorHitAssoc;
if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG800)) {
if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL)) {
floorHitAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f);
} else {
floorHitAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[FIGHTMOVE_HITONFLOOR].animId, 8.0f);
@ -16328,7 +16256,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
}
} else if (m_nPedState == PED_FALL) {
if (hitLevel == HITLEVEL_GROUND && !IsPedHeadAbovePos(-0.3f)) {
CAnimBlendAssociation *floorHitAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG800) ?
CAnimBlendAssociation *floorHitAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL) ?
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f) :
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT, 8.0f);
if (floorHitAssoc) {
@ -17153,7 +17081,7 @@ CPed::SetMoveAnim(void)
else
animGroupToUse = m_animGroup;
CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG400);
CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_BLOCK);
if (!animAssoc) {
CAnimBlendAssociation *fightIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
animAssoc = fightIdleAssoc;

View File

@ -33,13 +33,18 @@ CPedIK::CPedIK(CPed *ped)
#ifdef PED_SKIN
inline RwMatrix*
GetComponentMatrix(CPed *ped, int32 node)
GetBoneMatrix(CPed *ped, int32 bone)
{
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(ped->GetClump());
int idx = RpHAnimIDGetIndex(hier, ped->m_pFrames[node]->nodeID);
int idx = RpHAnimIDGetIndex(hier, bone);
RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier);
return &mats[idx];
}
inline RwMatrix*
GetComponentMatrix(CPed *ped, int32 node)
{
return GetBoneMatrix(ped, ped->m_pFrames[node]->nodeID);
}
#endif
void
@ -245,7 +250,7 @@ CPedIK::LookInDirection(float phi, float theta)
}
// parent of head is torso
RwMatrix worldMat = *GetComponentMatrix(m_ped, BONE_torso);
RwMatrix worldMat = *GetComponentMatrix(m_ped, PED_NECK);
ExtractYawAndPitchWorld(&worldMat, &yaw, &pitch);
LimbMoveStatus headStatus = MoveLimb(m_headOrient, CGeneral::LimitRadianAngle(phi - yaw),

View File

@ -37,6 +37,11 @@ enum ePedStats
PEDSTAT_SPORTSFAN,
PEDSTAT_SHOPPER,
PEDSTAT_OLDSHOPPER,
PEDSTAT_BEACH_GUY,
PEDSTAT_BEACH_GIRL,
PEDSTAT_SKATER,
PEDSTAT_STD_MISSION,
PEDSTAT_COWARD,
NUM_PEDSTATS
};

View File

@ -1327,7 +1327,7 @@ CPlayerPed::ProcessControl(void)
case PED_ATTACK:
case PED_FIGHT:
case PED_AIM_GUN:
if (!RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG400)) {
if (!RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_BLOCK)) {
if (TheCamera.Cams[0].Using3rdPersonMouseCam()) {
if (padUsed)
PlayerControl1stPersonRunAround(padUsed);

View File

@ -29,13 +29,17 @@ CSprite::CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh,
float recip = 1.0f/out->z;
out->x *= SCREEN_WIDTH * recip;
out->y *= SCREEN_HEIGHT * recip;
// What is this? size?
*outw = 70.0f/CDraw::GetFOV() * SCREEN_WIDTH * recip;
#ifdef ASPECT_RATIO_SCALE
*outh = 70.0f/CDraw::GetFOV() / (DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO) * SCREEN_HEIGHT * recip;
float fov = CDraw::ConvertFOV(DefaultFOV);
#else
*outh = 70.0f/CDraw::GetFOV() * SCREEN_HEIGHT * recip;
const float fov = DefaultFOV;
#endif
// this is used to scale correctly if you zoom in with sniper rifle
float fovScale = fov / CDraw::GetFOV();
*outw = fovScale * SCREEN_SCALE_AR(recip) * SCREEN_WIDTH;
*outh = fovScale * recip * SCREEN_HEIGHT;
return true;
}

View File

@ -1024,12 +1024,14 @@ void resizeCB(GLFWwindow* window, int width, int height) {
if (RwInitialised && height > 0 && width > 0) {
RwRect r;
// TODO support resizing with mouse. Now enabling this makes weird things to trails and CameraSize messing with sizes
// TODO fix artifacts of resizing with mouse
RsGlobal.maximumHeight = height;
RsGlobal.maximumWidth = width;
r.x = 0;
r.y = 0;
r.w = RsGlobal.maximumWidth;
r.h = RsGlobal.maximumHeight;
r.w = width;
r.h = height;
RsEventHandler(rsCAMERASIZE, &r);
}

View File

@ -122,7 +122,7 @@ void CBulletInfo::Update(void)
}
if (pPed->GetPedState() == PED_DEAD) {
CAnimBlendAssociation* pAnim;
if (RpAnimBlendClumpGetFirstAssociation(pPed->GetClump(), ASSOC_FLAG800))
if (RpAnimBlendClumpGetFirstAssociation(pPed->GetClump(), ASSOC_FRONTAL))
pAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f);
else
pAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT, 8.0f);

View File

@ -973,7 +973,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
if ( victimPed->Dead() )
{
CAnimBlendAssociation *asoc;
if ( RpAnimBlendClumpGetFirstAssociation(victimPed->GetClump(), ASSOC_FLAG800) )
if ( RpAnimBlendClumpGetFirstAssociation(victimPed->GetClump(), ASSOC_FRONTAL) )
asoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f);
else
asoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT, 8.0f);