ped attractor: start

This commit is contained in:
Nikolay Korolev 2020-05-13 11:38:05 +03:00
parent dc444b9ca0
commit 81ea6f0258
7 changed files with 813 additions and 14 deletions

View File

@ -956,7 +956,7 @@ CFileLoader::LoadCarPathNode(const char *line, int id, int node, bool waterPath)
void void
CFileLoader::Load2dEffect(const char *line) CFileLoader::Load2dEffect(const char *line)
{ {
int id, r, g, b, a, type; int id, r, g, b, a, type, ptype;
float x, y, z; float x, y, z;
char corona[32], shadow[32]; char corona[32], shadow[32];
int shadowIntens, lightType, roadReflection, flare, flags, probability; int shadowIntens, lightType, roadReflection, flare, flags, probability;
@ -1029,6 +1029,18 @@ CFileLoader::Load2dEffect(const char *line)
effect->attractor.flags = flags; effect->attractor.flags = flags;
effect->attractor.probability = probability; effect->attractor.probability = probability;
break; break;
case EFFECT_PED_ATTRACTOR:
sscanf(line, "%d %f %f %f %d %d %d %d %d %d %f %f %f %f %f %f",
&id, &x, &y, &z, &r, &g, &b, &a, &type,
&ptype,
&effect->pedattr.useDir.x,
&effect->pedattr.useDir.y,
&effect->pedattr.useDir.z,
&effect->pedattr.queueDir.x,
&effect->pedattr.queueDir.y,
&effect->pedattr.queueDir.z);
effect->pedattr.type = ptype;
break;
} }
CTxdStore::PopCurrentTxd(); CTxdStore::PopCurrentTxd();

View File

@ -78,6 +78,7 @@ public:
return *this; return *this;
} }
const CVector &GetPosition(void) const { return *(CVector*)&m_matrix.pos; }
CVector& GetPosition(void) { return *(CVector*)&m_matrix.pos; } CVector& GetPosition(void) { return *(CVector*)&m_matrix.pos; }
CVector &GetRight(void) { return *(CVector*)&m_matrix.right; } CVector &GetRight(void) { return *(CVector*)&m_matrix.right; }
CVector &GetForward(void) { return *(CVector*)&m_matrix.up; } CVector &GetForward(void) { return *(CVector*)&m_matrix.up; }

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@ -459,6 +459,8 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_vecOffsetSeek.x = 0.0f; m_vecOffsetSeek.x = 0.0f;
m_vecOffsetSeek.y = 0.0f; m_vecOffsetSeek.y = 0.0f;
m_vecOffsetSeek.z = 0.0f; m_vecOffsetSeek.z = 0.0f;
m_attractor = nil;
m_positionInQueue = -1;
m_pedFormation = FORMATION_UNDEFINED; m_pedFormation = FORMATION_UNDEFINED;
m_collidingThingTimer = 0; m_collidingThingTimer = 0;
m_nPedStateTimer = 0; m_nPedStateTimer = 0;
@ -12658,8 +12660,8 @@ CPed::ProcessObjective(void)
case OBJECTIVE_FOLLOW_CAR_IN_CAR: case OBJECTIVE_FOLLOW_CAR_IN_CAR:
case OBJECTIVE_FIRE_AT_OBJ_FROM_VEHICLE: case OBJECTIVE_FIRE_AT_OBJ_FROM_VEHICLE:
case OBJECTIVE_DESTROY_OBJ: case OBJECTIVE_DESTROY_OBJ:
case OBJECTIVE_23: case OBJECTIVE_26:
case OBJECTIVE_24: case OBJECTIVE_27:
case OBJECTIVE_SET_LEADER: case OBJECTIVE_SET_LEADER:
break; break;
case OBJECTIVE_IDLE: case OBJECTIVE_IDLE:

View File

@ -19,6 +19,7 @@ class CObject;
class CFire; class CFire;
struct AnimBlendFrameData; struct AnimBlendFrameData;
class CAnimBlendAssociation; class CAnimBlendAssociation;
class CPedAttractor;
struct PedAudioData struct PedAudioData
{ {
@ -154,6 +155,7 @@ enum eWaitState {
enum eObjective : uint32 { enum eObjective : uint32 {
OBJECTIVE_NONE, OBJECTIVE_NONE,
OBJECTIVE_IDLE, OBJECTIVE_IDLE,
OBJ_2,
OBJECTIVE_FLEE_TILL_SAFE, OBJECTIVE_FLEE_TILL_SAFE,
OBJECTIVE_GUARD_SPOT, OBJECTIVE_GUARD_SPOT,
OBJECTIVE_GUARD_AREA, // not implemented OBJECTIVE_GUARD_AREA, // not implemented
@ -165,6 +167,8 @@ enum eObjective : uint32 {
OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS,
OBJECTIVE_GOTO_CHAR_ON_FOOT, OBJECTIVE_GOTO_CHAR_ON_FOOT,
OBJECTIVE_FOLLOW_PED_IN_FORMATION, OBJECTIVE_FOLLOW_PED_IN_FORMATION,
OBJ_14,
OBJ_15,
OBJECTIVE_LEAVE_VEHICLE, OBJECTIVE_LEAVE_VEHICLE,
OBJECTIVE_ENTER_CAR_AS_PASSENGER, OBJECTIVE_ENTER_CAR_AS_PASSENGER,
OBJECTIVE_ENTER_CAR_AS_DRIVER, OBJECTIVE_ENTER_CAR_AS_DRIVER,
@ -175,8 +179,8 @@ enum eObjective : uint32 {
OBJECTIVE_GOTO_AREA_ANY_MEANS, OBJECTIVE_GOTO_AREA_ANY_MEANS,
OBJECTIVE_GOTO_AREA_ON_FOOT, OBJECTIVE_GOTO_AREA_ON_FOOT,
OBJECTIVE_RUN_TO_AREA, OBJECTIVE_RUN_TO_AREA,
OBJECTIVE_23, // not implemented OBJECTIVE_26, // not implemented
OBJECTIVE_24, // not implemented OBJECTIVE_27, // not implemented
OBJECTIVE_FIGHT_CHAR, OBJECTIVE_FIGHT_CHAR,
OBJECTIVE_SET_LEADER, OBJECTIVE_SET_LEADER,
OBJECTIVE_FOLLOW_ROUTE, OBJECTIVE_FOLLOW_ROUTE,
@ -185,11 +189,32 @@ enum eObjective : uint32 {
OBJECTIVE_CATCH_TRAIN, OBJECTIVE_CATCH_TRAIN,
OBJECTIVE_BUY_ICE_CREAM, OBJECTIVE_BUY_ICE_CREAM,
OBJECTIVE_STEAL_ANY_CAR, OBJECTIVE_STEAL_ANY_CAR,
OBJ_36,
OBJECTIVE_MUG_CHAR, OBJECTIVE_MUG_CHAR,
OBJECTIVE_FLEE_CAR, OBJECTIVE_LEAVE_CAR_AND_DIE,
#ifdef VC_PED_PORTS OBJECTIVE_USE_SEAT_ATTRACTOR,
OBJECTIVE_LEAVE_CAR_AND_DIE OBJECTIVE_USE_ATM_ATTRACTOR,
#endif OBJECTIVE_FLEE_CAR, // is it 41?
OBJ_42,
OBJECTIVE_USE_STOP_ATTRACTOR,
OBJECTIVE_USE_PIZZA_ATTRACTOR,
OBJECTIVE_USE_SHELTER_ATTRACTOR,
OBJ_46,
OBJ_47,
OBJ_48,
OBJ_49,
OBJ_50,
OBJ_51,
OBJ_52,
OBJECTIVE_USE_ICECREAM_ATTRACTOR,
OBJ_53,
OBJ_54,
OBJ_55,
OBJ_56,
OBJ_57,
OBJ_58,
OBJ_59
}; };
enum { enum {
@ -389,9 +414,10 @@ public:
uint32 m_ped_flagI40 : 1; // bMakePedsRunToPhonesToReportCrimes makes use of this as runover by car indicator uint32 m_ped_flagI40 : 1; // bMakePedsRunToPhonesToReportCrimes makes use of this as runover by car indicator
uint32 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle uint32 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle
uint32 bCarPassenger : 1; uint32 bHasAlreadyUsedAttractor : 1; // 0x155 0x1
uint32 bMiamiViceCop : 1; // uint32 bCarPassenger : 1; // 0x155 0x4
uint32 bDeadPedInFrontOfCar : 1; uint32 bMiamiViceCop : 1; // 0x155 0x20
uint32 bDeadPedInFrontOfCar : 1; // 0x156 0x40
uint8 CharCreatedBy; uint8 CharCreatedBy;
eObjective m_objective; eObjective m_objective;
@ -457,6 +483,8 @@ public:
bool bInVehicle; bool bInVehicle;
float m_distanceToCountSeekDone; float m_distanceToCountSeekDone;
CPedAttractor* m_attractor;
int32 m_positionInQueue;
CVehicle* m_vehicleInAccident; CVehicle* m_vehicleInAccident;
bool bRunningToPhone; bool bRunningToPhone;
@ -793,6 +821,8 @@ public:
bool CanPedJumpThis(CEntity*); bool CanPedJumpThis(CEntity*);
#endif #endif
void SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float, float, int);
bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; } bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; } CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }
CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; } CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }

559
src/peds/PedAttactor.cpp Normal file
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@ -0,0 +1,559 @@
#include "common.h"
#include "PedAttractor.h"
#include "General.h"
#include "Vehicle.h"
const int gcMaxSizeOfAtmQueue = 1;
const int gcMaxSizeOfShelterQueue = 5;
CPedAttractorManager* GetPedAttractorManager()
{
static CPedAttractorManager manager;
return &manager;
}
CVehicleToEffect::CVehicleToEffect(CVehicle* pVehicle) : m_pVehicle(pVehicle)
{
m_effects[1].col = CRGBA(0, 0, 0, 0);
m_effects[1].type = EFFECT_PED_ATTRACTOR;
m_effects[1].pos = CVector(2.0f, 1.0f, 0.0f);
m_effects[1].pedattr.useDir = CVector(-1.0f, 0.0f, 0.0f);
m_effects[1].pedattr.queueDir = CVector(-1.0f, 0.0f, 0.0f);
m_effects[1].pedattr.type = ATTRACTOR_ICECREAM;
m_effects[3].col = CRGBA(0, 0, 0, 0);
m_effects[3].type = EFFECT_PED_ATTRACTOR;
m_effects[3].pos = CVector(2.0f, -0.5f, 0.0f);
m_effects[3].pedattr.useDir = CVector(-1.0f, 0.0f, 0.0f);
m_effects[3].pedattr.queueDir = CVector(-1.0f, 0.0f, 0.0f);
m_effects[3].pedattr.type = ATTRACTOR_ICECREAM;
m_effects[0].col = CRGBA(0, 0, 0, 0);
m_effects[0].type = EFFECT_PED_ATTRACTOR;
m_effects[0].pos = CVector(-2.0f, 1.0f, 0.0f);
m_effects[0].pedattr.useDir = CVector(1.0f, 0.0f, 0.0f);
m_effects[0].pedattr.queueDir = CVector(1.0f, 0.0f, 0.0f);
m_effects[0].pedattr.type = ATTRACTOR_ICECREAM;
m_effects[2].col = CRGBA(0, 0, 0, 0);
m_effects[2].type = EFFECT_PED_ATTRACTOR;
m_effects[2].pos = CVector(-2.0f, -0.5f, 0.0f);
m_effects[2].pedattr.useDir = CVector(1.0f, 0.0f, 0.0f);
m_effects[2].pedattr.queueDir = CVector(1.0f, 0.0f, 0.0f);
m_effects[2].pedattr.type = ATTRACTOR_ICECREAM;
}
CVehicleToEffect& CVehicleToEffect::From(const CVehicleToEffect& other)
{
m_pVehicle = other.m_pVehicle;
for (int i = 0; i < NUM_ATTRACTORS_FOR_ICECREAM_VAN; i++) {
m_effects[i].col = other.m_effects[i].col;
m_effects[i].type = other.m_effects[i].type;
m_effects[i].pos = other.m_effects[i].pos;
m_effects[i].pedattr = other.m_effects[i].pedattr;
}
return *this;
}
const C2dEffect* CVehicleToEffect::ChooseEffect(const CVector& pos) const
{
if (!m_pVehicle)
return nil;
if (DotProduct(pos - m_pVehicle->GetPosition(), m_pVehicle->GetRight()) > 0.0f) {
if (DotProduct(pos - m_pVehicle->GetPosition(), m_pVehicle->GetForward()) > 0.0f)
return &m_effects[0];
else
return &m_effects[2];
}
else {
if (DotProduct(pos - m_pVehicle->GetPosition(), m_pVehicle->GetForward()) > 0.0f)
return &m_effects[1];
else
return &m_effects[3];
}
}
bool CVehicleToEffect::HasThisEffect(C2dEffect* pEffect) const
{
for (int i = 0; i < NUM_ATTRACTORS_FOR_ICECREAM_VAN; i++) {
if (pEffect == &m_effects[i])
return true;
}
return false;
}
const C2dEffect* CPedAttractorManager::GetEffectForIceCreamVan(CVehicle* pVehicle, const CVector& pos)
{
if (!vVehicleToEffect.empty()) {
for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.cbegin(); assoc != vVehicleToEffect.cend(); ++assoc) {
if (assoc->GetVehicle() == pVehicle)
return assoc->ChooseEffect(pos);
}
}
CVehicleToEffect effect(pVehicle);
vVehicleToEffect.push_back(effect);
return effect.ChooseEffect(pos);
}
CVehicle* CPedAttractorManager::GetIceCreamVanForEffect(C2dEffect* pEffect)
{
if (vVehicleToEffect.empty())
return false;
for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.cbegin(); assoc != vVehicleToEffect.cend(); ++assoc) {
if (assoc->HasThisEffect(pEffect))
return assoc->GetVehicle();
}
return nil;
}
const CPedAttractor* CPedAttractorManager::FindAssociatedAttractor(const C2dEffect* pEffect, std::vector<CPedAttractor*> vecAttractors)
{
if (vecAttractors.empty())
return nil;
for (std::vector<CPedAttractor*>::const_iterator attractor = vecAttractors.cbegin(); attractor != vecAttractors.cend(); ++attractor) {
if ((*attractor)->GetEffect() == pEffect)
return *attractor;
}
return nil;
}
void CPedAttractorManager::RemoveIceCreamVanEffects(C2dEffect* pEffect)
{
CVehicle* pVehicle = GetIceCreamVanForEffect(pEffect);
if (!pVehicle)
return;
if (vVehicleToEffect.empty())
return;
for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.cbegin(); assoc != vVehicleToEffect.cend();) {
if (assoc->GetVehicle() != pVehicle)
return;
size_t total = 0;
for (size_t j = 0; j < NUM_ATTRACTORS_FOR_ICECREAM_VAN; j++) {
if (FindAssociatedAttractor(assoc->GetEffect(j), vIceCreamAttractors))
total++;
}
if (total > 0)
assoc++;
else
assoc = vVehicleToEffect.erase(assoc);
}
}
CPedAttractor::CPedAttractor(C2dEffect* pEffect, CMatrix const& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float unk8, float unk9, float posdisp, float headdisp) :
p2dEffect(p2dEffect),
m_nMaxPedsInAttractor(maxpeds),
m_fQueueDistance(qdist),
m_fTimeInWaitQueue(waitTime),
m_fTimeInApproachingQueue(approachTime),
field_30(unk8),
field_34(unk9),
m_fMaxPositionDisplacement(posdisp),
m_fMaxHeadingDisplacement(headdisp),
vecEffectPos(Multiply3x3(matrix, pEffect->pos)),
vecQueueDir(Multiply3x3(matrix, pEffect->pedattr.queueDir)),
vecUseDir(Multiply3x3(matrix, pEffect->pedattr.useDir))
{}
float CPedAttractor::ComputeDeltaHeading() const
{
return CGeneral::GetRandomNumberInRange(-m_fMaxHeadingDisplacement, m_fMaxHeadingDisplacement);
}
float CPedAttractor::ComputeDeltaPos() const
{
return CGeneral::GetRandomNumberInRange(-m_fMaxPositionDisplacement, m_fMaxPositionDisplacement);
}
void CPedAttractor::ComputeAttractTime(int32 id, bool approacher, float& time) const
{
if (approacher)
time = m_fTimeInApproachingQueue;
else
time = m_fTimeInWaitQueue;
}
void CPedAttractor::ComputeAttractPos(int32 qid, CVector& pos) const
{
if (!p2dEffect)
return;
pos = vecEffectPos - qid * vecQueueDir * m_fQueueDistance;
if (qid != 0) {
pos.x += ComputeDeltaPos();
pos.y += ComputeDeltaPos();
}
}
CVector CPedShelterAttractor::GetDisplacement(int32 qid)
{
if (ms_displacements.empty()) {
int i = 0;
while (i < gcMaxSizeOfShelterQueue) {
float fRandomAngle = CGeneral::GetRandomNumberInRange(0.0f, TWOPI);
float fRandomOffset = CGeneral::GetRandomNumberInRange(0.0f, 2.0f);
CVector vecDisplacement(fRandomOffset * Sin(fRandomAngle), fRandomOffset * Cos(fRandomAngle), 0.0f);
bool close = false;
for (std::vector<CVector>::const_iterator v = ms_displacements.cbegin(); v != ms_displacements.cend(); ++v) {
if ((*v - vecDisplacement).Magnitude() < 1.0f) {
close = true;
break;
}
}
if (!close) {
ms_displacements.push_back(vecDisplacement);
i++;
}
}
}
return ms_displacements[qid];
}
void CPedAttractor::ComputeAttractHeading(int32 qid, float& heading) const
{
heading = CGeneral::GetRadianAngleBetweenPoints(qid != 0 ? vecQueueDir.x : vecUseDir.x, qid != 0 ? vecQueueDir.y : vecUseDir.y, 0.0f, 0.0f);
if (qid != 0)
heading += ComputeDeltaHeading();
}
void CPedShelterAttractor::ComputeAttractHeading(int32 qid, float& heading) const
{
heading = CGeneral::GetRandomNumberInRange(0.0f, TWOPI);
}
bool CPedAttractor::RegisterPed(CPed* pPed)
{
for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.cbegin(); pPedIt != vApproachingQueue.cend(); ++pPedIt) {
if (*pPedIt == pPed) {
vApproachingQueue.erase(pPedIt);
return false;
}
}
if (GetNoOfRegisteredPeds() >= m_nMaxPedsInAttractor)
return 0;
vApproachingQueue.push_back(pPed);
CVector pos;
float heading;
float time;
int32 slot = ComputeFreeSlot();
ComputeAttractPos(slot, pos);
ComputeAttractHeading(slot, heading);
ComputeAttractTime(slot, false, time);
pPed->SetNewAttraction(this, pos, heading, time, slot);
return true;
}
static bool IsPedUsingAttractorOfThisType(int8 type, CPed* pPed)
{
switch (type) {
case ATTRACTOR_ATM:
if (pPed->m_objective == OBJECTIVE_USE_ATM_ATTRACTOR)
return true;
break;
case ATTRACTOR_SEAT:
if (pPed->m_objective == OBJECTIVE_USE_SEAT_ATTRACTOR)
return true;
break;
case ATTRACTOR_STOP:
if (pPed->m_objective == OBJECTIVE_USE_STOP_ATTRACTOR || pPed->m_objective == OBJ_52 || pPed->m_objective == OBJECTIVE_IDLE)
return true;
break;
case ATTRACTOR_PIZZA:
if (pPed->m_objective == OBJECTIVE_USE_PIZZA_ATTRACTOR || pPed->m_objective == OBJECTIVE_IDLE)
return true;
break;
case ATTRACTOR_SHELTER:
if (pPed->m_objective == OBJECTIVE_USE_SHELTER_ATTRACTOR || pPed->m_objective == OBJ_48)
return true;
break;
case ATTRACTOR_ICECREAM:
if (pPed->m_objective == OBJECTIVE_USE_ICECREAM_ATTRACTOR || pPed->m_objective == OBJ_54)
return true;
break;
}
return false;
}
bool CPedAttractor::DeRegisterPed(CPed* pPed)
{
for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.cbegin(); pPedIt != vApproachingQueue.cend(); ++pPedIt) {
if (*pPedIt != pPed)
continue;
pPed->m_attractor = nil;
pPed->m_positionInQueue = -1;
pPed->bHasAlreadyUsedAttractor = true;
if (IsPedUsingAttractorOfThisType(p2dEffect->pedattr.type, pPed))
pPed->SetObjective(OBJECTIVE_NONE);
else if (pPed->GetPedState() != PED_IDLE && pPed->GetPedState() != PED_NONE) {
vApproachingQueue.erase(pPedIt);
return true;
}
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y));
return true;
}
return BroadcastDeparture(pPed);
}
bool CPedAttractor::BroadcastArrival(CPed* pPed)
{
for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.cbegin(); pPedIt != vWaitingQueue.cend(); ++pPedIt) {
if (*pPedIt == pPed)
return false;
}
vWaitingQueue.push_back(pPed);
for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.cbegin(); pPedIt != vApproachingQueue.cend(); ++pPedIt) {
if (*pPedIt == pPed) {
vApproachingQueue.erase(pPedIt);
break;
}
}
for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
CPed* pPed = *pPedIt;
CVector pos;
float heading;
float time;
int32 slot = ComputeFreeSlot();
ComputeAttractPos(slot, pos);
ComputeAttractHeading(slot, heading);
ComputeAttractTime(slot, false, time);
pPed->SetNewAttraction(this, pos, heading, time, slot);
}
return true;
}
bool CPedAttractor::BroadcastDeparture(CPed* pPed)
{
int qid = -1;
for (size_t i = 0; i < vWaitingQueue.size(); i++){
if (vWaitingQueue[i] == pPed)
qid = i;
}
if (qid < 0)
return false;
for (size_t i = qid + 1; i < vWaitingQueue.size(); i++) {
CVector pos;
float heading;
float time;
ComputeAttractPos(i - 1, pos);
ComputeAttractHeading(i - 1, heading);
ComputeAttractTime(i - 1, true, time);
pPed->SetNewAttraction(this, pos, heading, time, i - 1);
}
pPed->m_attractor = nil;
pPed->m_positionInQueue = -1;
pPed->bHasAlreadyUsedAttractor = true;
if (!IsPedUsingAttractorOfThisType(p2dEffect->pedattr.type, pPed)) {
if (pPed->GetPedState() == PED_IDLE || pPed->GetPedState() == PED_NONE)
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y));
}
else if (qid == 0)
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(vecQueueDir.x, vecQueueDir.y));
else if (qid == vWaitingQueue.size() - 1)
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y));
else
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.y, -vecQueueDir.z));
vWaitingQueue.erase(vWaitingQueue.cbegin() + qid);
for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
CPed* pPed = *pPedIt;
CVector pos;
float heading;
float time;
int32 slot = ComputeFreeSlot();
ComputeAttractPos(slot, pos);
ComputeAttractHeading(slot, heading);
ComputeAttractTime(slot, false, time);
pPed->SetNewAttraction(this, pos, heading, time, slot);
}
return true;
}
bool CPedShelterAttractor::BroadcastDeparture(CPed* pPed)
{
int qid = -1;
for (size_t i = 0; i < vWaitingQueue.size(); i++) {
if (vWaitingQueue[i] == pPed)
qid = i;
}
if (qid < 0)
return false;
pPed->m_attractor = nil;
pPed->m_positionInQueue = -1;
pPed->bHasAlreadyUsedAttractor = true;
if (!IsPedUsingAttractorOfThisType(p2dEffect->pedattr.type, pPed)) {
if (pPed->GetPedState() == PED_IDLE || pPed->GetPedState() == PED_NONE)
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y));
}
else if (qid == 0)
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(vecQueueDir.x, vecQueueDir.y));
else if (qid == vWaitingQueue.size() - 1)
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y));
else
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.y, -vecQueueDir.z));
vWaitingQueue.erase(vWaitingQueue.cbegin() + qid);
for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
CPed* pPed = *pPedIt;
CVector pos;
float heading;
float time;
int32 slot = ComputeFreeSlot();
ComputeAttractPos(slot, pos);
ComputeAttractHeading(slot, heading);
ComputeAttractTime(slot, false, time);
pPed->SetNewAttraction(this, pos, heading, time, slot);
}
return true;
}
CPedAttractor* CPedAttractorManager::RegisterPedWithAttractor(CPed* pPed, C2dEffect* pEffect, const CMatrix& matrix)
{
if (pEffect->type != EFFECT_PED_ATTRACTOR)
return nil;
if (IsPedRegisteredWithEffect(pPed))
return nil;
switch (pEffect->pedattr.type) {
case ATTRACTOR_ATM: return RegisterPed(pPed, pEffect, matrix, vAtmAttractors);
case ATTRACTOR_SEAT: return RegisterPed(pPed, pEffect, matrix, vSeatAttractors);
case ATTRACTOR_STOP: return RegisterPed(pPed, pEffect, matrix, vStopAttractors);
case ATTRACTOR_PIZZA: return RegisterPed(pPed, pEffect, matrix, vPizzaAttractors);
case ATTRACTOR_SHELTER: return RegisterPed(pPed, pEffect, matrix, vShelterAttractors);
case ATTRACTOR_ICECREAM: return RegisterPed(pPed, pEffect, matrix, vIceCreamAttractors);
}
return nil;
}
bool CPedAttractorManager::DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor)
{
if (!pAttractor)
return false;
if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR)
return nil;
if (IsPedRegisteredWithEffect(pPed))
return nil;
switch (pAttractor->GetEffect()->pedattr.type) {
case ATTRACTOR_ATM: return DeRegisterPed(pPed, pAttractor, vAtmAttractors);
case ATTRACTOR_SEAT: return DeRegisterPed(pPed, pAttractor, vSeatAttractors);
case ATTRACTOR_STOP: return DeRegisterPed(pPed, pAttractor, vStopAttractors);
case ATTRACTOR_PIZZA: return DeRegisterPed(pPed, pAttractor, vPizzaAttractors);
case ATTRACTOR_SHELTER: return DeRegisterPed(pPed, pAttractor, vShelterAttractors);
case ATTRACTOR_ICECREAM: return DeRegisterPed(pPed, pAttractor, vIceCreamAttractors);
}
return nil;
}
bool CPedAttractorManager::BroadcastArrival(CPed* pPed, CPedAttractor* pAttractor)
{
if (!pAttractor)
return false;
if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR)
return nil;
if (IsPedRegisteredWithEffect(pPed))
return nil;
switch (pAttractor->GetEffect()->pedattr.type) {
case ATTRACTOR_ATM: return BroadcastArrival(pPed, pAttractor, vAtmAttractors);
case ATTRACTOR_SEAT: return BroadcastArrival(pPed, pAttractor, vSeatAttractors);
case ATTRACTOR_STOP: return BroadcastArrival(pPed, pAttractor, vStopAttractors);
case ATTRACTOR_PIZZA: return BroadcastArrival(pPed, pAttractor, vPizzaAttractors);
case ATTRACTOR_SHELTER: return BroadcastArrival(pPed, pAttractor, vShelterAttractors);
case ATTRACTOR_ICECREAM: return BroadcastArrival(pPed, pAttractor, vIceCreamAttractors);
}
return nil;
}
bool CPedAttractorManager::BroadcastDeparture(CPed* pPed, CPedAttractor* pAttractor)
{
if (!pAttractor)
return false;
if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR)
return nil;
if (IsPedRegisteredWithEffect(pPed))
return nil;
switch (pAttractor->GetEffect()->pedattr.type) {
case ATTRACTOR_ATM: return BroadcastDeparture(pPed, pAttractor, vAtmAttractors);
case ATTRACTOR_SEAT: return BroadcastDeparture(pPed, pAttractor, vSeatAttractors);
case ATTRACTOR_STOP: return BroadcastDeparture(pPed, pAttractor, vStopAttractors);
case ATTRACTOR_PIZZA: return BroadcastDeparture(pPed, pAttractor, vPizzaAttractors);
case ATTRACTOR_SHELTER: return BroadcastDeparture(pPed, pAttractor, vShelterAttractors);
case ATTRACTOR_ICECREAM: return BroadcastDeparture(pPed, pAttractor, vIceCreamAttractors);
}
return nil;
}
bool CPedAttractorManager::IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor)
{
if (!pAttractor)
return false;
if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR)
return nil;
if (IsPedRegisteredWithEffect(pPed))
return nil;
switch (pAttractor->GetEffect()->pedattr.type) {
case ATTRACTOR_ATM: return IsAtHeadOfQueue(pPed, pAttractor, vAtmAttractors);
case ATTRACTOR_SEAT: return IsAtHeadOfQueue(pPed, pAttractor, vSeatAttractors);
case ATTRACTOR_STOP: return IsAtHeadOfQueue(pPed, pAttractor, vStopAttractors);
case ATTRACTOR_PIZZA: return IsAtHeadOfQueue(pPed, pAttractor, vPizzaAttractors);
case ATTRACTOR_SHELTER: return IsAtHeadOfQueue(pPed, pAttractor, vShelterAttractors);
case ATTRACTOR_ICECREAM: return IsAtHeadOfQueue(pPed, pAttractor, vIceCreamAttractors);
}
return nil;
}
bool CPedAttractorManager::IsInQueue(CPed* pPed, CPedAttractor* pAttractor)
{
if (!pAttractor)
return false;
if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR)
return nil;
if (IsPedRegisteredWithEffect(pPed))
return nil;
switch (pAttractor->GetEffect()->pedattr.type) {
case ATTRACTOR_ATM: return IsInQueue(pPed, pAttractor, vAtmAttractors);
case ATTRACTOR_SEAT: return IsInQueue(pPed, pAttractor, vSeatAttractors);
case ATTRACTOR_STOP: return IsInQueue(pPed, pAttractor, vStopAttractors);
case ATTRACTOR_PIZZA: return IsInQueue(pPed, pAttractor, vPizzaAttractors);
case ATTRACTOR_SHELTER: return IsInQueue(pPed, pAttractor, vShelterAttractors);
case ATTRACTOR_ICECREAM: return IsInQueue(pPed, pAttractor, vIceCreamAttractors);
}
return nil;
}
bool CPedAttractorManager::IsPedRegisteredWithEffect(CPed* pPed)
{
return IsPedRegistered(pPed, vAtmAttractors) ||
IsPedRegistered(pPed, vSeatAttractors) ||
IsPedRegistered(pPed, vStopAttractors) ||
IsPedRegistered(pPed, vPizzaAttractors) ||
IsPedRegistered(pPed, vShelterAttractors) ||
IsPedRegistered(pPed, vIceCreamAttractors);
}
void ComputeEffectPos(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos)
{
pos = matrix.GetPosition() + Multiply3x3(matrix, pEffect->pos);
}
CPedAttractor* CPedAttractorManager::RegisterPed(CPed* pPed, C2dEffect* pEffect, const CMatrix& matrix, std::vector<CPedAttractor*>& vecAttractors)
{
CPedAttractor* pRegisteredAttractor = nil;
for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
CPedAttractor* pAttractor = *pAttractorIt;
CVector vEffectPos;
ComputeEffectPos(pAttractor->GetEffect(), matrix, vEffectPos);
if (pAttractor->GetEffect() == pEffect && vEffectPos == pAttractor->GetEffectPos()) {
if (!IsApproachable(pEffect, matrix, pAttractor->ComputeFreeSlot(), pPed))
return false;
pRegisteredAttractor = pAttractor;
break;
}
}
if (pRegisteredAttractor || !IsApproachable(pEffect, matrix, 0, pPed)) {
if (pRegisteredAttractor)
pRegisteredAttractor->RegisterPed(pPed);
return pRegisteredAttractor;
}
switch (pEffect->pedattr.type) {
case ATTRACTOR_ATM: vecAttractors.push_back(new CPedAtmAttractor(pEffect, matrix, gcMaxSizeOfAtmQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.15f, 0.1f, 0.1f)); break;
}
if (pRegisteredAttractor)
pRegisteredAttractor->RegisterPed(pPed);
return pRegisteredAttractor;
}

188
src/peds/PedAttractor.h Normal file
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@ -0,0 +1,188 @@
#pragma once
#include "common.h"
#include <vector>
#include "2dEffect.h"
#include "Ped.h"
#define NUM_ATTRACTORS_FOR_ICECREAM_VAN 4
enum ePedAttractorType
{
ATTRACTOR_ATM = 0,
ATTRACTOR_SEAT,
ATTRACTOR_STOP,
ATTRACTOR_PIZZA,
ATTRACTOR_SHELTER,
ATTRACTOR_ICECREAM
};
class CPedAttractor
{
protected:
C2dEffect* p2dEffect;
std::vector<CPed*> vApproachingQueue;
std::vector<CPed*> vWaitingQueue;
int32 m_nMaxPedsInAttractor;
float m_fQueueDistance;
float m_fTimeInWaitQueue;
float m_fTimeInApproachingQueue;
float field_30;
float field_34;
float m_fMaxPositionDisplacement;
float m_fMaxHeadingDisplacement;
CVector vecEffectPos;
CVector vecQueueDir;
CVector vecUseDir;
public:
virtual float GetHeadOfQueueWaitTime() { return 0.0f; }
virtual ~CPedAttractor() {};
virtual ePedAttractorType GetType() const = 0;
virtual void UpdatePedStateOnDeparture() const = 0;
virtual bool IsAtHeadOfQueue(CPed* pPed) const { return vWaitingQueue.front() == pPed; }
virtual void ComputeAttractPos(int32 id, CVector& pos) const;
virtual void ComputeAttractHeading(int32 id, float& pHeading) const;
virtual bool BroadcastDeparture(CPed* pPed);
bool IsRegisteredWithPed(CPed* pPed) const;
bool DeRegisterPed(CPed* pPed);
float ComputeDeltaHeading() const;
float ComputeDeltaPos() const;
void ComputeAttractTime(int32 id, bool, float& time) const;
int32 GetNoOfRegisteredPeds() const { return vWaitingQueue.size() + vApproachingQueue.size(); }
int32 ComputeFreeSlot() const { return vWaitingQueue.size(); }
bool IsInQueue(CPed*) const;
bool RegisterPed(CPed*);
bool BroadcastArrival(CPed*);
CPedAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float unk8, float unk9, float posdisp, float headdisp);
C2dEffect* GetEffect() const { return p2dEffect; }
const CVector& GetEffectPos() const { return vecEffectPos; }
};
class CPedAtmAttractor : public CPedAttractor
{
public:
virtual ePedAttractorType GetType() const override { return ATTRACTOR_ATM; };
virtual void UpdatePedStateOnDeparture() const override;
CPedAtmAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float unk8, float unk9, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, unk8, unk9, posdisp, headdisp)
{};
};
class CPedIceCreamAttractor : public CPedAttractor
{
public:
virtual ePedAttractorType GetType() const override { return ATTRACTOR_ICECREAM; }
virtual void UpdatePedStateOnDeparture() const override;
CPedIceCreamAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float unk8, float unk9, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, unk8, unk9, posdisp, headdisp)
{};
};
class CPedPizzaAttractor : public CPedAttractor
{
public:
virtual float GetHeadOfQueueWaitTime() override { return 2000.0f; }
virtual ePedAttractorType GetType() const override { return ATTRACTOR_PIZZA; }
virtual void UpdatePedStateOnDeparture() const override;
CPedPizzaAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float unk8, float unk9, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, unk8, unk9, posdisp, headdisp)
{};
};
class CPedSeatAttractor : public CPedAttractor
{
public:
virtual ePedAttractorType GetType() const override { return ATTRACTOR_SEAT; }
virtual void UpdatePedStateOnDeparture() const override;
CPedSeatAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float unk8, float unk9, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, unk8, unk9, posdisp, headdisp)
{};
};
class CPedShelterAttractor : public CPedAttractor
{
static std::vector<CVector> ms_displacements;
public:
virtual ePedAttractorType GetType() const override { return ATTRACTOR_SHELTER; }
virtual bool BroadcastDeparture(CPed*) override;
virtual void UpdatePedStateOnDeparture() const override;
virtual bool IsAtHeadOfQueue(CPed* pPed) const override { return true; }
virtual void ComputeAttractPos(int qid, CVector& pos) const override;
virtual void ComputeAttractHeading(int qid, float& heading) const override;
CPedShelterAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float unk8, float unk9, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, unk8, unk9, posdisp, headdisp)
{};
CVector GetDisplacement(int32 qid);
};
class CPedStopAttractor : public CPedAttractor
{
public:
virtual ePedAttractorType GetType() const override { return ATTRACTOR_STOP; }
virtual void UpdatePedStateOnDeparture() const override;
CPedStopAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float unk8, float unk9, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, unk8, unk9, posdisp, headdisp)
{};
};
class CVehicleToEffect
{
CVehicle* m_pVehicle;
C2dEffect m_effects[NUM_ATTRACTORS_FOR_ICECREAM_VAN];
public:
CVehicleToEffect(CVehicle* pVehicle);
const C2dEffect* ChooseEffect(const CVector& pos) const;
CVehicleToEffect& From(const CVehicleToEffect& other);
CVehicleToEffect& operator=(const CVehicleToEffect& other) { return From(other); }
~CVehicleToEffect() { m_pVehicle = nil; }
CVehicle* GetVehicle() const { return m_pVehicle; }
bool HasThisEffect(C2dEffect* pEffect) const;
const C2dEffect* GetEffect(int32 i) const { return &m_effects[i]; }
};
class CPedAttractorManager
{
std::vector<CPedAttractor*> vAtmAttractors;
std::vector<CPedAttractor*> vSeatAttractors;
std::vector<CPedAttractor*> vStopAttractors;
std::vector<CPedAttractor*> vPizzaAttractors;
std::vector<CPedAttractor*> vShelterAttractors;
std::vector<CPedAttractor*> vIceCreamAttractors;
std::vector<CVehicleToEffect> vVehicleToEffect;
public:
CPedAttractor* RegisterPedWithAttractor(CPed* pPed, C2dEffect* pEffect, const CMatrix& matrix);
CPedAttractor* RegisterPed(CPed* pPed, C2dEffect* pEffect, const CMatrix& matrix, std::vector<CPedAttractor*>& vecAttractors);
bool BroadcastArrival(CPed* pPed, CPedAttractor* pAttractor);
bool BroadcastArrival(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors);
const C2dEffect* GetEffectForIceCreamVan(CVehicle* pVehicle, const CVector& pos);
void ComputeEffectQueueDir(const C2dEffect* pEffect, const CMatrix& matrix, CVector& dir);
bool IsApproachable(C2dEffect* pEffect, const CMatrix& matrix, int32, CPed* pPed);
void ComputeEffectUseDir(const C2dEffect* pEffect, const CMatrix& matrix, CVector& dir);
void ComputeEffectPos(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos);
void RemoveIceCreamVanEffects(C2dEffect* pEffect);
bool HasEmptySlot(const C2dEffect* pEffect);
const CPedAttractor* FindAssociatedAttractor(const C2dEffect* pEffect, std::vector<CPedAttractor*> vecAttractors);
bool IsInQueue(CPed* pPed, CPedAttractor* pAttractor);
bool IsInQueue(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*> vecAttractors);
bool IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor);
bool IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*> vecAttractors);
bool BroadcastDeparture(CPed* pPed, CPedAttractor* pAttractor);
bool BroadcastDeparture(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*> vecAttractors);
bool DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor);
bool DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*> vecAttractors);
bool IsPedRegisteredWithEffect(CPed* pPed);
bool IsPedRegistered(CPed* pPed, std::vector<CPedAttractor*> vecAttractors);
CVehicle* GetIceCreamVanForEffect(C2dEffect* pEffect);
};
CPedAttractorManager* GetPedAttractorManager();

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@ -3,7 +3,8 @@
enum { enum {
EFFECT_LIGHT, EFFECT_LIGHT,
EFFECT_PARTICLE, EFFECT_PARTICLE,
EFFECT_ATTRACTOR EFFECT_ATTRACTOR,
EFFECT_PED_ATTRACTOR
}; };
enum { enum {
@ -63,6 +64,11 @@ public:
uint8 flags; uint8 flags;
uint8 probability; uint8 probability;
}; };
struct PedAttractor {
CVector useDir;
CVector queueDir;
int8 type;
};
CVector pos; CVector pos;
CRGBA col; CRGBA col;
@ -71,6 +77,7 @@ public:
Light light; Light light;
Particle particle; Particle particle;
Attractor attractor; Attractor attractor;
PedAttractor pedattr;
}; };
C2dEffect(void) {} C2dEffect(void) {}