Make PS2 VB files work together with PC audio files

This commit is contained in:
Sergeanur 2021-06-30 15:33:18 +03:00
parent 02c4ada807
commit 780cd225e9
4 changed files with 1234 additions and 71 deletions

File diff suppressed because it is too large Load Diff

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@ -1061,10 +1061,20 @@ cSampleManager::Initialise(void)
#endif #endif
for ( int32 i = STREAMED_SOUND_MISSION_MOBR1; i < TOTAL_STREAMED_SOUNDS; i++ ) for ( int32 i = STREAMED_SOUND_MISSION_MOBR1; i < TOTAL_STREAMED_SOUNDS; i++ )
{ {
#ifdef PS2_AUDIO_PATHS
strcpy(filepath, m_szCDRomRootPath);
strcat(filepath, PS2StreamedNameTable[i]);
mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
if ( !mp3Stream[0] )
#endif
{
strcpy(filepath, m_szCDRomRootPath); strcpy(filepath, m_szCDRomRootPath);
strcat(filepath, StreamedNameTable[i]); strcat(filepath, StreamedNameTable[i]);
mp3Stream[0] = AIL_open_stream(DIG, filepath, 0); mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
}
if ( mp3Stream[0] ) if ( mp3Stream[0] )
{ {
@ -1102,10 +1112,20 @@ cSampleManager::Initialise(void)
for (int32 i = 0; i < STREAMED_SOUND_MISSION_MOBR1; i++) for (int32 i = 0; i < STREAMED_SOUND_MISSION_MOBR1; i++)
{ {
#ifdef PS2_AUDIO_PATHS
strcpy(filepath, m_MP3FilesPath);
strcat(filepath, PS2StreamedNameTable[i]);
mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
if ( !mp3Stream[0] )
#endif
{
strcpy(filepath, m_MP3FilesPath); strcpy(filepath, m_MP3FilesPath);
strcat(filepath, StreamedNameTable[i]); strcat(filepath, StreamedNameTable[i]);
mp3Stream[0] = AIL_open_stream(DIG, filepath, 0); mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
}
if (mp3Stream[0]) if (mp3Stream[0])
{ {
@ -1147,10 +1167,20 @@ cSampleManager::Initialise(void)
#endif #endif
for ( int32 i = STREAMED_SOUND_MISSION_COMPLETED4; i < STREAMED_SOUND_MISSION_PAGER; i++ ) for ( int32 i = STREAMED_SOUND_MISSION_COMPLETED4; i < STREAMED_SOUND_MISSION_PAGER; i++ )
{ {
#ifdef PS2_AUDIO_PATHS
strcpy(filepath, m_MiscomPath);
strcat(filepath, PS2StreamedNameTable[i]);
mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
if ( !mp3Stream[0] )
#endif
{
strcpy(filepath, m_MiscomPath); strcpy(filepath, m_MiscomPath);
strcat(filepath, StreamedNameTable[i]); strcat(filepath, StreamedNameTable[i]);
mp3Stream[0] = AIL_open_stream(DIG, filepath, 0); mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
}
if ( mp3Stream[0] ) if ( mp3Stream[0] )
{ {
@ -2043,11 +2073,20 @@ cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream)
} }
char filepath[MAX_PATH]; char filepath[MAX_PATH];
#ifdef PS2_AUDIO_PATHS
strcpy(filepath, nFile < STREAMED_SOUND_MISSION_COMPLETED4 ? m_MP3FilesPath : (nFile < STREAMED_SOUND_MISSION_MOBR1 ? m_MiscomPath : m_WavFilesPath));
strcat(filepath, PS2StreamedNameTable[nFile]);
mp3Stream[nStream] = AIL_open_stream(DIG, filepath, 0);
if ( !mp3Stream[nStream] )
#endif
{
strcpy(filepath, nFile < STREAMED_SOUND_MISSION_COMPLETED4 ? m_MP3FilesPath : (nFile < STREAMED_SOUND_MISSION_MOBR1 ? m_MiscomPath : m_WavFilesPath)); strcpy(filepath, nFile < STREAMED_SOUND_MISSION_COMPLETED4 ? m_MP3FilesPath : (nFile < STREAMED_SOUND_MISSION_MOBR1 ? m_MiscomPath : m_WavFilesPath));
strcat(filepath, StreamedNameTable[nFile]); strcat(filepath, StreamedNameTable[nFile]);
mp3Stream[nStream] = AIL_open_stream(DIG, filepath, 0); mp3Stream[nStream] = AIL_open_stream(DIG, filepath, 0);
}
if ( mp3Stream[nStream] ) if ( mp3Stream[nStream] )
{ {
@ -2109,10 +2148,20 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
// Try to continue from previous song, if already started // Try to continue from previous song, if already started
if(!_GetMP3PosFromStreamPos(&position, &e) && !e) { if(!_GetMP3PosFromStreamPos(&position, &e) && !e) {
nFile = 0; nFile = 0;
#ifdef PS2_AUDIO_PATHS
strcpy(filename, m_MiscomPath);
strcat(filename, PS2StreamedNameTable[nFile]);
mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
if ( !mp3Stream[nStream] )
#endif
{
strcpy(filename, m_MiscomPath); strcpy(filename, m_MiscomPath);
strcat(filename, StreamedNameTable[nFile]); strcat(filename, StreamedNameTable[nFile]);
mp3Stream[nStream] = mp3Stream[nStream] =
AIL_open_stream(DIG, filename, 0); AIL_open_stream(DIG, filename, 0);
}
if(mp3Stream[nStream]) { if(mp3Stream[nStream]) {
AIL_set_stream_loop_count(mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1); AIL_set_stream_loop_count(mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1);
nStreamLoopedFlag[nStream] = TRUE; nStreamLoopedFlag[nStream] = TRUE;
@ -2156,11 +2205,20 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
{ {
nFile = 0; nFile = 0;
_bIsMp3Active = 0; _bIsMp3Active = 0;
#ifdef PS2_AUDIO_PATHS
strcpy(filename, m_MiscomPath);
strcat(filename, PS2StreamedNameTable[nFile]);
mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
if ( !mp3Stream[nStream] )
#endif
{
strcpy(filename, m_MiscomPath); strcpy(filename, m_MiscomPath);
strcat(filename, StreamedNameTable[nFile]); strcat(filename, StreamedNameTable[nFile]);
mp3Stream[nStream] = mp3Stream[nStream] =
AIL_open_stream(DIG, filename, 0); AIL_open_stream(DIG, filename, 0);
}
if(mp3Stream[nStream]) { if(mp3Stream[nStream]) {
AIL_set_stream_loop_count( AIL_set_stream_loop_count(
mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1); mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1);
@ -2201,10 +2259,20 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
position = 0; position = 0;
nFile = 0; nFile = 0;
} }
#ifdef PS2_AUDIO_PATHS
strcpy(filename, m_MiscomPath); strcpy(filename, m_MiscomPath);
strcat(filename, StreamedNameTable[nFile]); strcat(filename, PS2StreamedNameTable[nFile]);
mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0); mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
if ( !mp3Stream[nStream] )
#endif
{
strcpy(filename, m_MiscomPath);
strcat(filename, StreamedNameTable[nFile]);
mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
}
if ( mp3Stream[nStream] ) if ( mp3Stream[nStream] )
{ {
AIL_set_stream_loop_count(mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1); AIL_set_stream_loop_count(mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1);

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@ -920,7 +920,11 @@ cSampleManager::Initialise(void)
for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ ) for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ )
{ {
if ( aStream[0] && aStream[0]->Open(StreamedNameTable[i], IsThisTrackAt16KHz(i) ? 16000 : 32000) ) if ( aStream[0] && (
#ifdef PS2_AUDIO_PATHS
aStream[0]->Open(PS2StreamedNameTable[i], IsThisTrackAt16KHz(i) ? 16000 : 32000) ||
#endif
aStream[0]->Open(StreamedNameTable[i], IsThisTrackAt16KHz(i) ? 16000 : 32000)) )
{ {
uint32 tatalms = aStream[0]->GetLengthMS(); uint32 tatalms = aStream[0]->GetLengthMS();
aStream[0]->Close(); aStream[0]->Close();
@ -1628,8 +1632,6 @@ cSampleManager::StopChannel(uint32 nChannel)
void void
cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream) cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream)
{ {
char filename[MAX_PATH];
ASSERT( nStream < MAX_STREAMS ); ASSERT( nStream < MAX_STREAMS );
if ( nFile < TOTAL_STREAMED_SOUNDS ) if ( nFile < TOTAL_STREAMED_SOUNDS )
@ -1637,10 +1639,10 @@ cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream)
CStream *stream = aStream[nStream]; CStream *stream = aStream[nStream];
stream->Close(); stream->Close();
#ifdef PS2_AUDIO_PATHS
strcpy(filename, StreamedNameTable[nFile]); if(!stream->Open(PS2StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000))
#endif
stream->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000); stream->Open(StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
if ( !stream->Setup() ) if ( !stream->Setup() )
{ {
stream->Close(); stream->Close();
@ -1701,10 +1703,11 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
if(!_GetMP3PosFromStreamPos(&position, &e) && !e) { if(!_GetMP3PosFromStreamPos(&position, &e) && !e) {
nFile = 0; nFile = 0;
strcpy(filename, StreamedNameTable[nFile]);
CStream *stream = aStream[nStream]; CStream *stream = aStream[nStream];
stream->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000); #ifdef PS2_AUDIO_PATHS
if(!stream->Open(PS2StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000))
#endif
stream->Open(StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
if ( stream->Setup() ) { if ( stream->Setup() ) {
stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1); stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1);
nStreamLoopedFlag[nStream] = TRUE; nStreamLoopedFlag[nStream] = TRUE;
@ -1756,10 +1759,12 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
{ {
nFile = 0; nFile = 0;
_bIsMp3Active = 0; _bIsMp3Active = 0;
strcpy(filename, StreamedNameTable[nFile]);
CStream* stream = aStream[nStream]; CStream *stream = aStream[nStream];
stream->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000); #ifdef PS2_AUDIO_PATHS
if(!stream->Open(PS2StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000))
#endif
stream->Open(StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
if (stream->Setup()) { if (stream->Setup()) {
stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1); stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1);
@ -1806,7 +1811,10 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
CStream *stream = aStream[nStream]; CStream *stream = aStream[nStream];
aStream[nStream]->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000); #ifdef PS2_AUDIO_PATHS
if(!stream->Open(PS2StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000))
#endif
stream->Open(StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
if ( stream->Setup() ) { if ( stream->Setup() ) {
stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1); stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1);

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@ -419,7 +419,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#define RADIO_SCROLL_TO_PREV_STATION // Won't work without FIX_BUGS #define RADIO_SCROLL_TO_PREV_STATION // Won't work without FIX_BUGS
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot #define AUDIO_CACHE // cache sound lengths to speed up the cold boot
#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 43 (PC has 28 originally) #define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 43 (PC has 28 originally)
//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds) #define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder //#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files #define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
#define MULTITHREADED_AUDIO // for streams. requires C++11 or later #define MULTITHREADED_AUDIO // for streams. requires C++11 or later