diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index c3466b59..fc7d1bac 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -1389,13 +1389,6 @@ cAudioManager::ClearActiveSamples() } } -void -cAudioManager::LoadBankIfNecessary(uint8 bank) -{ - if(!SampleManager.IsSampleBankLoaded(bank)) - SampleManager.LoadSampleBank(bank); -} - void cAudioManager::GenerateIntegerRandomNumberTable() { @@ -1403,6 +1396,15 @@ cAudioManager::GenerateIntegerRandomNumberTable() m_anRandomTable[i] = myrand(); } +#ifdef GTA_PS2 +void +cAudioManager::LoadBankIfNecessary(uint8 bank) +{ + if(!SampleManager.IsSampleBankLoaded(bank)) + SampleManager.LoadSampleBank(bank); +} +#endif + void cAudioManager::DirectlyEnqueueSample(uint32 sample, uint8 bank, uint32 counter, uint32 priority, uint32 freq, uint8 volume, uint8 framesToPlay, uint32 notStereo) { diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index c5436cc0..fcf80c5a 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -359,7 +359,9 @@ public: void ClearRequestedQueue(); // inlined in vc void ClearActiveSamples(); void GenerateIntegerRandomNumberTable(); - void LoadBankIfNecessary(uint8 bank); +#ifdef GTA_PS2 + void LoadBankIfNecessary(uint8 bank); // this is used only on PS2 but technically not a platform code +#endif void DirectlyEnqueueSample(uint32 sample, uint8 bank, uint32 counter, uint32 priority, uint32 freq, uint8 volume, uint8 framesToPlay, uint32 notStereo = 0); #ifdef EXTERNAL_3D_SOUND // actually must have been && AUDIO_MSS as well