Merge remote-tracking branch 'upstream/master'
This commit is contained in:
commit
6a7fdadeaa
File diff suppressed because it is too large
Load Diff
@ -2,24 +2,35 @@
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#include "Treadable.h"
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enum
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{
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PATH_CAR = 0,
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PATH_PED = 1,
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};
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struct CPathNode
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{
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CVector pos;
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CPathNode *prev; //?
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CPathNode *prev;
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CPathNode *next;
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int16 unknown;
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int16 distance; // in path search
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int16 objectIndex;
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int16 firstLink;
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uint8 numLinks;
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uint8 flags;
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uint8 unkBits : 2;
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uint8 bDeadEnd : 1;
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uint8 bDisabled : 1;
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uint8 bBetweenLevels : 1;
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uint8 group;
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/* VC:
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int16 unk1;
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/* For reference VC:
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int16 prevIndex;
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int16 nextIndex;
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int16 x;
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int16 y;
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int16 z;
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int16 unknown;
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int16 distance;
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int16 firstLink;
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int8 width;
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int8 group;
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@ -40,6 +51,15 @@ struct CPathNode
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*/
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};
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union CConnectionFlags
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{
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uint8 flags;
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struct {
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uint8 bCrossesRoad : 1;
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uint8 bTrafficLight : 1;
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};
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};
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struct CCarPathLink
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{
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float posX;
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@ -50,10 +70,9 @@ struct CCarPathLink
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int8 numLeftLanes;
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int8 numRightLanes;
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int8 trafficLightType;
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int8 field15;
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// probably only padding
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int8 field16;
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int8 field17;
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uint8 bBridgeLights : 1;
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// more?
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};
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struct CPathInfoForObject
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@ -80,8 +99,6 @@ struct CTempNode
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int8 numLeftLanes;
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int8 numRightLanes;
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int8 linkState;
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// probably padding
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int8 field1B;
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};
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struct CTempDetachedNode // unused
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@ -102,41 +119,65 @@ public:
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uint8 m_distances[20400];
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int16 m_carPathConnections[20400];
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*/
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CPathNode m_pathNodes[4930];
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CCarPathLink m_carPathLinks[2076];
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CTreadable *m_mapObjects[1250];
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uint8 m_objectFlags[1250];
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int16 m_connections[10260];
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int16 m_distances[10260];
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uint8 m_connectionFlags[10260];
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int16 m_carPathConnections[10260];
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CPathNode m_pathNodes[NUM_PATHNODES];
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CCarPathLink m_carPathLinks[NUM_CARPATHLINKS];
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CTreadable *m_mapObjects[NUM_MAPOBJECTS];
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uint8 m_objectFlags[NUM_MAPOBJECTS];
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int16 m_connections[NUM_PATHCONNECTIONS];
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int16 m_distances[NUM_PATHCONNECTIONS];
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CConnectionFlags m_connectionFlags[NUM_PATHCONNECTIONS];
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int16 m_carPathConnections[NUM_PATHCONNECTIONS];
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int32 m_numPathNodes;
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int32 m_numCarPathNodes;
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int32 m_numPedPathNodes;
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int16 m_numMapObjects;
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int16 m_numConnections;
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int32 m_numCarPathLinks;
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int32 h;
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int32 unk;
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uint8 m_numGroups[2];
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CPathNode m_aExtraPaths[872];
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CPathNode m_searchNodes[512];
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void Init(void);
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void AllocatePathFindInfoMem(int16 numPathGroups);
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void RegisterMapObject(CTreadable *mapObject);
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void StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing);
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void StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight);
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void CalcNodeCoors(int16 x, int16 y, int16 z, int32 id, CVector *out);
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bool LoadPathFindData(void);
|
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void PreparePathData(void);
|
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void CountFloodFillGroups(uint8 type);
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void PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo,
|
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float unk, CTempDetachedNode *detachednodes, int unused);
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void CalcNodeCoors(int16 x, int16 y, int16 z, int32 id, CVector *out);
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void StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing);
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void StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight);
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void RegisterMapObject(CTreadable *mapObject);
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int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool disabled, bool betweenLevels);
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CPathNode** FindNextNodeWandering(uint8, CVector, CPathNode**, CPathNode**, uint8, uint8*);
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bool NewGenerateCarCreationCoors(float spawnX, float spawnY, float frontX, float frontY, float preferredDistance, float angleLimit /* angle limit between camera direction and vector to spawn */, bool invertAngleLimitTest, CVector* pSpawnPosition, int32* pNode1, int32* pNode2, float* pPositionBetweenNodes, bool ignoreSwitchedOff);
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bool TestCoorsCloseness(CVector pos1, bool, CVector pos2);
|
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|
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bool IsPathObject(int id) { return id < PATHNODESIZE && (InfoForTileCars[id*12].type != 0 || InfoForTilePeds[id*12].type != 0); }
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|
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float CalcRoadDensity(float x, float y);
|
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bool TestForPedTrafficLight(CPathNode *n1, CPathNode *n2);
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bool TestCrossesRoad(CPathNode *n1, CPathNode *n2);
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void AddNodeToList(CPathNode *node, int32 listId);
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void RemoveNodeFromList(CPathNode *node);
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void RemoveBadStartNode(CVector pos, CPathNode **nodes, int16 *n);
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void SetLinksBridgeLights(float, float, float, float, bool);
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void SwitchOffNodeAndNeighbours(int32 nodeId, bool disable);
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void SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable);
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void SwitchPedRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable);
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void SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float y2, float z2, float length, uint8 type, uint8 enable);
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void MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId);
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void MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2);
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void MarkPedRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2);
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int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false);
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int32 FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY);
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float FindNodeOrientationForCarPlacement(int32 nodeId);
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float FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards);
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bool NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled = false);
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bool GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix);
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CTreadable *FindRoadObjectClosestToCoors(CVector coors, uint8 type);
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void FindNextNodeWandering(uint8, CVector, CPathNode**, CPathNode**, uint8, uint8*);
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void DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *numNodes, int16 maxNumNodes, CVehicle *vehicle, float *dist, float distLimit, int32 forcedTargetNode);
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bool TestCoorsCloseness(CVector target, uint8 type, CVector start);
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void Save(uint8 *buffer, uint32 *length);
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void Load(uint8 *buffer, uint32 length);
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};
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static_assert(sizeof(CPathFind) == 0x4c8f4, "CPathFind: error");
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static_assert(sizeof(CPathFind) == 0x49bf4, "CPathFind: error");
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extern CPathFind &ThePaths;
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|
@ -1,5 +1,19 @@
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#include "common.h"
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#include "patcher.h"
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#include "TrafficLights.h"
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#include "Timer.h"
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WRAPPER void CTrafficLights::DisplayActualLight(CEntity *ent) { EAXJMP(0x455800); }
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uint8
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CTrafficLights::LightForPeds(void)
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{
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uint32 period = CTimer::GetTimeInMilliseconds() & 0x3FFF; // Equals to % 16384
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if (period >= 15384)
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return PED_LIGHTS_WALK_BLINK;
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else if (period >= 12000)
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return PED_LIGHTS_WALK;
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else
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return PED_LIGHTS_DONT_WALK;
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}
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@ -2,8 +2,15 @@
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class CEntity;
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enum {
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PED_LIGHTS_WALK,
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PED_LIGHTS_WALK_BLINK,
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PED_LIGHTS_DONT_WALK,
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};
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class CTrafficLights
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{
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public:
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static void DisplayActualLight(CEntity *ent);
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static uint8 LightForPeds(void);
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};
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|
@ -74,6 +74,7 @@ public:
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return result;
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}
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// Returns an angle such that x2/y2 looks at x1/y1 with its forward vector if rotated by that angle
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static float GetRadianAngleBetweenPoints(float x1, float y1, float x2, float y2)
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{
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float x = x2 - x1;
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|
@ -33,6 +33,12 @@ enum Config {
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NUMTEMPOBJECTS = 30,
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// Path data
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NUM_PATHNODES = 4930,
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NUM_CARPATHLINKS = 2076,
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NUM_MAPOBJECTS = 1250,
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NUM_PATHCONNECTIONS = 10260,
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// Link list lengths
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// TODO: alpha list
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NUMCOLCACHELINKS = 200,
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|
@ -11,6 +11,7 @@
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#include "ParticleObject.h"
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#include "Particle.h"
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#include "SurfaceTable.h"
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#include "PathFind.h"
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#include "CarCtrl.h"
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#include "DMAudio.h"
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#include "Automobile.h"
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@ -56,8 +57,8 @@ CPhysical::CPhysical(void)
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m_phy_flagA80 = false;
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m_fDistanceTravelled = 0.0f;
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m_pedTreadable = nil;
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m_carTreadable = nil;
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m_treadable[PATH_CAR] = nil;
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m_treadable[PATH_PED] = nil;
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|
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m_phy_flagA10 = false;
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m_phy_flagA20 = false;
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@ -267,16 +268,16 @@ CPhysical::AddCollisionRecord_Treadable(CEntity *ent)
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{
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if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable()){
|
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CTreadable *t = (CTreadable*)ent;
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if(t->m_nodeIndicesPeds[0] >= 0 ||
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t->m_nodeIndicesPeds[1] >= 0 ||
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t->m_nodeIndicesPeds[2] >= 0 ||
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t->m_nodeIndicesPeds[3] >= 0)
|
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m_pedTreadable = t;
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if(t->m_nodeIndicesCars[0] >= 0 ||
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t->m_nodeIndicesCars[1] >= 0 ||
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t->m_nodeIndicesCars[2] >= 0 ||
|
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t->m_nodeIndicesCars[3] >= 0)
|
||||
m_carTreadable = t;
|
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if(t->m_nodeIndices[PATH_PED][0] >= 0 ||
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t->m_nodeIndices[PATH_PED][1] >= 0 ||
|
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t->m_nodeIndices[PATH_PED][2] >= 0 ||
|
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t->m_nodeIndices[PATH_PED][3] >= 0)
|
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m_treadable[PATH_PED] = t;
|
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if(t->m_nodeIndices[PATH_CAR][0] >= 0 ||
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t->m_nodeIndices[PATH_CAR][1] >= 0 ||
|
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t->m_nodeIndices[PATH_CAR][2] >= 0 ||
|
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t->m_nodeIndices[PATH_CAR][3] >= 0)
|
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m_treadable[PATH_CAR] = t;
|
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}
|
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}
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|
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|
@ -19,8 +19,7 @@ public:
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int32 m_audioEntityId;
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float unk1;
|
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CTreadable *m_carTreadable;
|
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CTreadable *m_pedTreadable;
|
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CTreadable *m_treadable[2]; // car and ped
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uint32 m_nLastTimeCollided;
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CVector m_vecMoveSpeed; // velocity
|
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CVector m_vecTurnSpeed; // angular velocity
|
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|
@ -8,8 +8,7 @@ public:
|
||||
static void *operator new(size_t);
|
||||
static void operator delete(void*, size_t);
|
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|
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int16 m_nodeIndicesCars[12];
|
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int16 m_nodeIndicesPeds[12];
|
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int16 m_nodeIndices[2][12]; // first car, then ped
|
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|
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bool GetIsATreadable(void) { return true; }
|
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};
|
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|
@ -18,7 +18,7 @@ public:
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x *= invsqrt;
|
||||
y *= invsqrt;
|
||||
}else
|
||||
x = 0.0f;
|
||||
x = 1.0f;
|
||||
}
|
||||
const CVector2D &operator+=(CVector2D const &right) {
|
||||
x += right.x;
|
||||
@ -52,6 +52,9 @@ public:
|
||||
CVector2D operator*(float t) const {
|
||||
return CVector2D(x*t, y*t);
|
||||
}
|
||||
CVector2D operator/(float t) const {
|
||||
return CVector2D(x/t, y/t);
|
||||
}
|
||||
};
|
||||
|
||||
inline float
|
||||
@ -65,3 +68,26 @@ CrossProduct2D(const CVector2D &v1, const CVector2D &v2)
|
||||
{
|
||||
return v1.x*v2.y - v1.y*v2.x;
|
||||
}
|
||||
|
||||
inline float
|
||||
Distance2D(const CVector2D &v, float x, float y)
|
||||
{
|
||||
return Sqrt((v.x-x)*(v.x-x) + (v.y-y)*(v.y-y));
|
||||
}
|
||||
|
||||
inline float
|
||||
DistanceSqr2D(const CVector2D &v, float x, float y)
|
||||
{
|
||||
return (v.x-x)*(v.x-x) + (v.y-y)*(v.y-y);
|
||||
}
|
||||
|
||||
inline void
|
||||
NormalizeXY(float &x, float &y)
|
||||
{
|
||||
float l = Sqrt(x*x + y*y);
|
||||
if(l != 0.0f){
|
||||
x /= l;
|
||||
y /= l;
|
||||
}else
|
||||
x = 1.0f;
|
||||
}
|
||||
|
526
src/peds/Ped.cpp
526
src/peds/Ped.cpp
@ -32,6 +32,7 @@
|
||||
#include "TempColModels.h"
|
||||
#include "Pickups.h"
|
||||
#include "Train.h"
|
||||
#include "TrafficLights.h"
|
||||
|
||||
WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
|
||||
WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
|
||||
@ -51,6 +52,7 @@ WRAPPER void CPed::StartFightDefend(uint8, uint8, uint8) { EAXJMP(0x4E7780); }
|
||||
WRAPPER void CPed::SetDirectionToWalkAroundObject(CEntity*) { EAXJMP(0x4CCEB0); }
|
||||
WRAPPER void CPed::SetRadioStation(void) { EAXJMP(0x4D7BC0); }
|
||||
WRAPPER void CPed::MakeTyresMuddySectorList(CPtrList&) { EAXJMP(0x53CFD0); }
|
||||
WRAPPER void CPed::ProcessObjective(void) { EAXJMP(0x4D94E0); }
|
||||
|
||||
bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
|
||||
bool &CPed::bPedCheat2 = *(bool*)0x95CD5A;
|
||||
@ -1890,7 +1892,7 @@ CPed::PlayFootSteps(void)
|
||||
CVector2D top(forward * 0.26f);
|
||||
CVector2D right(GetRight() * 0.14f);
|
||||
|
||||
CShadows::AddPermanentShadow(1, gpBloodPoolTex, &footPos,
|
||||
CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &footPos,
|
||||
top.x, top.y,
|
||||
right.x, right.y,
|
||||
255, 255, 0, 0, 4.0f, 3000.0f, 1.0f);
|
||||
@ -3854,7 +3856,7 @@ CPed::SetWanderPath(int8 pathStateDest)
|
||||
if (pathStateDest == 0)
|
||||
pathStateDest = CGeneral::GetRandomNumberInRange(1, 7);
|
||||
|
||||
ThePaths.FindNextNodeWandering(1, GetPosition(), &m_pNextPathNode, &m_pLastPathNode,
|
||||
ThePaths.FindNextNodeWandering(PATH_PED, GetPosition(), &m_pNextPathNode, &m_pLastPathNode,
|
||||
m_nPathState, &nextPathState);
|
||||
|
||||
// Circular loop until we find a node for current m_nPathState
|
||||
@ -3867,7 +3869,7 @@ CPed::SetWanderPath(int8 pathStateDest)
|
||||
SetIdle();
|
||||
return false;
|
||||
}
|
||||
ThePaths.FindNextNodeWandering(1, GetPosition(), &m_pNextPathNode, &m_pLastPathNode,
|
||||
ThePaths.FindNextNodeWandering(PATH_PED, GetPosition(), &m_pNextPathNode, &m_pLastPathNode,
|
||||
m_nPathState, &nextPathState);
|
||||
}
|
||||
|
||||
@ -6283,13 +6285,513 @@ CPed::Fight(void)
|
||||
}
|
||||
}
|
||||
|
||||
// Some helper function which doesn't exist in og game.
|
||||
inline void
|
||||
SelectClosestNodeForSeek(CPed *ped, CPathNode *node, CVector2D closeDist, CVector2D farDist, CPathNode *closeNode, CPathNode *closeNode2, int runCount = 3)
|
||||
{
|
||||
for (int i = 0; i < node->numLinks; i++) {
|
||||
|
||||
CPathNode *testNode = &ThePaths.m_pathNodes[ThePaths.m_connections[i + node->firstLink]];
|
||||
|
||||
if (testNode && testNode != closeNode && testNode != closeNode2) {
|
||||
CVector2D posDiff(ped->m_vecSeekVehicle - testNode->pos);
|
||||
float dist = posDiff.MagnitudeSqr();
|
||||
|
||||
if (farDist.MagnitudeSqr() > dist) {
|
||||
|
||||
if (closeDist.MagnitudeSqr() <= dist) {
|
||||
ped->m_pLastPathNode = closeNode;
|
||||
closeDist = posDiff;
|
||||
} else {
|
||||
ped->m_pLastPathNode = (closeNode2 ? closeNode2 : testNode);
|
||||
farDist = posDiff;
|
||||
}
|
||||
}
|
||||
|
||||
if (--runCount > 0)
|
||||
SelectClosestNodeForSeek(ped, testNode, closeDist, farDist, closeNode, (closeNode2 ? closeNode2 : testNode), runCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
CPed::FindBestCoordsFromNodes(CVector unused, CVector *bestCoords)
|
||||
{
|
||||
if (m_pLastPathNode || !bIsFleeing)
|
||||
return false;
|
||||
|
||||
CVector ourPos = GetPosition();
|
||||
|
||||
int closestNodeId = ThePaths.FindNodeClosestToCoors(GetPosition(), 1, 999999.9f, false, false);
|
||||
|
||||
CVector seekObjPos = m_vecSeekVehicle;
|
||||
seekObjPos.z += 1.0f;
|
||||
|
||||
if (CWorld::GetIsLineOfSightClear(ourPos, seekObjPos, true, false, false, true, false, false, false))
|
||||
return false;
|
||||
|
||||
m_pLastPathNode = nil;
|
||||
|
||||
CVector2D seekObjDist (m_vecSeekVehicle - ourPos);
|
||||
|
||||
CPathNode *closestNode = &ThePaths.m_pathNodes[closestNodeId];
|
||||
CVector2D closeDist(m_vecSeekVehicle - closestNode->pos);
|
||||
|
||||
SelectClosestNodeForSeek(this, closestNode, closeDist, seekObjDist, closestNode, nil);
|
||||
|
||||
// Above function decided that going to the next node is more logical than seeking the object.
|
||||
if (m_pLastPathNode) {
|
||||
|
||||
CVector pathToNextNode = m_pLastPathNode->pos - ourPos;
|
||||
if (pathToNextNode.MagnitudeSqr2D() < seekObjDist.MagnitudeSqr()) {
|
||||
*bestCoords = m_pLastPathNode->pos;
|
||||
return true;
|
||||
}
|
||||
m_pLastPathNode = nil;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void
|
||||
CPed::FinishDieAnimCB(CAnimBlendAssociation *animAssoc, void *arg)
|
||||
{
|
||||
CPed *ped = (CPed*)arg;
|
||||
|
||||
if (ped->bIsPedDieAnimPlaying)
|
||||
ped->bIsPedDieAnimPlaying = false;
|
||||
}
|
||||
|
||||
void
|
||||
CPed::FinishFightMoveCB(CAnimBlendAssociation *animAssoc, void *arg)
|
||||
{
|
||||
CPed *ped = (CPed*)arg;
|
||||
|
||||
if (tFightMoves[ped->m_lastFightMove].animId == animAssoc->animId) {
|
||||
ped->m_fightUnk2 = -2;
|
||||
animAssoc->blendDelta = -1000.0f;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::FinishHitHeadCB(CAnimBlendAssociation *animAssoc, void *arg)
|
||||
{
|
||||
CPed *ped = (CPed*)arg;
|
||||
|
||||
if (animAssoc) {
|
||||
animAssoc->blendDelta = -4.0f;
|
||||
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||
}
|
||||
|
||||
if (ped->m_nPedState == PED_JUMP)
|
||||
ped->RestorePreviousState();
|
||||
|
||||
ped->bIsLanding = false;
|
||||
}
|
||||
|
||||
void
|
||||
CPed::FinishJumpCB(CAnimBlendAssociation *animAssoc, void *arg)
|
||||
{
|
||||
CPed* ped = (CPed*)arg;
|
||||
|
||||
ped->m_ped_flagG4 = true;
|
||||
ped->bIsLanding = false;
|
||||
|
||||
animAssoc->blendDelta = -1000.0f;
|
||||
}
|
||||
|
||||
void
|
||||
CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg)
|
||||
{
|
||||
CPed *ped = (CPed*)arg;
|
||||
|
||||
if (ped->m_nPedState != PED_JUMP)
|
||||
return;
|
||||
|
||||
CVector forward(0.15f * ped->GetForward() + ped->GetPosition());
|
||||
forward.z += CModelInfo::GetModelInfo(ped->m_modelIndex)->GetColModel()->spheres->center.z + 0.25f;
|
||||
|
||||
CEntity *foundEnt = CWorld::TestSphereAgainstWorld(forward, 0.25f, nil, true, true, false, true, false, false);
|
||||
if (!foundEnt) {
|
||||
// Forward of forward
|
||||
forward += 0.15f * ped->GetForward();
|
||||
forward.z += 0.15f;
|
||||
foundEnt = CWorld::TestSphereAgainstWorld(forward, 0.25f, nil, true, true, false, true, false, false);
|
||||
}
|
||||
|
||||
if (foundEnt) {
|
||||
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||
CAnimBlendAssociation *handsCoverAssoc = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_HANDSCOWER, 8.0f);
|
||||
handsCoverAssoc->flags &= ~ASSOC_FADEOUTWHENDONE;
|
||||
handsCoverAssoc->SetFinishCallback(FinishHitHeadCB, ped);
|
||||
ped->bIsLanding = true;
|
||||
return;
|
||||
}
|
||||
|
||||
float velocityFromAnim = 0.1f;
|
||||
CAnimBlendAssociation *sprintAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_SPRINT);
|
||||
|
||||
if (sprintAssoc) {
|
||||
velocityFromAnim = 0.05f * sprintAssoc->blendAmount + 0.17f;
|
||||
} else {
|
||||
CAnimBlendAssociation *runAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_RUN);
|
||||
if (runAssoc) {
|
||||
velocityFromAnim = 0.07f * runAssoc->blendAmount + 0.1f;
|
||||
}
|
||||
}
|
||||
|
||||
if (ped->IsPlayer())
|
||||
ped->ApplyMoveForce(0.0f, 0.0f, 8.5f);
|
||||
else
|
||||
ped->ApplyMoveForce(0.0f, 0.0f, 4.5f);
|
||||
|
||||
if (sq(velocityFromAnim) > ped->m_vecMoveSpeed.MagnitudeSqr2D()) {
|
||||
|
||||
if (TheCamera.Cams[0].Using3rdPersonMouseCam()) {
|
||||
float fpsAngle = ped->WorkOutHeadingForMovingFirstPerson(ped->m_fRotationCur);
|
||||
ped->m_vecMoveSpeed.x = -velocityFromAnim * sin(fpsAngle);
|
||||
ped->m_vecMoveSpeed.y = velocityFromAnim * cos(fpsAngle);
|
||||
} else {
|
||||
ped->m_vecMoveSpeed.x = -velocityFromAnim * sin(ped->m_fRotationCur);
|
||||
ped->m_vecMoveSpeed.y = velocityFromAnim * cos(ped->m_fRotationCur);
|
||||
}
|
||||
}
|
||||
|
||||
ped->bIsStanding = false;
|
||||
ped->bIsInTheAir = true;
|
||||
animAssoc->blendDelta = -1000.0f;
|
||||
CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_JUMP_GLIDE);
|
||||
|
||||
if (ped->bDoBloodyFootprints) {
|
||||
CVector bloodPos(0.0f, 0.0f, 0.0f);
|
||||
for (RwFrame *i = ped->GetNodeFrame(PED_FOOTL); i; i = RwFrameGetParent(i))
|
||||
RwV3dTransformPoints(bloodPos, bloodPos, 1, RwFrameGetMatrix(i));
|
||||
|
||||
bloodPos.z -= 0.1f;
|
||||
bloodPos += 0.2f * ped->GetForward();
|
||||
|
||||
CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &bloodPos,
|
||||
0.26f * ped->GetForward().x,
|
||||
0.26f * ped->GetForward().y,
|
||||
0.14f * ped->GetRight().x,
|
||||
0.14f * ped->GetRight().y,
|
||||
255, 255, 0, 0, 4.0f, 3000, 1.0f);
|
||||
|
||||
bloodPos = CVector(0.0f, 0.0f, 0.0f);
|
||||
for (RwFrame* j = ped->GetNodeFrame(PED_FOOTR); j; j = RwFrameGetParent(j))
|
||||
RwV3dTransformPoints(bloodPos, bloodPos, 1, RwFrameGetMatrix(j));
|
||||
|
||||
bloodPos.z -= 0.1f;
|
||||
bloodPos += 0.2f * ped->GetForward();
|
||||
CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &bloodPos,
|
||||
0.26f * ped->GetForward().x,
|
||||
0.26f * ped->GetForward().y,
|
||||
0.14f * ped->GetRight().x,
|
||||
0.14f * ped->GetRight().y,
|
||||
255, 255, 0, 0, 4.0f, 3000, 1.0f);
|
||||
|
||||
if (ped->m_bloodyFootprintCount <= 40) {
|
||||
ped->m_bloodyFootprintCount = 0;
|
||||
ped->bDoBloodyFootprints = false;
|
||||
} else {
|
||||
ped->m_bloodyFootprintCount -= 40;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::FinishedWaitCB(CAnimBlendAssociation *animAssoc, void *arg)
|
||||
{
|
||||
CPed* ped = (CPed*)arg;
|
||||
|
||||
ped->m_nWaitTimer = 0;
|
||||
ped->RestoreHeadingRate();
|
||||
ped->Wait();
|
||||
}
|
||||
|
||||
void
|
||||
CPed::Wait(void)
|
||||
{
|
||||
AnimationId mustHaveAnim = NUM_ANIMS;
|
||||
CAnimBlendAssociation *animAssoc;
|
||||
CPed *pedWeLook;
|
||||
|
||||
if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD) {
|
||||
m_nWaitState = WAITSTATE_FALSE;
|
||||
RestoreHeadingRate();
|
||||
return;
|
||||
}
|
||||
|
||||
switch (m_nWaitState) {
|
||||
|
||||
case WAITSTATE_TRAFFIC_LIGHTS:
|
||||
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
|
||||
if (CTrafficLights::LightForPeds() == PED_LIGHTS_WALK) {
|
||||
m_nWaitState = WAITSTATE_FALSE;
|
||||
SetMoveState(PEDMOVE_WALK);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case WAITSTATE_CROSS_ROAD:
|
||||
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
|
||||
if (CGeneral::GetRandomNumber() & 1 || !m_nWaitTimer)
|
||||
m_nWaitState = WAITSTATE_FALSE;
|
||||
else
|
||||
SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, nil);
|
||||
|
||||
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_HBHB);
|
||||
if (animAssoc) {
|
||||
animAssoc->blendDelta = -8.0f;
|
||||
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case WAITSTATE_LOOK_PED:
|
||||
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
|
||||
m_nWaitState = WAITSTATE_FALSE;
|
||||
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ROAD_CROSS);
|
||||
if (animAssoc) {
|
||||
animAssoc->blendDelta = -8.0f;
|
||||
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case WAITSTATE_DOUBLEBACK:
|
||||
if (CTimer::GetTimeInMilliseconds() <= m_nWaitTimer) {
|
||||
uint32 timeLeft = m_nWaitTimer - CTimer::GetTimeInMilliseconds();
|
||||
if (timeLeft < 2500 && timeLeft > 2000) {
|
||||
m_nWaitTimer -= 500;
|
||||
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 4.0f);
|
||||
}
|
||||
} else {
|
||||
m_nWaitState = WAITSTATE_FALSE;
|
||||
SetMoveState(PEDMOVE_WALK);
|
||||
}
|
||||
break;
|
||||
|
||||
case WAITSTATE_HITWALL:
|
||||
if (CTimer::GetTimeInMilliseconds() <= m_nWaitTimer) {
|
||||
if (m_lastThreatTimer > CTimer::GetTimeInMilliseconds()) {
|
||||
m_lastThreatTimer = CTimer::GetTimeInMilliseconds() + 2500;
|
||||
}
|
||||
} else {
|
||||
m_nWaitState = WAITSTATE_FALSE;
|
||||
}
|
||||
break;
|
||||
|
||||
case WAITSTATE_TURN180:
|
||||
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
|
||||
m_nWaitState = WAITSTATE_FALSE;
|
||||
SetMoveState(PEDMOVE_WALK);
|
||||
m_fRotationCur = m_fRotationCur + PI;
|
||||
if (m_nPedState == PED_INVESTIGATE)
|
||||
ClearInvestigateEvent();
|
||||
}
|
||||
|
||||
if (m_lastThreatTimer > CTimer::GetTimeInMilliseconds()) {
|
||||
m_lastThreatTimer = CTimer::GetTimeInMilliseconds() + 2500;
|
||||
}
|
||||
break;
|
||||
|
||||
case WAITSTATE_SURPRISE:
|
||||
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
|
||||
if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_HIT_WALL)) {
|
||||
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 4.0f);
|
||||
animAssoc->SetFinishCallback(FinishedWaitCB, this);
|
||||
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000;
|
||||
} else {
|
||||
m_nWaitState = WAITSTATE_FALSE;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case WAITSTATE_STUCK:
|
||||
if (CTimer::GetTimeInMilliseconds() <= m_nWaitTimer)
|
||||
break;
|
||||
|
||||
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED);
|
||||
|
||||
if (!animAssoc)
|
||||
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_TURN_180);
|
||||
if (!animAssoc)
|
||||
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_XPRESS_SCRATCH);
|
||||
if (!animAssoc)
|
||||
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ROAD_CROSS);
|
||||
|
||||
if (animAssoc) {
|
||||
if (animAssoc->IsPartial()) {
|
||||
animAssoc->blendDelta = -8.0f;
|
||||
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||
} else {
|
||||
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f);
|
||||
}
|
||||
|
||||
if (animAssoc->animId == ANIM_TURN_180) {
|
||||
m_fRotationCur = CGeneral::LimitRadianAngle(PI + m_fRotationCur);
|
||||
m_nWaitState = WAITSTATE_FALSE;
|
||||
SetMoveState(PEDMOVE_WALK);
|
||||
m_nStoredMoveState = PEDMOVE_NONE;
|
||||
m_panicCounter = 0;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
AnimationId animToRun;
|
||||
|
||||
switch (CGeneral::GetRandomNumber() & 3) {
|
||||
case 0:
|
||||
animToRun = ANIM_ROAD_CROSS;
|
||||
break;
|
||||
case 1:
|
||||
animToRun = ANIM_IDLE_TIRED;
|
||||
break;
|
||||
case 2:
|
||||
animToRun = ANIM_XPRESS_SCRATCH;
|
||||
break;
|
||||
case 3:
|
||||
animToRun = ANIM_TURN_180;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
animAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, animToRun, 4.0f);
|
||||
|
||||
if (animToRun == ANIM_TURN_180)
|
||||
animAssoc->SetFinishCallback(FinishedWaitCB, this);
|
||||
|
||||
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(1500, 5000);
|
||||
break;
|
||||
|
||||
case WAITSTATE_LOOK_ABOUT:
|
||||
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
|
||||
m_nWaitState = WAITSTATE_FALSE;
|
||||
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_HBHB);
|
||||
if (animAssoc) {
|
||||
animAssoc->blendDelta = -8.0f;
|
||||
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case WAITSTATE_PLAYANIM_HANDSUP:
|
||||
mustHaveAnim = ANIM_HANDSUP;
|
||||
|
||||
case WAITSTATE_PLAYANIM_HANDSCOWER:
|
||||
if (mustHaveAnim == NUM_ANIMS)
|
||||
mustHaveAnim = ANIM_HANDSCOWER;
|
||||
|
||||
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), mustHaveAnim);
|
||||
pedWeLook = (CPed*) m_pLookTarget;
|
||||
|
||||
if ((!m_pLookTarget || !m_pLookTarget->IsPed() || pedWeLook->m_pPointGunAt)
|
||||
&& m_nPedState != PED_FLEE_ENTITY
|
||||
&& m_nPedState != PED_ATTACK
|
||||
&& CTimer::GetTimeInMilliseconds() <= m_nWaitTimer
|
||||
&& animAssoc) {
|
||||
|
||||
TurnBody();
|
||||
} else {
|
||||
m_nWaitState = WAITSTATE_FALSE;
|
||||
m_nWaitTimer = 0;
|
||||
if (m_pLookTarget && m_pLookTarget->IsPed()) {
|
||||
|
||||
if (m_nPedState != PED_FLEE_ENTITY && m_nPedState != PED_ATTACK) {
|
||||
|
||||
if (m_pedStats->m_fear <= 100 - pedWeLook->m_pedStats->m_temper) {
|
||||
|
||||
if (GetWeapon()->IsTypeMelee()) {
|
||||
|
||||
SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, m_pLookTarget);
|
||||
if (m_nPedState == PED_FLEE_ENTITY || m_nPedState == PED_FLEE_POS) {
|
||||
|
||||
bIsFleeing = true;
|
||||
m_pLastPathNode = nil;
|
||||
}
|
||||
if (m_nMoveState != PEDMOVE_RUN)
|
||||
SetMoveState(PEDMOVE_WALK);
|
||||
|
||||
if (m_nPedType != PEDTYPE_COP) {
|
||||
ProcessObjective();
|
||||
SetMoveState(PEDMOVE_WALK);
|
||||
}
|
||||
} else {
|
||||
SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_pLookTarget);
|
||||
SetObjectiveTimer(20000);
|
||||
}
|
||||
} else {
|
||||
SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, m_pLookTarget);
|
||||
if (m_nPedState == PED_FLEE_ENTITY || m_nPedState == PED_FLEE_POS)
|
||||
{
|
||||
bIsFleeing = true;
|
||||
m_pLastPathNode = nil;
|
||||
}
|
||||
SetMoveState(PEDMOVE_RUN);
|
||||
Say(SOUND_PED_FLEE_RUN);
|
||||
}
|
||||
}
|
||||
}
|
||||
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), mustHaveAnim);
|
||||
if (animAssoc) {
|
||||
animAssoc->blendDelta = -4.0f;
|
||||
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case WAITSTATE_PLAYANIM_COWER:
|
||||
mustHaveAnim = ANIM_HANDSCOWER;
|
||||
|
||||
case WAITSTATE_PLAYANIM_DUCK:
|
||||
if (mustHaveAnim == NUM_ANIMS)
|
||||
mustHaveAnim = ANIM_DUCK_DOWN;
|
||||
|
||||
case WAITSTATE_PLAYANIM_TAXI:
|
||||
if (mustHaveAnim == NUM_ANIMS)
|
||||
mustHaveAnim = ANIM_IDLE_TAXI;
|
||||
|
||||
case WAITSTATE_PLAYANIM_CHAT:
|
||||
if (mustHaveAnim == NUM_ANIMS)
|
||||
mustHaveAnim = ANIM_IDLE_CHAT;
|
||||
|
||||
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
|
||||
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), mustHaveAnim);
|
||||
if (animAssoc) {
|
||||
animAssoc->blendDelta = -4.0f;
|
||||
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||
}
|
||||
m_nWaitState = WAITSTATE_FALSE;
|
||||
}
|
||||
break;
|
||||
|
||||
case WAITSTATE_FINISH_FLEE:
|
||||
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED);
|
||||
if (animAssoc) {
|
||||
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
|
||||
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f);
|
||||
int timer = 2000;
|
||||
m_nWaitState = WAITSTATE_FALSE;
|
||||
SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, &timer);
|
||||
}
|
||||
} else {
|
||||
m_nWaitState = WAITSTATE_FALSE;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if(!m_nWaitState)
|
||||
RestoreHeadingRate();
|
||||
}
|
||||
|
||||
WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); }
|
||||
WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); }
|
||||
WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); }
|
||||
WRAPPER void CPed::FinishDieAnimCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D3950); }
|
||||
WRAPPER void CPed::FinishedWaitCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D6520); }
|
||||
WRAPPER void CPed::FinishLaunchCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D7490); }
|
||||
WRAPPER void CPed::FinishHitHeadCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D7A80); }
|
||||
WRAPPER void CPed::PedAnimGetInCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DEC80); }
|
||||
WRAPPER void CPed::PedAnimDoorOpenCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DE500); }
|
||||
WRAPPER void CPed::PedAnimPullPedOutCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DEAF0); }
|
||||
@ -6302,9 +6804,7 @@ WRAPPER void CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation* dra
|
||||
WRAPPER void CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* dragAssoc, void* arg) { EAXJMP(0x4E2920); }
|
||||
WRAPPER void CPed::PedSetInTrainCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E3290); }
|
||||
WRAPPER void CPed::PedSetOutTrainCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E36E0); }
|
||||
WRAPPER void CPed::FinishFightMoveCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E9830); }
|
||||
WRAPPER void CPed::PedAnimDoorCloseRollingCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E4B90); }
|
||||
WRAPPER void CPed::FinishJumpCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D7A50); }
|
||||
WRAPPER void CPed::PedLandCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8A0); }
|
||||
WRAPPER void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4C6580); }
|
||||
|
||||
@ -6444,4 +6944,12 @@ STARTPATCHES
|
||||
InjectHook(0x4E33D0, &CPed::LineUpPedWithTrain, PATCH_JUMP);
|
||||
InjectHook(0x4E18D0, &CPed::ExitCar, PATCH_JUMP);
|
||||
InjectHook(0x4E7EE0, &CPed::Fight, PATCH_JUMP);
|
||||
InjectHook(0x4D3950, &CPed::FinishDieAnimCB, PATCH_JUMP);
|
||||
InjectHook(0x4E9830, &CPed::FinishFightMoveCB, PATCH_JUMP);
|
||||
InjectHook(0x4D7A80, &CPed::FinishHitHeadCB, PATCH_JUMP);
|
||||
InjectHook(0x4D7A50, &CPed::FinishJumpCB, PATCH_JUMP);
|
||||
InjectHook(0x4D7490, &CPed::FinishLaunchCB, PATCH_JUMP);
|
||||
InjectHook(0x4D6520, &CPed::FinishedWaitCB, PATCH_JUMP);
|
||||
InjectHook(0x4D5D80, &CPed::Wait, PATCH_JUMP);
|
||||
InjectHook(0x4E3A90, &CPed::FindBestCoordsFromNodes, PATCH_JUMP);
|
||||
ENDPATCHES
|
@ -303,7 +303,7 @@ public:
|
||||
uint8 m_ped_flagG1 : 1;
|
||||
uint8 m_ped_flagG2 : 1;
|
||||
uint8 m_ped_flagG4 : 1;
|
||||
uint8 m_ped_flagG8 : 1;
|
||||
uint8 m_ped_flagG8 : 1; // ped starts to go somewhere when set
|
||||
uint8 m_ped_flagG10 : 1;
|
||||
uint8 m_ped_flagG20 : 1;
|
||||
uint8 m_ped_flagG40 : 1;
|
||||
@ -408,7 +408,7 @@ public:
|
||||
CEntity *m_fleeFrom;
|
||||
uint32 m_fleeTimer;
|
||||
uint32 field_344;
|
||||
uint32 m_lastThreatTimer;
|
||||
uint32 m_lastThreatTimer; // I don't think so
|
||||
CEntity *m_pCollidingEntity;
|
||||
uint8 m_stateUnused;
|
||||
uint8 pad_351[3];
|
||||
@ -597,6 +597,9 @@ public:
|
||||
void LineUpPedWithTrain(void);
|
||||
void ExitCar(void);
|
||||
void Fight(void);
|
||||
bool FindBestCoordsFromNodes(CVector unused, CVector* a6);
|
||||
void Wait(void);
|
||||
void ProcessObjective(void);
|
||||
|
||||
// Static methods
|
||||
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
|
||||
|
@ -200,9 +200,9 @@ CRenderer::RenderRoads(void)
|
||||
if(gbShowCarRoadGroups || gbShowPedRoadGroups){
|
||||
int ind = 0;
|
||||
if(gbShowCarRoadGroups)
|
||||
ind += ThePaths.m_pathNodes[t->m_nodeIndicesCars[0]].group;
|
||||
ind += ThePaths.m_pathNodes[t->m_nodeIndices[PATH_CAR][0]].group;
|
||||
if(gbShowPedRoadGroups)
|
||||
ind += ThePaths.m_pathNodes[t->m_nodeIndicesPeds[0]].group;
|
||||
ind += ThePaths.m_pathNodes[t->m_nodeIndices[PATH_PED][0]].group;
|
||||
SetAmbientColoursToIndicateRoadGroup(ind);
|
||||
}
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user