Merge pull request #871 from withmorten/sized-enums
Get rid of sized enums
This commit is contained in:
commit
6b654094a5
@ -52,8 +52,8 @@ uint32 gHomeNextTime;
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uint32 gCellNextTime;
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uint32 gNextCryTime;
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enum PLAY_STATUS : uint8 { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED };
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enum LOADING_STATUS : uint8 { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED };
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enum PLAY_STATUS { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED };
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enum LOADING_STATUS { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED };
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void
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cAudioManager::PreInitialiseGameSpecificSetup() const
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@ -8121,7 +8121,7 @@ cAudioManager::ProcessGarages()
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const float SOUND_INTENSITY = 80.0f;
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CEntity *entity;
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eGarageState state;
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uint8 state;
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uint32 sampleIndex;
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uint8 j;
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float distSquared;
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@ -2,7 +2,7 @@
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#include "common.h"
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enum eSfxSample : uint32
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enum eSfxSample
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{
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SFX_CAR_HORN_JEEP = 0,
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SFX_CAR_HORN_BMW328,
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@ -235,7 +235,7 @@ enum AudioEntityHandle {
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AEHANDLE_ERROR_BADAUDIOTYPE = -1,
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};
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enum eAudioType : int32
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enum eAudioType
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{
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AUDIOTYPE_PHYSICAL = 0,
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AUDIOTYPE_EXPLOSION,
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@ -1,6 +1,6 @@
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#pragma once
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enum eSound : uint16
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enum eSound
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{
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SOUND_CAR_DOOR_CLOSE_BONNET = 0,
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SOUND_CAR_DOOR_CLOSE_BUMPER,
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@ -173,7 +173,7 @@ enum eSound : uint16
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};
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enum eScriptSounds : uint16 {
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enum eScriptSounds {
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SCRIPT_SOUND_0 = 0,
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SCRIPT_SOUND_1,
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SCRIPT_SOUND_2,
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@ -103,9 +103,9 @@ void CAutoPilot::Load(uint8*& buf)
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m_nNextDirection = ReadSaveBuf<int8>(buf);
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m_nCurrentLane = ReadSaveBuf<int8>(buf);
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m_nNextLane = ReadSaveBuf<int8>(buf);
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m_nDrivingStyle = (eCarDrivingStyle)ReadSaveBuf<uint8>(buf);
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m_nCarMission = (eCarMission)ReadSaveBuf<uint8>(buf);
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m_nTempAction = (eCarTempAction)ReadSaveBuf<uint8>(buf);
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m_nDrivingStyle = ReadSaveBuf<uint8>(buf);
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m_nCarMission = ReadSaveBuf<uint8>(buf);
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m_nTempAction = ReadSaveBuf<uint8>(buf);
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m_nTimeTempAction = ReadSaveBuf<uint32>(buf);
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m_fMaxTrafficSpeed = ReadSaveBuf<float>(buf);
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m_nCruiseSpeed = ReadSaveBuf<uint8>(buf);
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@ -4,7 +4,7 @@
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class CVehicle;
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struct CPathNode;
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enum eCarMission : uint8
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enum eCarMission
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{
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MISSION_NONE,
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MISSION_CRUISE,
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@ -28,7 +28,7 @@ enum eCarMission : uint8
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MISSION_BLOCKCAR_HANDBRAKESTOP,
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};
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enum eCarTempAction : uint8
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enum eCarTempAction
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{
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TEMPACT_NONE,
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TEMPACT_WAIT,
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@ -43,7 +43,7 @@ enum eCarTempAction : uint8
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TEMPACT_SWERVERIGHT
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};
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enum eCarDrivingStyle : uint8
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enum eCarDrivingStyle
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{
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DRIVINGSTYLE_STOP_FOR_CARS,
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DRIVINGSTYLE_SLOW_DOWN_FOR_CARS,
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@ -69,9 +69,9 @@ public:
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int8 m_nNextDirection;
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int8 m_nCurrentLane;
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int8 m_nNextLane;
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eCarDrivingStyle m_nDrivingStyle;
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eCarMission m_nCarMission;
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eCarTempAction m_nTempAction;
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uint8 m_nDrivingStyle;
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uint8 m_nCarMission;
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uint8 m_nTempAction;
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uint32 m_nTimeTempAction;
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float m_fMaxTrafficSpeed;
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uint8 m_nCruiseSpeed;
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@ -539,7 +539,7 @@ void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
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pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
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}
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eCarMission CCarAI::FindPoliceCarMissionForWantedLevel()
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uint8 CCarAI::FindPoliceCarMissionForWantedLevel()
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{
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switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel){
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case 0:
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@ -19,7 +19,7 @@ public:
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static void TellOccupantsToLeaveCar(CVehicle*);
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static void TellCarToRamOtherCar(CVehicle*, CVehicle*);
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static void TellCarToBlockOtherCar(CVehicle*, CVehicle*);
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static eCarMission FindPoliceCarMissionForWantedLevel();
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static uint8 FindPoliceCarMissionForWantedLevel();
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static int32 FindPoliceCarSpeedForWantedLevel(CVehicle*);
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static void MellowOutChaseSpeed(CVehicle*);
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static void MakeWayForCarWithSiren(CVehicle *veh);
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@ -202,7 +202,7 @@ void CGarages::Update(void)
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aGarages[GarageToBeTidied].TidyUpGarage();
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}
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int16 CGarages::AddOne(CVector p1, CVector p2, eGarageType type, int32 targetId)
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int16 CGarages::AddOne(CVector p1, CVector p2, uint8 type, int32 targetId)
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{
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if (NumGarages >= NUM_GARAGES) {
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assert(0);
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@ -285,7 +285,7 @@ int16 CGarages::AddOne(CVector p1, CVector p2, eGarageType type, int32 targetId)
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return NumGarages++;
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}
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void CGarages::ChangeGarageType(int16 garage, eGarageType type, int32 mi)
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void CGarages::ChangeGarageType(int16 garage, uint8 type, int32 mi)
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{
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CGarage* pGarage = &aGarages[garage];
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pGarage->m_eGarageType = type;
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@ -2172,7 +2172,7 @@ void CGarages::CloseHideOutGaragesBeforeSave()
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}
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}
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int32 CGarages::CountCarsInHideoutGarage(eGarageType type)
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int32 CGarages::CountCarsInHideoutGarage(uint8 type)
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{
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int32 total = 0;
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for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
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@ -2192,7 +2192,7 @@ int32 CGarages::CountCarsInHideoutGarage(eGarageType type)
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return total;
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}
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int32 CGarages::FindMaxNumStoredCarsForGarage(eGarageType type)
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int32 CGarages::FindMaxNumStoredCarsForGarage(uint8 type)
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{
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switch (type) {
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case GARAGE_HIDEOUT_ONE:
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@ -7,7 +7,7 @@
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class CVehicle;
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class CCamera;
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enum eGarageState : int8
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enum eGarageState
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{
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GS_FULLYCLOSED,
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GS_OPENED,
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@ -18,7 +18,7 @@ enum eGarageState : int8
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GS_AFTERDROPOFF,
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};
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enum eGarageType : int8
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enum eGarageType
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{
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GARAGE_NONE,
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GARAGE_MISSION,
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@ -81,8 +81,8 @@ VALIDATE_SIZE(CStoredCar, 0x28);
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class CGarage
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{
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eGarageType m_eGarageType;
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eGarageState m_eGarageState;
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uint8 m_eGarageType;
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uint8 m_eGarageState;
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bool field_2; // unused
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bool m_bClosingWithoutTargetCar;
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bool m_bDeactivated;
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@ -207,8 +207,8 @@ public:
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#endif
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static void Update(void);
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static int16 AddOne(CVector pos1, CVector pos2, eGarageType type, int32 targetId);
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static void ChangeGarageType(int16, eGarageType, int32);
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static int16 AddOne(CVector pos1, CVector pos2, uint8 type, int32 targetId);
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static void ChangeGarageType(int16, uint8, int32);
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static void PrintMessages(void);
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static void TriggerMessage(const char* text, int16, uint16 time, int16);
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static void SetTargetCarForMissonGarage(int16, CVehicle*);
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@ -244,10 +244,10 @@ private:
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static bool IsCarSprayable(CVehicle*);
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static float FindDoorHeightForMI(int32);
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static void CloseHideOutGaragesBeforeSave(void);
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static int32 CountCarsInHideoutGarage(eGarageType);
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static int32 FindMaxNumStoredCarsForGarage(eGarageType);
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static int32 GetBombTypeForGarageType(eGarageType type) { return type - GARAGE_BOMBSHOP1 + 1; }
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static int32 GetCarsCollectedIndexForGarageType(eGarageType type) { return type - GARAGE_COLLECTCARS_1; }
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static int32 CountCarsInHideoutGarage(uint8);
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static int32 FindMaxNumStoredCarsForGarage(uint8);
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static int32 GetBombTypeForGarageType(uint8 type) { return type - GARAGE_BOMBSHOP1 + 1; }
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static int32 GetCarsCollectedIndexForGarageType(uint8 type) { return type - GARAGE_COLLECTCARS_1; }
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friend class cAudioManager;
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friend class CGarage;
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@ -535,7 +535,7 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan
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if (slot >= NUMPICKUPS) return -1;
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aPickUps[slot].m_eType = (ePickupType)type;
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aPickUps[slot].m_eType = type;
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aPickUps[slot].m_bRemoved = false;
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aPickUps[slot].m_nQuantity = quantity;
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if (type == PICKUP_ONCE_TIMEOUT)
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@ -1,7 +1,7 @@
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#pragma once
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#include "Weapon.h"
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enum ePickupType : uint8
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enum ePickupType
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{
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PICKUP_NONE = 0,
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PICKUP_IN_SHOP,
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@ -29,7 +29,7 @@ class CPlayerPed;
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class CPickup
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{
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public:
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ePickupType m_eType;
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uint8 m_eType;
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bool m_bRemoved;
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uint16 m_nQuantity;
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CObject *m_pObject;
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@ -3593,7 +3593,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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CollectParameters(&m_nIp, 2);
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CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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script_assert(car);
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car->AutoPilot.m_nDrivingStyle = (eCarDrivingStyle)ScriptParams[1];
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car->AutoPilot.m_nDrivingStyle = (uint8)ScriptParams[1];
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return 0;
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}
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case COMMAND_SET_CAR_MISSION:
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@ -3601,7 +3601,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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CollectParameters(&m_nIp, 2);
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CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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script_assert(car);
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car->AutoPilot.m_nCarMission = (eCarMission)ScriptParams[1];
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car->AutoPilot.m_nCarMission = (uint8)ScriptParams[1];
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car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
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car->bEngineOn = true;
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return 0;
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@ -291,7 +291,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
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infZ = *(float*)&ScriptParams[5];
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supZ = *(float*)&ScriptParams[2];
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}
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ScriptParams[0] = CGarages::AddOne(CVector(infX, infY, infZ), CVector(supX, supY, supZ), (eGarageType)ScriptParams[6], 0);
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ScriptParams[0] = CGarages::AddOne(CVector(infX, infY, infZ), CVector(supX, supY, supZ), ScriptParams[6], 0);
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StoreParameters(&m_nIp, 1);
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return 0;
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}
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@ -316,7 +316,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
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infZ = *(float*)&ScriptParams[5];
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supZ = *(float*)&ScriptParams[2];
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}
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ScriptParams[0] = CGarages::AddOne(CVector(infX, infY, infZ), CVector(supX, supY, supZ), (eGarageType)ScriptParams[6], ScriptParams[7]);
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ScriptParams[0] = CGarages::AddOne(CVector(infX, infY, infZ), CVector(supX, supY, supZ), ScriptParams[6], ScriptParams[7]);
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StoreParameters(&m_nIp, 1);
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return 0;
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}
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@ -1826,7 +1826,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
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}
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case COMMAND_CHANGE_GARAGE_TYPE:
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CollectParameters(&m_nIp, 2);
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CGarages::ChangeGarageType(ScriptParams[0], (eGarageType)ScriptParams[1], 0);
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CGarages::ChangeGarageType(ScriptParams[0], ScriptParams[1], 0);
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return 0;
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case COMMAND_ACTIVATE_CRUSHER_CRANE:
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{
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@ -1436,7 +1436,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
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CollectParameters(&m_nIp, 2);
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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script_assert(pVehicle);
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pVehicle->SetStatus((eEntityStatus)ScriptParams[1]);
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pVehicle->SetStatus(ScriptParams[1]);
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return 0;
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}
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case COMMAND_IS_CHAR_MALE:
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@ -1459,7 +1459,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
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case COMMAND_CHANGE_GARAGE_TYPE_WITH_CAR_MODEL:
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{
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CollectParameters(&m_nIp, 3);
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CGarages::ChangeGarageType(ScriptParams[0], (eGarageType)ScriptParams[1], ScriptParams[2]);
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CGarages::ChangeGarageType(ScriptParams[0], ScriptParams[1], ScriptParams[2]);
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return 0;
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}
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case COMMAND_FIND_DRUG_PLANE_COORDINATES:
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|
@ -1537,7 +1537,7 @@ CWorld::CallOffChaseForAreaSectorListVehicles(CPtrList &list, float x1, float y1
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if(pVehicle->m_scanCode != GetCurrentScanCode()) {
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pVehicle->m_scanCode = GetCurrentScanCode();
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const CVector &vehiclePos = pVehicle->GetPosition();
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eCarMission carMission = pVehicle->AutoPilot.m_nCarMission;
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uint8 carMission = pVehicle->AutoPilot.m_nCarMission;
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if(pVehicle != FindPlayerVehicle() && vehiclePos.x > fStartX && vehiclePos.x < fEndX &&
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vehiclePos.y > fStartY && vehiclePos.y < fEndY && pVehicle->bIsLawEnforcer &&
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(carMission == MISSION_RAMPLAYER_FARAWAY || carMission == MISSION_RAMPLAYER_CLOSE ||
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|
@ -6,7 +6,7 @@
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struct CReference;
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class CPtrList;
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enum eEntityType : uint8
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enum eEntityType
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{
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ENTITY_TYPE_NOTHING = 0,
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ENTITY_TYPE_BUILDING,
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@ -16,7 +16,7 @@ enum eEntityType : uint8
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ENTITY_TYPE_DUMMY,
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};
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enum eEntityStatus : uint8
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enum eEntityStatus
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{
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STATUS_PLAYER,
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STATUS_PLAYER_PLAYBACKFROMBUFFER,
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@ -92,10 +92,10 @@ public:
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CReference *m_pFirstReference;
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public:
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eEntityType GetType() const { return (eEntityType)m_type; }
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void SetType(eEntityType type) { m_type = type; }
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eEntityStatus GetStatus() const { return (eEntityStatus)m_status; }
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void SetStatus(eEntityStatus status) { m_status = status; }
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uint8 GetType() const { return m_type; }
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void SetType(uint8 type) { m_type = type; }
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uint8 GetStatus() const { return m_status; }
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void SetStatus(uint8 status) { m_status = status; }
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CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); }
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bool GetIsStatic(void) const { return bIsStatic; }
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void SetIsStatic(bool state) { bIsStatic = state; }
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|
@ -4,7 +4,7 @@
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#define MAX_MODEL_NAME (24)
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enum ModelInfoType : uint8
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enum ModelInfoType
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{
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MITYPE_NA = 0,
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MITYPE_SIMPLE = 1,
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@ -15,7 +15,6 @@ enum ModelInfoType : uint8
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MITYPE_PED = 6,
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MITYPE_XTRACOMPS = 7,
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};
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VALIDATE_SIZE(ModelInfoType, 1);
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class C2dEffect;
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@ -28,7 +27,7 @@ protected:
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int16 m_objectId;
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uint16 m_refCount;
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int16 m_txdSlot;
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ModelInfoType m_type;
|
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uint8 m_type;
|
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uint8 m_num2dEffects;
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bool m_bOwnsColModel;
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#ifdef EXTRA_MODEL_FLAGS
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@ -50,7 +49,7 @@ public:
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virtual RwObject *GetRwObject(void) = 0;
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|
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// one day it becomes virtual
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ModelInfoType GetModelType() const { return m_type; }
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uint8 GetModelType() const { return m_type; }
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bool IsSimple(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME; }
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bool IsClump(void) { return m_type == MITYPE_CLUMP || m_type == MITYPE_PED || m_type == MITYPE_VEHICLE ||
|
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m_type == MITYPE_MLO || m_type == MITYPE_XTRACOMPS; // unused but what the heck
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|
@ -43,7 +43,7 @@ enum eFormation
|
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FORMATION_FRONT
|
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};
|
||||
|
||||
enum FightState : int8 {
|
||||
enum FightState {
|
||||
FIGHTSTATE_MOVE_FINISHED = -2,
|
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FIGHTSTATE_JUST_ATTACKED,
|
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FIGHTSTATE_NO_MOVE,
|
||||
@ -153,7 +153,7 @@ enum eWaitState {
|
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WAITSTATE_FINISH_FLEE
|
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};
|
||||
|
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enum eObjective : uint32 {
|
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enum eObjective {
|
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OBJECTIVE_NONE,
|
||||
OBJECTIVE_WAIT_ON_FOOT,
|
||||
OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE,
|
||||
@ -212,7 +212,7 @@ enum PedOnGroundState {
|
||||
PED_DEAD_ON_THE_FLOOR
|
||||
};
|
||||
|
||||
enum PointBlankNecessity : uint8 {
|
||||
enum PointBlankNecessity {
|
||||
NO_POINT_BLANK_PED,
|
||||
POINT_BLANK_FOR_WANTED_PED,
|
||||
POINT_BLANK_FOR_SOMEONE_ELSE
|
||||
@ -484,7 +484,7 @@ public:
|
||||
CVector m_vecHitLastPos;
|
||||
uint32 m_curFightMove;
|
||||
uint8 m_fightButtonPressure;
|
||||
FightState m_fightState;
|
||||
int8 m_fightState;
|
||||
bool m_takeAStepAfterAttack;
|
||||
CFire *m_pFire;
|
||||
CEntity *m_pLookTarget;
|
||||
@ -598,7 +598,7 @@ public:
|
||||
#endif
|
||||
bool CheckForExplosions(CVector2D &area);
|
||||
CPed *CheckForGunShots(void);
|
||||
PointBlankNecessity CheckForPointBlankPeds(CPed*);
|
||||
uint8 CheckForPointBlankPeds(CPed*);
|
||||
bool CheckIfInTheAir(void);
|
||||
void ClearAll(void);
|
||||
void SetPointGunAt(CEntity*);
|
||||
|
@ -329,7 +329,7 @@ CPed::SetAttack(CEntity *victim)
|
||||
if (IsPlayer())
|
||||
CPad::GetPad(0)->ResetAverageWeapon();
|
||||
|
||||
PointBlankNecessity pointBlankStatus;
|
||||
uint8 pointBlankStatus;
|
||||
if ((curWeapon->m_eWeaponFire == WEAPON_FIRE_INSTANT_HIT || GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER)
|
||||
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
|
||||
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON_RUNABOUT
|
||||
@ -475,7 +475,7 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
|
||||
ped->ClearAttack();
|
||||
}
|
||||
|
||||
PointBlankNecessity
|
||||
uint8
|
||||
CPed::CheckForPointBlankPeds(CPed *pedToVerify)
|
||||
{
|
||||
float pbDistance = 1.1f;
|
||||
|
@ -11,7 +11,7 @@ class CBuilding;
|
||||
class CCrane
|
||||
{
|
||||
public:
|
||||
enum CraneState : uint8 {
|
||||
enum CraneState {
|
||||
IDLE = 0,
|
||||
GOING_TOWARDS_TARGET = 1,
|
||||
LIFTING_TARGET = 2,
|
||||
@ -19,7 +19,7 @@ public:
|
||||
ROTATING_TARGET = 4,
|
||||
DROPPING_TARGET = 5
|
||||
};
|
||||
enum CraneStatus : uint8 {
|
||||
enum CraneStatus {
|
||||
NONE = 0,
|
||||
ACTIVATED = 1,
|
||||
DEACTIVATED = 2
|
||||
@ -47,8 +47,8 @@ public:
|
||||
CVector2D m_vecHookVelocity;
|
||||
CVehicle *m_pVehiclePickedUp;
|
||||
uint32 m_nTimeForNextCheck;
|
||||
CraneStatus m_nCraneStatus;
|
||||
CraneState m_nCraneState;
|
||||
uint8 m_nCraneStatus;
|
||||
uint8 m_nCraneState;
|
||||
uint8 m_nVehiclesCollected;
|
||||
bool m_bIsCrusher;
|
||||
bool m_bIsMilitaryCrane;
|
||||
|
@ -65,7 +65,7 @@ enum tVehicleType
|
||||
NUMHANDLINGS
|
||||
};
|
||||
|
||||
enum tField : uint32 // most likely a handling field enum, never used so :shrug:
|
||||
enum tField // most likely a handling field enum, never used so :shrug:
|
||||
{
|
||||
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user