make screen droplets not crash without neo.txd
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40b90618ef
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70a279febc
@ -79,8 +79,10 @@ ScreenDroplets::Initialise(void)
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void
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void
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ScreenDroplets::InitDraw(void)
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ScreenDroplets::InitDraw(void)
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{
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{
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if(CustomPipes::neoTxd)
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if(CustomPipes::neoTxd == nil)
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ms_maskTex = CustomPipes::neoTxd->find("dropmask");
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return;
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ms_maskTex = CustomPipes::neoTxd->find("dropmask");
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ms_screenTex = RwTextureCreate(nil);
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ms_screenTex = RwTextureCreate(nil);
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RwTextureSetFilterMode(ms_screenTex, rwFILTERLINEAR);
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RwTextureSetFilterMode(ms_screenTex, rwFILTERLINEAR);
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@ -136,6 +138,10 @@ ScreenDroplets::Shutdown(void)
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void
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void
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ScreenDroplets::Process(void)
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ScreenDroplets::Process(void)
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{
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{
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// no need to do anything if we can't render
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if(CustomPipes::neoTxd == nil)
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return;
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ProcessCameraMovement();
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ProcessCameraMovement();
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SprayDrops();
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SprayDrops();
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ProcessMoving();
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ProcessMoving();
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@ -173,6 +179,9 @@ ScreenDroplets::Render(void)
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{
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{
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ScreenDrop *drop;
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ScreenDrop *drop;
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if(CustomPipes::neoTxd == nil)
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return;
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DefinedState();
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DefinedState();
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(ms_maskTex));
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(ms_maskTex));
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, FALSE);
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, FALSE);
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