Merge branch 'master' of git://github.com/GTAmodding/re3 into erorcun

Conflicts:
	src/entities/Ped.h
	src/entities/Vehicle.h
This commit is contained in:
eray orçunus 2019-07-06 01:47:26 +03:00
commit 769c2812ff
16 changed files with 2186 additions and 1146 deletions

View File

@ -1,21 +1,243 @@
#include "common.h"
#include "patcher.h"
#include "General.h"
#include "DamageManager.h"
#if 0
WRAPPER void CDamageManager::SetDoorStatus(int door, unsigned int status) { EAXJMP(0x545920); }
#else
void CDamageManager::SetDoorStatus(int door, unsigned int status)
{
m_bDoorStatus[door] = status;
}
#endif
#if 0
WRAPPER unsigned int CDamageManager::GetDoorStatus(int door) { EAXJMP(0x545930); }
#else
unsigned int CDamageManager::GetDoorStatus(int door)
float G_aComponentDamage[] = { 2.5f, 1.25f, 3.2f, 1.4f, 2.5f, 2.8f, 0.5f };
void
CDamageManager::ResetDamageStatus(void)
{
return m_bDoorStatus[door];
memset(this, 0, sizeof(*this));
}
#endif
void
CDamageManager::FuckCarCompletely(void)
{
int i;
m_wheelStatus[0] = 2;
// wheels 1-3 not reset?
m_doorStatus[0] = 3;
m_doorStatus[1] = 3;
m_doorStatus[2] = 3;
m_doorStatus[3] = 3;
m_doorStatus[4] = 3;
m_doorStatus[5] = 3;
for(i = 0; i < 3; i++){
#ifdef FIX_BUGS
ProgressPanelDamage(VEHBUMPER_FRONT);
ProgressPanelDamage(VEHBUMPER_REAR);
#else
// this can't be right
ProgressPanelDamage(COMPONENT_BUMPER_FRONT);
ProgressPanelDamage(COMPONENT_BUMPER_REAR);
#endif
}
// Why set to no damage?
m_lightStatus = 0;
m_panelStatus = 0;
SetEngineStatus(250);
}
bool
CDamageManager::ApplyDamage(tComponent component, float damage, float unused)
{
tComponentGroup group;
uint8 subComp;
GetComponentGroup(component, &group, &subComp);
damage *= G_aComponentDamage[group];
if(damage > 150.0f){
switch(group){
case COMPGROUP_WHEEL:
ProgressWheelDamage(subComp);
break;
case COMPGROUP_DOOR:
case COMPGROUP_BOOT:
ProgressDoorDamage(subComp);
break;
case COMPGROUP_BONNET:
if(damage > 220.0f)
ProgressEngineDamage();
ProgressDoorDamage(subComp);
break;
case COMPGROUP_PANEL:
// so windscreen is a light?
SetLightStatus((eLights)subComp, 1);
// fall through
case COMPGROUP_BUMPER:
if(damage > 220.0f &&
(component == COMPONENT_PANEL_FRONT_LEFT ||
component == COMPONENT_PANEL_FRONT_RIGHT ||
component == COMPONENT_PANEL_WINDSCREEN))
ProgressEngineDamage();
ProgressPanelDamage(subComp);
break;
}
return true;
}
return false;
}
bool
CDamageManager::GetComponentGroup(tComponent component, tComponentGroup *componentGroup, uint8 *subComp)
{
*subComp = -2; // ??
// This is done very strangely in the game, maybe an optimized switch?
if(component >= COMPONENT_PANEL_FRONT_LEFT){
if(component >= COMPONENT_BUMPER_FRONT)
*componentGroup = COMPGROUP_BUMPER;
else
*componentGroup = COMPGROUP_PANEL;
*subComp = component - COMPONENT_PANEL_FRONT_LEFT;
return true;
}else if(component >= COMPONENT_DOOR_BONNET){
if(component == COMPONENT_DOOR_BONNET)
*componentGroup = COMPGROUP_BONNET;
else if(component == COMPONENT_DOOR_BOOT)
*componentGroup = COMPGROUP_BOOT;
else
*componentGroup = COMPGROUP_DOOR;
*subComp = component - COMPONENT_DOOR_BONNET;
return true;
}else if(component >= COMPONENT_WHEEL_FRONT_LEFT){
*componentGroup = COMPGROUP_WHEEL;
*subComp = component - COMPONENT_WHEEL_FRONT_LEFT;
return true;
}else if(component >= COMPONENT_DEFAULT){
*componentGroup = COMPGROUP_DEFAULT;
*subComp = component - COMPONENT_DEFAULT;
return true;
}else
return false;
}
void
CDamageManager::SetDoorStatus(int32 door, uint32 status)
{
m_doorStatus[door] = status;
}
int32
CDamageManager::GetDoorStatus(int32 door)
{
return m_doorStatus[door];
}
bool
CDamageManager::ProgressDoorDamage(uint8 door)
{
int status = GetDoorStatus(door);
if(status == 3)
return false;
SetDoorStatus(door, status+1);
return true;
}
void
CDamageManager::SetPanelStatus(int32 panel, uint32 status)
{
m_panelStatus = dpb(status, panel*4, 4, m_panelStatus);
}
int32
CDamageManager::GetPanelStatus(int32 panel)
{
return ldb(panel*4, 4, m_panelStatus);
}
bool
CDamageManager::ProgressPanelDamage(uint8 panel)
{
int status = GetPanelStatus(panel);
if(status == 3)
return false;
SetPanelStatus(panel, status+1);
return true;
}
void
CDamageManager::SetLightStatus(eLights light, uint32 status)
{
m_lightStatus = dpb(status, light*2, 2, m_lightStatus);
}
int32
CDamageManager::GetLightStatus(eLights light)
{
return ldb(light*2, 2, m_lightStatus);
}
void
CDamageManager::SetWheelStatus(int32 wheel, uint32 status)
{
m_wheelStatus[wheel] = status;
}
int32
CDamageManager::GetWheelStatus(int32 wheel)
{
return m_wheelStatus[wheel];
}
bool
CDamageManager::ProgressWheelDamage(uint8 wheel)
{
int status = GetWheelStatus(wheel);
if(status == 3)
return false;
SetWheelStatus(wheel, status+1);
return true;
}
void
CDamageManager::SetEngineStatus(uint32 status)
{
if(status > 250)
m_engineStatus = 250;
else
m_engineStatus = status;
}
int32
CDamageManager::GetEngineStatus(void)
{
return m_engineStatus;
}
bool
CDamageManager::ProgressEngineDamage(void)
{
int status = GetEngineStatus();
int newstatus = status + 32 + (CGeneral::GetRandomNumber() & 0x1F);
if(status < 225 && newstatus > 224)
newstatus = 224;
SetEngineStatus(newstatus);
return true;
}
STARTPATCHES
InjectHook(0x545850, &CDamageManager::ResetDamageStatus, PATCH_JUMP);
InjectHook(0x545B70, &CDamageManager::FuckCarCompletely, PATCH_JUMP);
InjectHook(0x545790, &CDamageManager::GetComponentGroup, PATCH_JUMP);
InjectHook(0x545A80, &CDamageManager::ApplyDamage, PATCH_JUMP);
InjectHook(0x545920, &CDamageManager::SetDoorStatus, PATCH_JUMP);
InjectHook(0x545930, &CDamageManager::GetDoorStatus, PATCH_JUMP);
InjectHook(0x545970, &CDamageManager::ProgressDoorDamage, PATCH_JUMP);
InjectHook(0x5458B0, &CDamageManager::SetPanelStatus, PATCH_JUMP);
InjectHook(0x5458E0, (int32 (CDamageManager::*)(int32))&CDamageManager::GetPanelStatus, PATCH_JUMP);
InjectHook(0x545A00, &CDamageManager::ProgressPanelDamage, PATCH_JUMP);
InjectHook(0x545860, &CDamageManager::SetLightStatus, PATCH_JUMP);
InjectHook(0x545890, &CDamageManager::GetLightStatus, PATCH_JUMP);
InjectHook(0x545900, &CDamageManager::SetWheelStatus, PATCH_JUMP);
InjectHook(0x545910, &CDamageManager::GetWheelStatus, PATCH_JUMP);
InjectHook(0x545A40, &CDamageManager::ProgressWheelDamage, PATCH_JUMP);
InjectHook(0x545940, &CDamageManager::SetEngineStatus, PATCH_JUMP);
InjectHook(0x545960, &CDamageManager::GetEngineStatus, PATCH_JUMP);
InjectHook(0x5459B0, &CDamageManager::ProgressEngineDamage, PATCH_JUMP);
ENDPATCHES

View File

@ -2,53 +2,100 @@
#include "common.h"
// TODO: move some of this into Vehicle.h
enum tComponent
{
COMPONENT_DEFAULT,
COMPONENT_WHEEL_FRONT_LEFT,
COMPONENT_WHEEL_FRONT_RIGHT,
COMPONENT_WHEEL_REAR_LEFT,
COMPONENT_WHEEL_REAR_RIGHT,
COMPONENT_DOOR_BONNET,
COMPONENT_DOOR_BOOT,
COMPONENT_DOOR_FRONT_LEFT,
COMPONENT_DOOR_FRONT_RIGHT,
COMPONENT_DOOR_REAR_LEFT,
COMPONENT_DOOR_REAR_RIGHT,
COMPONENT_PANEL_FRONT_LEFT,
COMPONENT_PANEL_FRONT_RIGHT,
COMPONENT_PANEL_REAR_LEFT,
COMPONENT_PANEL_REAR_RIGHT,
COMPONENT_PANEL_WINDSCREEN,
COMPONENT_BUMPER_FRONT,
COMPONENT_BUMPER_REAR,
};
enum tComponentGroup
{
COMPGROUP_BUMPER,
COMPGROUP_WHEEL,
COMPGROUP_DOOR,
COMPGROUP_BONNET,
COMPGROUP_BOOT,
COMPGROUP_PANEL,
COMPGROUP_DEFAULT,
};
enum eLights
{
VEHLIGHT_FRONT_LEFT,
VEHLIGHT_FRONT_RIGHT,
VEHLIGHT_REAR_LEFT,
VEHLIGHT_REAR_RIGHT,
};
enum {
VEHDOOR_BONNET = 0,
VEHDOOR_BOOT,
VEHDOOR_FRONT_LEFT,
VEHDOOR_FRONT_RIGHT,
VEHDOOR_REAR_LEFT,
VEHDOOR_REAR_RIGHT
};
enum {
VEHPANEL_FRONT_LEFT,
VEHPANEL_FRONT_RIGHT,
VEHPANEL_REAR_LEFT,
VEHPANEL_REAR_RIGHT,
VEHPANEL_WINDSCREEN,
VEHBUMPER_FRONT,
VEHBUMPER_REAR,
};
class CDamageManager
{
public:
enum {
CAR_DOOR_BONNET = 0,
CAR_DOOR_BUMPER,
CAR_DOOR_LF,
CAR_DOOR_RF,
CAR_DOOR_LR,
CAR_DOOR_RR
};
enum {
PANEL_FL = 0,
PANEL_FR,
PANEL_RL,
PANEL_RR,
PANEL_WINDSHIELD,
PANEL_FRONT,
PANEL_BACK
};
struct PanelStatus {
uint32 m_nPanelFrontLeftStatus : 4;
uint32 m_nPanelFrontRightStatus : 4;
uint32 m_nPanelBackLeftStatus : 4;
uint32 m_nPanelBackRightStatus : 4;
uint32 m_nWindshieldStatus : 4;
uint32 m_nPanelFrontStatus : 4;
uint32 m_nPanelBackStatus : 4;
};
float field_0;
char m_bEngineStatus;
char m_bWheelStatus[4];
char m_bDoorStatus[7];
uint32 m_abLightStatus;
union{
PanelStatus m_sPanelsStatus;
uint32 m_abPanelsStatus;
};
char field_24;
char field_25;
char field_26;
char field_27;
uint8 m_engineStatus;
uint8 m_wheelStatus[4];
uint8 m_doorStatus[6];
uint32 m_lightStatus;
uint32 m_panelStatus;
uint32 field_24;
void SetDoorStatus(int, unsigned int);
unsigned int GetDoorStatus(int);
};
void ResetDamageStatus(void);
void FuckCarCompletely(void);
bool ApplyDamage(tComponent component, float damage, float unused);
bool GetComponentGroup(tComponent component, tComponentGroup *componentGroup, uint8 *foo);
void SetDoorStatus(int32 door, uint32 status);
int32 GetDoorStatus(int32 door);
bool ProgressDoorDamage(uint8 door);
void SetPanelStatus(int32 panel, uint32 status);
int32 GetPanelStatus(int32 panel);
bool ProgressPanelDamage(uint8 panel);
// needed for CReplay
static int32 GetPanelStatus(uint32 panelstatus, int32 panel) { return ldb(panel*4, 4, panelstatus); }
void SetLightStatus(eLights light, uint32 status);
int32 GetLightStatus(eLights light);
void SetWheelStatus(int32 wheel, uint32 status);
int32 GetWheelStatus(int32 wheel);
bool ProgressWheelDamage(uint8 wheel);
void SetEngineStatus(uint32 status);
int32 GetEngineStatus(void);
bool ProgressEngineDamage(void);
};
VALIDATE_SIZE(CDamageManager, 0x1C);

File diff suppressed because it is too large Load Diff

View File

@ -71,12 +71,14 @@ enum eAudioType : int32 {
TOTAL_AUDIO_TYPES = 14,
};
class CPhysical;
class tAudioEntity
{
public:
eAudioType m_nType;
void *m_pEntity;
char m_bIsUsed;
CPhysical *m_pEntity;
bool m_bIsUsed;
char m_bStatus;
int16 m_awAudioEvent[4];
char gap_18[2];
@ -159,7 +161,7 @@ public:
char field_22;
char field_23;
int field_24;
char m_bIsPlayed;
bool m_bIsPlayed;
char field_29;
char field_30;
char field_31;
@ -175,7 +177,7 @@ public:
char field_2;
char m_bActiveSamples;
char field_4;
char m_bDynamicAcousticModelingStatus;
bool m_bDynamicAcousticModelingStatus;
char field_6;
char field_7;
float field_8;
@ -185,7 +187,7 @@ public:
char field_15;
int m_nTimer;
tActiveSample m_sQueueSample;
char m_bActiveSampleQueue;
uint8 m_bActiveSampleQueue;
char gap_109[3];
tActiveSample m_asSamples[54];
char m_abSampleQueueIndexTable[54];
@ -216,7 +218,92 @@ public:
char field_19195;
int m_nTimeOfRecentCrime;
void PlayerJustLeftCar(void);
char GetMissionScriptPoliceAudioPlayingStatus();
bool GetMissionAudioLoadingStatus();
uint8 GetNum3DProvidersAvailable();
int8 AutoDetect3DProviders();
bool IsMP3RadioChannelAvailable();
uint8 GetCDAudioDriveLetter();
void SetEffectsMasterVolume(uint8 volume);
void SetMusicMasterVolume(uint8 volume);
void SetEffectsFadeVol(uint8 volume);
void SetMusicFadeVol(uint8 volume);
void SetSpeakerConfig(int32 conf);
void ProcessJumboFlying();
bool SetupJumboEngineSound(uint8, int32); // todo
void PreInitialiseGameSpecificSetup();
void SetMissionScriptPoliceAudio(int32 sfx);
void CalculateDistance(bool *ptr, float dist);
bool UsesSiren(int32 model);
bool UsesSirenSwitching(int32 model);
bool MissionScriptAudioUsesPoliceChannel(int32 soundMission);
uint8 Get3DProviderName(uint8 id);
void ProcessJumboTaxi();
bool SetupJumboFlySound(uint8); // todo
bool SetupJumboTaxiSound(uint8); // todo
bool SetupJumboWhineSound(uint8, int32); // todo
void PlayLoadedMissionAudio();
void SetMissionAudioLocation(float x, float y, float z);
void ResetPoliceRadio();
void InterrogateAudioEntities();
void ClearRequestedQueue();
// void AgeCrimes();
bool UsesReverseWarning(int32 model);
bool HasAirBrakes(int32 model);
int32 GetJumboTaxiFreq();
void ProcessPhysical(int32 id);
void ProcessVehicle(CPhysical *); // todo
void ProcessPed(CPhysical *); // todo
void ProcessPlane(void *); // todo
void ClearMissionAudio();
// void ProcessReverb();
bool IsMissionAudioSampleFinished();
void ProcessEntity(int32);
void InitialisePoliceRadio();
// done
int32 RandomDisplacement(uint32 seed);
void ReleaseDigitalHandle();
void RequireDigitalHandle();
void SetDynamicAcousticModelingStatus(bool status);
bool IsAudioInitialised() const;
int32 CreateEntity(int32 type, CPhysical *memory);
void DestroyEntity(int32 id);
void SetEntityStatus(int32 id, bool status);
void PreTerminateGameSpecificShutdown();
void PostTerminateGameSpecificShutdown();
void GenerateIntegerRandomNumberTable();
void PlayerJustGotInCar();
void PlayerJustLeftCar();
void Service();
void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample,
uint32 maxOffset);

View File

@ -1,9 +1,92 @@
#include "common.h"
#include "patcher.h"
#include "SampleManager.h"
CSampleManager &cSampleManager = *(CSampleManager *)0x7341E0;
uint32 &CSampleManager::nNumOfMp3Files = *(uint32*)0x95CC00;
uint32 &nNumOfMp3Files = *(uint32 *)0x95CC00;
uint8 &num3DProvidersAvailable = *(uint8 *)0x734237;
uint32 *asName3DProviders = (uint32 *)0x734238;
bool CSampleManager::IsMP3RadioChannelAvailable() {
return nNumOfMp3Files != 0;
}
WRAPPER void
CSampleManager::ReleaseDigitalHandle()
{
EAXJMP(0x5664B0);
}
WRAPPER
void
CSampleManager::RequireDigitalHandle()
{
EAXJMP(0x5664F0);
}
WRAPPER
char
CSampleManager::AutoDetect3DProviders()
{
EAXJMP(0x565990);
}
WRAPPER
uint8
CSampleManager::GetCDAudioDriveLetter()
{
EAXJMP(0x566F20);
}
WRAPPER
void
CSampleManager::SetEffectsMasterVolume(uint8 volume)
{
EAXJMP(0x567010);
}
WRAPPER
void
CSampleManager::SetMusicMasterVolume(uint8 volume)
{
EAXJMP(0x567020);
}
WRAPPER
void
CSampleManager::SetEffectsFadeVol(uint8 volume)
{
EAXJMP(0x567030);
}
WRAPPER
void
CSampleManager::SetMusicFadeVol(uint8 volume)
{
EAXJMP(0x567040);
}
WRAPPER
void
CSampleManager::SetSpeakerConfig(uint32 config)
{
EAXJMP(0x565900);
}
WRAPPER
bool
CSampleManager::GetChannelUsedFlag(int32 id)
{
EAXJMP(0x567B00);
}
WRAPPER
void
CSampleManager::StopChannel(int32 id)
{
EAXJMP(0x567BE0);
}
STARTPATCHES
InjectHook(0x566490, CSampleManager::IsMP3RadioChannelAvailable, PATCH_JUMP);
ENDPATCHES

View File

@ -1,11 +1,37 @@
#pragma once
class CSampleManager {
public:
static uint32 &nNumOfMp3Files;
struct tSample {
int m_nOffset;
unsigned int m_nSize;
int m_nFrequency;
int m_nLoopStart;
int m_nLoopEnd;
};
class CSampleManager
{
public:
void ReleaseDigitalHandle();
void RequireDigitalHandle();
char AutoDetect3DProviders();
uint8 GetCDAudioDriveLetter();
void SetEffectsMasterVolume(uint8 volume);
void SetMusicMasterVolume(uint8 volume);
void SetEffectsFadeVol(uint8 volume);
void SetMusicFadeVol(uint8 volume);
void SetSpeakerConfig(uint32 config);
bool GetChannelUsedFlag(int32 id);
void StopChannel(int32 id);
static bool IsMP3RadioChannelAvailable();
};
extern uint32 &nNumOfMp3Files;
extern uint8 &num3DProvidersAvailable;
extern uint32* asName3DProviders;
extern CSampleManager &cSampleManager;

View File

@ -49,6 +49,19 @@ typedef uint16_t wchar;
#define ALIGNPTR(p) (void*)((((uintptr)(void*)p) + sizeof(void*)-1) & ~(sizeof(void*)-1))
// PDP-10 like byte functions
#define MASK(p, s) (((1<<(s))-1) << (p))
inline uint32 dpb(uint32 b, uint32 p, uint32 s, uint32 w)
{
uint32 m = MASK(p,s);
return w & ~m | b<<p & m;
}
inline uint32 ldb(uint32 p, uint32 s, uint32 w)
{
return w>>p & (1<<s)-1;
}
// little hack
extern void **rwengine;
#define RwEngineInstance (*rwengine)

View File

@ -10,3 +10,4 @@ float &CPopulation::PedDensityMultiplier = *(float*)0x5FA56C;
WRAPPER void CPopulation::UpdatePedCount(uint32, bool) { EAXJMP(0x4F5A60); }
WRAPPER void CPopulation::DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool) { EAXJMP(0x4F6200); }
WRAPPER CPed *CPopulation::AddPedInCar(CVehicle *vehicle) { EAXJMP(0x4F5800); }

View File

@ -1,6 +1,7 @@
#pragma once
#include "PedType.h"
class CPed;
class CVehicle;
struct PedGroup
{
@ -17,4 +18,5 @@ public:
static void UpdatePedCount(uint32, bool);
static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool);
static CPed *AddPedInCar(CVehicle *vehicle);
};

View File

@ -135,34 +135,33 @@ WRAPPER static void ApplyPanelDamageToCar(uint32, CAutomobile*, bool) { EAXJMP(0
#else
static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flying)
{
CDamageManager::PanelStatus rp = *(CDamageManager::PanelStatus*)&panels;
if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontLeftStatus != rp.m_nPanelFrontLeftStatus){
vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontLeftStatus = rp.m_nPanelFrontLeftStatus;
vehicle->SetPanelDamage(13, CDamageManager::PANEL_FL, flying);
if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_FRONT_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT)){
vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_FRONT_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT));
vehicle->SetPanelDamage(13, VEHPANEL_FRONT_LEFT, flying);
}
if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontRightStatus != rp.m_nPanelFrontRightStatus) {
vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontRightStatus = rp.m_nPanelFrontRightStatus;
vehicle->SetPanelDamage(9, CDamageManager::PANEL_FR, flying);
if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_FRONT_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT)){
vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_FRONT_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT));
vehicle->SetPanelDamage(9, VEHPANEL_FRONT_RIGHT, flying);
}
if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackLeftStatus != rp.m_nPanelBackLeftStatus) {
vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackLeftStatus = rp.m_nPanelBackLeftStatus;
vehicle->SetPanelDamage(14, CDamageManager::PANEL_RL, flying);
if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_REAR_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT)){
vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_REAR_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT));
vehicle->SetPanelDamage(14, VEHPANEL_REAR_LEFT, flying);
}
if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackRightStatus != rp.m_nPanelBackRightStatus) {
vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackRightStatus = rp.m_nPanelBackRightStatus;
vehicle->SetPanelDamage(10, CDamageManager::PANEL_RR, flying);
if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_REAR_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT)){
vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_REAR_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT));
vehicle->SetPanelDamage(10, VEHPANEL_REAR_RIGHT, flying);
}
if (vehicle->m_DamageManager.m_sPanelsStatus.m_nWindshieldStatus != rp.m_nWindshieldStatus) {
vehicle->m_DamageManager.m_sPanelsStatus.m_nWindshieldStatus = rp.m_nWindshieldStatus;
vehicle->SetPanelDamage(19, CDamageManager::PANEL_WINDSHIELD, flying);
if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_WINDSCREEN) != CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN)){
vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_WINDSCREEN, CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN));
vehicle->SetPanelDamage(19, VEHPANEL_WINDSCREEN, flying);
}
if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontStatus != rp.m_nPanelFrontStatus) {
vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontStatus = rp.m_nPanelFrontStatus;
vehicle->SetPanelDamage(7, CDamageManager::PANEL_FRONT, flying);
if(vehicle->m_DamageManager.GetPanelStatus(VEHBUMPER_FRONT) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT)){
vehicle->m_DamageManager.SetPanelStatus(VEHBUMPER_FRONT, CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT));
vehicle->SetPanelDamage(7, VEHBUMPER_FRONT, flying);
}
if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackStatus != rp.m_nPanelBackStatus) {
vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackStatus = rp.m_nPanelBackStatus;
vehicle->SetPanelDamage(8, CDamageManager::PANEL_BACK, flying);
if(vehicle->m_DamageManager.GetPanelStatus(VEHBUMPER_REAR) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR)){
vehicle->m_DamageManager.SetPanelStatus(VEHBUMPER_REAR, CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR));
vehicle->SetPanelDamage(8, VEHBUMPER_REAR, flying);
}
}
#endif
@ -625,7 +624,7 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
vp->matrix.CompressFromFullMatrix(vehicle->GetMatrix());
vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */
vp->acceleration = vehicle->m_fGasPedal * 100.0f;
vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->m_DamageManager.m_abPanelsStatus : 0;
vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->m_DamageManager.m_panelStatus : 0;
vp->velocityX = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().x)); /* 8000!? */
vp->velocityY = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().y));
vp->velocityZ = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().z));
@ -646,7 +645,7 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
vp->door_angles[1] = 127.0f / M_PI * car->m_aDoors[3].m_fAngle;
vp->door_status = 0;
for (int i = 0; i < 6; i++){
if (car->m_DamageManager.m_bDoorStatus[i] == 3)
if (car->m_DamageManager.GetDoorStatus(i) == 3)
vp->door_status |= BIT(i);
}
}
@ -690,34 +689,34 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI
car->m_aDoors[2].m_fAngle = car->m_aDoors[2].m_fPreviousAngle = vp->door_angles[0] * M_PI / 127.0f;
car->m_aDoors[3].m_fAngle = car->m_aDoors[3].m_fPreviousAngle = vp->door_angles[1] * M_PI / 127.0f;
if (vp->door_angles[0])
car->m_DamageManager.m_bDoorStatus[2] = 2;
car->m_DamageManager.SetDoorStatus(2, 2);
if (vp->door_angles[1])
car->m_DamageManager.m_bDoorStatus[3] = 2;
if (vp->door_status & 1 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_BONNET) != 3){
car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_BONNET, 3);
car->SetDoorDamage(17, CDamageManager::CAR_DOOR_BONNET, true);
car->m_DamageManager.SetDoorStatus(3, 2);
if (vp->door_status & 1 && car->m_DamageManager.GetDoorStatus(VEHDOOR_BONNET) != 3){
car->m_DamageManager.SetDoorStatus(VEHDOOR_BONNET, 3);
car->SetDoorDamage(17, VEHDOOR_BONNET, true);
}
if (vp->door_status & 2 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_BUMPER) != 3) {
car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_BUMPER, 3);
car->SetDoorDamage(18, CDamageManager::CAR_DOOR_BUMPER, true);
if (vp->door_status & 2 && car->m_DamageManager.GetDoorStatus(VEHDOOR_BOOT) != 3) {
car->m_DamageManager.SetDoorStatus(VEHDOOR_BOOT, 3);
car->SetDoorDamage(18, VEHDOOR_BOOT, true);
}
if (vp->door_status & 4 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_LF) != 3) {
car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_LF, 3);
car->SetDoorDamage(15, CDamageManager::CAR_DOOR_LF, true);
if (vp->door_status & 4 && car->m_DamageManager.GetDoorStatus(VEHDOOR_FRONT_LEFT) != 3) {
car->m_DamageManager.SetDoorStatus(VEHDOOR_FRONT_LEFT, 3);
car->SetDoorDamage(15, VEHDOOR_FRONT_LEFT, true);
}
if (vp->door_status & 8 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_RF) != 3) {
car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_RF, 3);
car->SetDoorDamage(11, CDamageManager::CAR_DOOR_RF, true);
if (vp->door_status & 8 && car->m_DamageManager.GetDoorStatus(VEHDOOR_FRONT_RIGHT) != 3) {
car->m_DamageManager.SetDoorStatus(VEHDOOR_FRONT_RIGHT, 3);
car->SetDoorDamage(11, VEHDOOR_FRONT_RIGHT, true);
}
if (vp->door_status & 0x10 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_LR) != 3) {
car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_LR, 3);
car->SetDoorDamage(16, CDamageManager::CAR_DOOR_LR, true);
if (vp->door_status & 0x10 && car->m_DamageManager.GetDoorStatus(VEHDOOR_REAR_LEFT) != 3) {
car->m_DamageManager.SetDoorStatus(VEHDOOR_REAR_LEFT, 3);
car->SetDoorDamage(16, VEHDOOR_REAR_LEFT, true);
}
if (vp->door_status & 0x20 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_RR) != 3) {
car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_RR, 3);
car->SetDoorDamage(12, CDamageManager::CAR_DOOR_RR, true);
if (vp->door_status & 0x20 && car->m_DamageManager.GetDoorStatus(VEHDOOR_REAR_RIGHT) != 3) {
car->m_DamageManager.SetDoorStatus(VEHDOOR_REAR_RIGHT, 3);
car->SetDoorDamage(12, VEHDOOR_REAR_RIGHT, true);
}
vehicle->m_veh_flagA10 = true;
vehicle->bEngineOn = true;
if (vehicle->IsCar())
((CAutomobile*)vehicle)->m_nDriveWheelsOnGround = 4;
CWorld::Remove(vehicle);
@ -1195,8 +1194,8 @@ void CReplay::RestoreStuffFromMem(void)
}
if (vehicle->IsCar()){
CAutomobile* car = (CAutomobile*)vehicle;
int32 panels = car->m_DamageManager.m_abPanelsStatus;
car->m_DamageManager.m_abPanelsStatus = 0;
int32 panels = car->m_DamageManager.m_panelStatus;
car->m_DamageManager.m_panelStatus = 0;
ApplyPanelDamageToCar(panels, car, true);
car->SetDoorDamage(17, 0, true); /* BONNET */
car->SetDoorDamage(18, 1, true); /* BUMPER */

View File

@ -99,7 +99,7 @@ CPed::FlagToDestroyWhenNextProcessed(void)
}
bInVehicle = false;
m_pMyVehicle = nil;
if (m_nCreatedBy == CREATED_BY_SCRIPT)
if (CharCreatedBy == MISSION_CHAR)
m_nPedState = PED_DEAD;
else
m_nPedState = PED_NONE;
@ -278,7 +278,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_talkType = 167;
m_objective = OBJECTIVE_NONE;
m_prevObjective = OBJECTIVE_NONE;
m_nCreatedBy = CREATED_BY_RANDOM;
CharCreatedBy = RANDOM_CHAR;
m_leader = nil;
m_pedInObjective = nil;
m_carInObjective = nil;
@ -1336,13 +1336,13 @@ CPed::BeingDraggedFromCar(void)
if (m_vehEnterType == VEHICLE_ENTER_FRONT_LEFT || m_vehEnterType == VEHICLE_ENTER_REAR_LEFT) {
if (m_ped_flagF10) {
enterAnim = ANIM_CAR_QJACKED;
} else if (m_pMyVehicle->bIsLow) {
} else if (m_pMyVehicle->bLowVehicle) {
enterAnim = ANIM_CAR_LJACKED_LHS;
} else {
enterAnim = ANIM_CAR_JACKED_LHS;
}
} else if (m_vehEnterType == VEHICLE_ENTER_FRONT_RIGHT || m_vehEnterType == VEHICLE_ENTER_REAR_RIGHT) {
if (m_pMyVehicle->bIsLow)
if (m_pMyVehicle->bLowVehicle)
enterAnim = ANIM_CAR_LJACKED_RHS;
else
enterAnim = ANIM_CAR_JACKED_RHS;
@ -1452,7 +1452,7 @@ CPed::GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enter
vehDoorOffset = offsetToOpenVanDoor;
} else {
seatOffset = veh->m_handling->fSeatOffsetDistance * seatPosMult;
if (veh->bIsLow) {
if (veh->bLowVehicle) {
vehDoorOffset = offsetToOpenLowCarDoor;
} else {
vehDoorOffset = offsetToOpenRegularCarDoor;
@ -2203,10 +2203,10 @@ CPed::CanBeDeleted(void)
if (this->bInVehicle)
return false;
switch (m_nCreatedBy) {
case CREATED_BY_RANDOM:
switch (CharCreatedBy) {
case RANDOM_CHAR:
return true;
case CREATED_BY_SCRIPT:
case MISSION_CHAR:
return false;
default:
return true;
@ -2502,7 +2502,7 @@ CPed::SetObjective(eObjective newObj, void *entity)
m_vecSeekVehicle = CVector(0.0f, 0.0f, 0.0f);
if (newObj == OBJECTIVE_SOLICIT) {
m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 10000;
} else if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_nCreatedBy == CREATED_BY_SCRIPT &&
} else if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == MISSION_CHAR &&
(m_carInObjective->m_status == STATUS_PLAYER_DISABLED || CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls)) {
SetObjectiveTimer(14000);
} else {
@ -2738,7 +2738,7 @@ CPed::ReactToAttack(CEntity *attacker)
return;
}
if (IsPedInControl() && (m_nCreatedBy != CREATED_BY_SCRIPT || bRespondsToThreats)) {
if (IsPedInControl() && (CharCreatedBy != MISSION_CHAR || bRespondsToThreats)) {
CPed *ourLeader = m_leader;
if (ourLeader != attacker && (!ourLeader || FindPlayerPed() != ourLeader)
&& attacker->IsPed()) {

View File

@ -84,8 +84,8 @@ enum eVehEnter : uint16 {
};
enum {
CREATED_BY_RANDOM = 1,
CREATED_BY_SCRIPT
RANDOM_CHAR = 1,
MISSION_CHAR,
};
enum PedLineUpPhase {
@ -154,15 +154,15 @@ enum PedState
PED_PASSENGER,
PED_TAXI_PASSENGER,
PED_OPEN_DOOR,
PED_DIE = 48,
PED_DEAD = 49,
PED_DIE,
PED_DEAD,
PED_CARJACK,
PED_DRAG_FROM_CAR,
PED_ENTER_CAR,
PED_STEAL_CAR,
PED_EXIT_CAR,
PED_HANDS_UP,
PED_ARRESTED = 56,
PED_ARRESTED,
};
enum eMoveState {
@ -181,6 +181,8 @@ public:
// 0x128
CStoredCollPoly m_collPoly;
float m_fCollisionSpeed;
// cf. https://github.com/DK22Pac/plugin-sdk/blob/master/plugin_sa/game_sa/CPed.h from R*
uint8 bIsStanding : 1;
uint8 m_ped_flagA2 : 1;
uint8 m_ped_flagA4 : 1; // stores (CTimer::GetTimeInMilliseconds() < m_lastHitTime)
@ -201,7 +203,7 @@ public:
uint8 m_ped_flagC1 : 1;
uint8 bRespondsToThreats : 1;
uint8 m_ped_flagC4 : 1;
uint8 m_ped_flagC4 : 1; // false when in bus, bRenderPedInCar?
uint8 m_ped_flagC8 : 1;
uint8 m_ped_flagC10 : 1;
uint8 m_ped_flagC20 : 1; // just left some body part?
@ -261,8 +263,9 @@ public:
uint8 m_ped_flagI20 : 1;
uint8 m_ped_flagI40 : 1;
uint8 m_ped_flagI80 : 1;
uint8 stuff10[3];
uint8 m_nCreatedBy;
uint8 CharCreatedBy;
uint8 field_161;
uint8 pad_162[2];
eObjective m_objective;
@ -537,6 +540,8 @@ public:
return 0;
}
}
PedState GetPedState(void) { return m_nPedState; }
void SetPedState(PedState state) { m_nPedState = state; }
// to make patching virtual functions possible
void SetModelIndex_(uint32 mi) { CPed::SetModelIndex(mi); }

View File

@ -109,9 +109,9 @@ public:
// Force actually means Impulse here
void ApplyMoveForce(float jx, float jy, float jz);
void ApplyMoveForce(const CVector &j) { ApplyMoveForce(j.x, j.y, j.z); }
// v(x,y,z) is direction of force, p(x,y,z) is point relative to model center where force is applied
void ApplyTurnForce(float jx, float jy, float jz, float rx, float ry, float rz);
// v is direction of force, p is point relative to model center where force is applied
// j(x,y,z) is direction of force, p(x,y,z) is point relative to model center where force is applied
void ApplyTurnForce(float jx, float jy, float jz, float px, float py, float pz);
// j is direction of force, p is point relative to model center where force is applied
void ApplyTurnForce(const CVector &j, const CVector &p) { ApplyTurnForce(j.x, j.y, j.z, p.x, p.y, p.z); }
void ApplyFrictionMoveForce(float jx, float jy, float jz);
void ApplyFrictionMoveForce(const CVector &j) { ApplyFrictionMoveForce(j.x, j.y, j.z); }

View File

@ -1,9 +1,17 @@
#include "common.h"
#include "main.h"
#include "patcher.h"
#include "Timer.h"
#include "Vehicle.h"
#include "Pools.h"
#include "HandlingMgr.h"
#include "CarCtrl.h"
#include "Population.h"
#include "ModelIndices.h"
#include "World.h"
#include "Lights.h"
#include "PointLights.h"
#include "Renderer.h"
#include "DMAudio.h"
#include "Radar.h"
@ -40,30 +48,238 @@ CVehicle::~CVehicle()
CCarCtrl::NumAmbulancesOnDuty--;
bIsAmbulanceOnDuty = false;
}
if (bIsFiretruckOnDuty){
if (bIsFireTruckOnDuty){
CCarCtrl::NumFiretrucksOnDuty--;
bIsFiretruckOnDuty = false;
}
}
bool
CVehicle::IsLawEnforcementVehicle(void)
{
switch (m_modelIndex) {
case MI_FBICAR:
case MI_POLICE:
case MI_ENFORCER:
case MI_PREDATOR:
case MI_RHINO:
case MI_BARRACKS:
return true;
default:
return false;
bIsFireTruckOnDuty = false;
}
}
void
CVehicle::ChangeLawEnforcerState(bool enable)
CVehicle::SetModelIndex(uint32 id)
{
CEntity::SetModelIndex(id);
m_aExtras[0] = CVehicleModelInfo::ms_compsUsed[0];
m_aExtras[1] = CVehicleModelInfo::ms_compsUsed[1];
m_nNumMaxPassengers = CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors(id);
}
bool
CVehicle::SetupLighting(void)
{
ActivateDirectional();
SetAmbientColoursForPedsCarsAndObjects();
if(bRenderScorched){
WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
}else{
CVector coors = GetPosition();
float lighting = CPointLights::GenerateLightsAffectingObject(&coors);
if(!bHasBlip && lighting != 1.0f){
SetAmbientAndDirectionalColours(lighting);
return true;
}
}
return false;
}
void
CVehicle::RemoveLighting(bool reset)
{
CRenderer::RemoveVehiclePedLights(this, reset);
}
float
CVehicle::GetHeightAboveRoad(void)
{
return -1.0f * CModelInfo::GetModelInfo(GetModelIndex())->GetColModel()->boundingBox.min.z;
}
bool
CVehicle::IsLawEnforcementVehicle(void)
{
switch(GetModelIndex()){
case MI_FBICAR:
case MI_POLICE:
case MI_ENFORCER:
case MI_PREDATOR:
case MI_RHINO:
case MI_BARRACKS:
return true;
default:
return false;
}
}
bool
CVehicle::UsesSiren(uint32 id)
{
switch(id){
case MI_FIRETRUCK:
case MI_AMBULAN:
case MI_FBICAR:
case MI_MRWHOOP:
case MI_POLICE:
case MI_ENFORCER:
case MI_PREDATOR:
return true;
default:
return false;
}
}
bool
CVehicle::IsVehicleNormal(void)
{
if(pDriver && m_nNumPassengers == 0 && m_status != STATUS_WRECKED){
switch(GetModelIndex())
case MI_FIRETRUCK:
case MI_AMBULAN:
case MI_TAXI:
case MI_POLICE:
case MI_ENFORCER:
case MI_BUS:
case MI_RHINO:
case MI_BARRACKS:
case MI_DODO:
case MI_COACH:
case MI_CABBIE:
case MI_RCBANDIT:
case MI_BORGNINE:
return false;
}
return false;
}
bool
CVehicle::CarHasRoof(void)
{
if((m_handling->Flags & HANDLING_HAS_NO_ROOF) == 0)
return true;
if(m_aExtras[0] && m_aExtras[1])
return false;
return true;
}
bool
CVehicle::IsUpsideDown(void)
{
if(GetUp().z > -0.9f)
return false;
return true;
}
bool
CVehicle::IsOnItsSide(void)
{
if(GetRight().z < 0.8f && GetRight().z > -0.8f)
return false;
return true;
}
bool
CVehicle::CanBeDeleted(void)
{
int i;
if(m_nNumGettingIn || m_nGettingOutFlags)
return false;
if(pDriver){
// This looks like it was inlined
if(pDriver->CharCreatedBy == MISSION_CHAR)
return false;
if(pDriver->GetPedState() != PED_DRIVING &&
pDriver->GetPedState() != PED_DEAD)
return false;
}
for(i = 0; i < 8; i++){
// Same check as above
if(pPassengers[i]){
if(pPassengers[i]->CharCreatedBy == MISSION_CHAR)
return false;
if(pPassengers[i]->GetPedState() != PED_DRIVING &&
pPassengers[i]->GetPedState() != PED_DEAD)
return false;
}
// and then again... probably because something was inlined
if(pPassengers[i]){
if(pPassengers[i]->GetPedState() != PED_DRIVING &&
pPassengers[i]->GetPedState() != PED_DEAD)
return false;
}
}
switch(VehicleCreatedBy){
case RANDOM_VEHICLE: return true;
case MISSION_VEHICLE: return false;
case PARKED_VEHICLE: return true;
case PERMANENT_VEHICLE: return false;
}
return true;
}
bool
CVehicle::CanPedOpenLocks(CPed *ped)
{
if(m_nDoorLock == CARLOCK_LOCKED ||
m_nDoorLock == CARLOCK_COP_CAR ||
m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE)
return false;
if(ped->IsPlayer() && m_nDoorLock == CARLOCK_LOCKOUT_PLAYER_ONLY)
return false;
return true;
}
bool
CVehicle::CanPedEnterCar(void)
{
CVector up = GetUp();
// can't enter when car is on side
if(up.z > 0.1f || up.z < -0.1f){
// also when car is moving too fast
if(m_vecMoveSpeed.MagnitudeSqr() > sq(0.2f))
return false;
if(m_vecTurnSpeed.MagnitudeSqr() > sq(0.2f))
return false;
return true;
}
return false;
}
bool
CVehicle::CanPedExitCar(void)
{
CVector up = GetUp();
if(up.z > 0.1f || up.z < -0.1f){
// can't exit when car is moving too fast
if(m_vecMoveSpeed.MagnitudeSqr() > 0.005f)
return false;
// if car is slow enough, check turn speed
if(fabs(m_vecTurnSpeed.x) > 0.01f ||
fabs(m_vecTurnSpeed.y) > 0.01f ||
fabs(m_vecTurnSpeed.z) > 0.01f)
return false;
return true;
}else{
// What is this? just > replaced by >= ??
// can't exit when car is moving too fast
if(m_vecMoveSpeed.MagnitudeSqr() >= 0.005f)
return false;
// if car is slow enough, check turn speed
if(fabs(m_vecTurnSpeed.x) >= 0.01f ||
fabs(m_vecTurnSpeed.y) >= 0.01f ||
fabs(m_vecTurnSpeed.z) >= 0.01f)
return false;
return true;
}
}
void
CVehicle::ChangeLawEnforcerState(uint8 enable)
{
if (enable) {
if (!bIsLawEnforcer) {
@ -78,6 +294,111 @@ CVehicle::ChangeLawEnforcerState(bool enable)
}
}
CPed*
CVehicle::SetUpDriver(void)
{
if(pDriver)
return pDriver;
if(VehicleCreatedBy != RANDOM_VEHICLE)
return nil;
pDriver = CPopulation::AddPedInCar(this);
pDriver->m_pMyVehicle = this;
pDriver->m_pMyVehicle->RegisterReference((CEntity**)&pDriver->m_pMyVehicle);
pDriver->bInVehicle = true;
pDriver->SetPedState(PED_DRIVING);
if(bIsBus)
pDriver->m_ped_flagC4 = false;
return pDriver;
}
CPed*
CVehicle::SetupPassenger(int n)
{
if(pPassengers[n])
return pPassengers[n];
pPassengers[n] = CPopulation::AddPedInCar(this);
pPassengers[n]->m_pMyVehicle = this;
pPassengers[n]->m_pMyVehicle->RegisterReference((CEntity**)&pPassengers[n]->m_pMyVehicle);
pPassengers[n]->bInVehicle = true;
pPassengers[n]->SetPedState(PED_DRIVING);
if(bIsBus)
pPassengers[n]->m_ped_flagC4 = false;
return pPassengers[n];
}
void
CVehicle::SetDriver(CPed *driver)
{
pDriver = driver;
pDriver->RegisterReference((CEntity**)&pDriver);
if(bFreebies && driver == FindPlayerPed()){
if(GetModelIndex() == MI_AMBULAN)
FindPlayerPed()->m_fHealth = min(FindPlayerPed()->m_fHealth + 20.0f, 100.0f);
else if(GetModelIndex() == MI_TAXI)
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25;
else if(GetModelIndex() == MI_POLICE)
driver->GiveWeapon(WEAPONTYPE_SHOTGUN, 5);
else if(GetModelIndex() == MI_ENFORCER)
driver->m_fArmour = max(driver->m_fArmour, 100.0f);
else if(GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE)
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25;
bFreebies = false;
}
ApplyTurnForce(0.0f, 0.0f, -0.2f*driver->m_fMass,
driver->GetPosition().x - GetPosition().x,
driver->GetPosition().y - GetPosition().y,
0.0f);
}
bool
CVehicle::AddPassenger(CPed *passenger)
{
int i;
ApplyTurnForce(0.0f, 0.0f, -0.2f*passenger->m_fMass,
passenger->GetPosition().x - GetPosition().x,
passenger->GetPosition().y - GetPosition().y,
0.0f);
for(i = 0; i < m_nNumMaxPassengers; i++)
if(pPassengers[i] == nil){
pPassengers[i] = passenger;
m_nNumPassengers++;
return true;
}
return false;
}
bool
CVehicle::AddPassenger(CPed *passenger, uint8 n)
{
if(bIsBus)
return AddPassenger(passenger);
ApplyTurnForce(0.0f, 0.0f, -0.2f*passenger->m_fMass,
passenger->GetPosition().x - GetPosition().x,
passenger->GetPosition().y - GetPosition().y,
0.0f);
if(n < m_nNumMaxPassengers && pPassengers[n] == nil){
pPassengers[n] = passenger;
m_nNumPassengers++;
return true;
}
return false;
}
void
CVehicle::RemoveDriver(void)
{
m_status = STATUS_ABANDONED;
pDriver = nil;
}
void
CVehicle::RemovePassenger(CPed *p)
{
@ -101,19 +422,68 @@ CVehicle::RemovePassenger(CPed *p)
}
void
CVehicle::RemoveDriver(void)
CVehicle::ProcessCarAlarm(void)
{
m_status = STATUS_ABANDONED;
pDriver = nil;
uint32 step;
if(m_nAlarmState == 0 || m_nAlarmState == -1)
return;
step = CTimer::GetTimeStep()/50.0f * 1000.0f;
if((uint16)m_nAlarmState < step)
m_nAlarmState = 0;
else
m_nAlarmState -= step;
}
bool
CVehicle::IsUpsideDown(void)
CVehicle::IsSphereTouchingVehicle(float sx, float sy, float sz, float radius)
{
return GetUp().z <= -0.9f;
float x, y, z;
// sphere relative to vehicle
CVector sph = CVector(sx, sy, sz) - GetPosition();
CColModel *colmodel = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel();
x = DotProduct(sph, GetRight());
if(colmodel->boundingBox.min.x - radius > x ||
colmodel->boundingBox.max.x + radius < x)
return false;
y = DotProduct(sph, GetForward());
if(colmodel->boundingBox.min.y - radius > y ||
colmodel->boundingBox.max.y + radius < y)
return false;
z = DotProduct(sph, GetUp());
if(colmodel->boundingBox.min.z - radius > z ||
colmodel->boundingBox.max.z + radius < z)
return false;
return true;
}
STARTPATCHES
InjectHook(0x551170, &CVehicle::SetModelIndex_, PATCH_JUMP);
InjectHook(0x4A7DD0, &CVehicle::SetupLighting_, PATCH_JUMP);
InjectHook(0x4A7E60, &CVehicle::RemoveLighting_, PATCH_JUMP);
InjectHook(0x417E60, &CVehicle::GetHeightAboveRoad_, PATCH_JUMP);
InjectHook(0x552880, &CVehicle::IsLawEnforcementVehicle, PATCH_JUMP);
InjectHook(0x552820, &CVehicle::ChangeLawEnforcerState, PATCH_JUMP);
InjectHook(0x552200, &CVehicle::UsesSiren, PATCH_JUMP);
InjectHook(0x5527E0, &CVehicle::IsVehicleNormal, PATCH_JUMP);
InjectHook(0x552B70, &CVehicle::CarHasRoof, PATCH_JUMP);
InjectHook(0x552230, &CVehicle::IsUpsideDown, PATCH_JUMP);
InjectHook(0x552260, &CVehicle::IsOnItsSide, PATCH_JUMP);
InjectHook(0x5511B0, &CVehicle::CanBeDeleted, PATCH_JUMP);
InjectHook(0x5522A0, &CVehicle::CanPedOpenLocks, PATCH_JUMP);
InjectHook(0x5522F0, &CVehicle::CanPedEnterCar, PATCH_JUMP);
InjectHook(0x5523C0, &CVehicle::CanPedExitCar, PATCH_JUMP);
InjectHook(0x5520C0, &CVehicle::SetUpDriver, PATCH_JUMP);
InjectHook(0x552160, &CVehicle::SetupPassenger, PATCH_JUMP);
InjectHook(0x551F20, &CVehicle::SetDriver, PATCH_JUMP);
InjectHook(0x551D90, (bool (CVehicle::*)(CPed*))&CVehicle::AddPassenger, PATCH_JUMP);
InjectHook(0x551E10, (bool (CVehicle::*)(CPed*,uint8))&CVehicle::AddPassenger, PATCH_JUMP);
InjectHook(0x5520A0, &CVehicle::RemoveDriver, PATCH_JUMP);
ENDPATCHES
InjectHook(0x551EB0, &CVehicle::RemovePassenger, PATCH_JUMP);
InjectHook(0x5525A0, &CVehicle::ProcessCarAlarm, PATCH_JUMP);
InjectHook(0x552620, &CVehicle::IsSphereTouchingVehicle, PATCH_JUMP);
ENDPATCHES

View File

@ -7,7 +7,22 @@ class CPed;
class CFire;
struct tHandlingData;
enum eCarLock : uint8 {
enum {
RANDOM_VEHICLE = 1,
MISSION_VEHICLE = 2,
PARKED_VEHICLE = 3,
PERMANENT_VEHICLE = 4,
};
enum {
GETTING_IN_OUT_FL = 1,
GETTING_IN_OUT_RL = 2,
GETTING_IN_OUT_FR = 4,
GETTING_IN_OUT_RR = 8
};
enum eCarLock {
CARLOCK_NOT_USED,
CARLOCK_UNLOCKED,
CARLOCK_LOCKED,
@ -18,6 +33,84 @@ enum eCarLock : uint8 {
CARLOCK_SKIP_SHUT_DOORS
};
// TODO: where is this used? Is Vehicle.h the right file?
enum eVehicleModel
{
LANDSTAL,
IDAHO,
STINGER,
LINERUN,
PEREN,
SENTINEL,
PATRIOT,
FIRETRUK,
TRASH,
STRETCH,
MANANA,
INFERNUS,
BLISTA,
PONY,
MULE,
CHEETAH,
AMBULAN,
FBICAR,
MOONBEAM,
ESPERANT,
TAXI,
KURUMA,
BOBCAT,
MRWHOOP,
BFINJECT,
CORPSE,
POLICE,
ENFORCER,
SECURICA,
BANSHEE,
PREDATOR,
BUS,
RHINO,
BARRACKS,
TRAIN,
CHOPPER,
DODO,
COACH,
CABBIE,
STALLION,
RUMPO,
RCBANDIT,
BELLYUP,
MRWONGS,
MAFIA,
YARDIE,
YAKUZA,
DIABLOS,
COLUMB,
HOODS,
AIRTRAIN,
DEADDODO,
SPEEDER,
REEFER,
PANLANT,
FLATBED,
YANKEE,
ESCAPE,
BORGNINE,
TOYZ,
GHOST,
CAR151,
CAR152,
CAR153,
CAR154,
CAR155,
CAR156,
CAR157,
CAR158,
CAR159,
};
enum eDoors {
};
class CVehicle : public CPhysical
{
public:
@ -26,7 +119,7 @@ public:
CAutoPilot m_autoPilot;
uint8 m_currentColour1;
uint8 m_currentColour2;
uint8 m_anExtras[2];
uint8 m_aExtras[2];
int16 m_nAlarmState; // m_nWantedStarsOnEnter on DK22
int16 m_nMissionValue;
CPed *pDriver;
@ -42,23 +135,27 @@ public:
float m_fSteerAngle;
float m_fGasPedal;
float m_fBreakPedal;
uint8 m_nCreatedBy; // eVehicleCreatedBy
uint8 bIsLawEnforcer : 1;
uint8 bIsAmbulanceOnDuty : 1;
uint8 bIsFiretruckOnDuty : 1;
uint8 m_veh_flagA8 : 1;
uint8 m_veh_flagA10 : 1;
uint8 m_veh_flagA20 : 1;
uint8 m_veh_flagA40 : 1;
uint8 m_veh_flagA80 : 1;
uint8 bIsVan : 1;
uint8 bIsBus : 1;
uint8 bIsBig : 1;
uint8 bIsLow : 1;
uint8 VehicleCreatedBy;
// cf. https://github.com/DK22Pac/plugin-sdk/blob/master/plugin_sa/game_sa/CVehicle.h from R*
uint8 bIsLawEnforcer: 1; // Is this guy chasing the player at the moment
uint8 bIsAmbulanceOnDuty: 1; // Ambulance trying to get to an accident
uint8 bIsFireTruckOnDuty: 1; // Firetruck trying to get to a fire
uint8 bIsLocked: 1; // Is this guy locked by the script (cannot be removed)
uint8 bEngineOn: 1; // For sound purposes. Parked cars have their engines switched off (so do destroyed cars)
uint8 bIsHandbrakeOn: 1; // How's the handbrake doing ?
uint8 bLightsOn: 1; // Are the lights switched on ?
uint8 bFreebies: 1; // Any freebies left in this vehicle ?
uint8 bIsVan: 1; // Is this vehicle a van (doors at back of vehicle)
uint8 bIsBus: 1; // Is this vehicle a bus
uint8 bIsBig: 1; // Is this vehicle a bus
uint8 bLowVehicle: 1; // Need this for sporty type cars to use low getting-in/out anims
uint8 m_veh_flagB10 : 1;
uint8 m_veh_flagB20 : 1;
uint8 m_veh_flagB40 : 1;
uint8 m_veh_flagB80 : 1;
uint8 m_veh_flagC1 : 1;
uint8 m_veh_flagC2 : 1;
uint8 m_veh_flagC4 : 1;
@ -67,6 +164,7 @@ public:
uint8 m_veh_flagC20 : 1;
uint8 m_veh_flagC40 : 1;
uint8 m_veh_flagC80 : 1;
uint8 m_veh_flagD1 : 1;
uint8 m_veh_flagD2 : 1;
uint8 m_veh_flagD4 : 1;
@ -75,8 +173,9 @@ public:
uint8 m_veh_flagD20 : 1;
uint8 m_veh_flagD40 : 1;
uint8 m_veh_flagD80 : 1;
int8 field_1F9;
uint8 m_nAmmoInClip[1]; // Used to make the guns on boat do a reload (20 by default)
uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
int8 field_1FB;
int8 field_1FC[4];
float m_fHealth; // 1000.0f = full health. 0 -> explode
@ -99,6 +198,7 @@ public:
int8 field_22D;
uint8 m_nSirenOrAlarm;
int8 field_22F;
// TODO: this is an array
CStoredCollPoly m_frontCollPoly; // poly which is under front part of car
CStoredCollPoly m_rearCollPoly; // poly which is under rear part of car
float m_fSteerRatio;
@ -110,8 +210,29 @@ public:
static void operator delete(void*, int);
~CVehicle(void);
// from CEntity
void SetModelIndex(uint32 i);
bool SetupLighting(void);
void RemoveLighting(bool);
void FlagToDestroyWhenNextProcessed(void) {}
void dtor(void) { this->CVehicle::~CVehicle(); }
virtual void ProcessControlInputs(uint8) {}
virtual void GetComponentWorldPosition(int32 component, CVector &pos) {}
virtual bool IsComponentPresent(int32 component) { return false; }
virtual void SetComponentRotation(int32 component, CVector rotation) {}
virtual void OpenDoor(int32, eDoors door, float) {}
virtual void ProcessOpenDoor(uint32, uint32, float) {}
virtual bool IsDoorReady(eDoors door) { return false; }
virtual bool IsDoorFullyOpen(eDoors door) { return false; }
virtual bool IsDoorClosed(eDoors door) { return false; }
virtual bool IsDoorMissing(eDoors door) { return false; }
virtual void RemoveRefsToVehicle(CEntity *ent) {}
virtual void BlowUpCar(CEntity *ent) {}
virtual bool SetUpWheelColModel(CColModel *colModel) { return false; }
virtual void BurstTyre(uint8 tyre) {}
virtual bool IsRoomForPedToLeaveCar(uint32, CVector *) { return false;}
virtual float GetHeightAboveRoad(void);
virtual void PlayCarHorn(void) {}
bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; }
bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; }
@ -119,10 +240,26 @@ public:
bool IsHeli(void) { return m_vehType == VEHICLE_TYPE_HELI; }
bool IsPlane(void) { return m_vehType == VEHICLE_TYPE_PLANE; }
bool IsLawEnforcementVehicle(void);
void ChangeLawEnforcerState(bool enable);
void RemovePassenger(CPed *);
void RemoveDriver(void);
void ChangeLawEnforcerState(uint8 enable);
bool UsesSiren(uint32 id);
bool IsVehicleNormal(void);
bool CarHasRoof(void);
bool IsUpsideDown(void);
bool IsOnItsSide(void);
bool CanBeDeleted(void);
bool CanPedOpenLocks(CPed *ped);
bool CanPedEnterCar(void);
bool CanPedExitCar(void);
// do these two actually return something?
CPed *SetUpDriver(void);
CPed *SetupPassenger(int n);
void SetDriver(CPed *driver);
bool AddPassenger(CPed *passenger);
bool AddPassenger(CPed *passenger, uint8 n);
void RemovePassenger(CPed *passenger);
void RemoveDriver(void);
void ProcessCarAlarm(void);
bool IsSphereTouchingVehicle(float sx, float sy, float sz, float radius);
static bool &bWheelsOnlyCheat;
static bool &bAllDodosCheat;
@ -130,8 +267,16 @@ public:
static bool &bCheat4;
static bool &bCheat5;
static bool &m_bDisableMouseSteering;
void dtor(void) { CVehicle::~CVehicle(); }
void SetModelIndex_(uint32 id) { CVehicle::SetModelIndex(id); }
bool SetupLighting_(void) { return CVehicle::SetupLighting(); }
void RemoveLighting_(bool reset) { CVehicle::RemoveLighting(reset); }
float GetHeightAboveRoad_(void) { return CVehicle::GetHeightAboveRoad(); }
};
static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error");
static_assert(offsetof(CVehicle, m_pCurSurface) == 0x1E0, "CVehicle: error");
static_assert(offsetof(CVehicle, m_nAlarmState) == 0x1A0, "CVehicle: error");
static_assert(offsetof(CVehicle, m_nLastWeaponDamage) == 0x228, "CVehicle: error");

View File

@ -250,10 +250,9 @@ enum
MI_BUSKER2,
MI_BUSKER3,
MI_BUSKER4,
MI_PED87,
MI_PED88,
MI_PED89,
MI_LANDSTAL,
// three more peds possible
MI_LANDSTAL = 90,
MI_IDAHO,
MI_STINGER,
MI_LINERUN,